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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.324
Committed: Sun Nov 18 01:58:53 2018 UTC (5 years, 5 months ago) by root
Branch: MAIN
Changes since 1.323: +5 -7 lines
Log Message:
only clear needed parts of smooth_max

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #include "flat_hash_map.hpp"
21
22 #ifdef _WIN32
23 # undef pipe
24 // microsoft vs. C
25 # define sqrtf(x) sqrt(x)
26 # define atan2f(x,y) atan2(x,y)
27 # define M_PI 3.14159265f
28 #endif
29
30 #include <cassert>
31 #include <cmath>
32 #include <cstring>
33 #include <cstdio>
34 #include <cstdlib>
35
36 #include <utility>
37 #include <bitset>
38
39 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
40
41 #include <SDL.h>
42 #include <SDL_thread.h>
43 #include <SDL_endian.h>
44 #include <SDL_image.h>
45 #include <SDL_mixer.h>
46 #include <SDL_opengl.h>
47
48 /* work around os x broken headers */
49 #ifdef __MACOSX__
50 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53 #endif
54
55 #define PANGO_ENABLE_BACKEND
56 #define G_DISABLE_CAST_CHECKS
57
58 #include <glib.h>
59
60 #include <pango/pango.h>
61
62 #ifndef PANGO_VERSION_CHECK
63 # define PANGO_VERSION_CHECK(a,b,c) 0
64 #endif
65
66 #if !PANGO_VERSION_CHECK (1, 15, 2)
67 # define pango_layout_get_line_readonly pango_layout_get_line
68 # define pango_layout_get_lines_readonly pango_layout_get_lines
69 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71 #endif
72
73 #ifndef _WIN32
74 # include <sys/types.h>
75 # include <sys/socket.h>
76 # include <netinet/in.h>
77 # include <netinet/tcp.h>
78 # include <inttypes.h>
79 #endif
80
81 #if __GNUC__ >= 4
82 # define expect(expr,value) __builtin_expect ((expr),(value))
83 #else
84 # define expect(expr,value) (expr)
85 #endif
86
87 #define expect_false(expr) expect ((expr) != 0, 0)
88 #define expect_true(expr) expect ((expr) != 0, 1)
89
90 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92 /* this is used as fow flag as well, so has to have a different value */
93 /* then anything that is computed by incoming darkness */
94 #define FOW_DARKNESS 50
95 #define DARKNESS_ADJUST(n) (n)
96
97 #define MAP_EXTEND_X 32
98 #define MAP_EXTEND_Y 512
99
100 #define MIN_FONT_HEIGHT 10
101
102 /* mask out modifiers we are not interested in */
103 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105 #define KMOD_LRAM 0x10000 // our extension
106
107 #define TEXID_SPEECH 1
108 #define TEXID_NOFACE 2
109
110 static char *
111 fast_sv_grow (SV *sv, STRLEN need)
112 {
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127 }
128
129 static AV *texture_av;
130
131 static struct
132 {
133 #define GL_FUNC(ptr,name) ptr name;
134 #include "glfunc.h"
135 #undef GL_FUNC
136 } gl;
137
138 static void
139 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
140 {
141 if (gl.BlendFuncSeparate)
142 gl.BlendFuncSeparate (sa, da, saa, daa);
143 else if (gl.BlendFuncSeparateEXT)
144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
145 else
146 glBlendFunc (sa, da);
147 }
148
149 static GLuint
150 gen_texture ()
151 {
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160 }
161
162 static void
163 del_texture (GLuint name)
164 {
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171 }
172
173 #include "texcache.c"
174 #include "rendercache.c"
175
176 #include "pango-font.c"
177 #include "pango-fontmap.c"
178 #include "pango-render.c"
179
180 typedef IV DC__Channel;
181 typedef SDL_RWops *DC__RW;
182 typedef Mix_Chunk *DC__MixChunk;
183 typedef Mix_Music *DC__MixMusic;
184
185 typedef PangoFontDescription *DC__Font;
186
187 static int
188 shape_attr_p (PangoLayoutRun *run)
189 {
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203 }
204
205 struct cf_layout {
206 PangoLayout *pl;
207 float r, g, b, a; // default color for rgba mode
208 int base_height;
209 DC__Font font;
210 rc_t *rc;
211 };
212
213 typedef cf_layout *DC__Layout;
214
215 static DC__Font default_font;
216 static PangoContext *opengl_context;
217 static PangoFontMap *opengl_fontmap;
218
219 static void
220 substitute_func (FcPattern *pattern, gpointer data)
221 {
222 FcPatternAddBool (pattern, FC_HINTING, 1);
223 #ifdef FC_HINT_STYLE
224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
225 #endif
226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
227 }
228
229 static void
230 layout_update_font (DC__Layout self)
231 {
232 /* use a random scale factor to account for unknown descenders, 0.8 works
233 * reasonably well with dejavu/bistream fonts
234 */
235 PangoFontDescription *font = self->font ? self->font : default_font;
236
237 pango_font_description_set_absolute_size (font,
238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
239
240 pango_layout_set_font_description (self->pl, font);
241 }
242
243 static void
244 layout_get_pixel_size (DC__Layout self, int *w, int *h)
245 {
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
249 pango_layout_get_extents (self->pl, 0, &rect);
250
251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
253
254 if (!rect.width) rect.width = 1;
255 if (!rect.height) rect.height = 1;
256
257 *w = rect.width;
258 *h = rect.height;
259 }
260
261 typedef uint16_t tileid;
262 typedef uint16_t faceid;
263
264 struct maptex
265 {
266 GLuint name;
267 int w, h;
268 float s, t;
269 uint8_t r, g, b, a;
270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273 };
274
275 struct mapcell
276 {
277 uint32_t player;
278 tileid tile[3];
279 uint16_t darkness;
280 uint8_t stat_width, stat_hp, flags, smoothmax;
281 };
282
283 struct maprow
284 {
285 int32_t c0, c1;
286 mapcell *col;
287 };
288
289 struct mapgrid {
290 int x, y, w, h;
291 int ox, oy; /* offset to virtual global coordinate system */
292 int faces; tileid *face2tile; // [faceid]
293 int texs; maptex *tex; // [tileid]
294
295 int32_t rows;
296 maprow *row;
297 };
298
299 typedef mapgrid *DC__Map;
300
301 static char *
302 prepend (char *ptr, int sze, int inc)
303 {
304 char *p;
305
306 New (0, p, sze + inc, char);
307 Zero (p, inc, char);
308 Move (ptr, p + inc, sze, char);
309 Safefree (ptr);
310
311 return p;
312 }
313
314 static char *
315 append (char *ptr, int sze, int inc)
316 {
317 Renew (ptr, sze + inc, char);
318 Zero (ptr + sze, inc, char);
319
320 return ptr;
321 }
322
323 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
324 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
325
326 static void
327 need_facenum (struct mapgrid *self, faceid face)
328 {
329 while (self->faces <= face)
330 {
331 Append (tileid, self->face2tile, self->faces, self->faces);
332 self->faces *= 2;
333 }
334 }
335
336 static void
337 need_texid (struct mapgrid *self, int texid)
338 {
339 while (self->texs <= texid)
340 {
341 Append (maptex, self->tex, self->texs, self->texs);
342 self->texs *= 2;
343 }
344 }
345
346 static maprow *
347 map_get_row (mapgrid *self, int y)
348 {
349 if (0 > y)
350 {
351 int extend = - y + MAP_EXTEND_Y;
352 Prepend (maprow, self->row, self->rows, extend);
353
354 self->rows += extend;
355 self->y += extend;
356 y += extend;
357 }
358 else if (y >= self->rows)
359 {
360 int extend = y - self->rows + MAP_EXTEND_Y;
361 Append (maprow, self->row, self->rows, extend);
362 self->rows += extend;
363 }
364
365 return self->row + y;
366 }
367
368 static mapcell *
369 row_get_cell (maprow *row, int x)
370 {
371 if (!row->col)
372 {
373 Newz (0, row->col, MAP_EXTEND_X, mapcell);
374 row->c0 = x - MAP_EXTEND_X / 4;
375 row->c1 = row->c0 + MAP_EXTEND_X;
376 }
377
378 if (row->c0 > x)
379 {
380 int extend = row->c0 - x + MAP_EXTEND_X;
381 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
382 row->c0 -= extend;
383 }
384 else if (x >= row->c1)
385 {
386 int extend = x - row->c1 + MAP_EXTEND_X;
387 Append (mapcell, row->col, row->c1 - row->c0, extend);
388 row->c1 += extend;
389 }
390
391 return row->col + (x - row->c0);
392 }
393
394 static mapcell *
395 map_get_cell (mapgrid *self, int x, int y)
396 {
397 return row_get_cell (map_get_row (self, y), x);
398 }
399
400 static void
401 map_clear (mapgrid *self)
402 {
403 int r;
404
405 for (r = 0; r < self->rows; r++)
406 Safefree (self->row[r].col);
407
408 Safefree (self->row);
409
410 self->x = 0;
411 self->y = 0;
412 self->ox = 0;
413 self->oy = 0;
414 self->row = 0;
415 self->rows = 0;
416 }
417
418 #define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
428 static void
429 map_blank (mapgrid *self, int x0, int y0, int w, int h)
430 {
431 int x, y;
432 maprow *row;
433 mapcell *cell;
434
435 for (y = y0; y < y0 + h; y++)
436 if (y >= 0)
437 {
438 if (y >= self->rows)
439 break;
440
441 row = self->row + y;
442
443 for (x = x0; x < x0 + w; x++)
444 if (x >= row->c0)
445 {
446 if (x >= row->c1)
447 break;
448
449 cell = row->col + x - row->c0;
450
451 CELL_CLEAR (cell);
452 }
453 }
454 }
455
456 struct smooth_key
457 {
458 tileid tile;
459 uint8_t x, y, level;
460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465 };
466
467 typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469 namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478 }
479
480 static void
481 smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
482 {
483 auto &&it = h.find (key);
484
485 if (it == h.end ())
486 h.insert (std::make_pair (key, bits));
487 else
488 it->second |= bits;
489 }
490
491 static void
492 music_finished (void)
493 {
494 SDL_UserEvent ev;
495
496 ev.type = SDL_USEREVENT;
497 ev.code = 0;
498 ev.data1 = 0;
499 ev.data2 = 0;
500
501 SDL_PushEvent ((SDL_Event *)&ev);
502 }
503
504 static void
505 channel_finished (int channel)
506 {
507 SDL_UserEvent ev;
508
509 ev.type = SDL_USEREVENT;
510 ev.code = 1;
511 ev.data1 = (void *)(long)channel;
512 ev.data2 = 0;
513
514 SDL_PushEvent ((SDL_Event *)&ev);
515 }
516
517 // approximately divide by 255
518 static unsigned int
519 div255 (unsigned int n)
520 {
521 return (n + (n >> 8)) >> 8;
522 }
523
524 static unsigned int
525 minpot (unsigned int n)
526 {
527 if (!n)
528 return 0;
529
530 --n;
531
532 n |= n >> 1;
533 n |= n >> 2;
534 n |= n >> 4;
535 n |= n >> 8;
536 n |= n >> 16;
537
538 return n + 1;
539 }
540
541 static unsigned int
542 popcount (unsigned int n)
543 {
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550 }
551
552 /* SDL should provide this, really. */
553 #define SDLK_MODIFIER_MIN 300
554 #define SDLK_MODIFIER_MAX 314
555
556 /******************************************************************************/
557
558 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559 static GV *hover_gv;
560
561 static int
562 within_widget (SV *widget, NV x, NV y)
563 {
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597 }
598
599 /******************************************************************************/
600
601 /* process keyboard modifiers */
602 static int
603 mod_munge (int mod)
604 {
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611 }
612
613 static void
614 deliantra_main (SV *real_main)
615 {
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620 }
621
622 #ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649 #else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655 #endif
656
657 MODULE = Deliantra::Client PACKAGE = DC
658
659 PROTOTYPES: ENABLE
660
661 BOOT:
662 {
663 HV *stash = gv_stashpv ("DC", 1);
664 static const struct {
665 const char *name;
666 IV iv;
667 } *civ, const_iv[] = {
668 # define const_iv(name) { # name, (IV)name }
669 const_iv (SDLK_MODIFIER_MIN),
670 const_iv (SDLK_MODIFIER_MAX),
671
672 const_iv (SDL_ACTIVEEVENT),
673 const_iv (SDL_KEYDOWN),
674 const_iv (SDL_KEYUP),
675 const_iv (SDL_MOUSEMOTION),
676 const_iv (SDL_MOUSEBUTTONDOWN),
677 const_iv (SDL_MOUSEBUTTONUP),
678 const_iv (SDL_JOYAXISMOTION),
679 const_iv (SDL_JOYBALLMOTION),
680 const_iv (SDL_JOYHATMOTION),
681 const_iv (SDL_JOYBUTTONDOWN),
682 const_iv (SDL_JOYBUTTONUP),
683 const_iv (SDL_QUIT),
684 const_iv (SDL_SYSWMEVENT),
685 const_iv (SDL_EVENT_RESERVEDA),
686 const_iv (SDL_EVENT_RESERVEDB),
687 const_iv (SDL_VIDEORESIZE),
688 const_iv (SDL_VIDEOEXPOSE),
689 const_iv (SDL_USEREVENT),
690
691 const_iv (SDL_APPINPUTFOCUS),
692 const_iv (SDL_APPMOUSEFOCUS),
693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
747 const_iv (SDLK_KP0),
748 const_iv (SDLK_KP1),
749 const_iv (SDLK_KP2),
750 const_iv (SDLK_KP3),
751 const_iv (SDLK_KP4),
752 const_iv (SDLK_KP5),
753 const_iv (SDLK_KP6),
754 const_iv (SDLK_KP7),
755 const_iv (SDLK_KP8),
756 const_iv (SDLK_KP9),
757 const_iv (SDLK_KP_PERIOD),
758 const_iv (SDLK_KP_DIVIDE),
759 const_iv (SDLK_KP_MULTIPLY),
760 const_iv (SDLK_KP_MINUS),
761 const_iv (SDLK_KP_PLUS),
762 const_iv (SDLK_KP_ENTER),
763 const_iv (SDLK_KP_EQUALS),
764 const_iv (SDLK_UP),
765 const_iv (SDLK_DOWN),
766 const_iv (SDLK_RIGHT),
767 const_iv (SDLK_LEFT),
768 const_iv (SDLK_INSERT),
769 const_iv (SDLK_HOME),
770 const_iv (SDLK_END),
771 const_iv (SDLK_PAGEUP),
772 const_iv (SDLK_PAGEDOWN),
773 const_iv (SDLK_F1),
774 const_iv (SDLK_F2),
775 const_iv (SDLK_F3),
776 const_iv (SDLK_F4),
777 const_iv (SDLK_F5),
778 const_iv (SDLK_F6),
779 const_iv (SDLK_F7),
780 const_iv (SDLK_F8),
781 const_iv (SDLK_F9),
782 const_iv (SDLK_F10),
783 const_iv (SDLK_F11),
784 const_iv (SDLK_F12),
785 const_iv (SDLK_F13),
786 const_iv (SDLK_F14),
787 const_iv (SDLK_F15),
788 const_iv (SDLK_NUMLOCK),
789 const_iv (SDLK_CAPSLOCK),
790 const_iv (SDLK_SCROLLOCK),
791 const_iv (SDLK_RSHIFT),
792 const_iv (SDLK_LSHIFT),
793 const_iv (SDLK_RCTRL),
794 const_iv (SDLK_LCTRL),
795 const_iv (SDLK_RALT),
796 const_iv (SDLK_LALT),
797 const_iv (SDLK_RMETA),
798 const_iv (SDLK_LMETA),
799 const_iv (SDLK_LSUPER),
800 const_iv (SDLK_RSUPER),
801 const_iv (SDLK_MODE),
802 const_iv (SDLK_COMPOSE),
803 const_iv (SDLK_HELP),
804 const_iv (SDLK_PRINT),
805 const_iv (SDLK_SYSREQ),
806 const_iv (SDLK_BREAK),
807 const_iv (SDLK_MENU),
808 const_iv (SDLK_POWER),
809 const_iv (SDLK_EURO),
810 const_iv (SDLK_UNDO),
811
812 const_iv (KMOD_NONE),
813 const_iv (KMOD_SHIFT),
814 const_iv (KMOD_LSHIFT),
815 const_iv (KMOD_RSHIFT),
816 const_iv (KMOD_CTRL),
817 const_iv (KMOD_LCTRL),
818 const_iv (KMOD_RCTRL),
819 const_iv (KMOD_ALT),
820 const_iv (KMOD_LALT),
821 const_iv (KMOD_RALT),
822 const_iv (KMOD_META),
823 const_iv (KMOD_LMETA),
824 const_iv (KMOD_RMETA),
825 const_iv (KMOD_NUM),
826 const_iv (KMOD_CAPS),
827 const_iv (KMOD_MODE),
828
829 const_iv (KMOD_LRAM),
830
831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
861 # undef const_iv
862 };
863
864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
866
867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
869 }
870
871 void
872 weaken (SV *rv)
873 PROTOTYPE: $
874 CODE:
875 sv_rvweaken (rv);
876
877 int
878 in_destruct ()
879 CODE:
880 RETVAL = PL_main_cv == Nullcv;
881 OUTPUT:
882 RETVAL
883
884 NV floor (NV x)
885
886 NV ceil (NV x)
887
888 IV minpot (UV n)
889
890 IV popcount (UV n)
891
892 NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
897
898 void
899 pango_init ()
900 CODE:
901 {
902 opengl_fontmap = pango_opengl_font_map_new ();
903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906 #if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909 #endif
910 }
911
912 char *SDL_GetError ()
913
914 void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
917 int SDL_Init (U32 flags)
918
919 int SDL_InitSubSystem (U32 flags)
920
921 void SDL_QuitSubSystem (U32 flags)
922
923 void SDL_Quit ()
924
925 int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928 int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
934
935 void
936 SDL_ListModes (int rgb, int alpha)
937 PPCODE:
938 {
939 SDL_Rect **m;
940
941 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
942 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
943 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
945
946 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
947 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
948
949 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
953
954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
956
957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
958
959 if (m && m != (SDL_Rect **)-1)
960 while (*m)
961 {
962 if ((*m)->w >= 400 && (*m)->h >= 300)
963 {
964 AV *av = newAV ();
965 av_push (av, newSViv ((*m)->w));
966 av_push (av, newSViv ((*m)->h));
967 av_push (av, newSViv (rgb));
968 av_push (av, newSViv (alpha));
969 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
970 }
971
972 ++m;
973 }
974 }
975
976 int
977 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
978 CODE:
979 {
980 SDL_EnableUNICODE (1);
981 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
982
983 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
984 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
985 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
986 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
987
988 RETVAL = !!SDL_SetVideoMode (
989 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
990 );
991
992 if (RETVAL)
993 {
994 av_clear (texture_av);
995 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
996 #include "glfunc.h"
997 #undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
1000 }
1001 }
1002 OUTPUT:
1003 RETVAL
1004
1005 void
1006 SDL_WM_SetCaption (const char *title, const char *icon)
1007
1008 void
1009 SDL_GL_SwapBuffers ()
1010
1011 char *
1012 SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
1014
1015 int
1016 SDL_GetAppState ()
1017
1018 int
1019 SDL_GetModState ()
1020
1021 int
1022 SDL_WaitEvent ()
1023 C_ARGS: 0
1024
1025 void
1026 SDL_PumpEvents ()
1027
1028 void
1029 peep_events ()
1030 PPCODE:
1031 {
1032 SDL_Event ev;
1033
1034 SDL_PumpEvents ();
1035 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
1036 {
1037 HV *hv = newHV ();
1038 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1039
1040 switch (ev.type)
1041 {
1042 case SDL_KEYDOWN:
1043 case SDL_KEYUP:
1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
1049 break;
1050
1051 case SDL_ACTIVEEVENT:
1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
1053 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
1054 break;
1055
1056 case SDL_MOUSEMOTION:
1057 {
1058 int state = ev.motion.state;
1059 int x = ev.motion.x;
1060 int y = ev.motion.y;
1061 int xrel = ev.motion.xrel;
1062 int yrel = ev.motion.yrel;
1063
1064 /* do simplistic event compression */
1065 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1066 && state == ev.motion.state)
1067 {
1068 xrel += ev.motion.xrel;
1069 yrel += ev.motion.yrel;
1070 x = ev.motion.x;
1071 y = ev.motion.y;
1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1073 }
1074
1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1076 hv_store (hv, "state", 5, newSViv (state), 0);
1077 hv_store (hv, "x", 1, newSViv (x), 0);
1078 hv_store (hv, "y", 1, newSViv (y), 0);
1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081 }
1082 break;
1083
1084 case SDL_MOUSEBUTTONDOWN:
1085 case SDL_MOUSEBUTTONUP:
1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1087
1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1092 break;
1093
1094 case SDL_USEREVENT:
1095 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1098 break;
1099 }
1100
1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1102 }
1103 }
1104
1105 char *
1106 SDL_AudioDriverName ()
1107 CODE:
1108 {
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114 }
1115 OUTPUT:
1116 RETVAL
1117
1118 int
1119 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1120 POSTCALL:
1121 Mix_HookMusicFinished (music_finished);
1122 Mix_ChannelFinished (channel_finished);
1123
1124 void
1125 Mix_QuerySpec ()
1126 PPCODE:
1127 {
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138 }
1139
1140 void
1141 Mix_CloseAudio ()
1142
1143 int
1144 Mix_AllocateChannels (int numchans = -1)
1145
1146 const char *
1147 Mix_GetError ()
1148
1149 void
1150 lowdelay (int fd, int val = 1)
1151 CODE:
1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1153
1154 void
1155 win32_proxy_info ()
1156 PPCODE:
1157 {
1158 #ifdef _WIN32
1159 char buffer[2048];
1160 DWORD buflen;
1161
1162 EXTEND (SP, 3);
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1166 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1167 {
1168 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1169
1170 buflen = sizeof (buffer);
1171 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1172 {
1173 PUSHs (newSVpv (buffer, 0));
1174
1175 buflen = sizeof (buffer);
1176 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1177 PUSHs (newSVpv (buffer, 0));
1178 }
1179 }
1180 #endif
1181 }
1182
1183 int
1184 add_font (char *file)
1185 CODE:
1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190 void
1191 IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193 # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194 void
1195 Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1196
1197 void
1198 load_image_inline (SV *image_)
1199 ALIAS:
1200 load_image_file = 1
1201 PPCODE:
1202 {
1203 STRLEN image_len;
1204 char *image = (char *)SvPVbyte (image_, image_len);
1205 SDL_Surface *surface, *surface2;
1206 SDL_PixelFormat fmt;
1207 SDL_RWops *rw = ix
1208 ? SDL_RWFromFile (image, "rb")
1209 : SDL_RWFromConstMem (image, image_len);
1210
1211 if (!rw)
1212 croak ("load_image: %s", SDL_GetError ());
1213
1214 surface = IMG_Load_RW (rw, 1);
1215 if (!surface)
1216 croak ("load_image: %s", SDL_GetError ());
1217
1218 fmt.palette = NULL;
1219 fmt.BitsPerPixel = 32;
1220 fmt.BytesPerPixel = 4;
1221 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1222 fmt.Rmask = 0x000000ff;
1223 fmt.Gmask = 0x0000ff00;
1224 fmt.Bmask = 0x00ff0000;
1225 fmt.Amask = 0xff000000;
1226 #else
1227 fmt.Rmask = 0xff000000;
1228 fmt.Gmask = 0x00ff0000;
1229 fmt.Bmask = 0x0000ff00;
1230 fmt.Amask = 0x000000ff;
1231 #endif
1232 fmt.Rloss = 0;
1233 fmt.Gloss = 0;
1234 fmt.Bloss = 0;
1235 fmt.Aloss = 0;
1236 fmt.Rshift = 0;
1237 fmt.Gshift = 8;
1238 fmt.Bshift = 16;
1239 fmt.Ashift = 24;
1240 fmt.colorkey = 0;
1241 fmt.alpha = 0;
1242
1243 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1244
1245 assert (surface2->pitch == surface2->w * 4);
1246
1247 SDL_LockSurface (surface2);
1248 EXTEND (SP, 6);
1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1255 SDL_UnlockSurface (surface2);
1256
1257 SDL_FreeSurface (surface);
1258 SDL_FreeSurface (surface2);
1259 }
1260
1261 void
1262 average (int x, int y, uint32_t *data)
1263 PPCODE:
1264 {
1265 uint32_t r = 0, g = 0, b = 0, a = 0;
1266
1267 x = y = x * y;
1268
1269 while (x--)
1270 {
1271 uint32_t p = *data++;
1272
1273 r += (p ) & 255;
1274 g += (p >> 8) & 255;
1275 b += (p >> 16) & 255;
1276 a += (p >> 24) & 255;
1277 }
1278
1279 EXTEND (SP, 4);
1280 PUSHs (sv_2mortal (newSViv (r / y)));
1281 PUSHs (sv_2mortal (newSViv (g / y)));
1282 PUSHs (sv_2mortal (newSViv (b / y)));
1283 PUSHs (sv_2mortal (newSViv (a / y)));
1284 }
1285
1286 void
1287 error (char *message)
1288 CODE:
1289 fprintf (stderr, "ERROR: %s\n", message);
1290 #ifdef _WIN32
1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1292 #endif
1293
1294 void
1295 fatal (char *message)
1296 CODE:
1297 fprintf (stderr, "FATAL: %s\n", message);
1298 #ifdef _WIN32
1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1300 #endif
1301 _exit (1);
1302
1303 void
1304 _exit (int retval = 0)
1305 CODE:
1306 #ifdef WIN32
1307 ExitThread (retval); // unclean, please beam me up
1308 #else
1309 _exit (retval);
1310 #endif
1311
1312 void
1313 debug ()
1314 CODE:
1315 {
1316 #if DEBUG
1317 VALGRIND_DO_LEAK_CHECK;
1318 #endif
1319 }
1320
1321 int
1322 SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1328 MODULE = Deliantra::Client PACKAGE = DC::Font
1329
1330 PROTOTYPES: DISABLE
1331
1332 DC::Font
1333 new_from_file (SV *klass, char *path, int id = 0)
1334 CODE:
1335 {
1336 int count;
1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1339 FcPatternDestroy (pattern);
1340 }
1341 OUTPUT:
1342 RETVAL
1343
1344 void
1345 DESTROY (DC::Font self)
1346 CODE:
1347 pango_font_description_free (self);
1348
1349 void
1350 make_default (DC::Font self)
1351 PROTOTYPE: $
1352 CODE:
1353 default_font = self;
1354
1355 MODULE = Deliantra::Client PACKAGE = DC::Layout
1356
1357 PROTOTYPES: DISABLE
1358
1359 void
1360 glyph_cache_backup ()
1361 PROTOTYPE:
1362 CODE:
1363 tc_backup ();
1364
1365 void
1366 glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
1369 tc_restore ();
1370
1371 DC::Layout
1372 new (SV *klass)
1373 CODE:
1374 New (0, RETVAL, 1, struct cf_layout);
1375
1376 RETVAL->pl = pango_layout_new (opengl_context);
1377 RETVAL->r = 1.;
1378 RETVAL->g = 1.;
1379 RETVAL->b = 1.;
1380 RETVAL->a = 1.;
1381 RETVAL->base_height = MIN_FONT_HEIGHT;
1382 RETVAL->font = 0;
1383 RETVAL->rc = rc_alloc ();
1384
1385 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1386 layout_update_font (RETVAL);
1387 OUTPUT:
1388 RETVAL
1389
1390 void
1391 DESTROY (DC::Layout self)
1392 CODE:
1393 g_object_unref (self->pl);
1394 rc_free (self->rc);
1395 Safefree (self);
1396
1397 void
1398 set_text (DC::Layout self, SV *text_)
1399 CODE:
1400 {
1401 STRLEN textlen;
1402 char *text = SvPVutf8 (text_, textlen);
1403
1404 pango_layout_set_text (self->pl, text, textlen);
1405 }
1406
1407 void
1408 set_markup (DC::Layout self, SV *text_)
1409 CODE:
1410 {
1411 STRLEN textlen;
1412 char *text = SvPVutf8 (text_, textlen);
1413
1414 pango_layout_set_markup (self->pl, text, textlen);
1415 }
1416
1417 void
1418 set_shapes (DC::Layout self, ...)
1419 CODE:
1420 {
1421 PangoAttrList *attrs = 0;
1422 const char *text = pango_layout_get_text (self->pl);
1423 const char *pos = text;
1424 int arg = 4;
1425
1426 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1427 {
1428 PangoRectangle inkrect, rect;
1429 PangoAttribute *attr;
1430
1431 int x = SvIV (ST (arg - 3));
1432 int y = SvIV (ST (arg - 2));
1433 int w = SvIV (ST (arg - 1));
1434 int h = SvIV (ST (arg ));
1435
1436 inkrect.x = 0;
1437 inkrect.y = 0;
1438 inkrect.width = 0;
1439 inkrect.height = 0;
1440
1441 rect.x = x * PANGO_SCALE;
1442 rect.y = y * PANGO_SCALE;
1443 rect.width = w * PANGO_SCALE;
1444 rect.height = h * PANGO_SCALE;
1445
1446 if (!attrs)
1447 attrs = pango_layout_get_attributes (self->pl);
1448
1449 attr = pango_attr_shape_new (&inkrect, &rect);
1450 attr->start_index = pos - text;
1451 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1452 pango_attr_list_insert (attrs, attr);
1453
1454 arg += 4;
1455 pos += sizeof (OBJ_STR) - 1;
1456 }
1457
1458 if (attrs)
1459 pango_layout_set_attributes (self->pl, attrs);
1460 }
1461
1462 void
1463 get_shapes (DC::Layout self)
1464 PPCODE:
1465 {
1466 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1467
1468 do
1469 {
1470 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1471
1472 if (run && shape_attr_p (run))
1473 {
1474 PangoRectangle extents;
1475 pango_layout_iter_get_run_extents (iter, 0, &extents);
1476
1477 EXTEND (SP, 2);
1478 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1479 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1480 }
1481 }
1482 while (pango_layout_iter_next_run (iter));
1483
1484 pango_layout_iter_free (iter);
1485 }
1486
1487 int
1488 has_wrapped (DC::Layout self)
1489 CODE:
1490 {
1491 int lines = 1;
1492 const char *text = pango_layout_get_text (self->pl);
1493
1494 while (*text)
1495 lines += *text++ == '\n';
1496
1497 RETVAL = lines < pango_layout_get_line_count (self->pl);
1498 }
1499 OUTPUT:
1500 RETVAL
1501
1502 SV *
1503 get_text (DC::Layout self)
1504 CODE:
1505 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1506 sv_utf8_decode (RETVAL);
1507 OUTPUT:
1508 RETVAL
1509
1510 void
1511 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1512 CODE:
1513 self->r = r;
1514 self->g = g;
1515 self->b = b;
1516 self->a = a;
1517
1518 void
1519 set_font (DC::Layout self, DC::Font font = 0)
1520 CODE:
1521 if (self->font != font)
1522 {
1523 self->font = font;
1524 layout_update_font (self);
1525 }
1526
1527 void
1528 set_height (DC::Layout self, int base_height)
1529 CODE:
1530 if (self->base_height != base_height)
1531 {
1532 self->base_height = base_height;
1533 layout_update_font (self);
1534 }
1535
1536 void
1537 set_width (DC::Layout self, int max_width = -1)
1538 CODE:
1539 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1540
1541 void
1542 set_indent (DC::Layout self, int indent)
1543 CODE:
1544 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1545
1546 void
1547 set_spacing (DC::Layout self, int spacing)
1548 CODE:
1549 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1550
1551 void
1552 set_ellipsise (DC::Layout self, int ellipsise)
1553 CODE:
1554 pango_layout_set_ellipsize (self->pl,
1555 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1556 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1557 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1558 : PANGO_ELLIPSIZE_NONE
1559 );
1560
1561 void
1562 set_single_paragraph_mode (DC::Layout self, int spm)
1563 CODE:
1564 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1565
1566 void
1567 size (DC::Layout self)
1568 PPCODE:
1569 {
1570 int w, h;
1571
1572 layout_get_pixel_size (self, &w, &h);
1573
1574 EXTEND (SP, 2);
1575 PUSHs (sv_2mortal (newSViv (w)));
1576 PUSHs (sv_2mortal (newSViv (h)));
1577 }
1578
1579 int
1580 descent (DC::Layout self)
1581 CODE:
1582 {
1583 PangoRectangle rect;
1584 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1585 pango_layout_line_get_pixel_extents (line, 0, &rect);
1586 RETVAL = PANGO_DESCENT (rect);
1587 }
1588 OUTPUT:
1589 RETVAL
1590
1591 int
1592 xy_to_index (DC::Layout self, int x, int y)
1593 CODE:
1594 {
1595 int index, trailing;
1596 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1597 RETVAL = index + trailing;
1598 }
1599 OUTPUT:
1600 RETVAL
1601
1602 void
1603 cursor_pos (DC::Layout self, int index)
1604 PPCODE:
1605 {
1606 PangoRectangle pos;
1607 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1608
1609 EXTEND (SP, 3);
1610 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1611 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1612 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1613 }
1614
1615 void
1616 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1617 PPCODE:
1618 {
1619 int line, x;
1620
1621 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1622 #if !PANGO_VERSION_CHECK (1, 17, 3)
1623 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1624 --line;
1625 #endif
1626 EXTEND (SP, 2);
1627 PUSHs (sv_2mortal (newSViv (line)));
1628 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1629 }
1630
1631 void
1632 line_x_to_index (DC::Layout self, int line, int x)
1633 PPCODE:
1634 {
1635 PangoLayoutLine *lp;
1636 int index, trailing;
1637
1638 if (line < 0)
1639 XSRETURN_EMPTY;
1640
1641 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1642 XSRETURN_EMPTY; /* do better */
1643
1644 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1645
1646 EXTEND (SP, 2);
1647 if (GIMME_V == G_SCALAR)
1648 PUSHs (sv_2mortal (newSViv (index + trailing)));
1649 else
1650 {
1651 PUSHs (sv_2mortal (newSViv (index)));
1652 PUSHs (sv_2mortal (newSViv (trailing)));
1653 }
1654 }
1655
1656 void
1657 render (DC::Layout self, float x, float y, int flags = 0)
1658 CODE:
1659 rc_clear (self->rc);
1660 pango_opengl_render_layout_subpixel (
1661 self->pl,
1662 self->rc,
1663 x * PANGO_SCALE, y * PANGO_SCALE,
1664 self->r, self->g, self->b, self->a,
1665 flags
1666 );
1667 // we assume that context_change actually clears/frees stuff
1668 // and does not do any recomputation...
1669 pango_layout_context_changed (self->pl);
1670
1671 void
1672 draw (DC::Layout self)
1673 CODE:
1674 {
1675 glEnable (GL_TEXTURE_2D);
1676 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1677 glEnable (GL_BLEND);
1678 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1679 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1680 glEnable (GL_ALPHA_TEST);
1681 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1682
1683 rc_draw (self->rc);
1684
1685 glDisable (GL_ALPHA_TEST);
1686 glDisable (GL_BLEND);
1687 glDisable (GL_TEXTURE_2D);
1688 }
1689
1690 MODULE = Deliantra::Client PACKAGE = DC::Texture
1691
1692 PROTOTYPES: ENABLE
1693
1694 void
1695 pad (SV *data_, int ow, int oh, int nw, int nh)
1696 CODE:
1697 {
1698 if ((nw != ow || nh != oh) && SvOK (data_))
1699 {
1700 STRLEN datalen;
1701 char *data = SvPVbyte (data_, datalen);
1702 int bpp = datalen / (ow * oh);
1703 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1704
1705 SvPOK_only (result_);
1706 SvCUR_set (result_, nw * nh * bpp);
1707
1708 memset (SvPVX (result_), 0, nw * nh * bpp);
1709 while (oh--)
1710 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1711
1712 sv_setsv (data_, result_);
1713 }
1714 }
1715
1716 void
1717 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1718 PROTOTYPE: $$$;$$
1719 ALIAS:
1720 draw_quad_alpha = 1
1721 draw_quad_alpha_premultiplied = 2
1722 CODE:
1723 {
1724 HV *hv = (HV *)SvRV (self);
1725 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1726 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1727 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1728
1729 if (name <= 0)
1730 XSRETURN_EMPTY;
1731
1732 if (items < 5)
1733 {
1734 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1735 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1736 }
1737
1738 if (ix)
1739 {
1740 glEnable (GL_BLEND);
1741
1742 if (ix == 2)
1743 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1744 else
1745 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1746 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1747
1748 glEnable (GL_ALPHA_TEST);
1749 glAlphaFunc (GL_GREATER, 0.01f);
1750 }
1751
1752 glBindTexture (GL_TEXTURE_2D, name);
1753
1754 glBegin (GL_QUADS);
1755 glTexCoord2f (0, 0); glVertex2f (x , y );
1756 glTexCoord2f (0, t); glVertex2f (x , y + h);
1757 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1758 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1759 glEnd ();
1760
1761 if (ix)
1762 {
1763 glDisable (GL_ALPHA_TEST);
1764 glDisable (GL_BLEND);
1765 }
1766 }
1767
1768 void
1769 draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1770 PROTOTYPE: @
1771 CODE:
1772 {
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1775 glEnable (GL_TEXTURE_2D);
1776 glBindTexture (GL_TEXTURE_2D, name1);
1777
1778 glColor3f (intensity, intensity, intensity);
1779 glPushMatrix ();
1780 glScalef (1./3, 1./3, 1.);
1781
1782 if (blend > 0.f)
1783 {
1784 float dx3 = dx * -3.f / w;
1785 float dy3 = dy * -3.f / h;
1786 GLfloat env_color[4] = { 0., 0., 0., blend };
1787
1788 /* interpolate the two shadow textures */
1789 /* stage 0 == rgb(glcolor) + alpha(t0) */
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1791
1792 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1793 gl.ActiveTexture (GL_TEXTURE1);
1794 glEnable (GL_TEXTURE_2D);
1795 glBindTexture (GL_TEXTURE_2D, name2);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1797
1798 /* rgb == rgb(glcolor) */
1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1802
1803 /* alpha = interpolate t0, t1 by env_alpha */
1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1805
1806 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1809
1810 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1811 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1814 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1815
1816 glBegin (GL_QUADS);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1820 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1821 glEnd ();
1822
1823 glDisable (GL_TEXTURE_2D);
1824 gl.ActiveTexture (GL_TEXTURE0);
1825 }
1826 else
1827 {
1828 /* simple blending of one texture, also opengl <1.3 path */
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1830
1831 glBegin (GL_QUADS);
1832 glTexCoord2f (0, 0); glVertex2f (0, 0);
1833 glTexCoord2f (0, t); glVertex2f (0, h);
1834 glTexCoord2f (s, t); glVertex2f (w, h);
1835 glTexCoord2f (s, 0); glVertex2f (w, 0);
1836 glEnd ();
1837 }
1838
1839 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1840 {
1841 int x, y;
1842 int dx3 = dx * 3;
1843 int dy3 = dy * 3;
1844
1845 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1846 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1847 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1848 glTranslatef (-1., -1., 0);
1849 glBegin (GL_QUADS);
1850
1851 for (y = 1; y < h; y += 3)
1852 {
1853 int y1 = y - dy3;
1854 int y1valid = y1 >= 0 && y1 < h;
1855
1856 for (x = 1; x < w; x += 3)
1857 {
1858 int x1 = x - dx3;
1859 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1860 uint8_t h2;
1861
1862 if (y1valid && x1 >= 0 && x1 < w)
1863 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1864 else
1865 h2 = 1; /* out of range == invisible */
1866
1867 if (h1 || h2)
1868 {
1869 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1870 glColor4f (1., 1., 1., alpha);
1871
1872 glTexCoord2f (0, 0.); glVertex2i (x , y );
1873 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1874 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1875 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1876 }
1877 }
1878 }
1879 }
1880
1881 glEnd ();
1882
1883 glPopMatrix ();
1884
1885 glDisable (GL_TEXTURE_2D);
1886 glDisable (GL_BLEND);
1887 }
1888
1889 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1890 CODE:
1891 {
1892 GLint width;
1893 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1894 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1895 RETVAL = width > 0;
1896 }
1897 OUTPUT:
1898 RETVAL
1899
1900 MODULE = Deliantra::Client PACKAGE = DC::Map
1901
1902 PROTOTYPES: DISABLE
1903
1904 DC::Map
1905 new (SV *klass)
1906 CODE:
1907 New (0, RETVAL, 1, mapgrid);
1908 RETVAL->x = 0;
1909 RETVAL->y = 0;
1910 RETVAL->w = 0;
1911 RETVAL->h = 0;
1912 RETVAL->ox = 0;
1913 RETVAL->oy = 0;
1914 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1915 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1916 RETVAL->rows = 0;
1917 RETVAL->row = 0;
1918 OUTPUT:
1919 RETVAL
1920
1921 void
1922 DESTROY (DC::Map self)
1923 CODE:
1924 {
1925 map_clear (self);
1926 Safefree (self->face2tile);
1927 Safefree (self->tex);
1928 Safefree (self);
1929 }
1930
1931 void
1932 resize (DC::Map self, int map_width, int map_height)
1933 CODE:
1934 self->w = map_width;
1935 self->h = map_height;
1936
1937 void
1938 clear (DC::Map self)
1939 CODE:
1940 map_clear (self);
1941
1942 void
1943 set_tileid (DC::Map self, int face, int tile)
1944 CODE:
1945 {
1946 need_facenum (self, face); self->face2tile [face] = tile;
1947 need_texid (self, tile);
1948 }
1949
1950 void
1951 set_smooth (DC::Map self, int face, int smooth, int level)
1952 CODE:
1953 {
1954 tileid texid;
1955 maptex *tex;
1956
1957 if (face < 0 || face >= self->faces)
1958 return;
1959
1960 if (smooth < 0 || smooth >= self->faces)
1961 return;
1962
1963 texid = self->face2tile [face];
1964
1965 if (!texid)
1966 return;
1967
1968 tex = self->tex + texid;
1969 tex->smoothtile = self->face2tile [smooth];
1970 tex->smoothlevel = level;
1971 }
1972
1973 void
1974 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1975 CODE:
1976 {
1977 need_texid (self, texid);
1978
1979 {
1980 maptex *tex = self->tex + texid;
1981
1982 tex->name = name;
1983 tex->w = w;
1984 tex->h = h;
1985 tex->s = s;
1986 tex->t = t;
1987 tex->r = r;
1988 tex->g = g;
1989 tex->b = b;
1990 tex->a = a;
1991 }
1992
1993 // somewhat hackish, but for textures that require it, it really
1994 // improves the look, and most others don't suffer.
1995 glBindTexture (GL_TEXTURE_2D, name);
1996 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1997 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1998 // use uglier nearest interpolation because linear suffers
1999 // from transparent color bleeding and ugly wrapping effects.
2000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2001 }
2002
2003 void
2004 expire_textures (DC::Map self, int texid, int count)
2005 PPCODE:
2006 for (; texid < self->texs && count; ++texid, --count)
2007 {
2008 maptex *tex = self->tex + texid;
2009
2010 if (tex->name)
2011 {
2012 if (tex->unused)
2013 {
2014 tex->name = 0;
2015 tex->unused = 0;
2016 XPUSHs (sv_2mortal (newSViv (texid)));
2017 }
2018 else
2019 tex->unused = 1;
2020 }
2021 }
2022
2023 int
2024 ox (DC::Map self)
2025 ALIAS:
2026 oy = 1
2027 x = 2
2028 y = 3
2029 w = 4
2030 h = 5
2031 CODE:
2032 switch (ix)
2033 {
2034 case 0: RETVAL = self->ox; break;
2035 case 1: RETVAL = self->oy; break;
2036 case 2: RETVAL = self->x; break;
2037 case 3: RETVAL = self->y; break;
2038 case 4: RETVAL = self->w; break;
2039 case 5: RETVAL = self->h; break;
2040 }
2041 OUTPUT:
2042 RETVAL
2043
2044 void
2045 scroll (DC::Map self, int dx, int dy)
2046 CODE:
2047 {
2048 if (dx > 0)
2049 map_blank (self, self->x, self->y, dx, self->h);
2050 else if (dx < 0)
2051 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
2052
2053 if (dy > 0)
2054 map_blank (self, self->x, self->y, self->w, dy);
2055 else if (dy < 0)
2056 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
2057
2058 self->ox += dx; self->x += dx;
2059 self->oy += dy; self->y += dy;
2060
2061 while (self->y < 0)
2062 {
2063 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
2064
2065 self->rows += MAP_EXTEND_Y;
2066 self->y += MAP_EXTEND_Y;
2067 }
2068 }
2069
2070 SV *
2071 map1a_update (DC::Map self, SV *data_)
2072 CODE:
2073 {
2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
2076 mapcell *cell;
2077 int x, y, z, flags;
2078 AV *missing = newAV ();
2079 RETVAL = newRV_noinc ((SV *)missing);
2080
2081 while (data < data_end - 1)
2082 {
2083 flags = (data [0] << 8) + data [1]; data += 2;
2084
2085 x = self->x + ((flags >> 10) & 63);
2086 y = self->y + ((flags >> 4) & 63);
2087
2088 cell = map_get_cell (self, x, y);
2089
2090 if (flags & 15)
2091 {
2092 if (!cell->darkness)
2093 {
2094 memset (cell, 0, sizeof (*cell));
2095 cell->darkness = 256;
2096 }
2097
2098 //TODO: don't trust server data to be in-range(!)
2099
2100 if (flags & 8)
2101 {
2102 uint8_t ext, cmd;
2103
2104 do
2105 {
2106 ext = *data++;
2107 cmd = ext & 0x7f;
2108
2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
2112 {
2113 cell->stat_width = 1;
2114 cell->stat_hp = *data++;
2115 }
2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
2133 }
2134 while (ext & 0x80);
2135 }
2136
2137 for (z = 0; z <= 2; ++z)
2138 if (flags & (4 >> z))
2139 {
2140 faceid face = (data [0] << 8) + data [1]; data += 2;
2141 need_facenum (self, face);
2142 cell->tile [z] = self->face2tile [face];
2143
2144 if (cell->tile [z])
2145 {
2146 maptex *tex = self->tex + cell->tile [z];
2147 tex->unused = 0;
2148 if (!tex->name)
2149 av_push (missing, newSViv (cell->tile [z]));
2150
2151 if (tex->smoothtile)
2152 {
2153 maptex *smooth = self->tex + tex->smoothtile;
2154 smooth->unused = 0;
2155 if (!smooth->name)
2156 av_push (missing, newSViv (tex->smoothtile));
2157 }
2158 }
2159 }
2160 }
2161 else
2162 CELL_CLEAR (cell);
2163 }
2164 }
2165 OUTPUT:
2166 RETVAL
2167
2168 SV *
2169 mapmap (DC::Map self, int x0, int y0, int w, int h)
2170 CODE:
2171 {
2172 int x1, x;
2173 int y1, y;
2174 int z;
2175 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2176 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2177
2178 SvPOK_only (map_sv);
2179 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2180
2181 x0 += self->x; x1 = x0 + w;
2182 y0 += self->y; y1 = y0 + h;
2183
2184 for (y = y0; y < y1; y++)
2185 {
2186 maprow *row = 0 <= y && y < self->rows
2187 ? self->row + y
2188 : 0;
2189
2190 for (x = x0; x < x1; x++)
2191 {
2192 unsigned int r = 32, g = 32, b = 32, a = 192;
2193
2194 if (row && row->c0 <= x && x < row->c1)
2195 {
2196 mapcell *cell = row->col + (x - row->c0);
2197
2198 for (z = 0; z <= 0; z++)
2199 {
2200 maptex tex = self->tex [cell->tile [z]];
2201 int a0 = 255 - tex.a;
2202 int a1 = tex.a;
2203
2204 r = div255 (r * a0 + tex.r * a1);
2205 g = div255 (g * a0 + tex.g * a1);
2206 b = div255 (b * a0 + tex.b * a1);
2207 a = div255 (a * a0 + tex.a * a1);
2208 }
2209 }
2210
2211 *map++ = (r )
2212 | (g << 8)
2213 | (b << 16)
2214 | (a << 24);
2215 }
2216 }
2217
2218 RETVAL = map_sv;
2219 }
2220 OUTPUT:
2221 RETVAL
2222
2223 void
2224 draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2225 CODE:
2226 {
2227 int x, y, z;
2228
2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2230 int pl_x, pl_y;
2231 maptex pl_tex;
2232 rc_t *rc = rc_alloc ();
2233 rc_t *rc_ov = rc_alloc ();
2234 rc_key_t key;
2235 rc_array_t *arr;
2236
2237 pl_tex.name = 0;
2238
2239 // that's current max. sorry.
2240 if (sw > 255) sw = 255;
2241 if (sh > 255) sh = 255;
2242
2243 memset (&key, 0, sizeof (key));
2244 key.r = 255;
2245 key.g = 255;
2246 key.b = 255;
2247 key.a = 255;
2248 key.mode = GL_QUADS;
2249 key.format = GL_T2F_V3F;
2250
2251 mx += self->x;
2252 my += self->y;
2253
2254 // first pass: determine smooth_max
2255 // rather ugly, if you ask me
2256 // could also be stored inside mapcell and updated on change
2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2258
2259 for (y = 0; y < sh; y++)
2260 if (0 <= y + my && y + my < self->rows)
2261 {
2262 maprow *row = self->row + (y + my);
2263
2264 for (x = 0; x < sw; x++)
2265 if (row->c0 <= x + mx && x + mx < row->c1)
2266 {
2267 mapcell *cell = row->col + (x + mx - row->c0);
2268
2269 smooth_max[x + 1][y + 1] =
2270 MAX (self->tex [cell->tile [0]].smoothlevel,
2271 MAX (self->tex [cell->tile [1]].smoothlevel,
2272 self->tex [cell->tile [2]].smoothlevel));
2273 }
2274 }
2275
2276 glEnable (GL_BLEND);
2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2279
2280 for (z = 0; z <= 2; z++)
2281 {
2282 uint32_t smooth_level[256 / 32]; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
2285 memset (smooth_level, 0, sizeof (smooth_level));
2286 key.texname = -1;
2287
2288 for (y = 0; y < sh; y++)
2289 if (0 <= y + my && y + my < self->rows)
2290 {
2291 maprow *row = self->row + (y + my);
2292
2293 for (x = 0; x < sw; x++)
2294 if (row->c0 <= x + mx && x + mx < row->c1)
2295 {
2296 mapcell *cell = row->col + (x + mx - row->c0);
2297 tileid tile = cell->tile [z];
2298
2299 if (tile)
2300 {
2301 maptex tex = self->tex [tile];
2302 int px, py;
2303
2304 if (key.texname != tex.name)
2305 {
2306 self->tex [tile].unused = 0;
2307
2308 if (!tex.name)
2309 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2310
2311 key.texname = tex.name;
2312 arr = rc_array (rc, &key);
2313 }
2314
2315 px = (x + 1) * Th - tex.w;
2316 py = (y + 1) * Tw - tex.h;
2317
2318 if (expect_false (cell->player == player) && expect_false (z == 2))
2319 {
2320 pl_x = px;
2321 pl_y = py;
2322 pl_tex = tex;
2323 continue;
2324 }
2325
2326 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2327 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2328 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2329 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2330
2331 // update smooth hash
2332 if (tex.smoothtile)
2333 {
2334 skey.tile = tex.smoothtile;
2335 skey.level = tex.smoothlevel;
2336
2337 smooth_level [tex.smoothlevel >> 5] |= ((uint32_t)1) << (tex.smoothlevel & 31);
2338
2339 // add bits to current tile and all neighbours. skey.x|y is
2340 // shifted +1|+1 so we always stay positive.
2341
2342 // bits is ___n cccc CCCC bbbb
2343 // n do not draw borders&corners
2344 // c draw these corners, but...
2345 // C ... not these
2346 // b draw these borders
2347
2348 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2349 // ┃· ·· ·┃ ━━
2350
2351 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2352 // ·· ·· ·┏ ┓·
2353
2354 // full tile
2355 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2356
2357 // borders
2358 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2359 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2360 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2361 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2362
2363 // corners
2364 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2365 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2366 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2367 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2368 }
2369 }
2370
2371 if (expect_false (z == 2) && expect_false (cell->flags))
2372 {
2373 // overlays such as the speech bubble, probably more to come
2374 if (cell->flags & 1)
2375 {
2376 rc_key_t key_ov = key;
2377 maptex tex = self->tex [TEXID_SPEECH];
2378 rc_array_t *arr;
2379 int px = x * Tw + Tw * 2 / 32;
2380 int py = y * Th - Th * 6 / 32;
2381
2382 key_ov.texname = tex.name;
2383 arr = rc_array (rc_ov, &key_ov);
2384
2385 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2386 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2387 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2388 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2389 }
2390 }
2391 }
2392 }
2393
2394 rc_draw (rc);
2395 rc_clear (rc);
2396
2397 // go through all smoothlevels, lowest to highest, then draw.
2398 // this is basically counting sort
2399 {
2400 int w, b;
2401
2402 glEnable (GL_TEXTURE_2D);
2403 glBegin (GL_QUADS);
2404 for (w = 0; w < 256 / 32; ++w)
2405 {
2406 uint32_t smask = smooth_level [w];
2407 if (smask)
2408 for (b = 0; b < 32; ++b)
2409 if (smask & (((uint32_t)1) << b))
2410 {
2411 int level = (w << 5) | b;
2412 HE *he;
2413
2414 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2415 {
2416 smooth_key &skey = it->first;
2417 IV bits = it->second;
2418
2419 if (!(bits & 0x1000)
2420 && skey.level == level
2421 && level > smooth_max [skey.x][skey.y])
2422 {
2423 maptex tex = self->tex [skey.tile];
2424 int px = (((int)skey.x) - 1) * Tw;
2425 int py = (((int)skey.y) - 1) * Th;
2426 int border = bits & 15;
2427 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2428 float dx = tex.s * .0625f; // 16 images/row
2429 float dy = tex.t * .5f ; // 2 images/column
2430
2431 if (tex.name)
2432 {
2433 // this time avoiding texture state changes
2434 // save gobs of state changes.
2435 if (key.texname != tex.name)
2436 {
2437 self->tex [skey.tile].unused = 0;
2438
2439 glEnd ();
2440 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2441 glBegin (GL_QUADS);
2442 }
2443
2444 if (border)
2445 {
2446 float ox = border * dx;
2447
2448 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2449 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2450 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2451 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2452 }
2453
2454 if (corner)
2455 {
2456 float ox = corner * dx;
2457
2458 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2459 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2460 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2461 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2462 }
2463 }
2464 }
2465 }
2466 }
2467 }
2468
2469 glEnd ();
2470 glDisable (GL_TEXTURE_2D);
2471 key.texname = -1;
2472 }
2473 }
2474
2475 if (pl_tex.name)
2476 {
2477 maptex tex = pl_tex;
2478 int px = pl_x + sdx;
2479 int py = pl_y + sdy;
2480
2481 key.texname = tex.name;
2482 arr = rc_array (rc, &key);
2483
2484 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2485 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2486 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2487 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2488
2489 rc_draw (rc);
2490 }
2491
2492 rc_draw (rc_ov);
2493 rc_clear (rc_ov);
2494
2495 glDisable (GL_BLEND);
2496 rc_free (rc);
2497 rc_free (rc_ov);
2498
2499 // top layer: overlays such as the health bar
2500 for (y = 0; y < sh; y++)
2501 if (0 <= y + my && y + my < self->rows)
2502 {
2503 maprow *row = self->row + (y + my);
2504
2505 for (x = 0; x < sw; x++)
2506 if (row->c0 <= x + mx && x + mx < row->c1)
2507 {
2508 mapcell *cell = row->col + (x + mx - row->c0);
2509
2510 int px = x * Tw;
2511 int py = y * Th;
2512
2513 if (expect_false (cell->player == player))
2514 {
2515 px += sdx;
2516 py += sdy;
2517 }
2518
2519 if (cell->stat_hp)
2520 {
2521 int width = cell->stat_width * Tw;
2522 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2523
2524 glColor3ub (0, 0, 0);
2525 glRectf (px + 1, py - thick - 2,
2526 px + width - 1, py);
2527
2528 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2529 glRectf (px + 2,
2530 py - thick - 1,
2531 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2532 }
2533 }
2534 }
2535 }
2536
2537 void
2538 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2539 CODE:
2540 {
2541 static float color[16][3] = {
2542 { 0.00f, 0.00f, 0.00f },
2543 { 1.00f, 1.00f, 1.00f },
2544 { 0.00f, 0.00f, 0.55f },
2545 { 1.00f, 0.00f, 0.00f },
2546
2547 { 1.00f, 0.54f, 0.00f },
2548 { 0.11f, 0.56f, 1.00f },
2549 { 0.93f, 0.46f, 0.00f },
2550 { 0.18f, 0.54f, 0.34f },
2551
2552 { 0.56f, 0.73f, 0.56f },
2553 { 0.80f, 0.80f, 0.80f },
2554 { 0.55f, 0.41f, 0.13f },
2555 { 0.99f, 0.77f, 0.26f },
2556
2557 { 0.74f, 0.65f, 0.41f },
2558
2559 { 0.00f, 1.00f, 1.00f },
2560 { 1.00f, 0.00f, 1.00f },
2561 { 1.00f, 1.00f, 0.00f },
2562 };
2563
2564 int x, y;
2565
2566 glEnable (GL_TEXTURE_2D);
2567 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2568 * but the nvidia driver (185.18.14) mishandles alpha textures
2569 * and takes the colour from god knows where instead of using
2570 * Cp. MODULATE results in the same colour, but slightly different
2571 * alpha, but atcually gives us the correct colour with nvidia.
2572 */
2573 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2574 glEnable (GL_BLEND);
2575 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2576 glBegin (GL_QUADS);
2577
2578 for (y = 0; y < h; y++)
2579 for (x = 0; x < w; x++)
2580 {
2581 unsigned char m = data [x + y * w];
2582
2583 if (m)
2584 {
2585 float *c = color [m & 15];
2586
2587 float tx1 = m & 0x40 ? 0.5f : 0.f;
2588 float tx2 = tx1 + 0.5f;
2589
2590 glColor4f (c[0], c[1], c[2], 1);
2591 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2592 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2593 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2594 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2595 }
2596 }
2597
2598 glEnd ();
2599 glDisable (GL_BLEND);
2600 glDisable (GL_TEXTURE_2D);
2601 }
2602
2603 void
2604 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2605 PPCODE:
2606 {
2607 int x, y;
2608 int sw1 = sw + 2;
2609 int sh1 = sh + 2;
2610 int sh3 = sh * 3;
2611 int sw3 = sw * 3;
2612 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2613 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2614 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2615 memset (darkness1, 0, sw1*sh1);
2616
2617 SvPOK_only (darkness3_sv);
2618 SvCUR_set (darkness3_sv, sw3 * sh3);
2619
2620 mx += self->x - 1;
2621 my += self->y - 1;
2622
2623 for (y = 0; y < sh1; y++)
2624 if (0 <= y + my && y + my < self->rows)
2625 {
2626 maprow *row = self->row + (y + my);
2627
2628 for (x = 0; x < sw1; x++)
2629 if (row->c0 <= x + mx && x + mx < row->c1)
2630 {
2631 mapcell *cell = row->col + (x + mx - row->c0);
2632
2633 darkness1 [y * sw1 + x] = cell->darkness
2634 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2635 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2636 }
2637 }
2638
2639 for (y = 0; y < sh; ++y)
2640 for (x = 0; x < sw; ++x)
2641 {
2642 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2643 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2644 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2645 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2646 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2647 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2648 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2649 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2650 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2651
2652 uint8_t r11 = (d11 + d21 + d12) / 3;
2653 uint8_t r21 = d21;
2654 uint8_t r31 = (d21 + d31 + d32) / 3;
2655
2656 uint8_t r12 = d12;
2657 uint8_t r22 = d22;
2658 uint8_t r32 = d32;
2659
2660 uint8_t r13 = (d13 + d23 + d12) / 3;
2661 uint8_t r23 = d23;
2662 uint8_t r33 = (d23 + d33 + d32) / 3;
2663
2664 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2665 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2666 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2667 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2668 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2669 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2670 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2671 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2672 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2673 }
2674
2675 free (darkness1);
2676
2677 EXTEND (SP, 3);
2678 PUSHs (sv_2mortal (newSViv (sw3)));
2679 PUSHs (sv_2mortal (newSViv (sh3)));
2680 PUSHs (darkness3_sv);
2681 }
2682
2683 SV *
2684 get_rect (DC::Map self, int x0, int y0, int w, int h)
2685 CODE:
2686 {
2687 int x, y, x1, y1;
2688 SV *data_sv = newSV (w * h * 7 + 5);
2689 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2690
2691 *data++ = 0; /* version 0 format */
2692 *data++ = w >> 8; *data++ = w;
2693 *data++ = h >> 8; *data++ = h;
2694
2695 // we need to do this 'cause we don't keep an absolute coord system for rows
2696 // TODO: treat rows as we treat columns
2697 map_get_row (self, y0 + self->y - self->oy);//D
2698 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2699
2700 x0 += self->x - self->ox;
2701 y0 += self->y - self->oy;
2702
2703 x1 = x0 + w;
2704 y1 = y0 + h;
2705
2706 for (y = y0; y < y1; y++)
2707 {
2708 maprow *row = 0 <= y && y < self->rows
2709 ? self->row + y
2710 : 0;
2711
2712 for (x = x0; x < x1; x++)
2713 {
2714 if (row && row->c0 <= x && x < row->c1)
2715 {
2716 mapcell *cell = row->col + (x - row->c0);
2717 uint8_t flags = 0;
2718
2719 if (cell->tile [0]) flags |= 1;
2720 if (cell->tile [1]) flags |= 2;
2721 if (cell->tile [2]) flags |= 4;
2722
2723 *data++ = flags;
2724
2725 if (flags & 1)
2726 {
2727 tileid tile = cell->tile [0];
2728 *data++ = tile >> 8;
2729 *data++ = tile;
2730 }
2731
2732 if (flags & 2)
2733 {
2734 tileid tile = cell->tile [1];
2735 *data++ = tile >> 8;
2736 *data++ = tile;
2737 }
2738
2739 if (flags & 4)
2740 {
2741 tileid tile = cell->tile [2];
2742 *data++ = tile >> 8;
2743 *data++ = tile;
2744 }
2745 }
2746 else
2747 *data++ = 0;
2748 }
2749 }
2750
2751 /* if size is w*h + 5 then no data has been found */
2752 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2753 {
2754 SvPOK_only (data_sv);
2755 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2756 }
2757
2758 RETVAL = data_sv;
2759 }
2760 OUTPUT:
2761 RETVAL
2762
2763 void
2764 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2765 PPCODE:
2766 {
2767 int x, y, z;
2768 int w, h;
2769 int x1, y1;
2770 STRLEN len;
2771 uint8_t *data, *end;
2772
2773 len = SvLEN (data_sv);
2774 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2775 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2776 end = data + len + 8;
2777
2778 if (len < 5)
2779 XSRETURN_EMPTY;
2780
2781 if (*data++ != 0)
2782 XSRETURN_EMPTY; /* version mismatch */
2783
2784 w = *data++ << 8; w |= *data++;
2785 h = *data++ << 8; h |= *data++;
2786
2787 // we need to do this 'cause we don't keep an absolute coord system for rows
2788 // TODO: treat rows as we treat columns
2789 map_get_row (self, y0 + self->y - self->oy);//D
2790 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2791
2792 x0 += self->x - self->ox;
2793 y0 += self->y - self->oy;
2794
2795 x1 = x0 + w;
2796 y1 = y0 + h;
2797
2798 for (y = y0; y < y1; y++)
2799 {
2800 maprow *row = map_get_row (self, y);
2801
2802 for (x = x0; x < x1; x++)
2803 {
2804 uint8_t flags;
2805
2806 if (data + 7 >= end)
2807 XSRETURN_EMPTY;
2808
2809 flags = *data++;
2810
2811 if (flags)
2812 {
2813 mapcell *cell = row_get_cell (row, x);
2814 tileid tile[3] = { 0, 0, 0 };
2815
2816 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2817 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2818 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2819
2820 if (cell->darkness == 0)
2821 {
2822 /*cell->darkness = 0;*/
2823 EXTEND (SP, 3);
2824
2825 for (z = 0; z <= 2; z++)
2826 {
2827 tileid t = tile [z];
2828
2829 if (t >= self->texs || (t && !self->tex [t].name))
2830 {
2831 PUSHs (sv_2mortal (newSViv (t)));
2832 need_texid (self, t);
2833 }
2834
2835 cell->tile [z] = t;
2836 }
2837 }
2838 }
2839 }
2840 }
2841 }
2842
2843 MODULE = Deliantra::Client PACKAGE = DC::RW
2844
2845 DC::RW
2846 new (SV *klass, SV *data_sv)
2847 CODE:
2848 {
2849 STRLEN datalen;
2850 char *data = SvPVbyte (data_sv, datalen);
2851
2852 RETVAL = SDL_RWFromConstMem (data, datalen);
2853 }
2854 OUTPUT:
2855 RETVAL
2856
2857 DC::RW
2858 new_from_file (SV *klass, const char *path, const char *mode = "rb")
2859 CODE:
2860 RETVAL = SDL_RWFromFile (path, mode);
2861 OUTPUT:
2862 RETVAL
2863
2864 # fails on win32:
2865 # dc.xs(2268) : error C2059: syntax error : '('
2866 #void
2867 #close (DC::RW self)
2868 # CODE:
2869 # (self->(close)) (self);
2870
2871 MODULE = Deliantra::Client PACKAGE = DC::Channel
2872
2873 PROTOTYPES: DISABLE
2874
2875 DC::Channel
2876 find ()
2877 CODE:
2878 {
2879 RETVAL = Mix_GroupAvailable (-1);
2880
2881 if (RETVAL < 0)
2882 {
2883 RETVAL = Mix_GroupOldest (-1);
2884
2885 if (RETVAL < 0)
2886 {
2887 // happens sometimes, maybe it just stopped playing(?)
2888 RETVAL = Mix_GroupAvailable (-1);
2889
2890 if (RETVAL < 0)
2891 XSRETURN_UNDEF;
2892 }
2893 else
2894 Mix_HaltChannel (RETVAL);
2895 }
2896
2897 Mix_UnregisterAllEffects (RETVAL);
2898 Mix_Volume (RETVAL, 128);
2899 }
2900 OUTPUT:
2901 RETVAL
2902
2903 void
2904 halt (DC::Channel self)
2905 CODE:
2906 Mix_HaltChannel (self);
2907
2908 void
2909 expire (DC::Channel self, int ticks = -1)
2910 CODE:
2911 Mix_ExpireChannel (self, ticks);
2912
2913 void
2914 fade_out (DC::Channel self, int ticks = -1)
2915 CODE:
2916 Mix_FadeOutChannel (self, ticks);
2917
2918 int
2919 volume (DC::Channel self, int volume)
2920 CODE:
2921 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2922 OUTPUT:
2923 RETVAL
2924
2925 void
2926 unregister_all_effects (DC::Channel self)
2927 CODE:
2928 Mix_UnregisterAllEffects (self);
2929
2930 void
2931 set_panning (DC::Channel self, int left, int right)
2932 CODE:
2933 left = CLAMP (left , 0, 255);
2934 right = CLAMP (right, 0, 255);
2935 Mix_SetPanning (self, left, right);
2936
2937 void
2938 set_distance (DC::Channel self, int distance)
2939 CODE:
2940 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2941
2942 void
2943 set_position (DC::Channel self, int angle, int distance)
2944 CODE:
2945
2946 void
2947 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2948 CODE:
2949 {
2950 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2951 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2952 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2953 }
2954
2955 void
2956 set_reverse_stereo (DC::Channel self, int flip)
2957 CODE:
2958 Mix_SetReverseStereo (self, flip);
2959
2960 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2961
2962 PROTOTYPES: DISABLE
2963
2964 void
2965 decoders ()
2966 PPCODE:
2967 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2968 int i, num = Mix_GetNumChunkDecoders ();
2969 EXTEND (SP, num);
2970 for (i = 0; i < num; ++i)
2971 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2972 #else
2973 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2974 #endif
2975
2976 DC::MixChunk
2977 new (SV *klass, DC::RW rwops)
2978 CODE:
2979 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2980 OUTPUT:
2981 RETVAL
2982
2983 void
2984 DESTROY (DC::MixChunk self)
2985 CODE:
2986 Mix_FreeChunk (self);
2987
2988 int
2989 volume (DC::MixChunk self, int volume = -1)
2990 CODE:
2991 if (items > 1)
2992 volume = CLAMP (volume, 0, 128);
2993 RETVAL = Mix_VolumeChunk (self, volume);
2994 OUTPUT:
2995 RETVAL
2996
2997 DC::Channel
2998 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2999 CODE:
3000 {
3001 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
3002
3003 if (RETVAL < 0)
3004 XSRETURN_UNDEF;
3005
3006 if (channel < 0)
3007 {
3008 Mix_UnregisterAllEffects (RETVAL);
3009 Mix_Volume (RETVAL, 128);
3010 }
3011 }
3012 OUTPUT:
3013 RETVAL
3014
3015 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3016
3017 void
3018 decoders ()
3019 PPCODE:
3020 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3021 int i, num = Mix_GetNumMusicDecoders ();
3022 EXTEND (SP, num);
3023 for (i = 0; i < num; ++i)
3024 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3025 #else
3026 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3027 #endif
3028
3029 int
3030 volume (int volume = -1)
3031 PROTOTYPE: ;$
3032 CODE:
3033 if (items > 0)
3034 volume = CLAMP (volume, 0, 128);
3035 RETVAL = Mix_VolumeMusic (volume);
3036 OUTPUT:
3037 RETVAL
3038
3039 void
3040 fade_out (int ms)
3041 CODE:
3042 Mix_FadeOutMusic (ms);
3043
3044 void
3045 halt ()
3046 CODE:
3047 Mix_HaltMusic ();
3048
3049 int
3050 playing ()
3051 CODE:
3052 RETVAL = Mix_PlayingMusic ();
3053 OUTPUT:
3054 RETVAL
3055
3056 DC::MixMusic
3057 new (SV *klass, DC::RW rwops)
3058 CODE:
3059 RETVAL = Mix_LoadMUS_RW (rwops);
3060 OUTPUT:
3061 RETVAL
3062
3063 void
3064 DESTROY (DC::MixMusic self)
3065 CODE:
3066 Mix_FreeMusic (self);
3067
3068 int
3069 play (DC::MixMusic self, int loops = -1)
3070 CODE:
3071 RETVAL = Mix_PlayMusic (self, loops);
3072 OUTPUT:
3073 RETVAL
3074
3075 void
3076 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3077 CODE:
3078 Mix_FadeInMusicPos (self, loops, ms, position);
3079
3080 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3081
3082 PROTOTYPES: ENABLE
3083
3084 BOOT:
3085 {
3086 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3087 static const struct {
3088 const char *name;
3089 IV iv;
3090 } *civ, const_iv[] = {
3091 # define const_iv(name) { # name, (IV)name }
3092 const_iv (GL_VENDOR),
3093 const_iv (GL_VERSION),
3094 const_iv (GL_EXTENSIONS),
3095 const_iv (GL_MAX_TEXTURE_UNITS),
3096 const_iv (GL_COLOR_MATERIAL),
3097 const_iv (GL_SMOOTH),
3098 const_iv (GL_FLAT),
3099 const_iv (GL_DITHER),
3100 const_iv (GL_BLEND),
3101 const_iv (GL_CULL_FACE),
3102 const_iv (GL_SCISSOR_TEST),
3103 const_iv (GL_DEPTH_TEST),
3104 const_iv (GL_ALPHA_TEST),
3105 const_iv (GL_NORMALIZE),
3106 const_iv (GL_RESCALE_NORMAL),
3107 const_iv (GL_FRONT),
3108 const_iv (GL_BACK),
3109 const_iv (GL_AUX0),
3110 const_iv (GL_AND),
3111 const_iv (GL_ONE),
3112 const_iv (GL_ZERO),
3113 const_iv (GL_SRC_ALPHA),
3114 const_iv (GL_DST_ALPHA),
3115 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3116 const_iv (GL_ONE_MINUS_DST_ALPHA),
3117 const_iv (GL_SRC_COLOR),
3118 const_iv (GL_DST_COLOR),
3119 const_iv (GL_ONE_MINUS_SRC_COLOR),
3120 const_iv (GL_ONE_MINUS_DST_COLOR),
3121 const_iv (GL_SRC_ALPHA_SATURATE),
3122 const_iv (GL_RGB),
3123 const_iv (GL_RGBA),
3124 const_iv (GL_RGBA4),
3125 const_iv (GL_RGBA8),
3126 const_iv (GL_RGB5_A1),
3127 const_iv (GL_UNSIGNED_BYTE),
3128 const_iv (GL_UNSIGNED_SHORT),
3129 const_iv (GL_UNSIGNED_INT),
3130 const_iv (GL_ALPHA),
3131 const_iv (GL_INTENSITY),
3132 const_iv (GL_LUMINANCE),
3133 const_iv (GL_LUMINANCE_ALPHA),
3134 const_iv (GL_FLOAT),
3135 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3136 const_iv (GL_COMPRESSED_ALPHA_ARB),
3137 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3138 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3139 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3140 const_iv (GL_COMPRESSED_RGB_ARB),
3141 const_iv (GL_COMPRESSED_RGBA_ARB),
3142 const_iv (GL_COMPILE),
3143 const_iv (GL_PROXY_TEXTURE_1D),
3144 const_iv (GL_PROXY_TEXTURE_2D),
3145 const_iv (GL_TEXTURE_1D),
3146 const_iv (GL_TEXTURE_2D),
3147 const_iv (GL_TEXTURE_ENV),
3148 const_iv (GL_TEXTURE_MAG_FILTER),
3149 const_iv (GL_TEXTURE_MIN_FILTER),
3150 const_iv (GL_TEXTURE_ENV_MODE),
3151 const_iv (GL_TEXTURE_WRAP_S),
3152 const_iv (GL_TEXTURE_WRAP_T),
3153 const_iv (GL_REPEAT),
3154 const_iv (GL_CLAMP),
3155 const_iv (GL_CLAMP_TO_EDGE),
3156 const_iv (GL_NEAREST),
3157 const_iv (GL_LINEAR),
3158 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3159 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3160 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3161 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3162 const_iv (GL_GENERATE_MIPMAP),
3163 const_iv (GL_MODULATE),
3164 const_iv (GL_DECAL),
3165 const_iv (GL_REPLACE),
3166 const_iv (GL_DEPTH_BUFFER_BIT),
3167 const_iv (GL_COLOR_BUFFER_BIT),
3168 const_iv (GL_PROJECTION),
3169 const_iv (GL_MODELVIEW),
3170 const_iv (GL_COLOR_LOGIC_OP),
3171 const_iv (GL_SEPARABLE_2D),
3172 const_iv (GL_CONVOLUTION_2D),
3173 const_iv (GL_CONVOLUTION_BORDER_MODE),
3174 const_iv (GL_CONSTANT_BORDER),
3175 const_iv (GL_POINTS),
3176 const_iv (GL_LINES),
3177 const_iv (GL_LINE_STRIP),
3178 const_iv (GL_LINE_LOOP),
3179 const_iv (GL_QUADS),
3180 const_iv (GL_QUAD_STRIP),
3181 const_iv (GL_TRIANGLES),
3182 const_iv (GL_TRIANGLE_STRIP),
3183 const_iv (GL_TRIANGLE_FAN),
3184 const_iv (GL_POLYGON),
3185 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3186 const_iv (GL_POINT_SMOOTH_HINT),
3187 const_iv (GL_LINE_SMOOTH_HINT),
3188 const_iv (GL_POLYGON_SMOOTH_HINT),
3189 const_iv (GL_GENERATE_MIPMAP_HINT),
3190 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3191 const_iv (GL_FASTEST),
3192 const_iv (GL_DONT_CARE),
3193 const_iv (GL_NICEST),
3194 const_iv (GL_V2F),
3195 const_iv (GL_V3F),
3196 const_iv (GL_T2F_V3F),
3197 const_iv (GL_T2F_N3F_V3F),
3198 const_iv (GL_FUNC_ADD),
3199 const_iv (GL_FUNC_SUBTRACT),
3200 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3201 # undef const_iv
3202 };
3203
3204 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3205 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3206
3207 texture_av = newAV ();
3208 AvREAL_off (texture_av);
3209 }
3210
3211 void
3212 disable_GL_EXT_blend_func_separate ()
3213 CODE:
3214 gl.BlendFuncSeparate = 0;
3215 gl.BlendFuncSeparateEXT = 0;
3216
3217 void
3218 apple_nvidia_bug (int enable)
3219
3220 const char *
3221 gl_vendor ()
3222 CODE:
3223 RETVAL = (const char *)glGetString (GL_VENDOR);
3224 OUTPUT:
3225 RETVAL
3226
3227 const char *
3228 gl_version ()
3229 CODE:
3230 RETVAL = (const char *)glGetString (GL_VERSION);
3231 OUTPUT:
3232 RETVAL
3233
3234 const char *
3235 gl_extensions ()
3236 CODE:
3237 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3238 OUTPUT:
3239 RETVAL
3240
3241 const char *glGetString (GLenum pname)
3242 CODE:
3243 RETVAL = (const char *)glGetString (pname);
3244 OUTPUT:
3245 RETVAL
3246
3247 GLint glGetInteger (GLenum pname)
3248 CODE:
3249 glGetIntegerv (pname, &RETVAL);
3250 OUTPUT:
3251 RETVAL
3252
3253 GLdouble glGetDouble (GLenum pname)
3254 CODE:
3255 glGetDoublev (pname, &RETVAL);
3256 OUTPUT:
3257 RETVAL
3258
3259 int glGetError ()
3260
3261 void glFinish ()
3262
3263 void glFlush ()
3264
3265 void glClear (int mask)
3266
3267 void glClearColor (float r, float g, float b, float a = 1.0)
3268 PROTOTYPE: @
3269
3270 void glEnable (int cap)
3271
3272 void glDisable (int cap)
3273
3274 void glShadeModel (int mode)
3275
3276 void glHint (int target, int mode)
3277
3278 void glBlendFunc (int sfactor, int dfactor)
3279
3280 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3281 CODE:
3282 gl_BlendFuncSeparate (sa, da, saa, daa);
3283
3284 # void glBlendEquation (int se)
3285
3286 void glDepthMask (int flag)
3287
3288 void glLogicOp (int opcode)
3289
3290 void glColorMask (int red, int green, int blue, int alpha)
3291
3292 void glMatrixMode (int mode)
3293
3294 void glPushMatrix ()
3295
3296 void glPopMatrix ()
3297
3298 void glLoadIdentity ()
3299
3300 void glDrawBuffer (int buffer)
3301
3302 void glReadBuffer (int buffer)
3303
3304 # near_ and far_ are due to microsofts buggy "c" compiler
3305 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3306
3307 # near_ and far_ are due to microsofts buggy "c" compiler
3308 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3309
3310 PROTOTYPES: DISABLE
3311
3312 void glViewport (int x, int y, int width, int height)
3313
3314 void glScissor (int x, int y, int width, int height)
3315
3316 void glTranslate (float x, float y, float z = 0.)
3317 CODE:
3318 glTranslatef (x, y, z);
3319
3320 void glScale (float x, float y, float z = 1.)
3321 CODE:
3322 glScalef (x, y, z);
3323
3324 void glRotate (float angle, float x, float y, float z)
3325 CODE:
3326 glRotatef (angle, x, y, z);
3327
3328 void glColor (float r, float g, float b, float a = 1.0)
3329 PROTOTYPE: @
3330 ALIAS:
3331 glColor_premultiply = 1
3332 CODE:
3333 if (ix)
3334 {
3335 r *= a;
3336 g *= a;
3337 b *= a;
3338 }
3339 // microsoft visual "c" rounds instead of truncating...
3340 glColor4f (r, g, b, a);
3341
3342 void glRasterPos (float x, float y, float z = 0.)
3343 CODE:
3344 glRasterPos3f (0, 0, z);
3345 glBitmap (0, 0, 0, 0, x, y, 0);
3346
3347 void glVertex (float x, float y, float z = 0.)
3348 CODE:
3349 glVertex3f (x, y, z);
3350
3351 void glTexCoord (float s, float t)
3352 CODE:
3353 glTexCoord2f (s, t);
3354
3355 void glRect (float x1, float y1, float x2, float y2)
3356 CODE:
3357 glRectf (x1, y1, x2, y2);
3358
3359 void glRect_lineloop (float x1, float y1, float x2, float y2)
3360 CODE:
3361 glBegin (GL_LINE_LOOP);
3362 glVertex2f (x1, y1);
3363 glVertex2f (x2, y1);
3364 glVertex2f (x2, y2);
3365 glVertex2f (x1, y2);
3366 glEnd ();
3367
3368 PROTOTYPES: ENABLE
3369
3370 void glBegin (int mode)
3371
3372 void glEnd ()
3373
3374 void glPointSize (GLfloat size)
3375
3376 void glLineWidth (GLfloat width)
3377
3378 void glInterleavedArrays (int format, int stride, char *data)
3379
3380 void glDrawElements (int mode, int count, int type, char *indices)
3381
3382 # 1.2 void glDrawRangeElements (int mode, int start, int end
3383
3384 void glTexEnv (int target, int pname, float param)
3385 CODE:
3386 glTexEnvf (target, pname, param);
3387
3388 void glTexParameter (int target, int pname, float param)
3389 CODE:
3390 glTexParameterf (target, pname, param);
3391
3392 void glBindTexture (int target, int name)
3393
3394 void glConvolutionParameter (int target, int pname, float params)
3395 CODE:
3396 if (gl.ConvolutionParameterf)
3397 gl.ConvolutionParameterf (target, pname, params);
3398
3399 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3400 CODE:
3401 if (gl.ConvolutionFilter2D)
3402 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3403
3404 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3405 CODE:
3406 if (gl.SeparableFilter2D)
3407 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3408
3409 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3410
3411 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3412
3413 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3414
3415 void glPixelZoom (float x, float y)
3416
3417 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3418
3419 int glGenTexture ()
3420 CODE:
3421 RETVAL = gen_texture ();
3422 OUTPUT:
3423 RETVAL
3424
3425 void glDeleteTexture (int name)
3426 CODE:
3427 del_texture (name);
3428
3429 int glGenList ()
3430 CODE:
3431 RETVAL = glGenLists (1);
3432 OUTPUT:
3433 RETVAL
3434
3435 void glDeleteList (int list)
3436 CODE:
3437 glDeleteLists (list, 1);
3438
3439 void glNewList (int list, int mode = GL_COMPILE)
3440
3441 void glEndList ()
3442
3443 void glCallList (int list)
3444
3445 void c_init ()
3446 CODE:
3447 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3448 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3449
3450 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3451
3452 PROTOTYPES: DISABLE
3453
3454 void
3455 find_widget (SV *self, NV x, NV y)
3456 PPCODE:
3457 {
3458 if (within_widget (self, x, y))
3459 XPUSHs (self);
3460 }
3461
3462 BOOT:
3463 {
3464 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3465
3466 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3467 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3468 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3469 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3470 }
3471
3472 void
3473 draw (SV *self)
3474 CODE:
3475 {
3476 HV *hv;
3477 SV **svp;
3478 NV x, y, w, h;
3479 SV *draw_x_sv = GvSV (draw_x_gv);
3480 SV *draw_y_sv = GvSV (draw_y_gv);
3481 SV *draw_w_sv = GvSV (draw_w_gv);
3482 SV *draw_h_sv = GvSV (draw_h_gv);
3483 double draw_x, draw_y;
3484
3485 if (!SvROK (self))
3486 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3487
3488 hv = (HV *)SvRV (self);
3489
3490 if (SvTYPE (hv) != SVt_PVHV)
3491 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3492
3493 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3494 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3495
3496 if (!h || !w)
3497 XSRETURN_EMPTY;
3498
3499 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3500 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3501
3502 draw_x = SvNV (draw_x_sv) + x;
3503 draw_y = SvNV (draw_y_sv) + y;
3504
3505 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3506 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3507 XSRETURN_EMPTY;
3508
3509 sv_setnv (draw_x_sv, draw_x);
3510 sv_setnv (draw_y_sv, draw_y);
3511
3512 glPushMatrix ();
3513 glTranslated (x, y, 0);
3514
3515 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3516 {
3517 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3518
3519 if (svp && SvTRUE (*svp))
3520 {
3521 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3522 glEnable (GL_BLEND);
3523 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3524 glBegin (GL_QUADS);
3525 glVertex2f (0, 0);
3526 glVertex2f (w, 0);
3527 glVertex2f (w, h);
3528 glVertex2f (0, h);
3529 glEnd ();
3530 glDisable (GL_BLEND);
3531 }
3532 }
3533 #if 0
3534 // draw borders, for debugging
3535 glPushMatrix ();
3536 glColor4f (1., 1., 0., 1.);
3537 glTranslatef (.5, .5, 0.);
3538 glBegin (GL_LINE_LOOP);
3539 glVertex2f (0 , 0);
3540 glVertex2f (w - 1, 0);
3541 glVertex2f (w - 1, h - 1);
3542 glVertex2f (0 , h - 1);
3543 glEnd ();
3544 glPopMatrix ();
3545 #endif
3546 PUSHMARK (SP);
3547 XPUSHs (self);
3548 PUTBACK;
3549 call_method ("_draw", G_VOID | G_DISCARD);
3550 SPAGAIN;
3551
3552 glPopMatrix ();
3553
3554 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3555 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3556 }
3557