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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.315
Committed: Wed Jan 18 23:34:44 2012 UTC (12 years, 3 months ago) by root
Branch: MAIN
Changes since 1.314: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define atan2f(x,y) atan2(x,y)
25 # define M_PI 3.14159265f
26 #endif
27
28 #include <assert.h>
29 #include <math.h>
30 #include <string.h>
31 #include <stdio.h>
32 #include <stdlib.h>
33
34 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
36 #include <SDL.h>
37 #include <SDL_thread.h>
38 #include <SDL_endian.h>
39 #include <SDL_image.h>
40 #include <SDL_mixer.h>
41 #include <SDL_opengl.h>
42
43 /* work around os x broken headers */
44 #ifdef __MACOSX__
45 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48 #endif
49
50 #define PANGO_ENABLE_BACKEND
51 #define G_DISABLE_CAST_CHECKS
52
53 #include <glib/gmacros.h>
54
55 #include <pango/pango.h>
56
57 #ifndef PANGO_VERSION_CHECK
58 # define PANGO_VERSION_CHECK(a,b,c) 0
59 #endif
60
61 #if !PANGO_VERSION_CHECK (1, 15, 2)
62 # define pango_layout_get_line_readonly pango_layout_get_line
63 # define pango_layout_get_lines_readonly pango_layout_get_lines
64 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66 #endif
67
68 #ifndef _WIN32
69 # include <sys/types.h>
70 # include <sys/socket.h>
71 # include <netinet/in.h>
72 # include <netinet/tcp.h>
73 # include <inttypes.h>
74 #endif
75
76 #if __GNUC__ >= 4
77 # define expect(expr,value) __builtin_expect ((expr),(value))
78 #else
79 # define expect(expr,value) (expr)
80 #endif
81
82 #define expect_false(expr) expect ((expr) != 0, 0)
83 #define expect_true(expr) expect ((expr) != 0, 1)
84
85 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87 /* this is used as fow flag as well, so has to have a different value */
88 /* then anything that is computed by incoming darkness */
89 #define FOW_DARKNESS 50
90 #define DARKNESS_ADJUST(n) (n)
91
92 #define MAP_EXTEND_X 32
93 #define MAP_EXTEND_Y 512
94
95 #define MIN_FONT_HEIGHT 10
96
97 /* mask out modifiers we are not interested in */
98 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100 #define KMOD_LRAM 0x10000 // our extension
101
102 #define TEXID_SPEECH 1
103 #define TEXID_NOFACE 2
104
105 static char *
106 fast_sv_grow (SV *sv, STRLEN need)
107 {
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122 }
123
124 static AV *texture_av;
125
126 static struct
127 {
128 #define GL_FUNC(ptr,name) ptr name;
129 #include "glfunc.h"
130 #undef GL_FUNC
131 } gl;
132
133 static void
134 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
135 {
136 if (gl.BlendFuncSeparate)
137 gl.BlendFuncSeparate (sa, da, saa, daa);
138 else if (gl.BlendFuncSeparateEXT)
139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
140 else
141 glBlendFunc (sa, da);
142 }
143
144 static GLuint
145 gen_texture ()
146 {
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155 }
156
157 static void
158 del_texture (GLuint name)
159 {
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166 }
167
168 #include "texcache.c"
169 #include "rendercache.c"
170
171 #include "pango-font.c"
172 #include "pango-fontmap.c"
173 #include "pango-render.c"
174
175 typedef IV DC__Channel;
176 typedef SDL_RWops *DC__RW;
177 typedef Mix_Chunk *DC__MixChunk;
178 typedef Mix_Music *DC__MixMusic;
179
180 typedef PangoFontDescription *DC__Font;
181
182 static int
183 shape_attr_p (PangoLayoutRun *run)
184 {
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198 }
199
200 typedef struct cf_layout {
201 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode
203 int base_height;
204 DC__Font font;
205 rc_t *rc;
206 } *DC__Layout;
207
208 static DC__Font default_font;
209 static PangoContext *opengl_context;
210 static PangoFontMap *opengl_fontmap;
211
212 static void
213 substitute_func (FcPattern *pattern, gpointer data)
214 {
215 FcPatternAddBool (pattern, FC_HINTING, 1);
216 #ifdef FC_HINT_STYLE
217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218 #endif
219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
220 }
221
222 static void
223 layout_update_font (DC__Layout self)
224 {
225 /* use a random scale factor to account for unknown descenders, 0.8 works
226 * reasonably well with dejavu/bistream fonts
227 */
228 PangoFontDescription *font = self->font ? self->font : default_font;
229
230 pango_font_description_set_absolute_size (font,
231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
232
233 pango_layout_set_font_description (self->pl, font);
234 }
235
236 static void
237 layout_get_pixel_size (DC__Layout self, int *w, int *h)
238 {
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
242 pango_layout_get_extents (self->pl, 0, &rect);
243
244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
246
247 if (!rect.width) rect.width = 1;
248 if (!rect.height) rect.height = 1;
249
250 *w = rect.width;
251 *h = rect.height;
252 }
253
254 typedef uint16_t tileid;
255 typedef uint16_t faceid;
256
257 typedef struct {
258 GLuint name;
259 int w, h;
260 float s, t;
261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
265 } maptex;
266
267 typedef struct {
268 uint32_t player;
269 tileid tile[3];
270 uint16_t darkness;
271 uint8_t stat_width, stat_hp, flags, smoothmax;
272 } mapcell;
273
274 typedef struct {
275 int32_t c0, c1;
276 mapcell *col;
277 } maprow;
278
279 typedef struct map {
280 int x, y, w, h;
281 int ox, oy; /* offset to virtual global coordinate system */
282 int faces; tileid *face2tile; // [faceid]
283 int texs; maptex *tex; // [tileid]
284
285 int32_t rows;
286 maprow *row;
287 } *DC__Map;
288
289 static char *
290 prepend (char *ptr, int sze, int inc)
291 {
292 char *p;
293
294 New (0, p, sze + inc, char);
295 Zero (p, inc, char);
296 Move (ptr, p + inc, sze, char);
297 Safefree (ptr);
298
299 return p;
300 }
301
302 static char *
303 append (char *ptr, int sze, int inc)
304 {
305 Renew (ptr, sze + inc, char);
306 Zero (ptr + sze, inc, char);
307
308 return ptr;
309 }
310
311 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
312 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
313
314 static void
315 need_facenum (struct map *self, faceid face)
316 {
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322 }
323
324 static void
325 need_texid (struct map *self, int texid)
326 {
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332 }
333
334 static maprow *
335 map_get_row (DC__Map self, int y)
336 {
337 if (0 > y)
338 {
339 int extend = - y + MAP_EXTEND_Y;
340 Prepend (maprow, self->row, self->rows, extend);
341
342 self->rows += extend;
343 self->y += extend;
344 y += extend;
345 }
346 else if (y >= self->rows)
347 {
348 int extend = y - self->rows + MAP_EXTEND_Y;
349 Append (maprow, self->row, self->rows, extend);
350 self->rows += extend;
351 }
352
353 return self->row + y;
354 }
355
356 static mapcell *
357 row_get_cell (maprow *row, int x)
358 {
359 if (!row->col)
360 {
361 Newz (0, row->col, MAP_EXTEND_X, mapcell);
362 row->c0 = x - MAP_EXTEND_X / 4;
363 row->c1 = row->c0 + MAP_EXTEND_X;
364 }
365
366 if (row->c0 > x)
367 {
368 int extend = row->c0 - x + MAP_EXTEND_X;
369 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
370 row->c0 -= extend;
371 }
372 else if (x >= row->c1)
373 {
374 int extend = x - row->c1 + MAP_EXTEND_X;
375 Append (mapcell, row->col, row->c1 - row->c0, extend);
376 row->c1 += extend;
377 }
378
379 return row->col + (x - row->c0);
380 }
381
382 static mapcell *
383 map_get_cell (DC__Map self, int x, int y)
384 {
385 return row_get_cell (map_get_row (self, y), x);
386 }
387
388 static void
389 map_clear (DC__Map self)
390 {
391 int r;
392
393 for (r = 0; r < self->rows; r++)
394 Safefree (self->row[r].col);
395
396 Safefree (self->row);
397
398 self->x = 0;
399 self->y = 0;
400 self->ox = 0;
401 self->oy = 0;
402 self->row = 0;
403 self->rows = 0;
404 }
405
406 #define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
416 static void
417 map_blank (DC__Map self, int x0, int y0, int w, int h)
418 {
419 int x, y;
420 maprow *row;
421 mapcell *cell;
422
423 for (y = y0; y < y0 + h; y++)
424 if (y >= 0)
425 {
426 if (y >= self->rows)
427 break;
428
429 row = self->row + y;
430
431 for (x = x0; x < x0 + w; x++)
432 if (x >= row->c0)
433 {
434 if (x >= row->c1)
435 break;
436
437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
440 }
441 }
442 }
443
444 typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447 } smooth_key;
448
449 static void
450 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451 {
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
458 }
459
460 static void
461 music_finished (void)
462 {
463 SDL_UserEvent ev;
464
465 ev.type = SDL_USEREVENT;
466 ev.code = 0;
467 ev.data1 = 0;
468 ev.data2 = 0;
469
470 SDL_PushEvent ((SDL_Event *)&ev);
471 }
472
473 static void
474 channel_finished (int channel)
475 {
476 SDL_UserEvent ev;
477
478 ev.type = SDL_USEREVENT;
479 ev.code = 1;
480 ev.data1 = (void *)(long)channel;
481 ev.data2 = 0;
482
483 SDL_PushEvent ((SDL_Event *)&ev);
484 }
485
486 static unsigned int
487 div255 (unsigned int n)
488 {
489 return (n + (n >> 8)) >> 8;
490 }
491
492 static unsigned int
493 minpot (unsigned int n)
494 {
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507 }
508
509 static unsigned int
510 popcount (unsigned int n)
511 {
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518 }
519
520 /* SDL should provide this, really. */
521 #define SDLK_MODIFIER_MIN 300
522 #define SDLK_MODIFIER_MAX 314
523
524 /******************************************************************************/
525
526 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527 static GV *hover_gv;
528
529 static int
530 within_widget (SV *widget, NV x, NV y)
531 {
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565 }
566
567 /******************************************************************************/
568
569 /* process keyboard modifiers */
570 static int
571 mod_munge (int mod)
572 {
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579 }
580
581 static void
582 deliantra_main (SV *real_main)
583 {
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588 }
589
590 #ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617 #else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623 #endif
624
625 MODULE = Deliantra::Client PACKAGE = DC
626
627 PROTOTYPES: ENABLE
628
629 BOOT:
630 {
631 HV *stash = gv_stashpv ("DC", 1);
632 static const struct {
633 const char *name;
634 IV iv;
635 } *civ, const_iv[] = {
636 # define const_iv(name) { # name, (IV)name }
637 const_iv (SDLK_MODIFIER_MIN),
638 const_iv (SDLK_MODIFIER_MAX),
639
640 const_iv (SDL_ACTIVEEVENT),
641 const_iv (SDL_KEYDOWN),
642 const_iv (SDL_KEYUP),
643 const_iv (SDL_MOUSEMOTION),
644 const_iv (SDL_MOUSEBUTTONDOWN),
645 const_iv (SDL_MOUSEBUTTONUP),
646 const_iv (SDL_JOYAXISMOTION),
647 const_iv (SDL_JOYBALLMOTION),
648 const_iv (SDL_JOYHATMOTION),
649 const_iv (SDL_JOYBUTTONDOWN),
650 const_iv (SDL_JOYBUTTONUP),
651 const_iv (SDL_QUIT),
652 const_iv (SDL_SYSWMEVENT),
653 const_iv (SDL_EVENT_RESERVEDA),
654 const_iv (SDL_EVENT_RESERVEDB),
655 const_iv (SDL_VIDEORESIZE),
656 const_iv (SDL_VIDEOEXPOSE),
657 const_iv (SDL_USEREVENT),
658
659 const_iv (SDL_APPINPUTFOCUS),
660 const_iv (SDL_APPMOUSEFOCUS),
661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
715 const_iv (SDLK_KP0),
716 const_iv (SDLK_KP1),
717 const_iv (SDLK_KP2),
718 const_iv (SDLK_KP3),
719 const_iv (SDLK_KP4),
720 const_iv (SDLK_KP5),
721 const_iv (SDLK_KP6),
722 const_iv (SDLK_KP7),
723 const_iv (SDLK_KP8),
724 const_iv (SDLK_KP9),
725 const_iv (SDLK_KP_PERIOD),
726 const_iv (SDLK_KP_DIVIDE),
727 const_iv (SDLK_KP_MULTIPLY),
728 const_iv (SDLK_KP_MINUS),
729 const_iv (SDLK_KP_PLUS),
730 const_iv (SDLK_KP_ENTER),
731 const_iv (SDLK_KP_EQUALS),
732 const_iv (SDLK_UP),
733 const_iv (SDLK_DOWN),
734 const_iv (SDLK_RIGHT),
735 const_iv (SDLK_LEFT),
736 const_iv (SDLK_INSERT),
737 const_iv (SDLK_HOME),
738 const_iv (SDLK_END),
739 const_iv (SDLK_PAGEUP),
740 const_iv (SDLK_PAGEDOWN),
741 const_iv (SDLK_F1),
742 const_iv (SDLK_F2),
743 const_iv (SDLK_F3),
744 const_iv (SDLK_F4),
745 const_iv (SDLK_F5),
746 const_iv (SDLK_F6),
747 const_iv (SDLK_F7),
748 const_iv (SDLK_F8),
749 const_iv (SDLK_F9),
750 const_iv (SDLK_F10),
751 const_iv (SDLK_F11),
752 const_iv (SDLK_F12),
753 const_iv (SDLK_F13),
754 const_iv (SDLK_F14),
755 const_iv (SDLK_F15),
756 const_iv (SDLK_NUMLOCK),
757 const_iv (SDLK_CAPSLOCK),
758 const_iv (SDLK_SCROLLOCK),
759 const_iv (SDLK_RSHIFT),
760 const_iv (SDLK_LSHIFT),
761 const_iv (SDLK_RCTRL),
762 const_iv (SDLK_LCTRL),
763 const_iv (SDLK_RALT),
764 const_iv (SDLK_LALT),
765 const_iv (SDLK_RMETA),
766 const_iv (SDLK_LMETA),
767 const_iv (SDLK_LSUPER),
768 const_iv (SDLK_RSUPER),
769 const_iv (SDLK_MODE),
770 const_iv (SDLK_COMPOSE),
771 const_iv (SDLK_HELP),
772 const_iv (SDLK_PRINT),
773 const_iv (SDLK_SYSREQ),
774 const_iv (SDLK_BREAK),
775 const_iv (SDLK_MENU),
776 const_iv (SDLK_POWER),
777 const_iv (SDLK_EURO),
778 const_iv (SDLK_UNDO),
779
780 const_iv (KMOD_NONE),
781 const_iv (KMOD_SHIFT),
782 const_iv (KMOD_LSHIFT),
783 const_iv (KMOD_RSHIFT),
784 const_iv (KMOD_CTRL),
785 const_iv (KMOD_LCTRL),
786 const_iv (KMOD_RCTRL),
787 const_iv (KMOD_ALT),
788 const_iv (KMOD_LALT),
789 const_iv (KMOD_RALT),
790 const_iv (KMOD_META),
791 const_iv (KMOD_LMETA),
792 const_iv (KMOD_RMETA),
793 const_iv (KMOD_NUM),
794 const_iv (KMOD_CAPS),
795 const_iv (KMOD_MODE),
796
797 const_iv (KMOD_LRAM),
798
799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
829 # undef const_iv
830 };
831
832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
834
835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
837 }
838
839 void
840 weaken (SV *rv)
841 PROTOTYPE: $
842 CODE:
843 sv_rvweaken (rv);
844
845 int
846 in_destruct ()
847 CODE:
848 RETVAL = PL_main_cv == Nullcv;
849 OUTPUT:
850 RETVAL
851
852 NV floor (NV x)
853
854 NV ceil (NV x)
855
856 IV minpot (UV n)
857
858 IV popcount (UV n)
859
860 NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
865
866 void
867 pango_init ()
868 CODE:
869 {
870 opengl_fontmap = pango_opengl_font_map_new ();
871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874 #if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877 #endif
878 }
879
880 char *SDL_GetError ()
881
882 void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885 int SDL_Init (U32 flags)
886
887 int SDL_InitSubSystem (U32 flags)
888
889 void SDL_QuitSubSystem (U32 flags)
890
891 void SDL_Quit ()
892
893 int SDL_GL_SetAttribute (int attr, int value)
894
895 int SDL_GL_GetAttribute (int attr)
896 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL))
898 XSRETURN_UNDEF;
899 OUTPUT:
900 RETVAL
901
902 void
903 SDL_ListModes (int rgb, int alpha)
904 PPCODE:
905 {
906 SDL_Rect **m;
907
908 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
909 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
910 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
911 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
912
913 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
914 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
915
916 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
917 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
918 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
919 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
920
921 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
922 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
923
924 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
925
926 if (m && m != (SDL_Rect **)-1)
927 while (*m)
928 {
929 if ((*m)->w >= 400 && (*m)->h >= 300)
930 {
931 AV *av = newAV ();
932 av_push (av, newSViv ((*m)->w));
933 av_push (av, newSViv ((*m)->h));
934 av_push (av, newSViv (rgb));
935 av_push (av, newSViv (alpha));
936 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
937 }
938
939 ++m;
940 }
941 }
942
943 int
944 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
945 CODE:
946 {
947 SDL_EnableUNICODE (1);
948 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
949
950 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
951 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
952 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
954
955 RETVAL = !!SDL_SetVideoMode (
956 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
957 );
958
959 if (RETVAL)
960 {
961 av_clear (texture_av);
962 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
963 #include "glfunc.h"
964 #undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
967 }
968 }
969 OUTPUT:
970 RETVAL
971
972 void
973 SDL_WM_SetCaption (const char *title, const char *icon)
974
975 void
976 SDL_GL_SwapBuffers ()
977
978 char *
979 SDL_GetKeyName (int sym)
980
981 int
982 SDL_GetAppState ()
983
984 int
985 SDL_GetModState ()
986
987 int
988 SDL_WaitEvent ()
989 C_ARGS: 0
990
991 void
992 SDL_PumpEvents ()
993
994 void
995 peep_events ()
996 PPCODE:
997 {
998 SDL_Event ev;
999
1000 SDL_PumpEvents ();
1001 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
1002 {
1003 HV *hv = newHV ();
1004 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1005
1006 switch (ev.type)
1007 {
1008 case SDL_KEYDOWN:
1009 case SDL_KEYUP:
1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
1015 break;
1016
1017 case SDL_ACTIVEEVENT:
1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
1019 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
1020 break;
1021
1022 case SDL_MOUSEMOTION:
1023 {
1024 int state = ev.motion.state;
1025 int x = ev.motion.x;
1026 int y = ev.motion.y;
1027 int xrel = ev.motion.xrel;
1028 int yrel = ev.motion.yrel;
1029
1030 /* do simplistic event compression */
1031 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1032 && state == ev.motion.state)
1033 {
1034 xrel += ev.motion.xrel;
1035 yrel += ev.motion.yrel;
1036 x = ev.motion.x;
1037 y = ev.motion.y;
1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1039 }
1040
1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1042 hv_store (hv, "state", 5, newSViv (state), 0);
1043 hv_store (hv, "x", 1, newSViv (x), 0);
1044 hv_store (hv, "y", 1, newSViv (y), 0);
1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1047 }
1048 break;
1049
1050 case SDL_MOUSEBUTTONDOWN:
1051 case SDL_MOUSEBUTTONUP:
1052 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1053
1054 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1055 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1056 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1057 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1058 break;
1059
1060 case SDL_USEREVENT:
1061 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1062 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1063 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1064 break;
1065 }
1066
1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1068 }
1069 }
1070
1071 char *
1072 SDL_AudioDriverName ()
1073 CODE:
1074 {
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080 }
1081 OUTPUT:
1082 RETVAL
1083
1084 int
1085 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1086 POSTCALL:
1087 Mix_HookMusicFinished (music_finished);
1088 Mix_ChannelFinished (channel_finished);
1089
1090 void
1091 Mix_QuerySpec ()
1092 PPCODE:
1093 {
1094 int freq, channels;
1095 Uint16 format;
1096
1097 if (Mix_QuerySpec (&freq, &format, &channels))
1098 {
1099 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (freq)));
1101 PUSHs (sv_2mortal (newSViv (format)));
1102 PUSHs (sv_2mortal (newSViv (channels)));
1103 }
1104 }
1105
1106 void
1107 Mix_CloseAudio ()
1108
1109 int
1110 Mix_AllocateChannels (int numchans = -1)
1111
1112 const char *
1113 Mix_GetError ()
1114
1115 void
1116 lowdelay (int fd, int val = 1)
1117 CODE:
1118 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1119
1120 void
1121 win32_proxy_info ()
1122 PPCODE:
1123 {
1124 #ifdef _WIN32
1125 char buffer[2048];
1126 DWORD buflen;
1127
1128 EXTEND (SP, 3);
1129
1130 buflen = sizeof (buffer);
1131 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1132 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1133 {
1134 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1135
1136 buflen = sizeof (buffer);
1137 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1138 {
1139 PUSHs (newSVpv (buffer, 0));
1140
1141 buflen = sizeof (buffer);
1142 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1143 PUSHs (newSVpv (buffer, 0));
1144 }
1145 }
1146 #endif
1147 }
1148
1149 int
1150 add_font (char *file)
1151 CODE:
1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1153 OUTPUT:
1154 RETVAL
1155
1156 void
1157 IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159 # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160 void
1161 Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1162
1163 void
1164 load_image_inline (SV *image_)
1165 ALIAS:
1166 load_image_file = 1
1167 PPCODE:
1168 {
1169 STRLEN image_len;
1170 char *image = (char *)SvPVbyte (image_, image_len);
1171 SDL_Surface *surface, *surface2;
1172 SDL_PixelFormat fmt;
1173 SDL_RWops *rw = ix
1174 ? SDL_RWFromFile (image, "rb")
1175 : SDL_RWFromConstMem (image, image_len);
1176
1177 if (!rw)
1178 croak ("load_image: %s", SDL_GetError ());
1179
1180 surface = IMG_Load_RW (rw, 1);
1181 if (!surface)
1182 croak ("load_image: %s", SDL_GetError ());
1183
1184 fmt.palette = NULL;
1185 fmt.BitsPerPixel = 32;
1186 fmt.BytesPerPixel = 4;
1187 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1188 fmt.Rmask = 0x000000ff;
1189 fmt.Gmask = 0x0000ff00;
1190 fmt.Bmask = 0x00ff0000;
1191 fmt.Amask = 0xff000000;
1192 #else
1193 fmt.Rmask = 0xff000000;
1194 fmt.Gmask = 0x00ff0000;
1195 fmt.Bmask = 0x0000ff00;
1196 fmt.Amask = 0x000000ff;
1197 #endif
1198 fmt.Rloss = 0;
1199 fmt.Gloss = 0;
1200 fmt.Bloss = 0;
1201 fmt.Aloss = 0;
1202 fmt.Rshift = 0;
1203 fmt.Gshift = 8;
1204 fmt.Bshift = 16;
1205 fmt.Ashift = 24;
1206 fmt.colorkey = 0;
1207 fmt.alpha = 0;
1208
1209 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1210
1211 assert (surface2->pitch == surface2->w * 4);
1212
1213 SDL_LockSurface (surface2);
1214 EXTEND (SP, 6);
1215 PUSHs (sv_2mortal (newSViv (surface2->w)));
1216 PUSHs (sv_2mortal (newSViv (surface2->h)));
1217 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1218 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1219 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1220 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1221 SDL_UnlockSurface (surface2);
1222
1223 SDL_FreeSurface (surface);
1224 SDL_FreeSurface (surface2);
1225 }
1226
1227 void
1228 average (int x, int y, uint32_t *data)
1229 PPCODE:
1230 {
1231 uint32_t r = 0, g = 0, b = 0, a = 0;
1232
1233 x = y = x * y;
1234
1235 while (x--)
1236 {
1237 uint32_t p = *data++;
1238
1239 r += (p ) & 255;
1240 g += (p >> 8) & 255;
1241 b += (p >> 16) & 255;
1242 a += (p >> 24) & 255;
1243 }
1244
1245 EXTEND (SP, 4);
1246 PUSHs (sv_2mortal (newSViv (r / y)));
1247 PUSHs (sv_2mortal (newSViv (g / y)));
1248 PUSHs (sv_2mortal (newSViv (b / y)));
1249 PUSHs (sv_2mortal (newSViv (a / y)));
1250 }
1251
1252 void
1253 error (char *message)
1254 CODE:
1255 fprintf (stderr, "ERROR: %s\n", message);
1256 #ifdef _WIN32
1257 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1258 #endif
1259
1260 void
1261 fatal (char *message)
1262 CODE:
1263 fprintf (stderr, "FATAL: %s\n", message);
1264 #ifdef _WIN32
1265 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1266 #endif
1267 _exit (1);
1268
1269 void
1270 _exit (int retval = 0)
1271 CODE:
1272 #ifdef WIN32
1273 ExitThread (retval); // unclean, please beam me up
1274 #else
1275 _exit (retval);
1276 #endif
1277
1278 void
1279 debug ()
1280 CODE:
1281 {
1282 #if DEBUG
1283 VALGRIND_DO_LEAK_CHECK;
1284 #endif
1285 }
1286
1287 int
1288 SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1294 MODULE = Deliantra::Client PACKAGE = DC::Font
1295
1296 PROTOTYPES: DISABLE
1297
1298 DC::Font
1299 new_from_file (SV *class, char *path, int id = 0)
1300 CODE:
1301 {
1302 int count;
1303 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1304 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1305 FcPatternDestroy (pattern);
1306 }
1307 OUTPUT:
1308 RETVAL
1309
1310 void
1311 DESTROY (DC::Font self)
1312 CODE:
1313 pango_font_description_free (self);
1314
1315 void
1316 make_default (DC::Font self)
1317 PROTOTYPE: $
1318 CODE:
1319 default_font = self;
1320
1321 MODULE = Deliantra::Client PACKAGE = DC::Layout
1322
1323 PROTOTYPES: DISABLE
1324
1325 void
1326 glyph_cache_backup ()
1327 PROTOTYPE:
1328 CODE:
1329 tc_backup ();
1330
1331 void
1332 glyph_cache_restore ()
1333 PROTOTYPE:
1334 CODE:
1335 tc_restore ();
1336
1337 DC::Layout
1338 new (SV *class)
1339 CODE:
1340 New (0, RETVAL, 1, struct cf_layout);
1341
1342 RETVAL->pl = pango_layout_new (opengl_context);
1343 RETVAL->r = 1.;
1344 RETVAL->g = 1.;
1345 RETVAL->b = 1.;
1346 RETVAL->a = 1.;
1347 RETVAL->base_height = MIN_FONT_HEIGHT;
1348 RETVAL->font = 0;
1349 RETVAL->rc = rc_alloc ();
1350
1351 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1352 layout_update_font (RETVAL);
1353 OUTPUT:
1354 RETVAL
1355
1356 void
1357 DESTROY (DC::Layout self)
1358 CODE:
1359 g_object_unref (self->pl);
1360 rc_free (self->rc);
1361 Safefree (self);
1362
1363 void
1364 set_text (DC::Layout self, SV *text_)
1365 CODE:
1366 {
1367 STRLEN textlen;
1368 char *text = SvPVutf8 (text_, textlen);
1369
1370 pango_layout_set_text (self->pl, text, textlen);
1371 }
1372
1373 void
1374 set_markup (DC::Layout self, SV *text_)
1375 CODE:
1376 {
1377 STRLEN textlen;
1378 char *text = SvPVutf8 (text_, textlen);
1379
1380 pango_layout_set_markup (self->pl, text, textlen);
1381 }
1382
1383 void
1384 set_shapes (DC::Layout self, ...)
1385 CODE:
1386 {
1387 PangoAttrList *attrs = 0;
1388 const char *text = pango_layout_get_text (self->pl);
1389 const char *pos = text;
1390 int arg = 4;
1391
1392 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1393 {
1394 PangoRectangle inkrect, rect;
1395 PangoAttribute *attr;
1396
1397 int x = SvIV (ST (arg - 3));
1398 int y = SvIV (ST (arg - 2));
1399 int w = SvIV (ST (arg - 1));
1400 int h = SvIV (ST (arg ));
1401
1402 inkrect.x = 0;
1403 inkrect.y = 0;
1404 inkrect.width = 0;
1405 inkrect.height = 0;
1406
1407 rect.x = x * PANGO_SCALE;
1408 rect.y = y * PANGO_SCALE;
1409 rect.width = w * PANGO_SCALE;
1410 rect.height = h * PANGO_SCALE;
1411
1412 if (!attrs)
1413 attrs = pango_layout_get_attributes (self->pl);
1414
1415 attr = pango_attr_shape_new (&inkrect, &rect);
1416 attr->start_index = pos - text;
1417 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1418 pango_attr_list_insert (attrs, attr);
1419
1420 arg += 4;
1421 pos += sizeof (OBJ_STR) - 1;
1422 }
1423
1424 if (attrs)
1425 pango_layout_set_attributes (self->pl, attrs);
1426 }
1427
1428 void
1429 get_shapes (DC::Layout self)
1430 PPCODE:
1431 {
1432 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1433
1434 do
1435 {
1436 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1437
1438 if (run && shape_attr_p (run))
1439 {
1440 PangoRectangle extents;
1441 pango_layout_iter_get_run_extents (iter, 0, &extents);
1442
1443 EXTEND (SP, 2);
1444 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1445 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1446 }
1447 }
1448 while (pango_layout_iter_next_run (iter));
1449
1450 pango_layout_iter_free (iter);
1451 }
1452
1453 int
1454 has_wrapped (DC::Layout self)
1455 CODE:
1456 {
1457 int lines = 1;
1458 const char *text = pango_layout_get_text (self->pl);
1459
1460 while (*text)
1461 lines += *text++ == '\n';
1462
1463 RETVAL = lines < pango_layout_get_line_count (self->pl);
1464 }
1465 OUTPUT:
1466 RETVAL
1467
1468 SV *
1469 get_text (DC::Layout self)
1470 CODE:
1471 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1472 sv_utf8_decode (RETVAL);
1473 OUTPUT:
1474 RETVAL
1475
1476 void
1477 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1478 CODE:
1479 self->r = r;
1480 self->g = g;
1481 self->b = b;
1482 self->a = a;
1483
1484 void
1485 set_font (DC::Layout self, DC::Font font = 0)
1486 CODE:
1487 if (self->font != font)
1488 {
1489 self->font = font;
1490 layout_update_font (self);
1491 }
1492
1493 void
1494 set_height (DC::Layout self, int base_height)
1495 CODE:
1496 if (self->base_height != base_height)
1497 {
1498 self->base_height = base_height;
1499 layout_update_font (self);
1500 }
1501
1502 void
1503 set_width (DC::Layout self, int max_width = -1)
1504 CODE:
1505 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1506
1507 void
1508 set_indent (DC::Layout self, int indent)
1509 CODE:
1510 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1511
1512 void
1513 set_spacing (DC::Layout self, int spacing)
1514 CODE:
1515 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1516
1517 void
1518 set_ellipsise (DC::Layout self, int ellipsise)
1519 CODE:
1520 pango_layout_set_ellipsize (self->pl,
1521 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1522 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1523 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1524 : PANGO_ELLIPSIZE_NONE
1525 );
1526
1527 void
1528 set_single_paragraph_mode (DC::Layout self, int spm)
1529 CODE:
1530 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1531
1532 void
1533 size (DC::Layout self)
1534 PPCODE:
1535 {
1536 int w, h;
1537
1538 layout_get_pixel_size (self, &w, &h);
1539
1540 EXTEND (SP, 2);
1541 PUSHs (sv_2mortal (newSViv (w)));
1542 PUSHs (sv_2mortal (newSViv (h)));
1543 }
1544
1545 int
1546 descent (DC::Layout self)
1547 CODE:
1548 {
1549 PangoRectangle rect;
1550 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1551 pango_layout_line_get_pixel_extents (line, 0, &rect);
1552 RETVAL = PANGO_DESCENT (rect);
1553 }
1554 OUTPUT:
1555 RETVAL
1556
1557 int
1558 xy_to_index (DC::Layout self, int x, int y)
1559 CODE:
1560 {
1561 int index, trailing;
1562 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1563 RETVAL = index + trailing;
1564 }
1565 OUTPUT:
1566 RETVAL
1567
1568 void
1569 cursor_pos (DC::Layout self, int index)
1570 PPCODE:
1571 {
1572 PangoRectangle pos;
1573 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1574
1575 EXTEND (SP, 3);
1576 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1577 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1578 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1579 }
1580
1581 void
1582 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1583 PPCODE:
1584 {
1585 int line, x;
1586
1587 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1588 #if !PANGO_VERSION_CHECK (1, 17, 3)
1589 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1590 --line;
1591 #endif
1592 EXTEND (SP, 2);
1593 PUSHs (sv_2mortal (newSViv (line)));
1594 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1595 }
1596
1597 void
1598 line_x_to_index (DC::Layout self, int line, int x)
1599 PPCODE:
1600 {
1601 PangoLayoutLine *lp;
1602 int index, trailing;
1603
1604 if (line < 0)
1605 XSRETURN_EMPTY;
1606
1607 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1608 XSRETURN_EMPTY; /* do better */
1609
1610 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1611
1612 EXTEND (SP, 2);
1613 if (GIMME_V == G_SCALAR)
1614 PUSHs (sv_2mortal (newSViv (index + trailing)));
1615 else
1616 {
1617 PUSHs (sv_2mortal (newSViv (index)));
1618 PUSHs (sv_2mortal (newSViv (trailing)));
1619 }
1620 }
1621
1622 void
1623 render (DC::Layout self, float x, float y, int flags = 0)
1624 CODE:
1625 rc_clear (self->rc);
1626 pango_opengl_render_layout_subpixel (
1627 self->pl,
1628 self->rc,
1629 x * PANGO_SCALE, y * PANGO_SCALE,
1630 self->r, self->g, self->b, self->a,
1631 flags
1632 );
1633 // we assume that context_change actually clears/frees stuff
1634 // and does not do any recomputation...
1635 pango_layout_context_changed (self->pl);
1636
1637 void
1638 draw (DC::Layout self)
1639 CODE:
1640 {
1641 glEnable (GL_TEXTURE_2D);
1642 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1643 glEnable (GL_BLEND);
1644 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1645 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1646 glEnable (GL_ALPHA_TEST);
1647 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1648
1649 rc_draw (self->rc);
1650
1651 glDisable (GL_ALPHA_TEST);
1652 glDisable (GL_BLEND);
1653 glDisable (GL_TEXTURE_2D);
1654 }
1655
1656 MODULE = Deliantra::Client PACKAGE = DC::Texture
1657
1658 PROTOTYPES: ENABLE
1659
1660 void
1661 pad (SV *data_, int ow, int oh, int nw, int nh)
1662 CODE:
1663 {
1664 if ((nw != ow || nh != oh) && SvOK (data_))
1665 {
1666 STRLEN datalen;
1667 char *data = SvPVbyte (data_, datalen);
1668 int bpp = datalen / (ow * oh);
1669 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1670
1671 SvPOK_only (result_);
1672 SvCUR_set (result_, nw * nh * bpp);
1673
1674 memset (SvPVX (result_), 0, nw * nh * bpp);
1675 while (oh--)
1676 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1677
1678 sv_setsv (data_, result_);
1679 }
1680 }
1681
1682 void
1683 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1684 PROTOTYPE: $$$;$$
1685 ALIAS:
1686 draw_quad_alpha = 1
1687 draw_quad_alpha_premultiplied = 2
1688 CODE:
1689 {
1690 HV *hv = (HV *)SvRV (self);
1691 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1692 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1693 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1694
1695 if (name <= 0)
1696 XSRETURN_EMPTY;
1697
1698 if (items < 5)
1699 {
1700 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1701 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1702 }
1703
1704 if (ix)
1705 {
1706 glEnable (GL_BLEND);
1707
1708 if (ix == 2)
1709 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1710 else
1711 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1712 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1713
1714 glEnable (GL_ALPHA_TEST);
1715 glAlphaFunc (GL_GREATER, 0.01f);
1716 }
1717
1718 glBindTexture (GL_TEXTURE_2D, name);
1719
1720 glBegin (GL_QUADS);
1721 glTexCoord2f (0, 0); glVertex2f (x , y );
1722 glTexCoord2f (0, t); glVertex2f (x , y + h);
1723 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1724 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1725 glEnd ();
1726
1727 if (ix)
1728 {
1729 glDisable (GL_ALPHA_TEST);
1730 glDisable (GL_BLEND);
1731 }
1732 }
1733
1734 void
1735 draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738 {
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1853 }
1854
1855 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1856 CODE:
1857 {
1858 GLint width;
1859 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1860 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1861 RETVAL = width > 0;
1862 }
1863 OUTPUT:
1864 RETVAL
1865
1866 MODULE = Deliantra::Client PACKAGE = DC::Map
1867
1868 PROTOTYPES: DISABLE
1869
1870 DC::Map
1871 new (SV *class)
1872 CODE:
1873 New (0, RETVAL, 1, struct map);
1874 RETVAL->x = 0;
1875 RETVAL->y = 0;
1876 RETVAL->w = 0;
1877 RETVAL->h = 0;
1878 RETVAL->ox = 0;
1879 RETVAL->oy = 0;
1880 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1881 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1882 RETVAL->rows = 0;
1883 RETVAL->row = 0;
1884 OUTPUT:
1885 RETVAL
1886
1887 void
1888 DESTROY (DC::Map self)
1889 CODE:
1890 {
1891 map_clear (self);
1892 Safefree (self->face2tile);
1893 Safefree (self->tex);
1894 Safefree (self);
1895 }
1896
1897 void
1898 resize (DC::Map self, int map_width, int map_height)
1899 CODE:
1900 self->w = map_width;
1901 self->h = map_height;
1902
1903 void
1904 clear (DC::Map self)
1905 CODE:
1906 map_clear (self);
1907
1908 void
1909 set_tileid (DC::Map self, int face, int tile)
1910 CODE:
1911 {
1912 need_facenum (self, face); self->face2tile [face] = tile;
1913 need_texid (self, tile);
1914 }
1915
1916 void
1917 set_smooth (DC::Map self, int face, int smooth, int level)
1918 CODE:
1919 {
1920 tileid texid;
1921 maptex *tex;
1922
1923 if (face < 0 || face >= self->faces)
1924 return;
1925
1926 if (smooth < 0 || smooth >= self->faces)
1927 return;
1928
1929 texid = self->face2tile [face];
1930
1931 if (!texid)
1932 return;
1933
1934 tex = self->tex + texid;
1935 tex->smoothtile = self->face2tile [smooth];
1936 tex->smoothlevel = level;
1937 }
1938
1939 void
1940 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1941 CODE:
1942 {
1943 need_texid (self, texid);
1944
1945 {
1946 maptex *tex = self->tex + texid;
1947
1948 tex->name = name;
1949 tex->w = w;
1950 tex->h = h;
1951 tex->s = s;
1952 tex->t = t;
1953 tex->r = r;
1954 tex->g = g;
1955 tex->b = b;
1956 tex->a = a;
1957 }
1958
1959 // somewhat hackish, but for textures that require it, it really
1960 // improves the look, and most others don't suffer.
1961 glBindTexture (GL_TEXTURE_2D, name);
1962 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1963 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1964 // use uglier nearest interpolation because linear suffers
1965 // from transparent color bleeding and ugly wrapping effects.
1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1967 }
1968
1969 void
1970 expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1988
1989 int
1990 ox (DC::Map self)
1991 ALIAS:
1992 oy = 1
1993 x = 2
1994 y = 3
1995 w = 4
1996 h = 5
1997 CODE:
1998 switch (ix)
1999 {
2000 case 0: RETVAL = self->ox; break;
2001 case 1: RETVAL = self->oy; break;
2002 case 2: RETVAL = self->x; break;
2003 case 3: RETVAL = self->y; break;
2004 case 4: RETVAL = self->w; break;
2005 case 5: RETVAL = self->h; break;
2006 }
2007 OUTPUT:
2008 RETVAL
2009
2010 void
2011 scroll (DC::Map self, int dx, int dy)
2012 CODE:
2013 {
2014 if (dx > 0)
2015 map_blank (self, self->x, self->y, dx, self->h);
2016 else if (dx < 0)
2017 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
2018
2019 if (dy > 0)
2020 map_blank (self, self->x, self->y, self->w, dy);
2021 else if (dy < 0)
2022 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
2023
2024 self->ox += dx; self->x += dx;
2025 self->oy += dy; self->y += dy;
2026
2027 while (self->y < 0)
2028 {
2029 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
2030
2031 self->rows += MAP_EXTEND_Y;
2032 self->y += MAP_EXTEND_Y;
2033 }
2034 }
2035
2036 SV *
2037 map1a_update (DC::Map self, SV *data_, int extmap)
2038 CODE:
2039 {
2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
2042 mapcell *cell;
2043 int x, y, z, flags;
2044 AV *missing = newAV ();
2045 RETVAL = newRV_noinc ((SV *)missing);
2046
2047 while (data < data_end - 1)
2048 {
2049 flags = (data [0] << 8) + data [1]; data += 2;
2050
2051 x = self->x + ((flags >> 10) & 63);
2052 y = self->y + ((flags >> 4) & 63);
2053
2054 cell = map_get_cell (self, x, y);
2055
2056 if (flags & 15)
2057 {
2058 if (!cell->darkness)
2059 {
2060 memset (cell, 0, sizeof (*cell));
2061 cell->darkness = 256;
2062 }
2063
2064 //TODO: don't trust server data to be in-range(!)
2065
2066 if (flags & 8)
2067 {
2068 if (extmap)
2069 {
2070 uint8_t ext, cmd;
2071
2072 do
2073 {
2074 ext = *data++;
2075 cmd = ext & 0x7f;
2076
2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
2080 {
2081 cell->stat_width = 1;
2082 cell->stat_hp = *data++;
2083 }
2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
2101 }
2102 while (ext & 0x80);
2103 }
2104 else
2105 cell->darkness = *data++ + 1;
2106 }
2107
2108 for (z = 0; z <= 2; ++z)
2109 if (flags & (4 >> z))
2110 {
2111 faceid face = (data [0] << 8) + data [1]; data += 2;
2112 need_facenum (self, face);
2113 cell->tile [z] = self->face2tile [face];
2114
2115 if (cell->tile [z])
2116 {
2117 maptex *tex = self->tex + cell->tile [z];
2118 tex->unused = 0;
2119 if (!tex->name)
2120 av_push (missing, newSViv (cell->tile [z]));
2121
2122 if (tex->smoothtile)
2123 {
2124 maptex *smooth = self->tex + tex->smoothtile;
2125 smooth->unused = 0;
2126 if (!smooth->name)
2127 av_push (missing, newSViv (tex->smoothtile));
2128 }
2129 }
2130 }
2131 }
2132 else
2133 CELL_CLEAR (cell);
2134 }
2135 }
2136 OUTPUT:
2137 RETVAL
2138
2139 SV *
2140 mapmap (DC::Map self, int x0, int y0, int w, int h)
2141 CODE:
2142 {
2143 int x1, x;
2144 int y1, y;
2145 int z;
2146 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2147 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2148
2149 SvPOK_only (map_sv);
2150 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2151
2152 x0 += self->x; x1 = x0 + w;
2153 y0 += self->y; y1 = y0 + h;
2154
2155 for (y = y0; y < y1; y++)
2156 {
2157 maprow *row = 0 <= y && y < self->rows
2158 ? self->row + y
2159 : 0;
2160
2161 for (x = x0; x < x1; x++)
2162 {
2163 unsigned int r = 32, g = 32, b = 32, a = 192;
2164
2165 if (row && row->c0 <= x && x < row->c1)
2166 {
2167 mapcell *cell = row->col + (x - row->c0);
2168
2169 for (z = 0; z <= 0; z++)
2170 {
2171 maptex tex = self->tex [cell->tile [z]];
2172 int a0 = 255 - tex.a;
2173 int a1 = tex.a;
2174
2175 r = div255 (r * a0 + tex.r * a1);
2176 g = div255 (g * a0 + tex.g * a1);
2177 b = div255 (b * a0 + tex.b * a1);
2178 a = div255 (a * a0 + tex.a * a1);
2179 }
2180 }
2181
2182 *map++ = (r )
2183 | (g << 8)
2184 | (b << 16)
2185 | (a << 24);
2186 }
2187 }
2188
2189 RETVAL = map_sv;
2190 }
2191 OUTPUT:
2192 RETVAL
2193
2194 void
2195 draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2196 CODE:
2197 {
2198 int x, y, z;
2199
2200 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2201 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2202 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2203 smooth_key skey;
2204 int pl_x, pl_y;
2205 maptex pl_tex;
2206 rc_t *rc = rc_alloc ();
2207 rc_t *rc_ov = rc_alloc ();
2208 rc_key_t key;
2209 rc_array_t *arr;
2210
2211 pl_tex.name = 0;
2212
2213 // that's current max. sorry.
2214 if (sw > 255) sw = 255;
2215 if (sh > 255) sh = 255;
2216
2217 // clear key, in case of extra padding
2218 memset (&skey, 0, sizeof (skey));
2219
2220 memset (&key, 0, sizeof (key));
2221 key.r = 255;
2222 key.g = 255;
2223 key.b = 255;
2224 key.a = 255;
2225 key.mode = GL_QUADS;
2226 key.format = GL_T2F_V3F;
2227
2228 mx += self->x;
2229 my += self->y;
2230
2231 // first pass: determine smooth_max
2232 // rather ugly, if you ask me
2233 // could also be stored inside mapcell and updated on change
2234 memset (smooth_max, 0, sizeof (smooth_max));
2235
2236 for (y = 0; y < sh; y++)
2237 if (0 <= y + my && y + my < self->rows)
2238 {
2239 maprow *row = self->row + (y + my);
2240
2241 for (x = 0; x < sw; x++)
2242 if (row->c0 <= x + mx && x + mx < row->c1)
2243 {
2244 mapcell *cell = row->col + (x + mx - row->c0);
2245
2246 smooth_max[x + 1][y + 1] =
2247 MAX (self->tex [cell->tile [0]].smoothlevel,
2248 MAX (self->tex [cell->tile [1]].smoothlevel,
2249 self->tex [cell->tile [2]].smoothlevel));
2250 }
2251 }
2252
2253 glEnable (GL_BLEND);
2254 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2255 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2256
2257 for (z = 0; z <= 2; z++)
2258 {
2259 memset (smooth_level, 0, sizeof (smooth_level));
2260 key.texname = -1;
2261
2262 for (y = 0; y < sh; y++)
2263 if (0 <= y + my && y + my < self->rows)
2264 {
2265 maprow *row = self->row + (y + my);
2266
2267 for (x = 0; x < sw; x++)
2268 if (row->c0 <= x + mx && x + mx < row->c1)
2269 {
2270 mapcell *cell = row->col + (x + mx - row->c0);
2271 tileid tile = cell->tile [z];
2272
2273 if (tile)
2274 {
2275 maptex tex = self->tex [tile];
2276 int px, py;
2277
2278 if (key.texname != tex.name)
2279 {
2280 self->tex [tile].unused = 0;
2281
2282 if (!tex.name)
2283 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2284
2285 key.texname = tex.name;
2286 arr = rc_array (rc, &key);
2287 }
2288
2289 px = (x + 1) * Th - tex.w;
2290 py = (y + 1) * Tw - tex.h;
2291
2292 if (expect_false (cell->player == player) && expect_false (z == 2))
2293 {
2294 pl_x = px;
2295 pl_y = py;
2296 pl_tex = tex;
2297 continue;
2298 }
2299
2300 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2301 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2302 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2303 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2304
2305 // update smooth hash
2306 if (tex.smoothtile)
2307 {
2308 skey.tile = tex.smoothtile;
2309 skey.level = tex.smoothlevel;
2310
2311 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2312
2313 // add bits to current tile and all neighbours. skey.x|y is
2314 // shifted +1|+1 so we always stay positive.
2315
2316 // bits is ___n cccc CCCC bbbb
2317 // n do not draw borders&corners
2318 // c draw these corners, but...
2319 // C ... not these
2320 // b draw these borders
2321
2322 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2323 // ┃· ·· ·┃ ━━
2324
2325 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2326 // ·· ·· ·┏ ┓·
2327
2328 // full tile
2329 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2330
2331 // borders
2332 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2333 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2334 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2335 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2336
2337 // corners
2338 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2339 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2340 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2341 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2342 }
2343 }
2344
2345 if (expect_false (z == 2) && expect_false (cell->flags))
2346 {
2347 // overlays such as the speech bubble, probably more to come
2348 if (cell->flags & 1)
2349 {
2350 rc_key_t key_ov = key;
2351 maptex tex = self->tex [TEXID_SPEECH];
2352 rc_array_t *arr;
2353 int px = x * Tw + Tw * 2 / 32;
2354 int py = y * Th - Th * 6 / 32;
2355
2356 key_ov.texname = tex.name;
2357 arr = rc_array (rc_ov, &key_ov);
2358
2359 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2360 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2361 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2362 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2363 }
2364 }
2365 }
2366 }
2367
2368 rc_draw (rc);
2369 rc_clear (rc);
2370
2371 // go through all smoothlevels, lowest to highest, then draw.
2372 // this is basically counting sort
2373 {
2374 int w, b;
2375
2376 glEnable (GL_TEXTURE_2D);
2377 glBegin (GL_QUADS);
2378 for (w = 0; w < 256 / 32; ++w)
2379 {
2380 uint32_t smask = smooth_level [w];
2381 if (smask)
2382 for (b = 0; b < 32; ++b)
2383 if (smask & (((uint32_t)1) << b))
2384 {
2385 int level = (w << 5) | b;
2386 HE *he;
2387
2388 hv_iterinit (smooth);
2389 while ((he = hv_iternext (smooth)))
2390 {
2391 smooth_key *skey = (smooth_key *)HeKEY (he);
2392 IV bits = SvIVX (HeVAL (he));
2393
2394 if (!(bits & 0x1000)
2395 && skey->level == level
2396 && level > smooth_max [skey->x][skey->y])
2397 {
2398 maptex tex = self->tex [skey->tile];
2399 int px = (((int)skey->x) - 1) * Tw;
2400 int py = (((int)skey->y) - 1) * Th;
2401 int border = bits & 15;
2402 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2403 float dx = tex.s * .0625f; // 16 images/row
2404 float dy = tex.t * .5f ; // 2 images/column
2405
2406 if (tex.name)
2407 {
2408 // this time avoiding texture state changes
2409 // save gobs of state changes.
2410 if (key.texname != tex.name)
2411 {
2412 self->tex [skey->tile].unused = 0;
2413
2414 glEnd ();
2415 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2416 glBegin (GL_QUADS);
2417 }
2418
2419 if (border)
2420 {
2421 float ox = border * dx;
2422
2423 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2424 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2425 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2426 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2427 }
2428
2429 if (corner)
2430 {
2431 float ox = corner * dx;
2432
2433 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2434 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2435 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2436 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2437 }
2438 }
2439 }
2440 }
2441 }
2442 }
2443
2444 glEnd ();
2445 glDisable (GL_TEXTURE_2D);
2446 key.texname = -1;
2447 }
2448
2449 hv_clear (smooth);
2450 }
2451
2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
2457
2458 key.texname = tex.name;
2459 arr = rc_array (rc, &key);
2460
2461 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2462 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2463 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc_draw (rc);
2467 }
2468
2469 rc_draw (rc_ov);
2470 rc_clear (rc_ov);
2471
2472 glDisable (GL_BLEND);
2473 rc_free (rc);
2474 rc_free (rc_ov);
2475
2476 // top layer: overlays such as the health bar
2477 for (y = 0; y < sh; y++)
2478 if (0 <= y + my && y + my < self->rows)
2479 {
2480 maprow *row = self->row + (y + my);
2481
2482 for (x = 0; x < sw; x++)
2483 if (row->c0 <= x + mx && x + mx < row->c1)
2484 {
2485 mapcell *cell = row->col + (x + mx - row->c0);
2486
2487 int px = x * Tw;
2488 int py = y * Th;
2489
2490 if (expect_false (cell->player == player))
2491 {
2492 px += sdx;
2493 py += sdy;
2494 }
2495
2496 if (cell->stat_hp)
2497 {
2498 int width = cell->stat_width * Tw;
2499 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2500
2501 glColor3ub (0, 0, 0);
2502 glRectf (px + 1, py - thick - 2,
2503 px + width - 1, py);
2504
2505 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2506 glRectf (px + 2,
2507 py - thick - 1,
2508 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2509 }
2510 }
2511 }
2512 }
2513
2514 void
2515 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2516 CODE:
2517 {
2518 static float color[16][3] = {
2519 { 0.00f, 0.00f, 0.00f },
2520 { 1.00f, 1.00f, 1.00f },
2521 { 0.00f, 0.00f, 0.55f },
2522 { 1.00f, 0.00f, 0.00f },
2523
2524 { 1.00f, 0.54f, 0.00f },
2525 { 0.11f, 0.56f, 1.00f },
2526 { 0.93f, 0.46f, 0.00f },
2527 { 0.18f, 0.54f, 0.34f },
2528
2529 { 0.56f, 0.73f, 0.56f },
2530 { 0.80f, 0.80f, 0.80f },
2531 { 0.55f, 0.41f, 0.13f },
2532 { 0.99f, 0.77f, 0.26f },
2533
2534 { 0.74f, 0.65f, 0.41f },
2535
2536 { 0.00f, 1.00f, 1.00f },
2537 { 1.00f, 0.00f, 1.00f },
2538 { 1.00f, 1.00f, 0.00f },
2539 };
2540
2541 int x, y;
2542
2543 glEnable (GL_TEXTURE_2D);
2544 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2545 * but the nvidia driver (185.18.14) mishandles alpha textures
2546 * and takes the colour from god knows where instead of using
2547 * Cp. MODULATE results in the same colour, but slightly different
2548 * alpha, but atcually gives us the correct colour with nvidia.
2549 */
2550 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2551 glEnable (GL_BLEND);
2552 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2553 glBegin (GL_QUADS);
2554
2555 for (y = 0; y < h; y++)
2556 for (x = 0; x < w; x++)
2557 {
2558 unsigned char m = data [x + y * w];
2559
2560 if (m)
2561 {
2562 float *c = color [m & 15];
2563
2564 float tx1 = m & 0x40 ? 0.5f : 0.f;
2565 float tx2 = tx1 + 0.5f;
2566
2567 glColor4f (c[0], c[1], c[2], 1);
2568 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2569 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2570 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2571 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2572 }
2573 }
2574
2575 glEnd ();
2576 glDisable (GL_BLEND);
2577 glDisable (GL_TEXTURE_2D);
2578 }
2579
2580 void
2581 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2582 PPCODE:
2583 {
2584 int x, y;
2585 int sw1 = sw + 2;
2586 int sh1 = sh + 2;
2587 int sh3 = sh * 3;
2588 int sw3 = sw * 3;
2589 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2590 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2591 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2592 memset (darkness1, 0, sw1*sh1);
2593
2594 SvPOK_only (darkness3_sv);
2595 SvCUR_set (darkness3_sv, sw3 * sh3);
2596
2597 mx += self->x - 1;
2598 my += self->y - 1;
2599
2600 for (y = 0; y < sh1; y++)
2601 if (0 <= y + my && y + my < self->rows)
2602 {
2603 maprow *row = self->row + (y + my);
2604
2605 for (x = 0; x < sw1; x++)
2606 if (row->c0 <= x + mx && x + mx < row->c1)
2607 {
2608 mapcell *cell = row->col + (x + mx - row->c0);
2609
2610 darkness1 [y * sw1 + x] = cell->darkness
2611 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2612 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2613 }
2614 }
2615
2616 for (y = 0; y < sh; ++y)
2617 for (x = 0; x < sw; ++x)
2618 {
2619 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2620 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2621 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2622 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2623 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2624 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2625 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2626 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2627 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2628
2629 uint8_t r11 = (d11 + d21 + d12) / 3;
2630 uint8_t r21 = d21;
2631 uint8_t r31 = (d21 + d31 + d32) / 3;
2632
2633 uint8_t r12 = d12;
2634 uint8_t r22 = d22;
2635 uint8_t r32 = d32;
2636
2637 uint8_t r13 = (d13 + d23 + d12) / 3;
2638 uint8_t r23 = d23;
2639 uint8_t r33 = (d23 + d33 + d32) / 3;
2640
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2643 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2646 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2649 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2650 }
2651
2652 free (darkness1);
2653
2654 EXTEND (SP, 3);
2655 PUSHs (sv_2mortal (newSViv (sw3)));
2656 PUSHs (sv_2mortal (newSViv (sh3)));
2657 PUSHs (darkness3_sv);
2658 }
2659
2660 SV *
2661 get_rect (DC::Map self, int x0, int y0, int w, int h)
2662 CODE:
2663 {
2664 int x, y, x1, y1;
2665 SV *data_sv = newSV (w * h * 7 + 5);
2666 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2667
2668 *data++ = 0; /* version 0 format */
2669 *data++ = w >> 8; *data++ = w;
2670 *data++ = h >> 8; *data++ = h;
2671
2672 // we need to do this 'cause we don't keep an absolute coord system for rows
2673 // TODO: treat rows as we treat columns
2674 map_get_row (self, y0 + self->y - self->oy);//D
2675 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2676
2677 x0 += self->x - self->ox;
2678 y0 += self->y - self->oy;
2679
2680 x1 = x0 + w;
2681 y1 = y0 + h;
2682
2683 for (y = y0; y < y1; y++)
2684 {
2685 maprow *row = 0 <= y && y < self->rows
2686 ? self->row + y
2687 : 0;
2688
2689 for (x = x0; x < x1; x++)
2690 {
2691 if (row && row->c0 <= x && x < row->c1)
2692 {
2693 mapcell *cell = row->col + (x - row->c0);
2694 uint8_t flags = 0;
2695
2696 if (cell->tile [0]) flags |= 1;
2697 if (cell->tile [1]) flags |= 2;
2698 if (cell->tile [2]) flags |= 4;
2699
2700 *data++ = flags;
2701
2702 if (flags & 1)
2703 {
2704 tileid tile = cell->tile [0];
2705 *data++ = tile >> 8;
2706 *data++ = tile;
2707 }
2708
2709 if (flags & 2)
2710 {
2711 tileid tile = cell->tile [1];
2712 *data++ = tile >> 8;
2713 *data++ = tile;
2714 }
2715
2716 if (flags & 4)
2717 {
2718 tileid tile = cell->tile [2];
2719 *data++ = tile >> 8;
2720 *data++ = tile;
2721 }
2722 }
2723 else
2724 *data++ = 0;
2725 }
2726 }
2727
2728 /* if size is w*h + 5 then no data has been found */
2729 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2730 {
2731 SvPOK_only (data_sv);
2732 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2733 }
2734
2735 RETVAL = data_sv;
2736 }
2737 OUTPUT:
2738 RETVAL
2739
2740 void
2741 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2742 PPCODE:
2743 {
2744 int x, y, z;
2745 int w, h;
2746 int x1, y1;
2747 STRLEN len;
2748 uint8_t *data, *end;
2749
2750 len = SvLEN (data_sv);
2751 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2752 data = SvPVbyte_nolen (data_sv);
2753 end = data + len + 8;
2754
2755 if (len < 5)
2756 XSRETURN_EMPTY;
2757
2758 if (*data++ != 0)
2759 XSRETURN_EMPTY; /* version mismatch */
2760
2761 w = *data++ << 8; w |= *data++;
2762 h = *data++ << 8; h |= *data++;
2763
2764 // we need to do this 'cause we don't keep an absolute coord system for rows
2765 // TODO: treat rows as we treat columns
2766 map_get_row (self, y0 + self->y - self->oy);//D
2767 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2768
2769 x0 += self->x - self->ox;
2770 y0 += self->y - self->oy;
2771
2772 x1 = x0 + w;
2773 y1 = y0 + h;
2774
2775 for (y = y0; y < y1; y++)
2776 {
2777 maprow *row = map_get_row (self, y);
2778
2779 for (x = x0; x < x1; x++)
2780 {
2781 uint8_t flags;
2782
2783 if (data + 7 >= end)
2784 XSRETURN_EMPTY;
2785
2786 flags = *data++;
2787
2788 if (flags)
2789 {
2790 mapcell *cell = row_get_cell (row, x);
2791 tileid tile[3] = { 0, 0, 0 };
2792
2793 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2794 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2795 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2796
2797 if (cell->darkness == 0)
2798 {
2799 /*cell->darkness = 0;*/
2800 EXTEND (SP, 3);
2801
2802 for (z = 0; z <= 2; z++)
2803 {
2804 tileid t = tile [z];
2805
2806 if (t >= self->texs || (t && !self->tex [t].name))
2807 {
2808 PUSHs (sv_2mortal (newSViv (t)));
2809 need_texid (self, t);
2810 }
2811
2812 cell->tile [z] = t;
2813 }
2814 }
2815 }
2816 }
2817 }
2818 }
2819
2820 MODULE = Deliantra::Client PACKAGE = DC::RW
2821
2822 DC::RW
2823 new (SV *class, SV *data_sv)
2824 CODE:
2825 {
2826 STRLEN datalen;
2827 char *data = SvPVbyte (data_sv, datalen);
2828
2829 RETVAL = SDL_RWFromConstMem (data, datalen);
2830 }
2831 OUTPUT:
2832 RETVAL
2833
2834 DC::RW
2835 new_from_file (SV *class, const char *path, const char *mode = "rb")
2836 CODE:
2837 RETVAL = SDL_RWFromFile (path, mode);
2838 OUTPUT:
2839 RETVAL
2840
2841 # fails on win32:
2842 # dc.xs(2268) : error C2059: syntax error : '('
2843 #void
2844 #close (DC::RW self)
2845 # CODE:
2846 # (self->(close)) (self);
2847
2848 MODULE = Deliantra::Client PACKAGE = DC::Channel
2849
2850 PROTOTYPES: DISABLE
2851
2852 DC::Channel
2853 find ()
2854 CODE:
2855 {
2856 RETVAL = Mix_GroupAvailable (-1);
2857
2858 if (RETVAL < 0)
2859 {
2860 RETVAL = Mix_GroupOldest (-1);
2861
2862 if (RETVAL < 0)
2863 {
2864 // happens sometimes, maybe it just stopped playing(?)
2865 RETVAL = Mix_GroupAvailable (-1);
2866
2867 if (RETVAL < 0)
2868 XSRETURN_UNDEF;
2869 }
2870 else
2871 Mix_HaltChannel (RETVAL);
2872 }
2873
2874 Mix_UnregisterAllEffects (RETVAL);
2875 Mix_Volume (RETVAL, 128);
2876 }
2877 OUTPUT:
2878 RETVAL
2879
2880 void
2881 halt (DC::Channel self)
2882 CODE:
2883 Mix_HaltChannel (self);
2884
2885 void
2886 expire (DC::Channel self, int ticks = -1)
2887 CODE:
2888 Mix_ExpireChannel (self, ticks);
2889
2890 void
2891 fade_out (DC::Channel self, int ticks = -1)
2892 CODE:
2893 Mix_FadeOutChannel (self, ticks);
2894
2895 int
2896 volume (DC::Channel self, int volume)
2897 CODE:
2898 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2899 OUTPUT:
2900 RETVAL
2901
2902 void
2903 unregister_all_effects (DC::Channel self)
2904 CODE:
2905 Mix_UnregisterAllEffects (self);
2906
2907 void
2908 set_panning (DC::Channel self, int left, int right)
2909 CODE:
2910 left = CLAMP (left , 0, 255);
2911 right = CLAMP (right, 0, 255);
2912 Mix_SetPanning (self, left, right);
2913
2914 void
2915 set_distance (DC::Channel self, int distance)
2916 CODE:
2917 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2918
2919 void
2920 set_position (DC::Channel self, int angle, int distance)
2921 CODE:
2922
2923 void
2924 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2925 CODE:
2926 {
2927 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2928 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2929 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2930 }
2931
2932 void
2933 set_reverse_stereo (DC::Channel self, int flip)
2934 CODE:
2935 Mix_SetReverseStereo (self, flip);
2936
2937 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2938
2939 PROTOTYPES: DISABLE
2940
2941 void
2942 decoders ()
2943 PPCODE:
2944 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2945 int i, num = Mix_GetNumChunkDecoders ();
2946 EXTEND (SP, num);
2947 for (i = 0; i < num; ++i)
2948 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2949 #else
2950 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2951 #endif
2952
2953 DC::MixChunk
2954 new (SV *class, DC::RW rwops)
2955 CODE:
2956 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2957 OUTPUT:
2958 RETVAL
2959
2960 void
2961 DESTROY (DC::MixChunk self)
2962 CODE:
2963 Mix_FreeChunk (self);
2964
2965 int
2966 volume (DC::MixChunk self, int volume = -1)
2967 CODE:
2968 if (items > 1)
2969 volume = CLAMP (volume, 0, 128);
2970 RETVAL = Mix_VolumeChunk (self, volume);
2971 OUTPUT:
2972 RETVAL
2973
2974 DC::Channel
2975 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2976 CODE:
2977 {
2978 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2979
2980 if (RETVAL < 0)
2981 XSRETURN_UNDEF;
2982
2983 if (channel < 0)
2984 {
2985 Mix_UnregisterAllEffects (RETVAL);
2986 Mix_Volume (RETVAL, 128);
2987 }
2988 }
2989 OUTPUT:
2990 RETVAL
2991
2992 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2993
2994 void
2995 decoders ()
2996 PPCODE:
2997 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2998 int i, num = Mix_GetNumMusicDecoders ();
2999 EXTEND (SP, num);
3000 for (i = 0; i < num; ++i)
3001 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3002 #else
3003 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3004 #endif
3005
3006 int
3007 volume (int volume = -1)
3008 PROTOTYPE: ;$
3009 CODE:
3010 if (items > 0)
3011 volume = CLAMP (volume, 0, 128);
3012 RETVAL = Mix_VolumeMusic (volume);
3013 OUTPUT:
3014 RETVAL
3015
3016 void
3017 fade_out (int ms)
3018 CODE:
3019 Mix_FadeOutMusic (ms);
3020
3021 void
3022 halt ()
3023 CODE:
3024 Mix_HaltMusic ();
3025
3026 int
3027 playing ()
3028 CODE:
3029 RETVAL = Mix_PlayingMusic ();
3030 OUTPUT:
3031 RETVAL
3032
3033 DC::MixMusic
3034 new (SV *class, DC::RW rwops)
3035 CODE:
3036 RETVAL = Mix_LoadMUS_RW (rwops);
3037 OUTPUT:
3038 RETVAL
3039
3040 void
3041 DESTROY (DC::MixMusic self)
3042 CODE:
3043 Mix_FreeMusic (self);
3044
3045 int
3046 play (DC::MixMusic self, int loops = -1)
3047 CODE:
3048 RETVAL = Mix_PlayMusic (self, loops);
3049 OUTPUT:
3050 RETVAL
3051
3052 void
3053 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3054 CODE:
3055 Mix_FadeInMusicPos (self, loops, ms, position);
3056
3057 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3058
3059 PROTOTYPES: ENABLE
3060
3061 BOOT:
3062 {
3063 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3064 static const struct {
3065 const char *name;
3066 IV iv;
3067 } *civ, const_iv[] = {
3068 # define const_iv(name) { # name, (IV)name }
3069 const_iv (GL_VENDOR),
3070 const_iv (GL_VERSION),
3071 const_iv (GL_EXTENSIONS),
3072 const_iv (GL_MAX_TEXTURE_UNITS),
3073 const_iv (GL_COLOR_MATERIAL),
3074 const_iv (GL_SMOOTH),
3075 const_iv (GL_FLAT),
3076 const_iv (GL_DITHER),
3077 const_iv (GL_BLEND),
3078 const_iv (GL_CULL_FACE),
3079 const_iv (GL_SCISSOR_TEST),
3080 const_iv (GL_DEPTH_TEST),
3081 const_iv (GL_ALPHA_TEST),
3082 const_iv (GL_NORMALIZE),
3083 const_iv (GL_RESCALE_NORMAL),
3084 const_iv (GL_FRONT),
3085 const_iv (GL_BACK),
3086 const_iv (GL_AUX0),
3087 const_iv (GL_AND),
3088 const_iv (GL_ONE),
3089 const_iv (GL_ZERO),
3090 const_iv (GL_SRC_ALPHA),
3091 const_iv (GL_DST_ALPHA),
3092 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3093 const_iv (GL_ONE_MINUS_DST_ALPHA),
3094 const_iv (GL_SRC_COLOR),
3095 const_iv (GL_DST_COLOR),
3096 const_iv (GL_ONE_MINUS_SRC_COLOR),
3097 const_iv (GL_ONE_MINUS_DST_COLOR),
3098 const_iv (GL_SRC_ALPHA_SATURATE),
3099 const_iv (GL_RGB),
3100 const_iv (GL_RGBA),
3101 const_iv (GL_RGBA4),
3102 const_iv (GL_RGBA8),
3103 const_iv (GL_RGB5_A1),
3104 const_iv (GL_UNSIGNED_BYTE),
3105 const_iv (GL_UNSIGNED_SHORT),
3106 const_iv (GL_UNSIGNED_INT),
3107 const_iv (GL_ALPHA),
3108 const_iv (GL_INTENSITY),
3109 const_iv (GL_LUMINANCE),
3110 const_iv (GL_LUMINANCE_ALPHA),
3111 const_iv (GL_FLOAT),
3112 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3113 const_iv (GL_COMPRESSED_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3115 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3116 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3117 const_iv (GL_COMPRESSED_RGB_ARB),
3118 const_iv (GL_COMPRESSED_RGBA_ARB),
3119 const_iv (GL_COMPILE),
3120 const_iv (GL_PROXY_TEXTURE_1D),
3121 const_iv (GL_PROXY_TEXTURE_2D),
3122 const_iv (GL_TEXTURE_1D),
3123 const_iv (GL_TEXTURE_2D),
3124 const_iv (GL_TEXTURE_ENV),
3125 const_iv (GL_TEXTURE_MAG_FILTER),
3126 const_iv (GL_TEXTURE_MIN_FILTER),
3127 const_iv (GL_TEXTURE_ENV_MODE),
3128 const_iv (GL_TEXTURE_WRAP_S),
3129 const_iv (GL_TEXTURE_WRAP_T),
3130 const_iv (GL_REPEAT),
3131 const_iv (GL_CLAMP),
3132 const_iv (GL_CLAMP_TO_EDGE),
3133 const_iv (GL_NEAREST),
3134 const_iv (GL_LINEAR),
3135 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3136 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3137 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3138 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3139 const_iv (GL_GENERATE_MIPMAP),
3140 const_iv (GL_MODULATE),
3141 const_iv (GL_DECAL),
3142 const_iv (GL_REPLACE),
3143 const_iv (GL_DEPTH_BUFFER_BIT),
3144 const_iv (GL_COLOR_BUFFER_BIT),
3145 const_iv (GL_PROJECTION),
3146 const_iv (GL_MODELVIEW),
3147 const_iv (GL_COLOR_LOGIC_OP),
3148 const_iv (GL_SEPARABLE_2D),
3149 const_iv (GL_CONVOLUTION_2D),
3150 const_iv (GL_CONVOLUTION_BORDER_MODE),
3151 const_iv (GL_CONSTANT_BORDER),
3152 const_iv (GL_POINTS),
3153 const_iv (GL_LINES),
3154 const_iv (GL_LINE_STRIP),
3155 const_iv (GL_LINE_LOOP),
3156 const_iv (GL_QUADS),
3157 const_iv (GL_QUAD_STRIP),
3158 const_iv (GL_TRIANGLES),
3159 const_iv (GL_TRIANGLE_STRIP),
3160 const_iv (GL_TRIANGLE_FAN),
3161 const_iv (GL_POLYGON),
3162 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3163 const_iv (GL_POINT_SMOOTH_HINT),
3164 const_iv (GL_LINE_SMOOTH_HINT),
3165 const_iv (GL_POLYGON_SMOOTH_HINT),
3166 const_iv (GL_GENERATE_MIPMAP_HINT),
3167 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3168 const_iv (GL_FASTEST),
3169 const_iv (GL_DONT_CARE),
3170 const_iv (GL_NICEST),
3171 const_iv (GL_V2F),
3172 const_iv (GL_V3F),
3173 const_iv (GL_T2F_V3F),
3174 const_iv (GL_T2F_N3F_V3F),
3175 const_iv (GL_FUNC_ADD),
3176 const_iv (GL_FUNC_SUBTRACT),
3177 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3178 # undef const_iv
3179 };
3180
3181 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3182 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3183
3184 texture_av = newAV ();
3185 AvREAL_off (texture_av);
3186 }
3187
3188 void
3189 disable_GL_EXT_blend_func_separate ()
3190 CODE:
3191 gl.BlendFuncSeparate = 0;
3192 gl.BlendFuncSeparateEXT = 0;
3193
3194 void
3195 apple_nvidia_bug (int enable)
3196
3197 char *
3198 gl_vendor ()
3199 CODE:
3200 RETVAL = (char *)glGetString (GL_VENDOR);
3201 OUTPUT:
3202 RETVAL
3203
3204 char *
3205 gl_version ()
3206 CODE:
3207 RETVAL = (char *)glGetString (GL_VERSION);
3208 OUTPUT:
3209 RETVAL
3210
3211 char *
3212 gl_extensions ()
3213 CODE:
3214 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3215 OUTPUT:
3216 RETVAL
3217
3218 const char *glGetString (GLenum pname)
3219
3220 GLint glGetInteger (GLenum pname)
3221 CODE:
3222 glGetIntegerv (pname, &RETVAL);
3223 OUTPUT:
3224 RETVAL
3225
3226 GLdouble glGetDouble (GLenum pname)
3227 CODE:
3228 glGetDoublev (pname, &RETVAL);
3229 OUTPUT:
3230 RETVAL
3231
3232 int glGetError ()
3233
3234 void glFinish ()
3235
3236 void glFlush ()
3237
3238 void glClear (int mask)
3239
3240 void glClearColor (float r, float g, float b, float a = 1.0)
3241 PROTOTYPE: @
3242
3243 void glEnable (int cap)
3244
3245 void glDisable (int cap)
3246
3247 void glShadeModel (int mode)
3248
3249 void glHint (int target, int mode)
3250
3251 void glBlendFunc (int sfactor, int dfactor)
3252
3253 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3254 CODE:
3255 gl_BlendFuncSeparate (sa, da, saa, daa);
3256
3257 # void glBlendEquation (int se)
3258
3259 void glDepthMask (int flag)
3260
3261 void glLogicOp (int opcode)
3262
3263 void glColorMask (int red, int green, int blue, int alpha)
3264
3265 void glMatrixMode (int mode)
3266
3267 void glPushMatrix ()
3268
3269 void glPopMatrix ()
3270
3271 void glLoadIdentity ()
3272
3273 void glDrawBuffer (int buffer)
3274
3275 void glReadBuffer (int buffer)
3276
3277 # near_ and far_ are due to microsofts buggy "c" compiler
3278 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3279
3280 # near_ and far_ are due to microsofts buggy "c" compiler
3281 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3282
3283 PROTOTYPES: DISABLE
3284
3285 void glViewport (int x, int y, int width, int height)
3286
3287 void glScissor (int x, int y, int width, int height)
3288
3289 void glTranslate (float x, float y, float z = 0.)
3290 CODE:
3291 glTranslatef (x, y, z);
3292
3293 void glScale (float x, float y, float z = 1.)
3294 CODE:
3295 glScalef (x, y, z);
3296
3297 void glRotate (float angle, float x, float y, float z)
3298 CODE:
3299 glRotatef (angle, x, y, z);
3300
3301 void glColor (float r, float g, float b, float a = 1.0)
3302 PROTOTYPE: @
3303 ALIAS:
3304 glColor_premultiply = 1
3305 CODE:
3306 if (ix)
3307 {
3308 r *= a;
3309 g *= a;
3310 b *= a;
3311 }
3312 // microsoft visual "c" rounds instead of truncating...
3313 glColor4f (r, g, b, a);
3314
3315 void glRasterPos (float x, float y, float z = 0.)
3316 CODE:
3317 glRasterPos3f (0, 0, z);
3318 glBitmap (0, 0, 0, 0, x, y, 0);
3319
3320 void glVertex (float x, float y, float z = 0.)
3321 CODE:
3322 glVertex3f (x, y, z);
3323
3324 void glTexCoord (float s, float t)
3325 CODE:
3326 glTexCoord2f (s, t);
3327
3328 void glRect (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glRectf (x1, y1, x2, y2);
3331
3332 void glRect_lineloop (float x1, float y1, float x2, float y2)
3333 CODE:
3334 glBegin (GL_LINE_LOOP);
3335 glVertex2f (x1, y1);
3336 glVertex2f (x2, y1);
3337 glVertex2f (x2, y2);
3338 glVertex2f (x1, y2);
3339 glEnd ();
3340
3341 PROTOTYPES: ENABLE
3342
3343 void glBegin (int mode)
3344
3345 void glEnd ()
3346
3347 void glPointSize (GLfloat size)
3348
3349 void glLineWidth (GLfloat width)
3350
3351 void glInterleavedArrays (int format, int stride, char *data)
3352
3353 void glDrawElements (int mode, int count, int type, char *indices)
3354
3355 # 1.2 void glDrawRangeElements (int mode, int start, int end
3356
3357 void glTexEnv (int target, int pname, float param)
3358 CODE:
3359 glTexEnvf (target, pname, param);
3360
3361 void glTexParameter (int target, int pname, float param)
3362 CODE:
3363 glTexParameterf (target, pname, param);
3364
3365 void glBindTexture (int target, int name)
3366
3367 void glConvolutionParameter (int target, int pname, float params)
3368 CODE:
3369 if (gl.ConvolutionParameterf)
3370 gl.ConvolutionParameterf (target, pname, params);
3371
3372 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3373 CODE:
3374 if (gl.ConvolutionFilter2D)
3375 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3376
3377 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3378 CODE:
3379 if (gl.SeparableFilter2D)
3380 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3381
3382 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3383
3384 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3385
3386 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3387
3388 void glPixelZoom (float x, float y)
3389
3390 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3391
3392 int glGenTexture ()
3393 CODE:
3394 RETVAL = gen_texture ();
3395 OUTPUT:
3396 RETVAL
3397
3398 void glDeleteTexture (int name)
3399 CODE:
3400 del_texture (name);
3401
3402 int glGenList ()
3403 CODE:
3404 RETVAL = glGenLists (1);
3405 OUTPUT:
3406 RETVAL
3407
3408 void glDeleteList (int list)
3409 CODE:
3410 glDeleteLists (list, 1);
3411
3412 void glNewList (int list, int mode = GL_COMPILE)
3413
3414 void glEndList ()
3415
3416 void glCallList (int list)
3417
3418 void c_init ()
3419 CODE:
3420 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3421 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3422
3423 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3424
3425 PROTOTYPES: DISABLE
3426
3427 void
3428 find_widget (SV *self, NV x, NV y)
3429 PPCODE:
3430 {
3431 if (within_widget (self, x, y))
3432 XPUSHs (self);
3433 }
3434
3435 BOOT:
3436 {
3437 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3438
3439 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3440 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3441 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3442 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3443 }
3444
3445 void
3446 draw (SV *self)
3447 CODE:
3448 {
3449 HV *hv;
3450 SV **svp;
3451 NV x, y, w, h;
3452 SV *draw_x_sv = GvSV (draw_x_gv);
3453 SV *draw_y_sv = GvSV (draw_y_gv);
3454 SV *draw_w_sv = GvSV (draw_w_gv);
3455 SV *draw_h_sv = GvSV (draw_h_gv);
3456 double draw_x, draw_y;
3457
3458 if (!SvROK (self))
3459 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3460
3461 hv = (HV *)SvRV (self);
3462
3463 if (SvTYPE (hv) != SVt_PVHV)
3464 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3465
3466 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3467 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3468
3469 if (!h || !w)
3470 XSRETURN_EMPTY;
3471
3472 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3473 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3474
3475 draw_x = SvNV (draw_x_sv) + x;
3476 draw_y = SvNV (draw_y_sv) + y;
3477
3478 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3479 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3480 XSRETURN_EMPTY;
3481
3482 sv_setnv (draw_x_sv, draw_x);
3483 sv_setnv (draw_y_sv, draw_y);
3484
3485 glPushMatrix ();
3486 glTranslated (x, y, 0);
3487
3488 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3489 {
3490 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3491
3492 if (svp && SvTRUE (*svp))
3493 {
3494 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3495 glEnable (GL_BLEND);
3496 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3497 glBegin (GL_QUADS);
3498 glVertex2f (0, 0);
3499 glVertex2f (w, 0);
3500 glVertex2f (w, h);
3501 glVertex2f (0, h);
3502 glEnd ();
3503 glDisable (GL_BLEND);
3504 }
3505 }
3506 #if 0
3507 // draw borders, for debugging
3508 glPushMatrix ();
3509 glColor4f (1., 1., 0., 1.);
3510 glTranslatef (.5, .5, 0.);
3511 glBegin (GL_LINE_LOOP);
3512 glVertex2f (0 , 0);
3513 glVertex2f (w - 1, 0);
3514 glVertex2f (w - 1, h - 1);
3515 glVertex2f (0 , h - 1);
3516 glEnd ();
3517 glPopMatrix ();
3518 #endif
3519 PUSHMARK (SP);
3520 XPUSHs (self);
3521 PUTBACK;
3522 call_method ("_draw", G_VOID | G_DISCARD);
3523 SPAGAIN;
3524
3525 glPopMatrix ();
3526
3527 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3528 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3529 }
3530