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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.325
Committed: Sun Nov 18 02:04:48 2018 UTC (5 years, 5 months ago) by root
Branch: MAIN
Changes since 1.324: +48 -59 lines
Log Message:
use std::bitset instead of out own. nicer code, but smells like deoptimisation

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #include "flat_hash_map.hpp"
21
22 #ifdef _WIN32
23 # undef pipe
24 // microsoft vs. C
25 # define sqrtf(x) sqrt(x)
26 # define atan2f(x,y) atan2(x,y)
27 # define M_PI 3.14159265f
28 #endif
29
30 #include <cassert>
31 #include <cmath>
32 #include <cstring>
33 #include <cstdio>
34 #include <cstdlib>
35
36 #include <utility>
37 #include <bitset>
38
39 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
40
41 #include <SDL.h>
42 #include <SDL_thread.h>
43 #include <SDL_endian.h>
44 #include <SDL_image.h>
45 #include <SDL_mixer.h>
46 #include <SDL_opengl.h>
47
48 /* work around os x broken headers */
49 #ifdef __MACOSX__
50 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53 #endif
54
55 #define PANGO_ENABLE_BACKEND
56 #define G_DISABLE_CAST_CHECKS
57
58 #include <glib.h>
59
60 #include <pango/pango.h>
61
62 #ifndef PANGO_VERSION_CHECK
63 # define PANGO_VERSION_CHECK(a,b,c) 0
64 #endif
65
66 #if !PANGO_VERSION_CHECK (1, 15, 2)
67 # define pango_layout_get_line_readonly pango_layout_get_line
68 # define pango_layout_get_lines_readonly pango_layout_get_lines
69 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71 #endif
72
73 #ifndef _WIN32
74 # include <sys/types.h>
75 # include <sys/socket.h>
76 # include <netinet/in.h>
77 # include <netinet/tcp.h>
78 # include <inttypes.h>
79 #endif
80
81 #if __GNUC__ >= 4
82 # define expect(expr,value) __builtin_expect ((expr),(value))
83 #else
84 # define expect(expr,value) (expr)
85 #endif
86
87 #define expect_false(expr) expect ((expr) != 0, 0)
88 #define expect_true(expr) expect ((expr) != 0, 1)
89
90 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92 /* this is used as fow flag as well, so has to have a different value */
93 /* then anything that is computed by incoming darkness */
94 #define FOW_DARKNESS 50
95 #define DARKNESS_ADJUST(n) (n)
96
97 #define MAP_EXTEND_X 32
98 #define MAP_EXTEND_Y 512
99
100 #define MIN_FONT_HEIGHT 10
101
102 /* mask out modifiers we are not interested in */
103 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105 #define KMOD_LRAM 0x10000 // our extension
106
107 #define TEXID_SPEECH 1
108 #define TEXID_NOFACE 2
109
110 static char *
111 fast_sv_grow (SV *sv, STRLEN need)
112 {
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127 }
128
129 static AV *texture_av;
130
131 static struct
132 {
133 #define GL_FUNC(ptr,name) ptr name;
134 #include "glfunc.h"
135 #undef GL_FUNC
136 } gl;
137
138 static void
139 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
140 {
141 if (gl.BlendFuncSeparate)
142 gl.BlendFuncSeparate (sa, da, saa, daa);
143 else if (gl.BlendFuncSeparateEXT)
144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
145 else
146 glBlendFunc (sa, da);
147 }
148
149 static GLuint
150 gen_texture ()
151 {
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160 }
161
162 static void
163 del_texture (GLuint name)
164 {
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171 }
172
173 #include "texcache.c"
174 #include "rendercache.c"
175
176 #include "pango-font.c"
177 #include "pango-fontmap.c"
178 #include "pango-render.c"
179
180 typedef IV DC__Channel;
181 typedef SDL_RWops *DC__RW;
182 typedef Mix_Chunk *DC__MixChunk;
183 typedef Mix_Music *DC__MixMusic;
184
185 typedef PangoFontDescription *DC__Font;
186
187 static int
188 shape_attr_p (PangoLayoutRun *run)
189 {
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203 }
204
205 struct cf_layout {
206 PangoLayout *pl;
207 float r, g, b, a; // default color for rgba mode
208 int base_height;
209 DC__Font font;
210 rc_t *rc;
211 };
212
213 typedef cf_layout *DC__Layout;
214
215 static DC__Font default_font;
216 static PangoContext *opengl_context;
217 static PangoFontMap *opengl_fontmap;
218
219 static void
220 substitute_func (FcPattern *pattern, gpointer data)
221 {
222 FcPatternAddBool (pattern, FC_HINTING, 1);
223 #ifdef FC_HINT_STYLE
224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
225 #endif
226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
227 }
228
229 static void
230 layout_update_font (DC__Layout self)
231 {
232 /* use a random scale factor to account for unknown descenders, 0.8 works
233 * reasonably well with dejavu/bistream fonts
234 */
235 PangoFontDescription *font = self->font ? self->font : default_font;
236
237 pango_font_description_set_absolute_size (font,
238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
239
240 pango_layout_set_font_description (self->pl, font);
241 }
242
243 static void
244 layout_get_pixel_size (DC__Layout self, int *w, int *h)
245 {
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
249 pango_layout_get_extents (self->pl, 0, &rect);
250
251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
253
254 if (!rect.width) rect.width = 1;
255 if (!rect.height) rect.height = 1;
256
257 *w = rect.width;
258 *h = rect.height;
259 }
260
261 typedef uint16_t tileid;
262 typedef uint16_t faceid;
263
264 struct maptex
265 {
266 GLuint name;
267 int w, h;
268 float s, t;
269 uint8_t r, g, b, a;
270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273 };
274
275 struct mapcell
276 {
277 uint32_t player;
278 tileid tile[3];
279 uint16_t darkness;
280 uint8_t stat_width, stat_hp, flags, smoothmax;
281 };
282
283 struct maprow
284 {
285 int32_t c0, c1;
286 mapcell *col;
287 };
288
289 struct mapgrid {
290 int x, y, w, h;
291 int ox, oy; /* offset to virtual global coordinate system */
292 int faces; tileid *face2tile; // [faceid]
293 int texs; maptex *tex; // [tileid]
294
295 int32_t rows;
296 maprow *row;
297 };
298
299 typedef mapgrid *DC__Map;
300
301 static char *
302 prepend (char *ptr, int sze, int inc)
303 {
304 char *p;
305
306 New (0, p, sze + inc, char);
307 Zero (p, inc, char);
308 Move (ptr, p + inc, sze, char);
309 Safefree (ptr);
310
311 return p;
312 }
313
314 static char *
315 append (char *ptr, int sze, int inc)
316 {
317 Renew (ptr, sze + inc, char);
318 Zero (ptr + sze, inc, char);
319
320 return ptr;
321 }
322
323 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
324 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
325
326 static void
327 need_facenum (struct mapgrid *self, faceid face)
328 {
329 while (self->faces <= face)
330 {
331 Append (tileid, self->face2tile, self->faces, self->faces);
332 self->faces *= 2;
333 }
334 }
335
336 static void
337 need_texid (struct mapgrid *self, int texid)
338 {
339 while (self->texs <= texid)
340 {
341 Append (maptex, self->tex, self->texs, self->texs);
342 self->texs *= 2;
343 }
344 }
345
346 static maprow *
347 map_get_row (mapgrid *self, int y)
348 {
349 if (0 > y)
350 {
351 int extend = - y + MAP_EXTEND_Y;
352 Prepend (maprow, self->row, self->rows, extend);
353
354 self->rows += extend;
355 self->y += extend;
356 y += extend;
357 }
358 else if (y >= self->rows)
359 {
360 int extend = y - self->rows + MAP_EXTEND_Y;
361 Append (maprow, self->row, self->rows, extend);
362 self->rows += extend;
363 }
364
365 return self->row + y;
366 }
367
368 static mapcell *
369 row_get_cell (maprow *row, int x)
370 {
371 if (!row->col)
372 {
373 Newz (0, row->col, MAP_EXTEND_X, mapcell);
374 row->c0 = x - MAP_EXTEND_X / 4;
375 row->c1 = row->c0 + MAP_EXTEND_X;
376 }
377
378 if (row->c0 > x)
379 {
380 int extend = row->c0 - x + MAP_EXTEND_X;
381 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
382 row->c0 -= extend;
383 }
384 else if (x >= row->c1)
385 {
386 int extend = x - row->c1 + MAP_EXTEND_X;
387 Append (mapcell, row->col, row->c1 - row->c0, extend);
388 row->c1 += extend;
389 }
390
391 return row->col + (x - row->c0);
392 }
393
394 static mapcell *
395 map_get_cell (mapgrid *self, int x, int y)
396 {
397 return row_get_cell (map_get_row (self, y), x);
398 }
399
400 static void
401 map_clear (mapgrid *self)
402 {
403 int r;
404
405 for (r = 0; r < self->rows; r++)
406 Safefree (self->row[r].col);
407
408 Safefree (self->row);
409
410 self->x = 0;
411 self->y = 0;
412 self->ox = 0;
413 self->oy = 0;
414 self->row = 0;
415 self->rows = 0;
416 }
417
418 #define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
428 static void
429 map_blank (mapgrid *self, int x0, int y0, int w, int h)
430 {
431 int x, y;
432 maprow *row;
433 mapcell *cell;
434
435 for (y = y0; y < y0 + h; y++)
436 if (y >= 0)
437 {
438 if (y >= self->rows)
439 break;
440
441 row = self->row + y;
442
443 for (x = x0; x < x0 + w; x++)
444 if (x >= row->c0)
445 {
446 if (x >= row->c1)
447 break;
448
449 cell = row->col + x - row->c0;
450
451 CELL_CLEAR (cell);
452 }
453 }
454 }
455
456 struct smooth_key
457 {
458 tileid tile;
459 uint8_t x, y, level;
460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465 };
466
467 typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469 namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478 }
479
480 static void
481 smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
482 {
483 auto &&it = h.find (key);
484
485 if (it == h.end ())
486 h.insert (std::make_pair (key, bits));
487 else
488 it->second |= bits;
489 }
490
491 static void
492 music_finished (void)
493 {
494 SDL_UserEvent ev;
495
496 ev.type = SDL_USEREVENT;
497 ev.code = 0;
498 ev.data1 = 0;
499 ev.data2 = 0;
500
501 SDL_PushEvent ((SDL_Event *)&ev);
502 }
503
504 static void
505 channel_finished (int channel)
506 {
507 SDL_UserEvent ev;
508
509 ev.type = SDL_USEREVENT;
510 ev.code = 1;
511 ev.data1 = (void *)(long)channel;
512 ev.data2 = 0;
513
514 SDL_PushEvent ((SDL_Event *)&ev);
515 }
516
517 // approximately divide by 255
518 static unsigned int
519 div255 (unsigned int n)
520 {
521 return (n + (n >> 8)) >> 8;
522 }
523
524 static unsigned int
525 minpot (unsigned int n)
526 {
527 if (!n)
528 return 0;
529
530 --n;
531
532 n |= n >> 1;
533 n |= n >> 2;
534 n |= n >> 4;
535 n |= n >> 8;
536 n |= n >> 16;
537
538 return n + 1;
539 }
540
541 static unsigned int
542 popcount (unsigned int n)
543 {
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550 }
551
552 /* SDL should provide this, really. */
553 #define SDLK_MODIFIER_MIN 300
554 #define SDLK_MODIFIER_MAX 314
555
556 /******************************************************************************/
557
558 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559 static GV *hover_gv;
560
561 static int
562 within_widget (SV *widget, NV x, NV y)
563 {
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597 }
598
599 /******************************************************************************/
600
601 /* process keyboard modifiers */
602 static int
603 mod_munge (int mod)
604 {
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611 }
612
613 static void
614 deliantra_main (SV *real_main)
615 {
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620 }
621
622 #ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649 #else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655 #endif
656
657 MODULE = Deliantra::Client PACKAGE = DC
658
659 PROTOTYPES: ENABLE
660
661 BOOT:
662 {
663 HV *stash = gv_stashpv ("DC", 1);
664 static const struct {
665 const char *name;
666 IV iv;
667 } *civ, const_iv[] = {
668 # define const_iv(name) { # name, (IV)name }
669 const_iv (SDLK_MODIFIER_MIN),
670 const_iv (SDLK_MODIFIER_MAX),
671
672 const_iv (SDL_ACTIVEEVENT),
673 const_iv (SDL_KEYDOWN),
674 const_iv (SDL_KEYUP),
675 const_iv (SDL_MOUSEMOTION),
676 const_iv (SDL_MOUSEBUTTONDOWN),
677 const_iv (SDL_MOUSEBUTTONUP),
678 const_iv (SDL_JOYAXISMOTION),
679 const_iv (SDL_JOYBALLMOTION),
680 const_iv (SDL_JOYHATMOTION),
681 const_iv (SDL_JOYBUTTONDOWN),
682 const_iv (SDL_JOYBUTTONUP),
683 const_iv (SDL_QUIT),
684 const_iv (SDL_SYSWMEVENT),
685 const_iv (SDL_EVENT_RESERVEDA),
686 const_iv (SDL_EVENT_RESERVEDB),
687 const_iv (SDL_VIDEORESIZE),
688 const_iv (SDL_VIDEOEXPOSE),
689 const_iv (SDL_USEREVENT),
690
691 const_iv (SDL_APPINPUTFOCUS),
692 const_iv (SDL_APPMOUSEFOCUS),
693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
747 const_iv (SDLK_KP0),
748 const_iv (SDLK_KP1),
749 const_iv (SDLK_KP2),
750 const_iv (SDLK_KP3),
751 const_iv (SDLK_KP4),
752 const_iv (SDLK_KP5),
753 const_iv (SDLK_KP6),
754 const_iv (SDLK_KP7),
755 const_iv (SDLK_KP8),
756 const_iv (SDLK_KP9),
757 const_iv (SDLK_KP_PERIOD),
758 const_iv (SDLK_KP_DIVIDE),
759 const_iv (SDLK_KP_MULTIPLY),
760 const_iv (SDLK_KP_MINUS),
761 const_iv (SDLK_KP_PLUS),
762 const_iv (SDLK_KP_ENTER),
763 const_iv (SDLK_KP_EQUALS),
764 const_iv (SDLK_UP),
765 const_iv (SDLK_DOWN),
766 const_iv (SDLK_RIGHT),
767 const_iv (SDLK_LEFT),
768 const_iv (SDLK_INSERT),
769 const_iv (SDLK_HOME),
770 const_iv (SDLK_END),
771 const_iv (SDLK_PAGEUP),
772 const_iv (SDLK_PAGEDOWN),
773 const_iv (SDLK_F1),
774 const_iv (SDLK_F2),
775 const_iv (SDLK_F3),
776 const_iv (SDLK_F4),
777 const_iv (SDLK_F5),
778 const_iv (SDLK_F6),
779 const_iv (SDLK_F7),
780 const_iv (SDLK_F8),
781 const_iv (SDLK_F9),
782 const_iv (SDLK_F10),
783 const_iv (SDLK_F11),
784 const_iv (SDLK_F12),
785 const_iv (SDLK_F13),
786 const_iv (SDLK_F14),
787 const_iv (SDLK_F15),
788 const_iv (SDLK_NUMLOCK),
789 const_iv (SDLK_CAPSLOCK),
790 const_iv (SDLK_SCROLLOCK),
791 const_iv (SDLK_RSHIFT),
792 const_iv (SDLK_LSHIFT),
793 const_iv (SDLK_RCTRL),
794 const_iv (SDLK_LCTRL),
795 const_iv (SDLK_RALT),
796 const_iv (SDLK_LALT),
797 const_iv (SDLK_RMETA),
798 const_iv (SDLK_LMETA),
799 const_iv (SDLK_LSUPER),
800 const_iv (SDLK_RSUPER),
801 const_iv (SDLK_MODE),
802 const_iv (SDLK_COMPOSE),
803 const_iv (SDLK_HELP),
804 const_iv (SDLK_PRINT),
805 const_iv (SDLK_SYSREQ),
806 const_iv (SDLK_BREAK),
807 const_iv (SDLK_MENU),
808 const_iv (SDLK_POWER),
809 const_iv (SDLK_EURO),
810 const_iv (SDLK_UNDO),
811
812 const_iv (KMOD_NONE),
813 const_iv (KMOD_SHIFT),
814 const_iv (KMOD_LSHIFT),
815 const_iv (KMOD_RSHIFT),
816 const_iv (KMOD_CTRL),
817 const_iv (KMOD_LCTRL),
818 const_iv (KMOD_RCTRL),
819 const_iv (KMOD_ALT),
820 const_iv (KMOD_LALT),
821 const_iv (KMOD_RALT),
822 const_iv (KMOD_META),
823 const_iv (KMOD_LMETA),
824 const_iv (KMOD_RMETA),
825 const_iv (KMOD_NUM),
826 const_iv (KMOD_CAPS),
827 const_iv (KMOD_MODE),
828
829 const_iv (KMOD_LRAM),
830
831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
861 # undef const_iv
862 };
863
864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
866
867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
869 }
870
871 void
872 weaken (SV *rv)
873 PROTOTYPE: $
874 CODE:
875 sv_rvweaken (rv);
876
877 int
878 in_destruct ()
879 CODE:
880 RETVAL = PL_main_cv == Nullcv;
881 OUTPUT:
882 RETVAL
883
884 NV floor (NV x)
885
886 NV ceil (NV x)
887
888 IV minpot (UV n)
889
890 IV popcount (UV n)
891
892 NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
897
898 void
899 pango_init ()
900 CODE:
901 {
902 opengl_fontmap = pango_opengl_font_map_new ();
903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906 #if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909 #endif
910 }
911
912 char *SDL_GetError ()
913
914 void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
917 int SDL_Init (U32 flags)
918
919 int SDL_InitSubSystem (U32 flags)
920
921 void SDL_QuitSubSystem (U32 flags)
922
923 void SDL_Quit ()
924
925 int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928 int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
934
935 void
936 SDL_ListModes (int rgb, int alpha)
937 PPCODE:
938 {
939 SDL_Rect **m;
940
941 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
942 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
943 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
945
946 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
947 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
948
949 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
953
954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
956
957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
958
959 if (m && m != (SDL_Rect **)-1)
960 while (*m)
961 {
962 if ((*m)->w >= 400 && (*m)->h >= 300)
963 {
964 AV *av = newAV ();
965 av_push (av, newSViv ((*m)->w));
966 av_push (av, newSViv ((*m)->h));
967 av_push (av, newSViv (rgb));
968 av_push (av, newSViv (alpha));
969 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
970 }
971
972 ++m;
973 }
974 }
975
976 int
977 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
978 CODE:
979 {
980 SDL_EnableUNICODE (1);
981 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
982
983 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
984 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
985 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
986 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
987
988 RETVAL = !!SDL_SetVideoMode (
989 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
990 );
991
992 if (RETVAL)
993 {
994 av_clear (texture_av);
995 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
996 #include "glfunc.h"
997 #undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
1000 }
1001 }
1002 OUTPUT:
1003 RETVAL
1004
1005 void
1006 SDL_WM_SetCaption (const char *title, const char *icon)
1007
1008 void
1009 SDL_GL_SwapBuffers ()
1010
1011 char *
1012 SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
1014
1015 int
1016 SDL_GetAppState ()
1017
1018 int
1019 SDL_GetModState ()
1020
1021 int
1022 SDL_WaitEvent ()
1023 C_ARGS: 0
1024
1025 void
1026 SDL_PumpEvents ()
1027
1028 void
1029 peep_events ()
1030 PPCODE:
1031 {
1032 SDL_Event ev;
1033
1034 SDL_PumpEvents ();
1035 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
1036 {
1037 HV *hv = newHV ();
1038 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1039
1040 switch (ev.type)
1041 {
1042 case SDL_KEYDOWN:
1043 case SDL_KEYUP:
1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
1049 break;
1050
1051 case SDL_ACTIVEEVENT:
1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
1053 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
1054 break;
1055
1056 case SDL_MOUSEMOTION:
1057 {
1058 int state = ev.motion.state;
1059 int x = ev.motion.x;
1060 int y = ev.motion.y;
1061 int xrel = ev.motion.xrel;
1062 int yrel = ev.motion.yrel;
1063
1064 /* do simplistic event compression */
1065 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1066 && state == ev.motion.state)
1067 {
1068 xrel += ev.motion.xrel;
1069 yrel += ev.motion.yrel;
1070 x = ev.motion.x;
1071 y = ev.motion.y;
1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1073 }
1074
1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1076 hv_store (hv, "state", 5, newSViv (state), 0);
1077 hv_store (hv, "x", 1, newSViv (x), 0);
1078 hv_store (hv, "y", 1, newSViv (y), 0);
1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081 }
1082 break;
1083
1084 case SDL_MOUSEBUTTONDOWN:
1085 case SDL_MOUSEBUTTONUP:
1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1087
1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1092 break;
1093
1094 case SDL_USEREVENT:
1095 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1098 break;
1099 }
1100
1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1102 }
1103 }
1104
1105 char *
1106 SDL_AudioDriverName ()
1107 CODE:
1108 {
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114 }
1115 OUTPUT:
1116 RETVAL
1117
1118 int
1119 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1120 POSTCALL:
1121 Mix_HookMusicFinished (music_finished);
1122 Mix_ChannelFinished (channel_finished);
1123
1124 void
1125 Mix_QuerySpec ()
1126 PPCODE:
1127 {
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138 }
1139
1140 void
1141 Mix_CloseAudio ()
1142
1143 int
1144 Mix_AllocateChannels (int numchans = -1)
1145
1146 const char *
1147 Mix_GetError ()
1148
1149 void
1150 lowdelay (int fd, int val = 1)
1151 CODE:
1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1153
1154 void
1155 win32_proxy_info ()
1156 PPCODE:
1157 {
1158 #ifdef _WIN32
1159 char buffer[2048];
1160 DWORD buflen;
1161
1162 EXTEND (SP, 3);
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1166 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1167 {
1168 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1169
1170 buflen = sizeof (buffer);
1171 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1172 {
1173 PUSHs (newSVpv (buffer, 0));
1174
1175 buflen = sizeof (buffer);
1176 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1177 PUSHs (newSVpv (buffer, 0));
1178 }
1179 }
1180 #endif
1181 }
1182
1183 int
1184 add_font (char *file)
1185 CODE:
1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190 void
1191 IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193 # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194 void
1195 Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1196
1197 void
1198 load_image_inline (SV *image_)
1199 ALIAS:
1200 load_image_file = 1
1201 PPCODE:
1202 {
1203 STRLEN image_len;
1204 char *image = (char *)SvPVbyte (image_, image_len);
1205 SDL_Surface *surface, *surface2;
1206 SDL_PixelFormat fmt;
1207 SDL_RWops *rw = ix
1208 ? SDL_RWFromFile (image, "rb")
1209 : SDL_RWFromConstMem (image, image_len);
1210
1211 if (!rw)
1212 croak ("load_image: %s", SDL_GetError ());
1213
1214 surface = IMG_Load_RW (rw, 1);
1215 if (!surface)
1216 croak ("load_image: %s", SDL_GetError ());
1217
1218 fmt.palette = NULL;
1219 fmt.BitsPerPixel = 32;
1220 fmt.BytesPerPixel = 4;
1221 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1222 fmt.Rmask = 0x000000ff;
1223 fmt.Gmask = 0x0000ff00;
1224 fmt.Bmask = 0x00ff0000;
1225 fmt.Amask = 0xff000000;
1226 #else
1227 fmt.Rmask = 0xff000000;
1228 fmt.Gmask = 0x00ff0000;
1229 fmt.Bmask = 0x0000ff00;
1230 fmt.Amask = 0x000000ff;
1231 #endif
1232 fmt.Rloss = 0;
1233 fmt.Gloss = 0;
1234 fmt.Bloss = 0;
1235 fmt.Aloss = 0;
1236 fmt.Rshift = 0;
1237 fmt.Gshift = 8;
1238 fmt.Bshift = 16;
1239 fmt.Ashift = 24;
1240 fmt.colorkey = 0;
1241 fmt.alpha = 0;
1242
1243 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1244
1245 assert (surface2->pitch == surface2->w * 4);
1246
1247 SDL_LockSurface (surface2);
1248 EXTEND (SP, 6);
1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1255 SDL_UnlockSurface (surface2);
1256
1257 SDL_FreeSurface (surface);
1258 SDL_FreeSurface (surface2);
1259 }
1260
1261 void
1262 average (int x, int y, uint32_t *data)
1263 PPCODE:
1264 {
1265 uint32_t r = 0, g = 0, b = 0, a = 0;
1266
1267 x = y = x * y;
1268
1269 while (x--)
1270 {
1271 uint32_t p = *data++;
1272
1273 r += (p ) & 255;
1274 g += (p >> 8) & 255;
1275 b += (p >> 16) & 255;
1276 a += (p >> 24) & 255;
1277 }
1278
1279 EXTEND (SP, 4);
1280 PUSHs (sv_2mortal (newSViv (r / y)));
1281 PUSHs (sv_2mortal (newSViv (g / y)));
1282 PUSHs (sv_2mortal (newSViv (b / y)));
1283 PUSHs (sv_2mortal (newSViv (a / y)));
1284 }
1285
1286 void
1287 error (char *message)
1288 CODE:
1289 fprintf (stderr, "ERROR: %s\n", message);
1290 #ifdef _WIN32
1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1292 #endif
1293
1294 void
1295 fatal (char *message)
1296 CODE:
1297 fprintf (stderr, "FATAL: %s\n", message);
1298 #ifdef _WIN32
1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1300 #endif
1301 _exit (1);
1302
1303 void
1304 _exit (int retval = 0)
1305 CODE:
1306 #ifdef WIN32
1307 ExitThread (retval); // unclean, please beam me up
1308 #else
1309 _exit (retval);
1310 #endif
1311
1312 void
1313 debug ()
1314 CODE:
1315 {
1316 #if DEBUG
1317 VALGRIND_DO_LEAK_CHECK;
1318 #endif
1319 }
1320
1321 int
1322 SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1328 MODULE = Deliantra::Client PACKAGE = DC::Font
1329
1330 PROTOTYPES: DISABLE
1331
1332 DC::Font
1333 new_from_file (SV *klass, char *path, int id = 0)
1334 CODE:
1335 {
1336 int count;
1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1339 FcPatternDestroy (pattern);
1340 }
1341 OUTPUT:
1342 RETVAL
1343
1344 void
1345 DESTROY (DC::Font self)
1346 CODE:
1347 pango_font_description_free (self);
1348
1349 void
1350 make_default (DC::Font self)
1351 PROTOTYPE: $
1352 CODE:
1353 default_font = self;
1354
1355 MODULE = Deliantra::Client PACKAGE = DC::Layout
1356
1357 PROTOTYPES: DISABLE
1358
1359 void
1360 glyph_cache_backup ()
1361 PROTOTYPE:
1362 CODE:
1363 tc_backup ();
1364
1365 void
1366 glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
1369 tc_restore ();
1370
1371 DC::Layout
1372 new (SV *klass)
1373 CODE:
1374 New (0, RETVAL, 1, struct cf_layout);
1375
1376 RETVAL->pl = pango_layout_new (opengl_context);
1377 RETVAL->r = 1.;
1378 RETVAL->g = 1.;
1379 RETVAL->b = 1.;
1380 RETVAL->a = 1.;
1381 RETVAL->base_height = MIN_FONT_HEIGHT;
1382 RETVAL->font = 0;
1383 RETVAL->rc = rc_alloc ();
1384
1385 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1386 layout_update_font (RETVAL);
1387 OUTPUT:
1388 RETVAL
1389
1390 void
1391 DESTROY (DC::Layout self)
1392 CODE:
1393 g_object_unref (self->pl);
1394 rc_free (self->rc);
1395 Safefree (self);
1396
1397 void
1398 set_text (DC::Layout self, SV *text_)
1399 CODE:
1400 {
1401 STRLEN textlen;
1402 char *text = SvPVutf8 (text_, textlen);
1403
1404 pango_layout_set_text (self->pl, text, textlen);
1405 }
1406
1407 void
1408 set_markup (DC::Layout self, SV *text_)
1409 CODE:
1410 {
1411 STRLEN textlen;
1412 char *text = SvPVutf8 (text_, textlen);
1413
1414 pango_layout_set_markup (self->pl, text, textlen);
1415 }
1416
1417 void
1418 set_shapes (DC::Layout self, ...)
1419 CODE:
1420 {
1421 PangoAttrList *attrs = 0;
1422 const char *text = pango_layout_get_text (self->pl);
1423 const char *pos = text;
1424 int arg = 4;
1425
1426 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1427 {
1428 PangoRectangle inkrect, rect;
1429 PangoAttribute *attr;
1430
1431 int x = SvIV (ST (arg - 3));
1432 int y = SvIV (ST (arg - 2));
1433 int w = SvIV (ST (arg - 1));
1434 int h = SvIV (ST (arg ));
1435
1436 inkrect.x = 0;
1437 inkrect.y = 0;
1438 inkrect.width = 0;
1439 inkrect.height = 0;
1440
1441 rect.x = x * PANGO_SCALE;
1442 rect.y = y * PANGO_SCALE;
1443 rect.width = w * PANGO_SCALE;
1444 rect.height = h * PANGO_SCALE;
1445
1446 if (!attrs)
1447 attrs = pango_layout_get_attributes (self->pl);
1448
1449 attr = pango_attr_shape_new (&inkrect, &rect);
1450 attr->start_index = pos - text;
1451 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1452 pango_attr_list_insert (attrs, attr);
1453
1454 arg += 4;
1455 pos += sizeof (OBJ_STR) - 1;
1456 }
1457
1458 if (attrs)
1459 pango_layout_set_attributes (self->pl, attrs);
1460 }
1461
1462 void
1463 get_shapes (DC::Layout self)
1464 PPCODE:
1465 {
1466 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1467
1468 do
1469 {
1470 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1471
1472 if (run && shape_attr_p (run))
1473 {
1474 PangoRectangle extents;
1475 pango_layout_iter_get_run_extents (iter, 0, &extents);
1476
1477 EXTEND (SP, 2);
1478 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1479 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1480 }
1481 }
1482 while (pango_layout_iter_next_run (iter));
1483
1484 pango_layout_iter_free (iter);
1485 }
1486
1487 int
1488 has_wrapped (DC::Layout self)
1489 CODE:
1490 {
1491 int lines = 1;
1492 const char *text = pango_layout_get_text (self->pl);
1493
1494 while (*text)
1495 lines += *text++ == '\n';
1496
1497 RETVAL = lines < pango_layout_get_line_count (self->pl);
1498 }
1499 OUTPUT:
1500 RETVAL
1501
1502 SV *
1503 get_text (DC::Layout self)
1504 CODE:
1505 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1506 sv_utf8_decode (RETVAL);
1507 OUTPUT:
1508 RETVAL
1509
1510 void
1511 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1512 CODE:
1513 self->r = r;
1514 self->g = g;
1515 self->b = b;
1516 self->a = a;
1517
1518 void
1519 set_font (DC::Layout self, DC::Font font = 0)
1520 CODE:
1521 if (self->font != font)
1522 {
1523 self->font = font;
1524 layout_update_font (self);
1525 }
1526
1527 void
1528 set_height (DC::Layout self, int base_height)
1529 CODE:
1530 if (self->base_height != base_height)
1531 {
1532 self->base_height = base_height;
1533 layout_update_font (self);
1534 }
1535
1536 void
1537 set_width (DC::Layout self, int max_width = -1)
1538 CODE:
1539 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1540
1541 void
1542 set_indent (DC::Layout self, int indent)
1543 CODE:
1544 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1545
1546 void
1547 set_spacing (DC::Layout self, int spacing)
1548 CODE:
1549 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1550
1551 void
1552 set_ellipsise (DC::Layout self, int ellipsise)
1553 CODE:
1554 pango_layout_set_ellipsize (self->pl,
1555 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1556 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1557 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1558 : PANGO_ELLIPSIZE_NONE
1559 );
1560
1561 void
1562 set_single_paragraph_mode (DC::Layout self, int spm)
1563 CODE:
1564 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1565
1566 void
1567 size (DC::Layout self)
1568 PPCODE:
1569 {
1570 int w, h;
1571
1572 layout_get_pixel_size (self, &w, &h);
1573
1574 EXTEND (SP, 2);
1575 PUSHs (sv_2mortal (newSViv (w)));
1576 PUSHs (sv_2mortal (newSViv (h)));
1577 }
1578
1579 int
1580 descent (DC::Layout self)
1581 CODE:
1582 {
1583 PangoRectangle rect;
1584 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1585 pango_layout_line_get_pixel_extents (line, 0, &rect);
1586 RETVAL = PANGO_DESCENT (rect);
1587 }
1588 OUTPUT:
1589 RETVAL
1590
1591 int
1592 xy_to_index (DC::Layout self, int x, int y)
1593 CODE:
1594 {
1595 int index, trailing;
1596 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1597 RETVAL = index + trailing;
1598 }
1599 OUTPUT:
1600 RETVAL
1601
1602 void
1603 cursor_pos (DC::Layout self, int index)
1604 PPCODE:
1605 {
1606 PangoRectangle pos;
1607 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1608
1609 EXTEND (SP, 3);
1610 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1611 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1612 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1613 }
1614
1615 void
1616 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1617 PPCODE:
1618 {
1619 int line, x;
1620
1621 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1622 #if !PANGO_VERSION_CHECK (1, 17, 3)
1623 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1624 --line;
1625 #endif
1626 EXTEND (SP, 2);
1627 PUSHs (sv_2mortal (newSViv (line)));
1628 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1629 }
1630
1631 void
1632 line_x_to_index (DC::Layout self, int line, int x)
1633 PPCODE:
1634 {
1635 PangoLayoutLine *lp;
1636 int index, trailing;
1637
1638 if (line < 0)
1639 XSRETURN_EMPTY;
1640
1641 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1642 XSRETURN_EMPTY; /* do better */
1643
1644 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1645
1646 EXTEND (SP, 2);
1647 if (GIMME_V == G_SCALAR)
1648 PUSHs (sv_2mortal (newSViv (index + trailing)));
1649 else
1650 {
1651 PUSHs (sv_2mortal (newSViv (index)));
1652 PUSHs (sv_2mortal (newSViv (trailing)));
1653 }
1654 }
1655
1656 void
1657 render (DC::Layout self, float x, float y, int flags = 0)
1658 CODE:
1659 rc_clear (self->rc);
1660 pango_opengl_render_layout_subpixel (
1661 self->pl,
1662 self->rc,
1663 x * PANGO_SCALE, y * PANGO_SCALE,
1664 self->r, self->g, self->b, self->a,
1665 flags
1666 );
1667 // we assume that context_change actually clears/frees stuff
1668 // and does not do any recomputation...
1669 pango_layout_context_changed (self->pl);
1670
1671 void
1672 draw (DC::Layout self)
1673 CODE:
1674 {
1675 glEnable (GL_TEXTURE_2D);
1676 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1677 glEnable (GL_BLEND);
1678 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1679 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1680 glEnable (GL_ALPHA_TEST);
1681 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1682
1683 rc_draw (self->rc);
1684
1685 glDisable (GL_ALPHA_TEST);
1686 glDisable (GL_BLEND);
1687 glDisable (GL_TEXTURE_2D);
1688 }
1689
1690 MODULE = Deliantra::Client PACKAGE = DC::Texture
1691
1692 PROTOTYPES: ENABLE
1693
1694 void
1695 pad (SV *data_, int ow, int oh, int nw, int nh)
1696 CODE:
1697 {
1698 if ((nw != ow || nh != oh) && SvOK (data_))
1699 {
1700 STRLEN datalen;
1701 char *data = SvPVbyte (data_, datalen);
1702 int bpp = datalen / (ow * oh);
1703 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1704
1705 SvPOK_only (result_);
1706 SvCUR_set (result_, nw * nh * bpp);
1707
1708 memset (SvPVX (result_), 0, nw * nh * bpp);
1709 while (oh--)
1710 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1711
1712 sv_setsv (data_, result_);
1713 }
1714 }
1715
1716 void
1717 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1718 PROTOTYPE: $$$;$$
1719 ALIAS:
1720 draw_quad_alpha = 1
1721 draw_quad_alpha_premultiplied = 2
1722 CODE:
1723 {
1724 HV *hv = (HV *)SvRV (self);
1725 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1726 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1727 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1728
1729 if (name <= 0)
1730 XSRETURN_EMPTY;
1731
1732 if (items < 5)
1733 {
1734 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1735 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1736 }
1737
1738 if (ix)
1739 {
1740 glEnable (GL_BLEND);
1741
1742 if (ix == 2)
1743 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1744 else
1745 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1746 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1747
1748 glEnable (GL_ALPHA_TEST);
1749 glAlphaFunc (GL_GREATER, 0.01f);
1750 }
1751
1752 glBindTexture (GL_TEXTURE_2D, name);
1753
1754 glBegin (GL_QUADS);
1755 glTexCoord2f (0, 0); glVertex2f (x , y );
1756 glTexCoord2f (0, t); glVertex2f (x , y + h);
1757 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1758 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1759 glEnd ();
1760
1761 if (ix)
1762 {
1763 glDisable (GL_ALPHA_TEST);
1764 glDisable (GL_BLEND);
1765 }
1766 }
1767
1768 void
1769 draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1770 PROTOTYPE: @
1771 CODE:
1772 {
1773 glEnable (GL_BLEND);
1774 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1775 glEnable (GL_TEXTURE_2D);
1776 glBindTexture (GL_TEXTURE_2D, name1);
1777
1778 glColor3f (intensity, intensity, intensity);
1779 glPushMatrix ();
1780 glScalef (1./3, 1./3, 1.);
1781
1782 if (blend > 0.f)
1783 {
1784 float dx3 = dx * -3.f / w;
1785 float dy3 = dy * -3.f / h;
1786 GLfloat env_color[4] = { 0., 0., 0., blend };
1787
1788 /* interpolate the two shadow textures */
1789 /* stage 0 == rgb(glcolor) + alpha(t0) */
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1791
1792 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1793 gl.ActiveTexture (GL_TEXTURE1);
1794 glEnable (GL_TEXTURE_2D);
1795 glBindTexture (GL_TEXTURE_2D, name2);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1797
1798 /* rgb == rgb(glcolor) */
1799 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1802
1803 /* alpha = interpolate t0, t1 by env_alpha */
1804 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1805
1806 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1809
1810 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1811 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1812
1813 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1814 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1815
1816 glBegin (GL_QUADS);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1819 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1820 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1821 glEnd ();
1822
1823 glDisable (GL_TEXTURE_2D);
1824 gl.ActiveTexture (GL_TEXTURE0);
1825 }
1826 else
1827 {
1828 /* simple blending of one texture, also opengl <1.3 path */
1829 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1830
1831 glBegin (GL_QUADS);
1832 glTexCoord2f (0, 0); glVertex2f (0, 0);
1833 glTexCoord2f (0, t); glVertex2f (0, h);
1834 glTexCoord2f (s, t); glVertex2f (w, h);
1835 glTexCoord2f (s, 0); glVertex2f (w, 0);
1836 glEnd ();
1837 }
1838
1839 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1840 {
1841 int x, y;
1842 int dx3 = dx * 3;
1843 int dy3 = dy * 3;
1844
1845 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1846 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1847 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1848 glTranslatef (-1., -1., 0);
1849 glBegin (GL_QUADS);
1850
1851 for (y = 1; y < h; y += 3)
1852 {
1853 int y1 = y - dy3;
1854 int y1valid = y1 >= 0 && y1 < h;
1855
1856 for (x = 1; x < w; x += 3)
1857 {
1858 int x1 = x - dx3;
1859 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1860 uint8_t h2;
1861
1862 if (y1valid && x1 >= 0 && x1 < w)
1863 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1864 else
1865 h2 = 1; /* out of range == invisible */
1866
1867 if (h1 || h2)
1868 {
1869 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1870 glColor4f (1., 1., 1., alpha);
1871
1872 glTexCoord2f (0, 0.); glVertex2i (x , y );
1873 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1874 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1875 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1876 }
1877 }
1878 }
1879 }
1880
1881 glEnd ();
1882
1883 glPopMatrix ();
1884
1885 glDisable (GL_TEXTURE_2D);
1886 glDisable (GL_BLEND);
1887 }
1888
1889 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1890 CODE:
1891 {
1892 GLint width;
1893 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1894 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1895 RETVAL = width > 0;
1896 }
1897 OUTPUT:
1898 RETVAL
1899
1900 MODULE = Deliantra::Client PACKAGE = DC::Map
1901
1902 PROTOTYPES: DISABLE
1903
1904 DC::Map
1905 new (SV *klass)
1906 CODE:
1907 New (0, RETVAL, 1, mapgrid);
1908 RETVAL->x = 0;
1909 RETVAL->y = 0;
1910 RETVAL->w = 0;
1911 RETVAL->h = 0;
1912 RETVAL->ox = 0;
1913 RETVAL->oy = 0;
1914 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1915 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1916 RETVAL->rows = 0;
1917 RETVAL->row = 0;
1918 OUTPUT:
1919 RETVAL
1920
1921 void
1922 DESTROY (DC::Map self)
1923 CODE:
1924 {
1925 map_clear (self);
1926 Safefree (self->face2tile);
1927 Safefree (self->tex);
1928 Safefree (self);
1929 }
1930
1931 void
1932 resize (DC::Map self, int map_width, int map_height)
1933 CODE:
1934 self->w = map_width;
1935 self->h = map_height;
1936
1937 void
1938 clear (DC::Map self)
1939 CODE:
1940 map_clear (self);
1941
1942 void
1943 set_tileid (DC::Map self, int face, int tile)
1944 CODE:
1945 {
1946 need_facenum (self, face); self->face2tile [face] = tile;
1947 need_texid (self, tile);
1948 }
1949
1950 void
1951 set_smooth (DC::Map self, int face, int smooth, int level)
1952 CODE:
1953 {
1954 tileid texid;
1955 maptex *tex;
1956
1957 if (face < 0 || face >= self->faces)
1958 return;
1959
1960 if (smooth < 0 || smooth >= self->faces)
1961 return;
1962
1963 texid = self->face2tile [face];
1964
1965 if (!texid)
1966 return;
1967
1968 tex = self->tex + texid;
1969 tex->smoothtile = self->face2tile [smooth];
1970 tex->smoothlevel = level;
1971 }
1972
1973 void
1974 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1975 CODE:
1976 {
1977 need_texid (self, texid);
1978
1979 {
1980 maptex *tex = self->tex + texid;
1981
1982 tex->name = name;
1983 tex->w = w;
1984 tex->h = h;
1985 tex->s = s;
1986 tex->t = t;
1987 tex->r = r;
1988 tex->g = g;
1989 tex->b = b;
1990 tex->a = a;
1991 }
1992
1993 // somewhat hackish, but for textures that require it, it really
1994 // improves the look, and most others don't suffer.
1995 glBindTexture (GL_TEXTURE_2D, name);
1996 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1997 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1998 // use uglier nearest interpolation because linear suffers
1999 // from transparent color bleeding and ugly wrapping effects.
2000 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
2001 }
2002
2003 void
2004 expire_textures (DC::Map self, int texid, int count)
2005 PPCODE:
2006 for (; texid < self->texs && count; ++texid, --count)
2007 {
2008 maptex *tex = self->tex + texid;
2009
2010 if (tex->name)
2011 {
2012 if (tex->unused)
2013 {
2014 tex->name = 0;
2015 tex->unused = 0;
2016 XPUSHs (sv_2mortal (newSViv (texid)));
2017 }
2018 else
2019 tex->unused = 1;
2020 }
2021 }
2022
2023 int
2024 ox (DC::Map self)
2025 ALIAS:
2026 oy = 1
2027 x = 2
2028 y = 3
2029 w = 4
2030 h = 5
2031 CODE:
2032 switch (ix)
2033 {
2034 case 0: RETVAL = self->ox; break;
2035 case 1: RETVAL = self->oy; break;
2036 case 2: RETVAL = self->x; break;
2037 case 3: RETVAL = self->y; break;
2038 case 4: RETVAL = self->w; break;
2039 case 5: RETVAL = self->h; break;
2040 }
2041 OUTPUT:
2042 RETVAL
2043
2044 void
2045 scroll (DC::Map self, int dx, int dy)
2046 CODE:
2047 {
2048 if (dx > 0)
2049 map_blank (self, self->x, self->y, dx, self->h);
2050 else if (dx < 0)
2051 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
2052
2053 if (dy > 0)
2054 map_blank (self, self->x, self->y, self->w, dy);
2055 else if (dy < 0)
2056 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
2057
2058 self->ox += dx; self->x += dx;
2059 self->oy += dy; self->y += dy;
2060
2061 while (self->y < 0)
2062 {
2063 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
2064
2065 self->rows += MAP_EXTEND_Y;
2066 self->y += MAP_EXTEND_Y;
2067 }
2068 }
2069
2070 SV *
2071 map1a_update (DC::Map self, SV *data_)
2072 CODE:
2073 {
2074 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2075 uint8_t *data_end = (uint8_t *)SvEND (data_);
2076 mapcell *cell;
2077 int x, y, z, flags;
2078 AV *missing = newAV ();
2079 RETVAL = newRV_noinc ((SV *)missing);
2080
2081 while (data < data_end - 1)
2082 {
2083 flags = (data [0] << 8) + data [1]; data += 2;
2084
2085 x = self->x + ((flags >> 10) & 63);
2086 y = self->y + ((flags >> 4) & 63);
2087
2088 cell = map_get_cell (self, x, y);
2089
2090 if (flags & 15)
2091 {
2092 if (!cell->darkness)
2093 {
2094 memset (cell, 0, sizeof (*cell));
2095 cell->darkness = 256;
2096 }
2097
2098 //TODO: don't trust server data to be in-range(!)
2099
2100 if (flags & 8)
2101 {
2102 uint8_t ext, cmd;
2103
2104 do
2105 {
2106 ext = *data++;
2107 cmd = ext & 0x7f;
2108
2109 if (cmd < 4)
2110 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2111 else if (cmd == 5) // health
2112 {
2113 cell->stat_width = 1;
2114 cell->stat_hp = *data++;
2115 }
2116 else if (cmd == 6) // monster width
2117 cell->stat_width = *data++ + 1;
2118 else if (cmd == 0x47)
2119 {
2120 if (*data == 1) cell->player = data [1];
2121 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2122 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2123 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2124
2125 data += *data + 1;
2126 }
2127 else if (cmd == 8) // cell flags
2128 cell->flags = *data++;
2129 else if (ext & 0x40) // unknown, multibyte => skip
2130 data += *data + 1;
2131 else
2132 data++;
2133 }
2134 while (ext & 0x80);
2135 }
2136
2137 for (z = 0; z <= 2; ++z)
2138 if (flags & (4 >> z))
2139 {
2140 faceid face = (data [0] << 8) + data [1]; data += 2;
2141 need_facenum (self, face);
2142 cell->tile [z] = self->face2tile [face];
2143
2144 if (cell->tile [z])
2145 {
2146 maptex *tex = self->tex + cell->tile [z];
2147 tex->unused = 0;
2148 if (!tex->name)
2149 av_push (missing, newSViv (cell->tile [z]));
2150
2151 if (tex->smoothtile)
2152 {
2153 maptex *smooth = self->tex + tex->smoothtile;
2154 smooth->unused = 0;
2155 if (!smooth->name)
2156 av_push (missing, newSViv (tex->smoothtile));
2157 }
2158 }
2159 }
2160 }
2161 else
2162 CELL_CLEAR (cell);
2163 }
2164 }
2165 OUTPUT:
2166 RETVAL
2167
2168 SV *
2169 mapmap (DC::Map self, int x0, int y0, int w, int h)
2170 CODE:
2171 {
2172 int x1, x;
2173 int y1, y;
2174 int z;
2175 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2176 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2177
2178 SvPOK_only (map_sv);
2179 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2180
2181 x0 += self->x; x1 = x0 + w;
2182 y0 += self->y; y1 = y0 + h;
2183
2184 for (y = y0; y < y1; y++)
2185 {
2186 maprow *row = 0 <= y && y < self->rows
2187 ? self->row + y
2188 : 0;
2189
2190 for (x = x0; x < x1; x++)
2191 {
2192 unsigned int r = 32, g = 32, b = 32, a = 192;
2193
2194 if (row && row->c0 <= x && x < row->c1)
2195 {
2196 mapcell *cell = row->col + (x - row->c0);
2197
2198 for (z = 0; z <= 0; z++)
2199 {
2200 maptex tex = self->tex [cell->tile [z]];
2201 int a0 = 255 - tex.a;
2202 int a1 = tex.a;
2203
2204 r = div255 (r * a0 + tex.r * a1);
2205 g = div255 (g * a0 + tex.g * a1);
2206 b = div255 (b * a0 + tex.b * a1);
2207 a = div255 (a * a0 + tex.a * a1);
2208 }
2209 }
2210
2211 *map++ = (r )
2212 | (g << 8)
2213 | (b << 16)
2214 | (a << 24);
2215 }
2216 }
2217
2218 RETVAL = map_sv;
2219 }
2220 OUTPUT:
2221 RETVAL
2222
2223 void
2224 draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2225 CODE:
2226 {
2227 int x, y, z;
2228
2229 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2230 int pl_x, pl_y;
2231 maptex pl_tex;
2232 rc_t *rc = rc_alloc ();
2233 rc_t *rc_ov = rc_alloc ();
2234 rc_key_t key;
2235 rc_array_t *arr;
2236
2237 pl_tex.name = 0;
2238
2239 // that's current max. sorry.
2240 if (sw > 255) sw = 255;
2241 if (sh > 255) sh = 255;
2242
2243 memset (&key, 0, sizeof (key));
2244 key.r = 255;
2245 key.g = 255;
2246 key.b = 255;
2247 key.a = 255;
2248 key.mode = GL_QUADS;
2249 key.format = GL_T2F_V3F;
2250
2251 mx += self->x;
2252 my += self->y;
2253
2254 // first pass: determine smooth_max
2255 // rather ugly, if you ask me
2256 // could also be stored inside mapcell and updated on change
2257 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2258
2259 for (y = 0; y < sh; y++)
2260 if (0 <= y + my && y + my < self->rows)
2261 {
2262 maprow *row = self->row + (y + my);
2263
2264 for (x = 0; x < sw; x++)
2265 if (row->c0 <= x + mx && x + mx < row->c1)
2266 {
2267 mapcell *cell = row->col + (x + mx - row->c0);
2268
2269 smooth_max[x + 1][y + 1] =
2270 MAX (self->tex [cell->tile [0]].smoothlevel,
2271 MAX (self->tex [cell->tile [1]].smoothlevel,
2272 self->tex [cell->tile [2]].smoothlevel));
2273 }
2274 }
2275
2276 glEnable (GL_BLEND);
2277 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2278 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2279
2280 for (z = 0; z <= 2; z++)
2281 {
2282 std::bitset<256> smooth_level; // one bit for every possible smooth level
2283 smooth_key skey;
2284 smooth_hash smooth;
2285 key.texname = -1;
2286
2287 for (y = 0; y < sh; y++)
2288 if (0 <= y + my && y + my < self->rows)
2289 {
2290 maprow *row = self->row + (y + my);
2291
2292 for (x = 0; x < sw; x++)
2293 if (row->c0 <= x + mx && x + mx < row->c1)
2294 {
2295 mapcell *cell = row->col + (x + mx - row->c0);
2296 tileid tile = cell->tile [z];
2297
2298 if (tile)
2299 {
2300 maptex tex = self->tex [tile];
2301 int px, py;
2302
2303 if (key.texname != tex.name)
2304 {
2305 self->tex [tile].unused = 0;
2306
2307 if (!tex.name)
2308 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2309
2310 key.texname = tex.name;
2311 arr = rc_array (rc, &key);
2312 }
2313
2314 px = (x + 1) * Th - tex.w;
2315 py = (y + 1) * Tw - tex.h;
2316
2317 if (expect_false (cell->player == player) && expect_false (z == 2))
2318 {
2319 pl_x = px;
2320 pl_y = py;
2321 pl_tex = tex;
2322 continue;
2323 }
2324
2325 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2326 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2327 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2328 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2329
2330 // update smooth hash
2331 if (tex.smoothtile)
2332 {
2333 skey.tile = tex.smoothtile;
2334 skey.level = tex.smoothlevel;
2335
2336 smooth_level[tex.smoothlevel] = 1;
2337
2338 // add bits to current tile and all neighbours. skey.x|y is
2339 // shifted +1|+1 so we always stay positive.
2340
2341 // bits is ___n cccc CCCC bbbb
2342 // n do not draw borders&corners
2343 // c draw these corners, but...
2344 // C ... not these
2345 // b draw these borders
2346
2347 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2348 // ┃· ·· ·┃ ━━
2349
2350 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2351 // ·· ·· ·┏ ┓·
2352
2353 // full tile
2354 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2355
2356 // borders
2357 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2358 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2359 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2360 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2361
2362 // corners
2363 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2364 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2365 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2366 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2367 }
2368 }
2369
2370 if (expect_false (z == 2) && expect_false (cell->flags))
2371 {
2372 // overlays such as the speech bubble, probably more to come
2373 if (cell->flags & 1)
2374 {
2375 rc_key_t key_ov = key;
2376 maptex tex = self->tex [TEXID_SPEECH];
2377 rc_array_t *arr;
2378 int px = x * Tw + Tw * 2 / 32;
2379 int py = y * Th - Th * 6 / 32;
2380
2381 key_ov.texname = tex.name;
2382 arr = rc_array (rc_ov, &key_ov);
2383
2384 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2385 rc_t2f_v3f (arr, 0 , tex.t, px , py + Th, 0);
2386 rc_t2f_v3f (arr, tex.s, tex.t, px + Tw, py + Th, 0);
2387 rc_t2f_v3f (arr, tex.s, 0 , px + Tw, py , 0);
2388 }
2389 }
2390 }
2391 }
2392
2393 rc_draw (rc);
2394 rc_clear (rc);
2395
2396 // go through all smoothlevels, lowest to highest, then draw.
2397 // this is basically counting sort
2398 {
2399 int w, b;
2400
2401 glEnable (GL_TEXTURE_2D);
2402 glBegin (GL_QUADS);
2403 for (int level = 0; level < smooth_level.size (); ++level)
2404 if (smooth_level[level])
2405 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2406 {
2407 smooth_key &skey = it->first;
2408 IV bits = it->second;
2409
2410 if (!(bits & 0x1000)
2411 && skey.level == level
2412 && level > smooth_max [skey.x][skey.y])
2413 {
2414 maptex tex = self->tex [skey.tile];
2415 int px = (((int)skey.x) - 1) * Tw;
2416 int py = (((int)skey.y) - 1) * Th;
2417 int border = bits & 15;
2418 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2419 float dx = tex.s * .0625f; // 16 images/row
2420 float dy = tex.t * .5f ; // 2 images/column
2421
2422 if (tex.name)
2423 {
2424 // this time avoiding texture state changes
2425 // save gobs of state changes.
2426 if (key.texname != tex.name)
2427 {
2428 self->tex [skey.tile].unused = 0;
2429
2430 glEnd ();
2431 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2432 glBegin (GL_QUADS);
2433 }
2434
2435 if (border)
2436 {
2437 float ox = border * dx;
2438
2439 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2440 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2442 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2443 }
2444
2445 if (corner)
2446 {
2447 float ox = corner * dx;
2448
2449 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2450 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2451 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2452 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2453 }
2454 }
2455 }
2456 }
2457
2458 glEnd ();
2459 glDisable (GL_TEXTURE_2D);
2460 key.texname = -1;
2461 }
2462 }
2463
2464 if (pl_tex.name)
2465 {
2466 maptex tex = pl_tex;
2467 int px = pl_x + sdx;
2468 int py = pl_y + sdy;
2469
2470 key.texname = tex.name;
2471 arr = rc_array (rc, &key);
2472
2473 rc_t2f_v3f (arr, 0 , 0 , px , py , 0);
2474 rc_t2f_v3f (arr, 0 , tex.t, px , py + tex.h, 0);
2475 rc_t2f_v3f (arr, tex.s, tex.t, px + tex.w, py + tex.h, 0);
2476 rc_t2f_v3f (arr, tex.s, 0 , px + tex.w, py , 0);
2477
2478 rc_draw (rc);
2479 }
2480
2481 rc_draw (rc_ov);
2482 rc_clear (rc_ov);
2483
2484 glDisable (GL_BLEND);
2485 rc_free (rc);
2486 rc_free (rc_ov);
2487
2488 // top layer: overlays such as the health bar
2489 for (y = 0; y < sh; y++)
2490 if (0 <= y + my && y + my < self->rows)
2491 {
2492 maprow *row = self->row + (y + my);
2493
2494 for (x = 0; x < sw; x++)
2495 if (row->c0 <= x + mx && x + mx < row->c1)
2496 {
2497 mapcell *cell = row->col + (x + mx - row->c0);
2498
2499 int px = x * Tw;
2500 int py = y * Th;
2501
2502 if (expect_false (cell->player == player))
2503 {
2504 px += sdx;
2505 py += sdy;
2506 }
2507
2508 if (cell->stat_hp)
2509 {
2510 int width = cell->stat_width * Tw;
2511 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2512
2513 glColor3ub (0, 0, 0);
2514 glRectf (px + 1, py - thick - 2,
2515 px + width - 1, py);
2516
2517 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2518 glRectf (px + 2,
2519 py - thick - 1,
2520 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2521 }
2522 }
2523 }
2524 }
2525
2526 void
2527 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2528 CODE:
2529 {
2530 static float color[16][3] = {
2531 { 0.00f, 0.00f, 0.00f },
2532 { 1.00f, 1.00f, 1.00f },
2533 { 0.00f, 0.00f, 0.55f },
2534 { 1.00f, 0.00f, 0.00f },
2535
2536 { 1.00f, 0.54f, 0.00f },
2537 { 0.11f, 0.56f, 1.00f },
2538 { 0.93f, 0.46f, 0.00f },
2539 { 0.18f, 0.54f, 0.34f },
2540
2541 { 0.56f, 0.73f, 0.56f },
2542 { 0.80f, 0.80f, 0.80f },
2543 { 0.55f, 0.41f, 0.13f },
2544 { 0.99f, 0.77f, 0.26f },
2545
2546 { 0.74f, 0.65f, 0.41f },
2547
2548 { 0.00f, 1.00f, 1.00f },
2549 { 1.00f, 0.00f, 1.00f },
2550 { 1.00f, 1.00f, 0.00f },
2551 };
2552
2553 int x, y;
2554
2555 glEnable (GL_TEXTURE_2D);
2556 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2557 * but the nvidia driver (185.18.14) mishandles alpha textures
2558 * and takes the colour from god knows where instead of using
2559 * Cp. MODULATE results in the same colour, but slightly different
2560 * alpha, but atcually gives us the correct colour with nvidia.
2561 */
2562 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2563 glEnable (GL_BLEND);
2564 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2565 glBegin (GL_QUADS);
2566
2567 for (y = 0; y < h; y++)
2568 for (x = 0; x < w; x++)
2569 {
2570 unsigned char m = data [x + y * w];
2571
2572 if (m)
2573 {
2574 float *c = color [m & 15];
2575
2576 float tx1 = m & 0x40 ? 0.5f : 0.f;
2577 float tx2 = tx1 + 0.5f;
2578
2579 glColor4f (c[0], c[1], c[2], 1);
2580 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2581 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2582 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2583 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2584 }
2585 }
2586
2587 glEnd ();
2588 glDisable (GL_BLEND);
2589 glDisable (GL_TEXTURE_2D);
2590 }
2591
2592 void
2593 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2594 PPCODE:
2595 {
2596 int x, y;
2597 int sw1 = sw + 2;
2598 int sh1 = sh + 2;
2599 int sh3 = sh * 3;
2600 int sw3 = sw * 3;
2601 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2602 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2603 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2604 memset (darkness1, 0, sw1*sh1);
2605
2606 SvPOK_only (darkness3_sv);
2607 SvCUR_set (darkness3_sv, sw3 * sh3);
2608
2609 mx += self->x - 1;
2610 my += self->y - 1;
2611
2612 for (y = 0; y < sh1; y++)
2613 if (0 <= y + my && y + my < self->rows)
2614 {
2615 maprow *row = self->row + (y + my);
2616
2617 for (x = 0; x < sw1; x++)
2618 if (row->c0 <= x + mx && x + mx < row->c1)
2619 {
2620 mapcell *cell = row->col + (x + mx - row->c0);
2621
2622 darkness1 [y * sw1 + x] = cell->darkness
2623 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2624 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2625 }
2626 }
2627
2628 for (y = 0; y < sh; ++y)
2629 for (x = 0; x < sw; ++x)
2630 {
2631 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2632 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2633 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2634 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2635 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2636 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2637 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2638 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2639 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2640
2641 uint8_t r11 = (d11 + d21 + d12) / 3;
2642 uint8_t r21 = d21;
2643 uint8_t r31 = (d21 + d31 + d32) / 3;
2644
2645 uint8_t r12 = d12;
2646 uint8_t r22 = d22;
2647 uint8_t r32 = d32;
2648
2649 uint8_t r13 = (d13 + d23 + d12) / 3;
2650 uint8_t r23 = d23;
2651 uint8_t r33 = (d23 + d33 + d32) / 3;
2652
2653 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2654 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2655 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2656 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2657 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2658 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2659 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2660 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2661 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2662 }
2663
2664 free (darkness1);
2665
2666 EXTEND (SP, 3);
2667 PUSHs (sv_2mortal (newSViv (sw3)));
2668 PUSHs (sv_2mortal (newSViv (sh3)));
2669 PUSHs (darkness3_sv);
2670 }
2671
2672 SV *
2673 get_rect (DC::Map self, int x0, int y0, int w, int h)
2674 CODE:
2675 {
2676 int x, y, x1, y1;
2677 SV *data_sv = newSV (w * h * 7 + 5);
2678 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2679
2680 *data++ = 0; /* version 0 format */
2681 *data++ = w >> 8; *data++ = w;
2682 *data++ = h >> 8; *data++ = h;
2683
2684 // we need to do this 'cause we don't keep an absolute coord system for rows
2685 // TODO: treat rows as we treat columns
2686 map_get_row (self, y0 + self->y - self->oy);//D
2687 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2688
2689 x0 += self->x - self->ox;
2690 y0 += self->y - self->oy;
2691
2692 x1 = x0 + w;
2693 y1 = y0 + h;
2694
2695 for (y = y0; y < y1; y++)
2696 {
2697 maprow *row = 0 <= y && y < self->rows
2698 ? self->row + y
2699 : 0;
2700
2701 for (x = x0; x < x1; x++)
2702 {
2703 if (row && row->c0 <= x && x < row->c1)
2704 {
2705 mapcell *cell = row->col + (x - row->c0);
2706 uint8_t flags = 0;
2707
2708 if (cell->tile [0]) flags |= 1;
2709 if (cell->tile [1]) flags |= 2;
2710 if (cell->tile [2]) flags |= 4;
2711
2712 *data++ = flags;
2713
2714 if (flags & 1)
2715 {
2716 tileid tile = cell->tile [0];
2717 *data++ = tile >> 8;
2718 *data++ = tile;
2719 }
2720
2721 if (flags & 2)
2722 {
2723 tileid tile = cell->tile [1];
2724 *data++ = tile >> 8;
2725 *data++ = tile;
2726 }
2727
2728 if (flags & 4)
2729 {
2730 tileid tile = cell->tile [2];
2731 *data++ = tile >> 8;
2732 *data++ = tile;
2733 }
2734 }
2735 else
2736 *data++ = 0;
2737 }
2738 }
2739
2740 /* if size is w*h + 5 then no data has been found */
2741 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2742 {
2743 SvPOK_only (data_sv);
2744 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2745 }
2746
2747 RETVAL = data_sv;
2748 }
2749 OUTPUT:
2750 RETVAL
2751
2752 void
2753 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2754 PPCODE:
2755 {
2756 int x, y, z;
2757 int w, h;
2758 int x1, y1;
2759 STRLEN len;
2760 uint8_t *data, *end;
2761
2762 len = SvLEN (data_sv);
2763 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2764 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2765 end = data + len + 8;
2766
2767 if (len < 5)
2768 XSRETURN_EMPTY;
2769
2770 if (*data++ != 0)
2771 XSRETURN_EMPTY; /* version mismatch */
2772
2773 w = *data++ << 8; w |= *data++;
2774 h = *data++ << 8; h |= *data++;
2775
2776 // we need to do this 'cause we don't keep an absolute coord system for rows
2777 // TODO: treat rows as we treat columns
2778 map_get_row (self, y0 + self->y - self->oy);//D
2779 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2780
2781 x0 += self->x - self->ox;
2782 y0 += self->y - self->oy;
2783
2784 x1 = x0 + w;
2785 y1 = y0 + h;
2786
2787 for (y = y0; y < y1; y++)
2788 {
2789 maprow *row = map_get_row (self, y);
2790
2791 for (x = x0; x < x1; x++)
2792 {
2793 uint8_t flags;
2794
2795 if (data + 7 >= end)
2796 XSRETURN_EMPTY;
2797
2798 flags = *data++;
2799
2800 if (flags)
2801 {
2802 mapcell *cell = row_get_cell (row, x);
2803 tileid tile[3] = { 0, 0, 0 };
2804
2805 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2806 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2807 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2808
2809 if (cell->darkness == 0)
2810 {
2811 /*cell->darkness = 0;*/
2812 EXTEND (SP, 3);
2813
2814 for (z = 0; z <= 2; z++)
2815 {
2816 tileid t = tile [z];
2817
2818 if (t >= self->texs || (t && !self->tex [t].name))
2819 {
2820 PUSHs (sv_2mortal (newSViv (t)));
2821 need_texid (self, t);
2822 }
2823
2824 cell->tile [z] = t;
2825 }
2826 }
2827 }
2828 }
2829 }
2830 }
2831
2832 MODULE = Deliantra::Client PACKAGE = DC::RW
2833
2834 DC::RW
2835 new (SV *klass, SV *data_sv)
2836 CODE:
2837 {
2838 STRLEN datalen;
2839 char *data = SvPVbyte (data_sv, datalen);
2840
2841 RETVAL = SDL_RWFromConstMem (data, datalen);
2842 }
2843 OUTPUT:
2844 RETVAL
2845
2846 DC::RW
2847 new_from_file (SV *klass, const char *path, const char *mode = "rb")
2848 CODE:
2849 RETVAL = SDL_RWFromFile (path, mode);
2850 OUTPUT:
2851 RETVAL
2852
2853 # fails on win32:
2854 # dc.xs(2268) : error C2059: syntax error : '('
2855 #void
2856 #close (DC::RW self)
2857 # CODE:
2858 # (self->(close)) (self);
2859
2860 MODULE = Deliantra::Client PACKAGE = DC::Channel
2861
2862 PROTOTYPES: DISABLE
2863
2864 DC::Channel
2865 find ()
2866 CODE:
2867 {
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2871 {
2872 RETVAL = Mix_GroupOldest (-1);
2873
2874 if (RETVAL < 0)
2875 {
2876 // happens sometimes, maybe it just stopped playing(?)
2877 RETVAL = Mix_GroupAvailable (-1);
2878
2879 if (RETVAL < 0)
2880 XSRETURN_UNDEF;
2881 }
2882 else
2883 Mix_HaltChannel (RETVAL);
2884 }
2885
2886 Mix_UnregisterAllEffects (RETVAL);
2887 Mix_Volume (RETVAL, 128);
2888 }
2889 OUTPUT:
2890 RETVAL
2891
2892 void
2893 halt (DC::Channel self)
2894 CODE:
2895 Mix_HaltChannel (self);
2896
2897 void
2898 expire (DC::Channel self, int ticks = -1)
2899 CODE:
2900 Mix_ExpireChannel (self, ticks);
2901
2902 void
2903 fade_out (DC::Channel self, int ticks = -1)
2904 CODE:
2905 Mix_FadeOutChannel (self, ticks);
2906
2907 int
2908 volume (DC::Channel self, int volume)
2909 CODE:
2910 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2911 OUTPUT:
2912 RETVAL
2913
2914 void
2915 unregister_all_effects (DC::Channel self)
2916 CODE:
2917 Mix_UnregisterAllEffects (self);
2918
2919 void
2920 set_panning (DC::Channel self, int left, int right)
2921 CODE:
2922 left = CLAMP (left , 0, 255);
2923 right = CLAMP (right, 0, 255);
2924 Mix_SetPanning (self, left, right);
2925
2926 void
2927 set_distance (DC::Channel self, int distance)
2928 CODE:
2929 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2930
2931 void
2932 set_position (DC::Channel self, int angle, int distance)
2933 CODE:
2934
2935 void
2936 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2937 CODE:
2938 {
2939 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2940 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2941 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2942 }
2943
2944 void
2945 set_reverse_stereo (DC::Channel self, int flip)
2946 CODE:
2947 Mix_SetReverseStereo (self, flip);
2948
2949 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2950
2951 PROTOTYPES: DISABLE
2952
2953 void
2954 decoders ()
2955 PPCODE:
2956 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2957 int i, num = Mix_GetNumChunkDecoders ();
2958 EXTEND (SP, num);
2959 for (i = 0; i < num; ++i)
2960 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2961 #else
2962 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2963 #endif
2964
2965 DC::MixChunk
2966 new (SV *klass, DC::RW rwops)
2967 CODE:
2968 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2969 OUTPUT:
2970 RETVAL
2971
2972 void
2973 DESTROY (DC::MixChunk self)
2974 CODE:
2975 Mix_FreeChunk (self);
2976
2977 int
2978 volume (DC::MixChunk self, int volume = -1)
2979 CODE:
2980 if (items > 1)
2981 volume = CLAMP (volume, 0, 128);
2982 RETVAL = Mix_VolumeChunk (self, volume);
2983 OUTPUT:
2984 RETVAL
2985
2986 DC::Channel
2987 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2988 CODE:
2989 {
2990 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2991
2992 if (RETVAL < 0)
2993 XSRETURN_UNDEF;
2994
2995 if (channel < 0)
2996 {
2997 Mix_UnregisterAllEffects (RETVAL);
2998 Mix_Volume (RETVAL, 128);
2999 }
3000 }
3001 OUTPUT:
3002 RETVAL
3003
3004 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3005
3006 void
3007 decoders ()
3008 PPCODE:
3009 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3010 int i, num = Mix_GetNumMusicDecoders ();
3011 EXTEND (SP, num);
3012 for (i = 0; i < num; ++i)
3013 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3014 #else
3015 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3016 #endif
3017
3018 int
3019 volume (int volume = -1)
3020 PROTOTYPE: ;$
3021 CODE:
3022 if (items > 0)
3023 volume = CLAMP (volume, 0, 128);
3024 RETVAL = Mix_VolumeMusic (volume);
3025 OUTPUT:
3026 RETVAL
3027
3028 void
3029 fade_out (int ms)
3030 CODE:
3031 Mix_FadeOutMusic (ms);
3032
3033 void
3034 halt ()
3035 CODE:
3036 Mix_HaltMusic ();
3037
3038 int
3039 playing ()
3040 CODE:
3041 RETVAL = Mix_PlayingMusic ();
3042 OUTPUT:
3043 RETVAL
3044
3045 DC::MixMusic
3046 new (SV *klass, DC::RW rwops)
3047 CODE:
3048 RETVAL = Mix_LoadMUS_RW (rwops);
3049 OUTPUT:
3050 RETVAL
3051
3052 void
3053 DESTROY (DC::MixMusic self)
3054 CODE:
3055 Mix_FreeMusic (self);
3056
3057 int
3058 play (DC::MixMusic self, int loops = -1)
3059 CODE:
3060 RETVAL = Mix_PlayMusic (self, loops);
3061 OUTPUT:
3062 RETVAL
3063
3064 void
3065 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3066 CODE:
3067 Mix_FadeInMusicPos (self, loops, ms, position);
3068
3069 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3070
3071 PROTOTYPES: ENABLE
3072
3073 BOOT:
3074 {
3075 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3076 static const struct {
3077 const char *name;
3078 IV iv;
3079 } *civ, const_iv[] = {
3080 # define const_iv(name) { # name, (IV)name }
3081 const_iv (GL_VENDOR),
3082 const_iv (GL_VERSION),
3083 const_iv (GL_EXTENSIONS),
3084 const_iv (GL_MAX_TEXTURE_UNITS),
3085 const_iv (GL_COLOR_MATERIAL),
3086 const_iv (GL_SMOOTH),
3087 const_iv (GL_FLAT),
3088 const_iv (GL_DITHER),
3089 const_iv (GL_BLEND),
3090 const_iv (GL_CULL_FACE),
3091 const_iv (GL_SCISSOR_TEST),
3092 const_iv (GL_DEPTH_TEST),
3093 const_iv (GL_ALPHA_TEST),
3094 const_iv (GL_NORMALIZE),
3095 const_iv (GL_RESCALE_NORMAL),
3096 const_iv (GL_FRONT),
3097 const_iv (GL_BACK),
3098 const_iv (GL_AUX0),
3099 const_iv (GL_AND),
3100 const_iv (GL_ONE),
3101 const_iv (GL_ZERO),
3102 const_iv (GL_SRC_ALPHA),
3103 const_iv (GL_DST_ALPHA),
3104 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3105 const_iv (GL_ONE_MINUS_DST_ALPHA),
3106 const_iv (GL_SRC_COLOR),
3107 const_iv (GL_DST_COLOR),
3108 const_iv (GL_ONE_MINUS_SRC_COLOR),
3109 const_iv (GL_ONE_MINUS_DST_COLOR),
3110 const_iv (GL_SRC_ALPHA_SATURATE),
3111 const_iv (GL_RGB),
3112 const_iv (GL_RGBA),
3113 const_iv (GL_RGBA4),
3114 const_iv (GL_RGBA8),
3115 const_iv (GL_RGB5_A1),
3116 const_iv (GL_UNSIGNED_BYTE),
3117 const_iv (GL_UNSIGNED_SHORT),
3118 const_iv (GL_UNSIGNED_INT),
3119 const_iv (GL_ALPHA),
3120 const_iv (GL_INTENSITY),
3121 const_iv (GL_LUMINANCE),
3122 const_iv (GL_LUMINANCE_ALPHA),
3123 const_iv (GL_FLOAT),
3124 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3125 const_iv (GL_COMPRESSED_ALPHA_ARB),
3126 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3127 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3128 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3129 const_iv (GL_COMPRESSED_RGB_ARB),
3130 const_iv (GL_COMPRESSED_RGBA_ARB),
3131 const_iv (GL_COMPILE),
3132 const_iv (GL_PROXY_TEXTURE_1D),
3133 const_iv (GL_PROXY_TEXTURE_2D),
3134 const_iv (GL_TEXTURE_1D),
3135 const_iv (GL_TEXTURE_2D),
3136 const_iv (GL_TEXTURE_ENV),
3137 const_iv (GL_TEXTURE_MAG_FILTER),
3138 const_iv (GL_TEXTURE_MIN_FILTER),
3139 const_iv (GL_TEXTURE_ENV_MODE),
3140 const_iv (GL_TEXTURE_WRAP_S),
3141 const_iv (GL_TEXTURE_WRAP_T),
3142 const_iv (GL_REPEAT),
3143 const_iv (GL_CLAMP),
3144 const_iv (GL_CLAMP_TO_EDGE),
3145 const_iv (GL_NEAREST),
3146 const_iv (GL_LINEAR),
3147 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3148 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3149 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3150 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3151 const_iv (GL_GENERATE_MIPMAP),
3152 const_iv (GL_MODULATE),
3153 const_iv (GL_DECAL),
3154 const_iv (GL_REPLACE),
3155 const_iv (GL_DEPTH_BUFFER_BIT),
3156 const_iv (GL_COLOR_BUFFER_BIT),
3157 const_iv (GL_PROJECTION),
3158 const_iv (GL_MODELVIEW),
3159 const_iv (GL_COLOR_LOGIC_OP),
3160 const_iv (GL_SEPARABLE_2D),
3161 const_iv (GL_CONVOLUTION_2D),
3162 const_iv (GL_CONVOLUTION_BORDER_MODE),
3163 const_iv (GL_CONSTANT_BORDER),
3164 const_iv (GL_POINTS),
3165 const_iv (GL_LINES),
3166 const_iv (GL_LINE_STRIP),
3167 const_iv (GL_LINE_LOOP),
3168 const_iv (GL_QUADS),
3169 const_iv (GL_QUAD_STRIP),
3170 const_iv (GL_TRIANGLES),
3171 const_iv (GL_TRIANGLE_STRIP),
3172 const_iv (GL_TRIANGLE_FAN),
3173 const_iv (GL_POLYGON),
3174 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3175 const_iv (GL_POINT_SMOOTH_HINT),
3176 const_iv (GL_LINE_SMOOTH_HINT),
3177 const_iv (GL_POLYGON_SMOOTH_HINT),
3178 const_iv (GL_GENERATE_MIPMAP_HINT),
3179 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3180 const_iv (GL_FASTEST),
3181 const_iv (GL_DONT_CARE),
3182 const_iv (GL_NICEST),
3183 const_iv (GL_V2F),
3184 const_iv (GL_V3F),
3185 const_iv (GL_T2F_V3F),
3186 const_iv (GL_T2F_N3F_V3F),
3187 const_iv (GL_FUNC_ADD),
3188 const_iv (GL_FUNC_SUBTRACT),
3189 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3190 # undef const_iv
3191 };
3192
3193 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3194 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3195
3196 texture_av = newAV ();
3197 AvREAL_off (texture_av);
3198 }
3199
3200 void
3201 disable_GL_EXT_blend_func_separate ()
3202 CODE:
3203 gl.BlendFuncSeparate = 0;
3204 gl.BlendFuncSeparateEXT = 0;
3205
3206 void
3207 apple_nvidia_bug (int enable)
3208
3209 const char *
3210 gl_vendor ()
3211 CODE:
3212 RETVAL = (const char *)glGetString (GL_VENDOR);
3213 OUTPUT:
3214 RETVAL
3215
3216 const char *
3217 gl_version ()
3218 CODE:
3219 RETVAL = (const char *)glGetString (GL_VERSION);
3220 OUTPUT:
3221 RETVAL
3222
3223 const char *
3224 gl_extensions ()
3225 CODE:
3226 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3227 OUTPUT:
3228 RETVAL
3229
3230 const char *glGetString (GLenum pname)
3231 CODE:
3232 RETVAL = (const char *)glGetString (pname);
3233 OUTPUT:
3234 RETVAL
3235
3236 GLint glGetInteger (GLenum pname)
3237 CODE:
3238 glGetIntegerv (pname, &RETVAL);
3239 OUTPUT:
3240 RETVAL
3241
3242 GLdouble glGetDouble (GLenum pname)
3243 CODE:
3244 glGetDoublev (pname, &RETVAL);
3245 OUTPUT:
3246 RETVAL
3247
3248 int glGetError ()
3249
3250 void glFinish ()
3251
3252 void glFlush ()
3253
3254 void glClear (int mask)
3255
3256 void glClearColor (float r, float g, float b, float a = 1.0)
3257 PROTOTYPE: @
3258
3259 void glEnable (int cap)
3260
3261 void glDisable (int cap)
3262
3263 void glShadeModel (int mode)
3264
3265 void glHint (int target, int mode)
3266
3267 void glBlendFunc (int sfactor, int dfactor)
3268
3269 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3270 CODE:
3271 gl_BlendFuncSeparate (sa, da, saa, daa);
3272
3273 # void glBlendEquation (int se)
3274
3275 void glDepthMask (int flag)
3276
3277 void glLogicOp (int opcode)
3278
3279 void glColorMask (int red, int green, int blue, int alpha)
3280
3281 void glMatrixMode (int mode)
3282
3283 void glPushMatrix ()
3284
3285 void glPopMatrix ()
3286
3287 void glLoadIdentity ()
3288
3289 void glDrawBuffer (int buffer)
3290
3291 void glReadBuffer (int buffer)
3292
3293 # near_ and far_ are due to microsofts buggy "c" compiler
3294 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3295
3296 # near_ and far_ are due to microsofts buggy "c" compiler
3297 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3298
3299 PROTOTYPES: DISABLE
3300
3301 void glViewport (int x, int y, int width, int height)
3302
3303 void glScissor (int x, int y, int width, int height)
3304
3305 void glTranslate (float x, float y, float z = 0.)
3306 CODE:
3307 glTranslatef (x, y, z);
3308
3309 void glScale (float x, float y, float z = 1.)
3310 CODE:
3311 glScalef (x, y, z);
3312
3313 void glRotate (float angle, float x, float y, float z)
3314 CODE:
3315 glRotatef (angle, x, y, z);
3316
3317 void glColor (float r, float g, float b, float a = 1.0)
3318 PROTOTYPE: @
3319 ALIAS:
3320 glColor_premultiply = 1
3321 CODE:
3322 if (ix)
3323 {
3324 r *= a;
3325 g *= a;
3326 b *= a;
3327 }
3328 // microsoft visual "c" rounds instead of truncating...
3329 glColor4f (r, g, b, a);
3330
3331 void glRasterPos (float x, float y, float z = 0.)
3332 CODE:
3333 glRasterPos3f (0, 0, z);
3334 glBitmap (0, 0, 0, 0, x, y, 0);
3335
3336 void glVertex (float x, float y, float z = 0.)
3337 CODE:
3338 glVertex3f (x, y, z);
3339
3340 void glTexCoord (float s, float t)
3341 CODE:
3342 glTexCoord2f (s, t);
3343
3344 void glRect (float x1, float y1, float x2, float y2)
3345 CODE:
3346 glRectf (x1, y1, x2, y2);
3347
3348 void glRect_lineloop (float x1, float y1, float x2, float y2)
3349 CODE:
3350 glBegin (GL_LINE_LOOP);
3351 glVertex2f (x1, y1);
3352 glVertex2f (x2, y1);
3353 glVertex2f (x2, y2);
3354 glVertex2f (x1, y2);
3355 glEnd ();
3356
3357 PROTOTYPES: ENABLE
3358
3359 void glBegin (int mode)
3360
3361 void glEnd ()
3362
3363 void glPointSize (GLfloat size)
3364
3365 void glLineWidth (GLfloat width)
3366
3367 void glInterleavedArrays (int format, int stride, char *data)
3368
3369 void glDrawElements (int mode, int count, int type, char *indices)
3370
3371 # 1.2 void glDrawRangeElements (int mode, int start, int end
3372
3373 void glTexEnv (int target, int pname, float param)
3374 CODE:
3375 glTexEnvf (target, pname, param);
3376
3377 void glTexParameter (int target, int pname, float param)
3378 CODE:
3379 glTexParameterf (target, pname, param);
3380
3381 void glBindTexture (int target, int name)
3382
3383 void glConvolutionParameter (int target, int pname, float params)
3384 CODE:
3385 if (gl.ConvolutionParameterf)
3386 gl.ConvolutionParameterf (target, pname, params);
3387
3388 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3389 CODE:
3390 if (gl.ConvolutionFilter2D)
3391 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3392
3393 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3394 CODE:
3395 if (gl.SeparableFilter2D)
3396 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3397
3398 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3399
3400 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3401
3402 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3403
3404 void glPixelZoom (float x, float y)
3405
3406 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3407
3408 int glGenTexture ()
3409 CODE:
3410 RETVAL = gen_texture ();
3411 OUTPUT:
3412 RETVAL
3413
3414 void glDeleteTexture (int name)
3415 CODE:
3416 del_texture (name);
3417
3418 int glGenList ()
3419 CODE:
3420 RETVAL = glGenLists (1);
3421 OUTPUT:
3422 RETVAL
3423
3424 void glDeleteList (int list)
3425 CODE:
3426 glDeleteLists (list, 1);
3427
3428 void glNewList (int list, int mode = GL_COMPILE)
3429
3430 void glEndList ()
3431
3432 void glCallList (int list)
3433
3434 void c_init ()
3435 CODE:
3436 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3437 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3438
3439 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3440
3441 PROTOTYPES: DISABLE
3442
3443 void
3444 find_widget (SV *self, NV x, NV y)
3445 PPCODE:
3446 {
3447 if (within_widget (self, x, y))
3448 XPUSHs (self);
3449 }
3450
3451 BOOT:
3452 {
3453 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3454
3455 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3456 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3457 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3458 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3459 }
3460
3461 void
3462 draw (SV *self)
3463 CODE:
3464 {
3465 HV *hv;
3466 SV **svp;
3467 NV x, y, w, h;
3468 SV *draw_x_sv = GvSV (draw_x_gv);
3469 SV *draw_y_sv = GvSV (draw_y_gv);
3470 SV *draw_w_sv = GvSV (draw_w_gv);
3471 SV *draw_h_sv = GvSV (draw_h_gv);
3472 double draw_x, draw_y;
3473
3474 if (!SvROK (self))
3475 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3476
3477 hv = (HV *)SvRV (self);
3478
3479 if (SvTYPE (hv) != SVt_PVHV)
3480 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3481
3482 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3483 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3484
3485 if (!h || !w)
3486 XSRETURN_EMPTY;
3487
3488 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3489 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3490
3491 draw_x = SvNV (draw_x_sv) + x;
3492 draw_y = SvNV (draw_y_sv) + y;
3493
3494 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3495 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3496 XSRETURN_EMPTY;
3497
3498 sv_setnv (draw_x_sv, draw_x);
3499 sv_setnv (draw_y_sv, draw_y);
3500
3501 glPushMatrix ();
3502 glTranslated (x, y, 0);
3503
3504 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3505 {
3506 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3507
3508 if (svp && SvTRUE (*svp))
3509 {
3510 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3511 glEnable (GL_BLEND);
3512 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3513 glBegin (GL_QUADS);
3514 glVertex2f (0, 0);
3515 glVertex2f (w, 0);
3516 glVertex2f (w, h);
3517 glVertex2f (0, h);
3518 glEnd ();
3519 glDisable (GL_BLEND);
3520 }
3521 }
3522 #if 0
3523 // draw borders, for debugging
3524 glPushMatrix ();
3525 glColor4f (1., 1., 0., 1.);
3526 glTranslatef (.5, .5, 0.);
3527 glBegin (GL_LINE_LOOP);
3528 glVertex2f (0 , 0);
3529 glVertex2f (w - 1, 0);
3530 glVertex2f (w - 1, h - 1);
3531 glVertex2f (0 , h - 1);
3532 glEnd ();
3533 glPopMatrix ();
3534 #endif
3535 PUSHMARK (SP);
3536 XPUSHs (self);
3537 PUTBACK;
3538 call_method ("_draw", G_VOID | G_DISCARD);
3539 SPAGAIN;
3540
3541 glPopMatrix ();
3542
3543 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3544 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3545 }
3546