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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.320
Committed: Sun Nov 18 01:00:10 2018 UTC (5 years, 5 months ago) by root
Branch: MAIN
Changes since 1.319: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define atan2f(x,y) atan2(x,y)
25 # define M_PI 3.14159265f
26 #endif
27
28 #include <assert.h>
29 #include <math.h>
30 #include <string.h>
31 #include <stdio.h>
32 #include <stdlib.h>
33
34 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
36 #include <SDL.h>
37 #include <SDL_thread.h>
38 #include <SDL_endian.h>
39 #include <SDL_image.h>
40 #include <SDL_mixer.h>
41 #include <SDL_opengl.h>
42
43 /* work around os x broken headers */
44 #ifdef __MACOSX__
45 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48 #endif
49
50 #define PANGO_ENABLE_BACKEND
51 #define G_DISABLE_CAST_CHECKS
52
53 #include <glib.h>
54
55 #include <pango/pango.h>
56
57 #ifndef PANGO_VERSION_CHECK
58 # define PANGO_VERSION_CHECK(a,b,c) 0
59 #endif
60
61 #if !PANGO_VERSION_CHECK (1, 15, 2)
62 # define pango_layout_get_line_readonly pango_layout_get_line
63 # define pango_layout_get_lines_readonly pango_layout_get_lines
64 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66 #endif
67
68 #ifndef _WIN32
69 # include <sys/types.h>
70 # include <sys/socket.h>
71 # include <netinet/in.h>
72 # include <netinet/tcp.h>
73 # include <inttypes.h>
74 #endif
75
76 #if __GNUC__ >= 4
77 # define expect(expr,value) __builtin_expect ((expr),(value))
78 #else
79 # define expect(expr,value) (expr)
80 #endif
81
82 #define expect_false(expr) expect ((expr) != 0, 0)
83 #define expect_true(expr) expect ((expr) != 0, 1)
84
85 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87 /* this is used as fow flag as well, so has to have a different value */
88 /* then anything that is computed by incoming darkness */
89 #define FOW_DARKNESS 50
90 #define DARKNESS_ADJUST(n) (n)
91
92 #define MAP_EXTEND_X 32
93 #define MAP_EXTEND_Y 512
94
95 #define MIN_FONT_HEIGHT 10
96
97 /* mask out modifiers we are not interested in */
98 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100 #define KMOD_LRAM 0x10000 // our extension
101
102 #define TEXID_SPEECH 1
103 #define TEXID_NOFACE 2
104
105 static char *
106 fast_sv_grow (SV *sv, STRLEN need)
107 {
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122 }
123
124 static AV *texture_av;
125
126 static struct
127 {
128 #define GL_FUNC(ptr,name) ptr name;
129 #include "glfunc.h"
130 #undef GL_FUNC
131 } gl;
132
133 static void
134 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
135 {
136 if (gl.BlendFuncSeparate)
137 gl.BlendFuncSeparate (sa, da, saa, daa);
138 else if (gl.BlendFuncSeparateEXT)
139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
140 else
141 glBlendFunc (sa, da);
142 }
143
144 static GLuint
145 gen_texture ()
146 {
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155 }
156
157 static void
158 del_texture (GLuint name)
159 {
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166 }
167
168 #include "texcache.c"
169 #include "rendercache.c"
170
171 #include "pango-font.c"
172 #include "pango-fontmap.c"
173 #include "pango-render.c"
174
175 typedef IV DC__Channel;
176 typedef SDL_RWops *DC__RW;
177 typedef Mix_Chunk *DC__MixChunk;
178 typedef Mix_Music *DC__MixMusic;
179
180 typedef PangoFontDescription *DC__Font;
181
182 static int
183 shape_attr_p (PangoLayoutRun *run)
184 {
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198 }
199
200 typedef struct cf_layout {
201 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode
203 int base_height;
204 DC__Font font;
205 rc_t *rc;
206 } *DC__Layout;
207
208 static DC__Font default_font;
209 static PangoContext *opengl_context;
210 static PangoFontMap *opengl_fontmap;
211
212 static void
213 substitute_func (FcPattern *pattern, gpointer data)
214 {
215 FcPatternAddBool (pattern, FC_HINTING, 1);
216 #ifdef FC_HINT_STYLE
217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218 #endif
219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
220 }
221
222 static void
223 layout_update_font (DC__Layout self)
224 {
225 /* use a random scale factor to account for unknown descenders, 0.8 works
226 * reasonably well with dejavu/bistream fonts
227 */
228 PangoFontDescription *font = self->font ? self->font : default_font;
229
230 pango_font_description_set_absolute_size (font,
231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
232
233 pango_layout_set_font_description (self->pl, font);
234 }
235
236 static void
237 layout_get_pixel_size (DC__Layout self, int *w, int *h)
238 {
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
242 pango_layout_get_extents (self->pl, 0, &rect);
243
244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
246
247 if (!rect.width) rect.width = 1;
248 if (!rect.height) rect.height = 1;
249
250 *w = rect.width;
251 *h = rect.height;
252 }
253
254 typedef uint16_t tileid;
255 typedef uint16_t faceid;
256
257 typedef struct {
258 GLuint name;
259 int w, h;
260 float s, t;
261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
265 } maptex;
266
267 typedef struct {
268 uint32_t player;
269 tileid tile[3];
270 uint16_t darkness;
271 uint8_t stat_width, stat_hp, flags, smoothmax;
272 } mapcell;
273
274 typedef struct {
275 int32_t c0, c1;
276 mapcell *col;
277 } maprow;
278
279 typedef struct map {
280 int x, y, w, h;
281 int ox, oy; /* offset to virtual global coordinate system */
282 int faces; tileid *face2tile; // [faceid]
283 int texs; maptex *tex; // [tileid]
284
285 int32_t rows;
286 maprow *row;
287 } *DC__Map;
288
289 static char *
290 prepend (char *ptr, int sze, int inc)
291 {
292 char *p;
293
294 New (0, p, sze + inc, char);
295 Zero (p, inc, char);
296 Move (ptr, p + inc, sze, char);
297 Safefree (ptr);
298
299 return p;
300 }
301
302 static char *
303 append (char *ptr, int sze, int inc)
304 {
305 Renew (ptr, sze + inc, char);
306 Zero (ptr + sze, inc, char);
307
308 return ptr;
309 }
310
311 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
312 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
313
314 static void
315 need_facenum (struct map *self, faceid face)
316 {
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322 }
323
324 static void
325 need_texid (struct map *self, int texid)
326 {
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332 }
333
334 static maprow *
335 map_get_row (DC__Map self, int y)
336 {
337 if (0 > y)
338 {
339 int extend = - y + MAP_EXTEND_Y;
340 Prepend (maprow, self->row, self->rows, extend);
341
342 self->rows += extend;
343 self->y += extend;
344 y += extend;
345 }
346 else if (y >= self->rows)
347 {
348 int extend = y - self->rows + MAP_EXTEND_Y;
349 Append (maprow, self->row, self->rows, extend);
350 self->rows += extend;
351 }
352
353 return self->row + y;
354 }
355
356 static mapcell *
357 row_get_cell (maprow *row, int x)
358 {
359 if (!row->col)
360 {
361 Newz (0, row->col, MAP_EXTEND_X, mapcell);
362 row->c0 = x - MAP_EXTEND_X / 4;
363 row->c1 = row->c0 + MAP_EXTEND_X;
364 }
365
366 if (row->c0 > x)
367 {
368 int extend = row->c0 - x + MAP_EXTEND_X;
369 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
370 row->c0 -= extend;
371 }
372 else if (x >= row->c1)
373 {
374 int extend = x - row->c1 + MAP_EXTEND_X;
375 Append (mapcell, row->col, row->c1 - row->c0, extend);
376 row->c1 += extend;
377 }
378
379 return row->col + (x - row->c0);
380 }
381
382 static mapcell *
383 map_get_cell (DC__Map self, int x, int y)
384 {
385 return row_get_cell (map_get_row (self, y), x);
386 }
387
388 static void
389 map_clear (DC__Map self)
390 {
391 int r;
392
393 for (r = 0; r < self->rows; r++)
394 Safefree (self->row[r].col);
395
396 Safefree (self->row);
397
398 self->x = 0;
399 self->y = 0;
400 self->ox = 0;
401 self->oy = 0;
402 self->row = 0;
403 self->rows = 0;
404 }
405
406 #define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
416 static void
417 map_blank (DC__Map self, int x0, int y0, int w, int h)
418 {
419 int x, y;
420 maprow *row;
421 mapcell *cell;
422
423 for (y = y0; y < y0 + h; y++)
424 if (y >= 0)
425 {
426 if (y >= self->rows)
427 break;
428
429 row = self->row + y;
430
431 for (x = x0; x < x0 + w; x++)
432 if (x >= row->c0)
433 {
434 if (x >= row->c1)
435 break;
436
437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
440 }
441 }
442 }
443
444 typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447 } smooth_key;
448
449 static void
450 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451 {
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
458 }
459
460 static void
461 music_finished (void)
462 {
463 SDL_UserEvent ev;
464
465 ev.type = SDL_USEREVENT;
466 ev.code = 0;
467 ev.data1 = 0;
468 ev.data2 = 0;
469
470 SDL_PushEvent ((SDL_Event *)&ev);
471 }
472
473 static void
474 channel_finished (int channel)
475 {
476 SDL_UserEvent ev;
477
478 ev.type = SDL_USEREVENT;
479 ev.code = 1;
480 ev.data1 = (void *)(long)channel;
481 ev.data2 = 0;
482
483 SDL_PushEvent ((SDL_Event *)&ev);
484 }
485
486 static unsigned int
487 div255 (unsigned int n)
488 {
489 return (n + (n >> 8)) >> 8;
490 }
491
492 static unsigned int
493 minpot (unsigned int n)
494 {
495 if (!n)
496 return 0;
497
498 --n;
499
500 n |= n >> 1;
501 n |= n >> 2;
502 n |= n >> 4;
503 n |= n >> 8;
504 n |= n >> 16;
505
506 return n + 1;
507 }
508
509 static unsigned int
510 popcount (unsigned int n)
511 {
512 n -= (n >> 1) & 0x55555555U;
513 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
514 n = ((n >> 4) + n) & 0x0f0f0f0fU;
515 n *= 0x01010101U;
516
517 return n >> 24;
518 }
519
520 /* SDL should provide this, really. */
521 #define SDLK_MODIFIER_MIN 300
522 #define SDLK_MODIFIER_MAX 314
523
524 /******************************************************************************/
525
526 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
527 static GV *hover_gv;
528
529 static int
530 within_widget (SV *widget, NV x, NV y)
531 {
532 HV *self;
533 SV **svp;
534 NV wx, ww, wy, wh;
535
536 if (!SvROK (widget))
537 return 0;
538
539 self = (HV *)SvRV (widget);
540
541 if (SvTYPE (self) != SVt_PVHV)
542 return 0;
543
544 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
545 if (y < wy)
546 return 0;
547
548 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
549 if (y >= wy + wh)
550 return 0;
551
552 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
553 if (x < wx)
554 return 0;
555
556 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
557 if (x >= wx + ww)
558 return 0;
559
560 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
561 if (!svp || !SvTRUE (*svp))
562 return 0;
563
564 return 1;
565 }
566
567 /******************************************************************************/
568
569 /* process keyboard modifiers */
570 static int
571 mod_munge (int mod)
572 {
573 mod &= MOD_MASK;
574
575 if (mod & (KMOD_META | KMOD_ALT))
576 mod |= KMOD_LRAM;
577
578 return mod;
579 }
580
581 static void
582 deliantra_main (SV *real_main)
583 {
584 dSP;
585
586 PUSHMARK (SP);
587 call_sv (real_main, G_DISCARD | G_VOID);
588 }
589
590 #ifdef __MACOSX__
591 static SV *real_main;
592
593 /* to due surprising braindamage on the side of SDL design, we
594 * do some mind-boggling hack here: SDL requires a custom main()
595 * on OS X, so... we provide one and call the original main(), which,
596 * due to shared library magic, calls -lSDLmain's main, not perl's main,
597 * and which calls our main (== SDL_main) back.
598 */
599 extern C_LINKAGE int
600 main (int argc, char *argv[])
601 {
602 deliantra_main (real_main);
603 }
604
605 #undef main
606
607 extern C_LINKAGE int main (int argc, char *argv[]);
608
609 static void
610 SDL_main_hack (SV *real_main_)
611 {
612 real_main = real_main_;
613
614 char *argv[] = { "deliantra client", 0 };
615 (main) (1, argv);
616 }
617 #else
618 static void
619 SDL_main_hack (SV *real_main)
620 {
621 deliantra_main (real_main);
622 }
623 #endif
624
625 MODULE = Deliantra::Client PACKAGE = DC
626
627 PROTOTYPES: ENABLE
628
629 BOOT:
630 {
631 HV *stash = gv_stashpv ("DC", 1);
632 static const struct {
633 const char *name;
634 IV iv;
635 } *civ, const_iv[] = {
636 # define const_iv(name) { # name, (IV)name }
637 const_iv (SDLK_MODIFIER_MIN),
638 const_iv (SDLK_MODIFIER_MAX),
639
640 const_iv (SDL_ACTIVEEVENT),
641 const_iv (SDL_KEYDOWN),
642 const_iv (SDL_KEYUP),
643 const_iv (SDL_MOUSEMOTION),
644 const_iv (SDL_MOUSEBUTTONDOWN),
645 const_iv (SDL_MOUSEBUTTONUP),
646 const_iv (SDL_JOYAXISMOTION),
647 const_iv (SDL_JOYBALLMOTION),
648 const_iv (SDL_JOYHATMOTION),
649 const_iv (SDL_JOYBUTTONDOWN),
650 const_iv (SDL_JOYBUTTONUP),
651 const_iv (SDL_QUIT),
652 const_iv (SDL_SYSWMEVENT),
653 const_iv (SDL_EVENT_RESERVEDA),
654 const_iv (SDL_EVENT_RESERVEDB),
655 const_iv (SDL_VIDEORESIZE),
656 const_iv (SDL_VIDEOEXPOSE),
657 const_iv (SDL_USEREVENT),
658
659 const_iv (SDL_APPINPUTFOCUS),
660 const_iv (SDL_APPMOUSEFOCUS),
661 const_iv (SDL_APPACTIVE),
662
663
664 const_iv (SDLK_UNKNOWN),
665 const_iv (SDLK_FIRST),
666 const_iv (SDLK_BACKSPACE),
667 const_iv (SDLK_TAB),
668 const_iv (SDLK_CLEAR),
669 const_iv (SDLK_RETURN),
670 const_iv (SDLK_PAUSE),
671 const_iv (SDLK_ESCAPE),
672 const_iv (SDLK_SPACE),
673 const_iv (SDLK_EXCLAIM),
674 const_iv (SDLK_QUOTEDBL),
675 const_iv (SDLK_HASH),
676 const_iv (SDLK_DOLLAR),
677 const_iv (SDLK_AMPERSAND),
678 const_iv (SDLK_QUOTE),
679 const_iv (SDLK_LEFTPAREN),
680 const_iv (SDLK_RIGHTPAREN),
681 const_iv (SDLK_ASTERISK),
682 const_iv (SDLK_PLUS),
683 const_iv (SDLK_COMMA),
684 const_iv (SDLK_MINUS),
685 const_iv (SDLK_PERIOD),
686 const_iv (SDLK_SLASH),
687 const_iv (SDLK_0),
688 const_iv (SDLK_1),
689 const_iv (SDLK_2),
690 const_iv (SDLK_3),
691 const_iv (SDLK_4),
692 const_iv (SDLK_5),
693 const_iv (SDLK_6),
694 const_iv (SDLK_7),
695 const_iv (SDLK_8),
696 const_iv (SDLK_9),
697 const_iv (SDLK_COLON),
698 const_iv (SDLK_SEMICOLON),
699 const_iv (SDLK_LESS),
700 const_iv (SDLK_EQUALS),
701 const_iv (SDLK_GREATER),
702 const_iv (SDLK_QUESTION),
703 const_iv (SDLK_AT),
704
705 const_iv (SDLK_LEFTBRACKET),
706 const_iv (SDLK_BACKSLASH),
707 const_iv (SDLK_RIGHTBRACKET),
708 const_iv (SDLK_CARET),
709 const_iv (SDLK_UNDERSCORE),
710 const_iv (SDLK_BACKQUOTE),
711 const_iv (SDLK_DELETE),
712
713 const_iv (SDLK_FIRST),
714 const_iv (SDLK_LAST),
715 const_iv (SDLK_KP0),
716 const_iv (SDLK_KP1),
717 const_iv (SDLK_KP2),
718 const_iv (SDLK_KP3),
719 const_iv (SDLK_KP4),
720 const_iv (SDLK_KP5),
721 const_iv (SDLK_KP6),
722 const_iv (SDLK_KP7),
723 const_iv (SDLK_KP8),
724 const_iv (SDLK_KP9),
725 const_iv (SDLK_KP_PERIOD),
726 const_iv (SDLK_KP_DIVIDE),
727 const_iv (SDLK_KP_MULTIPLY),
728 const_iv (SDLK_KP_MINUS),
729 const_iv (SDLK_KP_PLUS),
730 const_iv (SDLK_KP_ENTER),
731 const_iv (SDLK_KP_EQUALS),
732 const_iv (SDLK_UP),
733 const_iv (SDLK_DOWN),
734 const_iv (SDLK_RIGHT),
735 const_iv (SDLK_LEFT),
736 const_iv (SDLK_INSERT),
737 const_iv (SDLK_HOME),
738 const_iv (SDLK_END),
739 const_iv (SDLK_PAGEUP),
740 const_iv (SDLK_PAGEDOWN),
741 const_iv (SDLK_F1),
742 const_iv (SDLK_F2),
743 const_iv (SDLK_F3),
744 const_iv (SDLK_F4),
745 const_iv (SDLK_F5),
746 const_iv (SDLK_F6),
747 const_iv (SDLK_F7),
748 const_iv (SDLK_F8),
749 const_iv (SDLK_F9),
750 const_iv (SDLK_F10),
751 const_iv (SDLK_F11),
752 const_iv (SDLK_F12),
753 const_iv (SDLK_F13),
754 const_iv (SDLK_F14),
755 const_iv (SDLK_F15),
756 const_iv (SDLK_NUMLOCK),
757 const_iv (SDLK_CAPSLOCK),
758 const_iv (SDLK_SCROLLOCK),
759 const_iv (SDLK_RSHIFT),
760 const_iv (SDLK_LSHIFT),
761 const_iv (SDLK_RCTRL),
762 const_iv (SDLK_LCTRL),
763 const_iv (SDLK_RALT),
764 const_iv (SDLK_LALT),
765 const_iv (SDLK_RMETA),
766 const_iv (SDLK_LMETA),
767 const_iv (SDLK_LSUPER),
768 const_iv (SDLK_RSUPER),
769 const_iv (SDLK_MODE),
770 const_iv (SDLK_COMPOSE),
771 const_iv (SDLK_HELP),
772 const_iv (SDLK_PRINT),
773 const_iv (SDLK_SYSREQ),
774 const_iv (SDLK_BREAK),
775 const_iv (SDLK_MENU),
776 const_iv (SDLK_POWER),
777 const_iv (SDLK_EURO),
778 const_iv (SDLK_UNDO),
779
780 const_iv (KMOD_NONE),
781 const_iv (KMOD_SHIFT),
782 const_iv (KMOD_LSHIFT),
783 const_iv (KMOD_RSHIFT),
784 const_iv (KMOD_CTRL),
785 const_iv (KMOD_LCTRL),
786 const_iv (KMOD_RCTRL),
787 const_iv (KMOD_ALT),
788 const_iv (KMOD_LALT),
789 const_iv (KMOD_RALT),
790 const_iv (KMOD_META),
791 const_iv (KMOD_LMETA),
792 const_iv (KMOD_RMETA),
793 const_iv (KMOD_NUM),
794 const_iv (KMOD_CAPS),
795 const_iv (KMOD_MODE),
796
797 const_iv (KMOD_LRAM),
798
799 const_iv (MIX_DEFAULT_FORMAT),
800
801 const_iv (SDL_INIT_TIMER),
802 const_iv (SDL_INIT_AUDIO),
803 const_iv (SDL_INIT_VIDEO),
804 const_iv (SDL_INIT_CDROM),
805 const_iv (SDL_INIT_JOYSTICK),
806 const_iv (SDL_INIT_EVERYTHING),
807 const_iv (SDL_INIT_NOPARACHUTE),
808 const_iv (SDL_INIT_EVENTTHREAD),
809
810 const_iv (SDL_GL_RED_SIZE),
811 const_iv (SDL_GL_GREEN_SIZE),
812 const_iv (SDL_GL_BLUE_SIZE),
813 const_iv (SDL_GL_ALPHA_SIZE),
814 const_iv (SDL_GL_DOUBLEBUFFER),
815 const_iv (SDL_GL_BUFFER_SIZE),
816 const_iv (SDL_GL_DEPTH_SIZE),
817 const_iv (SDL_GL_STENCIL_SIZE),
818 const_iv (SDL_GL_ACCUM_RED_SIZE),
819 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
820 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
821 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
822 const_iv (SDL_GL_STEREO),
823 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
824 const_iv (SDL_GL_MULTISAMPLESAMPLES),
825 const_iv (SDL_GL_ACCELERATED_VISUAL),
826 const_iv (SDL_GL_SWAP_CONTROL),
827
828 const_iv (FOW_DARKNESS)
829 # undef const_iv
830 };
831
832 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
833 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
834
835 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
836 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
837 }
838
839 void
840 weaken (SV *rv)
841 PROTOTYPE: $
842 CODE:
843 sv_rvweaken (rv);
844
845 int
846 in_destruct ()
847 CODE:
848 RETVAL = PL_main_cv == Nullcv;
849 OUTPUT:
850 RETVAL
851
852 NV floor (NV x)
853
854 NV ceil (NV x)
855
856 IV minpot (UV n)
857
858 IV popcount (UV n)
859
860 NV distance (NV dx, NV dy)
861 CODE:
862 RETVAL = pow (dx * dx + dy * dy, 0.5);
863 OUTPUT:
864 RETVAL
865
866 void
867 pango_init ()
868 CODE:
869 {
870 opengl_fontmap = pango_opengl_font_map_new ();
871 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
872 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
873 /*pango_context_set_font_description (opengl_context, default_font);*/
874 #if PANGO_VERSION_CHECK (1, 15, 2)
875 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
876 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
877 #endif
878 }
879
880 char *SDL_GetError ()
881
882 void SDL_main_hack (SV *real_main)
883 PROTOTYPE: &
884
885 int SDL_Init (U32 flags)
886
887 int SDL_InitSubSystem (U32 flags)
888
889 void SDL_QuitSubSystem (U32 flags)
890
891 void SDL_Quit ()
892
893 int SDL_GL_SetAttribute (int attr, int value)
894 C_ARGS: (SDL_GLattr)attr, value
895
896 int SDL_GL_GetAttribute (int attr)
897 CODE:
898 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
899 XSRETURN_UNDEF;
900 OUTPUT:
901 RETVAL
902
903 void
904 SDL_ListModes (int rgb, int alpha)
905 PPCODE:
906 {
907 SDL_Rect **m;
908
909 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
910 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
911 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
912 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
913
914 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
915 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
916
917 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
918 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
919 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
920 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
921
922 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
923 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
924
925 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
926
927 if (m && m != (SDL_Rect **)-1)
928 while (*m)
929 {
930 if ((*m)->w >= 400 && (*m)->h >= 300)
931 {
932 AV *av = newAV ();
933 av_push (av, newSViv ((*m)->w));
934 av_push (av, newSViv ((*m)->h));
935 av_push (av, newSViv (rgb));
936 av_push (av, newSViv (alpha));
937 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
938 }
939
940 ++m;
941 }
942 }
943
944 int
945 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
946 CODE:
947 {
948 SDL_EnableUNICODE (1);
949 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
950
951 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
952 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
953 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
954 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
955
956 RETVAL = !!SDL_SetVideoMode (
957 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
958 );
959
960 if (RETVAL)
961 {
962 av_clear (texture_av);
963 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
964 #include "glfunc.h"
965 #undef GL_FUNC
966 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
967 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
968 }
969 }
970 OUTPUT:
971 RETVAL
972
973 void
974 SDL_WM_SetCaption (const char *title, const char *icon)
975
976 void
977 SDL_GL_SwapBuffers ()
978
979 char *
980 SDL_GetKeyName (int sym)
981 C_ARGS: (SDLKey)sym
982
983 int
984 SDL_GetAppState ()
985
986 int
987 SDL_GetModState ()
988
989 int
990 SDL_WaitEvent ()
991 C_ARGS: 0
992
993 void
994 SDL_PumpEvents ()
995
996 void
997 peep_events ()
998 PPCODE:
999 {
1000 SDL_Event ev;
1001
1002 SDL_PumpEvents ();
1003 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
1004 {
1005 HV *hv = newHV ();
1006 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1007
1008 switch (ev.type)
1009 {
1010 case SDL_KEYDOWN:
1011 case SDL_KEYUP:
1012 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
1013 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
1014 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1015 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
1016 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
1017 break;
1018
1019 case SDL_ACTIVEEVENT:
1020 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
1021 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
1022 break;
1023
1024 case SDL_MOUSEMOTION:
1025 {
1026 int state = ev.motion.state;
1027 int x = ev.motion.x;
1028 int y = ev.motion.y;
1029 int xrel = ev.motion.xrel;
1030 int yrel = ev.motion.yrel;
1031
1032 /* do simplistic event compression */
1033 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1034 && state == ev.motion.state)
1035 {
1036 xrel += ev.motion.xrel;
1037 yrel += ev.motion.yrel;
1038 x = ev.motion.x;
1039 y = ev.motion.y;
1040 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1041 }
1042
1043 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1044 hv_store (hv, "state", 5, newSViv (state), 0);
1045 hv_store (hv, "x", 1, newSViv (x), 0);
1046 hv_store (hv, "y", 1, newSViv (y), 0);
1047 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1048 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1049 }
1050 break;
1051
1052 case SDL_MOUSEBUTTONDOWN:
1053 case SDL_MOUSEBUTTONUP:
1054 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1055
1056 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1057 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1058 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1059 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1060 break;
1061
1062 case SDL_USEREVENT:
1063 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1064 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1065 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1066 break;
1067 }
1068
1069 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1070 }
1071 }
1072
1073 char *
1074 SDL_AudioDriverName ()
1075 CODE:
1076 {
1077 char buf [256];
1078 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1079 XSRETURN_UNDEF;
1080
1081 RETVAL = buf;
1082 }
1083 OUTPUT:
1084 RETVAL
1085
1086 int
1087 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1088 POSTCALL:
1089 Mix_HookMusicFinished (music_finished);
1090 Mix_ChannelFinished (channel_finished);
1091
1092 void
1093 Mix_QuerySpec ()
1094 PPCODE:
1095 {
1096 int freq, channels;
1097 Uint16 format;
1098
1099 if (Mix_QuerySpec (&freq, &format, &channels))
1100 {
1101 EXTEND (SP, 3);
1102 PUSHs (sv_2mortal (newSViv (freq)));
1103 PUSHs (sv_2mortal (newSViv (format)));
1104 PUSHs (sv_2mortal (newSViv (channels)));
1105 }
1106 }
1107
1108 void
1109 Mix_CloseAudio ()
1110
1111 int
1112 Mix_AllocateChannels (int numchans = -1)
1113
1114 const char *
1115 Mix_GetError ()
1116
1117 void
1118 lowdelay (int fd, int val = 1)
1119 CODE:
1120 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1121
1122 void
1123 win32_proxy_info ()
1124 PPCODE:
1125 {
1126 #ifdef _WIN32
1127 char buffer[2048];
1128 DWORD buflen;
1129
1130 EXTEND (SP, 3);
1131
1132 buflen = sizeof (buffer);
1133 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1134 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1135 {
1136 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1137
1138 buflen = sizeof (buffer);
1139 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1140 {
1141 PUSHs (newSVpv (buffer, 0));
1142
1143 buflen = sizeof (buffer);
1144 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1145 PUSHs (newSVpv (buffer, 0));
1146 }
1147 }
1148 #endif
1149 }
1150
1151 int
1152 add_font (char *file)
1153 CODE:
1154 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1155 OUTPUT:
1156 RETVAL
1157
1158 void
1159 IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1160
1161 # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1162 void
1163 Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1164
1165 void
1166 load_image_inline (SV *image_)
1167 ALIAS:
1168 load_image_file = 1
1169 PPCODE:
1170 {
1171 STRLEN image_len;
1172 char *image = (char *)SvPVbyte (image_, image_len);
1173 SDL_Surface *surface, *surface2;
1174 SDL_PixelFormat fmt;
1175 SDL_RWops *rw = ix
1176 ? SDL_RWFromFile (image, "rb")
1177 : SDL_RWFromConstMem (image, image_len);
1178
1179 if (!rw)
1180 croak ("load_image: %s", SDL_GetError ());
1181
1182 surface = IMG_Load_RW (rw, 1);
1183 if (!surface)
1184 croak ("load_image: %s", SDL_GetError ());
1185
1186 fmt.palette = NULL;
1187 fmt.BitsPerPixel = 32;
1188 fmt.BytesPerPixel = 4;
1189 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1190 fmt.Rmask = 0x000000ff;
1191 fmt.Gmask = 0x0000ff00;
1192 fmt.Bmask = 0x00ff0000;
1193 fmt.Amask = 0xff000000;
1194 #else
1195 fmt.Rmask = 0xff000000;
1196 fmt.Gmask = 0x00ff0000;
1197 fmt.Bmask = 0x0000ff00;
1198 fmt.Amask = 0x000000ff;
1199 #endif
1200 fmt.Rloss = 0;
1201 fmt.Gloss = 0;
1202 fmt.Bloss = 0;
1203 fmt.Aloss = 0;
1204 fmt.Rshift = 0;
1205 fmt.Gshift = 8;
1206 fmt.Bshift = 16;
1207 fmt.Ashift = 24;
1208 fmt.colorkey = 0;
1209 fmt.alpha = 0;
1210
1211 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1212
1213 assert (surface2->pitch == surface2->w * 4);
1214
1215 SDL_LockSurface (surface2);
1216 EXTEND (SP, 6);
1217 PUSHs (sv_2mortal (newSViv (surface2->w)));
1218 PUSHs (sv_2mortal (newSViv (surface2->h)));
1219 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1220 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1221 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1222 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1223 SDL_UnlockSurface (surface2);
1224
1225 SDL_FreeSurface (surface);
1226 SDL_FreeSurface (surface2);
1227 }
1228
1229 void
1230 average (int x, int y, uint32_t *data)
1231 PPCODE:
1232 {
1233 uint32_t r = 0, g = 0, b = 0, a = 0;
1234
1235 x = y = x * y;
1236
1237 while (x--)
1238 {
1239 uint32_t p = *data++;
1240
1241 r += (p ) & 255;
1242 g += (p >> 8) & 255;
1243 b += (p >> 16) & 255;
1244 a += (p >> 24) & 255;
1245 }
1246
1247 EXTEND (SP, 4);
1248 PUSHs (sv_2mortal (newSViv (r / y)));
1249 PUSHs (sv_2mortal (newSViv (g / y)));
1250 PUSHs (sv_2mortal (newSViv (b / y)));
1251 PUSHs (sv_2mortal (newSViv (a / y)));
1252 }
1253
1254 void
1255 error (char *message)
1256 CODE:
1257 fprintf (stderr, "ERROR: %s\n", message);
1258 #ifdef _WIN32
1259 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1260 #endif
1261
1262 void
1263 fatal (char *message)
1264 CODE:
1265 fprintf (stderr, "FATAL: %s\n", message);
1266 #ifdef _WIN32
1267 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1268 #endif
1269 _exit (1);
1270
1271 void
1272 _exit (int retval = 0)
1273 CODE:
1274 #ifdef WIN32
1275 ExitThread (retval); // unclean, please beam me up
1276 #else
1277 _exit (retval);
1278 #endif
1279
1280 void
1281 debug ()
1282 CODE:
1283 {
1284 #if DEBUG
1285 VALGRIND_DO_LEAK_CHECK;
1286 #endif
1287 }
1288
1289 int
1290 SvREFCNT (SV *sv)
1291 CODE:
1292 RETVAL = SvREFCNT (sv);
1293 OUTPUT:
1294 RETVAL
1295
1296 MODULE = Deliantra::Client PACKAGE = DC::Font
1297
1298 PROTOTYPES: DISABLE
1299
1300 DC::Font
1301 new_from_file (SV *klass, char *path, int id = 0)
1302 CODE:
1303 {
1304 int count;
1305 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1306 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1307 FcPatternDestroy (pattern);
1308 }
1309 OUTPUT:
1310 RETVAL
1311
1312 void
1313 DESTROY (DC::Font self)
1314 CODE:
1315 pango_font_description_free (self);
1316
1317 void
1318 make_default (DC::Font self)
1319 PROTOTYPE: $
1320 CODE:
1321 default_font = self;
1322
1323 MODULE = Deliantra::Client PACKAGE = DC::Layout
1324
1325 PROTOTYPES: DISABLE
1326
1327 void
1328 glyph_cache_backup ()
1329 PROTOTYPE:
1330 CODE:
1331 tc_backup ();
1332
1333 void
1334 glyph_cache_restore ()
1335 PROTOTYPE:
1336 CODE:
1337 tc_restore ();
1338
1339 DC::Layout
1340 new (SV *klass)
1341 CODE:
1342 New (0, RETVAL, 1, struct cf_layout);
1343
1344 RETVAL->pl = pango_layout_new (opengl_context);
1345 RETVAL->r = 1.;
1346 RETVAL->g = 1.;
1347 RETVAL->b = 1.;
1348 RETVAL->a = 1.;
1349 RETVAL->base_height = MIN_FONT_HEIGHT;
1350 RETVAL->font = 0;
1351 RETVAL->rc = rc_alloc ();
1352
1353 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1354 layout_update_font (RETVAL);
1355 OUTPUT:
1356 RETVAL
1357
1358 void
1359 DESTROY (DC::Layout self)
1360 CODE:
1361 g_object_unref (self->pl);
1362 rc_free (self->rc);
1363 Safefree (self);
1364
1365 void
1366 set_text (DC::Layout self, SV *text_)
1367 CODE:
1368 {
1369 STRLEN textlen;
1370 char *text = SvPVutf8 (text_, textlen);
1371
1372 pango_layout_set_text (self->pl, text, textlen);
1373 }
1374
1375 void
1376 set_markup (DC::Layout self, SV *text_)
1377 CODE:
1378 {
1379 STRLEN textlen;
1380 char *text = SvPVutf8 (text_, textlen);
1381
1382 pango_layout_set_markup (self->pl, text, textlen);
1383 }
1384
1385 void
1386 set_shapes (DC::Layout self, ...)
1387 CODE:
1388 {
1389 PangoAttrList *attrs = 0;
1390 const char *text = pango_layout_get_text (self->pl);
1391 const char *pos = text;
1392 int arg = 4;
1393
1394 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1395 {
1396 PangoRectangle inkrect, rect;
1397 PangoAttribute *attr;
1398
1399 int x = SvIV (ST (arg - 3));
1400 int y = SvIV (ST (arg - 2));
1401 int w = SvIV (ST (arg - 1));
1402 int h = SvIV (ST (arg ));
1403
1404 inkrect.x = 0;
1405 inkrect.y = 0;
1406 inkrect.width = 0;
1407 inkrect.height = 0;
1408
1409 rect.x = x * PANGO_SCALE;
1410 rect.y = y * PANGO_SCALE;
1411 rect.width = w * PANGO_SCALE;
1412 rect.height = h * PANGO_SCALE;
1413
1414 if (!attrs)
1415 attrs = pango_layout_get_attributes (self->pl);
1416
1417 attr = pango_attr_shape_new (&inkrect, &rect);
1418 attr->start_index = pos - text;
1419 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1420 pango_attr_list_insert (attrs, attr);
1421
1422 arg += 4;
1423 pos += sizeof (OBJ_STR) - 1;
1424 }
1425
1426 if (attrs)
1427 pango_layout_set_attributes (self->pl, attrs);
1428 }
1429
1430 void
1431 get_shapes (DC::Layout self)
1432 PPCODE:
1433 {
1434 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1435
1436 do
1437 {
1438 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1439
1440 if (run && shape_attr_p (run))
1441 {
1442 PangoRectangle extents;
1443 pango_layout_iter_get_run_extents (iter, 0, &extents);
1444
1445 EXTEND (SP, 2);
1446 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1447 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1448 }
1449 }
1450 while (pango_layout_iter_next_run (iter));
1451
1452 pango_layout_iter_free (iter);
1453 }
1454
1455 int
1456 has_wrapped (DC::Layout self)
1457 CODE:
1458 {
1459 int lines = 1;
1460 const char *text = pango_layout_get_text (self->pl);
1461
1462 while (*text)
1463 lines += *text++ == '\n';
1464
1465 RETVAL = lines < pango_layout_get_line_count (self->pl);
1466 }
1467 OUTPUT:
1468 RETVAL
1469
1470 SV *
1471 get_text (DC::Layout self)
1472 CODE:
1473 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1474 sv_utf8_decode (RETVAL);
1475 OUTPUT:
1476 RETVAL
1477
1478 void
1479 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1480 CODE:
1481 self->r = r;
1482 self->g = g;
1483 self->b = b;
1484 self->a = a;
1485
1486 void
1487 set_font (DC::Layout self, DC::Font font = 0)
1488 CODE:
1489 if (self->font != font)
1490 {
1491 self->font = font;
1492 layout_update_font (self);
1493 }
1494
1495 void
1496 set_height (DC::Layout self, int base_height)
1497 CODE:
1498 if (self->base_height != base_height)
1499 {
1500 self->base_height = base_height;
1501 layout_update_font (self);
1502 }
1503
1504 void
1505 set_width (DC::Layout self, int max_width = -1)
1506 CODE:
1507 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1508
1509 void
1510 set_indent (DC::Layout self, int indent)
1511 CODE:
1512 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1513
1514 void
1515 set_spacing (DC::Layout self, int spacing)
1516 CODE:
1517 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1518
1519 void
1520 set_ellipsise (DC::Layout self, int ellipsise)
1521 CODE:
1522 pango_layout_set_ellipsize (self->pl,
1523 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1524 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1525 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1526 : PANGO_ELLIPSIZE_NONE
1527 );
1528
1529 void
1530 set_single_paragraph_mode (DC::Layout self, int spm)
1531 CODE:
1532 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1533
1534 void
1535 size (DC::Layout self)
1536 PPCODE:
1537 {
1538 int w, h;
1539
1540 layout_get_pixel_size (self, &w, &h);
1541
1542 EXTEND (SP, 2);
1543 PUSHs (sv_2mortal (newSViv (w)));
1544 PUSHs (sv_2mortal (newSViv (h)));
1545 }
1546
1547 int
1548 descent (DC::Layout self)
1549 CODE:
1550 {
1551 PangoRectangle rect;
1552 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1553 pango_layout_line_get_pixel_extents (line, 0, &rect);
1554 RETVAL = PANGO_DESCENT (rect);
1555 }
1556 OUTPUT:
1557 RETVAL
1558
1559 int
1560 xy_to_index (DC::Layout self, int x, int y)
1561 CODE:
1562 {
1563 int index, trailing;
1564 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1565 RETVAL = index + trailing;
1566 }
1567 OUTPUT:
1568 RETVAL
1569
1570 void
1571 cursor_pos (DC::Layout self, int index)
1572 PPCODE:
1573 {
1574 PangoRectangle pos;
1575 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1576
1577 EXTEND (SP, 3);
1578 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1579 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1580 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1581 }
1582
1583 void
1584 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1585 PPCODE:
1586 {
1587 int line, x;
1588
1589 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1590 #if !PANGO_VERSION_CHECK (1, 17, 3)
1591 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1592 --line;
1593 #endif
1594 EXTEND (SP, 2);
1595 PUSHs (sv_2mortal (newSViv (line)));
1596 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1597 }
1598
1599 void
1600 line_x_to_index (DC::Layout self, int line, int x)
1601 PPCODE:
1602 {
1603 PangoLayoutLine *lp;
1604 int index, trailing;
1605
1606 if (line < 0)
1607 XSRETURN_EMPTY;
1608
1609 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1610 XSRETURN_EMPTY; /* do better */
1611
1612 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1613
1614 EXTEND (SP, 2);
1615 if (GIMME_V == G_SCALAR)
1616 PUSHs (sv_2mortal (newSViv (index + trailing)));
1617 else
1618 {
1619 PUSHs (sv_2mortal (newSViv (index)));
1620 PUSHs (sv_2mortal (newSViv (trailing)));
1621 }
1622 }
1623
1624 void
1625 render (DC::Layout self, float x, float y, int flags = 0)
1626 CODE:
1627 rc_clear (self->rc);
1628 pango_opengl_render_layout_subpixel (
1629 self->pl,
1630 self->rc,
1631 x * PANGO_SCALE, y * PANGO_SCALE,
1632 self->r, self->g, self->b, self->a,
1633 flags
1634 );
1635 // we assume that context_change actually clears/frees stuff
1636 // and does not do any recomputation...
1637 pango_layout_context_changed (self->pl);
1638
1639 void
1640 draw (DC::Layout self)
1641 CODE:
1642 {
1643 glEnable (GL_TEXTURE_2D);
1644 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1645 glEnable (GL_BLEND);
1646 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1647 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1648 glEnable (GL_ALPHA_TEST);
1649 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1650
1651 rc_draw (self->rc);
1652
1653 glDisable (GL_ALPHA_TEST);
1654 glDisable (GL_BLEND);
1655 glDisable (GL_TEXTURE_2D);
1656 }
1657
1658 MODULE = Deliantra::Client PACKAGE = DC::Texture
1659
1660 PROTOTYPES: ENABLE
1661
1662 void
1663 pad (SV *data_, int ow, int oh, int nw, int nh)
1664 CODE:
1665 {
1666 if ((nw != ow || nh != oh) && SvOK (data_))
1667 {
1668 STRLEN datalen;
1669 char *data = SvPVbyte (data_, datalen);
1670 int bpp = datalen / (ow * oh);
1671 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1672
1673 SvPOK_only (result_);
1674 SvCUR_set (result_, nw * nh * bpp);
1675
1676 memset (SvPVX (result_), 0, nw * nh * bpp);
1677 while (oh--)
1678 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1679
1680 sv_setsv (data_, result_);
1681 }
1682 }
1683
1684 void
1685 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1686 PROTOTYPE: $$$;$$
1687 ALIAS:
1688 draw_quad_alpha = 1
1689 draw_quad_alpha_premultiplied = 2
1690 CODE:
1691 {
1692 HV *hv = (HV *)SvRV (self);
1693 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1694 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1695 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1696
1697 if (name <= 0)
1698 XSRETURN_EMPTY;
1699
1700 if (items < 5)
1701 {
1702 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1703 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1704 }
1705
1706 if (ix)
1707 {
1708 glEnable (GL_BLEND);
1709
1710 if (ix == 2)
1711 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1712 else
1713 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1714 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1715
1716 glEnable (GL_ALPHA_TEST);
1717 glAlphaFunc (GL_GREATER, 0.01f);
1718 }
1719
1720 glBindTexture (GL_TEXTURE_2D, name);
1721
1722 glBegin (GL_QUADS);
1723 glTexCoord2f (0, 0); glVertex2f (x , y );
1724 glTexCoord2f (0, t); glVertex2f (x , y + h);
1725 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1726 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1727 glEnd ();
1728
1729 if (ix)
1730 {
1731 glDisable (GL_ALPHA_TEST);
1732 glDisable (GL_BLEND);
1733 }
1734 }
1735
1736 void
1737 draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1738 PROTOTYPE: @
1739 CODE:
1740 {
1741 glEnable (GL_BLEND);
1742 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 glEnable (GL_TEXTURE_2D);
1744 glBindTexture (GL_TEXTURE_2D, name1);
1745
1746 glColor3f (intensity, intensity, intensity);
1747 glPushMatrix ();
1748 glScalef (1./3, 1./3, 1.);
1749
1750 if (blend > 0.f)
1751 {
1752 float dx3 = dx * -3.f / w;
1753 float dy3 = dy * -3.f / h;
1754 GLfloat env_color[4] = { 0., 0., 0., blend };
1755
1756 /* interpolate the two shadow textures */
1757 /* stage 0 == rgb(glcolor) + alpha(t0) */
1758 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1759
1760 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1761 gl.ActiveTexture (GL_TEXTURE1);
1762 glEnable (GL_TEXTURE_2D);
1763 glBindTexture (GL_TEXTURE_2D, name2);
1764 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1765
1766 /* rgb == rgb(glcolor) */
1767 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1768 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1770
1771 /* alpha = interpolate t0, t1 by env_alpha */
1772 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1773
1774 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1775 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1777
1778 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1780
1781 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1782 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1783
1784 glBegin (GL_QUADS);
1785 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1789 glEnd ();
1790
1791 glDisable (GL_TEXTURE_2D);
1792 gl.ActiveTexture (GL_TEXTURE0);
1793 }
1794 else
1795 {
1796 /* simple blending of one texture, also opengl <1.3 path */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1798
1799 glBegin (GL_QUADS);
1800 glTexCoord2f (0, 0); glVertex2f (0, 0);
1801 glTexCoord2f (0, t); glVertex2f (0, h);
1802 glTexCoord2f (s, t); glVertex2f (w, h);
1803 glTexCoord2f (s, 0); glVertex2f (w, 0);
1804 glEnd ();
1805 }
1806
1807 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1808 {
1809 int x, y;
1810 int dx3 = dx * 3;
1811 int dy3 = dy * 3;
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1814 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1815 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1816 glTranslatef (-1., -1., 0);
1817 glBegin (GL_QUADS);
1818
1819 for (y = 1; y < h; y += 3)
1820 {
1821 int y1 = y - dy3;
1822 int y1valid = y1 >= 0 && y1 < h;
1823
1824 for (x = 1; x < w; x += 3)
1825 {
1826 int x1 = x - dx3;
1827 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1828 uint8_t h2;
1829
1830 if (y1valid && x1 >= 0 && x1 < w)
1831 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1832 else
1833 h2 = 1; /* out of range == invisible */
1834
1835 if (h1 || h2)
1836 {
1837 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1838 glColor4f (1., 1., 1., alpha);
1839
1840 glTexCoord2f (0, 0.); glVertex2i (x , y );
1841 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1842 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1843 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1844 }
1845 }
1846 }
1847 }
1848
1849 glEnd ();
1850
1851 glPopMatrix ();
1852
1853 glDisable (GL_TEXTURE_2D);
1854 glDisable (GL_BLEND);
1855 }
1856
1857 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1858 CODE:
1859 {
1860 GLint width;
1861 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1862 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1863 RETVAL = width > 0;
1864 }
1865 OUTPUT:
1866 RETVAL
1867
1868 MODULE = Deliantra::Client PACKAGE = DC::Map
1869
1870 PROTOTYPES: DISABLE
1871
1872 DC::Map
1873 new (SV *klass)
1874 CODE:
1875 New (0, RETVAL, 1, struct map);
1876 RETVAL->x = 0;
1877 RETVAL->y = 0;
1878 RETVAL->w = 0;
1879 RETVAL->h = 0;
1880 RETVAL->ox = 0;
1881 RETVAL->oy = 0;
1882 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1883 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1884 RETVAL->rows = 0;
1885 RETVAL->row = 0;
1886 OUTPUT:
1887 RETVAL
1888
1889 void
1890 DESTROY (DC::Map self)
1891 CODE:
1892 {
1893 map_clear (self);
1894 Safefree (self->face2tile);
1895 Safefree (self->tex);
1896 Safefree (self);
1897 }
1898
1899 void
1900 resize (DC::Map self, int map_width, int map_height)
1901 CODE:
1902 self->w = map_width;
1903 self->h = map_height;
1904
1905 void
1906 clear (DC::Map self)
1907 CODE:
1908 map_clear (self);
1909
1910 void
1911 set_tileid (DC::Map self, int face, int tile)
1912 CODE:
1913 {
1914 need_facenum (self, face); self->face2tile [face] = tile;
1915 need_texid (self, tile);
1916 }
1917
1918 void
1919 set_smooth (DC::Map self, int face, int smooth, int level)
1920 CODE:
1921 {
1922 tileid texid;
1923 maptex *tex;
1924
1925 if (face < 0 || face >= self->faces)
1926 return;
1927
1928 if (smooth < 0 || smooth >= self->faces)
1929 return;
1930
1931 texid = self->face2tile [face];
1932
1933 if (!texid)
1934 return;
1935
1936 tex = self->tex + texid;
1937 tex->smoothtile = self->face2tile [smooth];
1938 tex->smoothlevel = level;
1939 }
1940
1941 void
1942 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1943 CODE:
1944 {
1945 need_texid (self, texid);
1946
1947 {
1948 maptex *tex = self->tex + texid;
1949
1950 tex->name = name;
1951 tex->w = w;
1952 tex->h = h;
1953 tex->s = s;
1954 tex->t = t;
1955 tex->r = r;
1956 tex->g = g;
1957 tex->b = b;
1958 tex->a = a;
1959 }
1960
1961 // somewhat hackish, but for textures that require it, it really
1962 // improves the look, and most others don't suffer.
1963 glBindTexture (GL_TEXTURE_2D, name);
1964 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1965 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1966 // use uglier nearest interpolation because linear suffers
1967 // from transparent color bleeding and ugly wrapping effects.
1968 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1969 }
1970
1971 void
1972 expire_textures (DC::Map self, int texid, int count)
1973 PPCODE:
1974 for (; texid < self->texs && count; ++texid, --count)
1975 {
1976 maptex *tex = self->tex + texid;
1977
1978 if (tex->name)
1979 {
1980 if (tex->unused)
1981 {
1982 tex->name = 0;
1983 tex->unused = 0;
1984 XPUSHs (sv_2mortal (newSViv (texid)));
1985 }
1986 else
1987 tex->unused = 1;
1988 }
1989 }
1990
1991 int
1992 ox (DC::Map self)
1993 ALIAS:
1994 oy = 1
1995 x = 2
1996 y = 3
1997 w = 4
1998 h = 5
1999 CODE:
2000 switch (ix)
2001 {
2002 case 0: RETVAL = self->ox; break;
2003 case 1: RETVAL = self->oy; break;
2004 case 2: RETVAL = self->x; break;
2005 case 3: RETVAL = self->y; break;
2006 case 4: RETVAL = self->w; break;
2007 case 5: RETVAL = self->h; break;
2008 }
2009 OUTPUT:
2010 RETVAL
2011
2012 void
2013 scroll (DC::Map self, int dx, int dy)
2014 CODE:
2015 {
2016 if (dx > 0)
2017 map_blank (self, self->x, self->y, dx, self->h);
2018 else if (dx < 0)
2019 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
2020
2021 if (dy > 0)
2022 map_blank (self, self->x, self->y, self->w, dy);
2023 else if (dy < 0)
2024 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
2025
2026 self->ox += dx; self->x += dx;
2027 self->oy += dy; self->y += dy;
2028
2029 while (self->y < 0)
2030 {
2031 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
2032
2033 self->rows += MAP_EXTEND_Y;
2034 self->y += MAP_EXTEND_Y;
2035 }
2036 }
2037
2038 SV *
2039 map1a_update (DC::Map self, SV *data_)
2040 CODE:
2041 {
2042 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2043 uint8_t *data_end = (uint8_t *)SvEND (data_);
2044 mapcell *cell;
2045 int x, y, z, flags;
2046 AV *missing = newAV ();
2047 RETVAL = newRV_noinc ((SV *)missing);
2048
2049 while (data < data_end - 1)
2050 {
2051 flags = (data [0] << 8) + data [1]; data += 2;
2052
2053 x = self->x + ((flags >> 10) & 63);
2054 y = self->y + ((flags >> 4) & 63);
2055
2056 cell = map_get_cell (self, x, y);
2057
2058 if (flags & 15)
2059 {
2060 if (!cell->darkness)
2061 {
2062 memset (cell, 0, sizeof (*cell));
2063 cell->darkness = 256;
2064 }
2065
2066 //TODO: don't trust server data to be in-range(!)
2067
2068 if (flags & 8)
2069 {
2070 uint8_t ext, cmd;
2071
2072 do
2073 {
2074 ext = *data++;
2075 cmd = ext & 0x7f;
2076
2077 if (cmd < 4)
2078 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2079 else if (cmd == 5) // health
2080 {
2081 cell->stat_width = 1;
2082 cell->stat_hp = *data++;
2083 }
2084 else if (cmd == 6) // monster width
2085 cell->stat_width = *data++ + 1;
2086 else if (cmd == 0x47)
2087 {
2088 if (*data == 1) cell->player = data [1];
2089 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2090 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2091 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2092
2093 data += *data + 1;
2094 }
2095 else if (cmd == 8) // cell flags
2096 cell->flags = *data++;
2097 else if (ext & 0x40) // unknown, multibyte => skip
2098 data += *data + 1;
2099 else
2100 data++;
2101 }
2102 while (ext & 0x80);
2103 }
2104
2105 for (z = 0; z <= 2; ++z)
2106 if (flags & (4 >> z))
2107 {
2108 faceid face = (data [0] << 8) + data [1]; data += 2;
2109 need_facenum (self, face);
2110 cell->tile [z] = self->face2tile [face];
2111
2112 if (cell->tile [z])
2113 {
2114 maptex *tex = self->tex + cell->tile [z];
2115 tex->unused = 0;
2116 if (!tex->name)
2117 av_push (missing, newSViv (cell->tile [z]));
2118
2119 if (tex->smoothtile)
2120 {
2121 maptex *smooth = self->tex + tex->smoothtile;
2122 smooth->unused = 0;
2123 if (!smooth->name)
2124 av_push (missing, newSViv (tex->smoothtile));
2125 }
2126 }
2127 }
2128 }
2129 else
2130 CELL_CLEAR (cell);
2131 }
2132 }
2133 OUTPUT:
2134 RETVAL
2135
2136 SV *
2137 mapmap (DC::Map self, int x0, int y0, int w, int h)
2138 CODE:
2139 {
2140 int x1, x;
2141 int y1, y;
2142 int z;
2143 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2144 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2145
2146 SvPOK_only (map_sv);
2147 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2148
2149 x0 += self->x; x1 = x0 + w;
2150 y0 += self->y; y1 = y0 + h;
2151
2152 for (y = y0; y < y1; y++)
2153 {
2154 maprow *row = 0 <= y && y < self->rows
2155 ? self->row + y
2156 : 0;
2157
2158 for (x = x0; x < x1; x++)
2159 {
2160 unsigned int r = 32, g = 32, b = 32, a = 192;
2161
2162 if (row && row->c0 <= x && x < row->c1)
2163 {
2164 mapcell *cell = row->col + (x - row->c0);
2165
2166 for (z = 0; z <= 0; z++)
2167 {
2168 maptex tex = self->tex [cell->tile [z]];
2169 int a0 = 255 - tex.a;
2170 int a1 = tex.a;
2171
2172 r = div255 (r * a0 + tex.r * a1);
2173 g = div255 (g * a0 + tex.g * a1);
2174 b = div255 (b * a0 + tex.b * a1);
2175 a = div255 (a * a0 + tex.a * a1);
2176 }
2177 }
2178
2179 *map++ = (r )
2180 | (g << 8)
2181 | (b << 16)
2182 | (a << 24);
2183 }
2184 }
2185
2186 RETVAL = map_sv;
2187 }
2188 OUTPUT:
2189 RETVAL
2190
2191 void
2192 draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2193 CODE:
2194 {
2195 int x, y, z;
2196
2197 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2198 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2199 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2200 smooth_key skey;
2201 int pl_x, pl_y;
2202 maptex pl_tex;
2203 rc_t *rc = rc_alloc ();
2204 rc_t *rc_ov = rc_alloc ();
2205 rc_key_t key;
2206 rc_array_t *arr;
2207
2208 pl_tex.name = 0;
2209
2210 // that's current max. sorry.
2211 if (sw > 255) sw = 255;
2212 if (sh > 255) sh = 255;
2213
2214 // clear key, in case of extra padding
2215 memset (&skey, 0, sizeof (skey));
2216
2217 memset (&key, 0, sizeof (key));
2218 key.r = 255;
2219 key.g = 255;
2220 key.b = 255;
2221 key.a = 255;
2222 key.mode = GL_QUADS;
2223 key.format = GL_T2F_V3F;
2224
2225 mx += self->x;
2226 my += self->y;
2227
2228 // first pass: determine smooth_max
2229 // rather ugly, if you ask me
2230 // could also be stored inside mapcell and updated on change
2231 memset (smooth_max, 0, sizeof (smooth_max));
2232
2233 for (y = 0; y < sh; y++)
2234 if (0 <= y + my && y + my < self->rows)
2235 {
2236 maprow *row = self->row + (y + my);
2237
2238 for (x = 0; x < sw; x++)
2239 if (row->c0 <= x + mx && x + mx < row->c1)
2240 {
2241 mapcell *cell = row->col + (x + mx - row->c0);
2242
2243 smooth_max[x + 1][y + 1] =
2244 MAX (self->tex [cell->tile [0]].smoothlevel,
2245 MAX (self->tex [cell->tile [1]].smoothlevel,
2246 self->tex [cell->tile [2]].smoothlevel));
2247 }
2248 }
2249
2250 glEnable (GL_BLEND);
2251 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2252 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2253
2254 for (z = 0; z <= 2; z++)
2255 {
2256 memset (smooth_level, 0, sizeof (smooth_level));
2257 key.texname = -1;
2258
2259 for (y = 0; y < sh; y++)
2260 if (0 <= y + my && y + my < self->rows)
2261 {
2262 maprow *row = self->row + (y + my);
2263
2264 for (x = 0; x < sw; x++)
2265 if (row->c0 <= x + mx && x + mx < row->c1)
2266 {
2267 mapcell *cell = row->col + (x + mx - row->c0);
2268 tileid tile = cell->tile [z];
2269
2270 if (tile)
2271 {
2272 maptex tex = self->tex [tile];
2273 int px, py;
2274
2275 if (key.texname != tex.name)
2276 {
2277 self->tex [tile].unused = 0;
2278
2279 if (!tex.name)
2280 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2281
2282 key.texname = tex.name;
2283 arr = rc_array (rc, &key);
2284 }
2285
2286 px = (x + 1) * Th - tex.w;
2287 py = (y + 1) * Tw - tex.h;
2288
2289 if (expect_false (cell->player == player) && expect_false (z == 2))
2290 {
2291 pl_x = px;
2292 pl_y = py;
2293 pl_tex = tex;
2294 continue;
2295 }
2296
2297 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2298 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2299 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2301
2302 // update smooth hash
2303 if (tex.smoothtile)
2304 {
2305 skey.tile = tex.smoothtile;
2306 skey.level = tex.smoothlevel;
2307
2308 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2309
2310 // add bits to current tile and all neighbours. skey.x|y is
2311 // shifted +1|+1 so we always stay positive.
2312
2313 // bits is ___n cccc CCCC bbbb
2314 // n do not draw borders&corners
2315 // c draw these corners, but...
2316 // C ... not these
2317 // b draw these borders
2318
2319 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2320 // ┃· ·· ·┃ ━━
2321
2322 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2323 // ·· ·· ·┏ ┓·
2324
2325 // full tile
2326 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2327
2328 // borders
2329 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2330 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2331 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2332 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2333
2334 // corners
2335 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2336 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2337 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2338 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2339 }
2340 }
2341
2342 if (expect_false (z == 2) && expect_false (cell->flags))
2343 {
2344 // overlays such as the speech bubble, probably more to come
2345 if (cell->flags & 1)
2346 {
2347 rc_key_t key_ov = key;
2348 maptex tex = self->tex [TEXID_SPEECH];
2349 rc_array_t *arr;
2350 int px = x * Tw + Tw * 2 / 32;
2351 int py = y * Th - Th * 6 / 32;
2352
2353 key_ov.texname = tex.name;
2354 arr = rc_array (rc_ov, &key_ov);
2355
2356 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2357 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2358 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2360 }
2361 }
2362 }
2363 }
2364
2365 rc_draw (rc);
2366 rc_clear (rc);
2367
2368 // go through all smoothlevels, lowest to highest, then draw.
2369 // this is basically counting sort
2370 {
2371 int w, b;
2372
2373 glEnable (GL_TEXTURE_2D);
2374 glBegin (GL_QUADS);
2375 for (w = 0; w < 256 / 32; ++w)
2376 {
2377 uint32_t smask = smooth_level [w];
2378 if (smask)
2379 for (b = 0; b < 32; ++b)
2380 if (smask & (((uint32_t)1) << b))
2381 {
2382 int level = (w << 5) | b;
2383 HE *he;
2384
2385 hv_iterinit (smooth);
2386 while ((he = hv_iternext (smooth)))
2387 {
2388 smooth_key *skey = (smooth_key *)HeKEY (he);
2389 IV bits = SvIVX (HeVAL (he));
2390
2391 if (!(bits & 0x1000)
2392 && skey->level == level
2393 && level > smooth_max [skey->x][skey->y])
2394 {
2395 maptex tex = self->tex [skey->tile];
2396 int px = (((int)skey->x) - 1) * Tw;
2397 int py = (((int)skey->y) - 1) * Th;
2398 int border = bits & 15;
2399 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2400 float dx = tex.s * .0625f; // 16 images/row
2401 float dy = tex.t * .5f ; // 2 images/column
2402
2403 if (tex.name)
2404 {
2405 // this time avoiding texture state changes
2406 // save gobs of state changes.
2407 if (key.texname != tex.name)
2408 {
2409 self->tex [skey->tile].unused = 0;
2410
2411 glEnd ();
2412 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2413 glBegin (GL_QUADS);
2414 }
2415
2416 if (border)
2417 {
2418 float ox = border * dx;
2419
2420 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2421 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2422 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2423 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2424 }
2425
2426 if (corner)
2427 {
2428 float ox = corner * dx;
2429
2430 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2431 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2432 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2433 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2434 }
2435 }
2436 }
2437 }
2438 }
2439 }
2440
2441 glEnd ();
2442 glDisable (GL_TEXTURE_2D);
2443 key.texname = -1;
2444 }
2445
2446 hv_clear (smooth);
2447 }
2448
2449 if (pl_tex.name)
2450 {
2451 maptex tex = pl_tex;
2452 int px = pl_x + sdx;
2453 int py = pl_y + sdy;
2454
2455 key.texname = tex.name;
2456 arr = rc_array (rc, &key);
2457
2458 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2459 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2460 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2462
2463 rc_draw (rc);
2464 }
2465
2466 rc_draw (rc_ov);
2467 rc_clear (rc_ov);
2468
2469 glDisable (GL_BLEND);
2470 rc_free (rc);
2471 rc_free (rc_ov);
2472
2473 // top layer: overlays such as the health bar
2474 for (y = 0; y < sh; y++)
2475 if (0 <= y + my && y + my < self->rows)
2476 {
2477 maprow *row = self->row + (y + my);
2478
2479 for (x = 0; x < sw; x++)
2480 if (row->c0 <= x + mx && x + mx < row->c1)
2481 {
2482 mapcell *cell = row->col + (x + mx - row->c0);
2483
2484 int px = x * Tw;
2485 int py = y * Th;
2486
2487 if (expect_false (cell->player == player))
2488 {
2489 px += sdx;
2490 py += sdy;
2491 }
2492
2493 if (cell->stat_hp)
2494 {
2495 int width = cell->stat_width * Tw;
2496 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2497
2498 glColor3ub (0, 0, 0);
2499 glRectf (px + 1, py - thick - 2,
2500 px + width - 1, py);
2501
2502 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2503 glRectf (px + 2,
2504 py - thick - 1,
2505 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2506 }
2507 }
2508 }
2509 }
2510
2511 void
2512 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2513 CODE:
2514 {
2515 static float color[16][3] = {
2516 { 0.00f, 0.00f, 0.00f },
2517 { 1.00f, 1.00f, 1.00f },
2518 { 0.00f, 0.00f, 0.55f },
2519 { 1.00f, 0.00f, 0.00f },
2520
2521 { 1.00f, 0.54f, 0.00f },
2522 { 0.11f, 0.56f, 1.00f },
2523 { 0.93f, 0.46f, 0.00f },
2524 { 0.18f, 0.54f, 0.34f },
2525
2526 { 0.56f, 0.73f, 0.56f },
2527 { 0.80f, 0.80f, 0.80f },
2528 { 0.55f, 0.41f, 0.13f },
2529 { 0.99f, 0.77f, 0.26f },
2530
2531 { 0.74f, 0.65f, 0.41f },
2532
2533 { 0.00f, 1.00f, 1.00f },
2534 { 1.00f, 0.00f, 1.00f },
2535 { 1.00f, 1.00f, 0.00f },
2536 };
2537
2538 int x, y;
2539
2540 glEnable (GL_TEXTURE_2D);
2541 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2542 * but the nvidia driver (185.18.14) mishandles alpha textures
2543 * and takes the colour from god knows where instead of using
2544 * Cp. MODULATE results in the same colour, but slightly different
2545 * alpha, but atcually gives us the correct colour with nvidia.
2546 */
2547 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2548 glEnable (GL_BLEND);
2549 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2550 glBegin (GL_QUADS);
2551
2552 for (y = 0; y < h; y++)
2553 for (x = 0; x < w; x++)
2554 {
2555 unsigned char m = data [x + y * w];
2556
2557 if (m)
2558 {
2559 float *c = color [m & 15];
2560
2561 float tx1 = m & 0x40 ? 0.5f : 0.f;
2562 float tx2 = tx1 + 0.5f;
2563
2564 glColor4f (c[0], c[1], c[2], 1);
2565 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2566 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2567 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2568 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2569 }
2570 }
2571
2572 glEnd ();
2573 glDisable (GL_BLEND);
2574 glDisable (GL_TEXTURE_2D);
2575 }
2576
2577 void
2578 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2579 PPCODE:
2580 {
2581 int x, y;
2582 int sw1 = sw + 2;
2583 int sh1 = sh + 2;
2584 int sh3 = sh * 3;
2585 int sw3 = sw * 3;
2586 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2587 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2588 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2589 memset (darkness1, 0, sw1*sh1);
2590
2591 SvPOK_only (darkness3_sv);
2592 SvCUR_set (darkness3_sv, sw3 * sh3);
2593
2594 mx += self->x - 1;
2595 my += self->y - 1;
2596
2597 for (y = 0; y < sh1; y++)
2598 if (0 <= y + my && y + my < self->rows)
2599 {
2600 maprow *row = self->row + (y + my);
2601
2602 for (x = 0; x < sw1; x++)
2603 if (row->c0 <= x + mx && x + mx < row->c1)
2604 {
2605 mapcell *cell = row->col + (x + mx - row->c0);
2606
2607 darkness1 [y * sw1 + x] = cell->darkness
2608 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2609 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2610 }
2611 }
2612
2613 for (y = 0; y < sh; ++y)
2614 for (x = 0; x < sw; ++x)
2615 {
2616 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2617 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2618 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2619 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2620 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2621 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2622 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2623 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2624 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2625
2626 uint8_t r11 = (d11 + d21 + d12) / 3;
2627 uint8_t r21 = d21;
2628 uint8_t r31 = (d21 + d31 + d32) / 3;
2629
2630 uint8_t r12 = d12;
2631 uint8_t r22 = d22;
2632 uint8_t r32 = d32;
2633
2634 uint8_t r13 = (d13 + d23 + d12) / 3;
2635 uint8_t r23 = d23;
2636 uint8_t r33 = (d23 + d33 + d32) / 3;
2637
2638 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2641 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2644 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2647 }
2648
2649 free (darkness1);
2650
2651 EXTEND (SP, 3);
2652 PUSHs (sv_2mortal (newSViv (sw3)));
2653 PUSHs (sv_2mortal (newSViv (sh3)));
2654 PUSHs (darkness3_sv);
2655 }
2656
2657 SV *
2658 get_rect (DC::Map self, int x0, int y0, int w, int h)
2659 CODE:
2660 {
2661 int x, y, x1, y1;
2662 SV *data_sv = newSV (w * h * 7 + 5);
2663 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2664
2665 *data++ = 0; /* version 0 format */
2666 *data++ = w >> 8; *data++ = w;
2667 *data++ = h >> 8; *data++ = h;
2668
2669 // we need to do this 'cause we don't keep an absolute coord system for rows
2670 // TODO: treat rows as we treat columns
2671 map_get_row (self, y0 + self->y - self->oy);//D
2672 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2673
2674 x0 += self->x - self->ox;
2675 y0 += self->y - self->oy;
2676
2677 x1 = x0 + w;
2678 y1 = y0 + h;
2679
2680 for (y = y0; y < y1; y++)
2681 {
2682 maprow *row = 0 <= y && y < self->rows
2683 ? self->row + y
2684 : 0;
2685
2686 for (x = x0; x < x1; x++)
2687 {
2688 if (row && row->c0 <= x && x < row->c1)
2689 {
2690 mapcell *cell = row->col + (x - row->c0);
2691 uint8_t flags = 0;
2692
2693 if (cell->tile [0]) flags |= 1;
2694 if (cell->tile [1]) flags |= 2;
2695 if (cell->tile [2]) flags |= 4;
2696
2697 *data++ = flags;
2698
2699 if (flags & 1)
2700 {
2701 tileid tile = cell->tile [0];
2702 *data++ = tile >> 8;
2703 *data++ = tile;
2704 }
2705
2706 if (flags & 2)
2707 {
2708 tileid tile = cell->tile [1];
2709 *data++ = tile >> 8;
2710 *data++ = tile;
2711 }
2712
2713 if (flags & 4)
2714 {
2715 tileid tile = cell->tile [2];
2716 *data++ = tile >> 8;
2717 *data++ = tile;
2718 }
2719 }
2720 else
2721 *data++ = 0;
2722 }
2723 }
2724
2725 /* if size is w*h + 5 then no data has been found */
2726 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2727 {
2728 SvPOK_only (data_sv);
2729 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2730 }
2731
2732 RETVAL = data_sv;
2733 }
2734 OUTPUT:
2735 RETVAL
2736
2737 void
2738 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2739 PPCODE:
2740 {
2741 int x, y, z;
2742 int w, h;
2743 int x1, y1;
2744 STRLEN len;
2745 uint8_t *data, *end;
2746
2747 len = SvLEN (data_sv);
2748 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2749 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2750 end = data + len + 8;
2751
2752 if (len < 5)
2753 XSRETURN_EMPTY;
2754
2755 if (*data++ != 0)
2756 XSRETURN_EMPTY; /* version mismatch */
2757
2758 w = *data++ << 8; w |= *data++;
2759 h = *data++ << 8; h |= *data++;
2760
2761 // we need to do this 'cause we don't keep an absolute coord system for rows
2762 // TODO: treat rows as we treat columns
2763 map_get_row (self, y0 + self->y - self->oy);//D
2764 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2765
2766 x0 += self->x - self->ox;
2767 y0 += self->y - self->oy;
2768
2769 x1 = x0 + w;
2770 y1 = y0 + h;
2771
2772 for (y = y0; y < y1; y++)
2773 {
2774 maprow *row = map_get_row (self, y);
2775
2776 for (x = x0; x < x1; x++)
2777 {
2778 uint8_t flags;
2779
2780 if (data + 7 >= end)
2781 XSRETURN_EMPTY;
2782
2783 flags = *data++;
2784
2785 if (flags)
2786 {
2787 mapcell *cell = row_get_cell (row, x);
2788 tileid tile[3] = { 0, 0, 0 };
2789
2790 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2791 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2792 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2793
2794 if (cell->darkness == 0)
2795 {
2796 /*cell->darkness = 0;*/
2797 EXTEND (SP, 3);
2798
2799 for (z = 0; z <= 2; z++)
2800 {
2801 tileid t = tile [z];
2802
2803 if (t >= self->texs || (t && !self->tex [t].name))
2804 {
2805 PUSHs (sv_2mortal (newSViv (t)));
2806 need_texid (self, t);
2807 }
2808
2809 cell->tile [z] = t;
2810 }
2811 }
2812 }
2813 }
2814 }
2815 }
2816
2817 MODULE = Deliantra::Client PACKAGE = DC::RW
2818
2819 DC::RW
2820 new (SV *klass, SV *data_sv)
2821 CODE:
2822 {
2823 STRLEN datalen;
2824 char *data = SvPVbyte (data_sv, datalen);
2825
2826 RETVAL = SDL_RWFromConstMem (data, datalen);
2827 }
2828 OUTPUT:
2829 RETVAL
2830
2831 DC::RW
2832 new_from_file (SV *klass, const char *path, const char *mode = "rb")
2833 CODE:
2834 RETVAL = SDL_RWFromFile (path, mode);
2835 OUTPUT:
2836 RETVAL
2837
2838 # fails on win32:
2839 # dc.xs(2268) : error C2059: syntax error : '('
2840 #void
2841 #close (DC::RW self)
2842 # CODE:
2843 # (self->(close)) (self);
2844
2845 MODULE = Deliantra::Client PACKAGE = DC::Channel
2846
2847 PROTOTYPES: DISABLE
2848
2849 DC::Channel
2850 find ()
2851 CODE:
2852 {
2853 RETVAL = Mix_GroupAvailable (-1);
2854
2855 if (RETVAL < 0)
2856 {
2857 RETVAL = Mix_GroupOldest (-1);
2858
2859 if (RETVAL < 0)
2860 {
2861 // happens sometimes, maybe it just stopped playing(?)
2862 RETVAL = Mix_GroupAvailable (-1);
2863
2864 if (RETVAL < 0)
2865 XSRETURN_UNDEF;
2866 }
2867 else
2868 Mix_HaltChannel (RETVAL);
2869 }
2870
2871 Mix_UnregisterAllEffects (RETVAL);
2872 Mix_Volume (RETVAL, 128);
2873 }
2874 OUTPUT:
2875 RETVAL
2876
2877 void
2878 halt (DC::Channel self)
2879 CODE:
2880 Mix_HaltChannel (self);
2881
2882 void
2883 expire (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_ExpireChannel (self, ticks);
2886
2887 void
2888 fade_out (DC::Channel self, int ticks = -1)
2889 CODE:
2890 Mix_FadeOutChannel (self, ticks);
2891
2892 int
2893 volume (DC::Channel self, int volume)
2894 CODE:
2895 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2896 OUTPUT:
2897 RETVAL
2898
2899 void
2900 unregister_all_effects (DC::Channel self)
2901 CODE:
2902 Mix_UnregisterAllEffects (self);
2903
2904 void
2905 set_panning (DC::Channel self, int left, int right)
2906 CODE:
2907 left = CLAMP (left , 0, 255);
2908 right = CLAMP (right, 0, 255);
2909 Mix_SetPanning (self, left, right);
2910
2911 void
2912 set_distance (DC::Channel self, int distance)
2913 CODE:
2914 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2915
2916 void
2917 set_position (DC::Channel self, int angle, int distance)
2918 CODE:
2919
2920 void
2921 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2922 CODE:
2923 {
2924 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2925 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2926 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2927 }
2928
2929 void
2930 set_reverse_stereo (DC::Channel self, int flip)
2931 CODE:
2932 Mix_SetReverseStereo (self, flip);
2933
2934 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2935
2936 PROTOTYPES: DISABLE
2937
2938 void
2939 decoders ()
2940 PPCODE:
2941 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2942 int i, num = Mix_GetNumChunkDecoders ();
2943 EXTEND (SP, num);
2944 for (i = 0; i < num; ++i)
2945 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2946 #else
2947 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2948 #endif
2949
2950 DC::MixChunk
2951 new (SV *klass, DC::RW rwops)
2952 CODE:
2953 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2954 OUTPUT:
2955 RETVAL
2956
2957 void
2958 DESTROY (DC::MixChunk self)
2959 CODE:
2960 Mix_FreeChunk (self);
2961
2962 int
2963 volume (DC::MixChunk self, int volume = -1)
2964 CODE:
2965 if (items > 1)
2966 volume = CLAMP (volume, 0, 128);
2967 RETVAL = Mix_VolumeChunk (self, volume);
2968 OUTPUT:
2969 RETVAL
2970
2971 DC::Channel
2972 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2973 CODE:
2974 {
2975 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2976
2977 if (RETVAL < 0)
2978 XSRETURN_UNDEF;
2979
2980 if (channel < 0)
2981 {
2982 Mix_UnregisterAllEffects (RETVAL);
2983 Mix_Volume (RETVAL, 128);
2984 }
2985 }
2986 OUTPUT:
2987 RETVAL
2988
2989 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2990
2991 void
2992 decoders ()
2993 PPCODE:
2994 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2995 int i, num = Mix_GetNumMusicDecoders ();
2996 EXTEND (SP, num);
2997 for (i = 0; i < num; ++i)
2998 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2999 #else
3000 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3001 #endif
3002
3003 int
3004 volume (int volume = -1)
3005 PROTOTYPE: ;$
3006 CODE:
3007 if (items > 0)
3008 volume = CLAMP (volume, 0, 128);
3009 RETVAL = Mix_VolumeMusic (volume);
3010 OUTPUT:
3011 RETVAL
3012
3013 void
3014 fade_out (int ms)
3015 CODE:
3016 Mix_FadeOutMusic (ms);
3017
3018 void
3019 halt ()
3020 CODE:
3021 Mix_HaltMusic ();
3022
3023 int
3024 playing ()
3025 CODE:
3026 RETVAL = Mix_PlayingMusic ();
3027 OUTPUT:
3028 RETVAL
3029
3030 DC::MixMusic
3031 new (SV *klass, DC::RW rwops)
3032 CODE:
3033 RETVAL = Mix_LoadMUS_RW (rwops);
3034 OUTPUT:
3035 RETVAL
3036
3037 void
3038 DESTROY (DC::MixMusic self)
3039 CODE:
3040 Mix_FreeMusic (self);
3041
3042 int
3043 play (DC::MixMusic self, int loops = -1)
3044 CODE:
3045 RETVAL = Mix_PlayMusic (self, loops);
3046 OUTPUT:
3047 RETVAL
3048
3049 void
3050 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3051 CODE:
3052 Mix_FadeInMusicPos (self, loops, ms, position);
3053
3054 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3055
3056 PROTOTYPES: ENABLE
3057
3058 BOOT:
3059 {
3060 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3061 static const struct {
3062 const char *name;
3063 IV iv;
3064 } *civ, const_iv[] = {
3065 # define const_iv(name) { # name, (IV)name }
3066 const_iv (GL_VENDOR),
3067 const_iv (GL_VERSION),
3068 const_iv (GL_EXTENSIONS),
3069 const_iv (GL_MAX_TEXTURE_UNITS),
3070 const_iv (GL_COLOR_MATERIAL),
3071 const_iv (GL_SMOOTH),
3072 const_iv (GL_FLAT),
3073 const_iv (GL_DITHER),
3074 const_iv (GL_BLEND),
3075 const_iv (GL_CULL_FACE),
3076 const_iv (GL_SCISSOR_TEST),
3077 const_iv (GL_DEPTH_TEST),
3078 const_iv (GL_ALPHA_TEST),
3079 const_iv (GL_NORMALIZE),
3080 const_iv (GL_RESCALE_NORMAL),
3081 const_iv (GL_FRONT),
3082 const_iv (GL_BACK),
3083 const_iv (GL_AUX0),
3084 const_iv (GL_AND),
3085 const_iv (GL_ONE),
3086 const_iv (GL_ZERO),
3087 const_iv (GL_SRC_ALPHA),
3088 const_iv (GL_DST_ALPHA),
3089 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3090 const_iv (GL_ONE_MINUS_DST_ALPHA),
3091 const_iv (GL_SRC_COLOR),
3092 const_iv (GL_DST_COLOR),
3093 const_iv (GL_ONE_MINUS_SRC_COLOR),
3094 const_iv (GL_ONE_MINUS_DST_COLOR),
3095 const_iv (GL_SRC_ALPHA_SATURATE),
3096 const_iv (GL_RGB),
3097 const_iv (GL_RGBA),
3098 const_iv (GL_RGBA4),
3099 const_iv (GL_RGBA8),
3100 const_iv (GL_RGB5_A1),
3101 const_iv (GL_UNSIGNED_BYTE),
3102 const_iv (GL_UNSIGNED_SHORT),
3103 const_iv (GL_UNSIGNED_INT),
3104 const_iv (GL_ALPHA),
3105 const_iv (GL_INTENSITY),
3106 const_iv (GL_LUMINANCE),
3107 const_iv (GL_LUMINANCE_ALPHA),
3108 const_iv (GL_FLOAT),
3109 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3110 const_iv (GL_COMPRESSED_ALPHA_ARB),
3111 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3114 const_iv (GL_COMPRESSED_RGB_ARB),
3115 const_iv (GL_COMPRESSED_RGBA_ARB),
3116 const_iv (GL_COMPILE),
3117 const_iv (GL_PROXY_TEXTURE_1D),
3118 const_iv (GL_PROXY_TEXTURE_2D),
3119 const_iv (GL_TEXTURE_1D),
3120 const_iv (GL_TEXTURE_2D),
3121 const_iv (GL_TEXTURE_ENV),
3122 const_iv (GL_TEXTURE_MAG_FILTER),
3123 const_iv (GL_TEXTURE_MIN_FILTER),
3124 const_iv (GL_TEXTURE_ENV_MODE),
3125 const_iv (GL_TEXTURE_WRAP_S),
3126 const_iv (GL_TEXTURE_WRAP_T),
3127 const_iv (GL_REPEAT),
3128 const_iv (GL_CLAMP),
3129 const_iv (GL_CLAMP_TO_EDGE),
3130 const_iv (GL_NEAREST),
3131 const_iv (GL_LINEAR),
3132 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3133 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3134 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3135 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3136 const_iv (GL_GENERATE_MIPMAP),
3137 const_iv (GL_MODULATE),
3138 const_iv (GL_DECAL),
3139 const_iv (GL_REPLACE),
3140 const_iv (GL_DEPTH_BUFFER_BIT),
3141 const_iv (GL_COLOR_BUFFER_BIT),
3142 const_iv (GL_PROJECTION),
3143 const_iv (GL_MODELVIEW),
3144 const_iv (GL_COLOR_LOGIC_OP),
3145 const_iv (GL_SEPARABLE_2D),
3146 const_iv (GL_CONVOLUTION_2D),
3147 const_iv (GL_CONVOLUTION_BORDER_MODE),
3148 const_iv (GL_CONSTANT_BORDER),
3149 const_iv (GL_POINTS),
3150 const_iv (GL_LINES),
3151 const_iv (GL_LINE_STRIP),
3152 const_iv (GL_LINE_LOOP),
3153 const_iv (GL_QUADS),
3154 const_iv (GL_QUAD_STRIP),
3155 const_iv (GL_TRIANGLES),
3156 const_iv (GL_TRIANGLE_STRIP),
3157 const_iv (GL_TRIANGLE_FAN),
3158 const_iv (GL_POLYGON),
3159 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3160 const_iv (GL_POINT_SMOOTH_HINT),
3161 const_iv (GL_LINE_SMOOTH_HINT),
3162 const_iv (GL_POLYGON_SMOOTH_HINT),
3163 const_iv (GL_GENERATE_MIPMAP_HINT),
3164 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3165 const_iv (GL_FASTEST),
3166 const_iv (GL_DONT_CARE),
3167 const_iv (GL_NICEST),
3168 const_iv (GL_V2F),
3169 const_iv (GL_V3F),
3170 const_iv (GL_T2F_V3F),
3171 const_iv (GL_T2F_N3F_V3F),
3172 const_iv (GL_FUNC_ADD),
3173 const_iv (GL_FUNC_SUBTRACT),
3174 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3175 # undef const_iv
3176 };
3177
3178 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3179 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3180
3181 texture_av = newAV ();
3182 AvREAL_off (texture_av);
3183 }
3184
3185 void
3186 disable_GL_EXT_blend_func_separate ()
3187 CODE:
3188 gl.BlendFuncSeparate = 0;
3189 gl.BlendFuncSeparateEXT = 0;
3190
3191 void
3192 apple_nvidia_bug (int enable)
3193
3194 const char *
3195 gl_vendor ()
3196 CODE:
3197 RETVAL = (const char *)glGetString (GL_VENDOR);
3198 OUTPUT:
3199 RETVAL
3200
3201 const char *
3202 gl_version ()
3203 CODE:
3204 RETVAL = (const char *)glGetString (GL_VERSION);
3205 OUTPUT:
3206 RETVAL
3207
3208 const char *
3209 gl_extensions ()
3210 CODE:
3211 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3212 OUTPUT:
3213 RETVAL
3214
3215 const char *glGetString (GLenum pname)
3216 CODE:
3217 RETVAL = (const char *)glGetString (pname);
3218 OUTPUT:
3219 RETVAL
3220
3221 GLint glGetInteger (GLenum pname)
3222 CODE:
3223 glGetIntegerv (pname, &RETVAL);
3224 OUTPUT:
3225 RETVAL
3226
3227 GLdouble glGetDouble (GLenum pname)
3228 CODE:
3229 glGetDoublev (pname, &RETVAL);
3230 OUTPUT:
3231 RETVAL
3232
3233 int glGetError ()
3234
3235 void glFinish ()
3236
3237 void glFlush ()
3238
3239 void glClear (int mask)
3240
3241 void glClearColor (float r, float g, float b, float a = 1.0)
3242 PROTOTYPE: @
3243
3244 void glEnable (int cap)
3245
3246 void glDisable (int cap)
3247
3248 void glShadeModel (int mode)
3249
3250 void glHint (int target, int mode)
3251
3252 void glBlendFunc (int sfactor, int dfactor)
3253
3254 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3255 CODE:
3256 gl_BlendFuncSeparate (sa, da, saa, daa);
3257
3258 # void glBlendEquation (int se)
3259
3260 void glDepthMask (int flag)
3261
3262 void glLogicOp (int opcode)
3263
3264 void glColorMask (int red, int green, int blue, int alpha)
3265
3266 void glMatrixMode (int mode)
3267
3268 void glPushMatrix ()
3269
3270 void glPopMatrix ()
3271
3272 void glLoadIdentity ()
3273
3274 void glDrawBuffer (int buffer)
3275
3276 void glReadBuffer (int buffer)
3277
3278 # near_ and far_ are due to microsofts buggy "c" compiler
3279 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3280
3281 # near_ and far_ are due to microsofts buggy "c" compiler
3282 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3283
3284 PROTOTYPES: DISABLE
3285
3286 void glViewport (int x, int y, int width, int height)
3287
3288 void glScissor (int x, int y, int width, int height)
3289
3290 void glTranslate (float x, float y, float z = 0.)
3291 CODE:
3292 glTranslatef (x, y, z);
3293
3294 void glScale (float x, float y, float z = 1.)
3295 CODE:
3296 glScalef (x, y, z);
3297
3298 void glRotate (float angle, float x, float y, float z)
3299 CODE:
3300 glRotatef (angle, x, y, z);
3301
3302 void glColor (float r, float g, float b, float a = 1.0)
3303 PROTOTYPE: @
3304 ALIAS:
3305 glColor_premultiply = 1
3306 CODE:
3307 if (ix)
3308 {
3309 r *= a;
3310 g *= a;
3311 b *= a;
3312 }
3313 // microsoft visual "c" rounds instead of truncating...
3314 glColor4f (r, g, b, a);
3315
3316 void glRasterPos (float x, float y, float z = 0.)
3317 CODE:
3318 glRasterPos3f (0, 0, z);
3319 glBitmap (0, 0, 0, 0, x, y, 0);
3320
3321 void glVertex (float x, float y, float z = 0.)
3322 CODE:
3323 glVertex3f (x, y, z);
3324
3325 void glTexCoord (float s, float t)
3326 CODE:
3327 glTexCoord2f (s, t);
3328
3329 void glRect (float x1, float y1, float x2, float y2)
3330 CODE:
3331 glRectf (x1, y1, x2, y2);
3332
3333 void glRect_lineloop (float x1, float y1, float x2, float y2)
3334 CODE:
3335 glBegin (GL_LINE_LOOP);
3336 glVertex2f (x1, y1);
3337 glVertex2f (x2, y1);
3338 glVertex2f (x2, y2);
3339 glVertex2f (x1, y2);
3340 glEnd ();
3341
3342 PROTOTYPES: ENABLE
3343
3344 void glBegin (int mode)
3345
3346 void glEnd ()
3347
3348 void glPointSize (GLfloat size)
3349
3350 void glLineWidth (GLfloat width)
3351
3352 void glInterleavedArrays (int format, int stride, char *data)
3353
3354 void glDrawElements (int mode, int count, int type, char *indices)
3355
3356 # 1.2 void glDrawRangeElements (int mode, int start, int end
3357
3358 void glTexEnv (int target, int pname, float param)
3359 CODE:
3360 glTexEnvf (target, pname, param);
3361
3362 void glTexParameter (int target, int pname, float param)
3363 CODE:
3364 glTexParameterf (target, pname, param);
3365
3366 void glBindTexture (int target, int name)
3367
3368 void glConvolutionParameter (int target, int pname, float params)
3369 CODE:
3370 if (gl.ConvolutionParameterf)
3371 gl.ConvolutionParameterf (target, pname, params);
3372
3373 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3374 CODE:
3375 if (gl.ConvolutionFilter2D)
3376 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3377
3378 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3379 CODE:
3380 if (gl.SeparableFilter2D)
3381 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3382
3383 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3384
3385 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3386
3387 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3388
3389 void glPixelZoom (float x, float y)
3390
3391 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3392
3393 int glGenTexture ()
3394 CODE:
3395 RETVAL = gen_texture ();
3396 OUTPUT:
3397 RETVAL
3398
3399 void glDeleteTexture (int name)
3400 CODE:
3401 del_texture (name);
3402
3403 int glGenList ()
3404 CODE:
3405 RETVAL = glGenLists (1);
3406 OUTPUT:
3407 RETVAL
3408
3409 void glDeleteList (int list)
3410 CODE:
3411 glDeleteLists (list, 1);
3412
3413 void glNewList (int list, int mode = GL_COMPILE)
3414
3415 void glEndList ()
3416
3417 void glCallList (int list)
3418
3419 void c_init ()
3420 CODE:
3421 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3422 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3423
3424 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3425
3426 PROTOTYPES: DISABLE
3427
3428 void
3429 find_widget (SV *self, NV x, NV y)
3430 PPCODE:
3431 {
3432 if (within_widget (self, x, y))
3433 XPUSHs (self);
3434 }
3435
3436 BOOT:
3437 {
3438 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3439
3440 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3441 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3442 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3443 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3444 }
3445
3446 void
3447 draw (SV *self)
3448 CODE:
3449 {
3450 HV *hv;
3451 SV **svp;
3452 NV x, y, w, h;
3453 SV *draw_x_sv = GvSV (draw_x_gv);
3454 SV *draw_y_sv = GvSV (draw_y_gv);
3455 SV *draw_w_sv = GvSV (draw_w_gv);
3456 SV *draw_h_sv = GvSV (draw_h_gv);
3457 double draw_x, draw_y;
3458
3459 if (!SvROK (self))
3460 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3461
3462 hv = (HV *)SvRV (self);
3463
3464 if (SvTYPE (hv) != SVt_PVHV)
3465 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3466
3467 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3468 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3469
3470 if (!h || !w)
3471 XSRETURN_EMPTY;
3472
3473 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3474 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3475
3476 draw_x = SvNV (draw_x_sv) + x;
3477 draw_y = SvNV (draw_y_sv) + y;
3478
3479 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3480 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3481 XSRETURN_EMPTY;
3482
3483 sv_setnv (draw_x_sv, draw_x);
3484 sv_setnv (draw_y_sv, draw_y);
3485
3486 glPushMatrix ();
3487 glTranslated (x, y, 0);
3488
3489 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3490 {
3491 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3492
3493 if (svp && SvTRUE (*svp))
3494 {
3495 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3496 glEnable (GL_BLEND);
3497 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3498 glBegin (GL_QUADS);
3499 glVertex2f (0, 0);
3500 glVertex2f (w, 0);
3501 glVertex2f (w, h);
3502 glVertex2f (0, h);
3503 glEnd ();
3504 glDisable (GL_BLEND);
3505 }
3506 }
3507 #if 0
3508 // draw borders, for debugging
3509 glPushMatrix ();
3510 glColor4f (1., 1., 0., 1.);
3511 glTranslatef (.5, .5, 0.);
3512 glBegin (GL_LINE_LOOP);
3513 glVertex2f (0 , 0);
3514 glVertex2f (w - 1, 0);
3515 glVertex2f (w - 1, h - 1);
3516 glVertex2f (0 , h - 1);
3517 glEnd ();
3518 glPopMatrix ();
3519 #endif
3520 PUSHMARK (SP);
3521 XPUSHs (self);
3522 PUTBACK;
3523 call_method ("_draw", G_VOID | G_DISCARD);
3524 SPAGAIN;
3525
3526 glPopMatrix ();
3527
3528 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3529 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3530 }
3531