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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.316
Committed: Sun Nov 4 02:13:53 2012 UTC (11 years, 6 months ago) by root
Branch: MAIN
Changes since 1.315: +28 -33 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define atan2f(x,y) atan2(x,y)
25 # define M_PI 3.14159265f
26 #endif
27
28 #include <assert.h>
29 #include <math.h>
30 #include <string.h>
31 #include <stdio.h>
32 #include <stdlib.h>
33
34 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
36 #include <SDL.h>
37 #include <SDL_thread.h>
38 #include <SDL_endian.h>
39 #include <SDL_image.h>
40 #include <SDL_mixer.h>
41 #include <SDL_opengl.h>
42
43 /* work around os x broken headers */
44 #ifdef __MACOSX__
45 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48 #endif
49
50 #define PANGO_ENABLE_BACKEND
51 #define G_DISABLE_CAST_CHECKS
52
53 #include <glib/gmacros.h>
54
55 #include <pango/pango.h>
56
57 #ifndef PANGO_VERSION_CHECK
58 # define PANGO_VERSION_CHECK(a,b,c) 0
59 #endif
60
61 #if !PANGO_VERSION_CHECK (1, 15, 2)
62 # define pango_layout_get_line_readonly pango_layout_get_line
63 # define pango_layout_get_lines_readonly pango_layout_get_lines
64 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66 #endif
67
68 #ifndef _WIN32
69 # include <sys/types.h>
70 # include <sys/socket.h>
71 # include <netinet/in.h>
72 # include <netinet/tcp.h>
73 # include <inttypes.h>
74 #endif
75
76 #if __GNUC__ >= 4
77 # define expect(expr,value) __builtin_expect ((expr),(value))
78 #else
79 # define expect(expr,value) (expr)
80 #endif
81
82 #define expect_false(expr) expect ((expr) != 0, 0)
83 #define expect_true(expr) expect ((expr) != 0, 1)
84
85 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87 /* this is used as fow flag as well, so has to have a different value */
88 /* then anything that is computed by incoming darkness */
89 #define FOW_DARKNESS 50
90 #define DARKNESS_ADJUST(n) (n)
91
92 #define MAP_EXTEND_X 32
93 #define MAP_EXTEND_Y 512
94
95 #define MIN_FONT_HEIGHT 10
96
97 /* mask out modifiers we are not interested in */
98 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100 #define KMOD_LRAM 0x10000 // our extension
101
102 #define TEXID_SPEECH 1
103 #define TEXID_NOFACE 2
104
105 static char *
106 fast_sv_grow (SV *sv, STRLEN need)
107 {
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122 }
123
124 static AV *texture_av;
125
126 static struct
127 {
128 #define GL_FUNC(ptr,name) ptr name;
129 #include "glfunc.h"
130 #undef GL_FUNC
131 } gl;
132
133 static void
134 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
135 {
136 if (gl.BlendFuncSeparate)
137 gl.BlendFuncSeparate (sa, da, saa, daa);
138 else if (gl.BlendFuncSeparateEXT)
139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
140 else
141 glBlendFunc (sa, da);
142 }
143
144 static GLuint
145 gen_texture ()
146 {
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155 }
156
157 static void
158 del_texture (GLuint name)
159 {
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166 }
167
168 #include "texcache.c"
169 #include "rendercache.c"
170
171 #include "pango-font.c"
172 #include "pango-fontmap.c"
173 #include "pango-render.c"
174
175 typedef IV DC__Channel;
176 typedef SDL_RWops *DC__RW;
177 typedef Mix_Chunk *DC__MixChunk;
178 typedef Mix_Music *DC__MixMusic;
179
180 typedef PangoFontDescription *DC__Font;
181
182 static int
183 shape_attr_p (PangoLayoutRun *run)
184 {
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198 }
199
200 typedef struct cf_layout {
201 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode
203 int base_height;
204 DC__Font font;
205 rc_t *rc;
206 } *DC__Layout;
207
208 static DC__Font default_font;
209 static PangoContext *opengl_context;
210 static PangoFontMap *opengl_fontmap;
211
212 static void
213 substitute_func (FcPattern *pattern, gpointer data)
214 {
215 FcPatternAddBool (pattern, FC_HINTING, 1);
216 #ifdef FC_HINT_STYLE
217 FcPatternAddBool (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218 #endif
219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
220 }
221
222 static void
223 layout_update_font (DC__Layout self)
224 {
225 /* use a random scale factor to account for unknown descenders, 0.8 works
226 * reasonably well with dejavu/bistream fonts
227 */
228 PangoFontDescription *font = self->font ? self->font : default_font;
229
230 pango_font_description_set_absolute_size (font,
231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
232
233 pango_layout_set_font_description (self->pl, font);
234 }
235
236 static void
237 layout_get_pixel_size (DC__Layout self, int *w, int *h)
238 {
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
242 pango_layout_get_extents (self->pl, 0, &rect);
243
244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
246
247 if (!rect.width) rect.width = 1;
248 if (!rect.height) rect.height = 1;
249
250 *w = rect.width;
251 *h = rect.height;
252 }
253
254 typedef uint16_t tileid;
255 typedef uint16_t faceid;
256
257 typedef struct {
258 GLuint name;
259 int w, h;
260 float s, t;
261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
265 } maptex;
266
267 typedef struct {
268 uint32_t player;
269 tileid tile[3];
270 uint16_t darkness;
271 uint8_t stat_width, stat_hp, flags, smoothmax;
272 } mapcell;
273
274 typedef struct {
275 int32_t c0, c1;
276 mapcell *col;
277 } maprow;
278
279 typedef struct map {
280 int x, y, w, h;
281 int ox, oy; /* offset to virtual global coordinate system */
282 int faces; tileid *face2tile; // [faceid]
283 int texs; maptex *tex; // [tileid]
284
285 int32_t rows;
286 maprow *row;
287 } *DC__Map;
288
289 static char *
290 prepend (char *ptr, int sze, int inc)
291 {
292 char *p;
293
294 New (0, p, sze + inc, char);
295 Zero (p, inc, char);
296 Move (ptr, p + inc, sze, char);
297 Safefree (ptr);
298
299 return p;
300 }
301
302 static char *
303 append (char *ptr, int sze, int inc)
304 {
305 Renew (ptr, sze + inc, char);
306 Zero (ptr + sze, inc, char);
307
308 return ptr;
309 }
310
311 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
312 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
313
314 static void
315 need_facenum (struct map *self, faceid face)
316 {
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322 }
323
324 static void
325 need_texid (struct map *self, int texid)
326 {
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332 }
333
334 static maprow *
335 map_get_row (DC__Map self, int y)
336 {
337 if (0 > y)
338 {
339 int extend = - y + MAP_EXTEND_Y;
340 Prepend (maprow, self->row, self->rows, extend);
341
342 self->rows += extend;
343 self->y += extend;
344 y += extend;
345 }
346 else if (y >= self->rows)
347 {
348 int extend = y - self->rows + MAP_EXTEND_Y;
349 Append (maprow, self->row, self->rows, extend);
350 self->rows += extend;
351 }
352
353 return self->row + y;
354 }
355
356 static mapcell *
357 row_get_cell (maprow *row, int x)
358 {
359 if (!row->col)
360 {
361 Newz (0, row->col, MAP_EXTEND_X, mapcell);
362 row->c0 = x - MAP_EXTEND_X / 4;
363 row->c1 = row->c0 + MAP_EXTEND_X;
364 }
365
366 if (row->c0 > x)
367 {
368 int extend = row->c0 - x + MAP_EXTEND_X;
369 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
370 row->c0 -= extend;
371 }
372 else if (x >= row->c1)
373 {
374 int extend = x - row->c1 + MAP_EXTEND_X;
375 Append (mapcell, row->col, row->c1 - row->c0, extend);
376 row->c1 += extend;
377 }
378
379 return row->col + (x - row->c0);
380 }
381
382 static mapcell *
383 map_get_cell (DC__Map self, int x, int y)
384 {
385 return row_get_cell (map_get_row (self, y), x);
386 }
387
388 static void
389 map_clear (DC__Map self)
390 {
391 int r;
392
393 for (r = 0; r < self->rows; r++)
394 Safefree (self->row[r].col);
395
396 Safefree (self->row);
397
398 self->x = 0;
399 self->y = 0;
400 self->ox = 0;
401 self->oy = 0;
402 self->row = 0;
403 self->rows = 0;
404 }
405
406 #define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
416 static void
417 map_blank (DC__Map self, int x0, int y0, int w, int h)
418 {
419 int x, y;
420 maprow *row;
421 mapcell *cell;
422
423 for (y = y0; y < y0 + h; y++)
424 if (y >= 0)
425 {
426 if (y >= self->rows)
427 break;
428
429 row = self->row + y;
430
431 for (x = x0; x < x0 + w; x++)
432 if (x >= row->c0)
433 {
434 if (x >= row->c1)
435 break;
436
437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
440 }
441 }
442 }
443
444 typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447 } smooth_key;
448
449 static void
450 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451 {
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
458 }
459
460 static void
461 music_finished (void)
462 {
463 SDL_UserEvent ev;
464
465 ev.type = SDL_USEREVENT;
466 ev.code = 0;
467 ev.data1 = 0;
468 ev.data2 = 0;
469
470 SDL_PushEvent ((SDL_Event *)&ev);
471 }
472
473 static void
474 channel_finished (int channel)
475 {
476 SDL_UserEvent ev;
477
478 ev.type = SDL_USEREVENT;
479 ev.code = 1;
480 ev.data1 = (void *)(long)channel;
481 ev.data2 = 0;
482
483 SDL_PushEvent ((SDL_Event *)&ev);
484 }
485
486 static unsigned int
487 div255 (unsigned int n)
488 {
489 return (n + (n >> 8)) >> 8;
490 }
491
492 static unsigned int
493 minpot (unsigned int n)
494 {
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507 }
508
509 static unsigned int
510 popcount (unsigned int n)
511 {
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518 }
519
520 /* SDL should provide this, really. */
521 #define SDLK_MODIFIER_MIN 300
522 #define SDLK_MODIFIER_MAX 314
523
524 /******************************************************************************/
525
526 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527 static GV *hover_gv;
528
529 static int
530 within_widget (SV *widget, NV x, NV y)
531 {
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565 }
566
567 /******************************************************************************/
568
569 /* process keyboard modifiers */
570 static int
571 mod_munge (int mod)
572 {
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579 }
580
581 static void
582 deliantra_main (SV *real_main)
583 {
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588 }
589
590 #ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617 #else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623 #endif
624
625 MODULE = Deliantra::Client PACKAGE = DC
626
627 PROTOTYPES: ENABLE
628
629 BOOT:
630 {
631 HV *stash = gv_stashpv ("DC", 1);
632 static const struct {
633 const char *name;
634 IV iv;
635 } *civ, const_iv[] = {
636 # define const_iv(name) { # name, (IV)name }
637 const_iv (SDLK_MODIFIER_MIN),
638 const_iv (SDLK_MODIFIER_MAX),
639
640 const_iv (SDL_ACTIVEEVENT),
641 const_iv (SDL_KEYDOWN),
642 const_iv (SDL_KEYUP),
643 const_iv (SDL_MOUSEMOTION),
644 const_iv (SDL_MOUSEBUTTONDOWN),
645 const_iv (SDL_MOUSEBUTTONUP),
646 const_iv (SDL_JOYAXISMOTION),
647 const_iv (SDL_JOYBALLMOTION),
648 const_iv (SDL_JOYHATMOTION),
649 const_iv (SDL_JOYBUTTONDOWN),
650 const_iv (SDL_JOYBUTTONUP),
651 const_iv (SDL_QUIT),
652 const_iv (SDL_SYSWMEVENT),
653 const_iv (SDL_EVENT_RESERVEDA),
654 const_iv (SDL_EVENT_RESERVEDB),
655 const_iv (SDL_VIDEORESIZE),
656 const_iv (SDL_VIDEOEXPOSE),
657 const_iv (SDL_USEREVENT),
658
659 const_iv (SDL_APPINPUTFOCUS),
660 const_iv (SDL_APPMOUSEFOCUS),
661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
715 const_iv (SDLK_KP0),
716 const_iv (SDLK_KP1),
717 const_iv (SDLK_KP2),
718 const_iv (SDLK_KP3),
719 const_iv (SDLK_KP4),
720 const_iv (SDLK_KP5),
721 const_iv (SDLK_KP6),
722 const_iv (SDLK_KP7),
723 const_iv (SDLK_KP8),
724 const_iv (SDLK_KP9),
725 const_iv (SDLK_KP_PERIOD),
726 const_iv (SDLK_KP_DIVIDE),
727 const_iv (SDLK_KP_MULTIPLY),
728 const_iv (SDLK_KP_MINUS),
729 const_iv (SDLK_KP_PLUS),
730 const_iv (SDLK_KP_ENTER),
731 const_iv (SDLK_KP_EQUALS),
732 const_iv (SDLK_UP),
733 const_iv (SDLK_DOWN),
734 const_iv (SDLK_RIGHT),
735 const_iv (SDLK_LEFT),
736 const_iv (SDLK_INSERT),
737 const_iv (SDLK_HOME),
738 const_iv (SDLK_END),
739 const_iv (SDLK_PAGEUP),
740 const_iv (SDLK_PAGEDOWN),
741 const_iv (SDLK_F1),
742 const_iv (SDLK_F2),
743 const_iv (SDLK_F3),
744 const_iv (SDLK_F4),
745 const_iv (SDLK_F5),
746 const_iv (SDLK_F6),
747 const_iv (SDLK_F7),
748 const_iv (SDLK_F8),
749 const_iv (SDLK_F9),
750 const_iv (SDLK_F10),
751 const_iv (SDLK_F11),
752 const_iv (SDLK_F12),
753 const_iv (SDLK_F13),
754 const_iv (SDLK_F14),
755 const_iv (SDLK_F15),
756 const_iv (SDLK_NUMLOCK),
757 const_iv (SDLK_CAPSLOCK),
758 const_iv (SDLK_SCROLLOCK),
759 const_iv (SDLK_RSHIFT),
760 const_iv (SDLK_LSHIFT),
761 const_iv (SDLK_RCTRL),
762 const_iv (SDLK_LCTRL),
763 const_iv (SDLK_RALT),
764 const_iv (SDLK_LALT),
765 const_iv (SDLK_RMETA),
766 const_iv (SDLK_LMETA),
767 const_iv (SDLK_LSUPER),
768 const_iv (SDLK_RSUPER),
769 const_iv (SDLK_MODE),
770 const_iv (SDLK_COMPOSE),
771 const_iv (SDLK_HELP),
772 const_iv (SDLK_PRINT),
773 const_iv (SDLK_SYSREQ),
774 const_iv (SDLK_BREAK),
775 const_iv (SDLK_MENU),
776 const_iv (SDLK_POWER),
777 const_iv (SDLK_EURO),
778 const_iv (SDLK_UNDO),
779
780 const_iv (KMOD_NONE),
781 const_iv (KMOD_SHIFT),
782 const_iv (KMOD_LSHIFT),
783 const_iv (KMOD_RSHIFT),
784 const_iv (KMOD_CTRL),
785 const_iv (KMOD_LCTRL),
786 const_iv (KMOD_RCTRL),
787 const_iv (KMOD_ALT),
788 const_iv (KMOD_LALT),
789 const_iv (KMOD_RALT),
790 const_iv (KMOD_META),
791 const_iv (KMOD_LMETA),
792 const_iv (KMOD_RMETA),
793 const_iv (KMOD_NUM),
794 const_iv (KMOD_CAPS),
795 const_iv (KMOD_MODE),
796
797 const_iv (KMOD_LRAM),
798
799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
829 # undef const_iv
830 };
831
832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
834
835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
837 }
838
839 void
840 weaken (SV *rv)
841 PROTOTYPE: $
842 CODE:
843 sv_rvweaken (rv);
844
845 int
846 in_destruct ()
847 CODE:
848 RETVAL = PL_main_cv == Nullcv;
849 OUTPUT:
850 RETVAL
851
852 NV floor (NV x)
853
854 NV ceil (NV x)
855
856 IV minpot (UV n)
857
858 IV popcount (UV n)
859
860 NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
865
866 void
867 pango_init ()
868 CODE:
869 {
870 opengl_fontmap = pango_opengl_font_map_new ();
871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874 #if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877 #endif
878 }
879
880 char *SDL_GetError ()
881
882 void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885 int SDL_Init (U32 flags)
886
887 int SDL_InitSubSystem (U32 flags)
888
889 void SDL_QuitSubSystem (U32 flags)
890
891 void SDL_Quit ()
892
893 int SDL_GL_SetAttribute (int attr, int value)
894
895 int SDL_GL_GetAttribute (int attr)
896 CODE:
897 if (SDL_GL_GetAttribute (attr, &RETVAL))
898 XSRETURN_UNDEF;
899 OUTPUT:
900 RETVAL
901
902 void
903 SDL_ListModes (int rgb, int alpha)
904 PPCODE:
905 {
906 SDL_Rect **m;
907
908 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
909 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
910 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
911 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
912
913 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
914 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
915
916 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
917 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
918 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
919 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
920
921 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
922 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
923
924 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
925
926 if (m && m != (SDL_Rect **)-1)
927 while (*m)
928 {
929 if ((*m)->w >= 400 && (*m)->h >= 300)
930 {
931 AV *av = newAV ();
932 av_push (av, newSViv ((*m)->w));
933 av_push (av, newSViv ((*m)->h));
934 av_push (av, newSViv (rgb));
935 av_push (av, newSViv (alpha));
936 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
937 }
938
939 ++m;
940 }
941 }
942
943 int
944 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
945 CODE:
946 {
947 SDL_EnableUNICODE (1);
948 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
949
950 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
951 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
952 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
954
955 RETVAL = !!SDL_SetVideoMode (
956 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
957 );
958
959 if (RETVAL)
960 {
961 av_clear (texture_av);
962 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
963 #include "glfunc.h"
964 #undef GL_FUNC
965 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
966 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
967 }
968 }
969 OUTPUT:
970 RETVAL
971
972 void
973 SDL_WM_SetCaption (const char *title, const char *icon)
974
975 void
976 SDL_GL_SwapBuffers ()
977
978 char *
979 SDL_GetKeyName (int sym)
980
981 int
982 SDL_GetAppState ()
983
984 int
985 SDL_GetModState ()
986
987 int
988 SDL_WaitEvent ()
989 C_ARGS: 0
990
991 void
992 SDL_PumpEvents ()
993
994 void
995 peep_events ()
996 PPCODE:
997 {
998 SDL_Event ev;
999
1000 SDL_PumpEvents ();
1001 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
1002 {
1003 HV *hv = newHV ();
1004 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1005
1006 switch (ev.type)
1007 {
1008 case SDL_KEYDOWN:
1009 case SDL_KEYUP:
1010 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
1011 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
1012 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1013 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
1014 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
1015 break;
1016
1017 case SDL_ACTIVEEVENT:
1018 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
1019 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
1020 break;
1021
1022 case SDL_MOUSEMOTION:
1023 {
1024 int state = ev.motion.state;
1025 int x = ev.motion.x;
1026 int y = ev.motion.y;
1027 int xrel = ev.motion.xrel;
1028 int yrel = ev.motion.yrel;
1029
1030 /* do simplistic event compression */
1031 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1032 && state == ev.motion.state)
1033 {
1034 xrel += ev.motion.xrel;
1035 yrel += ev.motion.yrel;
1036 x = ev.motion.x;
1037 y = ev.motion.y;
1038 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1039 }
1040
1041 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1042 hv_store (hv, "state", 5, newSViv (state), 0);
1043 hv_store (hv, "x", 1, newSViv (x), 0);
1044 hv_store (hv, "y", 1, newSViv (y), 0);
1045 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1046 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1047 }
1048 break;
1049
1050 case SDL_MOUSEBUTTONDOWN:
1051 case SDL_MOUSEBUTTONUP:
1052 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1053
1054 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1055 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1056 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1057 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1058 break;
1059
1060 case SDL_USEREVENT:
1061 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1062 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1063 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1064 break;
1065 }
1066
1067 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1068 }
1069 }
1070
1071 char *
1072 SDL_AudioDriverName ()
1073 CODE:
1074 {
1075 char buf [256];
1076 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1077 XSRETURN_UNDEF;
1078
1079 RETVAL = buf;
1080 }
1081 OUTPUT:
1082 RETVAL
1083
1084 int
1085 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1086 POSTCALL:
1087 Mix_HookMusicFinished (music_finished);
1088 Mix_ChannelFinished (channel_finished);
1089
1090 void
1091 Mix_QuerySpec ()
1092 PPCODE:
1093 {
1094 int freq, channels;
1095 Uint16 format;
1096
1097 if (Mix_QuerySpec (&freq, &format, &channels))
1098 {
1099 EXTEND (SP, 3);
1100 PUSHs (sv_2mortal (newSViv (freq)));
1101 PUSHs (sv_2mortal (newSViv (format)));
1102 PUSHs (sv_2mortal (newSViv (channels)));
1103 }
1104 }
1105
1106 void
1107 Mix_CloseAudio ()
1108
1109 int
1110 Mix_AllocateChannels (int numchans = -1)
1111
1112 const char *
1113 Mix_GetError ()
1114
1115 void
1116 lowdelay (int fd, int val = 1)
1117 CODE:
1118 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1119
1120 void
1121 win32_proxy_info ()
1122 PPCODE:
1123 {
1124 #ifdef _WIN32
1125 char buffer[2048];
1126 DWORD buflen;
1127
1128 EXTEND (SP, 3);
1129
1130 buflen = sizeof (buffer);
1131 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1132 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1133 {
1134 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1135
1136 buflen = sizeof (buffer);
1137 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1138 {
1139 PUSHs (newSVpv (buffer, 0));
1140
1141 buflen = sizeof (buffer);
1142 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1143 PUSHs (newSVpv (buffer, 0));
1144 }
1145 }
1146 #endif
1147 }
1148
1149 int
1150 add_font (char *file)
1151 CODE:
1152 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1153 OUTPUT:
1154 RETVAL
1155
1156 void
1157 IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1158
1159 # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1160 void
1161 Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1162
1163 void
1164 load_image_inline (SV *image_)
1165 ALIAS:
1166 load_image_file = 1
1167 PPCODE:
1168 {
1169 STRLEN image_len;
1170 char *image = (char *)SvPVbyte (image_, image_len);
1171 SDL_Surface *surface, *surface2;
1172 SDL_PixelFormat fmt;
1173 SDL_RWops *rw = ix
1174 ? SDL_RWFromFile (image, "rb")
1175 : SDL_RWFromConstMem (image, image_len);
1176
1177 if (!rw)
1178 croak ("load_image: %s", SDL_GetError ());
1179
1180 surface = IMG_Load_RW (rw, 1);
1181 if (!surface)
1182 croak ("load_image: %s", SDL_GetError ());
1183
1184 fmt.palette = NULL;
1185 fmt.BitsPerPixel = 32;
1186 fmt.BytesPerPixel = 4;
1187 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1188 fmt.Rmask = 0x000000ff;
1189 fmt.Gmask = 0x0000ff00;
1190 fmt.Bmask = 0x00ff0000;
1191 fmt.Amask = 0xff000000;
1192 #else
1193 fmt.Rmask = 0xff000000;
1194 fmt.Gmask = 0x00ff0000;
1195 fmt.Bmask = 0x0000ff00;
1196 fmt.Amask = 0x000000ff;
1197 #endif
1198 fmt.Rloss = 0;
1199 fmt.Gloss = 0;
1200 fmt.Bloss = 0;
1201 fmt.Aloss = 0;
1202 fmt.Rshift = 0;
1203 fmt.Gshift = 8;
1204 fmt.Bshift = 16;
1205 fmt.Ashift = 24;
1206 fmt.colorkey = 0;
1207 fmt.alpha = 0;
1208
1209 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1210
1211 assert (surface2->pitch == surface2->w * 4);
1212
1213 SDL_LockSurface (surface2);
1214 EXTEND (SP, 6);
1215 PUSHs (sv_2mortal (newSViv (surface2->w)));
1216 PUSHs (sv_2mortal (newSViv (surface2->h)));
1217 PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch)));
1218 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1219 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1220 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1221 SDL_UnlockSurface (surface2);
1222
1223 SDL_FreeSurface (surface);
1224 SDL_FreeSurface (surface2);
1225 }
1226
1227 void
1228 average (int x, int y, uint32_t *data)
1229 PPCODE:
1230 {
1231 uint32_t r = 0, g = 0, b = 0, a = 0;
1232
1233 x = y = x * y;
1234
1235 while (x--)
1236 {
1237 uint32_t p = *data++;
1238
1239 r += (p ) & 255;
1240 g += (p >> 8) & 255;
1241 b += (p >> 16) & 255;
1242 a += (p >> 24) & 255;
1243 }
1244
1245 EXTEND (SP, 4);
1246 PUSHs (sv_2mortal (newSViv (r / y)));
1247 PUSHs (sv_2mortal (newSViv (g / y)));
1248 PUSHs (sv_2mortal (newSViv (b / y)));
1249 PUSHs (sv_2mortal (newSViv (a / y)));
1250 }
1251
1252 void
1253 error (char *message)
1254 CODE:
1255 fprintf (stderr, "ERROR: %s\n", message);
1256 #ifdef _WIN32
1257 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1258 #endif
1259
1260 void
1261 fatal (char *message)
1262 CODE:
1263 fprintf (stderr, "FATAL: %s\n", message);
1264 #ifdef _WIN32
1265 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1266 #endif
1267 _exit (1);
1268
1269 void
1270 _exit (int retval = 0)
1271 CODE:
1272 #ifdef WIN32
1273 ExitThread (retval); // unclean, please beam me up
1274 #else
1275 _exit (retval);
1276 #endif
1277
1278 void
1279 debug ()
1280 CODE:
1281 {
1282 #if DEBUG
1283 VALGRIND_DO_LEAK_CHECK;
1284 #endif
1285 }
1286
1287 int
1288 SvREFCNT (SV *sv)
1289 CODE:
1290 RETVAL = SvREFCNT (sv);
1291 OUTPUT:
1292 RETVAL
1293
1294 MODULE = Deliantra::Client PACKAGE = DC::Font
1295
1296 PROTOTYPES: DISABLE
1297
1298 DC::Font
1299 new_from_file (SV *class, char *path, int id = 0)
1300 CODE:
1301 {
1302 int count;
1303 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1304 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1305 FcPatternDestroy (pattern);
1306 }
1307 OUTPUT:
1308 RETVAL
1309
1310 void
1311 DESTROY (DC::Font self)
1312 CODE:
1313 pango_font_description_free (self);
1314
1315 void
1316 make_default (DC::Font self)
1317 PROTOTYPE: $
1318 CODE:
1319 default_font = self;
1320
1321 MODULE = Deliantra::Client PACKAGE = DC::Layout
1322
1323 PROTOTYPES: DISABLE
1324
1325 void
1326 glyph_cache_backup ()
1327 PROTOTYPE:
1328 CODE:
1329 tc_backup ();
1330
1331 void
1332 glyph_cache_restore ()
1333 PROTOTYPE:
1334 CODE:
1335 tc_restore ();
1336
1337 DC::Layout
1338 new (SV *class)
1339 CODE:
1340 New (0, RETVAL, 1, struct cf_layout);
1341
1342 RETVAL->pl = pango_layout_new (opengl_context);
1343 RETVAL->r = 1.;
1344 RETVAL->g = 1.;
1345 RETVAL->b = 1.;
1346 RETVAL->a = 1.;
1347 RETVAL->base_height = MIN_FONT_HEIGHT;
1348 RETVAL->font = 0;
1349 RETVAL->rc = rc_alloc ();
1350
1351 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1352 layout_update_font (RETVAL);
1353 OUTPUT:
1354 RETVAL
1355
1356 void
1357 DESTROY (DC::Layout self)
1358 CODE:
1359 g_object_unref (self->pl);
1360 rc_free (self->rc);
1361 Safefree (self);
1362
1363 void
1364 set_text (DC::Layout self, SV *text_)
1365 CODE:
1366 {
1367 STRLEN textlen;
1368 char *text = SvPVutf8 (text_, textlen);
1369
1370 pango_layout_set_text (self->pl, text, textlen);
1371 }
1372
1373 void
1374 set_markup (DC::Layout self, SV *text_)
1375 CODE:
1376 {
1377 STRLEN textlen;
1378 char *text = SvPVutf8 (text_, textlen);
1379
1380 pango_layout_set_markup (self->pl, text, textlen);
1381 }
1382
1383 void
1384 set_shapes (DC::Layout self, ...)
1385 CODE:
1386 {
1387 PangoAttrList *attrs = 0;
1388 const char *text = pango_layout_get_text (self->pl);
1389 const char *pos = text;
1390 int arg = 4;
1391
1392 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1393 {
1394 PangoRectangle inkrect, rect;
1395 PangoAttribute *attr;
1396
1397 int x = SvIV (ST (arg - 3));
1398 int y = SvIV (ST (arg - 2));
1399 int w = SvIV (ST (arg - 1));
1400 int h = SvIV (ST (arg ));
1401
1402 inkrect.x = 0;
1403 inkrect.y = 0;
1404 inkrect.width = 0;
1405 inkrect.height = 0;
1406
1407 rect.x = x * PANGO_SCALE;
1408 rect.y = y * PANGO_SCALE;
1409 rect.width = w * PANGO_SCALE;
1410 rect.height = h * PANGO_SCALE;
1411
1412 if (!attrs)
1413 attrs = pango_layout_get_attributes (self->pl);
1414
1415 attr = pango_attr_shape_new (&inkrect, &rect);
1416 attr->start_index = pos - text;
1417 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1418 pango_attr_list_insert (attrs, attr);
1419
1420 arg += 4;
1421 pos += sizeof (OBJ_STR) - 1;
1422 }
1423
1424 if (attrs)
1425 pango_layout_set_attributes (self->pl, attrs);
1426 }
1427
1428 void
1429 get_shapes (DC::Layout self)
1430 PPCODE:
1431 {
1432 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1433
1434 do
1435 {
1436 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1437
1438 if (run && shape_attr_p (run))
1439 {
1440 PangoRectangle extents;
1441 pango_layout_iter_get_run_extents (iter, 0, &extents);
1442
1443 EXTEND (SP, 2);
1444 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1445 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1446 }
1447 }
1448 while (pango_layout_iter_next_run (iter));
1449
1450 pango_layout_iter_free (iter);
1451 }
1452
1453 int
1454 has_wrapped (DC::Layout self)
1455 CODE:
1456 {
1457 int lines = 1;
1458 const char *text = pango_layout_get_text (self->pl);
1459
1460 while (*text)
1461 lines += *text++ == '\n';
1462
1463 RETVAL = lines < pango_layout_get_line_count (self->pl);
1464 }
1465 OUTPUT:
1466 RETVAL
1467
1468 SV *
1469 get_text (DC::Layout self)
1470 CODE:
1471 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1472 sv_utf8_decode (RETVAL);
1473 OUTPUT:
1474 RETVAL
1475
1476 void
1477 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1478 CODE:
1479 self->r = r;
1480 self->g = g;
1481 self->b = b;
1482 self->a = a;
1483
1484 void
1485 set_font (DC::Layout self, DC::Font font = 0)
1486 CODE:
1487 if (self->font != font)
1488 {
1489 self->font = font;
1490 layout_update_font (self);
1491 }
1492
1493 void
1494 set_height (DC::Layout self, int base_height)
1495 CODE:
1496 if (self->base_height != base_height)
1497 {
1498 self->base_height = base_height;
1499 layout_update_font (self);
1500 }
1501
1502 void
1503 set_width (DC::Layout self, int max_width = -1)
1504 CODE:
1505 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1506
1507 void
1508 set_indent (DC::Layout self, int indent)
1509 CODE:
1510 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1511
1512 void
1513 set_spacing (DC::Layout self, int spacing)
1514 CODE:
1515 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1516
1517 void
1518 set_ellipsise (DC::Layout self, int ellipsise)
1519 CODE:
1520 pango_layout_set_ellipsize (self->pl,
1521 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1522 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1523 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1524 : PANGO_ELLIPSIZE_NONE
1525 );
1526
1527 void
1528 set_single_paragraph_mode (DC::Layout self, int spm)
1529 CODE:
1530 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1531
1532 void
1533 size (DC::Layout self)
1534 PPCODE:
1535 {
1536 int w, h;
1537
1538 layout_get_pixel_size (self, &w, &h);
1539
1540 EXTEND (SP, 2);
1541 PUSHs (sv_2mortal (newSViv (w)));
1542 PUSHs (sv_2mortal (newSViv (h)));
1543 }
1544
1545 int
1546 descent (DC::Layout self)
1547 CODE:
1548 {
1549 PangoRectangle rect;
1550 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1551 pango_layout_line_get_pixel_extents (line, 0, &rect);
1552 RETVAL = PANGO_DESCENT (rect);
1553 }
1554 OUTPUT:
1555 RETVAL
1556
1557 int
1558 xy_to_index (DC::Layout self, int x, int y)
1559 CODE:
1560 {
1561 int index, trailing;
1562 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1563 RETVAL = index + trailing;
1564 }
1565 OUTPUT:
1566 RETVAL
1567
1568 void
1569 cursor_pos (DC::Layout self, int index)
1570 PPCODE:
1571 {
1572 PangoRectangle pos;
1573 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1574
1575 EXTEND (SP, 3);
1576 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1577 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1578 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1579 }
1580
1581 void
1582 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1583 PPCODE:
1584 {
1585 int line, x;
1586
1587 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1588 #if !PANGO_VERSION_CHECK (1, 17, 3)
1589 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1590 --line;
1591 #endif
1592 EXTEND (SP, 2);
1593 PUSHs (sv_2mortal (newSViv (line)));
1594 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1595 }
1596
1597 void
1598 line_x_to_index (DC::Layout self, int line, int x)
1599 PPCODE:
1600 {
1601 PangoLayoutLine *lp;
1602 int index, trailing;
1603
1604 if (line < 0)
1605 XSRETURN_EMPTY;
1606
1607 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1608 XSRETURN_EMPTY; /* do better */
1609
1610 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1611
1612 EXTEND (SP, 2);
1613 if (GIMME_V == G_SCALAR)
1614 PUSHs (sv_2mortal (newSViv (index + trailing)));
1615 else
1616 {
1617 PUSHs (sv_2mortal (newSViv (index)));
1618 PUSHs (sv_2mortal (newSViv (trailing)));
1619 }
1620 }
1621
1622 void
1623 render (DC::Layout self, float x, float y, int flags = 0)
1624 CODE:
1625 rc_clear (self->rc);
1626 pango_opengl_render_layout_subpixel (
1627 self->pl,
1628 self->rc,
1629 x * PANGO_SCALE, y * PANGO_SCALE,
1630 self->r, self->g, self->b, self->a,
1631 flags
1632 );
1633 // we assume that context_change actually clears/frees stuff
1634 // and does not do any recomputation...
1635 pango_layout_context_changed (self->pl);
1636
1637 void
1638 draw (DC::Layout self)
1639 CODE:
1640 {
1641 glEnable (GL_TEXTURE_2D);
1642 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1643 glEnable (GL_BLEND);
1644 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1645 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1646 glEnable (GL_ALPHA_TEST);
1647 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1648
1649 rc_draw (self->rc);
1650
1651 glDisable (GL_ALPHA_TEST);
1652 glDisable (GL_BLEND);
1653 glDisable (GL_TEXTURE_2D);
1654 }
1655
1656 MODULE = Deliantra::Client PACKAGE = DC::Texture
1657
1658 PROTOTYPES: ENABLE
1659
1660 void
1661 pad (SV *data_, int ow, int oh, int nw, int nh)
1662 CODE:
1663 {
1664 if ((nw != ow || nh != oh) && SvOK (data_))
1665 {
1666 STRLEN datalen;
1667 char *data = SvPVbyte (data_, datalen);
1668 int bpp = datalen / (ow * oh);
1669 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1670
1671 SvPOK_only (result_);
1672 SvCUR_set (result_, nw * nh * bpp);
1673
1674 memset (SvPVX (result_), 0, nw * nh * bpp);
1675 while (oh--)
1676 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1677
1678 sv_setsv (data_, result_);
1679 }
1680 }
1681
1682 void
1683 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1684 PROTOTYPE: $$$;$$
1685 ALIAS:
1686 draw_quad_alpha = 1
1687 draw_quad_alpha_premultiplied = 2
1688 CODE:
1689 {
1690 HV *hv = (HV *)SvRV (self);
1691 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1692 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1693 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1694
1695 if (name <= 0)
1696 XSRETURN_EMPTY;
1697
1698 if (items < 5)
1699 {
1700 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1701 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1702 }
1703
1704 if (ix)
1705 {
1706 glEnable (GL_BLEND);
1707
1708 if (ix == 2)
1709 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1710 else
1711 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1712 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1713
1714 glEnable (GL_ALPHA_TEST);
1715 glAlphaFunc (GL_GREATER, 0.01f);
1716 }
1717
1718 glBindTexture (GL_TEXTURE_2D, name);
1719
1720 glBegin (GL_QUADS);
1721 glTexCoord2f (0, 0); glVertex2f (x , y );
1722 glTexCoord2f (0, t); glVertex2f (x , y + h);
1723 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1724 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1725 glEnd ();
1726
1727 if (ix)
1728 {
1729 glDisable (GL_ALPHA_TEST);
1730 glDisable (GL_BLEND);
1731 }
1732 }
1733
1734 void
1735 draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1736 PROTOTYPE: @
1737 CODE:
1738 {
1739 glEnable (GL_BLEND);
1740 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1741 glEnable (GL_TEXTURE_2D);
1742 glBindTexture (GL_TEXTURE_2D, name1);
1743
1744 glColor3f (intensity, intensity, intensity);
1745 glPushMatrix ();
1746 glScalef (1./3, 1./3, 1.);
1747
1748 if (blend > 0.f)
1749 {
1750 float dx3 = dx * -3.f / w;
1751 float dy3 = dy * -3.f / h;
1752 GLfloat env_color[4] = { 0., 0., 0., blend };
1753
1754 /* interpolate the two shadow textures */
1755 /* stage 0 == rgb(glcolor) + alpha(t0) */
1756 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1757
1758 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1759 gl.ActiveTexture (GL_TEXTURE1);
1760 glEnable (GL_TEXTURE_2D);
1761 glBindTexture (GL_TEXTURE_2D, name2);
1762 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1763
1764 /* rgb == rgb(glcolor) */
1765 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1766 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1767 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1768
1769 /* alpha = interpolate t0, t1 by env_alpha */
1770 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1771
1772 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1773 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1774 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1775
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1781
1782 glBegin (GL_QUADS);
1783 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1784 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1787 glEnd ();
1788
1789 glDisable (GL_TEXTURE_2D);
1790 gl.ActiveTexture (GL_TEXTURE0);
1791 }
1792 else
1793 {
1794 /* simple blending of one texture, also opengl <1.3 path */
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1796
1797 glBegin (GL_QUADS);
1798 glTexCoord2f (0, 0); glVertex2f (0, 0);
1799 glTexCoord2f (0, t); glVertex2f (0, h);
1800 glTexCoord2f (s, t); glVertex2f (w, h);
1801 glTexCoord2f (s, 0); glVertex2f (w, 0);
1802 glEnd ();
1803 }
1804
1805 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1806 {
1807 int x, y;
1808 int dx3 = dx * 3;
1809 int dy3 = dy * 3;
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1812 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1813 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1814 glTranslatef (-1., -1., 0);
1815 glBegin (GL_QUADS);
1816
1817 for (y = 1; y < h; y += 3)
1818 {
1819 int y1 = y - dy3;
1820 int y1valid = y1 >= 0 && y1 < h;
1821
1822 for (x = 1; x < w; x += 3)
1823 {
1824 int x1 = x - dx3;
1825 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1826 uint8_t h2;
1827
1828 if (y1valid && x1 >= 0 && x1 < w)
1829 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1830 else
1831 h2 = 1; /* out of range == invisible */
1832
1833 if (h1 || h2)
1834 {
1835 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1836 glColor4f (1., 1., 1., alpha);
1837
1838 glTexCoord2f (0, 0.); glVertex2i (x , y );
1839 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1840 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1841 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1842 }
1843 }
1844 }
1845 }
1846
1847 glEnd ();
1848
1849 glPopMatrix ();
1850
1851 glDisable (GL_TEXTURE_2D);
1852 glDisable (GL_BLEND);
1853 }
1854
1855 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1856 CODE:
1857 {
1858 GLint width;
1859 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1860 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1861 RETVAL = width > 0;
1862 }
1863 OUTPUT:
1864 RETVAL
1865
1866 MODULE = Deliantra::Client PACKAGE = DC::Map
1867
1868 PROTOTYPES: DISABLE
1869
1870 DC::Map
1871 new (SV *class)
1872 CODE:
1873 New (0, RETVAL, 1, struct map);
1874 RETVAL->x = 0;
1875 RETVAL->y = 0;
1876 RETVAL->w = 0;
1877 RETVAL->h = 0;
1878 RETVAL->ox = 0;
1879 RETVAL->oy = 0;
1880 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1881 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1882 RETVAL->rows = 0;
1883 RETVAL->row = 0;
1884 OUTPUT:
1885 RETVAL
1886
1887 void
1888 DESTROY (DC::Map self)
1889 CODE:
1890 {
1891 map_clear (self);
1892 Safefree (self->face2tile);
1893 Safefree (self->tex);
1894 Safefree (self);
1895 }
1896
1897 void
1898 resize (DC::Map self, int map_width, int map_height)
1899 CODE:
1900 self->w = map_width;
1901 self->h = map_height;
1902
1903 void
1904 clear (DC::Map self)
1905 CODE:
1906 map_clear (self);
1907
1908 void
1909 set_tileid (DC::Map self, int face, int tile)
1910 CODE:
1911 {
1912 need_facenum (self, face); self->face2tile [face] = tile;
1913 need_texid (self, tile);
1914 }
1915
1916 void
1917 set_smooth (DC::Map self, int face, int smooth, int level)
1918 CODE:
1919 {
1920 tileid texid;
1921 maptex *tex;
1922
1923 if (face < 0 || face >= self->faces)
1924 return;
1925
1926 if (smooth < 0 || smooth >= self->faces)
1927 return;
1928
1929 texid = self->face2tile [face];
1930
1931 if (!texid)
1932 return;
1933
1934 tex = self->tex + texid;
1935 tex->smoothtile = self->face2tile [smooth];
1936 tex->smoothlevel = level;
1937 }
1938
1939 void
1940 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1941 CODE:
1942 {
1943 need_texid (self, texid);
1944
1945 {
1946 maptex *tex = self->tex + texid;
1947
1948 tex->name = name;
1949 tex->w = w;
1950 tex->h = h;
1951 tex->s = s;
1952 tex->t = t;
1953 tex->r = r;
1954 tex->g = g;
1955 tex->b = b;
1956 tex->a = a;
1957 }
1958
1959 // somewhat hackish, but for textures that require it, it really
1960 // improves the look, and most others don't suffer.
1961 glBindTexture (GL_TEXTURE_2D, name);
1962 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1963 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1964 // use uglier nearest interpolation because linear suffers
1965 // from transparent color bleeding and ugly wrapping effects.
1966 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1967 }
1968
1969 void
1970 expire_textures (DC::Map self, int texid, int count)
1971 PPCODE:
1972 for (; texid < self->texs && count; ++texid, --count)
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 if (tex->name)
1977 {
1978 if (tex->unused)
1979 {
1980 tex->name = 0;
1981 tex->unused = 0;
1982 XPUSHs (sv_2mortal (newSViv (texid)));
1983 }
1984 else
1985 tex->unused = 1;
1986 }
1987 }
1988
1989 int
1990 ox (DC::Map self)
1991 ALIAS:
1992 oy = 1
1993 x = 2
1994 y = 3
1995 w = 4
1996 h = 5
1997 CODE:
1998 switch (ix)
1999 {
2000 case 0: RETVAL = self->ox; break;
2001 case 1: RETVAL = self->oy; break;
2002 case 2: RETVAL = self->x; break;
2003 case 3: RETVAL = self->y; break;
2004 case 4: RETVAL = self->w; break;
2005 case 5: RETVAL = self->h; break;
2006 }
2007 OUTPUT:
2008 RETVAL
2009
2010 void
2011 scroll (DC::Map self, int dx, int dy)
2012 CODE:
2013 {
2014 if (dx > 0)
2015 map_blank (self, self->x, self->y, dx, self->h);
2016 else if (dx < 0)
2017 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
2018
2019 if (dy > 0)
2020 map_blank (self, self->x, self->y, self->w, dy);
2021 else if (dy < 0)
2022 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
2023
2024 self->ox += dx; self->x += dx;
2025 self->oy += dy; self->y += dy;
2026
2027 while (self->y < 0)
2028 {
2029 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
2030
2031 self->rows += MAP_EXTEND_Y;
2032 self->y += MAP_EXTEND_Y;
2033 }
2034 }
2035
2036 SV *
2037 map1a_update (DC::Map self, SV *data_)
2038 CODE:
2039 {
2040 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2041 uint8_t *data_end = (uint8_t *)SvEND (data_);
2042 mapcell *cell;
2043 int x, y, z, flags;
2044 AV *missing = newAV ();
2045 RETVAL = newRV_noinc ((SV *)missing);
2046
2047 while (data < data_end - 1)
2048 {
2049 flags = (data [0] << 8) + data [1]; data += 2;
2050
2051 x = self->x + ((flags >> 10) & 63);
2052 y = self->y + ((flags >> 4) & 63);
2053
2054 cell = map_get_cell (self, x, y);
2055
2056 if (flags & 15)
2057 {
2058 if (!cell->darkness)
2059 {
2060 memset (cell, 0, sizeof (*cell));
2061 cell->darkness = 256;
2062 }
2063
2064 //TODO: don't trust server data to be in-range(!)
2065
2066 if (flags & 8)
2067 {
2068 uint8_t ext, cmd;
2069
2070 do
2071 {
2072 ext = *data++;
2073 cmd = ext & 0x7f;
2074
2075 if (cmd < 4)
2076 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2077 else if (cmd == 5) // health
2078 {
2079 cell->stat_width = 1;
2080 cell->stat_hp = *data++;
2081 }
2082 else if (cmd == 6) // monster width
2083 cell->stat_width = *data++ + 1;
2084 else if (cmd == 0x47)
2085 {
2086 if (*data == 1) cell->player = data [1];
2087 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2088 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2089 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2090
2091 data += *data + 1;
2092 }
2093 else if (cmd == 8) // cell flags
2094 cell->flags = *data++;
2095 else if (ext & 0x40) // unknown, multibyte => skip
2096 data += *data + 1;
2097 else
2098 data++;
2099 }
2100 while (ext & 0x80);
2101 }
2102
2103 for (z = 0; z <= 2; ++z)
2104 if (flags & (4 >> z))
2105 {
2106 faceid face = (data [0] << 8) + data [1]; data += 2;
2107 need_facenum (self, face);
2108 cell->tile [z] = self->face2tile [face];
2109
2110 if (cell->tile [z])
2111 {
2112 maptex *tex = self->tex + cell->tile [z];
2113 tex->unused = 0;
2114 if (!tex->name)
2115 av_push (missing, newSViv (cell->tile [z]));
2116
2117 if (tex->smoothtile)
2118 {
2119 maptex *smooth = self->tex + tex->smoothtile;
2120 smooth->unused = 0;
2121 if (!smooth->name)
2122 av_push (missing, newSViv (tex->smoothtile));
2123 }
2124 }
2125 }
2126 }
2127 else
2128 CELL_CLEAR (cell);
2129 }
2130 }
2131 OUTPUT:
2132 RETVAL
2133
2134 SV *
2135 mapmap (DC::Map self, int x0, int y0, int w, int h)
2136 CODE:
2137 {
2138 int x1, x;
2139 int y1, y;
2140 int z;
2141 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2142 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2143
2144 SvPOK_only (map_sv);
2145 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2146
2147 x0 += self->x; x1 = x0 + w;
2148 y0 += self->y; y1 = y0 + h;
2149
2150 for (y = y0; y < y1; y++)
2151 {
2152 maprow *row = 0 <= y && y < self->rows
2153 ? self->row + y
2154 : 0;
2155
2156 for (x = x0; x < x1; x++)
2157 {
2158 unsigned int r = 32, g = 32, b = 32, a = 192;
2159
2160 if (row && row->c0 <= x && x < row->c1)
2161 {
2162 mapcell *cell = row->col + (x - row->c0);
2163
2164 for (z = 0; z <= 0; z++)
2165 {
2166 maptex tex = self->tex [cell->tile [z]];
2167 int a0 = 255 - tex.a;
2168 int a1 = tex.a;
2169
2170 r = div255 (r * a0 + tex.r * a1);
2171 g = div255 (g * a0 + tex.g * a1);
2172 b = div255 (b * a0 + tex.b * a1);
2173 a = div255 (a * a0 + tex.a * a1);
2174 }
2175 }
2176
2177 *map++ = (r )
2178 | (g << 8)
2179 | (b << 16)
2180 | (a << 24);
2181 }
2182 }
2183
2184 RETVAL = map_sv;
2185 }
2186 OUTPUT:
2187 RETVAL
2188
2189 void
2190 draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2191 CODE:
2192 {
2193 int x, y, z;
2194
2195 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2196 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2197 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2198 smooth_key skey;
2199 int pl_x, pl_y;
2200 maptex pl_tex;
2201 rc_t *rc = rc_alloc ();
2202 rc_t *rc_ov = rc_alloc ();
2203 rc_key_t key;
2204 rc_array_t *arr;
2205
2206 pl_tex.name = 0;
2207
2208 // that's current max. sorry.
2209 if (sw > 255) sw = 255;
2210 if (sh > 255) sh = 255;
2211
2212 // clear key, in case of extra padding
2213 memset (&skey, 0, sizeof (skey));
2214
2215 memset (&key, 0, sizeof (key));
2216 key.r = 255;
2217 key.g = 255;
2218 key.b = 255;
2219 key.a = 255;
2220 key.mode = GL_QUADS;
2221 key.format = GL_T2F_V3F;
2222
2223 mx += self->x;
2224 my += self->y;
2225
2226 // first pass: determine smooth_max
2227 // rather ugly, if you ask me
2228 // could also be stored inside mapcell and updated on change
2229 memset (smooth_max, 0, sizeof (smooth_max));
2230
2231 for (y = 0; y < sh; y++)
2232 if (0 <= y + my && y + my < self->rows)
2233 {
2234 maprow *row = self->row + (y + my);
2235
2236 for (x = 0; x < sw; x++)
2237 if (row->c0 <= x + mx && x + mx < row->c1)
2238 {
2239 mapcell *cell = row->col + (x + mx - row->c0);
2240
2241 smooth_max[x + 1][y + 1] =
2242 MAX (self->tex [cell->tile [0]].smoothlevel,
2243 MAX (self->tex [cell->tile [1]].smoothlevel,
2244 self->tex [cell->tile [2]].smoothlevel));
2245 }
2246 }
2247
2248 glEnable (GL_BLEND);
2249 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2250 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2251
2252 for (z = 0; z <= 2; z++)
2253 {
2254 memset (smooth_level, 0, sizeof (smooth_level));
2255 key.texname = -1;
2256
2257 for (y = 0; y < sh; y++)
2258 if (0 <= y + my && y + my < self->rows)
2259 {
2260 maprow *row = self->row + (y + my);
2261
2262 for (x = 0; x < sw; x++)
2263 if (row->c0 <= x + mx && x + mx < row->c1)
2264 {
2265 mapcell *cell = row->col + (x + mx - row->c0);
2266 tileid tile = cell->tile [z];
2267
2268 if (tile)
2269 {
2270 maptex tex = self->tex [tile];
2271 int px, py;
2272
2273 if (key.texname != tex.name)
2274 {
2275 self->tex [tile].unused = 0;
2276
2277 if (!tex.name)
2278 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2279
2280 key.texname = tex.name;
2281 arr = rc_array (rc, &key);
2282 }
2283
2284 px = (x + 1) * Th - tex.w;
2285 py = (y + 1) * Tw - tex.h;
2286
2287 if (expect_false (cell->player == player) && expect_false (z == 2))
2288 {
2289 pl_x = px;
2290 pl_y = py;
2291 pl_tex = tex;
2292 continue;
2293 }
2294
2295 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2296 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2297 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2298 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2299
2300 // update smooth hash
2301 if (tex.smoothtile)
2302 {
2303 skey.tile = tex.smoothtile;
2304 skey.level = tex.smoothlevel;
2305
2306 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2307
2308 // add bits to current tile and all neighbours. skey.x|y is
2309 // shifted +1|+1 so we always stay positive.
2310
2311 // bits is ___n cccc CCCC bbbb
2312 // n do not draw borders&corners
2313 // c draw these corners, but...
2314 // C ... not these
2315 // b draw these borders
2316
2317 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2318 // ┃· ·· ·┃ ━━
2319
2320 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2321 // ·· ·· ·┏ ┓·
2322
2323 // full tile
2324 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2325
2326 // borders
2327 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2328 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2329 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2330 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2331
2332 // corners
2333 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2334 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2335 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2336 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2337 }
2338 }
2339
2340 if (expect_false (z == 2) && expect_false (cell->flags))
2341 {
2342 // overlays such as the speech bubble, probably more to come
2343 if (cell->flags & 1)
2344 {
2345 rc_key_t key_ov = key;
2346 maptex tex = self->tex [TEXID_SPEECH];
2347 rc_array_t *arr;
2348 int px = x * Tw + Tw * 2 / 32;
2349 int py = y * Th - Th * 6 / 32;
2350
2351 key_ov.texname = tex.name;
2352 arr = rc_array (rc_ov, &key_ov);
2353
2354 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2355 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2356 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2357 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2358 }
2359 }
2360 }
2361 }
2362
2363 rc_draw (rc);
2364 rc_clear (rc);
2365
2366 // go through all smoothlevels, lowest to highest, then draw.
2367 // this is basically counting sort
2368 {
2369 int w, b;
2370
2371 glEnable (GL_TEXTURE_2D);
2372 glBegin (GL_QUADS);
2373 for (w = 0; w < 256 / 32; ++w)
2374 {
2375 uint32_t smask = smooth_level [w];
2376 if (smask)
2377 for (b = 0; b < 32; ++b)
2378 if (smask & (((uint32_t)1) << b))
2379 {
2380 int level = (w << 5) | b;
2381 HE *he;
2382
2383 hv_iterinit (smooth);
2384 while ((he = hv_iternext (smooth)))
2385 {
2386 smooth_key *skey = (smooth_key *)HeKEY (he);
2387 IV bits = SvIVX (HeVAL (he));
2388
2389 if (!(bits & 0x1000)
2390 && skey->level == level
2391 && level > smooth_max [skey->x][skey->y])
2392 {
2393 maptex tex = self->tex [skey->tile];
2394 int px = (((int)skey->x) - 1) * Tw;
2395 int py = (((int)skey->y) - 1) * Th;
2396 int border = bits & 15;
2397 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2398 float dx = tex.s * .0625f; // 16 images/row
2399 float dy = tex.t * .5f ; // 2 images/column
2400
2401 if (tex.name)
2402 {
2403 // this time avoiding texture state changes
2404 // save gobs of state changes.
2405 if (key.texname != tex.name)
2406 {
2407 self->tex [skey->tile].unused = 0;
2408
2409 glEnd ();
2410 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2411 glBegin (GL_QUADS);
2412 }
2413
2414 if (border)
2415 {
2416 float ox = border * dx;
2417
2418 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2419 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2420 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2421 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2422 }
2423
2424 if (corner)
2425 {
2426 float ox = corner * dx;
2427
2428 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2429 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2430 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2431 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2432 }
2433 }
2434 }
2435 }
2436 }
2437 }
2438
2439 glEnd ();
2440 glDisable (GL_TEXTURE_2D);
2441 key.texname = -1;
2442 }
2443
2444 hv_clear (smooth);
2445 }
2446
2447 if (pl_tex.name)
2448 {
2449 maptex tex = pl_tex;
2450 int px = pl_x + sdx;
2451 int py = pl_y + sdy;
2452
2453 key.texname = tex.name;
2454 arr = rc_array (rc, &key);
2455
2456 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2457 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2458 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2459 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2460
2461 rc_draw (rc);
2462 }
2463
2464 rc_draw (rc_ov);
2465 rc_clear (rc_ov);
2466
2467 glDisable (GL_BLEND);
2468 rc_free (rc);
2469 rc_free (rc_ov);
2470
2471 // top layer: overlays such as the health bar
2472 for (y = 0; y < sh; y++)
2473 if (0 <= y + my && y + my < self->rows)
2474 {
2475 maprow *row = self->row + (y + my);
2476
2477 for (x = 0; x < sw; x++)
2478 if (row->c0 <= x + mx && x + mx < row->c1)
2479 {
2480 mapcell *cell = row->col + (x + mx - row->c0);
2481
2482 int px = x * Tw;
2483 int py = y * Th;
2484
2485 if (expect_false (cell->player == player))
2486 {
2487 px += sdx;
2488 py += sdy;
2489 }
2490
2491 if (cell->stat_hp)
2492 {
2493 int width = cell->stat_width * Tw;
2494 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2495
2496 glColor3ub (0, 0, 0);
2497 glRectf (px + 1, py - thick - 2,
2498 px + width - 1, py);
2499
2500 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2501 glRectf (px + 2,
2502 py - thick - 1,
2503 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2504 }
2505 }
2506 }
2507 }
2508
2509 void
2510 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2511 CODE:
2512 {
2513 static float color[16][3] = {
2514 { 0.00f, 0.00f, 0.00f },
2515 { 1.00f, 1.00f, 1.00f },
2516 { 0.00f, 0.00f, 0.55f },
2517 { 1.00f, 0.00f, 0.00f },
2518
2519 { 1.00f, 0.54f, 0.00f },
2520 { 0.11f, 0.56f, 1.00f },
2521 { 0.93f, 0.46f, 0.00f },
2522 { 0.18f, 0.54f, 0.34f },
2523
2524 { 0.56f, 0.73f, 0.56f },
2525 { 0.80f, 0.80f, 0.80f },
2526 { 0.55f, 0.41f, 0.13f },
2527 { 0.99f, 0.77f, 0.26f },
2528
2529 { 0.74f, 0.65f, 0.41f },
2530
2531 { 0.00f, 1.00f, 1.00f },
2532 { 1.00f, 0.00f, 1.00f },
2533 { 1.00f, 1.00f, 0.00f },
2534 };
2535
2536 int x, y;
2537
2538 glEnable (GL_TEXTURE_2D);
2539 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2540 * but the nvidia driver (185.18.14) mishandles alpha textures
2541 * and takes the colour from god knows where instead of using
2542 * Cp. MODULATE results in the same colour, but slightly different
2543 * alpha, but atcually gives us the correct colour with nvidia.
2544 */
2545 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2546 glEnable (GL_BLEND);
2547 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2548 glBegin (GL_QUADS);
2549
2550 for (y = 0; y < h; y++)
2551 for (x = 0; x < w; x++)
2552 {
2553 unsigned char m = data [x + y * w];
2554
2555 if (m)
2556 {
2557 float *c = color [m & 15];
2558
2559 float tx1 = m & 0x40 ? 0.5f : 0.f;
2560 float tx2 = tx1 + 0.5f;
2561
2562 glColor4f (c[0], c[1], c[2], 1);
2563 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2564 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2565 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2566 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2567 }
2568 }
2569
2570 glEnd ();
2571 glDisable (GL_BLEND);
2572 glDisable (GL_TEXTURE_2D);
2573 }
2574
2575 void
2576 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2577 PPCODE:
2578 {
2579 int x, y;
2580 int sw1 = sw + 2;
2581 int sh1 = sh + 2;
2582 int sh3 = sh * 3;
2583 int sw3 = sw * 3;
2584 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2585 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2586 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2587 memset (darkness1, 0, sw1*sh1);
2588
2589 SvPOK_only (darkness3_sv);
2590 SvCUR_set (darkness3_sv, sw3 * sh3);
2591
2592 mx += self->x - 1;
2593 my += self->y - 1;
2594
2595 for (y = 0; y < sh1; y++)
2596 if (0 <= y + my && y + my < self->rows)
2597 {
2598 maprow *row = self->row + (y + my);
2599
2600 for (x = 0; x < sw1; x++)
2601 if (row->c0 <= x + mx && x + mx < row->c1)
2602 {
2603 mapcell *cell = row->col + (x + mx - row->c0);
2604
2605 darkness1 [y * sw1 + x] = cell->darkness
2606 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2607 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2608 }
2609 }
2610
2611 for (y = 0; y < sh; ++y)
2612 for (x = 0; x < sw; ++x)
2613 {
2614 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2615 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2616 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2617 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2618 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2619 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2620 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2621 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2622 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2623
2624 uint8_t r11 = (d11 + d21 + d12) / 3;
2625 uint8_t r21 = d21;
2626 uint8_t r31 = (d21 + d31 + d32) / 3;
2627
2628 uint8_t r12 = d12;
2629 uint8_t r22 = d22;
2630 uint8_t r32 = d32;
2631
2632 uint8_t r13 = (d13 + d23 + d12) / 3;
2633 uint8_t r23 = d23;
2634 uint8_t r33 = (d23 + d33 + d32) / 3;
2635
2636 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2637 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2638 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2639 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2640 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2642 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2643 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2645 }
2646
2647 free (darkness1);
2648
2649 EXTEND (SP, 3);
2650 PUSHs (sv_2mortal (newSViv (sw3)));
2651 PUSHs (sv_2mortal (newSViv (sh3)));
2652 PUSHs (darkness3_sv);
2653 }
2654
2655 SV *
2656 get_rect (DC::Map self, int x0, int y0, int w, int h)
2657 CODE:
2658 {
2659 int x, y, x1, y1;
2660 SV *data_sv = newSV (w * h * 7 + 5);
2661 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2662
2663 *data++ = 0; /* version 0 format */
2664 *data++ = w >> 8; *data++ = w;
2665 *data++ = h >> 8; *data++ = h;
2666
2667 // we need to do this 'cause we don't keep an absolute coord system for rows
2668 // TODO: treat rows as we treat columns
2669 map_get_row (self, y0 + self->y - self->oy);//D
2670 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2671
2672 x0 += self->x - self->ox;
2673 y0 += self->y - self->oy;
2674
2675 x1 = x0 + w;
2676 y1 = y0 + h;
2677
2678 for (y = y0; y < y1; y++)
2679 {
2680 maprow *row = 0 <= y && y < self->rows
2681 ? self->row + y
2682 : 0;
2683
2684 for (x = x0; x < x1; x++)
2685 {
2686 if (row && row->c0 <= x && x < row->c1)
2687 {
2688 mapcell *cell = row->col + (x - row->c0);
2689 uint8_t flags = 0;
2690
2691 if (cell->tile [0]) flags |= 1;
2692 if (cell->tile [1]) flags |= 2;
2693 if (cell->tile [2]) flags |= 4;
2694
2695 *data++ = flags;
2696
2697 if (flags & 1)
2698 {
2699 tileid tile = cell->tile [0];
2700 *data++ = tile >> 8;
2701 *data++ = tile;
2702 }
2703
2704 if (flags & 2)
2705 {
2706 tileid tile = cell->tile [1];
2707 *data++ = tile >> 8;
2708 *data++ = tile;
2709 }
2710
2711 if (flags & 4)
2712 {
2713 tileid tile = cell->tile [2];
2714 *data++ = tile >> 8;
2715 *data++ = tile;
2716 }
2717 }
2718 else
2719 *data++ = 0;
2720 }
2721 }
2722
2723 /* if size is w*h + 5 then no data has been found */
2724 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2725 {
2726 SvPOK_only (data_sv);
2727 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2728 }
2729
2730 RETVAL = data_sv;
2731 }
2732 OUTPUT:
2733 RETVAL
2734
2735 void
2736 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2737 PPCODE:
2738 {
2739 int x, y, z;
2740 int w, h;
2741 int x1, y1;
2742 STRLEN len;
2743 uint8_t *data, *end;
2744
2745 len = SvLEN (data_sv);
2746 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2747 data = SvPVbyte_nolen (data_sv);
2748 end = data + len + 8;
2749
2750 if (len < 5)
2751 XSRETURN_EMPTY;
2752
2753 if (*data++ != 0)
2754 XSRETURN_EMPTY; /* version mismatch */
2755
2756 w = *data++ << 8; w |= *data++;
2757 h = *data++ << 8; h |= *data++;
2758
2759 // we need to do this 'cause we don't keep an absolute coord system for rows
2760 // TODO: treat rows as we treat columns
2761 map_get_row (self, y0 + self->y - self->oy);//D
2762 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2763
2764 x0 += self->x - self->ox;
2765 y0 += self->y - self->oy;
2766
2767 x1 = x0 + w;
2768 y1 = y0 + h;
2769
2770 for (y = y0; y < y1; y++)
2771 {
2772 maprow *row = map_get_row (self, y);
2773
2774 for (x = x0; x < x1; x++)
2775 {
2776 uint8_t flags;
2777
2778 if (data + 7 >= end)
2779 XSRETURN_EMPTY;
2780
2781 flags = *data++;
2782
2783 if (flags)
2784 {
2785 mapcell *cell = row_get_cell (row, x);
2786 tileid tile[3] = { 0, 0, 0 };
2787
2788 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2789 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2790 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2791
2792 if (cell->darkness == 0)
2793 {
2794 /*cell->darkness = 0;*/
2795 EXTEND (SP, 3);
2796
2797 for (z = 0; z <= 2; z++)
2798 {
2799 tileid t = tile [z];
2800
2801 if (t >= self->texs || (t && !self->tex [t].name))
2802 {
2803 PUSHs (sv_2mortal (newSViv (t)));
2804 need_texid (self, t);
2805 }
2806
2807 cell->tile [z] = t;
2808 }
2809 }
2810 }
2811 }
2812 }
2813 }
2814
2815 MODULE = Deliantra::Client PACKAGE = DC::RW
2816
2817 DC::RW
2818 new (SV *class, SV *data_sv)
2819 CODE:
2820 {
2821 STRLEN datalen;
2822 char *data = SvPVbyte (data_sv, datalen);
2823
2824 RETVAL = SDL_RWFromConstMem (data, datalen);
2825 }
2826 OUTPUT:
2827 RETVAL
2828
2829 DC::RW
2830 new_from_file (SV *class, const char *path, const char *mode = "rb")
2831 CODE:
2832 RETVAL = SDL_RWFromFile (path, mode);
2833 OUTPUT:
2834 RETVAL
2835
2836 # fails on win32:
2837 # dc.xs(2268) : error C2059: syntax error : '('
2838 #void
2839 #close (DC::RW self)
2840 # CODE:
2841 # (self->(close)) (self);
2842
2843 MODULE = Deliantra::Client PACKAGE = DC::Channel
2844
2845 PROTOTYPES: DISABLE
2846
2847 DC::Channel
2848 find ()
2849 CODE:
2850 {
2851 RETVAL = Mix_GroupAvailable (-1);
2852
2853 if (RETVAL < 0)
2854 {
2855 RETVAL = Mix_GroupOldest (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 // happens sometimes, maybe it just stopped playing(?)
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 XSRETURN_UNDEF;
2864 }
2865 else
2866 Mix_HaltChannel (RETVAL);
2867 }
2868
2869 Mix_UnregisterAllEffects (RETVAL);
2870 Mix_Volume (RETVAL, 128);
2871 }
2872 OUTPUT:
2873 RETVAL
2874
2875 void
2876 halt (DC::Channel self)
2877 CODE:
2878 Mix_HaltChannel (self);
2879
2880 void
2881 expire (DC::Channel self, int ticks = -1)
2882 CODE:
2883 Mix_ExpireChannel (self, ticks);
2884
2885 void
2886 fade_out (DC::Channel self, int ticks = -1)
2887 CODE:
2888 Mix_FadeOutChannel (self, ticks);
2889
2890 int
2891 volume (DC::Channel self, int volume)
2892 CODE:
2893 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2894 OUTPUT:
2895 RETVAL
2896
2897 void
2898 unregister_all_effects (DC::Channel self)
2899 CODE:
2900 Mix_UnregisterAllEffects (self);
2901
2902 void
2903 set_panning (DC::Channel self, int left, int right)
2904 CODE:
2905 left = CLAMP (left , 0, 255);
2906 right = CLAMP (right, 0, 255);
2907 Mix_SetPanning (self, left, right);
2908
2909 void
2910 set_distance (DC::Channel self, int distance)
2911 CODE:
2912 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2913
2914 void
2915 set_position (DC::Channel self, int angle, int distance)
2916 CODE:
2917
2918 void
2919 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2920 CODE:
2921 {
2922 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2923 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2924 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2925 }
2926
2927 void
2928 set_reverse_stereo (DC::Channel self, int flip)
2929 CODE:
2930 Mix_SetReverseStereo (self, flip);
2931
2932 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2933
2934 PROTOTYPES: DISABLE
2935
2936 void
2937 decoders ()
2938 PPCODE:
2939 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2940 int i, num = Mix_GetNumChunkDecoders ();
2941 EXTEND (SP, num);
2942 for (i = 0; i < num; ++i)
2943 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2944 #else
2945 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2946 #endif
2947
2948 DC::MixChunk
2949 new (SV *class, DC::RW rwops)
2950 CODE:
2951 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2952 OUTPUT:
2953 RETVAL
2954
2955 void
2956 DESTROY (DC::MixChunk self)
2957 CODE:
2958 Mix_FreeChunk (self);
2959
2960 int
2961 volume (DC::MixChunk self, int volume = -1)
2962 CODE:
2963 if (items > 1)
2964 volume = CLAMP (volume, 0, 128);
2965 RETVAL = Mix_VolumeChunk (self, volume);
2966 OUTPUT:
2967 RETVAL
2968
2969 DC::Channel
2970 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2971 CODE:
2972 {
2973 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2974
2975 if (RETVAL < 0)
2976 XSRETURN_UNDEF;
2977
2978 if (channel < 0)
2979 {
2980 Mix_UnregisterAllEffects (RETVAL);
2981 Mix_Volume (RETVAL, 128);
2982 }
2983 }
2984 OUTPUT:
2985 RETVAL
2986
2987 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2988
2989 void
2990 decoders ()
2991 PPCODE:
2992 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2993 int i, num = Mix_GetNumMusicDecoders ();
2994 EXTEND (SP, num);
2995 for (i = 0; i < num; ++i)
2996 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2997 #else
2998 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2999 #endif
3000
3001 int
3002 volume (int volume = -1)
3003 PROTOTYPE: ;$
3004 CODE:
3005 if (items > 0)
3006 volume = CLAMP (volume, 0, 128);
3007 RETVAL = Mix_VolumeMusic (volume);
3008 OUTPUT:
3009 RETVAL
3010
3011 void
3012 fade_out (int ms)
3013 CODE:
3014 Mix_FadeOutMusic (ms);
3015
3016 void
3017 halt ()
3018 CODE:
3019 Mix_HaltMusic ();
3020
3021 int
3022 playing ()
3023 CODE:
3024 RETVAL = Mix_PlayingMusic ();
3025 OUTPUT:
3026 RETVAL
3027
3028 DC::MixMusic
3029 new (SV *class, DC::RW rwops)
3030 CODE:
3031 RETVAL = Mix_LoadMUS_RW (rwops);
3032 OUTPUT:
3033 RETVAL
3034
3035 void
3036 DESTROY (DC::MixMusic self)
3037 CODE:
3038 Mix_FreeMusic (self);
3039
3040 int
3041 play (DC::MixMusic self, int loops = -1)
3042 CODE:
3043 RETVAL = Mix_PlayMusic (self, loops);
3044 OUTPUT:
3045 RETVAL
3046
3047 void
3048 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3049 CODE:
3050 Mix_FadeInMusicPos (self, loops, ms, position);
3051
3052 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3053
3054 PROTOTYPES: ENABLE
3055
3056 BOOT:
3057 {
3058 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3059 static const struct {
3060 const char *name;
3061 IV iv;
3062 } *civ, const_iv[] = {
3063 # define const_iv(name) { # name, (IV)name }
3064 const_iv (GL_VENDOR),
3065 const_iv (GL_VERSION),
3066 const_iv (GL_EXTENSIONS),
3067 const_iv (GL_MAX_TEXTURE_UNITS),
3068 const_iv (GL_COLOR_MATERIAL),
3069 const_iv (GL_SMOOTH),
3070 const_iv (GL_FLAT),
3071 const_iv (GL_DITHER),
3072 const_iv (GL_BLEND),
3073 const_iv (GL_CULL_FACE),
3074 const_iv (GL_SCISSOR_TEST),
3075 const_iv (GL_DEPTH_TEST),
3076 const_iv (GL_ALPHA_TEST),
3077 const_iv (GL_NORMALIZE),
3078 const_iv (GL_RESCALE_NORMAL),
3079 const_iv (GL_FRONT),
3080 const_iv (GL_BACK),
3081 const_iv (GL_AUX0),
3082 const_iv (GL_AND),
3083 const_iv (GL_ONE),
3084 const_iv (GL_ZERO),
3085 const_iv (GL_SRC_ALPHA),
3086 const_iv (GL_DST_ALPHA),
3087 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3088 const_iv (GL_ONE_MINUS_DST_ALPHA),
3089 const_iv (GL_SRC_COLOR),
3090 const_iv (GL_DST_COLOR),
3091 const_iv (GL_ONE_MINUS_SRC_COLOR),
3092 const_iv (GL_ONE_MINUS_DST_COLOR),
3093 const_iv (GL_SRC_ALPHA_SATURATE),
3094 const_iv (GL_RGB),
3095 const_iv (GL_RGBA),
3096 const_iv (GL_RGBA4),
3097 const_iv (GL_RGBA8),
3098 const_iv (GL_RGB5_A1),
3099 const_iv (GL_UNSIGNED_BYTE),
3100 const_iv (GL_UNSIGNED_SHORT),
3101 const_iv (GL_UNSIGNED_INT),
3102 const_iv (GL_ALPHA),
3103 const_iv (GL_INTENSITY),
3104 const_iv (GL_LUMINANCE),
3105 const_iv (GL_LUMINANCE_ALPHA),
3106 const_iv (GL_FLOAT),
3107 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3108 const_iv (GL_COMPRESSED_ALPHA_ARB),
3109 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3110 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3111 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3112 const_iv (GL_COMPRESSED_RGB_ARB),
3113 const_iv (GL_COMPRESSED_RGBA_ARB),
3114 const_iv (GL_COMPILE),
3115 const_iv (GL_PROXY_TEXTURE_1D),
3116 const_iv (GL_PROXY_TEXTURE_2D),
3117 const_iv (GL_TEXTURE_1D),
3118 const_iv (GL_TEXTURE_2D),
3119 const_iv (GL_TEXTURE_ENV),
3120 const_iv (GL_TEXTURE_MAG_FILTER),
3121 const_iv (GL_TEXTURE_MIN_FILTER),
3122 const_iv (GL_TEXTURE_ENV_MODE),
3123 const_iv (GL_TEXTURE_WRAP_S),
3124 const_iv (GL_TEXTURE_WRAP_T),
3125 const_iv (GL_REPEAT),
3126 const_iv (GL_CLAMP),
3127 const_iv (GL_CLAMP_TO_EDGE),
3128 const_iv (GL_NEAREST),
3129 const_iv (GL_LINEAR),
3130 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3131 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3132 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3133 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3134 const_iv (GL_GENERATE_MIPMAP),
3135 const_iv (GL_MODULATE),
3136 const_iv (GL_DECAL),
3137 const_iv (GL_REPLACE),
3138 const_iv (GL_DEPTH_BUFFER_BIT),
3139 const_iv (GL_COLOR_BUFFER_BIT),
3140 const_iv (GL_PROJECTION),
3141 const_iv (GL_MODELVIEW),
3142 const_iv (GL_COLOR_LOGIC_OP),
3143 const_iv (GL_SEPARABLE_2D),
3144 const_iv (GL_CONVOLUTION_2D),
3145 const_iv (GL_CONVOLUTION_BORDER_MODE),
3146 const_iv (GL_CONSTANT_BORDER),
3147 const_iv (GL_POINTS),
3148 const_iv (GL_LINES),
3149 const_iv (GL_LINE_STRIP),
3150 const_iv (GL_LINE_LOOP),
3151 const_iv (GL_QUADS),
3152 const_iv (GL_QUAD_STRIP),
3153 const_iv (GL_TRIANGLES),
3154 const_iv (GL_TRIANGLE_STRIP),
3155 const_iv (GL_TRIANGLE_FAN),
3156 const_iv (GL_POLYGON),
3157 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3158 const_iv (GL_POINT_SMOOTH_HINT),
3159 const_iv (GL_LINE_SMOOTH_HINT),
3160 const_iv (GL_POLYGON_SMOOTH_HINT),
3161 const_iv (GL_GENERATE_MIPMAP_HINT),
3162 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3163 const_iv (GL_FASTEST),
3164 const_iv (GL_DONT_CARE),
3165 const_iv (GL_NICEST),
3166 const_iv (GL_V2F),
3167 const_iv (GL_V3F),
3168 const_iv (GL_T2F_V3F),
3169 const_iv (GL_T2F_N3F_V3F),
3170 const_iv (GL_FUNC_ADD),
3171 const_iv (GL_FUNC_SUBTRACT),
3172 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3173 # undef const_iv
3174 };
3175
3176 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3177 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3178
3179 texture_av = newAV ();
3180 AvREAL_off (texture_av);
3181 }
3182
3183 void
3184 disable_GL_EXT_blend_func_separate ()
3185 CODE:
3186 gl.BlendFuncSeparate = 0;
3187 gl.BlendFuncSeparateEXT = 0;
3188
3189 void
3190 apple_nvidia_bug (int enable)
3191
3192 char *
3193 gl_vendor ()
3194 CODE:
3195 RETVAL = (char *)glGetString (GL_VENDOR);
3196 OUTPUT:
3197 RETVAL
3198
3199 char *
3200 gl_version ()
3201 CODE:
3202 RETVAL = (char *)glGetString (GL_VERSION);
3203 OUTPUT:
3204 RETVAL
3205
3206 char *
3207 gl_extensions ()
3208 CODE:
3209 RETVAL = (char *)glGetString (GL_EXTENSIONS);
3210 OUTPUT:
3211 RETVAL
3212
3213 const char *glGetString (GLenum pname)
3214
3215 GLint glGetInteger (GLenum pname)
3216 CODE:
3217 glGetIntegerv (pname, &RETVAL);
3218 OUTPUT:
3219 RETVAL
3220
3221 GLdouble glGetDouble (GLenum pname)
3222 CODE:
3223 glGetDoublev (pname, &RETVAL);
3224 OUTPUT:
3225 RETVAL
3226
3227 int glGetError ()
3228
3229 void glFinish ()
3230
3231 void glFlush ()
3232
3233 void glClear (int mask)
3234
3235 void glClearColor (float r, float g, float b, float a = 1.0)
3236 PROTOTYPE: @
3237
3238 void glEnable (int cap)
3239
3240 void glDisable (int cap)
3241
3242 void glShadeModel (int mode)
3243
3244 void glHint (int target, int mode)
3245
3246 void glBlendFunc (int sfactor, int dfactor)
3247
3248 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3249 CODE:
3250 gl_BlendFuncSeparate (sa, da, saa, daa);
3251
3252 # void glBlendEquation (int se)
3253
3254 void glDepthMask (int flag)
3255
3256 void glLogicOp (int opcode)
3257
3258 void glColorMask (int red, int green, int blue, int alpha)
3259
3260 void glMatrixMode (int mode)
3261
3262 void glPushMatrix ()
3263
3264 void glPopMatrix ()
3265
3266 void glLoadIdentity ()
3267
3268 void glDrawBuffer (int buffer)
3269
3270 void glReadBuffer (int buffer)
3271
3272 # near_ and far_ are due to microsofts buggy "c" compiler
3273 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3274
3275 # near_ and far_ are due to microsofts buggy "c" compiler
3276 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3277
3278 PROTOTYPES: DISABLE
3279
3280 void glViewport (int x, int y, int width, int height)
3281
3282 void glScissor (int x, int y, int width, int height)
3283
3284 void glTranslate (float x, float y, float z = 0.)
3285 CODE:
3286 glTranslatef (x, y, z);
3287
3288 void glScale (float x, float y, float z = 1.)
3289 CODE:
3290 glScalef (x, y, z);
3291
3292 void glRotate (float angle, float x, float y, float z)
3293 CODE:
3294 glRotatef (angle, x, y, z);
3295
3296 void glColor (float r, float g, float b, float a = 1.0)
3297 PROTOTYPE: @
3298 ALIAS:
3299 glColor_premultiply = 1
3300 CODE:
3301 if (ix)
3302 {
3303 r *= a;
3304 g *= a;
3305 b *= a;
3306 }
3307 // microsoft visual "c" rounds instead of truncating...
3308 glColor4f (r, g, b, a);
3309
3310 void glRasterPos (float x, float y, float z = 0.)
3311 CODE:
3312 glRasterPos3f (0, 0, z);
3313 glBitmap (0, 0, 0, 0, x, y, 0);
3314
3315 void glVertex (float x, float y, float z = 0.)
3316 CODE:
3317 glVertex3f (x, y, z);
3318
3319 void glTexCoord (float s, float t)
3320 CODE:
3321 glTexCoord2f (s, t);
3322
3323 void glRect (float x1, float y1, float x2, float y2)
3324 CODE:
3325 glRectf (x1, y1, x2, y2);
3326
3327 void glRect_lineloop (float x1, float y1, float x2, float y2)
3328 CODE:
3329 glBegin (GL_LINE_LOOP);
3330 glVertex2f (x1, y1);
3331 glVertex2f (x2, y1);
3332 glVertex2f (x2, y2);
3333 glVertex2f (x1, y2);
3334 glEnd ();
3335
3336 PROTOTYPES: ENABLE
3337
3338 void glBegin (int mode)
3339
3340 void glEnd ()
3341
3342 void glPointSize (GLfloat size)
3343
3344 void glLineWidth (GLfloat width)
3345
3346 void glInterleavedArrays (int format, int stride, char *data)
3347
3348 void glDrawElements (int mode, int count, int type, char *indices)
3349
3350 # 1.2 void glDrawRangeElements (int mode, int start, int end
3351
3352 void glTexEnv (int target, int pname, float param)
3353 CODE:
3354 glTexEnvf (target, pname, param);
3355
3356 void glTexParameter (int target, int pname, float param)
3357 CODE:
3358 glTexParameterf (target, pname, param);
3359
3360 void glBindTexture (int target, int name)
3361
3362 void glConvolutionParameter (int target, int pname, float params)
3363 CODE:
3364 if (gl.ConvolutionParameterf)
3365 gl.ConvolutionParameterf (target, pname, params);
3366
3367 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3368 CODE:
3369 if (gl.ConvolutionFilter2D)
3370 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3371
3372 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3373 CODE:
3374 if (gl.SeparableFilter2D)
3375 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3376
3377 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3378
3379 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3380
3381 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3382
3383 void glPixelZoom (float x, float y)
3384
3385 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3386
3387 int glGenTexture ()
3388 CODE:
3389 RETVAL = gen_texture ();
3390 OUTPUT:
3391 RETVAL
3392
3393 void glDeleteTexture (int name)
3394 CODE:
3395 del_texture (name);
3396
3397 int glGenList ()
3398 CODE:
3399 RETVAL = glGenLists (1);
3400 OUTPUT:
3401 RETVAL
3402
3403 void glDeleteList (int list)
3404 CODE:
3405 glDeleteLists (list, 1);
3406
3407 void glNewList (int list, int mode = GL_COMPILE)
3408
3409 void glEndList ()
3410
3411 void glCallList (int list)
3412
3413 void c_init ()
3414 CODE:
3415 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3416 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3417
3418 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3419
3420 PROTOTYPES: DISABLE
3421
3422 void
3423 find_widget (SV *self, NV x, NV y)
3424 PPCODE:
3425 {
3426 if (within_widget (self, x, y))
3427 XPUSHs (self);
3428 }
3429
3430 BOOT:
3431 {
3432 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3433
3434 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3435 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3436 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3437 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3438 }
3439
3440 void
3441 draw (SV *self)
3442 CODE:
3443 {
3444 HV *hv;
3445 SV **svp;
3446 NV x, y, w, h;
3447 SV *draw_x_sv = GvSV (draw_x_gv);
3448 SV *draw_y_sv = GvSV (draw_y_gv);
3449 SV *draw_w_sv = GvSV (draw_w_gv);
3450 SV *draw_h_sv = GvSV (draw_h_gv);
3451 double draw_x, draw_y;
3452
3453 if (!SvROK (self))
3454 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3455
3456 hv = (HV *)SvRV (self);
3457
3458 if (SvTYPE (hv) != SVt_PVHV)
3459 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3460
3461 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3462 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3463
3464 if (!h || !w)
3465 XSRETURN_EMPTY;
3466
3467 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3468 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3469
3470 draw_x = SvNV (draw_x_sv) + x;
3471 draw_y = SvNV (draw_y_sv) + y;
3472
3473 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3474 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3475 XSRETURN_EMPTY;
3476
3477 sv_setnv (draw_x_sv, draw_x);
3478 sv_setnv (draw_y_sv, draw_y);
3479
3480 glPushMatrix ();
3481 glTranslated (x, y, 0);
3482
3483 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3484 {
3485 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3486
3487 if (svp && SvTRUE (*svp))
3488 {
3489 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3490 glEnable (GL_BLEND);
3491 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3492 glBegin (GL_QUADS);
3493 glVertex2f (0, 0);
3494 glVertex2f (w, 0);
3495 glVertex2f (w, h);
3496 glVertex2f (0, h);
3497 glEnd ();
3498 glDisable (GL_BLEND);
3499 }
3500 }
3501 #if 0
3502 // draw borders, for debugging
3503 glPushMatrix ();
3504 glColor4f (1., 1., 0., 1.);
3505 glTranslatef (.5, .5, 0.);
3506 glBegin (GL_LINE_LOOP);
3507 glVertex2f (0 , 0);
3508 glVertex2f (w - 1, 0);
3509 glVertex2f (w - 1, h - 1);
3510 glVertex2f (0 , h - 1);
3511 glEnd ();
3512 glPopMatrix ();
3513 #endif
3514 PUSHMARK (SP);
3515 XPUSHs (self);
3516 PUTBACK;
3517 call_method ("_draw", G_VOID | G_DISCARD);
3518 SPAGAIN;
3519
3520 glPopMatrix ();
3521
3522 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3523 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3524 }
3525