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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.321
Committed: Sun Nov 18 01:15:04 2018 UTC (5 years, 5 months ago) by root
Branch: MAIN
Changes since 1.320: +12 -11 lines
Log Message:
editorial

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #ifdef _WIN32
21 # undef pipe
22 // microsoft vs. C
23 # define sqrtf(x) sqrt(x)
24 # define atan2f(x,y) atan2(x,y)
25 # define M_PI 3.14159265f
26 #endif
27
28 #include <assert.h>
29 #include <math.h>
30 #include <string.h>
31 #include <stdio.h>
32 #include <stdlib.h>
33
34 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
35
36 #include <SDL.h>
37 #include <SDL_thread.h>
38 #include <SDL_endian.h>
39 #include <SDL_image.h>
40 #include <SDL_mixer.h>
41 #include <SDL_opengl.h>
42
43 /* work around os x broken headers */
44 #ifdef __MACOSX__
45 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
46 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
47 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
48 #endif
49
50 #define PANGO_ENABLE_BACKEND
51 #define G_DISABLE_CAST_CHECKS
52
53 #include <glib.h>
54
55 #include <pango/pango.h>
56
57 #ifndef PANGO_VERSION_CHECK
58 # define PANGO_VERSION_CHECK(a,b,c) 0
59 #endif
60
61 #if !PANGO_VERSION_CHECK (1, 15, 2)
62 # define pango_layout_get_line_readonly pango_layout_get_line
63 # define pango_layout_get_lines_readonly pango_layout_get_lines
64 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
65 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
66 #endif
67
68 #ifndef _WIN32
69 # include <sys/types.h>
70 # include <sys/socket.h>
71 # include <netinet/in.h>
72 # include <netinet/tcp.h>
73 # include <inttypes.h>
74 #endif
75
76 #if __GNUC__ >= 4
77 # define expect(expr,value) __builtin_expect ((expr),(value))
78 #else
79 # define expect(expr,value) (expr)
80 #endif
81
82 #define expect_false(expr) expect ((expr) != 0, 0)
83 #define expect_true(expr) expect ((expr) != 0, 1)
84
85 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
86
87 /* this is used as fow flag as well, so has to have a different value */
88 /* then anything that is computed by incoming darkness */
89 #define FOW_DARKNESS 50
90 #define DARKNESS_ADJUST(n) (n)
91
92 #define MAP_EXTEND_X 32
93 #define MAP_EXTEND_Y 512
94
95 #define MIN_FONT_HEIGHT 10
96
97 /* mask out modifiers we are not interested in */
98 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
99
100 #define KMOD_LRAM 0x10000 // our extension
101
102 #define TEXID_SPEECH 1
103 #define TEXID_NOFACE 2
104
105 static char *
106 fast_sv_grow (SV *sv, STRLEN need)
107 {
108 STRLEN len = SvLEN (sv);
109 STRLEN want = SvCUR (sv) + need;
110
111 if (expect_false (len < want))
112 {
113 do
114 len *= 2;
115 while (len < want);
116
117 sv_grow (sv, len);
118 }
119
120 SvCUR_set (sv, want);
121 return SvEND (sv) - need;
122 }
123
124 static AV *texture_av;
125
126 static struct
127 {
128 #define GL_FUNC(ptr,name) ptr name;
129 #include "glfunc.h"
130 #undef GL_FUNC
131 } gl;
132
133 static void
134 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
135 {
136 if (gl.BlendFuncSeparate)
137 gl.BlendFuncSeparate (sa, da, saa, daa);
138 else if (gl.BlendFuncSeparateEXT)
139 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
140 else
141 glBlendFunc (sa, da);
142 }
143
144 static GLuint
145 gen_texture ()
146 {
147 GLuint name;
148
149 if (AvFILL (texture_av) >= 0)
150 name = (GLuint)(size_t)av_pop (texture_av);
151 else
152 glGenTextures (1, &name);
153
154 return name;
155 }
156
157 static void
158 del_texture (GLuint name)
159 {
160 /* make a half-assed attempt at returning the memory used by the texture */
161 /* textures are frequently being reused by cfplus anyway */
162 /*glBindTexture (GL_TEXTURE_2D, name);*/
163 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
164 av_push (texture_av, (SV *)(size_t)name);
165 glDeleteTextures (1, &name);
166 }
167
168 #include "texcache.c"
169 #include "rendercache.c"
170
171 #include "pango-font.c"
172 #include "pango-fontmap.c"
173 #include "pango-render.c"
174
175 typedef IV DC__Channel;
176 typedef SDL_RWops *DC__RW;
177 typedef Mix_Chunk *DC__MixChunk;
178 typedef Mix_Music *DC__MixMusic;
179
180 typedef PangoFontDescription *DC__Font;
181
182 static int
183 shape_attr_p (PangoLayoutRun *run)
184 {
185 GSList *attrs = run->item->analysis.extra_attrs;
186
187 while (attrs)
188 {
189 PangoAttribute *attr = (PangoAttribute *)attrs->data;
190
191 if (attr->klass->type == PANGO_ATTR_SHAPE)
192 return 1;
193
194 attrs = attrs->next;
195 }
196
197 return 0;
198 }
199
200 typedef struct cf_layout {
201 PangoLayout *pl;
202 float r, g, b, a; // default color for rgba mode
203 int base_height;
204 DC__Font font;
205 rc_t *rc;
206 } *DC__Layout;
207
208 static DC__Font default_font;
209 static PangoContext *opengl_context;
210 static PangoFontMap *opengl_fontmap;
211
212 static void
213 substitute_func (FcPattern *pattern, gpointer data)
214 {
215 FcPatternAddBool (pattern, FC_HINTING, 1);
216 #ifdef FC_HINT_STYLE
217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218 #endif
219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
220 }
221
222 static void
223 layout_update_font (DC__Layout self)
224 {
225 /* use a random scale factor to account for unknown descenders, 0.8 works
226 * reasonably well with dejavu/bistream fonts
227 */
228 PangoFontDescription *font = self->font ? self->font : default_font;
229
230 pango_font_description_set_absolute_size (font,
231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
232
233 pango_layout_set_font_description (self->pl, font);
234 }
235
236 static void
237 layout_get_pixel_size (DC__Layout self, int *w, int *h)
238 {
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
242 pango_layout_get_extents (self->pl, 0, &rect);
243
244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
246
247 if (!rect.width) rect.width = 1;
248 if (!rect.height) rect.height = 1;
249
250 *w = rect.width;
251 *h = rect.height;
252 }
253
254 typedef uint16_t tileid;
255 typedef uint16_t faceid;
256
257 typedef struct {
258 GLuint name;
259 int w, h;
260 float s, t;
261 uint8_t r, g, b, a;
262 tileid smoothtile;
263 uint8_t smoothlevel;
264 uint8_t unused; /* set to zero on use */
265 } maptex;
266
267 typedef struct {
268 uint32_t player;
269 tileid tile[3];
270 uint16_t darkness;
271 uint8_t stat_width, stat_hp, flags, smoothmax;
272 } mapcell;
273
274 typedef struct {
275 int32_t c0, c1;
276 mapcell *col;
277 } maprow;
278
279 typedef struct map {
280 int x, y, w, h;
281 int ox, oy; /* offset to virtual global coordinate system */
282 int faces; tileid *face2tile; // [faceid]
283 int texs; maptex *tex; // [tileid]
284
285 int32_t rows;
286 maprow *row;
287 } *DC__Map;
288
289 static char *
290 prepend (char *ptr, int sze, int inc)
291 {
292 char *p;
293
294 New (0, p, sze + inc, char);
295 Zero (p, inc, char);
296 Move (ptr, p + inc, sze, char);
297 Safefree (ptr);
298
299 return p;
300 }
301
302 static char *
303 append (char *ptr, int sze, int inc)
304 {
305 Renew (ptr, sze + inc, char);
306 Zero (ptr + sze, inc, char);
307
308 return ptr;
309 }
310
311 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
312 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
313
314 static void
315 need_facenum (struct map *self, faceid face)
316 {
317 while (self->faces <= face)
318 {
319 Append (tileid, self->face2tile, self->faces, self->faces);
320 self->faces *= 2;
321 }
322 }
323
324 static void
325 need_texid (struct map *self, int texid)
326 {
327 while (self->texs <= texid)
328 {
329 Append (maptex, self->tex, self->texs, self->texs);
330 self->texs *= 2;
331 }
332 }
333
334 static maprow *
335 map_get_row (DC__Map self, int y)
336 {
337 if (0 > y)
338 {
339 int extend = - y + MAP_EXTEND_Y;
340 Prepend (maprow, self->row, self->rows, extend);
341
342 self->rows += extend;
343 self->y += extend;
344 y += extend;
345 }
346 else if (y >= self->rows)
347 {
348 int extend = y - self->rows + MAP_EXTEND_Y;
349 Append (maprow, self->row, self->rows, extend);
350 self->rows += extend;
351 }
352
353 return self->row + y;
354 }
355
356 static mapcell *
357 row_get_cell (maprow *row, int x)
358 {
359 if (!row->col)
360 {
361 Newz (0, row->col, MAP_EXTEND_X, mapcell);
362 row->c0 = x - MAP_EXTEND_X / 4;
363 row->c1 = row->c0 + MAP_EXTEND_X;
364 }
365
366 if (row->c0 > x)
367 {
368 int extend = row->c0 - x + MAP_EXTEND_X;
369 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
370 row->c0 -= extend;
371 }
372 else if (x >= row->c1)
373 {
374 int extend = x - row->c1 + MAP_EXTEND_X;
375 Append (mapcell, row->col, row->c1 - row->c0, extend);
376 row->c1 += extend;
377 }
378
379 return row->col + (x - row->c0);
380 }
381
382 static mapcell *
383 map_get_cell (DC__Map self, int x, int y)
384 {
385 return row_get_cell (map_get_row (self, y), x);
386 }
387
388 static void
389 map_clear (DC__Map self)
390 {
391 int r;
392
393 for (r = 0; r < self->rows; r++)
394 Safefree (self->row[r].col);
395
396 Safefree (self->row);
397
398 self->x = 0;
399 self->y = 0;
400 self->ox = 0;
401 self->oy = 0;
402 self->row = 0;
403 self->rows = 0;
404 }
405
406 #define CELL_CLEAR(cell) \
407 do { \
408 if ((cell)->player) \
409 (cell)->tile [2] = 0; \
410 (cell)->darkness = 0; \
411 (cell)->stat_hp = 0; \
412 (cell)->flags = 0; \
413 (cell)->player = 0; \
414 } while (0)
415
416 static void
417 map_blank (DC__Map self, int x0, int y0, int w, int h)
418 {
419 int x, y;
420 maprow *row;
421 mapcell *cell;
422
423 for (y = y0; y < y0 + h; y++)
424 if (y >= 0)
425 {
426 if (y >= self->rows)
427 break;
428
429 row = self->row + y;
430
431 for (x = x0; x < x0 + w; x++)
432 if (x >= row->c0)
433 {
434 if (x >= row->c1)
435 break;
436
437 cell = row->col + x - row->c0;
438
439 CELL_CLEAR (cell);
440 }
441 }
442 }
443
444 typedef struct {
445 tileid tile;
446 uint8_t x, y, level;
447 } smooth_key;
448
449 static void
450 smooth_or_bits (HV *hv, smooth_key *key, IV bits)
451 {
452 SV **sv = hv_fetch (hv, (char *)key, sizeof (*key), 1);
453
454 if (SvIOK (*sv))
455 SvIV_set (*sv, SvIVX (*sv) | bits);
456 else
457 sv_setiv (*sv, bits);
458 }
459
460 static void
461 music_finished (void)
462 {
463 SDL_UserEvent ev;
464
465 ev.type = SDL_USEREVENT;
466 ev.code = 0;
467 ev.data1 = 0;
468 ev.data2 = 0;
469
470 SDL_PushEvent ((SDL_Event *)&ev);
471 }
472
473 static void
474 channel_finished (int channel)
475 {
476 SDL_UserEvent ev;
477
478 ev.type = SDL_USEREVENT;
479 ev.code = 1;
480 ev.data1 = (void *)(long)channel;
481 ev.data2 = 0;
482
483 SDL_PushEvent ((SDL_Event *)&ev);
484 }
485
486 // approximately divide by 255
487 static unsigned int
488 div255 (unsigned int n)
489 {
490 return (n + (n >> 8)) >> 8;
491 }
492
493 static unsigned int
494 minpot (unsigned int n)
495 {
496 if (!n)
497 return 0;
498
499 --n;
500
501 n |= n >> 1;
502 n |= n >> 2;
503 n |= n >> 4;
504 n |= n >> 8;
505 n |= n >> 16;
506
507 return n + 1;
508 }
509
510 static unsigned int
511 popcount (unsigned int n)
512 {
513 n -= (n >> 1) & 0x55555555U;
514 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
515 n = ((n >> 4) + n) & 0x0f0f0f0fU;
516 n *= 0x01010101U;
517
518 return n >> 24;
519 }
520
521 /* SDL should provide this, really. */
522 #define SDLK_MODIFIER_MIN 300
523 #define SDLK_MODIFIER_MAX 314
524
525 /******************************************************************************/
526
527 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
528 static GV *hover_gv;
529
530 static int
531 within_widget (SV *widget, NV x, NV y)
532 {
533 HV *self;
534 SV **svp;
535 NV wx, ww, wy, wh;
536
537 if (!SvROK (widget))
538 return 0;
539
540 self = (HV *)SvRV (widget);
541
542 if (SvTYPE (self) != SVt_PVHV)
543 return 0;
544
545 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
546 if (y < wy)
547 return 0;
548
549 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
550 if (y >= wy + wh)
551 return 0;
552
553 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
554 if (x < wx)
555 return 0;
556
557 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
558 if (x >= wx + ww)
559 return 0;
560
561 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
562 if (!svp || !SvTRUE (*svp))
563 return 0;
564
565 return 1;
566 }
567
568 /******************************************************************************/
569
570 /* process keyboard modifiers */
571 static int
572 mod_munge (int mod)
573 {
574 mod &= MOD_MASK;
575
576 if (mod & (KMOD_META | KMOD_ALT))
577 mod |= KMOD_LRAM;
578
579 return mod;
580 }
581
582 static void
583 deliantra_main (SV *real_main)
584 {
585 dSP;
586
587 PUSHMARK (SP);
588 call_sv (real_main, G_DISCARD | G_VOID);
589 }
590
591 #ifdef __MACOSX__
592 static SV *real_main;
593
594 /* to due surprising braindamage on the side of SDL design, we
595 * do some mind-boggling hack here: SDL requires a custom main()
596 * on OS X, so... we provide one and call the original main(), which,
597 * due to shared library magic, calls -lSDLmain's main, not perl's main,
598 * and which calls our main (== SDL_main) back.
599 */
600 extern C_LINKAGE int
601 main (int argc, char *argv[])
602 {
603 deliantra_main (real_main);
604 }
605
606 #undef main
607
608 extern C_LINKAGE int main (int argc, char *argv[]);
609
610 static void
611 SDL_main_hack (SV *real_main_)
612 {
613 real_main = real_main_;
614
615 char *argv[] = { "deliantra client", 0 };
616 (main) (1, argv);
617 }
618 #else
619 static void
620 SDL_main_hack (SV *real_main)
621 {
622 deliantra_main (real_main);
623 }
624 #endif
625
626 MODULE = Deliantra::Client PACKAGE = DC
627
628 PROTOTYPES: ENABLE
629
630 BOOT:
631 {
632 HV *stash = gv_stashpv ("DC", 1);
633 static const struct {
634 const char *name;
635 IV iv;
636 } *civ, const_iv[] = {
637 # define const_iv(name) { # name, (IV)name }
638 const_iv (SDLK_MODIFIER_MIN),
639 const_iv (SDLK_MODIFIER_MAX),
640
641 const_iv (SDL_ACTIVEEVENT),
642 const_iv (SDL_KEYDOWN),
643 const_iv (SDL_KEYUP),
644 const_iv (SDL_MOUSEMOTION),
645 const_iv (SDL_MOUSEBUTTONDOWN),
646 const_iv (SDL_MOUSEBUTTONUP),
647 const_iv (SDL_JOYAXISMOTION),
648 const_iv (SDL_JOYBALLMOTION),
649 const_iv (SDL_JOYHATMOTION),
650 const_iv (SDL_JOYBUTTONDOWN),
651 const_iv (SDL_JOYBUTTONUP),
652 const_iv (SDL_QUIT),
653 const_iv (SDL_SYSWMEVENT),
654 const_iv (SDL_EVENT_RESERVEDA),
655 const_iv (SDL_EVENT_RESERVEDB),
656 const_iv (SDL_VIDEORESIZE),
657 const_iv (SDL_VIDEOEXPOSE),
658 const_iv (SDL_USEREVENT),
659
660 const_iv (SDL_APPINPUTFOCUS),
661 const_iv (SDL_APPMOUSEFOCUS),
662 const_iv (SDL_APPACTIVE),
663
664
665 const_iv (SDLK_UNKNOWN),
666 const_iv (SDLK_FIRST),
667 const_iv (SDLK_BACKSPACE),
668 const_iv (SDLK_TAB),
669 const_iv (SDLK_CLEAR),
670 const_iv (SDLK_RETURN),
671 const_iv (SDLK_PAUSE),
672 const_iv (SDLK_ESCAPE),
673 const_iv (SDLK_SPACE),
674 const_iv (SDLK_EXCLAIM),
675 const_iv (SDLK_QUOTEDBL),
676 const_iv (SDLK_HASH),
677 const_iv (SDLK_DOLLAR),
678 const_iv (SDLK_AMPERSAND),
679 const_iv (SDLK_QUOTE),
680 const_iv (SDLK_LEFTPAREN),
681 const_iv (SDLK_RIGHTPAREN),
682 const_iv (SDLK_ASTERISK),
683 const_iv (SDLK_PLUS),
684 const_iv (SDLK_COMMA),
685 const_iv (SDLK_MINUS),
686 const_iv (SDLK_PERIOD),
687 const_iv (SDLK_SLASH),
688 const_iv (SDLK_0),
689 const_iv (SDLK_1),
690 const_iv (SDLK_2),
691 const_iv (SDLK_3),
692 const_iv (SDLK_4),
693 const_iv (SDLK_5),
694 const_iv (SDLK_6),
695 const_iv (SDLK_7),
696 const_iv (SDLK_8),
697 const_iv (SDLK_9),
698 const_iv (SDLK_COLON),
699 const_iv (SDLK_SEMICOLON),
700 const_iv (SDLK_LESS),
701 const_iv (SDLK_EQUALS),
702 const_iv (SDLK_GREATER),
703 const_iv (SDLK_QUESTION),
704 const_iv (SDLK_AT),
705
706 const_iv (SDLK_LEFTBRACKET),
707 const_iv (SDLK_BACKSLASH),
708 const_iv (SDLK_RIGHTBRACKET),
709 const_iv (SDLK_CARET),
710 const_iv (SDLK_UNDERSCORE),
711 const_iv (SDLK_BACKQUOTE),
712 const_iv (SDLK_DELETE),
713
714 const_iv (SDLK_FIRST),
715 const_iv (SDLK_LAST),
716 const_iv (SDLK_KP0),
717 const_iv (SDLK_KP1),
718 const_iv (SDLK_KP2),
719 const_iv (SDLK_KP3),
720 const_iv (SDLK_KP4),
721 const_iv (SDLK_KP5),
722 const_iv (SDLK_KP6),
723 const_iv (SDLK_KP7),
724 const_iv (SDLK_KP8),
725 const_iv (SDLK_KP9),
726 const_iv (SDLK_KP_PERIOD),
727 const_iv (SDLK_KP_DIVIDE),
728 const_iv (SDLK_KP_MULTIPLY),
729 const_iv (SDLK_KP_MINUS),
730 const_iv (SDLK_KP_PLUS),
731 const_iv (SDLK_KP_ENTER),
732 const_iv (SDLK_KP_EQUALS),
733 const_iv (SDLK_UP),
734 const_iv (SDLK_DOWN),
735 const_iv (SDLK_RIGHT),
736 const_iv (SDLK_LEFT),
737 const_iv (SDLK_INSERT),
738 const_iv (SDLK_HOME),
739 const_iv (SDLK_END),
740 const_iv (SDLK_PAGEUP),
741 const_iv (SDLK_PAGEDOWN),
742 const_iv (SDLK_F1),
743 const_iv (SDLK_F2),
744 const_iv (SDLK_F3),
745 const_iv (SDLK_F4),
746 const_iv (SDLK_F5),
747 const_iv (SDLK_F6),
748 const_iv (SDLK_F7),
749 const_iv (SDLK_F8),
750 const_iv (SDLK_F9),
751 const_iv (SDLK_F10),
752 const_iv (SDLK_F11),
753 const_iv (SDLK_F12),
754 const_iv (SDLK_F13),
755 const_iv (SDLK_F14),
756 const_iv (SDLK_F15),
757 const_iv (SDLK_NUMLOCK),
758 const_iv (SDLK_CAPSLOCK),
759 const_iv (SDLK_SCROLLOCK),
760 const_iv (SDLK_RSHIFT),
761 const_iv (SDLK_LSHIFT),
762 const_iv (SDLK_RCTRL),
763 const_iv (SDLK_LCTRL),
764 const_iv (SDLK_RALT),
765 const_iv (SDLK_LALT),
766 const_iv (SDLK_RMETA),
767 const_iv (SDLK_LMETA),
768 const_iv (SDLK_LSUPER),
769 const_iv (SDLK_RSUPER),
770 const_iv (SDLK_MODE),
771 const_iv (SDLK_COMPOSE),
772 const_iv (SDLK_HELP),
773 const_iv (SDLK_PRINT),
774 const_iv (SDLK_SYSREQ),
775 const_iv (SDLK_BREAK),
776 const_iv (SDLK_MENU),
777 const_iv (SDLK_POWER),
778 const_iv (SDLK_EURO),
779 const_iv (SDLK_UNDO),
780
781 const_iv (KMOD_NONE),
782 const_iv (KMOD_SHIFT),
783 const_iv (KMOD_LSHIFT),
784 const_iv (KMOD_RSHIFT),
785 const_iv (KMOD_CTRL),
786 const_iv (KMOD_LCTRL),
787 const_iv (KMOD_RCTRL),
788 const_iv (KMOD_ALT),
789 const_iv (KMOD_LALT),
790 const_iv (KMOD_RALT),
791 const_iv (KMOD_META),
792 const_iv (KMOD_LMETA),
793 const_iv (KMOD_RMETA),
794 const_iv (KMOD_NUM),
795 const_iv (KMOD_CAPS),
796 const_iv (KMOD_MODE),
797
798 const_iv (KMOD_LRAM),
799
800 const_iv (MIX_DEFAULT_FORMAT),
801
802 const_iv (SDL_INIT_TIMER),
803 const_iv (SDL_INIT_AUDIO),
804 const_iv (SDL_INIT_VIDEO),
805 const_iv (SDL_INIT_CDROM),
806 const_iv (SDL_INIT_JOYSTICK),
807 const_iv (SDL_INIT_EVERYTHING),
808 const_iv (SDL_INIT_NOPARACHUTE),
809 const_iv (SDL_INIT_EVENTTHREAD),
810
811 const_iv (SDL_GL_RED_SIZE),
812 const_iv (SDL_GL_GREEN_SIZE),
813 const_iv (SDL_GL_BLUE_SIZE),
814 const_iv (SDL_GL_ALPHA_SIZE),
815 const_iv (SDL_GL_DOUBLEBUFFER),
816 const_iv (SDL_GL_BUFFER_SIZE),
817 const_iv (SDL_GL_DEPTH_SIZE),
818 const_iv (SDL_GL_STENCIL_SIZE),
819 const_iv (SDL_GL_ACCUM_RED_SIZE),
820 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
821 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
822 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
823 const_iv (SDL_GL_STEREO),
824 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
825 const_iv (SDL_GL_MULTISAMPLESAMPLES),
826 const_iv (SDL_GL_ACCELERATED_VISUAL),
827 const_iv (SDL_GL_SWAP_CONTROL),
828
829 const_iv (FOW_DARKNESS)
830 # undef const_iv
831 };
832
833 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
834 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
835
836 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
837 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
838 }
839
840 void
841 weaken (SV *rv)
842 PROTOTYPE: $
843 CODE:
844 sv_rvweaken (rv);
845
846 int
847 in_destruct ()
848 CODE:
849 RETVAL = PL_main_cv == Nullcv;
850 OUTPUT:
851 RETVAL
852
853 NV floor (NV x)
854
855 NV ceil (NV x)
856
857 IV minpot (UV n)
858
859 IV popcount (UV n)
860
861 NV distance (NV dx, NV dy)
862 CODE:
863 RETVAL = pow (dx * dx + dy * dy, 0.5);
864 OUTPUT:
865 RETVAL
866
867 void
868 pango_init ()
869 CODE:
870 {
871 opengl_fontmap = pango_opengl_font_map_new ();
872 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
873 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
874 /*pango_context_set_font_description (opengl_context, default_font);*/
875 #if PANGO_VERSION_CHECK (1, 15, 2)
876 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
877 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
878 #endif
879 }
880
881 char *SDL_GetError ()
882
883 void SDL_main_hack (SV *real_main)
884 PROTOTYPE: &
885
886 int SDL_Init (U32 flags)
887
888 int SDL_InitSubSystem (U32 flags)
889
890 void SDL_QuitSubSystem (U32 flags)
891
892 void SDL_Quit ()
893
894 int SDL_GL_SetAttribute (int attr, int value)
895 C_ARGS: (SDL_GLattr)attr, value
896
897 int SDL_GL_GetAttribute (int attr)
898 CODE:
899 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
900 XSRETURN_UNDEF;
901 OUTPUT:
902 RETVAL
903
904 void
905 SDL_ListModes (int rgb, int alpha)
906 PPCODE:
907 {
908 SDL_Rect **m;
909
910 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
911 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
912 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
913 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
914
915 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
916 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
917
918 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
919 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
920 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
921 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
922
923 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
924 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
925
926 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
927
928 if (m && m != (SDL_Rect **)-1)
929 while (*m)
930 {
931 if ((*m)->w >= 400 && (*m)->h >= 300)
932 {
933 AV *av = newAV ();
934 av_push (av, newSViv ((*m)->w));
935 av_push (av, newSViv ((*m)->h));
936 av_push (av, newSViv (rgb));
937 av_push (av, newSViv (alpha));
938 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
939 }
940
941 ++m;
942 }
943 }
944
945 int
946 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
947 CODE:
948 {
949 SDL_EnableUNICODE (1);
950 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
951
952 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
953 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
954 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
955 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
956
957 RETVAL = !!SDL_SetVideoMode (
958 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
959 );
960
961 if (RETVAL)
962 {
963 av_clear (texture_av);
964 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
965 #include "glfunc.h"
966 #undef GL_FUNC
967 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
968 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
969 }
970 }
971 OUTPUT:
972 RETVAL
973
974 void
975 SDL_WM_SetCaption (const char *title, const char *icon)
976
977 void
978 SDL_GL_SwapBuffers ()
979
980 char *
981 SDL_GetKeyName (int sym)
982 C_ARGS: (SDLKey)sym
983
984 int
985 SDL_GetAppState ()
986
987 int
988 SDL_GetModState ()
989
990 int
991 SDL_WaitEvent ()
992 C_ARGS: 0
993
994 void
995 SDL_PumpEvents ()
996
997 void
998 peep_events ()
999 PPCODE:
1000 {
1001 SDL_Event ev;
1002
1003 SDL_PumpEvents ();
1004 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
1005 {
1006 HV *hv = newHV ();
1007 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1008
1009 switch (ev.type)
1010 {
1011 case SDL_KEYDOWN:
1012 case SDL_KEYUP:
1013 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
1014 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
1015 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1016 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
1017 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
1018 break;
1019
1020 case SDL_ACTIVEEVENT:
1021 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
1022 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
1023 break;
1024
1025 case SDL_MOUSEMOTION:
1026 {
1027 int state = ev.motion.state;
1028 int x = ev.motion.x;
1029 int y = ev.motion.y;
1030 int xrel = ev.motion.xrel;
1031 int yrel = ev.motion.yrel;
1032
1033 /* do simplistic event compression */
1034 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1035 && state == ev.motion.state)
1036 {
1037 xrel += ev.motion.xrel;
1038 yrel += ev.motion.yrel;
1039 x = ev.motion.x;
1040 y = ev.motion.y;
1041 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1042 }
1043
1044 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1045 hv_store (hv, "state", 5, newSViv (state), 0);
1046 hv_store (hv, "x", 1, newSViv (x), 0);
1047 hv_store (hv, "y", 1, newSViv (y), 0);
1048 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1049 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1050 }
1051 break;
1052
1053 case SDL_MOUSEBUTTONDOWN:
1054 case SDL_MOUSEBUTTONUP:
1055 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1056
1057 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1058 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1059 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1060 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1061 break;
1062
1063 case SDL_USEREVENT:
1064 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1065 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1066 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1067 break;
1068 }
1069
1070 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1071 }
1072 }
1073
1074 char *
1075 SDL_AudioDriverName ()
1076 CODE:
1077 {
1078 char buf [256];
1079 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1080 XSRETURN_UNDEF;
1081
1082 RETVAL = buf;
1083 }
1084 OUTPUT:
1085 RETVAL
1086
1087 int
1088 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1089 POSTCALL:
1090 Mix_HookMusicFinished (music_finished);
1091 Mix_ChannelFinished (channel_finished);
1092
1093 void
1094 Mix_QuerySpec ()
1095 PPCODE:
1096 {
1097 int freq, channels;
1098 Uint16 format;
1099
1100 if (Mix_QuerySpec (&freq, &format, &channels))
1101 {
1102 EXTEND (SP, 3);
1103 PUSHs (sv_2mortal (newSViv (freq)));
1104 PUSHs (sv_2mortal (newSViv (format)));
1105 PUSHs (sv_2mortal (newSViv (channels)));
1106 }
1107 }
1108
1109 void
1110 Mix_CloseAudio ()
1111
1112 int
1113 Mix_AllocateChannels (int numchans = -1)
1114
1115 const char *
1116 Mix_GetError ()
1117
1118 void
1119 lowdelay (int fd, int val = 1)
1120 CODE:
1121 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1122
1123 void
1124 win32_proxy_info ()
1125 PPCODE:
1126 {
1127 #ifdef _WIN32
1128 char buffer[2048];
1129 DWORD buflen;
1130
1131 EXTEND (SP, 3);
1132
1133 buflen = sizeof (buffer);
1134 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1135 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1136 {
1137 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1138
1139 buflen = sizeof (buffer);
1140 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1141 {
1142 PUSHs (newSVpv (buffer, 0));
1143
1144 buflen = sizeof (buffer);
1145 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1146 PUSHs (newSVpv (buffer, 0));
1147 }
1148 }
1149 #endif
1150 }
1151
1152 int
1153 add_font (char *file)
1154 CODE:
1155 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1156 OUTPUT:
1157 RETVAL
1158
1159 void
1160 IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1161
1162 # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1163 void
1164 Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1165
1166 void
1167 load_image_inline (SV *image_)
1168 ALIAS:
1169 load_image_file = 1
1170 PPCODE:
1171 {
1172 STRLEN image_len;
1173 char *image = (char *)SvPVbyte (image_, image_len);
1174 SDL_Surface *surface, *surface2;
1175 SDL_PixelFormat fmt;
1176 SDL_RWops *rw = ix
1177 ? SDL_RWFromFile (image, "rb")
1178 : SDL_RWFromConstMem (image, image_len);
1179
1180 if (!rw)
1181 croak ("load_image: %s", SDL_GetError ());
1182
1183 surface = IMG_Load_RW (rw, 1);
1184 if (!surface)
1185 croak ("load_image: %s", SDL_GetError ());
1186
1187 fmt.palette = NULL;
1188 fmt.BitsPerPixel = 32;
1189 fmt.BytesPerPixel = 4;
1190 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1191 fmt.Rmask = 0x000000ff;
1192 fmt.Gmask = 0x0000ff00;
1193 fmt.Bmask = 0x00ff0000;
1194 fmt.Amask = 0xff000000;
1195 #else
1196 fmt.Rmask = 0xff000000;
1197 fmt.Gmask = 0x00ff0000;
1198 fmt.Bmask = 0x0000ff00;
1199 fmt.Amask = 0x000000ff;
1200 #endif
1201 fmt.Rloss = 0;
1202 fmt.Gloss = 0;
1203 fmt.Bloss = 0;
1204 fmt.Aloss = 0;
1205 fmt.Rshift = 0;
1206 fmt.Gshift = 8;
1207 fmt.Bshift = 16;
1208 fmt.Ashift = 24;
1209 fmt.colorkey = 0;
1210 fmt.alpha = 0;
1211
1212 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1213
1214 assert (surface2->pitch == surface2->w * 4);
1215
1216 SDL_LockSurface (surface2);
1217 EXTEND (SP, 6);
1218 PUSHs (sv_2mortal (newSViv (surface2->w)));
1219 PUSHs (sv_2mortal (newSViv (surface2->h)));
1220 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1221 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1222 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1223 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1224 SDL_UnlockSurface (surface2);
1225
1226 SDL_FreeSurface (surface);
1227 SDL_FreeSurface (surface2);
1228 }
1229
1230 void
1231 average (int x, int y, uint32_t *data)
1232 PPCODE:
1233 {
1234 uint32_t r = 0, g = 0, b = 0, a = 0;
1235
1236 x = y = x * y;
1237
1238 while (x--)
1239 {
1240 uint32_t p = *data++;
1241
1242 r += (p ) & 255;
1243 g += (p >> 8) & 255;
1244 b += (p >> 16) & 255;
1245 a += (p >> 24) & 255;
1246 }
1247
1248 EXTEND (SP, 4);
1249 PUSHs (sv_2mortal (newSViv (r / y)));
1250 PUSHs (sv_2mortal (newSViv (g / y)));
1251 PUSHs (sv_2mortal (newSViv (b / y)));
1252 PUSHs (sv_2mortal (newSViv (a / y)));
1253 }
1254
1255 void
1256 error (char *message)
1257 CODE:
1258 fprintf (stderr, "ERROR: %s\n", message);
1259 #ifdef _WIN32
1260 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1261 #endif
1262
1263 void
1264 fatal (char *message)
1265 CODE:
1266 fprintf (stderr, "FATAL: %s\n", message);
1267 #ifdef _WIN32
1268 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1269 #endif
1270 _exit (1);
1271
1272 void
1273 _exit (int retval = 0)
1274 CODE:
1275 #ifdef WIN32
1276 ExitThread (retval); // unclean, please beam me up
1277 #else
1278 _exit (retval);
1279 #endif
1280
1281 void
1282 debug ()
1283 CODE:
1284 {
1285 #if DEBUG
1286 VALGRIND_DO_LEAK_CHECK;
1287 #endif
1288 }
1289
1290 int
1291 SvREFCNT (SV *sv)
1292 CODE:
1293 RETVAL = SvREFCNT (sv);
1294 OUTPUT:
1295 RETVAL
1296
1297 MODULE = Deliantra::Client PACKAGE = DC::Font
1298
1299 PROTOTYPES: DISABLE
1300
1301 DC::Font
1302 new_from_file (SV *klass, char *path, int id = 0)
1303 CODE:
1304 {
1305 int count;
1306 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1307 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1308 FcPatternDestroy (pattern);
1309 }
1310 OUTPUT:
1311 RETVAL
1312
1313 void
1314 DESTROY (DC::Font self)
1315 CODE:
1316 pango_font_description_free (self);
1317
1318 void
1319 make_default (DC::Font self)
1320 PROTOTYPE: $
1321 CODE:
1322 default_font = self;
1323
1324 MODULE = Deliantra::Client PACKAGE = DC::Layout
1325
1326 PROTOTYPES: DISABLE
1327
1328 void
1329 glyph_cache_backup ()
1330 PROTOTYPE:
1331 CODE:
1332 tc_backup ();
1333
1334 void
1335 glyph_cache_restore ()
1336 PROTOTYPE:
1337 CODE:
1338 tc_restore ();
1339
1340 DC::Layout
1341 new (SV *klass)
1342 CODE:
1343 New (0, RETVAL, 1, struct cf_layout);
1344
1345 RETVAL->pl = pango_layout_new (opengl_context);
1346 RETVAL->r = 1.;
1347 RETVAL->g = 1.;
1348 RETVAL->b = 1.;
1349 RETVAL->a = 1.;
1350 RETVAL->base_height = MIN_FONT_HEIGHT;
1351 RETVAL->font = 0;
1352 RETVAL->rc = rc_alloc ();
1353
1354 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1355 layout_update_font (RETVAL);
1356 OUTPUT:
1357 RETVAL
1358
1359 void
1360 DESTROY (DC::Layout self)
1361 CODE:
1362 g_object_unref (self->pl);
1363 rc_free (self->rc);
1364 Safefree (self);
1365
1366 void
1367 set_text (DC::Layout self, SV *text_)
1368 CODE:
1369 {
1370 STRLEN textlen;
1371 char *text = SvPVutf8 (text_, textlen);
1372
1373 pango_layout_set_text (self->pl, text, textlen);
1374 }
1375
1376 void
1377 set_markup (DC::Layout self, SV *text_)
1378 CODE:
1379 {
1380 STRLEN textlen;
1381 char *text = SvPVutf8 (text_, textlen);
1382
1383 pango_layout_set_markup (self->pl, text, textlen);
1384 }
1385
1386 void
1387 set_shapes (DC::Layout self, ...)
1388 CODE:
1389 {
1390 PangoAttrList *attrs = 0;
1391 const char *text = pango_layout_get_text (self->pl);
1392 const char *pos = text;
1393 int arg = 4;
1394
1395 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1396 {
1397 PangoRectangle inkrect, rect;
1398 PangoAttribute *attr;
1399
1400 int x = SvIV (ST (arg - 3));
1401 int y = SvIV (ST (arg - 2));
1402 int w = SvIV (ST (arg - 1));
1403 int h = SvIV (ST (arg ));
1404
1405 inkrect.x = 0;
1406 inkrect.y = 0;
1407 inkrect.width = 0;
1408 inkrect.height = 0;
1409
1410 rect.x = x * PANGO_SCALE;
1411 rect.y = y * PANGO_SCALE;
1412 rect.width = w * PANGO_SCALE;
1413 rect.height = h * PANGO_SCALE;
1414
1415 if (!attrs)
1416 attrs = pango_layout_get_attributes (self->pl);
1417
1418 attr = pango_attr_shape_new (&inkrect, &rect);
1419 attr->start_index = pos - text;
1420 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1421 pango_attr_list_insert (attrs, attr);
1422
1423 arg += 4;
1424 pos += sizeof (OBJ_STR) - 1;
1425 }
1426
1427 if (attrs)
1428 pango_layout_set_attributes (self->pl, attrs);
1429 }
1430
1431 void
1432 get_shapes (DC::Layout self)
1433 PPCODE:
1434 {
1435 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1436
1437 do
1438 {
1439 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1440
1441 if (run && shape_attr_p (run))
1442 {
1443 PangoRectangle extents;
1444 pango_layout_iter_get_run_extents (iter, 0, &extents);
1445
1446 EXTEND (SP, 2);
1447 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1448 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1449 }
1450 }
1451 while (pango_layout_iter_next_run (iter));
1452
1453 pango_layout_iter_free (iter);
1454 }
1455
1456 int
1457 has_wrapped (DC::Layout self)
1458 CODE:
1459 {
1460 int lines = 1;
1461 const char *text = pango_layout_get_text (self->pl);
1462
1463 while (*text)
1464 lines += *text++ == '\n';
1465
1466 RETVAL = lines < pango_layout_get_line_count (self->pl);
1467 }
1468 OUTPUT:
1469 RETVAL
1470
1471 SV *
1472 get_text (DC::Layout self)
1473 CODE:
1474 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1475 sv_utf8_decode (RETVAL);
1476 OUTPUT:
1477 RETVAL
1478
1479 void
1480 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1481 CODE:
1482 self->r = r;
1483 self->g = g;
1484 self->b = b;
1485 self->a = a;
1486
1487 void
1488 set_font (DC::Layout self, DC::Font font = 0)
1489 CODE:
1490 if (self->font != font)
1491 {
1492 self->font = font;
1493 layout_update_font (self);
1494 }
1495
1496 void
1497 set_height (DC::Layout self, int base_height)
1498 CODE:
1499 if (self->base_height != base_height)
1500 {
1501 self->base_height = base_height;
1502 layout_update_font (self);
1503 }
1504
1505 void
1506 set_width (DC::Layout self, int max_width = -1)
1507 CODE:
1508 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1509
1510 void
1511 set_indent (DC::Layout self, int indent)
1512 CODE:
1513 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1514
1515 void
1516 set_spacing (DC::Layout self, int spacing)
1517 CODE:
1518 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1519
1520 void
1521 set_ellipsise (DC::Layout self, int ellipsise)
1522 CODE:
1523 pango_layout_set_ellipsize (self->pl,
1524 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1525 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1526 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1527 : PANGO_ELLIPSIZE_NONE
1528 );
1529
1530 void
1531 set_single_paragraph_mode (DC::Layout self, int spm)
1532 CODE:
1533 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1534
1535 void
1536 size (DC::Layout self)
1537 PPCODE:
1538 {
1539 int w, h;
1540
1541 layout_get_pixel_size (self, &w, &h);
1542
1543 EXTEND (SP, 2);
1544 PUSHs (sv_2mortal (newSViv (w)));
1545 PUSHs (sv_2mortal (newSViv (h)));
1546 }
1547
1548 int
1549 descent (DC::Layout self)
1550 CODE:
1551 {
1552 PangoRectangle rect;
1553 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1554 pango_layout_line_get_pixel_extents (line, 0, &rect);
1555 RETVAL = PANGO_DESCENT (rect);
1556 }
1557 OUTPUT:
1558 RETVAL
1559
1560 int
1561 xy_to_index (DC::Layout self, int x, int y)
1562 CODE:
1563 {
1564 int index, trailing;
1565 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1566 RETVAL = index + trailing;
1567 }
1568 OUTPUT:
1569 RETVAL
1570
1571 void
1572 cursor_pos (DC::Layout self, int index)
1573 PPCODE:
1574 {
1575 PangoRectangle pos;
1576 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1577
1578 EXTEND (SP, 3);
1579 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1580 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1581 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1582 }
1583
1584 void
1585 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1586 PPCODE:
1587 {
1588 int line, x;
1589
1590 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1591 #if !PANGO_VERSION_CHECK (1, 17, 3)
1592 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1593 --line;
1594 #endif
1595 EXTEND (SP, 2);
1596 PUSHs (sv_2mortal (newSViv (line)));
1597 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1598 }
1599
1600 void
1601 line_x_to_index (DC::Layout self, int line, int x)
1602 PPCODE:
1603 {
1604 PangoLayoutLine *lp;
1605 int index, trailing;
1606
1607 if (line < 0)
1608 XSRETURN_EMPTY;
1609
1610 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1611 XSRETURN_EMPTY; /* do better */
1612
1613 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1614
1615 EXTEND (SP, 2);
1616 if (GIMME_V == G_SCALAR)
1617 PUSHs (sv_2mortal (newSViv (index + trailing)));
1618 else
1619 {
1620 PUSHs (sv_2mortal (newSViv (index)));
1621 PUSHs (sv_2mortal (newSViv (trailing)));
1622 }
1623 }
1624
1625 void
1626 render (DC::Layout self, float x, float y, int flags = 0)
1627 CODE:
1628 rc_clear (self->rc);
1629 pango_opengl_render_layout_subpixel (
1630 self->pl,
1631 self->rc,
1632 x * PANGO_SCALE, y * PANGO_SCALE,
1633 self->r, self->g, self->b, self->a,
1634 flags
1635 );
1636 // we assume that context_change actually clears/frees stuff
1637 // and does not do any recomputation...
1638 pango_layout_context_changed (self->pl);
1639
1640 void
1641 draw (DC::Layout self)
1642 CODE:
1643 {
1644 glEnable (GL_TEXTURE_2D);
1645 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1646 glEnable (GL_BLEND);
1647 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1648 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1649 glEnable (GL_ALPHA_TEST);
1650 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1651
1652 rc_draw (self->rc);
1653
1654 glDisable (GL_ALPHA_TEST);
1655 glDisable (GL_BLEND);
1656 glDisable (GL_TEXTURE_2D);
1657 }
1658
1659 MODULE = Deliantra::Client PACKAGE = DC::Texture
1660
1661 PROTOTYPES: ENABLE
1662
1663 void
1664 pad (SV *data_, int ow, int oh, int nw, int nh)
1665 CODE:
1666 {
1667 if ((nw != ow || nh != oh) && SvOK (data_))
1668 {
1669 STRLEN datalen;
1670 char *data = SvPVbyte (data_, datalen);
1671 int bpp = datalen / (ow * oh);
1672 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1673
1674 SvPOK_only (result_);
1675 SvCUR_set (result_, nw * nh * bpp);
1676
1677 memset (SvPVX (result_), 0, nw * nh * bpp);
1678 while (oh--)
1679 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1680
1681 sv_setsv (data_, result_);
1682 }
1683 }
1684
1685 void
1686 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1687 PROTOTYPE: $$$;$$
1688 ALIAS:
1689 draw_quad_alpha = 1
1690 draw_quad_alpha_premultiplied = 2
1691 CODE:
1692 {
1693 HV *hv = (HV *)SvRV (self);
1694 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1695 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1696 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1697
1698 if (name <= 0)
1699 XSRETURN_EMPTY;
1700
1701 if (items < 5)
1702 {
1703 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1704 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1705 }
1706
1707 if (ix)
1708 {
1709 glEnable (GL_BLEND);
1710
1711 if (ix == 2)
1712 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1713 else
1714 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1715 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1716
1717 glEnable (GL_ALPHA_TEST);
1718 glAlphaFunc (GL_GREATER, 0.01f);
1719 }
1720
1721 glBindTexture (GL_TEXTURE_2D, name);
1722
1723 glBegin (GL_QUADS);
1724 glTexCoord2f (0, 0); glVertex2f (x , y );
1725 glTexCoord2f (0, t); glVertex2f (x , y + h);
1726 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1727 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1728 glEnd ();
1729
1730 if (ix)
1731 {
1732 glDisable (GL_ALPHA_TEST);
1733 glDisable (GL_BLEND);
1734 }
1735 }
1736
1737 void
1738 draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1739 PROTOTYPE: @
1740 CODE:
1741 {
1742 glEnable (GL_BLEND);
1743 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1744 glEnable (GL_TEXTURE_2D);
1745 glBindTexture (GL_TEXTURE_2D, name1);
1746
1747 glColor3f (intensity, intensity, intensity);
1748 glPushMatrix ();
1749 glScalef (1./3, 1./3, 1.);
1750
1751 if (blend > 0.f)
1752 {
1753 float dx3 = dx * -3.f / w;
1754 float dy3 = dy * -3.f / h;
1755 GLfloat env_color[4] = { 0., 0., 0., blend };
1756
1757 /* interpolate the two shadow textures */
1758 /* stage 0 == rgb(glcolor) + alpha(t0) */
1759 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1760
1761 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1762 gl.ActiveTexture (GL_TEXTURE1);
1763 glEnable (GL_TEXTURE_2D);
1764 glBindTexture (GL_TEXTURE_2D, name2);
1765 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1766
1767 /* rgb == rgb(glcolor) */
1768 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1769 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1770 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1771
1772 /* alpha = interpolate t0, t1 by env_alpha */
1773 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1774
1775 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1776 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1777 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1778
1779 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1780 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1781
1782 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1784
1785 glBegin (GL_QUADS);
1786 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1787 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1788 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1789 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1790 glEnd ();
1791
1792 glDisable (GL_TEXTURE_2D);
1793 gl.ActiveTexture (GL_TEXTURE0);
1794 }
1795 else
1796 {
1797 /* simple blending of one texture, also opengl <1.3 path */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1799
1800 glBegin (GL_QUADS);
1801 glTexCoord2f (0, 0); glVertex2f (0, 0);
1802 glTexCoord2f (0, t); glVertex2f (0, h);
1803 glTexCoord2f (s, t); glVertex2f (w, h);
1804 glTexCoord2f (s, 0); glVertex2f (w, 0);
1805 glEnd ();
1806 }
1807
1808 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1809 {
1810 int x, y;
1811 int dx3 = dx * 3;
1812 int dy3 = dy * 3;
1813
1814 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1815 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1816 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1817 glTranslatef (-1., -1., 0);
1818 glBegin (GL_QUADS);
1819
1820 for (y = 1; y < h; y += 3)
1821 {
1822 int y1 = y - dy3;
1823 int y1valid = y1 >= 0 && y1 < h;
1824
1825 for (x = 1; x < w; x += 3)
1826 {
1827 int x1 = x - dx3;
1828 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1829 uint8_t h2;
1830
1831 if (y1valid && x1 >= 0 && x1 < w)
1832 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1833 else
1834 h2 = 1; /* out of range == invisible */
1835
1836 if (h1 || h2)
1837 {
1838 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1839 glColor4f (1., 1., 1., alpha);
1840
1841 glTexCoord2f (0, 0.); glVertex2i (x , y );
1842 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1843 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1844 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1845 }
1846 }
1847 }
1848 }
1849
1850 glEnd ();
1851
1852 glPopMatrix ();
1853
1854 glDisable (GL_TEXTURE_2D);
1855 glDisable (GL_BLEND);
1856 }
1857
1858 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1859 CODE:
1860 {
1861 GLint width;
1862 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1863 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1864 RETVAL = width > 0;
1865 }
1866 OUTPUT:
1867 RETVAL
1868
1869 MODULE = Deliantra::Client PACKAGE = DC::Map
1870
1871 PROTOTYPES: DISABLE
1872
1873 DC::Map
1874 new (SV *klass)
1875 CODE:
1876 New (0, RETVAL, 1, struct map);
1877 RETVAL->x = 0;
1878 RETVAL->y = 0;
1879 RETVAL->w = 0;
1880 RETVAL->h = 0;
1881 RETVAL->ox = 0;
1882 RETVAL->oy = 0;
1883 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1884 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1885 RETVAL->rows = 0;
1886 RETVAL->row = 0;
1887 OUTPUT:
1888 RETVAL
1889
1890 void
1891 DESTROY (DC::Map self)
1892 CODE:
1893 {
1894 map_clear (self);
1895 Safefree (self->face2tile);
1896 Safefree (self->tex);
1897 Safefree (self);
1898 }
1899
1900 void
1901 resize (DC::Map self, int map_width, int map_height)
1902 CODE:
1903 self->w = map_width;
1904 self->h = map_height;
1905
1906 void
1907 clear (DC::Map self)
1908 CODE:
1909 map_clear (self);
1910
1911 void
1912 set_tileid (DC::Map self, int face, int tile)
1913 CODE:
1914 {
1915 need_facenum (self, face); self->face2tile [face] = tile;
1916 need_texid (self, tile);
1917 }
1918
1919 void
1920 set_smooth (DC::Map self, int face, int smooth, int level)
1921 CODE:
1922 {
1923 tileid texid;
1924 maptex *tex;
1925
1926 if (face < 0 || face >= self->faces)
1927 return;
1928
1929 if (smooth < 0 || smooth >= self->faces)
1930 return;
1931
1932 texid = self->face2tile [face];
1933
1934 if (!texid)
1935 return;
1936
1937 tex = self->tex + texid;
1938 tex->smoothtile = self->face2tile [smooth];
1939 tex->smoothlevel = level;
1940 }
1941
1942 void
1943 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1944 CODE:
1945 {
1946 need_texid (self, texid);
1947
1948 {
1949 maptex *tex = self->tex + texid;
1950
1951 tex->name = name;
1952 tex->w = w;
1953 tex->h = h;
1954 tex->s = s;
1955 tex->t = t;
1956 tex->r = r;
1957 tex->g = g;
1958 tex->b = b;
1959 tex->a = a;
1960 }
1961
1962 // somewhat hackish, but for textures that require it, it really
1963 // improves the look, and most others don't suffer.
1964 glBindTexture (GL_TEXTURE_2D, name);
1965 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1966 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1967 // use uglier nearest interpolation because linear suffers
1968 // from transparent color bleeding and ugly wrapping effects.
1969 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1970 }
1971
1972 void
1973 expire_textures (DC::Map self, int texid, int count)
1974 PPCODE:
1975 for (; texid < self->texs && count; ++texid, --count)
1976 {
1977 maptex *tex = self->tex + texid;
1978
1979 if (tex->name)
1980 {
1981 if (tex->unused)
1982 {
1983 tex->name = 0;
1984 tex->unused = 0;
1985 XPUSHs (sv_2mortal (newSViv (texid)));
1986 }
1987 else
1988 tex->unused = 1;
1989 }
1990 }
1991
1992 int
1993 ox (DC::Map self)
1994 ALIAS:
1995 oy = 1
1996 x = 2
1997 y = 3
1998 w = 4
1999 h = 5
2000 CODE:
2001 switch (ix)
2002 {
2003 case 0: RETVAL = self->ox; break;
2004 case 1: RETVAL = self->oy; break;
2005 case 2: RETVAL = self->x; break;
2006 case 3: RETVAL = self->y; break;
2007 case 4: RETVAL = self->w; break;
2008 case 5: RETVAL = self->h; break;
2009 }
2010 OUTPUT:
2011 RETVAL
2012
2013 void
2014 scroll (DC::Map self, int dx, int dy)
2015 CODE:
2016 {
2017 if (dx > 0)
2018 map_blank (self, self->x, self->y, dx, self->h);
2019 else if (dx < 0)
2020 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
2021
2022 if (dy > 0)
2023 map_blank (self, self->x, self->y, self->w, dy);
2024 else if (dy < 0)
2025 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
2026
2027 self->ox += dx; self->x += dx;
2028 self->oy += dy; self->y += dy;
2029
2030 while (self->y < 0)
2031 {
2032 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
2033
2034 self->rows += MAP_EXTEND_Y;
2035 self->y += MAP_EXTEND_Y;
2036 }
2037 }
2038
2039 SV *
2040 map1a_update (DC::Map self, SV *data_)
2041 CODE:
2042 {
2043 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2044 uint8_t *data_end = (uint8_t *)SvEND (data_);
2045 mapcell *cell;
2046 int x, y, z, flags;
2047 AV *missing = newAV ();
2048 RETVAL = newRV_noinc ((SV *)missing);
2049
2050 while (data < data_end - 1)
2051 {
2052 flags = (data [0] << 8) + data [1]; data += 2;
2053
2054 x = self->x + ((flags >> 10) & 63);
2055 y = self->y + ((flags >> 4) & 63);
2056
2057 cell = map_get_cell (self, x, y);
2058
2059 if (flags & 15)
2060 {
2061 if (!cell->darkness)
2062 {
2063 memset (cell, 0, sizeof (*cell));
2064 cell->darkness = 256;
2065 }
2066
2067 //TODO: don't trust server data to be in-range(!)
2068
2069 if (flags & 8)
2070 {
2071 uint8_t ext, cmd;
2072
2073 do
2074 {
2075 ext = *data++;
2076 cmd = ext & 0x7f;
2077
2078 if (cmd < 4)
2079 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2080 else if (cmd == 5) // health
2081 {
2082 cell->stat_width = 1;
2083 cell->stat_hp = *data++;
2084 }
2085 else if (cmd == 6) // monster width
2086 cell->stat_width = *data++ + 1;
2087 else if (cmd == 0x47)
2088 {
2089 if (*data == 1) cell->player = data [1];
2090 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2091 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2092 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2093
2094 data += *data + 1;
2095 }
2096 else if (cmd == 8) // cell flags
2097 cell->flags = *data++;
2098 else if (ext & 0x40) // unknown, multibyte => skip
2099 data += *data + 1;
2100 else
2101 data++;
2102 }
2103 while (ext & 0x80);
2104 }
2105
2106 for (z = 0; z <= 2; ++z)
2107 if (flags & (4 >> z))
2108 {
2109 faceid face = (data [0] << 8) + data [1]; data += 2;
2110 need_facenum (self, face);
2111 cell->tile [z] = self->face2tile [face];
2112
2113 if (cell->tile [z])
2114 {
2115 maptex *tex = self->tex + cell->tile [z];
2116 tex->unused = 0;
2117 if (!tex->name)
2118 av_push (missing, newSViv (cell->tile [z]));
2119
2120 if (tex->smoothtile)
2121 {
2122 maptex *smooth = self->tex + tex->smoothtile;
2123 smooth->unused = 0;
2124 if (!smooth->name)
2125 av_push (missing, newSViv (tex->smoothtile));
2126 }
2127 }
2128 }
2129 }
2130 else
2131 CELL_CLEAR (cell);
2132 }
2133 }
2134 OUTPUT:
2135 RETVAL
2136
2137 SV *
2138 mapmap (DC::Map self, int x0, int y0, int w, int h)
2139 CODE:
2140 {
2141 int x1, x;
2142 int y1, y;
2143 int z;
2144 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2145 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2146
2147 SvPOK_only (map_sv);
2148 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2149
2150 x0 += self->x; x1 = x0 + w;
2151 y0 += self->y; y1 = y0 + h;
2152
2153 for (y = y0; y < y1; y++)
2154 {
2155 maprow *row = 0 <= y && y < self->rows
2156 ? self->row + y
2157 : 0;
2158
2159 for (x = x0; x < x1; x++)
2160 {
2161 unsigned int r = 32, g = 32, b = 32, a = 192;
2162
2163 if (row && row->c0 <= x && x < row->c1)
2164 {
2165 mapcell *cell = row->col + (x - row->c0);
2166
2167 for (z = 0; z <= 0; z++)
2168 {
2169 maptex tex = self->tex [cell->tile [z]];
2170 int a0 = 255 - tex.a;
2171 int a1 = tex.a;
2172
2173 r = div255 (r * a0 + tex.r * a1);
2174 g = div255 (g * a0 + tex.g * a1);
2175 b = div255 (b * a0 + tex.b * a1);
2176 a = div255 (a * a0 + tex.a * a1);
2177 }
2178 }
2179
2180 *map++ = (r )
2181 | (g << 8)
2182 | (b << 16)
2183 | (a << 24);
2184 }
2185 }
2186
2187 RETVAL = map_sv;
2188 }
2189 OUTPUT:
2190 RETVAL
2191
2192 void
2193 draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2194 CODE:
2195 {
2196 int x, y, z;
2197
2198 HV *smooth = (HV *)sv_2mortal ((SV *)newHV ());
2199 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2200 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2201 smooth_key skey;
2202 int pl_x, pl_y;
2203 maptex pl_tex;
2204 rc_t *rc = rc_alloc ();
2205 rc_t *rc_ov = rc_alloc ();
2206 rc_key_t key;
2207 rc_array_t *arr;
2208
2209 pl_tex.name = 0;
2210
2211 // that's current max. sorry.
2212 if (sw > 255) sw = 255;
2213 if (sh > 255) sh = 255;
2214
2215 // clear key, in case of extra padding
2216 memset (&skey, 0, sizeof (skey));
2217
2218 memset (&key, 0, sizeof (key));
2219 key.r = 255;
2220 key.g = 255;
2221 key.b = 255;
2222 key.a = 255;
2223 key.mode = GL_QUADS;
2224 key.format = GL_T2F_V3F;
2225
2226 mx += self->x;
2227 my += self->y;
2228
2229 // first pass: determine smooth_max
2230 // rather ugly, if you ask me
2231 // could also be stored inside mapcell and updated on change
2232 memset (smooth_max, 0, sizeof (smooth_max));
2233
2234 for (y = 0; y < sh; y++)
2235 if (0 <= y + my && y + my < self->rows)
2236 {
2237 maprow *row = self->row + (y + my);
2238
2239 for (x = 0; x < sw; x++)
2240 if (row->c0 <= x + mx && x + mx < row->c1)
2241 {
2242 mapcell *cell = row->col + (x + mx - row->c0);
2243
2244 smooth_max[x + 1][y + 1] =
2245 MAX (self->tex [cell->tile [0]].smoothlevel,
2246 MAX (self->tex [cell->tile [1]].smoothlevel,
2247 self->tex [cell->tile [2]].smoothlevel));
2248 }
2249 }
2250
2251 glEnable (GL_BLEND);
2252 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2253 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2254
2255 for (z = 0; z <= 2; z++)
2256 {
2257 memset (smooth_level, 0, sizeof (smooth_level));
2258 key.texname = -1;
2259
2260 for (y = 0; y < sh; y++)
2261 if (0 <= y + my && y + my < self->rows)
2262 {
2263 maprow *row = self->row + (y + my);
2264
2265 for (x = 0; x < sw; x++)
2266 if (row->c0 <= x + mx && x + mx < row->c1)
2267 {
2268 mapcell *cell = row->col + (x + mx - row->c0);
2269 tileid tile = cell->tile [z];
2270
2271 if (tile)
2272 {
2273 maptex tex = self->tex [tile];
2274 int px, py;
2275
2276 if (key.texname != tex.name)
2277 {
2278 self->tex [tile].unused = 0;
2279
2280 if (!tex.name)
2281 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2282
2283 key.texname = tex.name;
2284 arr = rc_array (rc, &key);
2285 }
2286
2287 px = (x + 1) * Th - tex.w;
2288 py = (y + 1) * Tw - tex.h;
2289
2290 if (expect_false (cell->player == player) && expect_false (z == 2))
2291 {
2292 pl_x = px;
2293 pl_y = py;
2294 pl_tex = tex;
2295 continue;
2296 }
2297
2298 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2299 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2300 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2301 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2302
2303 // update smooth hash
2304 if (tex.smoothtile)
2305 {
2306 skey.tile = tex.smoothtile;
2307 skey.level = tex.smoothlevel;
2308
2309 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2310
2311 // add bits to current tile and all neighbours. skey.x|y is
2312 // shifted +1|+1 so we always stay positive.
2313
2314 // bits is ___n cccc CCCC bbbb
2315 // n do not draw borders&corners
2316 // c draw these corners, but...
2317 // C ... not these
2318 // b draw these borders
2319
2320 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2321 // ┃· ·· ·┃ ━━
2322
2323 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2324 // ·· ·· ·┏ ┓·
2325
2326 // full tile
2327 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x1000);
2328
2329 // borders
2330 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0091);
2331 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0032);
2332 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, &skey, 0x0064);
2333 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, &skey, 0x00c8);
2334
2335 // corners
2336 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0100);
2337 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, &skey, 0x0200);
2338 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0400);
2339 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, &skey, 0x0800);
2340 }
2341 }
2342
2343 if (expect_false (z == 2) && expect_false (cell->flags))
2344 {
2345 // overlays such as the speech bubble, probably more to come
2346 if (cell->flags & 1)
2347 {
2348 rc_key_t key_ov = key;
2349 maptex tex = self->tex [TEXID_SPEECH];
2350 rc_array_t *arr;
2351 int px = x * Tw + Tw * 2 / 32;
2352 int py = y * Th - Th * 6 / 32;
2353
2354 key_ov.texname = tex.name;
2355 arr = rc_array (rc_ov, &key_ov);
2356
2357 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2358 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2359 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2360 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2361 }
2362 }
2363 }
2364 }
2365
2366 rc_draw (rc);
2367 rc_clear (rc);
2368
2369 // go through all smoothlevels, lowest to highest, then draw.
2370 // this is basically counting sort
2371 {
2372 int w, b;
2373
2374 glEnable (GL_TEXTURE_2D);
2375 glBegin (GL_QUADS);
2376 for (w = 0; w < 256 / 32; ++w)
2377 {
2378 uint32_t smask = smooth_level [w];
2379 if (smask)
2380 for (b = 0; b < 32; ++b)
2381 if (smask & (((uint32_t)1) << b))
2382 {
2383 int level = (w << 5) | b;
2384 HE *he;
2385
2386 hv_iterinit (smooth);
2387 while ((he = hv_iternext (smooth)))
2388 {
2389 smooth_key *skey = (smooth_key *)HeKEY (he);
2390 IV bits = SvIVX (HeVAL (he));
2391
2392 if (!(bits & 0x1000)
2393 && skey->level == level
2394 && level > smooth_max [skey->x][skey->y])
2395 {
2396 maptex tex = self->tex [skey->tile];
2397 int px = (((int)skey->x) - 1) * Tw;
2398 int py = (((int)skey->y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
2403
2404 if (tex.name)
2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
2408 if (key.texname != tex.name)
2409 {
2410 self->tex [skey->tile].unused = 0;
2411
2412 glEnd ();
2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2414 glBegin (GL_QUADS);
2415 }
2416
2417 if (border)
2418 {
2419 float ox = border * dx;
2420
2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2425 }
2426
2427 if (corner)
2428 {
2429 float ox = corner * dx;
2430
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
2436 }
2437 }
2438 }
2439 }
2440 }
2441
2442 glEnd ();
2443 glDisable (GL_TEXTURE_2D);
2444 key.texname = -1;
2445 }
2446
2447 hv_clear (smooth);
2448 }
2449
2450 if (pl_tex.name)
2451 {
2452 maptex tex = pl_tex;
2453 int px = pl_x + sdx;
2454 int py = pl_y + sdy;
2455
2456 key.texname = tex.name;
2457 arr = rc_array (rc, &key);
2458
2459 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2460 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2461 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2462 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2463
2464 rc_draw (rc);
2465 }
2466
2467 rc_draw (rc_ov);
2468 rc_clear (rc_ov);
2469
2470 glDisable (GL_BLEND);
2471 rc_free (rc);
2472 rc_free (rc_ov);
2473
2474 // top layer: overlays such as the health bar
2475 for (y = 0; y < sh; y++)
2476 if (0 <= y + my && y + my < self->rows)
2477 {
2478 maprow *row = self->row + (y + my);
2479
2480 for (x = 0; x < sw; x++)
2481 if (row->c0 <= x + mx && x + mx < row->c1)
2482 {
2483 mapcell *cell = row->col + (x + mx - row->c0);
2484
2485 int px = x * Tw;
2486 int py = y * Th;
2487
2488 if (expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
2493
2494 if (cell->stat_hp)
2495 {
2496 int width = cell->stat_width * Tw;
2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2498
2499 glColor3ub (0, 0, 0);
2500 glRectf (px + 1, py - thick - 2,
2501 px + width - 1, py);
2502
2503 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2504 glRectf (px + 2,
2505 py - thick - 1,
2506 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2507 }
2508 }
2509 }
2510 }
2511
2512 void
2513 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2514 CODE:
2515 {
2516 static float color[16][3] = {
2517 { 0.00f, 0.00f, 0.00f },
2518 { 1.00f, 1.00f, 1.00f },
2519 { 0.00f, 0.00f, 0.55f },
2520 { 1.00f, 0.00f, 0.00f },
2521
2522 { 1.00f, 0.54f, 0.00f },
2523 { 0.11f, 0.56f, 1.00f },
2524 { 0.93f, 0.46f, 0.00f },
2525 { 0.18f, 0.54f, 0.34f },
2526
2527 { 0.56f, 0.73f, 0.56f },
2528 { 0.80f, 0.80f, 0.80f },
2529 { 0.55f, 0.41f, 0.13f },
2530 { 0.99f, 0.77f, 0.26f },
2531
2532 { 0.74f, 0.65f, 0.41f },
2533
2534 { 0.00f, 1.00f, 1.00f },
2535 { 1.00f, 0.00f, 1.00f },
2536 { 1.00f, 1.00f, 0.00f },
2537 };
2538
2539 int x, y;
2540
2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2549 glEnable (GL_BLEND);
2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2551 glBegin (GL_QUADS);
2552
2553 for (y = 0; y < h; y++)
2554 for (x = 0; x < w; x++)
2555 {
2556 unsigned char m = data [x + y * w];
2557
2558 if (m)
2559 {
2560 float *c = color [m & 15];
2561
2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
2563 float tx2 = tx1 + 0.5f;
2564
2565 glColor4f (c[0], c[1], c[2], 1);
2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2570 }
2571 }
2572
2573 glEnd ();
2574 glDisable (GL_BLEND);
2575 glDisable (GL_TEXTURE_2D);
2576 }
2577
2578 void
2579 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2580 PPCODE:
2581 {
2582 int x, y;
2583 int sw1 = sw + 2;
2584 int sh1 = sh + 2;
2585 int sh3 = sh * 3;
2586 int sw3 = sw * 3;
2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2590 memset (darkness1, 0, sw1*sh1);
2591
2592 SvPOK_only (darkness3_sv);
2593 SvCUR_set (darkness3_sv, sw3 * sh3);
2594
2595 mx += self->x - 1;
2596 my += self->y - 1;
2597
2598 for (y = 0; y < sh1; y++)
2599 if (0 <= y + my && y + my < self->rows)
2600 {
2601 maprow *row = self->row + (y + my);
2602
2603 for (x = 0; x < sw1; x++)
2604 if (row->c0 <= x + mx && x + mx < row->c1)
2605 {
2606 mapcell *cell = row->col + (x + mx - row->c0);
2607
2608 darkness1 [y * sw1 + x] = cell->darkness
2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2611 }
2612 }
2613
2614 for (y = 0; y < sh; ++y)
2615 for (x = 0; x < sw; ++x)
2616 {
2617 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2618 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2619 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2620 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2621 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2622 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2623 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2624 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2625 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2626
2627 uint8_t r11 = (d11 + d21 + d12) / 3;
2628 uint8_t r21 = d21;
2629 uint8_t r31 = (d21 + d31 + d32) / 3;
2630
2631 uint8_t r12 = d12;
2632 uint8_t r22 = d22;
2633 uint8_t r32 = d32;
2634
2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2636 uint8_t r23 = d23;
2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2638
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2648 }
2649
2650 free (darkness1);
2651
2652 EXTEND (SP, 3);
2653 PUSHs (sv_2mortal (newSViv (sw3)));
2654 PUSHs (sv_2mortal (newSViv (sh3)));
2655 PUSHs (darkness3_sv);
2656 }
2657
2658 SV *
2659 get_rect (DC::Map self, int x0, int y0, int w, int h)
2660 CODE:
2661 {
2662 int x, y, x1, y1;
2663 SV *data_sv = newSV (w * h * 7 + 5);
2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2665
2666 *data++ = 0; /* version 0 format */
2667 *data++ = w >> 8; *data++ = w;
2668 *data++ = h >> 8; *data++ = h;
2669
2670 // we need to do this 'cause we don't keep an absolute coord system for rows
2671 // TODO: treat rows as we treat columns
2672 map_get_row (self, y0 + self->y - self->oy);//D
2673 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2674
2675 x0 += self->x - self->ox;
2676 y0 += self->y - self->oy;
2677
2678 x1 = x0 + w;
2679 y1 = y0 + h;
2680
2681 for (y = y0; y < y1; y++)
2682 {
2683 maprow *row = 0 <= y && y < self->rows
2684 ? self->row + y
2685 : 0;
2686
2687 for (x = x0; x < x1; x++)
2688 {
2689 if (row && row->c0 <= x && x < row->c1)
2690 {
2691 mapcell *cell = row->col + (x - row->c0);
2692 uint8_t flags = 0;
2693
2694 if (cell->tile [0]) flags |= 1;
2695 if (cell->tile [1]) flags |= 2;
2696 if (cell->tile [2]) flags |= 4;
2697
2698 *data++ = flags;
2699
2700 if (flags & 1)
2701 {
2702 tileid tile = cell->tile [0];
2703 *data++ = tile >> 8;
2704 *data++ = tile;
2705 }
2706
2707 if (flags & 2)
2708 {
2709 tileid tile = cell->tile [1];
2710 *data++ = tile >> 8;
2711 *data++ = tile;
2712 }
2713
2714 if (flags & 4)
2715 {
2716 tileid tile = cell->tile [2];
2717 *data++ = tile >> 8;
2718 *data++ = tile;
2719 }
2720 }
2721 else
2722 *data++ = 0;
2723 }
2724 }
2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
2729 SvPOK_only (data_sv);
2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
2733 RETVAL = data_sv;
2734 }
2735 OUTPUT:
2736 RETVAL
2737
2738 void
2739 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2740 PPCODE:
2741 {
2742 int x, y, z;
2743 int w, h;
2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
2755
2756 if (*data++ != 0)
2757 XSRETURN_EMPTY; /* version mismatch */
2758
2759 w = *data++ << 8; w |= *data++;
2760 h = *data++ << 8; h |= *data++;
2761
2762 // we need to do this 'cause we don't keep an absolute coord system for rows
2763 // TODO: treat rows as we treat columns
2764 map_get_row (self, y0 + self->y - self->oy);//D
2765 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2766
2767 x0 += self->x - self->ox;
2768 y0 += self->y - self->oy;
2769
2770 x1 = x0 + w;
2771 y1 = y0 + h;
2772
2773 for (y = y0; y < y1; y++)
2774 {
2775 maprow *row = map_get_row (self, y);
2776
2777 for (x = x0; x < x1; x++)
2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
2784 flags = *data++;
2785
2786 if (flags)
2787 {
2788 mapcell *cell = row_get_cell (row, x);
2789 tileid tile[3] = { 0, 0, 0 };
2790
2791 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2794
2795 if (cell->darkness == 0)
2796 {
2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
2799
2800 for (z = 0; z <= 2; z++)
2801 {
2802 tileid t = tile [z];
2803
2804 if (t >= self->texs || (t && !self->tex [t].name))
2805 {
2806 PUSHs (sv_2mortal (newSViv (t)));
2807 need_texid (self, t);
2808 }
2809
2810 cell->tile [z] = t;
2811 }
2812 }
2813 }
2814 }
2815 }
2816 }
2817
2818 MODULE = Deliantra::Client PACKAGE = DC::RW
2819
2820 DC::RW
2821 new (SV *klass, SV *data_sv)
2822 CODE:
2823 {
2824 STRLEN datalen;
2825 char *data = SvPVbyte (data_sv, datalen);
2826
2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2828 }
2829 OUTPUT:
2830 RETVAL
2831
2832 DC::RW
2833 new_from_file (SV *klass, const char *path, const char *mode = "rb")
2834 CODE:
2835 RETVAL = SDL_RWFromFile (path, mode);
2836 OUTPUT:
2837 RETVAL
2838
2839 # fails on win32:
2840 # dc.xs(2268) : error C2059: syntax error : '('
2841 #void
2842 #close (DC::RW self)
2843 # CODE:
2844 # (self->(close)) (self);
2845
2846 MODULE = Deliantra::Client PACKAGE = DC::Channel
2847
2848 PROTOTYPES: DISABLE
2849
2850 DC::Channel
2851 find ()
2852 CODE:
2853 {
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874 }
2875 OUTPUT:
2876 RETVAL
2877
2878 void
2879 halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883 void
2884 expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888 void
2889 fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893 int
2894 volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900 void
2901 unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905 void
2906 set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912 void
2913 set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917 void
2918 set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921 void
2922 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924 {
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928 }
2929
2930 void
2931 set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937 PROTOTYPES: DISABLE
2938
2939 void
2940 decoders ()
2941 PPCODE:
2942 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947 #else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949 #endif
2950
2951 DC::MixChunk
2952 new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958 void
2959 DESTROY (DC::MixChunk self)
2960 CODE:
2961 Mix_FreeChunk (self);
2962
2963 int
2964 volume (DC::MixChunk self, int volume = -1)
2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
2968 RETVAL = Mix_VolumeChunk (self, volume);
2969 OUTPUT:
2970 RETVAL
2971
2972 DC::Channel
2973 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2974 CODE:
2975 {
2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986 }
2987 OUTPUT:
2988 RETVAL
2989
2990 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992 void
2993 decoders ()
2994 PPCODE:
2995 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000 #else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002 #endif
3003
3004 int
3005 volume (int volume = -1)
3006 PROTOTYPE: ;$
3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
3010 RETVAL = Mix_VolumeMusic (volume);
3011 OUTPUT:
3012 RETVAL
3013
3014 void
3015 fade_out (int ms)
3016 CODE:
3017 Mix_FadeOutMusic (ms);
3018
3019 void
3020 halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
3024 int
3025 playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
3028 OUTPUT:
3029 RETVAL
3030
3031 DC::MixMusic
3032 new (SV *klass, DC::RW rwops)
3033 CODE:
3034 RETVAL = Mix_LoadMUS_RW (rwops);
3035 OUTPUT:
3036 RETVAL
3037
3038 void
3039 DESTROY (DC::MixMusic self)
3040 CODE:
3041 Mix_FreeMusic (self);
3042
3043 int
3044 play (DC::MixMusic self, int loops = -1)
3045 CODE:
3046 RETVAL = Mix_PlayMusic (self, loops);
3047 OUTPUT:
3048 RETVAL
3049
3050 void
3051 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3052 CODE:
3053 Mix_FadeInMusicPos (self, loops, ms, position);
3054
3055 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3056
3057 PROTOTYPES: ENABLE
3058
3059 BOOT:
3060 {
3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3062 static const struct {
3063 const char *name;
3064 IV iv;
3065 } *civ, const_iv[] = {
3066 # define const_iv(name) { # name, (IV)name }
3067 const_iv (GL_VENDOR),
3068 const_iv (GL_VERSION),
3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
3071 const_iv (GL_COLOR_MATERIAL),
3072 const_iv (GL_SMOOTH),
3073 const_iv (GL_FLAT),
3074 const_iv (GL_DITHER),
3075 const_iv (GL_BLEND),
3076 const_iv (GL_CULL_FACE),
3077 const_iv (GL_SCISSOR_TEST),
3078 const_iv (GL_DEPTH_TEST),
3079 const_iv (GL_ALPHA_TEST),
3080 const_iv (GL_NORMALIZE),
3081 const_iv (GL_RESCALE_NORMAL),
3082 const_iv (GL_FRONT),
3083 const_iv (GL_BACK),
3084 const_iv (GL_AUX0),
3085 const_iv (GL_AND),
3086 const_iv (GL_ONE),
3087 const_iv (GL_ZERO),
3088 const_iv (GL_SRC_ALPHA),
3089 const_iv (GL_DST_ALPHA),
3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
3096 const_iv (GL_SRC_ALPHA_SATURATE),
3097 const_iv (GL_RGB),
3098 const_iv (GL_RGBA),
3099 const_iv (GL_RGBA4),
3100 const_iv (GL_RGBA8),
3101 const_iv (GL_RGB5_A1),
3102 const_iv (GL_UNSIGNED_BYTE),
3103 const_iv (GL_UNSIGNED_SHORT),
3104 const_iv (GL_UNSIGNED_INT),
3105 const_iv (GL_ALPHA),
3106 const_iv (GL_INTENSITY),
3107 const_iv (GL_LUMINANCE),
3108 const_iv (GL_LUMINANCE_ALPHA),
3109 const_iv (GL_FLOAT),
3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
3117 const_iv (GL_COMPILE),
3118 const_iv (GL_PROXY_TEXTURE_1D),
3119 const_iv (GL_PROXY_TEXTURE_2D),
3120 const_iv (GL_TEXTURE_1D),
3121 const_iv (GL_TEXTURE_2D),
3122 const_iv (GL_TEXTURE_ENV),
3123 const_iv (GL_TEXTURE_MAG_FILTER),
3124 const_iv (GL_TEXTURE_MIN_FILTER),
3125 const_iv (GL_TEXTURE_ENV_MODE),
3126 const_iv (GL_TEXTURE_WRAP_S),
3127 const_iv (GL_TEXTURE_WRAP_T),
3128 const_iv (GL_REPEAT),
3129 const_iv (GL_CLAMP),
3130 const_iv (GL_CLAMP_TO_EDGE),
3131 const_iv (GL_NEAREST),
3132 const_iv (GL_LINEAR),
3133 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3134 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3135 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3136 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3137 const_iv (GL_GENERATE_MIPMAP),
3138 const_iv (GL_MODULATE),
3139 const_iv (GL_DECAL),
3140 const_iv (GL_REPLACE),
3141 const_iv (GL_DEPTH_BUFFER_BIT),
3142 const_iv (GL_COLOR_BUFFER_BIT),
3143 const_iv (GL_PROJECTION),
3144 const_iv (GL_MODELVIEW),
3145 const_iv (GL_COLOR_LOGIC_OP),
3146 const_iv (GL_SEPARABLE_2D),
3147 const_iv (GL_CONVOLUTION_2D),
3148 const_iv (GL_CONVOLUTION_BORDER_MODE),
3149 const_iv (GL_CONSTANT_BORDER),
3150 const_iv (GL_POINTS),
3151 const_iv (GL_LINES),
3152 const_iv (GL_LINE_STRIP),
3153 const_iv (GL_LINE_LOOP),
3154 const_iv (GL_QUADS),
3155 const_iv (GL_QUAD_STRIP),
3156 const_iv (GL_TRIANGLES),
3157 const_iv (GL_TRIANGLE_STRIP),
3158 const_iv (GL_TRIANGLE_FAN),
3159 const_iv (GL_POLYGON),
3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3161 const_iv (GL_POINT_SMOOTH_HINT),
3162 const_iv (GL_LINE_SMOOTH_HINT),
3163 const_iv (GL_POLYGON_SMOOTH_HINT),
3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3166 const_iv (GL_FASTEST),
3167 const_iv (GL_DONT_CARE),
3168 const_iv (GL_NICEST),
3169 const_iv (GL_V2F),
3170 const_iv (GL_V3F),
3171 const_iv (GL_T2F_V3F),
3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3176 # undef const_iv
3177 };
3178
3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3181
3182 texture_av = newAV ();
3183 AvREAL_off (texture_av);
3184 }
3185
3186 void
3187 disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192 void
3193 apple_nvidia_bug (int enable)
3194
3195 const char *
3196 gl_vendor ()
3197 CODE:
3198 RETVAL = (const char *)glGetString (GL_VENDOR);
3199 OUTPUT:
3200 RETVAL
3201
3202 const char *
3203 gl_version ()
3204 CODE:
3205 RETVAL = (const char *)glGetString (GL_VERSION);
3206 OUTPUT:
3207 RETVAL
3208
3209 const char *
3210 gl_extensions ()
3211 CODE:
3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3213 OUTPUT:
3214 RETVAL
3215
3216 const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3221
3222 GLint glGetInteger (GLenum pname)
3223 CODE:
3224 glGetIntegerv (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
3228 GLdouble glGetDouble (GLenum pname)
3229 CODE:
3230 glGetDoublev (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
3234 int glGetError ()
3235
3236 void glFinish ()
3237
3238 void glFlush ()
3239
3240 void glClear (int mask)
3241
3242 void glClearColor (float r, float g, float b, float a = 1.0)
3243 PROTOTYPE: @
3244
3245 void glEnable (int cap)
3246
3247 void glDisable (int cap)
3248
3249 void glShadeModel (int mode)
3250
3251 void glHint (int target, int mode)
3252
3253 void glBlendFunc (int sfactor, int dfactor)
3254
3255 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3256 CODE:
3257 gl_BlendFuncSeparate (sa, da, saa, daa);
3258
3259 # void glBlendEquation (int se)
3260
3261 void glDepthMask (int flag)
3262
3263 void glLogicOp (int opcode)
3264
3265 void glColorMask (int red, int green, int blue, int alpha)
3266
3267 void glMatrixMode (int mode)
3268
3269 void glPushMatrix ()
3270
3271 void glPopMatrix ()
3272
3273 void glLoadIdentity ()
3274
3275 void glDrawBuffer (int buffer)
3276
3277 void glReadBuffer (int buffer)
3278
3279 # near_ and far_ are due to microsofts buggy "c" compiler
3280 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3281
3282 # near_ and far_ are due to microsofts buggy "c" compiler
3283 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3284
3285 PROTOTYPES: DISABLE
3286
3287 void glViewport (int x, int y, int width, int height)
3288
3289 void glScissor (int x, int y, int width, int height)
3290
3291 void glTranslate (float x, float y, float z = 0.)
3292 CODE:
3293 glTranslatef (x, y, z);
3294
3295 void glScale (float x, float y, float z = 1.)
3296 CODE:
3297 glScalef (x, y, z);
3298
3299 void glRotate (float angle, float x, float y, float z)
3300 CODE:
3301 glRotatef (angle, x, y, z);
3302
3303 void glColor (float r, float g, float b, float a = 1.0)
3304 PROTOTYPE: @
3305 ALIAS:
3306 glColor_premultiply = 1
3307 CODE:
3308 if (ix)
3309 {
3310 r *= a;
3311 g *= a;
3312 b *= a;
3313 }
3314 // microsoft visual "c" rounds instead of truncating...
3315 glColor4f (r, g, b, a);
3316
3317 void glRasterPos (float x, float y, float z = 0.)
3318 CODE:
3319 glRasterPos3f (0, 0, z);
3320 glBitmap (0, 0, 0, 0, x, y, 0);
3321
3322 void glVertex (float x, float y, float z = 0.)
3323 CODE:
3324 glVertex3f (x, y, z);
3325
3326 void glTexCoord (float s, float t)
3327 CODE:
3328 glTexCoord2f (s, t);
3329
3330 void glRect (float x1, float y1, float x2, float y2)
3331 CODE:
3332 glRectf (x1, y1, x2, y2);
3333
3334 void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
3343 PROTOTYPES: ENABLE
3344
3345 void glBegin (int mode)
3346
3347 void glEnd ()
3348
3349 void glPointSize (GLfloat size)
3350
3351 void glLineWidth (GLfloat width)
3352
3353 void glInterleavedArrays (int format, int stride, char *data)
3354
3355 void glDrawElements (int mode, int count, int type, char *indices)
3356
3357 # 1.2 void glDrawRangeElements (int mode, int start, int end
3358
3359 void glTexEnv (int target, int pname, float param)
3360 CODE:
3361 glTexEnvf (target, pname, param);
3362
3363 void glTexParameter (int target, int pname, float param)
3364 CODE:
3365 glTexParameterf (target, pname, param);
3366
3367 void glBindTexture (int target, int name)
3368
3369 void glConvolutionParameter (int target, int pname, float params)
3370 CODE:
3371 if (gl.ConvolutionParameterf)
3372 gl.ConvolutionParameterf (target, pname, params);
3373
3374 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3375 CODE:
3376 if (gl.ConvolutionFilter2D)
3377 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3378
3379 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3380 CODE:
3381 if (gl.SeparableFilter2D)
3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3383
3384 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3385
3386 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3387
3388 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3389
3390 void glPixelZoom (float x, float y)
3391
3392 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3393
3394 int glGenTexture ()
3395 CODE:
3396 RETVAL = gen_texture ();
3397 OUTPUT:
3398 RETVAL
3399
3400 void glDeleteTexture (int name)
3401 CODE:
3402 del_texture (name);
3403
3404 int glGenList ()
3405 CODE:
3406 RETVAL = glGenLists (1);
3407 OUTPUT:
3408 RETVAL
3409
3410 void glDeleteList (int list)
3411 CODE:
3412 glDeleteLists (list, 1);
3413
3414 void glNewList (int list, int mode = GL_COMPILE)
3415
3416 void glEndList ()
3417
3418 void glCallList (int list)
3419
3420 void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3426
3427 PROTOTYPES: DISABLE
3428
3429 void
3430 find_widget (SV *self, NV x, NV y)
3431 PPCODE:
3432 {
3433 if (within_widget (self, x, y))
3434 XPUSHs (self);
3435 }
3436
3437 BOOT:
3438 {
3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3440
3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3445 }
3446
3447 void
3448 draw (SV *self)
3449 CODE:
3450 {
3451 HV *hv;
3452 SV **svp;
3453 NV x, y, w, h;
3454 SV *draw_x_sv = GvSV (draw_x_gv);
3455 SV *draw_y_sv = GvSV (draw_y_gv);
3456 SV *draw_w_sv = GvSV (draw_w_gv);
3457 SV *draw_h_sv = GvSV (draw_h_gv);
3458 double draw_x, draw_y;
3459
3460 if (!SvROK (self))
3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3462
3463 hv = (HV *)SvRV (self);
3464
3465 if (SvTYPE (hv) != SVt_PVHV)
3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3467
3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3470
3471 if (!h || !w)
3472 XSRETURN_EMPTY;
3473
3474 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3476
3477 draw_x = SvNV (draw_x_sv) + x;
3478 draw_y = SvNV (draw_y_sv) + y;
3479
3480 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3481 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3482 XSRETURN_EMPTY;
3483
3484 sv_setnv (draw_x_sv, draw_x);
3485 sv_setnv (draw_y_sv, draw_y);
3486
3487 glPushMatrix ();
3488 glTranslated (x, y, 0);
3489
3490 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3491 {
3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3493
3494 if (svp && SvTRUE (*svp))
3495 {
3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3497 glEnable (GL_BLEND);
3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3499 glBegin (GL_QUADS);
3500 glVertex2f (0, 0);
3501 glVertex2f (w, 0);
3502 glVertex2f (w, h);
3503 glVertex2f (0, h);
3504 glEnd ();
3505 glDisable (GL_BLEND);
3506 }
3507 }
3508 #if 0
3509 // draw borders, for debugging
3510 glPushMatrix ();
3511 glColor4f (1., 1., 0., 1.);
3512 glTranslatef (.5, .5, 0.);
3513 glBegin (GL_LINE_LOOP);
3514 glVertex2f (0 , 0);
3515 glVertex2f (w - 1, 0);
3516 glVertex2f (w - 1, h - 1);
3517 glVertex2f (0 , h - 1);
3518 glEnd ();
3519 glPopMatrix ();
3520 #endif
3521 PUSHMARK (SP);
3522 XPUSHs (self);
3523 PUTBACK;
3524 call_method ("_draw", G_VOID | G_DISCARD);
3525 SPAGAIN;
3526
3527 glPopMatrix ();
3528
3529 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3530 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3531 }
3532