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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.323
Committed: Sun Nov 18 01:48:39 2018 UTC (5 years, 5 months ago) by root
Branch: MAIN
Changes since 1.322: +24 -17 lines
Log Message:
c++

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #include "flat_hash_map.hpp"
21
22 #ifdef _WIN32
23 # undef pipe
24 // microsoft vs. C
25 # define sqrtf(x) sqrt(x)
26 # define atan2f(x,y) atan2(x,y)
27 # define M_PI 3.14159265f
28 #endif
29
30 #include <cassert>
31 #include <cmath>
32 #include <cstring>
33 #include <cstdio>
34 #include <cstdlib>
35
36 #include <utility>
37
38 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
39
40 #include <SDL.h>
41 #include <SDL_thread.h>
42 #include <SDL_endian.h>
43 #include <SDL_image.h>
44 #include <SDL_mixer.h>
45 #include <SDL_opengl.h>
46
47 /* work around os x broken headers */
48 #ifdef __MACOSX__
49 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
50 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
51 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
52 #endif
53
54 #define PANGO_ENABLE_BACKEND
55 #define G_DISABLE_CAST_CHECKS
56
57 #include <glib.h>
58
59 #include <pango/pango.h>
60
61 #ifndef PANGO_VERSION_CHECK
62 # define PANGO_VERSION_CHECK(a,b,c) 0
63 #endif
64
65 #if !PANGO_VERSION_CHECK (1, 15, 2)
66 # define pango_layout_get_line_readonly pango_layout_get_line
67 # define pango_layout_get_lines_readonly pango_layout_get_lines
68 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
69 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
70 #endif
71
72 #ifndef _WIN32
73 # include <sys/types.h>
74 # include <sys/socket.h>
75 # include <netinet/in.h>
76 # include <netinet/tcp.h>
77 # include <inttypes.h>
78 #endif
79
80 #if __GNUC__ >= 4
81 # define expect(expr,value) __builtin_expect ((expr),(value))
82 #else
83 # define expect(expr,value) (expr)
84 #endif
85
86 #define expect_false(expr) expect ((expr) != 0, 0)
87 #define expect_true(expr) expect ((expr) != 0, 1)
88
89 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
90
91 /* this is used as fow flag as well, so has to have a different value */
92 /* then anything that is computed by incoming darkness */
93 #define FOW_DARKNESS 50
94 #define DARKNESS_ADJUST(n) (n)
95
96 #define MAP_EXTEND_X 32
97 #define MAP_EXTEND_Y 512
98
99 #define MIN_FONT_HEIGHT 10
100
101 /* mask out modifiers we are not interested in */
102 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
103
104 #define KMOD_LRAM 0x10000 // our extension
105
106 #define TEXID_SPEECH 1
107 #define TEXID_NOFACE 2
108
109 static char *
110 fast_sv_grow (SV *sv, STRLEN need)
111 {
112 STRLEN len = SvLEN (sv);
113 STRLEN want = SvCUR (sv) + need;
114
115 if (expect_false (len < want))
116 {
117 do
118 len *= 2;
119 while (len < want);
120
121 sv_grow (sv, len);
122 }
123
124 SvCUR_set (sv, want);
125 return SvEND (sv) - need;
126 }
127
128 static AV *texture_av;
129
130 static struct
131 {
132 #define GL_FUNC(ptr,name) ptr name;
133 #include "glfunc.h"
134 #undef GL_FUNC
135 } gl;
136
137 static void
138 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
139 {
140 if (gl.BlendFuncSeparate)
141 gl.BlendFuncSeparate (sa, da, saa, daa);
142 else if (gl.BlendFuncSeparateEXT)
143 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
144 else
145 glBlendFunc (sa, da);
146 }
147
148 static GLuint
149 gen_texture ()
150 {
151 GLuint name;
152
153 if (AvFILL (texture_av) >= 0)
154 name = (GLuint)(size_t)av_pop (texture_av);
155 else
156 glGenTextures (1, &name);
157
158 return name;
159 }
160
161 static void
162 del_texture (GLuint name)
163 {
164 /* make a half-assed attempt at returning the memory used by the texture */
165 /* textures are frequently being reused by cfplus anyway */
166 /*glBindTexture (GL_TEXTURE_2D, name);*/
167 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
168 av_push (texture_av, (SV *)(size_t)name);
169 glDeleteTextures (1, &name);
170 }
171
172 #include "texcache.c"
173 #include "rendercache.c"
174
175 #include "pango-font.c"
176 #include "pango-fontmap.c"
177 #include "pango-render.c"
178
179 typedef IV DC__Channel;
180 typedef SDL_RWops *DC__RW;
181 typedef Mix_Chunk *DC__MixChunk;
182 typedef Mix_Music *DC__MixMusic;
183
184 typedef PangoFontDescription *DC__Font;
185
186 static int
187 shape_attr_p (PangoLayoutRun *run)
188 {
189 GSList *attrs = run->item->analysis.extra_attrs;
190
191 while (attrs)
192 {
193 PangoAttribute *attr = (PangoAttribute *)attrs->data;
194
195 if (attr->klass->type == PANGO_ATTR_SHAPE)
196 return 1;
197
198 attrs = attrs->next;
199 }
200
201 return 0;
202 }
203
204 struct cf_layout {
205 PangoLayout *pl;
206 float r, g, b, a; // default color for rgba mode
207 int base_height;
208 DC__Font font;
209 rc_t *rc;
210 };
211
212 typedef cf_layout *DC__Layout;
213
214 static DC__Font default_font;
215 static PangoContext *opengl_context;
216 static PangoFontMap *opengl_fontmap;
217
218 static void
219 substitute_func (FcPattern *pattern, gpointer data)
220 {
221 FcPatternAddBool (pattern, FC_HINTING, 1);
222 #ifdef FC_HINT_STYLE
223 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
224 #endif
225 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
226 }
227
228 static void
229 layout_update_font (DC__Layout self)
230 {
231 /* use a random scale factor to account for unknown descenders, 0.8 works
232 * reasonably well with dejavu/bistream fonts
233 */
234 PangoFontDescription *font = self->font ? self->font : default_font;
235
236 pango_font_description_set_absolute_size (font,
237 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
238
239 pango_layout_set_font_description (self->pl, font);
240 }
241
242 static void
243 layout_get_pixel_size (DC__Layout self, int *w, int *h)
244 {
245 PangoRectangle rect;
246
247 // get_pixel_* wrongly rounds down
248 pango_layout_get_extents (self->pl, 0, &rect);
249
250 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
251 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
252
253 if (!rect.width) rect.width = 1;
254 if (!rect.height) rect.height = 1;
255
256 *w = rect.width;
257 *h = rect.height;
258 }
259
260 typedef uint16_t tileid;
261 typedef uint16_t faceid;
262
263 struct maptex
264 {
265 GLuint name;
266 int w, h;
267 float s, t;
268 uint8_t r, g, b, a;
269 tileid smoothtile;
270 uint8_t smoothlevel;
271 uint8_t unused; /* set to zero on use */
272 };
273
274 struct mapcell
275 {
276 uint32_t player;
277 tileid tile[3];
278 uint16_t darkness;
279 uint8_t stat_width, stat_hp, flags, smoothmax;
280 };
281
282 struct maprow
283 {
284 int32_t c0, c1;
285 mapcell *col;
286 };
287
288 struct mapgrid {
289 int x, y, w, h;
290 int ox, oy; /* offset to virtual global coordinate system */
291 int faces; tileid *face2tile; // [faceid]
292 int texs; maptex *tex; // [tileid]
293
294 int32_t rows;
295 maprow *row;
296 };
297
298 typedef mapgrid *DC__Map;
299
300 static char *
301 prepend (char *ptr, int sze, int inc)
302 {
303 char *p;
304
305 New (0, p, sze + inc, char);
306 Zero (p, inc, char);
307 Move (ptr, p + inc, sze, char);
308 Safefree (ptr);
309
310 return p;
311 }
312
313 static char *
314 append (char *ptr, int sze, int inc)
315 {
316 Renew (ptr, sze + inc, char);
317 Zero (ptr + sze, inc, char);
318
319 return ptr;
320 }
321
322 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
323 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
324
325 static void
326 need_facenum (struct mapgrid *self, faceid face)
327 {
328 while (self->faces <= face)
329 {
330 Append (tileid, self->face2tile, self->faces, self->faces);
331 self->faces *= 2;
332 }
333 }
334
335 static void
336 need_texid (struct mapgrid *self, int texid)
337 {
338 while (self->texs <= texid)
339 {
340 Append (maptex, self->tex, self->texs, self->texs);
341 self->texs *= 2;
342 }
343 }
344
345 static maprow *
346 map_get_row (mapgrid *self, int y)
347 {
348 if (0 > y)
349 {
350 int extend = - y + MAP_EXTEND_Y;
351 Prepend (maprow, self->row, self->rows, extend);
352
353 self->rows += extend;
354 self->y += extend;
355 y += extend;
356 }
357 else if (y >= self->rows)
358 {
359 int extend = y - self->rows + MAP_EXTEND_Y;
360 Append (maprow, self->row, self->rows, extend);
361 self->rows += extend;
362 }
363
364 return self->row + y;
365 }
366
367 static mapcell *
368 row_get_cell (maprow *row, int x)
369 {
370 if (!row->col)
371 {
372 Newz (0, row->col, MAP_EXTEND_X, mapcell);
373 row->c0 = x - MAP_EXTEND_X / 4;
374 row->c1 = row->c0 + MAP_EXTEND_X;
375 }
376
377 if (row->c0 > x)
378 {
379 int extend = row->c0 - x + MAP_EXTEND_X;
380 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
381 row->c0 -= extend;
382 }
383 else if (x >= row->c1)
384 {
385 int extend = x - row->c1 + MAP_EXTEND_X;
386 Append (mapcell, row->col, row->c1 - row->c0, extend);
387 row->c1 += extend;
388 }
389
390 return row->col + (x - row->c0);
391 }
392
393 static mapcell *
394 map_get_cell (mapgrid *self, int x, int y)
395 {
396 return row_get_cell (map_get_row (self, y), x);
397 }
398
399 static void
400 map_clear (mapgrid *self)
401 {
402 int r;
403
404 for (r = 0; r < self->rows; r++)
405 Safefree (self->row[r].col);
406
407 Safefree (self->row);
408
409 self->x = 0;
410 self->y = 0;
411 self->ox = 0;
412 self->oy = 0;
413 self->row = 0;
414 self->rows = 0;
415 }
416
417 #define CELL_CLEAR(cell) \
418 do { \
419 if ((cell)->player) \
420 (cell)->tile [2] = 0; \
421 (cell)->darkness = 0; \
422 (cell)->stat_hp = 0; \
423 (cell)->flags = 0; \
424 (cell)->player = 0; \
425 } while (0)
426
427 static void
428 map_blank (mapgrid *self, int x0, int y0, int w, int h)
429 {
430 int x, y;
431 maprow *row;
432 mapcell *cell;
433
434 for (y = y0; y < y0 + h; y++)
435 if (y >= 0)
436 {
437 if (y >= self->rows)
438 break;
439
440 row = self->row + y;
441
442 for (x = x0; x < x0 + w; x++)
443 if (x >= row->c0)
444 {
445 if (x >= row->c1)
446 break;
447
448 cell = row->col + x - row->c0;
449
450 CELL_CLEAR (cell);
451 }
452 }
453 }
454
455 struct smooth_key
456 {
457 tileid tile;
458 uint8_t x, y, level;
459
460 bool operator == (const smooth_key &o) const
461 {
462 return tile == o.tile && x == o.x && y == o.y && level == o.level;
463 }
464 };
465
466 typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
467
468 namespace std {
469 template <>
470 struct hash<smooth_key>
471 {
472 size_t operator () (const smooth_key &v) const
473 {
474 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
475 }
476 };
477 }
478
479 static void
480 smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
481 {
482 auto &&it = h.find (key);
483
484 if (it == h.end ())
485 h.insert (std::make_pair (key, bits));
486 else
487 it->second |= bits;
488 }
489
490 static void
491 music_finished (void)
492 {
493 SDL_UserEvent ev;
494
495 ev.type = SDL_USEREVENT;
496 ev.code = 0;
497 ev.data1 = 0;
498 ev.data2 = 0;
499
500 SDL_PushEvent ((SDL_Event *)&ev);
501 }
502
503 static void
504 channel_finished (int channel)
505 {
506 SDL_UserEvent ev;
507
508 ev.type = SDL_USEREVENT;
509 ev.code = 1;
510 ev.data1 = (void *)(long)channel;
511 ev.data2 = 0;
512
513 SDL_PushEvent ((SDL_Event *)&ev);
514 }
515
516 // approximately divide by 255
517 static unsigned int
518 div255 (unsigned int n)
519 {
520 return (n + (n >> 8)) >> 8;
521 }
522
523 static unsigned int
524 minpot (unsigned int n)
525 {
526 if (!n)
527 return 0;
528
529 --n;
530
531 n |= n >> 1;
532 n |= n >> 2;
533 n |= n >> 4;
534 n |= n >> 8;
535 n |= n >> 16;
536
537 return n + 1;
538 }
539
540 static unsigned int
541 popcount (unsigned int n)
542 {
543 n -= (n >> 1) & 0x55555555U;
544 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
545 n = ((n >> 4) + n) & 0x0f0f0f0fU;
546 n *= 0x01010101U;
547
548 return n >> 24;
549 }
550
551 /* SDL should provide this, really. */
552 #define SDLK_MODIFIER_MIN 300
553 #define SDLK_MODIFIER_MAX 314
554
555 /******************************************************************************/
556
557 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
558 static GV *hover_gv;
559
560 static int
561 within_widget (SV *widget, NV x, NV y)
562 {
563 HV *self;
564 SV **svp;
565 NV wx, ww, wy, wh;
566
567 if (!SvROK (widget))
568 return 0;
569
570 self = (HV *)SvRV (widget);
571
572 if (SvTYPE (self) != SVt_PVHV)
573 return 0;
574
575 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
576 if (y < wy)
577 return 0;
578
579 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
580 if (y >= wy + wh)
581 return 0;
582
583 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
584 if (x < wx)
585 return 0;
586
587 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
588 if (x >= wx + ww)
589 return 0;
590
591 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
592 if (!svp || !SvTRUE (*svp))
593 return 0;
594
595 return 1;
596 }
597
598 /******************************************************************************/
599
600 /* process keyboard modifiers */
601 static int
602 mod_munge (int mod)
603 {
604 mod &= MOD_MASK;
605
606 if (mod & (KMOD_META | KMOD_ALT))
607 mod |= KMOD_LRAM;
608
609 return mod;
610 }
611
612 static void
613 deliantra_main (SV *real_main)
614 {
615 dSP;
616
617 PUSHMARK (SP);
618 call_sv (real_main, G_DISCARD | G_VOID);
619 }
620
621 #ifdef __MACOSX__
622 static SV *real_main;
623
624 /* to due surprising braindamage on the side of SDL design, we
625 * do some mind-boggling hack here: SDL requires a custom main()
626 * on OS X, so... we provide one and call the original main(), which,
627 * due to shared library magic, calls -lSDLmain's main, not perl's main,
628 * and which calls our main (== SDL_main) back.
629 */
630 extern C_LINKAGE int
631 main (int argc, char *argv[])
632 {
633 deliantra_main (real_main);
634 }
635
636 #undef main
637
638 extern C_LINKAGE int main (int argc, char *argv[]);
639
640 static void
641 SDL_main_hack (SV *real_main_)
642 {
643 real_main = real_main_;
644
645 char *argv[] = { "deliantra client", 0 };
646 (main) (1, argv);
647 }
648 #else
649 static void
650 SDL_main_hack (SV *real_main)
651 {
652 deliantra_main (real_main);
653 }
654 #endif
655
656 MODULE = Deliantra::Client PACKAGE = DC
657
658 PROTOTYPES: ENABLE
659
660 BOOT:
661 {
662 HV *stash = gv_stashpv ("DC", 1);
663 static const struct {
664 const char *name;
665 IV iv;
666 } *civ, const_iv[] = {
667 # define const_iv(name) { # name, (IV)name }
668 const_iv (SDLK_MODIFIER_MIN),
669 const_iv (SDLK_MODIFIER_MAX),
670
671 const_iv (SDL_ACTIVEEVENT),
672 const_iv (SDL_KEYDOWN),
673 const_iv (SDL_KEYUP),
674 const_iv (SDL_MOUSEMOTION),
675 const_iv (SDL_MOUSEBUTTONDOWN),
676 const_iv (SDL_MOUSEBUTTONUP),
677 const_iv (SDL_JOYAXISMOTION),
678 const_iv (SDL_JOYBALLMOTION),
679 const_iv (SDL_JOYHATMOTION),
680 const_iv (SDL_JOYBUTTONDOWN),
681 const_iv (SDL_JOYBUTTONUP),
682 const_iv (SDL_QUIT),
683 const_iv (SDL_SYSWMEVENT),
684 const_iv (SDL_EVENT_RESERVEDA),
685 const_iv (SDL_EVENT_RESERVEDB),
686 const_iv (SDL_VIDEORESIZE),
687 const_iv (SDL_VIDEOEXPOSE),
688 const_iv (SDL_USEREVENT),
689
690 const_iv (SDL_APPINPUTFOCUS),
691 const_iv (SDL_APPMOUSEFOCUS),
692 const_iv (SDL_APPACTIVE),
693
694
695 const_iv (SDLK_UNKNOWN),
696 const_iv (SDLK_FIRST),
697 const_iv (SDLK_BACKSPACE),
698 const_iv (SDLK_TAB),
699 const_iv (SDLK_CLEAR),
700 const_iv (SDLK_RETURN),
701 const_iv (SDLK_PAUSE),
702 const_iv (SDLK_ESCAPE),
703 const_iv (SDLK_SPACE),
704 const_iv (SDLK_EXCLAIM),
705 const_iv (SDLK_QUOTEDBL),
706 const_iv (SDLK_HASH),
707 const_iv (SDLK_DOLLAR),
708 const_iv (SDLK_AMPERSAND),
709 const_iv (SDLK_QUOTE),
710 const_iv (SDLK_LEFTPAREN),
711 const_iv (SDLK_RIGHTPAREN),
712 const_iv (SDLK_ASTERISK),
713 const_iv (SDLK_PLUS),
714 const_iv (SDLK_COMMA),
715 const_iv (SDLK_MINUS),
716 const_iv (SDLK_PERIOD),
717 const_iv (SDLK_SLASH),
718 const_iv (SDLK_0),
719 const_iv (SDLK_1),
720 const_iv (SDLK_2),
721 const_iv (SDLK_3),
722 const_iv (SDLK_4),
723 const_iv (SDLK_5),
724 const_iv (SDLK_6),
725 const_iv (SDLK_7),
726 const_iv (SDLK_8),
727 const_iv (SDLK_9),
728 const_iv (SDLK_COLON),
729 const_iv (SDLK_SEMICOLON),
730 const_iv (SDLK_LESS),
731 const_iv (SDLK_EQUALS),
732 const_iv (SDLK_GREATER),
733 const_iv (SDLK_QUESTION),
734 const_iv (SDLK_AT),
735
736 const_iv (SDLK_LEFTBRACKET),
737 const_iv (SDLK_BACKSLASH),
738 const_iv (SDLK_RIGHTBRACKET),
739 const_iv (SDLK_CARET),
740 const_iv (SDLK_UNDERSCORE),
741 const_iv (SDLK_BACKQUOTE),
742 const_iv (SDLK_DELETE),
743
744 const_iv (SDLK_FIRST),
745 const_iv (SDLK_LAST),
746 const_iv (SDLK_KP0),
747 const_iv (SDLK_KP1),
748 const_iv (SDLK_KP2),
749 const_iv (SDLK_KP3),
750 const_iv (SDLK_KP4),
751 const_iv (SDLK_KP5),
752 const_iv (SDLK_KP6),
753 const_iv (SDLK_KP7),
754 const_iv (SDLK_KP8),
755 const_iv (SDLK_KP9),
756 const_iv (SDLK_KP_PERIOD),
757 const_iv (SDLK_KP_DIVIDE),
758 const_iv (SDLK_KP_MULTIPLY),
759 const_iv (SDLK_KP_MINUS),
760 const_iv (SDLK_KP_PLUS),
761 const_iv (SDLK_KP_ENTER),
762 const_iv (SDLK_KP_EQUALS),
763 const_iv (SDLK_UP),
764 const_iv (SDLK_DOWN),
765 const_iv (SDLK_RIGHT),
766 const_iv (SDLK_LEFT),
767 const_iv (SDLK_INSERT),
768 const_iv (SDLK_HOME),
769 const_iv (SDLK_END),
770 const_iv (SDLK_PAGEUP),
771 const_iv (SDLK_PAGEDOWN),
772 const_iv (SDLK_F1),
773 const_iv (SDLK_F2),
774 const_iv (SDLK_F3),
775 const_iv (SDLK_F4),
776 const_iv (SDLK_F5),
777 const_iv (SDLK_F6),
778 const_iv (SDLK_F7),
779 const_iv (SDLK_F8),
780 const_iv (SDLK_F9),
781 const_iv (SDLK_F10),
782 const_iv (SDLK_F11),
783 const_iv (SDLK_F12),
784 const_iv (SDLK_F13),
785 const_iv (SDLK_F14),
786 const_iv (SDLK_F15),
787 const_iv (SDLK_NUMLOCK),
788 const_iv (SDLK_CAPSLOCK),
789 const_iv (SDLK_SCROLLOCK),
790 const_iv (SDLK_RSHIFT),
791 const_iv (SDLK_LSHIFT),
792 const_iv (SDLK_RCTRL),
793 const_iv (SDLK_LCTRL),
794 const_iv (SDLK_RALT),
795 const_iv (SDLK_LALT),
796 const_iv (SDLK_RMETA),
797 const_iv (SDLK_LMETA),
798 const_iv (SDLK_LSUPER),
799 const_iv (SDLK_RSUPER),
800 const_iv (SDLK_MODE),
801 const_iv (SDLK_COMPOSE),
802 const_iv (SDLK_HELP),
803 const_iv (SDLK_PRINT),
804 const_iv (SDLK_SYSREQ),
805 const_iv (SDLK_BREAK),
806 const_iv (SDLK_MENU),
807 const_iv (SDLK_POWER),
808 const_iv (SDLK_EURO),
809 const_iv (SDLK_UNDO),
810
811 const_iv (KMOD_NONE),
812 const_iv (KMOD_SHIFT),
813 const_iv (KMOD_LSHIFT),
814 const_iv (KMOD_RSHIFT),
815 const_iv (KMOD_CTRL),
816 const_iv (KMOD_LCTRL),
817 const_iv (KMOD_RCTRL),
818 const_iv (KMOD_ALT),
819 const_iv (KMOD_LALT),
820 const_iv (KMOD_RALT),
821 const_iv (KMOD_META),
822 const_iv (KMOD_LMETA),
823 const_iv (KMOD_RMETA),
824 const_iv (KMOD_NUM),
825 const_iv (KMOD_CAPS),
826 const_iv (KMOD_MODE),
827
828 const_iv (KMOD_LRAM),
829
830 const_iv (MIX_DEFAULT_FORMAT),
831
832 const_iv (SDL_INIT_TIMER),
833 const_iv (SDL_INIT_AUDIO),
834 const_iv (SDL_INIT_VIDEO),
835 const_iv (SDL_INIT_CDROM),
836 const_iv (SDL_INIT_JOYSTICK),
837 const_iv (SDL_INIT_EVERYTHING),
838 const_iv (SDL_INIT_NOPARACHUTE),
839 const_iv (SDL_INIT_EVENTTHREAD),
840
841 const_iv (SDL_GL_RED_SIZE),
842 const_iv (SDL_GL_GREEN_SIZE),
843 const_iv (SDL_GL_BLUE_SIZE),
844 const_iv (SDL_GL_ALPHA_SIZE),
845 const_iv (SDL_GL_DOUBLEBUFFER),
846 const_iv (SDL_GL_BUFFER_SIZE),
847 const_iv (SDL_GL_DEPTH_SIZE),
848 const_iv (SDL_GL_STENCIL_SIZE),
849 const_iv (SDL_GL_ACCUM_RED_SIZE),
850 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
851 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
852 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
853 const_iv (SDL_GL_STEREO),
854 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
855 const_iv (SDL_GL_MULTISAMPLESAMPLES),
856 const_iv (SDL_GL_ACCELERATED_VISUAL),
857 const_iv (SDL_GL_SWAP_CONTROL),
858
859 const_iv (FOW_DARKNESS)
860 # undef const_iv
861 };
862
863 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
864 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
865
866 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
867 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
868 }
869
870 void
871 weaken (SV *rv)
872 PROTOTYPE: $
873 CODE:
874 sv_rvweaken (rv);
875
876 int
877 in_destruct ()
878 CODE:
879 RETVAL = PL_main_cv == Nullcv;
880 OUTPUT:
881 RETVAL
882
883 NV floor (NV x)
884
885 NV ceil (NV x)
886
887 IV minpot (UV n)
888
889 IV popcount (UV n)
890
891 NV distance (NV dx, NV dy)
892 CODE:
893 RETVAL = pow (dx * dx + dy * dy, 0.5);
894 OUTPUT:
895 RETVAL
896
897 void
898 pango_init ()
899 CODE:
900 {
901 opengl_fontmap = pango_opengl_font_map_new ();
902 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
903 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
904 /*pango_context_set_font_description (opengl_context, default_font);*/
905 #if PANGO_VERSION_CHECK (1, 15, 2)
906 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
907 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
908 #endif
909 }
910
911 char *SDL_GetError ()
912
913 void SDL_main_hack (SV *real_main)
914 PROTOTYPE: &
915
916 int SDL_Init (U32 flags)
917
918 int SDL_InitSubSystem (U32 flags)
919
920 void SDL_QuitSubSystem (U32 flags)
921
922 void SDL_Quit ()
923
924 int SDL_GL_SetAttribute (int attr, int value)
925 C_ARGS: (SDL_GLattr)attr, value
926
927 int SDL_GL_GetAttribute (int attr)
928 CODE:
929 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
930 XSRETURN_UNDEF;
931 OUTPUT:
932 RETVAL
933
934 void
935 SDL_ListModes (int rgb, int alpha)
936 PPCODE:
937 {
938 SDL_Rect **m;
939
940 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
941 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
942 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
943 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
944
945 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
946 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
947
948 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
949 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
950 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
951 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
952
953 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
954 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
955
956 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
957
958 if (m && m != (SDL_Rect **)-1)
959 while (*m)
960 {
961 if ((*m)->w >= 400 && (*m)->h >= 300)
962 {
963 AV *av = newAV ();
964 av_push (av, newSViv ((*m)->w));
965 av_push (av, newSViv ((*m)->h));
966 av_push (av, newSViv (rgb));
967 av_push (av, newSViv (alpha));
968 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
969 }
970
971 ++m;
972 }
973 }
974
975 int
976 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
977 CODE:
978 {
979 SDL_EnableUNICODE (1);
980 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
981
982 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
984 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
985 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
986
987 RETVAL = !!SDL_SetVideoMode (
988 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
989 );
990
991 if (RETVAL)
992 {
993 av_clear (texture_av);
994 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
995 #include "glfunc.h"
996 #undef GL_FUNC
997 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
998 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
999 }
1000 }
1001 OUTPUT:
1002 RETVAL
1003
1004 void
1005 SDL_WM_SetCaption (const char *title, const char *icon)
1006
1007 void
1008 SDL_GL_SwapBuffers ()
1009
1010 char *
1011 SDL_GetKeyName (int sym)
1012 C_ARGS: (SDLKey)sym
1013
1014 int
1015 SDL_GetAppState ()
1016
1017 int
1018 SDL_GetModState ()
1019
1020 int
1021 SDL_WaitEvent ()
1022 C_ARGS: 0
1023
1024 void
1025 SDL_PumpEvents ()
1026
1027 void
1028 peep_events ()
1029 PPCODE:
1030 {
1031 SDL_Event ev;
1032
1033 SDL_PumpEvents ();
1034 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
1035 {
1036 HV *hv = newHV ();
1037 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1038
1039 switch (ev.type)
1040 {
1041 case SDL_KEYDOWN:
1042 case SDL_KEYUP:
1043 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
1044 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
1045 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1046 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
1047 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
1048 break;
1049
1050 case SDL_ACTIVEEVENT:
1051 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
1052 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
1053 break;
1054
1055 case SDL_MOUSEMOTION:
1056 {
1057 int state = ev.motion.state;
1058 int x = ev.motion.x;
1059 int y = ev.motion.y;
1060 int xrel = ev.motion.xrel;
1061 int yrel = ev.motion.yrel;
1062
1063 /* do simplistic event compression */
1064 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1065 && state == ev.motion.state)
1066 {
1067 xrel += ev.motion.xrel;
1068 yrel += ev.motion.yrel;
1069 x = ev.motion.x;
1070 y = ev.motion.y;
1071 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1072 }
1073
1074 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1075 hv_store (hv, "state", 5, newSViv (state), 0);
1076 hv_store (hv, "x", 1, newSViv (x), 0);
1077 hv_store (hv, "y", 1, newSViv (y), 0);
1078 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1079 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1080 }
1081 break;
1082
1083 case SDL_MOUSEBUTTONDOWN:
1084 case SDL_MOUSEBUTTONUP:
1085 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1086
1087 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1088 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1089 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1090 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1091 break;
1092
1093 case SDL_USEREVENT:
1094 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1095 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1096 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1097 break;
1098 }
1099
1100 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1101 }
1102 }
1103
1104 char *
1105 SDL_AudioDriverName ()
1106 CODE:
1107 {
1108 char buf [256];
1109 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1110 XSRETURN_UNDEF;
1111
1112 RETVAL = buf;
1113 }
1114 OUTPUT:
1115 RETVAL
1116
1117 int
1118 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1119 POSTCALL:
1120 Mix_HookMusicFinished (music_finished);
1121 Mix_ChannelFinished (channel_finished);
1122
1123 void
1124 Mix_QuerySpec ()
1125 PPCODE:
1126 {
1127 int freq, channels;
1128 Uint16 format;
1129
1130 if (Mix_QuerySpec (&freq, &format, &channels))
1131 {
1132 EXTEND (SP, 3);
1133 PUSHs (sv_2mortal (newSViv (freq)));
1134 PUSHs (sv_2mortal (newSViv (format)));
1135 PUSHs (sv_2mortal (newSViv (channels)));
1136 }
1137 }
1138
1139 void
1140 Mix_CloseAudio ()
1141
1142 int
1143 Mix_AllocateChannels (int numchans = -1)
1144
1145 const char *
1146 Mix_GetError ()
1147
1148 void
1149 lowdelay (int fd, int val = 1)
1150 CODE:
1151 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1152
1153 void
1154 win32_proxy_info ()
1155 PPCODE:
1156 {
1157 #ifdef _WIN32
1158 char buffer[2048];
1159 DWORD buflen;
1160
1161 EXTEND (SP, 3);
1162
1163 buflen = sizeof (buffer);
1164 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1165 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1166 {
1167 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1168
1169 buflen = sizeof (buffer);
1170 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1171 {
1172 PUSHs (newSVpv (buffer, 0));
1173
1174 buflen = sizeof (buffer);
1175 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1176 PUSHs (newSVpv (buffer, 0));
1177 }
1178 }
1179 #endif
1180 }
1181
1182 int
1183 add_font (char *file)
1184 CODE:
1185 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1186 OUTPUT:
1187 RETVAL
1188
1189 void
1190 IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1191
1192 # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1193 void
1194 Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1195
1196 void
1197 load_image_inline (SV *image_)
1198 ALIAS:
1199 load_image_file = 1
1200 PPCODE:
1201 {
1202 STRLEN image_len;
1203 char *image = (char *)SvPVbyte (image_, image_len);
1204 SDL_Surface *surface, *surface2;
1205 SDL_PixelFormat fmt;
1206 SDL_RWops *rw = ix
1207 ? SDL_RWFromFile (image, "rb")
1208 : SDL_RWFromConstMem (image, image_len);
1209
1210 if (!rw)
1211 croak ("load_image: %s", SDL_GetError ());
1212
1213 surface = IMG_Load_RW (rw, 1);
1214 if (!surface)
1215 croak ("load_image: %s", SDL_GetError ());
1216
1217 fmt.palette = NULL;
1218 fmt.BitsPerPixel = 32;
1219 fmt.BytesPerPixel = 4;
1220 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1221 fmt.Rmask = 0x000000ff;
1222 fmt.Gmask = 0x0000ff00;
1223 fmt.Bmask = 0x00ff0000;
1224 fmt.Amask = 0xff000000;
1225 #else
1226 fmt.Rmask = 0xff000000;
1227 fmt.Gmask = 0x00ff0000;
1228 fmt.Bmask = 0x0000ff00;
1229 fmt.Amask = 0x000000ff;
1230 #endif
1231 fmt.Rloss = 0;
1232 fmt.Gloss = 0;
1233 fmt.Bloss = 0;
1234 fmt.Aloss = 0;
1235 fmt.Rshift = 0;
1236 fmt.Gshift = 8;
1237 fmt.Bshift = 16;
1238 fmt.Ashift = 24;
1239 fmt.colorkey = 0;
1240 fmt.alpha = 0;
1241
1242 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1243
1244 assert (surface2->pitch == surface2->w * 4);
1245
1246 SDL_LockSurface (surface2);
1247 EXTEND (SP, 6);
1248 PUSHs (sv_2mortal (newSViv (surface2->w)));
1249 PUSHs (sv_2mortal (newSViv (surface2->h)));
1250 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1251 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1252 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1253 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1254 SDL_UnlockSurface (surface2);
1255
1256 SDL_FreeSurface (surface);
1257 SDL_FreeSurface (surface2);
1258 }
1259
1260 void
1261 average (int x, int y, uint32_t *data)
1262 PPCODE:
1263 {
1264 uint32_t r = 0, g = 0, b = 0, a = 0;
1265
1266 x = y = x * y;
1267
1268 while (x--)
1269 {
1270 uint32_t p = *data++;
1271
1272 r += (p ) & 255;
1273 g += (p >> 8) & 255;
1274 b += (p >> 16) & 255;
1275 a += (p >> 24) & 255;
1276 }
1277
1278 EXTEND (SP, 4);
1279 PUSHs (sv_2mortal (newSViv (r / y)));
1280 PUSHs (sv_2mortal (newSViv (g / y)));
1281 PUSHs (sv_2mortal (newSViv (b / y)));
1282 PUSHs (sv_2mortal (newSViv (a / y)));
1283 }
1284
1285 void
1286 error (char *message)
1287 CODE:
1288 fprintf (stderr, "ERROR: %s\n", message);
1289 #ifdef _WIN32
1290 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1291 #endif
1292
1293 void
1294 fatal (char *message)
1295 CODE:
1296 fprintf (stderr, "FATAL: %s\n", message);
1297 #ifdef _WIN32
1298 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1299 #endif
1300 _exit (1);
1301
1302 void
1303 _exit (int retval = 0)
1304 CODE:
1305 #ifdef WIN32
1306 ExitThread (retval); // unclean, please beam me up
1307 #else
1308 _exit (retval);
1309 #endif
1310
1311 void
1312 debug ()
1313 CODE:
1314 {
1315 #if DEBUG
1316 VALGRIND_DO_LEAK_CHECK;
1317 #endif
1318 }
1319
1320 int
1321 SvREFCNT (SV *sv)
1322 CODE:
1323 RETVAL = SvREFCNT (sv);
1324 OUTPUT:
1325 RETVAL
1326
1327 MODULE = Deliantra::Client PACKAGE = DC::Font
1328
1329 PROTOTYPES: DISABLE
1330
1331 DC::Font
1332 new_from_file (SV *klass, char *path, int id = 0)
1333 CODE:
1334 {
1335 int count;
1336 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1337 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1338 FcPatternDestroy (pattern);
1339 }
1340 OUTPUT:
1341 RETVAL
1342
1343 void
1344 DESTROY (DC::Font self)
1345 CODE:
1346 pango_font_description_free (self);
1347
1348 void
1349 make_default (DC::Font self)
1350 PROTOTYPE: $
1351 CODE:
1352 default_font = self;
1353
1354 MODULE = Deliantra::Client PACKAGE = DC::Layout
1355
1356 PROTOTYPES: DISABLE
1357
1358 void
1359 glyph_cache_backup ()
1360 PROTOTYPE:
1361 CODE:
1362 tc_backup ();
1363
1364 void
1365 glyph_cache_restore ()
1366 PROTOTYPE:
1367 CODE:
1368 tc_restore ();
1369
1370 DC::Layout
1371 new (SV *klass)
1372 CODE:
1373 New (0, RETVAL, 1, struct cf_layout);
1374
1375 RETVAL->pl = pango_layout_new (opengl_context);
1376 RETVAL->r = 1.;
1377 RETVAL->g = 1.;
1378 RETVAL->b = 1.;
1379 RETVAL->a = 1.;
1380 RETVAL->base_height = MIN_FONT_HEIGHT;
1381 RETVAL->font = 0;
1382 RETVAL->rc = rc_alloc ();
1383
1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1385 layout_update_font (RETVAL);
1386 OUTPUT:
1387 RETVAL
1388
1389 void
1390 DESTROY (DC::Layout self)
1391 CODE:
1392 g_object_unref (self->pl);
1393 rc_free (self->rc);
1394 Safefree (self);
1395
1396 void
1397 set_text (DC::Layout self, SV *text_)
1398 CODE:
1399 {
1400 STRLEN textlen;
1401 char *text = SvPVutf8 (text_, textlen);
1402
1403 pango_layout_set_text (self->pl, text, textlen);
1404 }
1405
1406 void
1407 set_markup (DC::Layout self, SV *text_)
1408 CODE:
1409 {
1410 STRLEN textlen;
1411 char *text = SvPVutf8 (text_, textlen);
1412
1413 pango_layout_set_markup (self->pl, text, textlen);
1414 }
1415
1416 void
1417 set_shapes (DC::Layout self, ...)
1418 CODE:
1419 {
1420 PangoAttrList *attrs = 0;
1421 const char *text = pango_layout_get_text (self->pl);
1422 const char *pos = text;
1423 int arg = 4;
1424
1425 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1426 {
1427 PangoRectangle inkrect, rect;
1428 PangoAttribute *attr;
1429
1430 int x = SvIV (ST (arg - 3));
1431 int y = SvIV (ST (arg - 2));
1432 int w = SvIV (ST (arg - 1));
1433 int h = SvIV (ST (arg ));
1434
1435 inkrect.x = 0;
1436 inkrect.y = 0;
1437 inkrect.width = 0;
1438 inkrect.height = 0;
1439
1440 rect.x = x * PANGO_SCALE;
1441 rect.y = y * PANGO_SCALE;
1442 rect.width = w * PANGO_SCALE;
1443 rect.height = h * PANGO_SCALE;
1444
1445 if (!attrs)
1446 attrs = pango_layout_get_attributes (self->pl);
1447
1448 attr = pango_attr_shape_new (&inkrect, &rect);
1449 attr->start_index = pos - text;
1450 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1451 pango_attr_list_insert (attrs, attr);
1452
1453 arg += 4;
1454 pos += sizeof (OBJ_STR) - 1;
1455 }
1456
1457 if (attrs)
1458 pango_layout_set_attributes (self->pl, attrs);
1459 }
1460
1461 void
1462 get_shapes (DC::Layout self)
1463 PPCODE:
1464 {
1465 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1466
1467 do
1468 {
1469 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1470
1471 if (run && shape_attr_p (run))
1472 {
1473 PangoRectangle extents;
1474 pango_layout_iter_get_run_extents (iter, 0, &extents);
1475
1476 EXTEND (SP, 2);
1477 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1478 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1479 }
1480 }
1481 while (pango_layout_iter_next_run (iter));
1482
1483 pango_layout_iter_free (iter);
1484 }
1485
1486 int
1487 has_wrapped (DC::Layout self)
1488 CODE:
1489 {
1490 int lines = 1;
1491 const char *text = pango_layout_get_text (self->pl);
1492
1493 while (*text)
1494 lines += *text++ == '\n';
1495
1496 RETVAL = lines < pango_layout_get_line_count (self->pl);
1497 }
1498 OUTPUT:
1499 RETVAL
1500
1501 SV *
1502 get_text (DC::Layout self)
1503 CODE:
1504 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1505 sv_utf8_decode (RETVAL);
1506 OUTPUT:
1507 RETVAL
1508
1509 void
1510 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1511 CODE:
1512 self->r = r;
1513 self->g = g;
1514 self->b = b;
1515 self->a = a;
1516
1517 void
1518 set_font (DC::Layout self, DC::Font font = 0)
1519 CODE:
1520 if (self->font != font)
1521 {
1522 self->font = font;
1523 layout_update_font (self);
1524 }
1525
1526 void
1527 set_height (DC::Layout self, int base_height)
1528 CODE:
1529 if (self->base_height != base_height)
1530 {
1531 self->base_height = base_height;
1532 layout_update_font (self);
1533 }
1534
1535 void
1536 set_width (DC::Layout self, int max_width = -1)
1537 CODE:
1538 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1539
1540 void
1541 set_indent (DC::Layout self, int indent)
1542 CODE:
1543 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1544
1545 void
1546 set_spacing (DC::Layout self, int spacing)
1547 CODE:
1548 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1549
1550 void
1551 set_ellipsise (DC::Layout self, int ellipsise)
1552 CODE:
1553 pango_layout_set_ellipsize (self->pl,
1554 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1555 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1556 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1557 : PANGO_ELLIPSIZE_NONE
1558 );
1559
1560 void
1561 set_single_paragraph_mode (DC::Layout self, int spm)
1562 CODE:
1563 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1564
1565 void
1566 size (DC::Layout self)
1567 PPCODE:
1568 {
1569 int w, h;
1570
1571 layout_get_pixel_size (self, &w, &h);
1572
1573 EXTEND (SP, 2);
1574 PUSHs (sv_2mortal (newSViv (w)));
1575 PUSHs (sv_2mortal (newSViv (h)));
1576 }
1577
1578 int
1579 descent (DC::Layout self)
1580 CODE:
1581 {
1582 PangoRectangle rect;
1583 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1584 pango_layout_line_get_pixel_extents (line, 0, &rect);
1585 RETVAL = PANGO_DESCENT (rect);
1586 }
1587 OUTPUT:
1588 RETVAL
1589
1590 int
1591 xy_to_index (DC::Layout self, int x, int y)
1592 CODE:
1593 {
1594 int index, trailing;
1595 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1596 RETVAL = index + trailing;
1597 }
1598 OUTPUT:
1599 RETVAL
1600
1601 void
1602 cursor_pos (DC::Layout self, int index)
1603 PPCODE:
1604 {
1605 PangoRectangle pos;
1606 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1607
1608 EXTEND (SP, 3);
1609 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1610 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1611 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1612 }
1613
1614 void
1615 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1616 PPCODE:
1617 {
1618 int line, x;
1619
1620 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1621 #if !PANGO_VERSION_CHECK (1, 17, 3)
1622 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1623 --line;
1624 #endif
1625 EXTEND (SP, 2);
1626 PUSHs (sv_2mortal (newSViv (line)));
1627 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1628 }
1629
1630 void
1631 line_x_to_index (DC::Layout self, int line, int x)
1632 PPCODE:
1633 {
1634 PangoLayoutLine *lp;
1635 int index, trailing;
1636
1637 if (line < 0)
1638 XSRETURN_EMPTY;
1639
1640 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1641 XSRETURN_EMPTY; /* do better */
1642
1643 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1644
1645 EXTEND (SP, 2);
1646 if (GIMME_V == G_SCALAR)
1647 PUSHs (sv_2mortal (newSViv (index + trailing)));
1648 else
1649 {
1650 PUSHs (sv_2mortal (newSViv (index)));
1651 PUSHs (sv_2mortal (newSViv (trailing)));
1652 }
1653 }
1654
1655 void
1656 render (DC::Layout self, float x, float y, int flags = 0)
1657 CODE:
1658 rc_clear (self->rc);
1659 pango_opengl_render_layout_subpixel (
1660 self->pl,
1661 self->rc,
1662 x * PANGO_SCALE, y * PANGO_SCALE,
1663 self->r, self->g, self->b, self->a,
1664 flags
1665 );
1666 // we assume that context_change actually clears/frees stuff
1667 // and does not do any recomputation...
1668 pango_layout_context_changed (self->pl);
1669
1670 void
1671 draw (DC::Layout self)
1672 CODE:
1673 {
1674 glEnable (GL_TEXTURE_2D);
1675 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1676 glEnable (GL_BLEND);
1677 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1678 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1679 glEnable (GL_ALPHA_TEST);
1680 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1681
1682 rc_draw (self->rc);
1683
1684 glDisable (GL_ALPHA_TEST);
1685 glDisable (GL_BLEND);
1686 glDisable (GL_TEXTURE_2D);
1687 }
1688
1689 MODULE = Deliantra::Client PACKAGE = DC::Texture
1690
1691 PROTOTYPES: ENABLE
1692
1693 void
1694 pad (SV *data_, int ow, int oh, int nw, int nh)
1695 CODE:
1696 {
1697 if ((nw != ow || nh != oh) && SvOK (data_))
1698 {
1699 STRLEN datalen;
1700 char *data = SvPVbyte (data_, datalen);
1701 int bpp = datalen / (ow * oh);
1702 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1703
1704 SvPOK_only (result_);
1705 SvCUR_set (result_, nw * nh * bpp);
1706
1707 memset (SvPVX (result_), 0, nw * nh * bpp);
1708 while (oh--)
1709 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1710
1711 sv_setsv (data_, result_);
1712 }
1713 }
1714
1715 void
1716 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1717 PROTOTYPE: $$$;$$
1718 ALIAS:
1719 draw_quad_alpha = 1
1720 draw_quad_alpha_premultiplied = 2
1721 CODE:
1722 {
1723 HV *hv = (HV *)SvRV (self);
1724 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1725 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1726 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1727
1728 if (name <= 0)
1729 XSRETURN_EMPTY;
1730
1731 if (items < 5)
1732 {
1733 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1734 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1735 }
1736
1737 if (ix)
1738 {
1739 glEnable (GL_BLEND);
1740
1741 if (ix == 2)
1742 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1743 else
1744 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1745 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1746
1747 glEnable (GL_ALPHA_TEST);
1748 glAlphaFunc (GL_GREATER, 0.01f);
1749 }
1750
1751 glBindTexture (GL_TEXTURE_2D, name);
1752
1753 glBegin (GL_QUADS);
1754 glTexCoord2f (0, 0); glVertex2f (x , y );
1755 glTexCoord2f (0, t); glVertex2f (x , y + h);
1756 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1757 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1758 glEnd ();
1759
1760 if (ix)
1761 {
1762 glDisable (GL_ALPHA_TEST);
1763 glDisable (GL_BLEND);
1764 }
1765 }
1766
1767 void
1768 draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1769 PROTOTYPE: @
1770 CODE:
1771 {
1772 glEnable (GL_BLEND);
1773 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1774 glEnable (GL_TEXTURE_2D);
1775 glBindTexture (GL_TEXTURE_2D, name1);
1776
1777 glColor3f (intensity, intensity, intensity);
1778 glPushMatrix ();
1779 glScalef (1./3, 1./3, 1.);
1780
1781 if (blend > 0.f)
1782 {
1783 float dx3 = dx * -3.f / w;
1784 float dy3 = dy * -3.f / h;
1785 GLfloat env_color[4] = { 0., 0., 0., blend };
1786
1787 /* interpolate the two shadow textures */
1788 /* stage 0 == rgb(glcolor) + alpha(t0) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1790
1791 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1792 gl.ActiveTexture (GL_TEXTURE1);
1793 glEnable (GL_TEXTURE_2D);
1794 glBindTexture (GL_TEXTURE_2D, name2);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1796
1797 /* rgb == rgb(glcolor) */
1798 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1801
1802 /* alpha = interpolate t0, t1 by env_alpha */
1803 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1808
1809 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1810 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1811
1812 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1813 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1814
1815 glBegin (GL_QUADS);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1820 glEnd ();
1821
1822 glDisable (GL_TEXTURE_2D);
1823 gl.ActiveTexture (GL_TEXTURE0);
1824 }
1825 else
1826 {
1827 /* simple blending of one texture, also opengl <1.3 path */
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1829
1830 glBegin (GL_QUADS);
1831 glTexCoord2f (0, 0); glVertex2f (0, 0);
1832 glTexCoord2f (0, t); glVertex2f (0, h);
1833 glTexCoord2f (s, t); glVertex2f (w, h);
1834 glTexCoord2f (s, 0); glVertex2f (w, 0);
1835 glEnd ();
1836 }
1837
1838 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1839 {
1840 int x, y;
1841 int dx3 = dx * 3;
1842 int dy3 = dy * 3;
1843
1844 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1845 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1846 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1847 glTranslatef (-1., -1., 0);
1848 glBegin (GL_QUADS);
1849
1850 for (y = 1; y < h; y += 3)
1851 {
1852 int y1 = y - dy3;
1853 int y1valid = y1 >= 0 && y1 < h;
1854
1855 for (x = 1; x < w; x += 3)
1856 {
1857 int x1 = x - dx3;
1858 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 uint8_t h2;
1860
1861 if (y1valid && x1 >= 0 && x1 < w)
1862 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1863 else
1864 h2 = 1; /* out of range == invisible */
1865
1866 if (h1 || h2)
1867 {
1868 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1869 glColor4f (1., 1., 1., alpha);
1870
1871 glTexCoord2f (0, 0.); glVertex2i (x , y );
1872 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1873 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1874 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1875 }
1876 }
1877 }
1878 }
1879
1880 glEnd ();
1881
1882 glPopMatrix ();
1883
1884 glDisable (GL_TEXTURE_2D);
1885 glDisable (GL_BLEND);
1886 }
1887
1888 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1889 CODE:
1890 {
1891 GLint width;
1892 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1893 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1894 RETVAL = width > 0;
1895 }
1896 OUTPUT:
1897 RETVAL
1898
1899 MODULE = Deliantra::Client PACKAGE = DC::Map
1900
1901 PROTOTYPES: DISABLE
1902
1903 DC::Map
1904 new (SV *klass)
1905 CODE:
1906 New (0, RETVAL, 1, mapgrid);
1907 RETVAL->x = 0;
1908 RETVAL->y = 0;
1909 RETVAL->w = 0;
1910 RETVAL->h = 0;
1911 RETVAL->ox = 0;
1912 RETVAL->oy = 0;
1913 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1914 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1915 RETVAL->rows = 0;
1916 RETVAL->row = 0;
1917 OUTPUT:
1918 RETVAL
1919
1920 void
1921 DESTROY (DC::Map self)
1922 CODE:
1923 {
1924 map_clear (self);
1925 Safefree (self->face2tile);
1926 Safefree (self->tex);
1927 Safefree (self);
1928 }
1929
1930 void
1931 resize (DC::Map self, int map_width, int map_height)
1932 CODE:
1933 self->w = map_width;
1934 self->h = map_height;
1935
1936 void
1937 clear (DC::Map self)
1938 CODE:
1939 map_clear (self);
1940
1941 void
1942 set_tileid (DC::Map self, int face, int tile)
1943 CODE:
1944 {
1945 need_facenum (self, face); self->face2tile [face] = tile;
1946 need_texid (self, tile);
1947 }
1948
1949 void
1950 set_smooth (DC::Map self, int face, int smooth, int level)
1951 CODE:
1952 {
1953 tileid texid;
1954 maptex *tex;
1955
1956 if (face < 0 || face >= self->faces)
1957 return;
1958
1959 if (smooth < 0 || smooth >= self->faces)
1960 return;
1961
1962 texid = self->face2tile [face];
1963
1964 if (!texid)
1965 return;
1966
1967 tex = self->tex + texid;
1968 tex->smoothtile = self->face2tile [smooth];
1969 tex->smoothlevel = level;
1970 }
1971
1972 void
1973 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1974 CODE:
1975 {
1976 need_texid (self, texid);
1977
1978 {
1979 maptex *tex = self->tex + texid;
1980
1981 tex->name = name;
1982 tex->w = w;
1983 tex->h = h;
1984 tex->s = s;
1985 tex->t = t;
1986 tex->r = r;
1987 tex->g = g;
1988 tex->b = b;
1989 tex->a = a;
1990 }
1991
1992 // somewhat hackish, but for textures that require it, it really
1993 // improves the look, and most others don't suffer.
1994 glBindTexture (GL_TEXTURE_2D, name);
1995 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1996 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1997 // use uglier nearest interpolation because linear suffers
1998 // from transparent color bleeding and ugly wrapping effects.
1999 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2000 }
2001
2002 void
2003 expire_textures (DC::Map self, int texid, int count)
2004 PPCODE:
2005 for (; texid < self->texs && count; ++texid, --count)
2006 {
2007 maptex *tex = self->tex + texid;
2008
2009 if (tex->name)
2010 {
2011 if (tex->unused)
2012 {
2013 tex->name = 0;
2014 tex->unused = 0;
2015 XPUSHs (sv_2mortal (newSViv (texid)));
2016 }
2017 else
2018 tex->unused = 1;
2019 }
2020 }
2021
2022 int
2023 ox (DC::Map self)
2024 ALIAS:
2025 oy = 1
2026 x = 2
2027 y = 3
2028 w = 4
2029 h = 5
2030 CODE:
2031 switch (ix)
2032 {
2033 case 0: RETVAL = self->ox; break;
2034 case 1: RETVAL = self->oy; break;
2035 case 2: RETVAL = self->x; break;
2036 case 3: RETVAL = self->y; break;
2037 case 4: RETVAL = self->w; break;
2038 case 5: RETVAL = self->h; break;
2039 }
2040 OUTPUT:
2041 RETVAL
2042
2043 void
2044 scroll (DC::Map self, int dx, int dy)
2045 CODE:
2046 {
2047 if (dx > 0)
2048 map_blank (self, self->x, self->y, dx, self->h);
2049 else if (dx < 0)
2050 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
2051
2052 if (dy > 0)
2053 map_blank (self, self->x, self->y, self->w, dy);
2054 else if (dy < 0)
2055 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
2056
2057 self->ox += dx; self->x += dx;
2058 self->oy += dy; self->y += dy;
2059
2060 while (self->y < 0)
2061 {
2062 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
2063
2064 self->rows += MAP_EXTEND_Y;
2065 self->y += MAP_EXTEND_Y;
2066 }
2067 }
2068
2069 SV *
2070 map1a_update (DC::Map self, SV *data_)
2071 CODE:
2072 {
2073 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2074 uint8_t *data_end = (uint8_t *)SvEND (data_);
2075 mapcell *cell;
2076 int x, y, z, flags;
2077 AV *missing = newAV ();
2078 RETVAL = newRV_noinc ((SV *)missing);
2079
2080 while (data < data_end - 1)
2081 {
2082 flags = (data [0] << 8) + data [1]; data += 2;
2083
2084 x = self->x + ((flags >> 10) & 63);
2085 y = self->y + ((flags >> 4) & 63);
2086
2087 cell = map_get_cell (self, x, y);
2088
2089 if (flags & 15)
2090 {
2091 if (!cell->darkness)
2092 {
2093 memset (cell, 0, sizeof (*cell));
2094 cell->darkness = 256;
2095 }
2096
2097 //TODO: don't trust server data to be in-range(!)
2098
2099 if (flags & 8)
2100 {
2101 uint8_t ext, cmd;
2102
2103 do
2104 {
2105 ext = *data++;
2106 cmd = ext & 0x7f;
2107
2108 if (cmd < 4)
2109 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2110 else if (cmd == 5) // health
2111 {
2112 cell->stat_width = 1;
2113 cell->stat_hp = *data++;
2114 }
2115 else if (cmd == 6) // monster width
2116 cell->stat_width = *data++ + 1;
2117 else if (cmd == 0x47)
2118 {
2119 if (*data == 1) cell->player = data [1];
2120 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2121 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2122 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2123
2124 data += *data + 1;
2125 }
2126 else if (cmd == 8) // cell flags
2127 cell->flags = *data++;
2128 else if (ext & 0x40) // unknown, multibyte => skip
2129 data += *data + 1;
2130 else
2131 data++;
2132 }
2133 while (ext & 0x80);
2134 }
2135
2136 for (z = 0; z <= 2; ++z)
2137 if (flags & (4 >> z))
2138 {
2139 faceid face = (data [0] << 8) + data [1]; data += 2;
2140 need_facenum (self, face);
2141 cell->tile [z] = self->face2tile [face];
2142
2143 if (cell->tile [z])
2144 {
2145 maptex *tex = self->tex + cell->tile [z];
2146 tex->unused = 0;
2147 if (!tex->name)
2148 av_push (missing, newSViv (cell->tile [z]));
2149
2150 if (tex->smoothtile)
2151 {
2152 maptex *smooth = self->tex + tex->smoothtile;
2153 smooth->unused = 0;
2154 if (!smooth->name)
2155 av_push (missing, newSViv (tex->smoothtile));
2156 }
2157 }
2158 }
2159 }
2160 else
2161 CELL_CLEAR (cell);
2162 }
2163 }
2164 OUTPUT:
2165 RETVAL
2166
2167 SV *
2168 mapmap (DC::Map self, int x0, int y0, int w, int h)
2169 CODE:
2170 {
2171 int x1, x;
2172 int y1, y;
2173 int z;
2174 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2175 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2176
2177 SvPOK_only (map_sv);
2178 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2179
2180 x0 += self->x; x1 = x0 + w;
2181 y0 += self->y; y1 = y0 + h;
2182
2183 for (y = y0; y < y1; y++)
2184 {
2185 maprow *row = 0 <= y && y < self->rows
2186 ? self->row + y
2187 : 0;
2188
2189 for (x = x0; x < x1; x++)
2190 {
2191 unsigned int r = 32, g = 32, b = 32, a = 192;
2192
2193 if (row && row->c0 <= x && x < row->c1)
2194 {
2195 mapcell *cell = row->col + (x - row->c0);
2196
2197 for (z = 0; z <= 0; z++)
2198 {
2199 maptex tex = self->tex [cell->tile [z]];
2200 int a0 = 255 - tex.a;
2201 int a1 = tex.a;
2202
2203 r = div255 (r * a0 + tex.r * a1);
2204 g = div255 (g * a0 + tex.g * a1);
2205 b = div255 (b * a0 + tex.b * a1);
2206 a = div255 (a * a0 + tex.a * a1);
2207 }
2208 }
2209
2210 *map++ = (r )
2211 | (g << 8)
2212 | (b << 16)
2213 | (a << 24);
2214 }
2215 }
2216
2217 RETVAL = map_sv;
2218 }
2219 OUTPUT:
2220 RETVAL
2221
2222 void
2223 draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2224 CODE:
2225 {
2226 int x, y, z;
2227
2228 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k)
2230 smooth_key skey;
2231 int pl_x, pl_y;
2232 maptex pl_tex;
2233 rc_t *rc = rc_alloc ();
2234 rc_t *rc_ov = rc_alloc ();
2235 rc_key_t key;
2236 rc_array_t *arr;
2237
2238 pl_tex.name = 0;
2239
2240 // that's current max. sorry.
2241 if (sw > 255) sw = 255;
2242 if (sh > 255) sh = 255;
2243
2244 // clear key, in case of extra padding
2245 memset (&skey, 0, sizeof (skey));
2246
2247 memset (&key, 0, sizeof (key));
2248 key.r = 255;
2249 key.g = 255;
2250 key.b = 255;
2251 key.a = 255;
2252 key.mode = GL_QUADS;
2253 key.format = GL_T2F_V3F;
2254
2255 mx += self->x;
2256 my += self->y;
2257
2258 // first pass: determine smooth_max
2259 // rather ugly, if you ask me
2260 // could also be stored inside mapcell and updated on change
2261 memset (smooth_max, 0, sizeof (smooth_max));
2262
2263 for (y = 0; y < sh; y++)
2264 if (0 <= y + my && y + my < self->rows)
2265 {
2266 maprow *row = self->row + (y + my);
2267
2268 for (x = 0; x < sw; x++)
2269 if (row->c0 <= x + mx && x + mx < row->c1)
2270 {
2271 mapcell *cell = row->col + (x + mx - row->c0);
2272
2273 smooth_max[x + 1][y + 1] =
2274 MAX (self->tex [cell->tile [0]].smoothlevel,
2275 MAX (self->tex [cell->tile [1]].smoothlevel,
2276 self->tex [cell->tile [2]].smoothlevel));
2277 }
2278 }
2279
2280 glEnable (GL_BLEND);
2281 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2282 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2283
2284 for (z = 0; z <= 2; z++)
2285 {
2286 smooth_hash smooth;
2287 memset (smooth_level, 0, sizeof (smooth_level));
2288 key.texname = -1;
2289
2290 for (y = 0; y < sh; y++)
2291 if (0 <= y + my && y + my < self->rows)
2292 {
2293 maprow *row = self->row + (y + my);
2294
2295 for (x = 0; x < sw; x++)
2296 if (row->c0 <= x + mx && x + mx < row->c1)
2297 {
2298 mapcell *cell = row->col + (x + mx - row->c0);
2299 tileid tile = cell->tile [z];
2300
2301 if (tile)
2302 {
2303 maptex tex = self->tex [tile];
2304 int px, py;
2305
2306 if (key.texname != tex.name)
2307 {
2308 self->tex [tile].unused = 0;
2309
2310 if (!tex.name)
2311 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2312
2313 key.texname = tex.name;
2314 arr = rc_array (rc, &key);
2315 }
2316
2317 px = (x + 1) * Th - tex.w;
2318 py = (y + 1) * Tw - tex.h;
2319
2320 if (expect_false (cell->player == player) && expect_false (z == 2))
2321 {
2322 pl_x = px;
2323 pl_y = py;
2324 pl_tex = tex;
2325 continue;
2326 }
2327
2328 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2329 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2330 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2331 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2332
2333 // update smooth hash
2334 if (tex.smoothtile)
2335 {
2336 skey.tile = tex.smoothtile;
2337 skey.level = tex.smoothlevel;
2338
2339 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2340
2341 // add bits to current tile and all neighbours. skey.x|y is
2342 // shifted +1|+1 so we always stay positive.
2343
2344 // bits is ___n cccc CCCC bbbb
2345 // n do not draw borders&corners
2346 // c draw these corners, but...
2347 // C ... not these
2348 // b draw these borders
2349
2350 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2351 // ┃· ·· ·┃ ━━
2352
2353 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2354 // ·· ·· ·┏ ┓·
2355
2356 // full tile
2357 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2358
2359 // borders
2360 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2361 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2362 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2363 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2364
2365 // corners
2366 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2367 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2368 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2369 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2370 }
2371 }
2372
2373 if (expect_false (z == 2) && expect_false (cell->flags))
2374 {
2375 // overlays such as the speech bubble, probably more to come
2376 if (cell->flags & 1)
2377 {
2378 rc_key_t key_ov = key;
2379 maptex tex = self->tex [TEXID_SPEECH];
2380 rc_array_t *arr;
2381 int px = x * Tw + Tw * 2 / 32;
2382 int py = y * Th - Th * 6 / 32;
2383
2384 key_ov.texname = tex.name;
2385 arr = rc_array (rc_ov, &key_ov);
2386
2387 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2388 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2389 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2390 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2391 }
2392 }
2393 }
2394 }
2395
2396 rc_draw (rc);
2397 rc_clear (rc);
2398
2399 // go through all smoothlevels, lowest to highest, then draw.
2400 // this is basically counting sort
2401 {
2402 int w, b;
2403
2404 glEnable (GL_TEXTURE_2D);
2405 glBegin (GL_QUADS);
2406 for (w = 0; w < 256 / 32; ++w)
2407 {
2408 uint32_t smask = smooth_level [w];
2409 if (smask)
2410 for (b = 0; b < 32; ++b)
2411 if (smask & (((uint32_t)1) << b))
2412 {
2413 int level = (w << 5) | b;
2414 HE *he;
2415
2416 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2417 {
2418 smooth_key &skey = it->first;
2419 IV bits = it->second;
2420
2421 if (!(bits & 0x1000)
2422 && skey.level == level
2423 && level > smooth_max [skey.x][skey.y])
2424 {
2425 maptex tex = self->tex [skey.tile];
2426 int px = (((int)skey.x) - 1) * Tw;
2427 int py = (((int)skey.y) - 1) * Th;
2428 int border = bits & 15;
2429 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2430 float dx = tex.s * .0625f; // 16 images/row
2431 float dy = tex.t * .5f ; // 2 images/column
2432
2433 if (tex.name)
2434 {
2435 // this time avoiding texture state changes
2436 // save gobs of state changes.
2437 if (key.texname != tex.name)
2438 {
2439 self->tex [skey.tile].unused = 0;
2440
2441 glEnd ();
2442 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2443 glBegin (GL_QUADS);
2444 }
2445
2446 if (border)
2447 {
2448 float ox = border * dx;
2449
2450 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2451 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2453 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2454 }
2455
2456 if (corner)
2457 {
2458 float ox = corner * dx;
2459
2460 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2461 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2462 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2463 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2464 }
2465 }
2466 }
2467 }
2468 }
2469 }
2470
2471 glEnd ();
2472 glDisable (GL_TEXTURE_2D);
2473 key.texname = -1;
2474 }
2475 }
2476
2477 if (pl_tex.name)
2478 {
2479 maptex tex = pl_tex;
2480 int px = pl_x + sdx;
2481 int py = pl_y + sdy;
2482
2483 key.texname = tex.name;
2484 arr = rc_array (rc, &key);
2485
2486 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2487 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2488 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2489 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2490
2491 rc_draw (rc);
2492 }
2493
2494 rc_draw (rc_ov);
2495 rc_clear (rc_ov);
2496
2497 glDisable (GL_BLEND);
2498 rc_free (rc);
2499 rc_free (rc_ov);
2500
2501 // top layer: overlays such as the health bar
2502 for (y = 0; y < sh; y++)
2503 if (0 <= y + my && y + my < self->rows)
2504 {
2505 maprow *row = self->row + (y + my);
2506
2507 for (x = 0; x < sw; x++)
2508 if (row->c0 <= x + mx && x + mx < row->c1)
2509 {
2510 mapcell *cell = row->col + (x + mx - row->c0);
2511
2512 int px = x * Tw;
2513 int py = y * Th;
2514
2515 if (expect_false (cell->player == player))
2516 {
2517 px += sdx;
2518 py += sdy;
2519 }
2520
2521 if (cell->stat_hp)
2522 {
2523 int width = cell->stat_width * Tw;
2524 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2525
2526 glColor3ub (0, 0, 0);
2527 glRectf (px + 1, py - thick - 2,
2528 px + width - 1, py);
2529
2530 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2531 glRectf (px + 2,
2532 py - thick - 1,
2533 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2534 }
2535 }
2536 }
2537 }
2538
2539 void
2540 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2541 CODE:
2542 {
2543 static float color[16][3] = {
2544 { 0.00f, 0.00f, 0.00f },
2545 { 1.00f, 1.00f, 1.00f },
2546 { 0.00f, 0.00f, 0.55f },
2547 { 1.00f, 0.00f, 0.00f },
2548
2549 { 1.00f, 0.54f, 0.00f },
2550 { 0.11f, 0.56f, 1.00f },
2551 { 0.93f, 0.46f, 0.00f },
2552 { 0.18f, 0.54f, 0.34f },
2553
2554 { 0.56f, 0.73f, 0.56f },
2555 { 0.80f, 0.80f, 0.80f },
2556 { 0.55f, 0.41f, 0.13f },
2557 { 0.99f, 0.77f, 0.26f },
2558
2559 { 0.74f, 0.65f, 0.41f },
2560
2561 { 0.00f, 1.00f, 1.00f },
2562 { 1.00f, 0.00f, 1.00f },
2563 { 1.00f, 1.00f, 0.00f },
2564 };
2565
2566 int x, y;
2567
2568 glEnable (GL_TEXTURE_2D);
2569 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2570 * but the nvidia driver (185.18.14) mishandles alpha textures
2571 * and takes the colour from god knows where instead of using
2572 * Cp. MODULATE results in the same colour, but slightly different
2573 * alpha, but atcually gives us the correct colour with nvidia.
2574 */
2575 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2576 glEnable (GL_BLEND);
2577 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2578 glBegin (GL_QUADS);
2579
2580 for (y = 0; y < h; y++)
2581 for (x = 0; x < w; x++)
2582 {
2583 unsigned char m = data [x + y * w];
2584
2585 if (m)
2586 {
2587 float *c = color [m & 15];
2588
2589 float tx1 = m & 0x40 ? 0.5f : 0.f;
2590 float tx2 = tx1 + 0.5f;
2591
2592 glColor4f (c[0], c[1], c[2], 1);
2593 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2594 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2595 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2596 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2597 }
2598 }
2599
2600 glEnd ();
2601 glDisable (GL_BLEND);
2602 glDisable (GL_TEXTURE_2D);
2603 }
2604
2605 void
2606 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2607 PPCODE:
2608 {
2609 int x, y;
2610 int sw1 = sw + 2;
2611 int sh1 = sh + 2;
2612 int sh3 = sh * 3;
2613 int sw3 = sw * 3;
2614 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2615 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2616 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2617 memset (darkness1, 0, sw1*sh1);
2618
2619 SvPOK_only (darkness3_sv);
2620 SvCUR_set (darkness3_sv, sw3 * sh3);
2621
2622 mx += self->x - 1;
2623 my += self->y - 1;
2624
2625 for (y = 0; y < sh1; y++)
2626 if (0 <= y + my && y + my < self->rows)
2627 {
2628 maprow *row = self->row + (y + my);
2629
2630 for (x = 0; x < sw1; x++)
2631 if (row->c0 <= x + mx && x + mx < row->c1)
2632 {
2633 mapcell *cell = row->col + (x + mx - row->c0);
2634
2635 darkness1 [y * sw1 + x] = cell->darkness
2636 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2637 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2638 }
2639 }
2640
2641 for (y = 0; y < sh; ++y)
2642 for (x = 0; x < sw; ++x)
2643 {
2644 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2645 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2646 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2647 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2648 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2649 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2650 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2651 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2652 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2653
2654 uint8_t r11 = (d11 + d21 + d12) / 3;
2655 uint8_t r21 = d21;
2656 uint8_t r31 = (d21 + d31 + d32) / 3;
2657
2658 uint8_t r12 = d12;
2659 uint8_t r22 = d22;
2660 uint8_t r32 = d32;
2661
2662 uint8_t r13 = (d13 + d23 + d12) / 3;
2663 uint8_t r23 = d23;
2664 uint8_t r33 = (d23 + d33 + d32) / 3;
2665
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2667 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2668 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2670 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2671 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2673 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2674 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2675 }
2676
2677 free (darkness1);
2678
2679 EXTEND (SP, 3);
2680 PUSHs (sv_2mortal (newSViv (sw3)));
2681 PUSHs (sv_2mortal (newSViv (sh3)));
2682 PUSHs (darkness3_sv);
2683 }
2684
2685 SV *
2686 get_rect (DC::Map self, int x0, int y0, int w, int h)
2687 CODE:
2688 {
2689 int x, y, x1, y1;
2690 SV *data_sv = newSV (w * h * 7 + 5);
2691 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2692
2693 *data++ = 0; /* version 0 format */
2694 *data++ = w >> 8; *data++ = w;
2695 *data++ = h >> 8; *data++ = h;
2696
2697 // we need to do this 'cause we don't keep an absolute coord system for rows
2698 // TODO: treat rows as we treat columns
2699 map_get_row (self, y0 + self->y - self->oy);//D
2700 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2701
2702 x0 += self->x - self->ox;
2703 y0 += self->y - self->oy;
2704
2705 x1 = x0 + w;
2706 y1 = y0 + h;
2707
2708 for (y = y0; y < y1; y++)
2709 {
2710 maprow *row = 0 <= y && y < self->rows
2711 ? self->row + y
2712 : 0;
2713
2714 for (x = x0; x < x1; x++)
2715 {
2716 if (row && row->c0 <= x && x < row->c1)
2717 {
2718 mapcell *cell = row->col + (x - row->c0);
2719 uint8_t flags = 0;
2720
2721 if (cell->tile [0]) flags |= 1;
2722 if (cell->tile [1]) flags |= 2;
2723 if (cell->tile [2]) flags |= 4;
2724
2725 *data++ = flags;
2726
2727 if (flags & 1)
2728 {
2729 tileid tile = cell->tile [0];
2730 *data++ = tile >> 8;
2731 *data++ = tile;
2732 }
2733
2734 if (flags & 2)
2735 {
2736 tileid tile = cell->tile [1];
2737 *data++ = tile >> 8;
2738 *data++ = tile;
2739 }
2740
2741 if (flags & 4)
2742 {
2743 tileid tile = cell->tile [2];
2744 *data++ = tile >> 8;
2745 *data++ = tile;
2746 }
2747 }
2748 else
2749 *data++ = 0;
2750 }
2751 }
2752
2753 /* if size is w*h + 5 then no data has been found */
2754 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2755 {
2756 SvPOK_only (data_sv);
2757 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2758 }
2759
2760 RETVAL = data_sv;
2761 }
2762 OUTPUT:
2763 RETVAL
2764
2765 void
2766 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2767 PPCODE:
2768 {
2769 int x, y, z;
2770 int w, h;
2771 int x1, y1;
2772 STRLEN len;
2773 uint8_t *data, *end;
2774
2775 len = SvLEN (data_sv);
2776 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2777 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2778 end = data + len + 8;
2779
2780 if (len < 5)
2781 XSRETURN_EMPTY;
2782
2783 if (*data++ != 0)
2784 XSRETURN_EMPTY; /* version mismatch */
2785
2786 w = *data++ << 8; w |= *data++;
2787 h = *data++ << 8; h |= *data++;
2788
2789 // we need to do this 'cause we don't keep an absolute coord system for rows
2790 // TODO: treat rows as we treat columns
2791 map_get_row (self, y0 + self->y - self->oy);//D
2792 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2793
2794 x0 += self->x - self->ox;
2795 y0 += self->y - self->oy;
2796
2797 x1 = x0 + w;
2798 y1 = y0 + h;
2799
2800 for (y = y0; y < y1; y++)
2801 {
2802 maprow *row = map_get_row (self, y);
2803
2804 for (x = x0; x < x1; x++)
2805 {
2806 uint8_t flags;
2807
2808 if (data + 7 >= end)
2809 XSRETURN_EMPTY;
2810
2811 flags = *data++;
2812
2813 if (flags)
2814 {
2815 mapcell *cell = row_get_cell (row, x);
2816 tileid tile[3] = { 0, 0, 0 };
2817
2818 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2819 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2820 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2821
2822 if (cell->darkness == 0)
2823 {
2824 /*cell->darkness = 0;*/
2825 EXTEND (SP, 3);
2826
2827 for (z = 0; z <= 2; z++)
2828 {
2829 tileid t = tile [z];
2830
2831 if (t >= self->texs || (t && !self->tex [t].name))
2832 {
2833 PUSHs (sv_2mortal (newSViv (t)));
2834 need_texid (self, t);
2835 }
2836
2837 cell->tile [z] = t;
2838 }
2839 }
2840 }
2841 }
2842 }
2843 }
2844
2845 MODULE = Deliantra::Client PACKAGE = DC::RW
2846
2847 DC::RW
2848 new (SV *klass, SV *data_sv)
2849 CODE:
2850 {
2851 STRLEN datalen;
2852 char *data = SvPVbyte (data_sv, datalen);
2853
2854 RETVAL = SDL_RWFromConstMem (data, datalen);
2855 }
2856 OUTPUT:
2857 RETVAL
2858
2859 DC::RW
2860 new_from_file (SV *klass, const char *path, const char *mode = "rb")
2861 CODE:
2862 RETVAL = SDL_RWFromFile (path, mode);
2863 OUTPUT:
2864 RETVAL
2865
2866 # fails on win32:
2867 # dc.xs(2268) : error C2059: syntax error : '('
2868 #void
2869 #close (DC::RW self)
2870 # CODE:
2871 # (self->(close)) (self);
2872
2873 MODULE = Deliantra::Client PACKAGE = DC::Channel
2874
2875 PROTOTYPES: DISABLE
2876
2877 DC::Channel
2878 find ()
2879 CODE:
2880 {
2881 RETVAL = Mix_GroupAvailable (-1);
2882
2883 if (RETVAL < 0)
2884 {
2885 RETVAL = Mix_GroupOldest (-1);
2886
2887 if (RETVAL < 0)
2888 {
2889 // happens sometimes, maybe it just stopped playing(?)
2890 RETVAL = Mix_GroupAvailable (-1);
2891
2892 if (RETVAL < 0)
2893 XSRETURN_UNDEF;
2894 }
2895 else
2896 Mix_HaltChannel (RETVAL);
2897 }
2898
2899 Mix_UnregisterAllEffects (RETVAL);
2900 Mix_Volume (RETVAL, 128);
2901 }
2902 OUTPUT:
2903 RETVAL
2904
2905 void
2906 halt (DC::Channel self)
2907 CODE:
2908 Mix_HaltChannel (self);
2909
2910 void
2911 expire (DC::Channel self, int ticks = -1)
2912 CODE:
2913 Mix_ExpireChannel (self, ticks);
2914
2915 void
2916 fade_out (DC::Channel self, int ticks = -1)
2917 CODE:
2918 Mix_FadeOutChannel (self, ticks);
2919
2920 int
2921 volume (DC::Channel self, int volume)
2922 CODE:
2923 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2924 OUTPUT:
2925 RETVAL
2926
2927 void
2928 unregister_all_effects (DC::Channel self)
2929 CODE:
2930 Mix_UnregisterAllEffects (self);
2931
2932 void
2933 set_panning (DC::Channel self, int left, int right)
2934 CODE:
2935 left = CLAMP (left , 0, 255);
2936 right = CLAMP (right, 0, 255);
2937 Mix_SetPanning (self, left, right);
2938
2939 void
2940 set_distance (DC::Channel self, int distance)
2941 CODE:
2942 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2943
2944 void
2945 set_position (DC::Channel self, int angle, int distance)
2946 CODE:
2947
2948 void
2949 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2950 CODE:
2951 {
2952 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2953 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2954 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2955 }
2956
2957 void
2958 set_reverse_stereo (DC::Channel self, int flip)
2959 CODE:
2960 Mix_SetReverseStereo (self, flip);
2961
2962 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2963
2964 PROTOTYPES: DISABLE
2965
2966 void
2967 decoders ()
2968 PPCODE:
2969 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2970 int i, num = Mix_GetNumChunkDecoders ();
2971 EXTEND (SP, num);
2972 for (i = 0; i < num; ++i)
2973 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2974 #else
2975 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2976 #endif
2977
2978 DC::MixChunk
2979 new (SV *klass, DC::RW rwops)
2980 CODE:
2981 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2982 OUTPUT:
2983 RETVAL
2984
2985 void
2986 DESTROY (DC::MixChunk self)
2987 CODE:
2988 Mix_FreeChunk (self);
2989
2990 int
2991 volume (DC::MixChunk self, int volume = -1)
2992 CODE:
2993 if (items > 1)
2994 volume = CLAMP (volume, 0, 128);
2995 RETVAL = Mix_VolumeChunk (self, volume);
2996 OUTPUT:
2997 RETVAL
2998
2999 DC::Channel
3000 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
3001 CODE:
3002 {
3003 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3004
3005 if (RETVAL < 0)
3006 XSRETURN_UNDEF;
3007
3008 if (channel < 0)
3009 {
3010 Mix_UnregisterAllEffects (RETVAL);
3011 Mix_Volume (RETVAL, 128);
3012 }
3013 }
3014 OUTPUT:
3015 RETVAL
3016
3017 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3018
3019 void
3020 decoders ()
3021 PPCODE:
3022 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3023 int i, num = Mix_GetNumMusicDecoders ();
3024 EXTEND (SP, num);
3025 for (i = 0; i < num; ++i)
3026 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3027 #else
3028 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3029 #endif
3030
3031 int
3032 volume (int volume = -1)
3033 PROTOTYPE: ;$
3034 CODE:
3035 if (items > 0)
3036 volume = CLAMP (volume, 0, 128);
3037 RETVAL = Mix_VolumeMusic (volume);
3038 OUTPUT:
3039 RETVAL
3040
3041 void
3042 fade_out (int ms)
3043 CODE:
3044 Mix_FadeOutMusic (ms);
3045
3046 void
3047 halt ()
3048 CODE:
3049 Mix_HaltMusic ();
3050
3051 int
3052 playing ()
3053 CODE:
3054 RETVAL = Mix_PlayingMusic ();
3055 OUTPUT:
3056 RETVAL
3057
3058 DC::MixMusic
3059 new (SV *klass, DC::RW rwops)
3060 CODE:
3061 RETVAL = Mix_LoadMUS_RW (rwops);
3062 OUTPUT:
3063 RETVAL
3064
3065 void
3066 DESTROY (DC::MixMusic self)
3067 CODE:
3068 Mix_FreeMusic (self);
3069
3070 int
3071 play (DC::MixMusic self, int loops = -1)
3072 CODE:
3073 RETVAL = Mix_PlayMusic (self, loops);
3074 OUTPUT:
3075 RETVAL
3076
3077 void
3078 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3079 CODE:
3080 Mix_FadeInMusicPos (self, loops, ms, position);
3081
3082 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3083
3084 PROTOTYPES: ENABLE
3085
3086 BOOT:
3087 {
3088 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3089 static const struct {
3090 const char *name;
3091 IV iv;
3092 } *civ, const_iv[] = {
3093 # define const_iv(name) { # name, (IV)name }
3094 const_iv (GL_VENDOR),
3095 const_iv (GL_VERSION),
3096 const_iv (GL_EXTENSIONS),
3097 const_iv (GL_MAX_TEXTURE_UNITS),
3098 const_iv (GL_COLOR_MATERIAL),
3099 const_iv (GL_SMOOTH),
3100 const_iv (GL_FLAT),
3101 const_iv (GL_DITHER),
3102 const_iv (GL_BLEND),
3103 const_iv (GL_CULL_FACE),
3104 const_iv (GL_SCISSOR_TEST),
3105 const_iv (GL_DEPTH_TEST),
3106 const_iv (GL_ALPHA_TEST),
3107 const_iv (GL_NORMALIZE),
3108 const_iv (GL_RESCALE_NORMAL),
3109 const_iv (GL_FRONT),
3110 const_iv (GL_BACK),
3111 const_iv (GL_AUX0),
3112 const_iv (GL_AND),
3113 const_iv (GL_ONE),
3114 const_iv (GL_ZERO),
3115 const_iv (GL_SRC_ALPHA),
3116 const_iv (GL_DST_ALPHA),
3117 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3118 const_iv (GL_ONE_MINUS_DST_ALPHA),
3119 const_iv (GL_SRC_COLOR),
3120 const_iv (GL_DST_COLOR),
3121 const_iv (GL_ONE_MINUS_SRC_COLOR),
3122 const_iv (GL_ONE_MINUS_DST_COLOR),
3123 const_iv (GL_SRC_ALPHA_SATURATE),
3124 const_iv (GL_RGB),
3125 const_iv (GL_RGBA),
3126 const_iv (GL_RGBA4),
3127 const_iv (GL_RGBA8),
3128 const_iv (GL_RGB5_A1),
3129 const_iv (GL_UNSIGNED_BYTE),
3130 const_iv (GL_UNSIGNED_SHORT),
3131 const_iv (GL_UNSIGNED_INT),
3132 const_iv (GL_ALPHA),
3133 const_iv (GL_INTENSITY),
3134 const_iv (GL_LUMINANCE),
3135 const_iv (GL_LUMINANCE_ALPHA),
3136 const_iv (GL_FLOAT),
3137 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3138 const_iv (GL_COMPRESSED_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3140 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3141 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3142 const_iv (GL_COMPRESSED_RGB_ARB),
3143 const_iv (GL_COMPRESSED_RGBA_ARB),
3144 const_iv (GL_COMPILE),
3145 const_iv (GL_PROXY_TEXTURE_1D),
3146 const_iv (GL_PROXY_TEXTURE_2D),
3147 const_iv (GL_TEXTURE_1D),
3148 const_iv (GL_TEXTURE_2D),
3149 const_iv (GL_TEXTURE_ENV),
3150 const_iv (GL_TEXTURE_MAG_FILTER),
3151 const_iv (GL_TEXTURE_MIN_FILTER),
3152 const_iv (GL_TEXTURE_ENV_MODE),
3153 const_iv (GL_TEXTURE_WRAP_S),
3154 const_iv (GL_TEXTURE_WRAP_T),
3155 const_iv (GL_REPEAT),
3156 const_iv (GL_CLAMP),
3157 const_iv (GL_CLAMP_TO_EDGE),
3158 const_iv (GL_NEAREST),
3159 const_iv (GL_LINEAR),
3160 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3161 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3162 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3163 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3164 const_iv (GL_GENERATE_MIPMAP),
3165 const_iv (GL_MODULATE),
3166 const_iv (GL_DECAL),
3167 const_iv (GL_REPLACE),
3168 const_iv (GL_DEPTH_BUFFER_BIT),
3169 const_iv (GL_COLOR_BUFFER_BIT),
3170 const_iv (GL_PROJECTION),
3171 const_iv (GL_MODELVIEW),
3172 const_iv (GL_COLOR_LOGIC_OP),
3173 const_iv (GL_SEPARABLE_2D),
3174 const_iv (GL_CONVOLUTION_2D),
3175 const_iv (GL_CONVOLUTION_BORDER_MODE),
3176 const_iv (GL_CONSTANT_BORDER),
3177 const_iv (GL_POINTS),
3178 const_iv (GL_LINES),
3179 const_iv (GL_LINE_STRIP),
3180 const_iv (GL_LINE_LOOP),
3181 const_iv (GL_QUADS),
3182 const_iv (GL_QUAD_STRIP),
3183 const_iv (GL_TRIANGLES),
3184 const_iv (GL_TRIANGLE_STRIP),
3185 const_iv (GL_TRIANGLE_FAN),
3186 const_iv (GL_POLYGON),
3187 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3188 const_iv (GL_POINT_SMOOTH_HINT),
3189 const_iv (GL_LINE_SMOOTH_HINT),
3190 const_iv (GL_POLYGON_SMOOTH_HINT),
3191 const_iv (GL_GENERATE_MIPMAP_HINT),
3192 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3193 const_iv (GL_FASTEST),
3194 const_iv (GL_DONT_CARE),
3195 const_iv (GL_NICEST),
3196 const_iv (GL_V2F),
3197 const_iv (GL_V3F),
3198 const_iv (GL_T2F_V3F),
3199 const_iv (GL_T2F_N3F_V3F),
3200 const_iv (GL_FUNC_ADD),
3201 const_iv (GL_FUNC_SUBTRACT),
3202 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3203 # undef const_iv
3204 };
3205
3206 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3207 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3208
3209 texture_av = newAV ();
3210 AvREAL_off (texture_av);
3211 }
3212
3213 void
3214 disable_GL_EXT_blend_func_separate ()
3215 CODE:
3216 gl.BlendFuncSeparate = 0;
3217 gl.BlendFuncSeparateEXT = 0;
3218
3219 void
3220 apple_nvidia_bug (int enable)
3221
3222 const char *
3223 gl_vendor ()
3224 CODE:
3225 RETVAL = (const char *)glGetString (GL_VENDOR);
3226 OUTPUT:
3227 RETVAL
3228
3229 const char *
3230 gl_version ()
3231 CODE:
3232 RETVAL = (const char *)glGetString (GL_VERSION);
3233 OUTPUT:
3234 RETVAL
3235
3236 const char *
3237 gl_extensions ()
3238 CODE:
3239 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3240 OUTPUT:
3241 RETVAL
3242
3243 const char *glGetString (GLenum pname)
3244 CODE:
3245 RETVAL = (const char *)glGetString (pname);
3246 OUTPUT:
3247 RETVAL
3248
3249 GLint glGetInteger (GLenum pname)
3250 CODE:
3251 glGetIntegerv (pname, &RETVAL);
3252 OUTPUT:
3253 RETVAL
3254
3255 GLdouble glGetDouble (GLenum pname)
3256 CODE:
3257 glGetDoublev (pname, &RETVAL);
3258 OUTPUT:
3259 RETVAL
3260
3261 int glGetError ()
3262
3263 void glFinish ()
3264
3265 void glFlush ()
3266
3267 void glClear (int mask)
3268
3269 void glClearColor (float r, float g, float b, float a = 1.0)
3270 PROTOTYPE: @
3271
3272 void glEnable (int cap)
3273
3274 void glDisable (int cap)
3275
3276 void glShadeModel (int mode)
3277
3278 void glHint (int target, int mode)
3279
3280 void glBlendFunc (int sfactor, int dfactor)
3281
3282 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3283 CODE:
3284 gl_BlendFuncSeparate (sa, da, saa, daa);
3285
3286 # void glBlendEquation (int se)
3287
3288 void glDepthMask (int flag)
3289
3290 void glLogicOp (int opcode)
3291
3292 void glColorMask (int red, int green, int blue, int alpha)
3293
3294 void glMatrixMode (int mode)
3295
3296 void glPushMatrix ()
3297
3298 void glPopMatrix ()
3299
3300 void glLoadIdentity ()
3301
3302 void glDrawBuffer (int buffer)
3303
3304 void glReadBuffer (int buffer)
3305
3306 # near_ and far_ are due to microsofts buggy "c" compiler
3307 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3308
3309 # near_ and far_ are due to microsofts buggy "c" compiler
3310 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3311
3312 PROTOTYPES: DISABLE
3313
3314 void glViewport (int x, int y, int width, int height)
3315
3316 void glScissor (int x, int y, int width, int height)
3317
3318 void glTranslate (float x, float y, float z = 0.)
3319 CODE:
3320 glTranslatef (x, y, z);
3321
3322 void glScale (float x, float y, float z = 1.)
3323 CODE:
3324 glScalef (x, y, z);
3325
3326 void glRotate (float angle, float x, float y, float z)
3327 CODE:
3328 glRotatef (angle, x, y, z);
3329
3330 void glColor (float r, float g, float b, float a = 1.0)
3331 PROTOTYPE: @
3332 ALIAS:
3333 glColor_premultiply = 1
3334 CODE:
3335 if (ix)
3336 {
3337 r *= a;
3338 g *= a;
3339 b *= a;
3340 }
3341 // microsoft visual "c" rounds instead of truncating...
3342 glColor4f (r, g, b, a);
3343
3344 void glRasterPos (float x, float y, float z = 0.)
3345 CODE:
3346 glRasterPos3f (0, 0, z);
3347 glBitmap (0, 0, 0, 0, x, y, 0);
3348
3349 void glVertex (float x, float y, float z = 0.)
3350 CODE:
3351 glVertex3f (x, y, z);
3352
3353 void glTexCoord (float s, float t)
3354 CODE:
3355 glTexCoord2f (s, t);
3356
3357 void glRect (float x1, float y1, float x2, float y2)
3358 CODE:
3359 glRectf (x1, y1, x2, y2);
3360
3361 void glRect_lineloop (float x1, float y1, float x2, float y2)
3362 CODE:
3363 glBegin (GL_LINE_LOOP);
3364 glVertex2f (x1, y1);
3365 glVertex2f (x2, y1);
3366 glVertex2f (x2, y2);
3367 glVertex2f (x1, y2);
3368 glEnd ();
3369
3370 PROTOTYPES: ENABLE
3371
3372 void glBegin (int mode)
3373
3374 void glEnd ()
3375
3376 void glPointSize (GLfloat size)
3377
3378 void glLineWidth (GLfloat width)
3379
3380 void glInterleavedArrays (int format, int stride, char *data)
3381
3382 void glDrawElements (int mode, int count, int type, char *indices)
3383
3384 # 1.2 void glDrawRangeElements (int mode, int start, int end
3385
3386 void glTexEnv (int target, int pname, float param)
3387 CODE:
3388 glTexEnvf (target, pname, param);
3389
3390 void glTexParameter (int target, int pname, float param)
3391 CODE:
3392 glTexParameterf (target, pname, param);
3393
3394 void glBindTexture (int target, int name)
3395
3396 void glConvolutionParameter (int target, int pname, float params)
3397 CODE:
3398 if (gl.ConvolutionParameterf)
3399 gl.ConvolutionParameterf (target, pname, params);
3400
3401 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3402 CODE:
3403 if (gl.ConvolutionFilter2D)
3404 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3405
3406 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3407 CODE:
3408 if (gl.SeparableFilter2D)
3409 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3410
3411 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3412
3413 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3414
3415 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3416
3417 void glPixelZoom (float x, float y)
3418
3419 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3420
3421 int glGenTexture ()
3422 CODE:
3423 RETVAL = gen_texture ();
3424 OUTPUT:
3425 RETVAL
3426
3427 void glDeleteTexture (int name)
3428 CODE:
3429 del_texture (name);
3430
3431 int glGenList ()
3432 CODE:
3433 RETVAL = glGenLists (1);
3434 OUTPUT:
3435 RETVAL
3436
3437 void glDeleteList (int list)
3438 CODE:
3439 glDeleteLists (list, 1);
3440
3441 void glNewList (int list, int mode = GL_COMPILE)
3442
3443 void glEndList ()
3444
3445 void glCallList (int list)
3446
3447 void c_init ()
3448 CODE:
3449 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3450 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3451
3452 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3453
3454 PROTOTYPES: DISABLE
3455
3456 void
3457 find_widget (SV *self, NV x, NV y)
3458 PPCODE:
3459 {
3460 if (within_widget (self, x, y))
3461 XPUSHs (self);
3462 }
3463
3464 BOOT:
3465 {
3466 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3467
3468 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3469 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3470 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3471 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3472 }
3473
3474 void
3475 draw (SV *self)
3476 CODE:
3477 {
3478 HV *hv;
3479 SV **svp;
3480 NV x, y, w, h;
3481 SV *draw_x_sv = GvSV (draw_x_gv);
3482 SV *draw_y_sv = GvSV (draw_y_gv);
3483 SV *draw_w_sv = GvSV (draw_w_gv);
3484 SV *draw_h_sv = GvSV (draw_h_gv);
3485 double draw_x, draw_y;
3486
3487 if (!SvROK (self))
3488 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3489
3490 hv = (HV *)SvRV (self);
3491
3492 if (SvTYPE (hv) != SVt_PVHV)
3493 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3494
3495 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3496 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3497
3498 if (!h || !w)
3499 XSRETURN_EMPTY;
3500
3501 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3502 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3503
3504 draw_x = SvNV (draw_x_sv) + x;
3505 draw_y = SvNV (draw_y_sv) + y;
3506
3507 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3508 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3509 XSRETURN_EMPTY;
3510
3511 sv_setnv (draw_x_sv, draw_x);
3512 sv_setnv (draw_y_sv, draw_y);
3513
3514 glPushMatrix ();
3515 glTranslated (x, y, 0);
3516
3517 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3518 {
3519 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3520
3521 if (svp && SvTRUE (*svp))
3522 {
3523 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3524 glEnable (GL_BLEND);
3525 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3526 glBegin (GL_QUADS);
3527 glVertex2f (0, 0);
3528 glVertex2f (w, 0);
3529 glVertex2f (w, h);
3530 glVertex2f (0, h);
3531 glEnd ();
3532 glDisable (GL_BLEND);
3533 }
3534 }
3535 #if 0
3536 // draw borders, for debugging
3537 glPushMatrix ();
3538 glColor4f (1., 1., 0., 1.);
3539 glTranslatef (.5, .5, 0.);
3540 glBegin (GL_LINE_LOOP);
3541 glVertex2f (0 , 0);
3542 glVertex2f (w - 1, 0);
3543 glVertex2f (w - 1, h - 1);
3544 glVertex2f (0 , h - 1);
3545 glEnd ();
3546 glPopMatrix ();
3547 #endif
3548 PUSHMARK (SP);
3549 XPUSHs (self);
3550 PUTBACK;
3551 call_method ("_draw", G_VOID | G_DISCARD);
3552 SPAGAIN;
3553
3554 glPopMatrix ();
3555
3556 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3557 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3558 }
3559