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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.322
Committed: Sun Nov 18 01:43:12 2018 UTC (5 years, 5 months ago) by root
Branch: MAIN
Changes since 1.321: +54 -34 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #include "flat_hash_map.hpp"
21
22 #ifdef _WIN32
23 # undef pipe
24 // microsoft vs. C
25 # define sqrtf(x) sqrt(x)
26 # define atan2f(x,y) atan2(x,y)
27 # define M_PI 3.14159265f
28 #endif
29
30 #include <cassert>
31 #include <cmath>
32 #include <cstring>
33 #include <cstdio>
34 #include <cstdlib>
35
36 #include <utility>
37
38 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
39
40 #include <SDL.h>
41 #include <SDL_thread.h>
42 #include <SDL_endian.h>
43 #include <SDL_image.h>
44 #include <SDL_mixer.h>
45 #include <SDL_opengl.h>
46
47 /* work around os x broken headers */
48 #ifdef __MACOSX__
49 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52 #endif
53
54 #define PANGO_ENABLE_BACKEND
55 #define G_DISABLE_CAST_CHECKS
56
57 #include <glib.h>
58
59 #include <pango/pango.h>
60
61 #ifndef PANGO_VERSION_CHECK
62 # define PANGO_VERSION_CHECK(a,b,c) 0
63 #endif
64
65 #if !PANGO_VERSION_CHECK (1, 15, 2)
66 # define pango_layout_get_line_readonly pango_layout_get_line
67 # define pango_layout_get_lines_readonly pango_layout_get_lines
68 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70 #endif
71
72 #ifndef _WIN32
73 # include <sys/types.h>
74 # include <sys/socket.h>
75 # include <netinet/in.h>
76 # include <netinet/tcp.h>
77 # include <inttypes.h>
78 #endif
79
80 #if __GNUC__ >= 4
81 # define expect(expr,value) __builtin_expect ((expr),(value))
82 #else
83 # define expect(expr,value) (expr)
84 #endif
85
86 #define expect_false(expr) expect ((expr) != 0, 0)
87 #define expect_true(expr) expect ((expr) != 0, 1)
88
89 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
90
91 /* this is used as fow flag as well, so has to have a different value */
92 /* then anything that is computed by incoming darkness */
93 #define FOW_DARKNESS 50
94 #define DARKNESS_ADJUST(n) (n)
95
96 #define MAP_EXTEND_X 32
97 #define MAP_EXTEND_Y 512
98
99 #define MIN_FONT_HEIGHT 10
100
101 /* mask out modifiers we are not interested in */
102 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
103
104 #define KMOD_LRAM 0x10000 // our extension
105
106 #define TEXID_SPEECH 1
107 #define TEXID_NOFACE 2
108
109 static char *
110 fast_sv_grow (SV *sv, STRLEN need)
111 {
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126 }
127
128 static AV *texture_av;
129
130 static struct
131 {
132 #define GL_FUNC(ptr,name) ptr name;
133 #include "glfunc.h"
134 #undef GL_FUNC
135 } gl;
136
137 static void
138 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
139 {
140 if (gl.BlendFuncSeparate)
141 gl.BlendFuncSeparate (sa, da, saa, daa);
142 else if (gl.BlendFuncSeparateEXT)
143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
144 else
145 glBlendFunc (sa, da);
146 }
147
148 static GLuint
149 gen_texture ()
150 {
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159 }
160
161 static void
162 del_texture (GLuint name)
163 {
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170 }
171
172 #include "texcache.c"
173 #include "rendercache.c"
174
175 #include "pango-font.c"
176 #include "pango-fontmap.c"
177 #include "pango-render.c"
178
179 typedef IV DC__Channel;
180 typedef SDL_RWops *DC__RW;
181 typedef Mix_Chunk *DC__MixChunk;
182 typedef Mix_Music *DC__MixMusic;
183
184 typedef PangoFontDescription *DC__Font;
185
186 static int
187 shape_attr_p (PangoLayoutRun *run)
188 {
189 GSList *attrs = run->item->analysis.extra_attrs;
190
191 while (attrs)
192 {
193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
194
195 if (attr->klass->type == PANGO_ATTR_SHAPE)
196 return 1;
197
198 attrs = attrs->next;
199 }
200
201 return 0;
202 }
203
204 typedef struct cf_layout {
205 PangoLayout *pl;
206 float r, g, b, a; // default color for rgba mode
207 int base_height;
208 DC__Font font;
209 rc_t *rc;
210 } *DC__Layout;
211
212 static DC__Font default_font;
213 static PangoContext *opengl_context;
214 static PangoFontMap *opengl_fontmap;
215
216 static void
217 substitute_func (FcPattern *pattern, gpointer data)
218 {
219 FcPatternAddBool (pattern, FC_HINTING, 1);
220 #ifdef FC_HINT_STYLE
221 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
222 #endif
223 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
224 }
225
226 static void
227 layout_update_font (DC__Layout self)
228 {
229 /* use a random scale factor to account for unknown descenders, 0.8 works
230 * reasonably well with dejavu/bistream fonts
231 */
232 PangoFontDescription *font = self->font ? self->font : default_font;
233
234 pango_font_description_set_absolute_size (font,
235 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
236
237 pango_layout_set_font_description (self->pl, font);
238 }
239
240 static void
241 layout_get_pixel_size (DC__Layout self, int *w, int *h)
242 {
243 PangoRectangle rect;
244
245 // get_pixel_* wrongly rounds down
246 pango_layout_get_extents (self->pl, 0, &rect);
247
248 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
249 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
250
251 if (!rect.width) rect.width = 1;
252 if (!rect.height) rect.height = 1;
253
254 *w = rect.width;
255 *h = rect.height;
256 }
257
258 typedef uint16_t tileid;
259 typedef uint16_t faceid;
260
261 typedef struct {
262 GLuint name;
263 int w, h;
264 float s, t;
265 uint8_t r, g, b, a;
266 tileid smoothtile;
267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
269 } maptex;
270
271 typedef struct {
272 uint32_t player;
273 tileid tile[3];
274 uint16_t darkness;
275 uint8_t stat_width, stat_hp, flags, smoothmax;
276 } mapcell;
277
278 typedef struct {
279 int32_t c0, c1;
280 mapcell *col;
281 } maprow;
282
283 typedef struct map {
284 int x, y, w, h;
285 int ox, oy; /* offset to virtual global coordinate system */
286 int faces; tileid *face2tile; // [faceid]
287 int texs; maptex *tex; // [tileid]
288
289 int32_t rows;
290 maprow *row;
291 } *DC__Map;
292
293 static char *
294 prepend (char *ptr, int sze, int inc)
295 {
296 char *p;
297
298 New (0, p, sze + inc, char);
299 Zero (p, inc, char);
300 Move (ptr, p + inc, sze, char);
301 Safefree (ptr);
302
303 return p;
304 }
305
306 static char *
307 append (char *ptr, int sze, int inc)
308 {
309 Renew (ptr, sze + inc, char);
310 Zero (ptr + sze, inc, char);
311
312 return ptr;
313 }
314
315 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
316 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
317
318 static void
319 need_facenum (struct map *self, faceid face)
320 {
321 while (self->faces <= face)
322 {
323 Append (tileid, self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326 }
327
328 static void
329 need_texid (struct map *self, int texid)
330 {
331 while (self->texs <= texid)
332 {
333 Append (maptex, self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336 }
337
338 static maprow *
339 map_get_row (DC__Map self, int y)
340 {
341 if (0 > y)
342 {
343 int extend = - y + MAP_EXTEND_Y;
344 Prepend (maprow, self->row, self->rows, extend);
345
346 self->rows += extend;
347 self->y += extend;
348 y += extend;
349 }
350 else if (y >= self->rows)
351 {
352 int extend = y - self->rows + MAP_EXTEND_Y;
353 Append (maprow, self->row, self->rows, extend);
354 self->rows += extend;
355 }
356
357 return self->row + y;
358 }
359
360 static mapcell *
361 row_get_cell (maprow *row, int x)
362 {
363 if (!row->col)
364 {
365 Newz (0, row->col, MAP_EXTEND_X, mapcell);
366 row->c0 = x - MAP_EXTEND_X / 4;
367 row->c1 = row->c0 + MAP_EXTEND_X;
368 }
369
370 if (row->c0 > x)
371 {
372 int extend = row->c0 - x + MAP_EXTEND_X;
373 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
374 row->c0 -= extend;
375 }
376 else if (x >= row->c1)
377 {
378 int extend = x - row->c1 + MAP_EXTEND_X;
379 Append (mapcell, row->col, row->c1 - row->c0, extend);
380 row->c1 += extend;
381 }
382
383 return row->col + (x - row->c0);
384 }
385
386 static mapcell *
387 map_get_cell (DC__Map self, int x, int y)
388 {
389 return row_get_cell (map_get_row (self, y), x);
390 }
391
392 static void
393 map_clear (DC__Map self)
394 {
395 int r;
396
397 for (r = 0; r < self->rows; r++)
398 Safefree (self->row[r].col);
399
400 Safefree (self->row);
401
402 self->x = 0;
403 self->y = 0;
404 self->ox = 0;
405 self->oy = 0;
406 self->row = 0;
407 self->rows = 0;
408 }
409
410 #define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
420 static void
421 map_blank (DC__Map self, int x0, int y0, int w, int h)
422 {
423 int x, y;
424 maprow *row;
425 mapcell *cell;
426
427 for (y = y0; y < y0 + h; y++)
428 if (y >= 0)
429 {
430 if (y >= self->rows)
431 break;
432
433 row = self->row + y;
434
435 for (x = x0; x < x0 + w; x++)
436 if (x >= row->c0)
437 {
438 if (x >= row->c1)
439 break;
440
441 cell = row->col + x - row->c0;
442
443 CELL_CLEAR (cell);
444 }
445 }
446 }
447
448 struct smooth_key
449 {
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457 };
458
459 typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461 namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470 }
471
472 static void
473 smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474 {
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
481 }
482
483 static void
484 music_finished (void)
485 {
486 SDL_UserEvent ev;
487
488 ev.type = SDL_USEREVENT;
489 ev.code = 0;
490 ev.data1 = 0;
491 ev.data2 = 0;
492
493 SDL_PushEvent ((SDL_Event *)&ev);
494 }
495
496 static void
497 channel_finished (int channel)
498 {
499 SDL_UserEvent ev;
500
501 ev.type = SDL_USEREVENT;
502 ev.code = 1;
503 ev.data1 = (void *)(long)channel;
504 ev.data2 = 0;
505
506 SDL_PushEvent ((SDL_Event *)&ev);
507 }
508
509 // approximately divide by 255
510 static unsigned int
511 div255 (unsigned int n)
512 {
513 return (n + (n >> 8)) >> 8;
514 }
515
516 static unsigned int
517 minpot (unsigned int n)
518 {
519 if (!n)
520 return 0;
521
522 --n;
523
524 n |= n >> 1;
525 n |= n >> 2;
526 n |= n >> 4;
527 n |= n >> 8;
528 n |= n >> 16;
529
530 return n + 1;
531 }
532
533 static unsigned int
534 popcount (unsigned int n)
535 {
536 n -= (n >> 1) & 0x55555555U;
537 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
538 n = ((n >> 4) + n) & 0x0f0f0f0fU;
539 n *= 0x01010101U;
540
541 return n >> 24;
542 }
543
544 /* SDL should provide this, really. */
545 #define SDLK_MODIFIER_MIN 300
546 #define SDLK_MODIFIER_MAX 314
547
548 /******************************************************************************/
549
550 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
551 static GV *hover_gv;
552
553 static int
554 within_widget (SV *widget, NV x, NV y)
555 {
556 HV *self;
557 SV **svp;
558 NV wx, ww, wy, wh;
559
560 if (!SvROK (widget))
561 return 0;
562
563 self = (HV *)SvRV (widget);
564
565 if (SvTYPE (self) != SVt_PVHV)
566 return 0;
567
568 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
569 if (y < wy)
570 return 0;
571
572 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
573 if (y >= wy + wh)
574 return 0;
575
576 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
577 if (x < wx)
578 return 0;
579
580 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
581 if (x >= wx + ww)
582 return 0;
583
584 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
585 if (!svp || !SvTRUE (*svp))
586 return 0;
587
588 return 1;
589 }
590
591 /******************************************************************************/
592
593 /* process keyboard modifiers */
594 static int
595 mod_munge (int mod)
596 {
597 mod &= MOD_MASK;
598
599 if (mod & (KMOD_META | KMOD_ALT))
600 mod |= KMOD_LRAM;
601
602 return mod;
603 }
604
605 static void
606 deliantra_main (SV *real_main)
607 {
608 dSP;
609
610 PUSHMARK (SP);
611 call_sv (real_main, G_DISCARD | G_VOID);
612 }
613
614 #ifdef __MACOSX__
615 static SV *real_main;
616
617 /* to due surprising braindamage on the side of SDL design, we
618 * do some mind-boggling hack here: SDL requires a custom main()
619 * on OS X, so... we provide one and call the original main(), which,
620 * due to shared library magic, calls -lSDLmain's main, not perl's main,
621 * and which calls our main (== SDL_main) back.
622 */
623 extern C_LINKAGE int
624 main (int argc, char *argv[])
625 {
626 deliantra_main (real_main);
627 }
628
629 #undef main
630
631 extern C_LINKAGE int main (int argc, char *argv[]);
632
633 static void
634 SDL_main_hack (SV *real_main_)
635 {
636 real_main = real_main_;
637
638 char *argv[] = { "deliantra client", 0 };
639 (main) (1, argv);
640 }
641 #else
642 static void
643 SDL_main_hack (SV *real_main)
644 {
645 deliantra_main (real_main);
646 }
647 #endif
648
649 MODULE = Deliantra::Client PACKAGE = DC
650
651 PROTOTYPES: ENABLE
652
653 BOOT:
654 {
655 HV *stash = gv_stashpv ("DC", 1);
656 static const struct {
657 const char *name;
658 IV iv;
659 } *civ, const_iv[] = {
660 # define const_iv(name) { # name, (IV)name }
661 const_iv (SDLK_MODIFIER_MIN),
662 const_iv (SDLK_MODIFIER_MAX),
663
664 const_iv (SDL_ACTIVEEVENT),
665 const_iv (SDL_KEYDOWN),
666 const_iv (SDL_KEYUP),
667 const_iv (SDL_MOUSEMOTION),
668 const_iv (SDL_MOUSEBUTTONDOWN),
669 const_iv (SDL_MOUSEBUTTONUP),
670 const_iv (SDL_JOYAXISMOTION),
671 const_iv (SDL_JOYBALLMOTION),
672 const_iv (SDL_JOYHATMOTION),
673 const_iv (SDL_JOYBUTTONDOWN),
674 const_iv (SDL_JOYBUTTONUP),
675 const_iv (SDL_QUIT),
676 const_iv (SDL_SYSWMEVENT),
677 const_iv (SDL_EVENT_RESERVEDA),
678 const_iv (SDL_EVENT_RESERVEDB),
679 const_iv (SDL_VIDEORESIZE),
680 const_iv (SDL_VIDEOEXPOSE),
681 const_iv (SDL_USEREVENT),
682
683 const_iv (SDL_APPINPUTFOCUS),
684 const_iv (SDL_APPMOUSEFOCUS),
685 const_iv (SDL_APPACTIVE),
686
687
688 const_iv (SDLK_UNKNOWN),
689 const_iv (SDLK_FIRST),
690 const_iv (SDLK_BACKSPACE),
691 const_iv (SDLK_TAB),
692 const_iv (SDLK_CLEAR),
693 const_iv (SDLK_RETURN),
694 const_iv (SDLK_PAUSE),
695 const_iv (SDLK_ESCAPE),
696 const_iv (SDLK_SPACE),
697 const_iv (SDLK_EXCLAIM),
698 const_iv (SDLK_QUOTEDBL),
699 const_iv (SDLK_HASH),
700 const_iv (SDLK_DOLLAR),
701 const_iv (SDLK_AMPERSAND),
702 const_iv (SDLK_QUOTE),
703 const_iv (SDLK_LEFTPAREN),
704 const_iv (SDLK_RIGHTPAREN),
705 const_iv (SDLK_ASTERISK),
706 const_iv (SDLK_PLUS),
707 const_iv (SDLK_COMMA),
708 const_iv (SDLK_MINUS),
709 const_iv (SDLK_PERIOD),
710 const_iv (SDLK_SLASH),
711 const_iv (SDLK_0),
712 const_iv (SDLK_1),
713 const_iv (SDLK_2),
714 const_iv (SDLK_3),
715 const_iv (SDLK_4),
716 const_iv (SDLK_5),
717 const_iv (SDLK_6),
718 const_iv (SDLK_7),
719 const_iv (SDLK_8),
720 const_iv (SDLK_9),
721 const_iv (SDLK_COLON),
722 const_iv (SDLK_SEMICOLON),
723 const_iv (SDLK_LESS),
724 const_iv (SDLK_EQUALS),
725 const_iv (SDLK_GREATER),
726 const_iv (SDLK_QUESTION),
727 const_iv (SDLK_AT),
728
729 const_iv (SDLK_LEFTBRACKET),
730 const_iv (SDLK_BACKSLASH),
731 const_iv (SDLK_RIGHTBRACKET),
732 const_iv (SDLK_CARET),
733 const_iv (SDLK_UNDERSCORE),
734 const_iv (SDLK_BACKQUOTE),
735 const_iv (SDLK_DELETE),
736
737 const_iv (SDLK_FIRST),
738 const_iv (SDLK_LAST),
739 const_iv (SDLK_KP0),
740 const_iv (SDLK_KP1),
741 const_iv (SDLK_KP2),
742 const_iv (SDLK_KP3),
743 const_iv (SDLK_KP4),
744 const_iv (SDLK_KP5),
745 const_iv (SDLK_KP6),
746 const_iv (SDLK_KP7),
747 const_iv (SDLK_KP8),
748 const_iv (SDLK_KP9),
749 const_iv (SDLK_KP_PERIOD),
750 const_iv (SDLK_KP_DIVIDE),
751 const_iv (SDLK_KP_MULTIPLY),
752 const_iv (SDLK_KP_MINUS),
753 const_iv (SDLK_KP_PLUS),
754 const_iv (SDLK_KP_ENTER),
755 const_iv (SDLK_KP_EQUALS),
756 const_iv (SDLK_UP),
757 const_iv (SDLK_DOWN),
758 const_iv (SDLK_RIGHT),
759 const_iv (SDLK_LEFT),
760 const_iv (SDLK_INSERT),
761 const_iv (SDLK_HOME),
762 const_iv (SDLK_END),
763 const_iv (SDLK_PAGEUP),
764 const_iv (SDLK_PAGEDOWN),
765 const_iv (SDLK_F1),
766 const_iv (SDLK_F2),
767 const_iv (SDLK_F3),
768 const_iv (SDLK_F4),
769 const_iv (SDLK_F5),
770 const_iv (SDLK_F6),
771 const_iv (SDLK_F7),
772 const_iv (SDLK_F8),
773 const_iv (SDLK_F9),
774 const_iv (SDLK_F10),
775 const_iv (SDLK_F11),
776 const_iv (SDLK_F12),
777 const_iv (SDLK_F13),
778 const_iv (SDLK_F14),
779 const_iv (SDLK_F15),
780 const_iv (SDLK_NUMLOCK),
781 const_iv (SDLK_CAPSLOCK),
782 const_iv (SDLK_SCROLLOCK),
783 const_iv (SDLK_RSHIFT),
784 const_iv (SDLK_LSHIFT),
785 const_iv (SDLK_RCTRL),
786 const_iv (SDLK_LCTRL),
787 const_iv (SDLK_RALT),
788 const_iv (SDLK_LALT),
789 const_iv (SDLK_RMETA),
790 const_iv (SDLK_LMETA),
791 const_iv (SDLK_LSUPER),
792 const_iv (SDLK_RSUPER),
793 const_iv (SDLK_MODE),
794 const_iv (SDLK_COMPOSE),
795 const_iv (SDLK_HELP),
796 const_iv (SDLK_PRINT),
797 const_iv (SDLK_SYSREQ),
798 const_iv (SDLK_BREAK),
799 const_iv (SDLK_MENU),
800 const_iv (SDLK_POWER),
801 const_iv (SDLK_EURO),
802 const_iv (SDLK_UNDO),
803
804 const_iv (KMOD_NONE),
805 const_iv (KMOD_SHIFT),
806 const_iv (KMOD_LSHIFT),
807 const_iv (KMOD_RSHIFT),
808 const_iv (KMOD_CTRL),
809 const_iv (KMOD_LCTRL),
810 const_iv (KMOD_RCTRL),
811 const_iv (KMOD_ALT),
812 const_iv (KMOD_LALT),
813 const_iv (KMOD_RALT),
814 const_iv (KMOD_META),
815 const_iv (KMOD_LMETA),
816 const_iv (KMOD_RMETA),
817 const_iv (KMOD_NUM),
818 const_iv (KMOD_CAPS),
819 const_iv (KMOD_MODE),
820
821 const_iv (KMOD_LRAM),
822
823 const_iv (MIX_DEFAULT_FORMAT),
824
825 const_iv (SDL_INIT_TIMER),
826 const_iv (SDL_INIT_AUDIO),
827 const_iv (SDL_INIT_VIDEO),
828 const_iv (SDL_INIT_CDROM),
829 const_iv (SDL_INIT_JOYSTICK),
830 const_iv (SDL_INIT_EVERYTHING),
831 const_iv (SDL_INIT_NOPARACHUTE),
832 const_iv (SDL_INIT_EVENTTHREAD),
833
834 const_iv (SDL_GL_RED_SIZE),
835 const_iv (SDL_GL_GREEN_SIZE),
836 const_iv (SDL_GL_BLUE_SIZE),
837 const_iv (SDL_GL_ALPHA_SIZE),
838 const_iv (SDL_GL_DOUBLEBUFFER),
839 const_iv (SDL_GL_BUFFER_SIZE),
840 const_iv (SDL_GL_DEPTH_SIZE),
841 const_iv (SDL_GL_STENCIL_SIZE),
842 const_iv (SDL_GL_ACCUM_RED_SIZE),
843 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
844 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
845 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
846 const_iv (SDL_GL_STEREO),
847 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
848 const_iv (SDL_GL_MULTISAMPLESAMPLES),
849 const_iv (SDL_GL_ACCELERATED_VISUAL),
850 const_iv (SDL_GL_SWAP_CONTROL),
851
852 const_iv (FOW_DARKNESS)
853 # undef const_iv
854 };
855
856 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
857 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
858
859 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
860 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
861 }
862
863 void
864 weaken (SV *rv)
865 PROTOTYPE: $
866 CODE:
867 sv_rvweaken (rv);
868
869 int
870 in_destruct ()
871 CODE:
872 RETVAL = PL_main_cv == Nullcv;
873 OUTPUT:
874 RETVAL
875
876 NV floor (NV x)
877
878 NV ceil (NV x)
879
880 IV minpot (UV n)
881
882 IV popcount (UV n)
883
884 NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
889
890 void
891 pango_init ()
892 CODE:
893 {
894 opengl_fontmap = pango_opengl_font_map_new ();
895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898 #if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901 #endif
902 }
903
904 char *SDL_GetError ()
905
906 void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909 int SDL_Init (U32 flags)
910
911 int SDL_InitSubSystem (U32 flags)
912
913 void SDL_QuitSubSystem (U32 flags)
914
915 void SDL_Quit ()
916
917 int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920 int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
927 void
928 SDL_ListModes (int rgb, int alpha)
929 PPCODE:
930 {
931 SDL_Rect **m;
932
933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
937
938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
940
941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
945
946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
948
949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
950
951 if (m && m != (SDL_Rect **)-1)
952 while (*m)
953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
956 AV *av = newAV ();
957 av_push (av, newSViv ((*m)->w));
958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
963
964 ++m;
965 }
966 }
967
968 int
969 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
970 CODE:
971 {
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
980 RETVAL = !!SDL_SetVideoMode (
981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
982 );
983
984 if (RETVAL)
985 {
986 av_clear (texture_av);
987 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
988 #include "glfunc.h"
989 #undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
992 }
993 }
994 OUTPUT:
995 RETVAL
996
997 void
998 SDL_WM_SetCaption (const char *title, const char *icon)
999
1000 void
1001 SDL_GL_SwapBuffers ()
1002
1003 char *
1004 SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
1006
1007 int
1008 SDL_GetAppState ()
1009
1010 int
1011 SDL_GetModState ()
1012
1013 int
1014 SDL_WaitEvent ()
1015 C_ARGS: 0
1016
1017 void
1018 SDL_PumpEvents ()
1019
1020 void
1021 peep_events ()
1022 PPCODE:
1023 {
1024 SDL_Event ev;
1025
1026 SDL_PumpEvents ();
1027 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
1028 {
1029 HV *hv = newHV ();
1030 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1031
1032 switch (ev.type)
1033 {
1034 case SDL_KEYDOWN:
1035 case SDL_KEYUP:
1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
1041 break;
1042
1043 case SDL_ACTIVEEVENT:
1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
1045 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
1046 break;
1047
1048 case SDL_MOUSEMOTION:
1049 {
1050 int state = ev.motion.state;
1051 int x = ev.motion.x;
1052 int y = ev.motion.y;
1053 int xrel = ev.motion.xrel;
1054 int yrel = ev.motion.yrel;
1055
1056 /* do simplistic event compression */
1057 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1058 && state == ev.motion.state)
1059 {
1060 xrel += ev.motion.xrel;
1061 yrel += ev.motion.yrel;
1062 x = ev.motion.x;
1063 y = ev.motion.y;
1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1065 }
1066
1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1068 hv_store (hv, "state", 5, newSViv (state), 0);
1069 hv_store (hv, "x", 1, newSViv (x), 0);
1070 hv_store (hv, "y", 1, newSViv (y), 0);
1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1073 }
1074 break;
1075
1076 case SDL_MOUSEBUTTONDOWN:
1077 case SDL_MOUSEBUTTONUP:
1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1079
1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1084 break;
1085
1086 case SDL_USEREVENT:
1087 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1090 break;
1091 }
1092
1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1094 }
1095 }
1096
1097 char *
1098 SDL_AudioDriverName ()
1099 CODE:
1100 {
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106 }
1107 OUTPUT:
1108 RETVAL
1109
1110 int
1111 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1112 POSTCALL:
1113 Mix_HookMusicFinished (music_finished);
1114 Mix_ChannelFinished (channel_finished);
1115
1116 void
1117 Mix_QuerySpec ()
1118 PPCODE:
1119 {
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130 }
1131
1132 void
1133 Mix_CloseAudio ()
1134
1135 int
1136 Mix_AllocateChannels (int numchans = -1)
1137
1138 const char *
1139 Mix_GetError ()
1140
1141 void
1142 lowdelay (int fd, int val = 1)
1143 CODE:
1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1145
1146 void
1147 win32_proxy_info ()
1148 PPCODE:
1149 {
1150 #ifdef _WIN32
1151 char buffer[2048];
1152 DWORD buflen;
1153
1154 EXTEND (SP, 3);
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1158 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1159 {
1160 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1161
1162 buflen = sizeof (buffer);
1163 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1164 {
1165 PUSHs (newSVpv (buffer, 0));
1166
1167 buflen = sizeof (buffer);
1168 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1169 PUSHs (newSVpv (buffer, 0));
1170 }
1171 }
1172 #endif
1173 }
1174
1175 int
1176 add_font (char *file)
1177 CODE:
1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182 void
1183 IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185 # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186 void
1187 Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1188
1189 void
1190 load_image_inline (SV *image_)
1191 ALIAS:
1192 load_image_file = 1
1193 PPCODE:
1194 {
1195 STRLEN image_len;
1196 char *image = (char *)SvPVbyte (image_, image_len);
1197 SDL_Surface *surface, *surface2;
1198 SDL_PixelFormat fmt;
1199 SDL_RWops *rw = ix
1200 ? SDL_RWFromFile (image, "rb")
1201 : SDL_RWFromConstMem (image, image_len);
1202
1203 if (!rw)
1204 croak ("load_image: %s", SDL_GetError ());
1205
1206 surface = IMG_Load_RW (rw, 1);
1207 if (!surface)
1208 croak ("load_image: %s", SDL_GetError ());
1209
1210 fmt.palette = NULL;
1211 fmt.BitsPerPixel = 32;
1212 fmt.BytesPerPixel = 4;
1213 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1214 fmt.Rmask = 0x000000ff;
1215 fmt.Gmask = 0x0000ff00;
1216 fmt.Bmask = 0x00ff0000;
1217 fmt.Amask = 0xff000000;
1218 #else
1219 fmt.Rmask = 0xff000000;
1220 fmt.Gmask = 0x00ff0000;
1221 fmt.Bmask = 0x0000ff00;
1222 fmt.Amask = 0x000000ff;
1223 #endif
1224 fmt.Rloss = 0;
1225 fmt.Gloss = 0;
1226 fmt.Bloss = 0;
1227 fmt.Aloss = 0;
1228 fmt.Rshift = 0;
1229 fmt.Gshift = 8;
1230 fmt.Bshift = 16;
1231 fmt.Ashift = 24;
1232 fmt.colorkey = 0;
1233 fmt.alpha = 0;
1234
1235 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1236
1237 assert (surface2->pitch == surface2->w * 4);
1238
1239 SDL_LockSurface (surface2);
1240 EXTEND (SP, 6);
1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1247 SDL_UnlockSurface (surface2);
1248
1249 SDL_FreeSurface (surface);
1250 SDL_FreeSurface (surface2);
1251 }
1252
1253 void
1254 average (int x, int y, uint32_t *data)
1255 PPCODE:
1256 {
1257 uint32_t r = 0, g = 0, b = 0, a = 0;
1258
1259 x = y = x * y;
1260
1261 while (x--)
1262 {
1263 uint32_t p = *data++;
1264
1265 r += (p ) & 255;
1266 g += (p >> 8) & 255;
1267 b += (p >> 16) & 255;
1268 a += (p >> 24) & 255;
1269 }
1270
1271 EXTEND (SP, 4);
1272 PUSHs (sv_2mortal (newSViv (r / y)));
1273 PUSHs (sv_2mortal (newSViv (g / y)));
1274 PUSHs (sv_2mortal (newSViv (b / y)));
1275 PUSHs (sv_2mortal (newSViv (a / y)));
1276 }
1277
1278 void
1279 error (char *message)
1280 CODE:
1281 fprintf (stderr, "ERROR: %s\n", message);
1282 #ifdef _WIN32
1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1284 #endif
1285
1286 void
1287 fatal (char *message)
1288 CODE:
1289 fprintf (stderr, "FATAL: %s\n", message);
1290 #ifdef _WIN32
1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1292 #endif
1293 _exit (1);
1294
1295 void
1296 _exit (int retval = 0)
1297 CODE:
1298 #ifdef WIN32
1299 ExitThread (retval); // unclean, please beam me up
1300 #else
1301 _exit (retval);
1302 #endif
1303
1304 void
1305 debug ()
1306 CODE:
1307 {
1308 #if DEBUG
1309 VALGRIND_DO_LEAK_CHECK;
1310 #endif
1311 }
1312
1313 int
1314 SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1320 MODULE = Deliantra::Client PACKAGE = DC::Font
1321
1322 PROTOTYPES: DISABLE
1323
1324 DC::Font
1325 new_from_file (SV *klass, char *path, int id = 0)
1326 CODE:
1327 {
1328 int count;
1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1331 FcPatternDestroy (pattern);
1332 }
1333 OUTPUT:
1334 RETVAL
1335
1336 void
1337 DESTROY (DC::Font self)
1338 CODE:
1339 pango_font_description_free (self);
1340
1341 void
1342 make_default (DC::Font self)
1343 PROTOTYPE: $
1344 CODE:
1345 default_font = self;
1346
1347 MODULE = Deliantra::Client PACKAGE = DC::Layout
1348
1349 PROTOTYPES: DISABLE
1350
1351 void
1352 glyph_cache_backup ()
1353 PROTOTYPE:
1354 CODE:
1355 tc_backup ();
1356
1357 void
1358 glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
1361 tc_restore ();
1362
1363 DC::Layout
1364 new (SV *klass)
1365 CODE:
1366 New (0, RETVAL, 1, struct cf_layout);
1367
1368 RETVAL->pl = pango_layout_new (opengl_context);
1369 RETVAL->r = 1.;
1370 RETVAL->g = 1.;
1371 RETVAL->b = 1.;
1372 RETVAL->a = 1.;
1373 RETVAL->base_height = MIN_FONT_HEIGHT;
1374 RETVAL->font = 0;
1375 RETVAL->rc = rc_alloc ();
1376
1377 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1378 layout_update_font (RETVAL);
1379 OUTPUT:
1380 RETVAL
1381
1382 void
1383 DESTROY (DC::Layout self)
1384 CODE:
1385 g_object_unref (self->pl);
1386 rc_free (self->rc);
1387 Safefree (self);
1388
1389 void
1390 set_text (DC::Layout self, SV *text_)
1391 CODE:
1392 {
1393 STRLEN textlen;
1394 char *text = SvPVutf8 (text_, textlen);
1395
1396 pango_layout_set_text (self->pl, text, textlen);
1397 }
1398
1399 void
1400 set_markup (DC::Layout self, SV *text_)
1401 CODE:
1402 {
1403 STRLEN textlen;
1404 char *text = SvPVutf8 (text_, textlen);
1405
1406 pango_layout_set_markup (self->pl, text, textlen);
1407 }
1408
1409 void
1410 set_shapes (DC::Layout self, ...)
1411 CODE:
1412 {
1413 PangoAttrList *attrs = 0;
1414 const char *text = pango_layout_get_text (self->pl);
1415 const char *pos = text;
1416 int arg = 4;
1417
1418 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1419 {
1420 PangoRectangle inkrect, rect;
1421 PangoAttribute *attr;
1422
1423 int x = SvIV (ST (arg - 3));
1424 int y = SvIV (ST (arg - 2));
1425 int w = SvIV (ST (arg - 1));
1426 int h = SvIV (ST (arg ));
1427
1428 inkrect.x = 0;
1429 inkrect.y = 0;
1430 inkrect.width = 0;
1431 inkrect.height = 0;
1432
1433 rect.x = x * PANGO_SCALE;
1434 rect.y = y * PANGO_SCALE;
1435 rect.width = w * PANGO_SCALE;
1436 rect.height = h * PANGO_SCALE;
1437
1438 if (!attrs)
1439 attrs = pango_layout_get_attributes (self->pl);
1440
1441 attr = pango_attr_shape_new (&inkrect, &rect);
1442 attr->start_index = pos - text;
1443 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1444 pango_attr_list_insert (attrs, attr);
1445
1446 arg += 4;
1447 pos += sizeof (OBJ_STR) - 1;
1448 }
1449
1450 if (attrs)
1451 pango_layout_set_attributes (self->pl, attrs);
1452 }
1453
1454 void
1455 get_shapes (DC::Layout self)
1456 PPCODE:
1457 {
1458 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1459
1460 do
1461 {
1462 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1463
1464 if (run && shape_attr_p (run))
1465 {
1466 PangoRectangle extents;
1467 pango_layout_iter_get_run_extents (iter, 0, &extents);
1468
1469 EXTEND (SP, 2);
1470 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1471 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1472 }
1473 }
1474 while (pango_layout_iter_next_run (iter));
1475
1476 pango_layout_iter_free (iter);
1477 }
1478
1479 int
1480 has_wrapped (DC::Layout self)
1481 CODE:
1482 {
1483 int lines = 1;
1484 const char *text = pango_layout_get_text (self->pl);
1485
1486 while (*text)
1487 lines += *text++ == '\n';
1488
1489 RETVAL = lines < pango_layout_get_line_count (self->pl);
1490 }
1491 OUTPUT:
1492 RETVAL
1493
1494 SV *
1495 get_text (DC::Layout self)
1496 CODE:
1497 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1498 sv_utf8_decode (RETVAL);
1499 OUTPUT:
1500 RETVAL
1501
1502 void
1503 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1504 CODE:
1505 self->r = r;
1506 self->g = g;
1507 self->b = b;
1508 self->a = a;
1509
1510 void
1511 set_font (DC::Layout self, DC::Font font = 0)
1512 CODE:
1513 if (self->font != font)
1514 {
1515 self->font = font;
1516 layout_update_font (self);
1517 }
1518
1519 void
1520 set_height (DC::Layout self, int base_height)
1521 CODE:
1522 if (self->base_height != base_height)
1523 {
1524 self->base_height = base_height;
1525 layout_update_font (self);
1526 }
1527
1528 void
1529 set_width (DC::Layout self, int max_width = -1)
1530 CODE:
1531 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1532
1533 void
1534 set_indent (DC::Layout self, int indent)
1535 CODE:
1536 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1537
1538 void
1539 set_spacing (DC::Layout self, int spacing)
1540 CODE:
1541 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1542
1543 void
1544 set_ellipsise (DC::Layout self, int ellipsise)
1545 CODE:
1546 pango_layout_set_ellipsize (self->pl,
1547 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1548 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1549 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1550 : PANGO_ELLIPSIZE_NONE
1551 );
1552
1553 void
1554 set_single_paragraph_mode (DC::Layout self, int spm)
1555 CODE:
1556 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1557
1558 void
1559 size (DC::Layout self)
1560 PPCODE:
1561 {
1562 int w, h;
1563
1564 layout_get_pixel_size (self, &w, &h);
1565
1566 EXTEND (SP, 2);
1567 PUSHs (sv_2mortal (newSViv (w)));
1568 PUSHs (sv_2mortal (newSViv (h)));
1569 }
1570
1571 int
1572 descent (DC::Layout self)
1573 CODE:
1574 {
1575 PangoRectangle rect;
1576 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1577 pango_layout_line_get_pixel_extents (line, 0, &rect);
1578 RETVAL = PANGO_DESCENT (rect);
1579 }
1580 OUTPUT:
1581 RETVAL
1582
1583 int
1584 xy_to_index (DC::Layout self, int x, int y)
1585 CODE:
1586 {
1587 int index, trailing;
1588 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1589 RETVAL = index + trailing;
1590 }
1591 OUTPUT:
1592 RETVAL
1593
1594 void
1595 cursor_pos (DC::Layout self, int index)
1596 PPCODE:
1597 {
1598 PangoRectangle pos;
1599 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1600
1601 EXTEND (SP, 3);
1602 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1603 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1604 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1605 }
1606
1607 void
1608 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1609 PPCODE:
1610 {
1611 int line, x;
1612
1613 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1614 #if !PANGO_VERSION_CHECK (1, 17, 3)
1615 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1616 --line;
1617 #endif
1618 EXTEND (SP, 2);
1619 PUSHs (sv_2mortal (newSViv (line)));
1620 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1621 }
1622
1623 void
1624 line_x_to_index (DC::Layout self, int line, int x)
1625 PPCODE:
1626 {
1627 PangoLayoutLine *lp;
1628 int index, trailing;
1629
1630 if (line < 0)
1631 XSRETURN_EMPTY;
1632
1633 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1634 XSRETURN_EMPTY; /* do better */
1635
1636 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1637
1638 EXTEND (SP, 2);
1639 if (GIMME_V == G_SCALAR)
1640 PUSHs (sv_2mortal (newSViv (index + trailing)));
1641 else
1642 {
1643 PUSHs (sv_2mortal (newSViv (index)));
1644 PUSHs (sv_2mortal (newSViv (trailing)));
1645 }
1646 }
1647
1648 void
1649 render (DC::Layout self, float x, float y, int flags = 0)
1650 CODE:
1651 rc_clear (self->rc);
1652 pango_opengl_render_layout_subpixel (
1653 self->pl,
1654 self->rc,
1655 x * PANGO_SCALE, y * PANGO_SCALE,
1656 self->r, self->g, self->b, self->a,
1657 flags
1658 );
1659 // we assume that context_change actually clears/frees stuff
1660 // and does not do any recomputation...
1661 pango_layout_context_changed (self->pl);
1662
1663 void
1664 draw (DC::Layout self)
1665 CODE:
1666 {
1667 glEnable (GL_TEXTURE_2D);
1668 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1669 glEnable (GL_BLEND);
1670 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1671 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1672 glEnable (GL_ALPHA_TEST);
1673 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1674
1675 rc_draw (self->rc);
1676
1677 glDisable (GL_ALPHA_TEST);
1678 glDisable (GL_BLEND);
1679 glDisable (GL_TEXTURE_2D);
1680 }
1681
1682 MODULE = Deliantra::Client PACKAGE = DC::Texture
1683
1684 PROTOTYPES: ENABLE
1685
1686 void
1687 pad (SV *data_, int ow, int oh, int nw, int nh)
1688 CODE:
1689 {
1690 if ((nw != ow || nh != oh) && SvOK (data_))
1691 {
1692 STRLEN datalen;
1693 char *data = SvPVbyte (data_, datalen);
1694 int bpp = datalen / (ow * oh);
1695 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1696
1697 SvPOK_only (result_);
1698 SvCUR_set (result_, nw * nh * bpp);
1699
1700 memset (SvPVX (result_), 0, nw * nh * bpp);
1701 while (oh--)
1702 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1703
1704 sv_setsv (data_, result_);
1705 }
1706 }
1707
1708 void
1709 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1710 PROTOTYPE: $$$;$$
1711 ALIAS:
1712 draw_quad_alpha = 1
1713 draw_quad_alpha_premultiplied = 2
1714 CODE:
1715 {
1716 HV *hv = (HV *)SvRV (self);
1717 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1718 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1719 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1720
1721 if (name <= 0)
1722 XSRETURN_EMPTY;
1723
1724 if (items < 5)
1725 {
1726 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1727 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1728 }
1729
1730 if (ix)
1731 {
1732 glEnable (GL_BLEND);
1733
1734 if (ix == 2)
1735 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1736 else
1737 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1738 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1739
1740 glEnable (GL_ALPHA_TEST);
1741 glAlphaFunc (GL_GREATER, 0.01f);
1742 }
1743
1744 glBindTexture (GL_TEXTURE_2D, name);
1745
1746 glBegin (GL_QUADS);
1747 glTexCoord2f (0, 0); glVertex2f (x , y );
1748 glTexCoord2f (0, t); glVertex2f (x , y + h);
1749 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1750 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1751 glEnd ();
1752
1753 if (ix)
1754 {
1755 glDisable (GL_ALPHA_TEST);
1756 glDisable (GL_BLEND);
1757 }
1758 }
1759
1760 void
1761 draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1762 PROTOTYPE: @
1763 CODE:
1764 {
1765 glEnable (GL_BLEND);
1766 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1767 glEnable (GL_TEXTURE_2D);
1768 glBindTexture (GL_TEXTURE_2D, name1);
1769
1770 glColor3f (intensity, intensity, intensity);
1771 glPushMatrix ();
1772 glScalef (1./3, 1./3, 1.);
1773
1774 if (blend > 0.f)
1775 {
1776 float dx3 = dx * -3.f / w;
1777 float dy3 = dy * -3.f / h;
1778 GLfloat env_color[4] = { 0., 0., 0., blend };
1779
1780 /* interpolate the two shadow textures */
1781 /* stage 0 == rgb(glcolor) + alpha(t0) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1783
1784 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1785 gl.ActiveTexture (GL_TEXTURE1);
1786 glEnable (GL_TEXTURE_2D);
1787 glBindTexture (GL_TEXTURE_2D, name2);
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1789
1790 /* rgb == rgb(glcolor) */
1791 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1792 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1793 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1794
1795 /* alpha = interpolate t0, t1 by env_alpha */
1796 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1797
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1807
1808 glBegin (GL_QUADS);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1813 glEnd ();
1814
1815 glDisable (GL_TEXTURE_2D);
1816 gl.ActiveTexture (GL_TEXTURE0);
1817 }
1818 else
1819 {
1820 /* simple blending of one texture, also opengl <1.3 path */
1821 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1822
1823 glBegin (GL_QUADS);
1824 glTexCoord2f (0, 0); glVertex2f (0, 0);
1825 glTexCoord2f (0, t); glVertex2f (0, h);
1826 glTexCoord2f (s, t); glVertex2f (w, h);
1827 glTexCoord2f (s, 0); glVertex2f (w, 0);
1828 glEnd ();
1829 }
1830
1831 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1832 {
1833 int x, y;
1834 int dx3 = dx * 3;
1835 int dy3 = dy * 3;
1836
1837 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1838 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1839 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1840 glTranslatef (-1., -1., 0);
1841 glBegin (GL_QUADS);
1842
1843 for (y = 1; y < h; y += 3)
1844 {
1845 int y1 = y - dy3;
1846 int y1valid = y1 >= 0 && y1 < h;
1847
1848 for (x = 1; x < w; x += 3)
1849 {
1850 int x1 = x - dx3;
1851 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1852 uint8_t h2;
1853
1854 if (y1valid && x1 >= 0 && x1 < w)
1855 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1856 else
1857 h2 = 1; /* out of range == invisible */
1858
1859 if (h1 || h2)
1860 {
1861 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1862 glColor4f (1., 1., 1., alpha);
1863
1864 glTexCoord2f (0, 0.); glVertex2i (x , y );
1865 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1866 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1867 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1868 }
1869 }
1870 }
1871 }
1872
1873 glEnd ();
1874
1875 glPopMatrix ();
1876
1877 glDisable (GL_TEXTURE_2D);
1878 glDisable (GL_BLEND);
1879 }
1880
1881 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1882 CODE:
1883 {
1884 GLint width;
1885 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1886 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1887 RETVAL = width > 0;
1888 }
1889 OUTPUT:
1890 RETVAL
1891
1892 MODULE = Deliantra::Client PACKAGE = DC::Map
1893
1894 PROTOTYPES: DISABLE
1895
1896 DC::Map
1897 new (SV *klass)
1898 CODE:
1899 New (0, RETVAL, 1, struct map);
1900 RETVAL->x = 0;
1901 RETVAL->y = 0;
1902 RETVAL->w = 0;
1903 RETVAL->h = 0;
1904 RETVAL->ox = 0;
1905 RETVAL->oy = 0;
1906 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1907 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1908 RETVAL->rows = 0;
1909 RETVAL->row = 0;
1910 OUTPUT:
1911 RETVAL
1912
1913 void
1914 DESTROY (DC::Map self)
1915 CODE:
1916 {
1917 map_clear (self);
1918 Safefree (self->face2tile);
1919 Safefree (self->tex);
1920 Safefree (self);
1921 }
1922
1923 void
1924 resize (DC::Map self, int map_width, int map_height)
1925 CODE:
1926 self->w = map_width;
1927 self->h = map_height;
1928
1929 void
1930 clear (DC::Map self)
1931 CODE:
1932 map_clear (self);
1933
1934 void
1935 set_tileid (DC::Map self, int face, int tile)
1936 CODE:
1937 {
1938 need_facenum (self, face); self->face2tile [face] = tile;
1939 need_texid (self, tile);
1940 }
1941
1942 void
1943 set_smooth (DC::Map self, int face, int smooth, int level)
1944 CODE:
1945 {
1946 tileid texid;
1947 maptex *tex;
1948
1949 if (face < 0 || face >= self->faces)
1950 return;
1951
1952 if (smooth < 0 || smooth >= self->faces)
1953 return;
1954
1955 texid = self->face2tile [face];
1956
1957 if (!texid)
1958 return;
1959
1960 tex = self->tex + texid;
1961 tex->smoothtile = self->face2tile [smooth];
1962 tex->smoothlevel = level;
1963 }
1964
1965 void
1966 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1967 CODE:
1968 {
1969 need_texid (self, texid);
1970
1971 {
1972 maptex *tex = self->tex + texid;
1973
1974 tex->name = name;
1975 tex->w = w;
1976 tex->h = h;
1977 tex->s = s;
1978 tex->t = t;
1979 tex->r = r;
1980 tex->g = g;
1981 tex->b = b;
1982 tex->a = a;
1983 }
1984
1985 // somewhat hackish, but for textures that require it, it really
1986 // improves the look, and most others don't suffer.
1987 glBindTexture (GL_TEXTURE_2D, name);
1988 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1989 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1990 // use uglier nearest interpolation because linear suffers
1991 // from transparent color bleeding and ugly wrapping effects.
1992 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1993 }
1994
1995 void
1996 expire_textures (DC::Map self, int texid, int count)
1997 PPCODE:
1998 for (; texid < self->texs && count; ++texid, --count)
1999 {
2000 maptex *tex = self->tex + texid;
2001
2002 if (tex->name)
2003 {
2004 if (tex->unused)
2005 {
2006 tex->name = 0;
2007 tex->unused = 0;
2008 XPUSHs (sv_2mortal (newSViv (texid)));
2009 }
2010 else
2011 tex->unused = 1;
2012 }
2013 }
2014
2015 int
2016 ox (DC::Map self)
2017 ALIAS:
2018 oy = 1
2019 x = 2
2020 y = 3
2021 w = 4
2022 h = 5
2023 CODE:
2024 switch (ix)
2025 {
2026 case 0: RETVAL = self->ox; break;
2027 case 1: RETVAL = self->oy; break;
2028 case 2: RETVAL = self->x; break;
2029 case 3: RETVAL = self->y; break;
2030 case 4: RETVAL = self->w; break;
2031 case 5: RETVAL = self->h; break;
2032 }
2033 OUTPUT:
2034 RETVAL
2035
2036 void
2037 scroll (DC::Map self, int dx, int dy)
2038 CODE:
2039 {
2040 if (dx > 0)
2041 map_blank (self, self->x, self->y, dx, self->h);
2042 else if (dx < 0)
2043 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
2044
2045 if (dy > 0)
2046 map_blank (self, self->x, self->y, self->w, dy);
2047 else if (dy < 0)
2048 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
2049
2050 self->ox += dx; self->x += dx;
2051 self->oy += dy; self->y += dy;
2052
2053 while (self->y < 0)
2054 {
2055 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
2056
2057 self->rows += MAP_EXTEND_Y;
2058 self->y += MAP_EXTEND_Y;
2059 }
2060 }
2061
2062 SV *
2063 map1a_update (DC::Map self, SV *data_)
2064 CODE:
2065 {
2066 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2067 uint8_t *data_end = (uint8_t *)SvEND (data_);
2068 mapcell *cell;
2069 int x, y, z, flags;
2070 AV *missing = newAV ();
2071 RETVAL = newRV_noinc ((SV *)missing);
2072
2073 while (data < data_end - 1)
2074 {
2075 flags = (data [0] << 8) + data [1]; data += 2;
2076
2077 x = self->x + ((flags >> 10) & 63);
2078 y = self->y + ((flags >> 4) & 63);
2079
2080 cell = map_get_cell (self, x, y);
2081
2082 if (flags & 15)
2083 {
2084 if (!cell->darkness)
2085 {
2086 memset (cell, 0, sizeof (*cell));
2087 cell->darkness = 256;
2088 }
2089
2090 //TODO: don't trust server data to be in-range(!)
2091
2092 if (flags & 8)
2093 {
2094 uint8_t ext, cmd;
2095
2096 do
2097 {
2098 ext = *data++;
2099 cmd = ext & 0x7f;
2100
2101 if (cmd < 4)
2102 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2103 else if (cmd == 5) // health
2104 {
2105 cell->stat_width = 1;
2106 cell->stat_hp = *data++;
2107 }
2108 else if (cmd == 6) // monster width
2109 cell->stat_width = *data++ + 1;
2110 else if (cmd == 0x47)
2111 {
2112 if (*data == 1) cell->player = data [1];
2113 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2114 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2115 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2116
2117 data += *data + 1;
2118 }
2119 else if (cmd == 8) // cell flags
2120 cell->flags = *data++;
2121 else if (ext & 0x40) // unknown, multibyte => skip
2122 data += *data + 1;
2123 else
2124 data++;
2125 }
2126 while (ext & 0x80);
2127 }
2128
2129 for (z = 0; z <= 2; ++z)
2130 if (flags & (4 >> z))
2131 {
2132 faceid face = (data [0] << 8) + data [1]; data += 2;
2133 need_facenum (self, face);
2134 cell->tile [z] = self->face2tile [face];
2135
2136 if (cell->tile [z])
2137 {
2138 maptex *tex = self->tex + cell->tile [z];
2139 tex->unused = 0;
2140 if (!tex->name)
2141 av_push (missing, newSViv (cell->tile [z]));
2142
2143 if (tex->smoothtile)
2144 {
2145 maptex *smooth = self->tex + tex->smoothtile;
2146 smooth->unused = 0;
2147 if (!smooth->name)
2148 av_push (missing, newSViv (tex->smoothtile));
2149 }
2150 }
2151 }
2152 }
2153 else
2154 CELL_CLEAR (cell);
2155 }
2156 }
2157 OUTPUT:
2158 RETVAL
2159
2160 SV *
2161 mapmap (DC::Map self, int x0, int y0, int w, int h)
2162 CODE:
2163 {
2164 int x1, x;
2165 int y1, y;
2166 int z;
2167 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2168 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2169
2170 SvPOK_only (map_sv);
2171 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2172
2173 x0 += self->x; x1 = x0 + w;
2174 y0 += self->y; y1 = y0 + h;
2175
2176 for (y = y0; y < y1; y++)
2177 {
2178 maprow *row = 0 <= y && y < self->rows
2179 ? self->row + y
2180 : 0;
2181
2182 for (x = x0; x < x1; x++)
2183 {
2184 unsigned int r = 32, g = 32, b = 32, a = 192;
2185
2186 if (row && row->c0 <= x && x < row->c1)
2187 {
2188 mapcell *cell = row->col + (x - row->c0);
2189
2190 for (z = 0; z <= 0; z++)
2191 {
2192 maptex tex = self->tex [cell->tile [z]];
2193 int a0 = 255 - tex.a;
2194 int a1 = tex.a;
2195
2196 r = div255 (r * a0 + tex.r * a1);
2197 g = div255 (g * a0 + tex.g * a1);
2198 b = div255 (b * a0 + tex.b * a1);
2199 a = div255 (a * a0 + tex.a * a1);
2200 }
2201 }
2202
2203 *map++ = (r )
2204 | (g << 8)
2205 | (b << 16)
2206 | (a << 24);
2207 }
2208 }
2209
2210 RETVAL = map_sv;
2211 }
2212 OUTPUT:
2213 RETVAL
2214
2215 void
2216 draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2217 CODE:
2218 {
2219 int x, y, z;
2220
2221 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2222 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2223 smooth_key skey;
2224 int pl_x, pl_y;
2225 maptex pl_tex;
2226 rc_t *rc = rc_alloc ();
2227 rc_t *rc_ov = rc_alloc ();
2228 rc_key_t key;
2229 rc_array_t *arr;
2230
2231 pl_tex.name = 0;
2232
2233 // that's current max. sorry.
2234 if (sw > 255) sw = 255;
2235 if (sh > 255) sh = 255;
2236
2237 // clear key, in case of extra padding
2238 memset (&skey, 0, sizeof (skey));
2239
2240 memset (&key, 0, sizeof (key));
2241 key.r = 255;
2242 key.g = 255;
2243 key.b = 255;
2244 key.a = 255;
2245 key.mode = GL_QUADS;
2246 key.format = GL_T2F_V3F;
2247
2248 mx += self->x;
2249 my += self->y;
2250
2251 // first pass: determine smooth_max
2252 // rather ugly, if you ask me
2253 // could also be stored inside mapcell and updated on change
2254 memset (smooth_max, 0, sizeof (smooth_max));
2255
2256 for (y = 0; y < sh; y++)
2257 if (0 <= y + my && y + my < self->rows)
2258 {
2259 maprow *row = self->row + (y + my);
2260
2261 for (x = 0; x < sw; x++)
2262 if (row->c0 <= x + mx && x + mx < row->c1)
2263 {
2264 mapcell *cell = row->col + (x + mx - row->c0);
2265
2266 smooth_max[x + 1][y + 1] =
2267 MAX (self->tex [cell->tile [0]].smoothlevel,
2268 MAX (self->tex [cell->tile [1]].smoothlevel,
2269 self->tex [cell->tile [2]].smoothlevel));
2270 }
2271 }
2272
2273 glEnable (GL_BLEND);
2274 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2275 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2276
2277 for (z = 0; z <= 2; z++)
2278 {
2279 smooth_hash smooth;
2280 memset (smooth_level, 0, sizeof (smooth_level));
2281 key.texname = -1;
2282
2283 for (y = 0; y < sh; y++)
2284 if (0 <= y + my && y + my < self->rows)
2285 {
2286 maprow *row = self->row + (y + my);
2287
2288 for (x = 0; x < sw; x++)
2289 if (row->c0 <= x + mx && x + mx < row->c1)
2290 {
2291 mapcell *cell = row->col + (x + mx - row->c0);
2292 tileid tile = cell->tile [z];
2293
2294 if (tile)
2295 {
2296 maptex tex = self->tex [tile];
2297 int px, py;
2298
2299 if (key.texname != tex.name)
2300 {
2301 self->tex [tile].unused = 0;
2302
2303 if (!tex.name)
2304 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2305
2306 key.texname = tex.name;
2307 arr = rc_array (rc, &key);
2308 }
2309
2310 px = (x + 1) * Th - tex.w;
2311 py = (y + 1) * Tw - tex.h;
2312
2313 if (expect_false (cell->player == player) && expect_false (z == 2))
2314 {
2315 pl_x = px;
2316 pl_y = py;
2317 pl_tex = tex;
2318 continue;
2319 }
2320
2321 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2322 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2323 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2324 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2325
2326 // update smooth hash
2327 if (tex.smoothtile)
2328 {
2329 skey.tile = tex.smoothtile;
2330 skey.level = tex.smoothlevel;
2331
2332 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2333
2334 // add bits to current tile and all neighbours. skey.x|y is
2335 // shifted +1|+1 so we always stay positive.
2336
2337 // bits is ___n cccc CCCC bbbb
2338 // n do not draw borders&corners
2339 // c draw these corners, but...
2340 // C ... not these
2341 // b draw these borders
2342
2343 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2344 // ┃· ·· ·┃ ━━
2345
2346 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2347 // ·· ·· ·┏ ┓·
2348
2349 // full tile
2350 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2351
2352 // borders
2353 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2354 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2355 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2356 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2357
2358 // corners
2359 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2360 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2361 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2362 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2363 }
2364 }
2365
2366 if (expect_false (z == 2) && expect_false (cell->flags))
2367 {
2368 // overlays such as the speech bubble, probably more to come
2369 if (cell->flags & 1)
2370 {
2371 rc_key_t key_ov = key;
2372 maptex tex = self->tex [TEXID_SPEECH];
2373 rc_array_t *arr;
2374 int px = x * Tw + Tw * 2 / 32;
2375 int py = y * Th - Th * 6 / 32;
2376
2377 key_ov.texname = tex.name;
2378 arr = rc_array (rc_ov, &key_ov);
2379
2380 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2381 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2382 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2383 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2384 }
2385 }
2386 }
2387 }
2388
2389 rc_draw (rc);
2390 rc_clear (rc);
2391
2392 // go through all smoothlevels, lowest to highest, then draw.
2393 // this is basically counting sort
2394 {
2395 int w, b;
2396
2397 glEnable (GL_TEXTURE_2D);
2398 glBegin (GL_QUADS);
2399 for (w = 0; w < 256 / 32; ++w)
2400 {
2401 uint32_t smask = smooth_level [w];
2402 if (smask)
2403 for (b = 0; b < 32; ++b)
2404 if (smask & (((uint32_t)1) << b))
2405 {
2406 int level = (w << 5) | b;
2407 HE *he;
2408
2409 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2410 {
2411 smooth_key &skey = it->first;
2412 IV bits = it->second;
2413
2414 if (!(bits & 0x1000)
2415 && skey.level == level
2416 && level > smooth_max [skey.x][skey.y])
2417 {
2418 maptex tex = self->tex [skey.tile];
2419 int px = (((int)skey.x) - 1) * Tw;
2420 int py = (((int)skey.y) - 1) * Th;
2421 int border = bits & 15;
2422 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2423 float dx = tex.s * .0625f; // 16 images/row
2424 float dy = tex.t * .5f ; // 2 images/column
2425
2426 if (tex.name)
2427 {
2428 // this time avoiding texture state changes
2429 // save gobs of state changes.
2430 if (key.texname != tex.name)
2431 {
2432 self->tex [skey.tile].unused = 0;
2433
2434 glEnd ();
2435 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2436 glBegin (GL_QUADS);
2437 }
2438
2439 if (border)
2440 {
2441 float ox = border * dx;
2442
2443 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2444 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2446 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2447 }
2448
2449 if (corner)
2450 {
2451 float ox = corner * dx;
2452
2453 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2454 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2455 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2456 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2457 }
2458 }
2459 }
2460 }
2461 }
2462 }
2463
2464 glEnd ();
2465 glDisable (GL_TEXTURE_2D);
2466 key.texname = -1;
2467 }
2468 }
2469
2470 if (pl_tex.name)
2471 {
2472 maptex tex = pl_tex;
2473 int px = pl_x + sdx;
2474 int py = pl_y + sdy;
2475
2476 key.texname = tex.name;
2477 arr = rc_array (rc, &key);
2478
2479 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2480 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2481 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2482 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2483
2484 rc_draw (rc);
2485 }
2486
2487 rc_draw (rc_ov);
2488 rc_clear (rc_ov);
2489
2490 glDisable (GL_BLEND);
2491 rc_free (rc);
2492 rc_free (rc_ov);
2493
2494 // top layer: overlays such as the health bar
2495 for (y = 0; y < sh; y++)
2496 if (0 <= y + my && y + my < self->rows)
2497 {
2498 maprow *row = self->row + (y + my);
2499
2500 for (x = 0; x < sw; x++)
2501 if (row->c0 <= x + mx && x + mx < row->c1)
2502 {
2503 mapcell *cell = row->col + (x + mx - row->c0);
2504
2505 int px = x * Tw;
2506 int py = y * Th;
2507
2508 if (expect_false (cell->player == player))
2509 {
2510 px += sdx;
2511 py += sdy;
2512 }
2513
2514 if (cell->stat_hp)
2515 {
2516 int width = cell->stat_width * Tw;
2517 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2518
2519 glColor3ub (0, 0, 0);
2520 glRectf (px + 1, py - thick - 2,
2521 px + width - 1, py);
2522
2523 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2524 glRectf (px + 2,
2525 py - thick - 1,
2526 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2527 }
2528 }
2529 }
2530 }
2531
2532 void
2533 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2534 CODE:
2535 {
2536 static float color[16][3] = {
2537 { 0.00f, 0.00f, 0.00f },
2538 { 1.00f, 1.00f, 1.00f },
2539 { 0.00f, 0.00f, 0.55f },
2540 { 1.00f, 0.00f, 0.00f },
2541
2542 { 1.00f, 0.54f, 0.00f },
2543 { 0.11f, 0.56f, 1.00f },
2544 { 0.93f, 0.46f, 0.00f },
2545 { 0.18f, 0.54f, 0.34f },
2546
2547 { 0.56f, 0.73f, 0.56f },
2548 { 0.80f, 0.80f, 0.80f },
2549 { 0.55f, 0.41f, 0.13f },
2550 { 0.99f, 0.77f, 0.26f },
2551
2552 { 0.74f, 0.65f, 0.41f },
2553
2554 { 0.00f, 1.00f, 1.00f },
2555 { 1.00f, 0.00f, 1.00f },
2556 { 1.00f, 1.00f, 0.00f },
2557 };
2558
2559 int x, y;
2560
2561 glEnable (GL_TEXTURE_2D);
2562 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2563 * but the nvidia driver (185.18.14) mishandles alpha textures
2564 * and takes the colour from god knows where instead of using
2565 * Cp. MODULATE results in the same colour, but slightly different
2566 * alpha, but atcually gives us the correct colour with nvidia.
2567 */
2568 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2569 glEnable (GL_BLEND);
2570 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2571 glBegin (GL_QUADS);
2572
2573 for (y = 0; y < h; y++)
2574 for (x = 0; x < w; x++)
2575 {
2576 unsigned char m = data [x + y * w];
2577
2578 if (m)
2579 {
2580 float *c = color [m & 15];
2581
2582 float tx1 = m & 0x40 ? 0.5f : 0.f;
2583 float tx2 = tx1 + 0.5f;
2584
2585 glColor4f (c[0], c[1], c[2], 1);
2586 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2587 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2588 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2589 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2590 }
2591 }
2592
2593 glEnd ();
2594 glDisable (GL_BLEND);
2595 glDisable (GL_TEXTURE_2D);
2596 }
2597
2598 void
2599 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2600 PPCODE:
2601 {
2602 int x, y;
2603 int sw1 = sw + 2;
2604 int sh1 = sh + 2;
2605 int sh3 = sh * 3;
2606 int sw3 = sw * 3;
2607 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2608 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2609 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2610 memset (darkness1, 0, sw1*sh1);
2611
2612 SvPOK_only (darkness3_sv);
2613 SvCUR_set (darkness3_sv, sw3 * sh3);
2614
2615 mx += self->x - 1;
2616 my += self->y - 1;
2617
2618 for (y = 0; y < sh1; y++)
2619 if (0 <= y + my && y + my < self->rows)
2620 {
2621 maprow *row = self->row + (y + my);
2622
2623 for (x = 0; x < sw1; x++)
2624 if (row->c0 <= x + mx && x + mx < row->c1)
2625 {
2626 mapcell *cell = row->col + (x + mx - row->c0);
2627
2628 darkness1 [y * sw1 + x] = cell->darkness
2629 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2630 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2631 }
2632 }
2633
2634 for (y = 0; y < sh; ++y)
2635 for (x = 0; x < sw; ++x)
2636 {
2637 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2638 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2639 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2640 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2641 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2642 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2643 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2644 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2645 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2646
2647 uint8_t r11 = (d11 + d21 + d12) / 3;
2648 uint8_t r21 = d21;
2649 uint8_t r31 = (d21 + d31 + d32) / 3;
2650
2651 uint8_t r12 = d12;
2652 uint8_t r22 = d22;
2653 uint8_t r32 = d32;
2654
2655 uint8_t r13 = (d13 + d23 + d12) / 3;
2656 uint8_t r23 = d23;
2657 uint8_t r33 = (d23 + d33 + d32) / 3;
2658
2659 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2660 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2661 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2662 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2663 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2664 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2665 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2666 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2667 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2668 }
2669
2670 free (darkness1);
2671
2672 EXTEND (SP, 3);
2673 PUSHs (sv_2mortal (newSViv (sw3)));
2674 PUSHs (sv_2mortal (newSViv (sh3)));
2675 PUSHs (darkness3_sv);
2676 }
2677
2678 SV *
2679 get_rect (DC::Map self, int x0, int y0, int w, int h)
2680 CODE:
2681 {
2682 int x, y, x1, y1;
2683 SV *data_sv = newSV (w * h * 7 + 5);
2684 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2685
2686 *data++ = 0; /* version 0 format */
2687 *data++ = w >> 8; *data++ = w;
2688 *data++ = h >> 8; *data++ = h;
2689
2690 // we need to do this 'cause we don't keep an absolute coord system for rows
2691 // TODO: treat rows as we treat columns
2692 map_get_row (self, y0 + self->y - self->oy);//D
2693 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2694
2695 x0 += self->x - self->ox;
2696 y0 += self->y - self->oy;
2697
2698 x1 = x0 + w;
2699 y1 = y0 + h;
2700
2701 for (y = y0; y < y1; y++)
2702 {
2703 maprow *row = 0 <= y && y < self->rows
2704 ? self->row + y
2705 : 0;
2706
2707 for (x = x0; x < x1; x++)
2708 {
2709 if (row && row->c0 <= x && x < row->c1)
2710 {
2711 mapcell *cell = row->col + (x - row->c0);
2712 uint8_t flags = 0;
2713
2714 if (cell->tile [0]) flags |= 1;
2715 if (cell->tile [1]) flags |= 2;
2716 if (cell->tile [2]) flags |= 4;
2717
2718 *data++ = flags;
2719
2720 if (flags & 1)
2721 {
2722 tileid tile = cell->tile [0];
2723 *data++ = tile >> 8;
2724 *data++ = tile;
2725 }
2726
2727 if (flags & 2)
2728 {
2729 tileid tile = cell->tile [1];
2730 *data++ = tile >> 8;
2731 *data++ = tile;
2732 }
2733
2734 if (flags & 4)
2735 {
2736 tileid tile = cell->tile [2];
2737 *data++ = tile >> 8;
2738 *data++ = tile;
2739 }
2740 }
2741 else
2742 *data++ = 0;
2743 }
2744 }
2745
2746 /* if size is w*h + 5 then no data has been found */
2747 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2748 {
2749 SvPOK_only (data_sv);
2750 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2751 }
2752
2753 RETVAL = data_sv;
2754 }
2755 OUTPUT:
2756 RETVAL
2757
2758 void
2759 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2760 PPCODE:
2761 {
2762 int x, y, z;
2763 int w, h;
2764 int x1, y1;
2765 STRLEN len;
2766 uint8_t *data, *end;
2767
2768 len = SvLEN (data_sv);
2769 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2770 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2771 end = data + len + 8;
2772
2773 if (len < 5)
2774 XSRETURN_EMPTY;
2775
2776 if (*data++ != 0)
2777 XSRETURN_EMPTY; /* version mismatch */
2778
2779 w = *data++ << 8; w |= *data++;
2780 h = *data++ << 8; h |= *data++;
2781
2782 // we need to do this 'cause we don't keep an absolute coord system for rows
2783 // TODO: treat rows as we treat columns
2784 map_get_row (self, y0 + self->y - self->oy);//D
2785 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2786
2787 x0 += self->x - self->ox;
2788 y0 += self->y - self->oy;
2789
2790 x1 = x0 + w;
2791 y1 = y0 + h;
2792
2793 for (y = y0; y < y1; y++)
2794 {
2795 maprow *row = map_get_row (self, y);
2796
2797 for (x = x0; x < x1; x++)
2798 {
2799 uint8_t flags;
2800
2801 if (data + 7 >= end)
2802 XSRETURN_EMPTY;
2803
2804 flags = *data++;
2805
2806 if (flags)
2807 {
2808 mapcell *cell = row_get_cell (row, x);
2809 tileid tile[3] = { 0, 0, 0 };
2810
2811 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2812 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2813 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2814
2815 if (cell->darkness == 0)
2816 {
2817 /*cell->darkness = 0;*/
2818 EXTEND (SP, 3);
2819
2820 for (z = 0; z <= 2; z++)
2821 {
2822 tileid t = tile [z];
2823
2824 if (t >= self->texs || (t && !self->tex [t].name))
2825 {
2826 PUSHs (sv_2mortal (newSViv (t)));
2827 need_texid (self, t);
2828 }
2829
2830 cell->tile [z] = t;
2831 }
2832 }
2833 }
2834 }
2835 }
2836 }
2837
2838 MODULE = Deliantra::Client PACKAGE = DC::RW
2839
2840 DC::RW
2841 new (SV *klass, SV *data_sv)
2842 CODE:
2843 {
2844 STRLEN datalen;
2845 char *data = SvPVbyte (data_sv, datalen);
2846
2847 RETVAL = SDL_RWFromConstMem (data, datalen);
2848 }
2849 OUTPUT:
2850 RETVAL
2851
2852 DC::RW
2853 new_from_file (SV *klass, const char *path, const char *mode = "rb")
2854 CODE:
2855 RETVAL = SDL_RWFromFile (path, mode);
2856 OUTPUT:
2857 RETVAL
2858
2859 # fails on win32:
2860 # dc.xs(2268) : error C2059: syntax error : '('
2861 #void
2862 #close (DC::RW self)
2863 # CODE:
2864 # (self->(close)) (self);
2865
2866 MODULE = Deliantra::Client PACKAGE = DC::Channel
2867
2868 PROTOTYPES: DISABLE
2869
2870 DC::Channel
2871 find ()
2872 CODE:
2873 {
2874 RETVAL = Mix_GroupAvailable (-1);
2875
2876 if (RETVAL < 0)
2877 {
2878 RETVAL = Mix_GroupOldest (-1);
2879
2880 if (RETVAL < 0)
2881 {
2882 // happens sometimes, maybe it just stopped playing(?)
2883 RETVAL = Mix_GroupAvailable (-1);
2884
2885 if (RETVAL < 0)
2886 XSRETURN_UNDEF;
2887 }
2888 else
2889 Mix_HaltChannel (RETVAL);
2890 }
2891
2892 Mix_UnregisterAllEffects (RETVAL);
2893 Mix_Volume (RETVAL, 128);
2894 }
2895 OUTPUT:
2896 RETVAL
2897
2898 void
2899 halt (DC::Channel self)
2900 CODE:
2901 Mix_HaltChannel (self);
2902
2903 void
2904 expire (DC::Channel self, int ticks = -1)
2905 CODE:
2906 Mix_ExpireChannel (self, ticks);
2907
2908 void
2909 fade_out (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_FadeOutChannel (self, ticks);
2912
2913 int
2914 volume (DC::Channel self, int volume)
2915 CODE:
2916 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2917 OUTPUT:
2918 RETVAL
2919
2920 void
2921 unregister_all_effects (DC::Channel self)
2922 CODE:
2923 Mix_UnregisterAllEffects (self);
2924
2925 void
2926 set_panning (DC::Channel self, int left, int right)
2927 CODE:
2928 left = CLAMP (left , 0, 255);
2929 right = CLAMP (right, 0, 255);
2930 Mix_SetPanning (self, left, right);
2931
2932 void
2933 set_distance (DC::Channel self, int distance)
2934 CODE:
2935 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2936
2937 void
2938 set_position (DC::Channel self, int angle, int distance)
2939 CODE:
2940
2941 void
2942 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2943 CODE:
2944 {
2945 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2946 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2947 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2948 }
2949
2950 void
2951 set_reverse_stereo (DC::Channel self, int flip)
2952 CODE:
2953 Mix_SetReverseStereo (self, flip);
2954
2955 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2956
2957 PROTOTYPES: DISABLE
2958
2959 void
2960 decoders ()
2961 PPCODE:
2962 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2963 int i, num = Mix_GetNumChunkDecoders ();
2964 EXTEND (SP, num);
2965 for (i = 0; i < num; ++i)
2966 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2967 #else
2968 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2969 #endif
2970
2971 DC::MixChunk
2972 new (SV *klass, DC::RW rwops)
2973 CODE:
2974 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2975 OUTPUT:
2976 RETVAL
2977
2978 void
2979 DESTROY (DC::MixChunk self)
2980 CODE:
2981 Mix_FreeChunk (self);
2982
2983 int
2984 volume (DC::MixChunk self, int volume = -1)
2985 CODE:
2986 if (items > 1)
2987 volume = CLAMP (volume, 0, 128);
2988 RETVAL = Mix_VolumeChunk (self, volume);
2989 OUTPUT:
2990 RETVAL
2991
2992 DC::Channel
2993 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2994 CODE:
2995 {
2996 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2997
2998 if (RETVAL < 0)
2999 XSRETURN_UNDEF;
3000
3001 if (channel < 0)
3002 {
3003 Mix_UnregisterAllEffects (RETVAL);
3004 Mix_Volume (RETVAL, 128);
3005 }
3006 }
3007 OUTPUT:
3008 RETVAL
3009
3010 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3011
3012 void
3013 decoders ()
3014 PPCODE:
3015 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3016 int i, num = Mix_GetNumMusicDecoders ();
3017 EXTEND (SP, num);
3018 for (i = 0; i < num; ++i)
3019 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3020 #else
3021 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3022 #endif
3023
3024 int
3025 volume (int volume = -1)
3026 PROTOTYPE: ;$
3027 CODE:
3028 if (items > 0)
3029 volume = CLAMP (volume, 0, 128);
3030 RETVAL = Mix_VolumeMusic (volume);
3031 OUTPUT:
3032 RETVAL
3033
3034 void
3035 fade_out (int ms)
3036 CODE:
3037 Mix_FadeOutMusic (ms);
3038
3039 void
3040 halt ()
3041 CODE:
3042 Mix_HaltMusic ();
3043
3044 int
3045 playing ()
3046 CODE:
3047 RETVAL = Mix_PlayingMusic ();
3048 OUTPUT:
3049 RETVAL
3050
3051 DC::MixMusic
3052 new (SV *klass, DC::RW rwops)
3053 CODE:
3054 RETVAL = Mix_LoadMUS_RW (rwops);
3055 OUTPUT:
3056 RETVAL
3057
3058 void
3059 DESTROY (DC::MixMusic self)
3060 CODE:
3061 Mix_FreeMusic (self);
3062
3063 int
3064 play (DC::MixMusic self, int loops = -1)
3065 CODE:
3066 RETVAL = Mix_PlayMusic (self, loops);
3067 OUTPUT:
3068 RETVAL
3069
3070 void
3071 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3072 CODE:
3073 Mix_FadeInMusicPos (self, loops, ms, position);
3074
3075 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3076
3077 PROTOTYPES: ENABLE
3078
3079 BOOT:
3080 {
3081 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3082 static const struct {
3083 const char *name;
3084 IV iv;
3085 } *civ, const_iv[] = {
3086 # define const_iv(name) { # name, (IV)name }
3087 const_iv (GL_VENDOR),
3088 const_iv (GL_VERSION),
3089 const_iv (GL_EXTENSIONS),
3090 const_iv (GL_MAX_TEXTURE_UNITS),
3091 const_iv (GL_COLOR_MATERIAL),
3092 const_iv (GL_SMOOTH),
3093 const_iv (GL_FLAT),
3094 const_iv (GL_DITHER),
3095 const_iv (GL_BLEND),
3096 const_iv (GL_CULL_FACE),
3097 const_iv (GL_SCISSOR_TEST),
3098 const_iv (GL_DEPTH_TEST),
3099 const_iv (GL_ALPHA_TEST),
3100 const_iv (GL_NORMALIZE),
3101 const_iv (GL_RESCALE_NORMAL),
3102 const_iv (GL_FRONT),
3103 const_iv (GL_BACK),
3104 const_iv (GL_AUX0),
3105 const_iv (GL_AND),
3106 const_iv (GL_ONE),
3107 const_iv (GL_ZERO),
3108 const_iv (GL_SRC_ALPHA),
3109 const_iv (GL_DST_ALPHA),
3110 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3111 const_iv (GL_ONE_MINUS_DST_ALPHA),
3112 const_iv (GL_SRC_COLOR),
3113 const_iv (GL_DST_COLOR),
3114 const_iv (GL_ONE_MINUS_SRC_COLOR),
3115 const_iv (GL_ONE_MINUS_DST_COLOR),
3116 const_iv (GL_SRC_ALPHA_SATURATE),
3117 const_iv (GL_RGB),
3118 const_iv (GL_RGBA),
3119 const_iv (GL_RGBA4),
3120 const_iv (GL_RGBA8),
3121 const_iv (GL_RGB5_A1),
3122 const_iv (GL_UNSIGNED_BYTE),
3123 const_iv (GL_UNSIGNED_SHORT),
3124 const_iv (GL_UNSIGNED_INT),
3125 const_iv (GL_ALPHA),
3126 const_iv (GL_INTENSITY),
3127 const_iv (GL_LUMINANCE),
3128 const_iv (GL_LUMINANCE_ALPHA),
3129 const_iv (GL_FLOAT),
3130 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3131 const_iv (GL_COMPRESSED_ALPHA_ARB),
3132 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3133 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3134 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3135 const_iv (GL_COMPRESSED_RGB_ARB),
3136 const_iv (GL_COMPRESSED_RGBA_ARB),
3137 const_iv (GL_COMPILE),
3138 const_iv (GL_PROXY_TEXTURE_1D),
3139 const_iv (GL_PROXY_TEXTURE_2D),
3140 const_iv (GL_TEXTURE_1D),
3141 const_iv (GL_TEXTURE_2D),
3142 const_iv (GL_TEXTURE_ENV),
3143 const_iv (GL_TEXTURE_MAG_FILTER),
3144 const_iv (GL_TEXTURE_MIN_FILTER),
3145 const_iv (GL_TEXTURE_ENV_MODE),
3146 const_iv (GL_TEXTURE_WRAP_S),
3147 const_iv (GL_TEXTURE_WRAP_T),
3148 const_iv (GL_REPEAT),
3149 const_iv (GL_CLAMP),
3150 const_iv (GL_CLAMP_TO_EDGE),
3151 const_iv (GL_NEAREST),
3152 const_iv (GL_LINEAR),
3153 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3154 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3155 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3156 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3157 const_iv (GL_GENERATE_MIPMAP),
3158 const_iv (GL_MODULATE),
3159 const_iv (GL_DECAL),
3160 const_iv (GL_REPLACE),
3161 const_iv (GL_DEPTH_BUFFER_BIT),
3162 const_iv (GL_COLOR_BUFFER_BIT),
3163 const_iv (GL_PROJECTION),
3164 const_iv (GL_MODELVIEW),
3165 const_iv (GL_COLOR_LOGIC_OP),
3166 const_iv (GL_SEPARABLE_2D),
3167 const_iv (GL_CONVOLUTION_2D),
3168 const_iv (GL_CONVOLUTION_BORDER_MODE),
3169 const_iv (GL_CONSTANT_BORDER),
3170 const_iv (GL_POINTS),
3171 const_iv (GL_LINES),
3172 const_iv (GL_LINE_STRIP),
3173 const_iv (GL_LINE_LOOP),
3174 const_iv (GL_QUADS),
3175 const_iv (GL_QUAD_STRIP),
3176 const_iv (GL_TRIANGLES),
3177 const_iv (GL_TRIANGLE_STRIP),
3178 const_iv (GL_TRIANGLE_FAN),
3179 const_iv (GL_POLYGON),
3180 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3181 const_iv (GL_POINT_SMOOTH_HINT),
3182 const_iv (GL_LINE_SMOOTH_HINT),
3183 const_iv (GL_POLYGON_SMOOTH_HINT),
3184 const_iv (GL_GENERATE_MIPMAP_HINT),
3185 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3186 const_iv (GL_FASTEST),
3187 const_iv (GL_DONT_CARE),
3188 const_iv (GL_NICEST),
3189 const_iv (GL_V2F),
3190 const_iv (GL_V3F),
3191 const_iv (GL_T2F_V3F),
3192 const_iv (GL_T2F_N3F_V3F),
3193 const_iv (GL_FUNC_ADD),
3194 const_iv (GL_FUNC_SUBTRACT),
3195 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3196 # undef const_iv
3197 };
3198
3199 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3200 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3201
3202 texture_av = newAV ();
3203 AvREAL_off (texture_av);
3204 }
3205
3206 void
3207 disable_GL_EXT_blend_func_separate ()
3208 CODE:
3209 gl.BlendFuncSeparate = 0;
3210 gl.BlendFuncSeparateEXT = 0;
3211
3212 void
3213 apple_nvidia_bug (int enable)
3214
3215 const char *
3216 gl_vendor ()
3217 CODE:
3218 RETVAL = (const char *)glGetString (GL_VENDOR);
3219 OUTPUT:
3220 RETVAL
3221
3222 const char *
3223 gl_version ()
3224 CODE:
3225 RETVAL = (const char *)glGetString (GL_VERSION);
3226 OUTPUT:
3227 RETVAL
3228
3229 const char *
3230 gl_extensions ()
3231 CODE:
3232 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3233 OUTPUT:
3234 RETVAL
3235
3236 const char *glGetString (GLenum pname)
3237 CODE:
3238 RETVAL = (const char *)glGetString (pname);
3239 OUTPUT:
3240 RETVAL
3241
3242 GLint glGetInteger (GLenum pname)
3243 CODE:
3244 glGetIntegerv (pname, &RETVAL);
3245 OUTPUT:
3246 RETVAL
3247
3248 GLdouble glGetDouble (GLenum pname)
3249 CODE:
3250 glGetDoublev (pname, &RETVAL);
3251 OUTPUT:
3252 RETVAL
3253
3254 int glGetError ()
3255
3256 void glFinish ()
3257
3258 void glFlush ()
3259
3260 void glClear (int mask)
3261
3262 void glClearColor (float r, float g, float b, float a = 1.0)
3263 PROTOTYPE: @
3264
3265 void glEnable (int cap)
3266
3267 void glDisable (int cap)
3268
3269 void glShadeModel (int mode)
3270
3271 void glHint (int target, int mode)
3272
3273 void glBlendFunc (int sfactor, int dfactor)
3274
3275 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3276 CODE:
3277 gl_BlendFuncSeparate (sa, da, saa, daa);
3278
3279 # void glBlendEquation (int se)
3280
3281 void glDepthMask (int flag)
3282
3283 void glLogicOp (int opcode)
3284
3285 void glColorMask (int red, int green, int blue, int alpha)
3286
3287 void glMatrixMode (int mode)
3288
3289 void glPushMatrix ()
3290
3291 void glPopMatrix ()
3292
3293 void glLoadIdentity ()
3294
3295 void glDrawBuffer (int buffer)
3296
3297 void glReadBuffer (int buffer)
3298
3299 # near_ and far_ are due to microsofts buggy "c" compiler
3300 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3301
3302 # near_ and far_ are due to microsofts buggy "c" compiler
3303 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3304
3305 PROTOTYPES: DISABLE
3306
3307 void glViewport (int x, int y, int width, int height)
3308
3309 void glScissor (int x, int y, int width, int height)
3310
3311 void glTranslate (float x, float y, float z = 0.)
3312 CODE:
3313 glTranslatef (x, y, z);
3314
3315 void glScale (float x, float y, float z = 1.)
3316 CODE:
3317 glScalef (x, y, z);
3318
3319 void glRotate (float angle, float x, float y, float z)
3320 CODE:
3321 glRotatef (angle, x, y, z);
3322
3323 void glColor (float r, float g, float b, float a = 1.0)
3324 PROTOTYPE: @
3325 ALIAS:
3326 glColor_premultiply = 1
3327 CODE:
3328 if (ix)
3329 {
3330 r *= a;
3331 g *= a;
3332 b *= a;
3333 }
3334 // microsoft visual "c" rounds instead of truncating...
3335 glColor4f (r, g, b, a);
3336
3337 void glRasterPos (float x, float y, float z = 0.)
3338 CODE:
3339 glRasterPos3f (0, 0, z);
3340 glBitmap (0, 0, 0, 0, x, y, 0);
3341
3342 void glVertex (float x, float y, float z = 0.)
3343 CODE:
3344 glVertex3f (x, y, z);
3345
3346 void glTexCoord (float s, float t)
3347 CODE:
3348 glTexCoord2f (s, t);
3349
3350 void glRect (float x1, float y1, float x2, float y2)
3351 CODE:
3352 glRectf (x1, y1, x2, y2);
3353
3354 void glRect_lineloop (float x1, float y1, float x2, float y2)
3355 CODE:
3356 glBegin (GL_LINE_LOOP);
3357 glVertex2f (x1, y1);
3358 glVertex2f (x2, y1);
3359 glVertex2f (x2, y2);
3360 glVertex2f (x1, y2);
3361 glEnd ();
3362
3363 PROTOTYPES: ENABLE
3364
3365 void glBegin (int mode)
3366
3367 void glEnd ()
3368
3369 void glPointSize (GLfloat size)
3370
3371 void glLineWidth (GLfloat width)
3372
3373 void glInterleavedArrays (int format, int stride, char *data)
3374
3375 void glDrawElements (int mode, int count, int type, char *indices)
3376
3377 # 1.2 void glDrawRangeElements (int mode, int start, int end
3378
3379 void glTexEnv (int target, int pname, float param)
3380 CODE:
3381 glTexEnvf (target, pname, param);
3382
3383 void glTexParameter (int target, int pname, float param)
3384 CODE:
3385 glTexParameterf (target, pname, param);
3386
3387 void glBindTexture (int target, int name)
3388
3389 void glConvolutionParameter (int target, int pname, float params)
3390 CODE:
3391 if (gl.ConvolutionParameterf)
3392 gl.ConvolutionParameterf (target, pname, params);
3393
3394 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3395 CODE:
3396 if (gl.ConvolutionFilter2D)
3397 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3398
3399 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3400 CODE:
3401 if (gl.SeparableFilter2D)
3402 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3403
3404 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3405
3406 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3407
3408 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3409
3410 void glPixelZoom (float x, float y)
3411
3412 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3413
3414 int glGenTexture ()
3415 CODE:
3416 RETVAL = gen_texture ();
3417 OUTPUT:
3418 RETVAL
3419
3420 void glDeleteTexture (int name)
3421 CODE:
3422 del_texture (name);
3423
3424 int glGenList ()
3425 CODE:
3426 RETVAL = glGenLists (1);
3427 OUTPUT:
3428 RETVAL
3429
3430 void glDeleteList (int list)
3431 CODE:
3432 glDeleteLists (list, 1);
3433
3434 void glNewList (int list, int mode = GL_COMPILE)
3435
3436 void glEndList ()
3437
3438 void glCallList (int list)
3439
3440 void c_init ()
3441 CODE:
3442 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3443 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3444
3445 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3446
3447 PROTOTYPES: DISABLE
3448
3449 void
3450 find_widget (SV *self, NV x, NV y)
3451 PPCODE:
3452 {
3453 if (within_widget (self, x, y))
3454 XPUSHs (self);
3455 }
3456
3457 BOOT:
3458 {
3459 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3460
3461 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3462 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3463 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3464 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3465 }
3466
3467 void
3468 draw (SV *self)
3469 CODE:
3470 {
3471 HV *hv;
3472 SV **svp;
3473 NV x, y, w, h;
3474 SV *draw_x_sv = GvSV (draw_x_gv);
3475 SV *draw_y_sv = GvSV (draw_y_gv);
3476 SV *draw_w_sv = GvSV (draw_w_gv);
3477 SV *draw_h_sv = GvSV (draw_h_gv);
3478 double draw_x, draw_y;
3479
3480 if (!SvROK (self))
3481 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3482
3483 hv = (HV *)SvRV (self);
3484
3485 if (SvTYPE (hv) != SVt_PVHV)
3486 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3487
3488 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3489 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3490
3491 if (!h || !w)
3492 XSRETURN_EMPTY;
3493
3494 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3495 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3496
3497 draw_x = SvNV (draw_x_sv) + x;
3498 draw_y = SvNV (draw_y_sv) + y;
3499
3500 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3501 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3502 XSRETURN_EMPTY;
3503
3504 sv_setnv (draw_x_sv, draw_x);
3505 sv_setnv (draw_y_sv, draw_y);
3506
3507 glPushMatrix ();
3508 glTranslated (x, y, 0);
3509
3510 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3511 {
3512 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3513
3514 if (svp && SvTRUE (*svp))
3515 {
3516 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3517 glEnable (GL_BLEND);
3518 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3519 glBegin (GL_QUADS);
3520 glVertex2f (0, 0);
3521 glVertex2f (w, 0);
3522 glVertex2f (w, h);
3523 glVertex2f (0, h);
3524 glEnd ();
3525 glDisable (GL_BLEND);
3526 }
3527 }
3528 #if 0
3529 // draw borders, for debugging
3530 glPushMatrix ();
3531 glColor4f (1., 1., 0., 1.);
3532 glTranslatef (.5, .5, 0.);
3533 glBegin (GL_LINE_LOOP);
3534 glVertex2f (0 , 0);
3535 glVertex2f (w - 1, 0);
3536 glVertex2f (w - 1, h - 1);
3537 glVertex2f (0 , h - 1);
3538 glEnd ();
3539 glPopMatrix ();
3540 #endif
3541 PUSHMARK (SP);
3542 XPUSHs (self);
3543 PUTBACK;
3544 call_method ("_draw", G_VOID | G_DISCARD);
3545 SPAGAIN;
3546
3547 glPopMatrix ();
3548
3549 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3550 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3551 }
3552