1 |
#ifdef _WIN32 |
2 |
# define WIN32_LEAN_AND_MEAN |
3 |
# define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls |
4 |
# include <malloc.h> |
5 |
# include <windows.h> |
6 |
# include <wininet.h> |
7 |
# pragma warning(disable:4244) |
8 |
# pragma warning(disable:4761) |
9 |
#endif |
10 |
|
11 |
//#define DEBUG 1 |
12 |
#if DEBUG |
13 |
# include <valgrind/memcheck.h> |
14 |
#endif |
15 |
|
16 |
#include "EXTERN.h" |
17 |
#include "perl.h" |
18 |
#include "XSUB.h" |
19 |
|
20 |
#include "flat_hash_map.hpp" |
21 |
|
22 |
#ifdef _WIN32 |
23 |
# undef pipe |
24 |
// microsoft vs. C |
25 |
# define sqrtf(x) sqrt(x) |
26 |
# define atan2f(x,y) atan2(x,y) |
27 |
# define M_PI 3.14159265f |
28 |
#endif |
29 |
|
30 |
#include <cassert> |
31 |
#include <cmath> |
32 |
#include <cstring> |
33 |
#include <cstdio> |
34 |
#include <cstdlib> |
35 |
|
36 |
#include <utility> |
37 |
#include <bitset> |
38 |
|
39 |
#define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW |
40 |
|
41 |
#include <SDL.h> |
42 |
#include <SDL_thread.h> |
43 |
#include <SDL_endian.h> |
44 |
#include <SDL_image.h> |
45 |
#include <SDL_mixer.h> |
46 |
#include <SDL_opengl.h> |
47 |
|
48 |
/* work around os x broken headers */ |
49 |
#ifdef __MACOSX__ |
50 |
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha); |
51 |
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture); |
52 |
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t); |
53 |
#endif |
54 |
|
55 |
#define PANGO_ENABLE_BACKEND |
56 |
#define G_DISABLE_CAST_CHECKS |
57 |
|
58 |
#include <glib.h> |
59 |
|
60 |
#include <pango/pango.h> |
61 |
|
62 |
#ifndef PANGO_VERSION_CHECK |
63 |
# define PANGO_VERSION_CHECK(a,b,c) 0 |
64 |
#endif |
65 |
|
66 |
#if !PANGO_VERSION_CHECK (1, 15, 2) |
67 |
# define pango_layout_get_line_readonly pango_layout_get_line |
68 |
# define pango_layout_get_lines_readonly pango_layout_get_lines |
69 |
# define pango_layout_iter_get_line_readonly pango_layout_iter_get_line |
70 |
# define pango_layout_iter_get_run_readonly pango_layout_iter_get_run |
71 |
#endif |
72 |
|
73 |
#ifndef _WIN32 |
74 |
# include <sys/types.h> |
75 |
# include <sys/socket.h> |
76 |
# include <netinet/in.h> |
77 |
# include <netinet/tcp.h> |
78 |
# include <inttypes.h> |
79 |
#endif |
80 |
|
81 |
#if __GNUC__ >= 4 |
82 |
# define expect(expr,value) __builtin_expect ((expr),(value)) |
83 |
#else |
84 |
# define expect(expr,value) (expr) |
85 |
#endif |
86 |
|
87 |
#define expect_false(expr) expect ((expr) != 0, 0) |
88 |
#define expect_true(expr) expect ((expr) != 0, 1) |
89 |
|
90 |
#define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */ |
91 |
|
92 |
/* this is used as fow flag as well, so has to have a different value */ |
93 |
/* then anything that is computed by incoming darkness */ |
94 |
#define FOW_DARKNESS 50 |
95 |
#define DARKNESS_ADJUST(n) (n) |
96 |
|
97 |
#define MAP_EXTEND_X 32 |
98 |
#define MAP_EXTEND_Y 512 |
99 |
|
100 |
#define MIN_FONT_HEIGHT 10 |
101 |
|
102 |
/* mask out modifiers we are not interested in */ |
103 |
#define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META) |
104 |
|
105 |
#define KMOD_LRAM 0x10000 // our extension |
106 |
|
107 |
#define TEXID_SPEECH 1 |
108 |
#define TEXID_NOFACE 2 |
109 |
|
110 |
static char * |
111 |
fast_sv_grow (SV *sv, STRLEN need) |
112 |
{ |
113 |
STRLEN len = SvLEN (sv); |
114 |
STRLEN want = SvCUR (sv) + need; |
115 |
|
116 |
if (expect_false (len < want)) |
117 |
{ |
118 |
do |
119 |
len *= 2; |
120 |
while (len < want); |
121 |
|
122 |
sv_grow (sv, len); |
123 |
} |
124 |
|
125 |
SvCUR_set (sv, want); |
126 |
return SvEND (sv) - need; |
127 |
} |
128 |
|
129 |
static AV *texture_av; |
130 |
|
131 |
static struct |
132 |
{ |
133 |
#define GL_FUNC(ptr,name) ptr name; |
134 |
#include "glfunc.h" |
135 |
#undef GL_FUNC |
136 |
} gl; |
137 |
|
138 |
static void |
139 |
gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa) |
140 |
{ |
141 |
if (gl.BlendFuncSeparate) |
142 |
gl.BlendFuncSeparate (sa, da, saa, daa); |
143 |
else if (gl.BlendFuncSeparateEXT) |
144 |
gl.BlendFuncSeparateEXT (sa, da, saa, daa); |
145 |
else |
146 |
glBlendFunc (sa, da); |
147 |
} |
148 |
|
149 |
static GLuint |
150 |
gen_texture () |
151 |
{ |
152 |
GLuint name; |
153 |
|
154 |
if (AvFILL (texture_av) >= 0) |
155 |
name = (GLuint)(size_t)av_pop (texture_av); |
156 |
else |
157 |
glGenTextures (1, &name); |
158 |
|
159 |
return name; |
160 |
} |
161 |
|
162 |
static void |
163 |
del_texture (GLuint name) |
164 |
{ |
165 |
/* make a half-assed attempt at returning the memory used by the texture */ |
166 |
/* textures are frequently being reused by cfplus anyway */ |
167 |
/*glBindTexture (GL_TEXTURE_2D, name);*/ |
168 |
/*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/ |
169 |
av_push (texture_av, (SV *)(size_t)name); |
170 |
glDeleteTextures (1, &name); |
171 |
} |
172 |
|
173 |
#include "texcache.c" |
174 |
#include "rendercache.c" |
175 |
|
176 |
#include "pango-font.c" |
177 |
#include "pango-fontmap.c" |
178 |
#include "pango-render.c" |
179 |
|
180 |
typedef IV DC__Channel; |
181 |
typedef SDL_RWops *DC__RW; |
182 |
typedef Mix_Chunk *DC__MixChunk; |
183 |
typedef Mix_Music *DC__MixMusic; |
184 |
|
185 |
typedef PangoFontDescription *DC__Font; |
186 |
|
187 |
static int |
188 |
shape_attr_p (PangoLayoutRun *run) |
189 |
{ |
190 |
GSList *attrs = run->item->analysis.extra_attrs; |
191 |
|
192 |
while (attrs) |
193 |
{ |
194 |
PangoAttribute *attr = (PangoAttribute *)attrs->data; |
195 |
|
196 |
if (attr->klass->type == PANGO_ATTR_SHAPE) |
197 |
return 1; |
198 |
|
199 |
attrs = attrs->next; |
200 |
} |
201 |
|
202 |
return 0; |
203 |
} |
204 |
|
205 |
struct cf_layout { |
206 |
PangoLayout *pl; |
207 |
float r, g, b, a; // default color for rgba mode |
208 |
int base_height; |
209 |
DC__Font font; |
210 |
rc_t rc; |
211 |
}; |
212 |
|
213 |
typedef cf_layout *DC__Layout; |
214 |
|
215 |
static DC__Font default_font; |
216 |
static PangoContext *opengl_context; |
217 |
static PangoFontMap *opengl_fontmap; |
218 |
|
219 |
static void |
220 |
substitute_func (FcPattern *pattern, gpointer data) |
221 |
{ |
222 |
FcPatternAddBool (pattern, FC_HINTING, 1); |
223 |
#ifdef FC_HINT_STYLE |
224 |
FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL); |
225 |
#endif |
226 |
FcPatternAddBool (pattern, FC_AUTOHINT, 0); |
227 |
} |
228 |
|
229 |
static void |
230 |
layout_update_font (DC__Layout self) |
231 |
{ |
232 |
/* use a random scale factor to account for unknown descenders, 0.8 works |
233 |
* reasonably well with dejavu/bistream fonts |
234 |
*/ |
235 |
PangoFontDescription *font = self->font ? self->font : default_font; |
236 |
|
237 |
pango_font_description_set_absolute_size (font, |
238 |
MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10)); |
239 |
|
240 |
pango_layout_set_font_description (self->pl, font); |
241 |
} |
242 |
|
243 |
static void |
244 |
layout_get_pixel_size (DC__Layout self, int *w, int *h) |
245 |
{ |
246 |
PangoRectangle rect; |
247 |
|
248 |
// get_pixel_* wrongly rounds down |
249 |
pango_layout_get_extents (self->pl, 0, &rect); |
250 |
|
251 |
rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE; |
252 |
rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE; |
253 |
|
254 |
if (!rect.width) rect.width = 1; |
255 |
if (!rect.height) rect.height = 1; |
256 |
|
257 |
*w = rect.width; |
258 |
*h = rect.height; |
259 |
} |
260 |
|
261 |
typedef uint16_t tileid; |
262 |
typedef uint16_t faceid; |
263 |
|
264 |
struct maptex |
265 |
{ |
266 |
GLuint name; |
267 |
int w, h; |
268 |
float s, t; |
269 |
uint8_t r, g, b, a; |
270 |
tileid smoothtile; |
271 |
uint8_t smoothlevel; |
272 |
uint8_t unused; /* set to zero on use */ |
273 |
}; |
274 |
|
275 |
struct mapcell |
276 |
{ |
277 |
uint32_t player; |
278 |
tileid tile[3]; |
279 |
uint16_t darkness; |
280 |
uint8_t stat_width, stat_hp, flags, smoothmax; |
281 |
}; |
282 |
|
283 |
struct maprow |
284 |
{ |
285 |
int32_t c0, c1; |
286 |
mapcell *col; |
287 |
}; |
288 |
|
289 |
struct mapgrid { |
290 |
int x, y, w, h; |
291 |
int ox, oy; /* offset to virtual global coordinate system */ |
292 |
std::vector<tileid> tile; |
293 |
std::vector<maptex> tex; |
294 |
|
295 |
int32_t rows; |
296 |
maprow *row; |
297 |
|
298 |
~mapgrid () |
299 |
{ |
300 |
clear_cells (); |
301 |
} |
302 |
|
303 |
void clear_cells (); |
304 |
}; |
305 |
|
306 |
typedef mapgrid *DC__Map; |
307 |
|
308 |
static char * |
309 |
prepend (char *ptr, int sze, int inc) |
310 |
{ |
311 |
char *p; |
312 |
|
313 |
New (0, p, sze + inc, char); |
314 |
Zero (p, inc, char); |
315 |
Move (ptr, p + inc, sze, char); |
316 |
Safefree (ptr); |
317 |
|
318 |
return p; |
319 |
} |
320 |
|
321 |
static char * |
322 |
append (char *ptr, int sze, int inc) |
323 |
{ |
324 |
Renew (ptr, sze + inc, char); |
325 |
Zero (ptr + sze, inc, char); |
326 |
|
327 |
return ptr; |
328 |
} |
329 |
|
330 |
#define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
331 |
#define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) |
332 |
|
333 |
static maprow * |
334 |
map_get_row (mapgrid *self, int y) |
335 |
{ |
336 |
if (0 > y) |
337 |
{ |
338 |
int extend = - y + MAP_EXTEND_Y; |
339 |
Prepend (maprow, self->row, self->rows, extend); |
340 |
|
341 |
self->rows += extend; |
342 |
self->y += extend; |
343 |
y += extend; |
344 |
} |
345 |
else if (y >= self->rows) |
346 |
{ |
347 |
int extend = y - self->rows + MAP_EXTEND_Y; |
348 |
Append (maprow, self->row, self->rows, extend); |
349 |
self->rows += extend; |
350 |
} |
351 |
|
352 |
return self->row + y; |
353 |
} |
354 |
|
355 |
static mapcell * |
356 |
row_get_cell (maprow *row, int x) |
357 |
{ |
358 |
if (!row->col) |
359 |
{ |
360 |
Newz (0, row->col, MAP_EXTEND_X, mapcell); |
361 |
row->c0 = x - MAP_EXTEND_X / 4; |
362 |
row->c1 = row->c0 + MAP_EXTEND_X; |
363 |
} |
364 |
|
365 |
if (row->c0 > x) |
366 |
{ |
367 |
int extend = row->c0 - x + MAP_EXTEND_X; |
368 |
Prepend (mapcell, row->col, row->c1 - row->c0, extend); |
369 |
row->c0 -= extend; |
370 |
} |
371 |
else if (x >= row->c1) |
372 |
{ |
373 |
int extend = x - row->c1 + MAP_EXTEND_X; |
374 |
Append (mapcell, row->col, row->c1 - row->c0, extend); |
375 |
row->c1 += extend; |
376 |
} |
377 |
|
378 |
return row->col + (x - row->c0); |
379 |
} |
380 |
|
381 |
static mapcell * |
382 |
map_get_cell (mapgrid *self, int x, int y) |
383 |
{ |
384 |
return row_get_cell (map_get_row (self, y), x); |
385 |
} |
386 |
|
387 |
void mapgrid::clear_cells () |
388 |
{ |
389 |
int r; |
390 |
|
391 |
for (r = 0; r < rows; r++) |
392 |
Safefree (row[r].col); |
393 |
|
394 |
Safefree (row); |
395 |
|
396 |
x = 0; |
397 |
y = 0; |
398 |
ox = 0; |
399 |
oy = 0; |
400 |
row = 0; |
401 |
rows = 0; |
402 |
} |
403 |
|
404 |
#define CELL_CLEAR(cell) \ |
405 |
do { \ |
406 |
if ((cell)->player) \ |
407 |
(cell)->tile [2] = 0; \ |
408 |
(cell)->darkness = 0; \ |
409 |
(cell)->stat_hp = 0; \ |
410 |
(cell)->flags = 0; \ |
411 |
(cell)->player = 0; \ |
412 |
} while (0) |
413 |
|
414 |
static void |
415 |
map_blank (mapgrid *self, int x0, int y0, int w, int h) |
416 |
{ |
417 |
int x, y; |
418 |
maprow *row; |
419 |
mapcell *cell; |
420 |
|
421 |
for (y = y0; y < y0 + h; y++) |
422 |
if (y >= 0) |
423 |
{ |
424 |
if (y >= self->rows) |
425 |
break; |
426 |
|
427 |
row = self->row + y; |
428 |
|
429 |
for (x = x0; x < x0 + w; x++) |
430 |
if (x >= row->c0) |
431 |
{ |
432 |
if (x >= row->c1) |
433 |
break; |
434 |
|
435 |
cell = row->col + x - row->c0; |
436 |
|
437 |
CELL_CLEAR (cell); |
438 |
} |
439 |
} |
440 |
} |
441 |
|
442 |
struct smooth_key |
443 |
{ |
444 |
tileid tile; |
445 |
uint8_t x, y, level; |
446 |
|
447 |
bool operator == (const smooth_key &o) const |
448 |
{ |
449 |
return tile == o.tile && x == o.x && y == o.y && level == o.level; |
450 |
} |
451 |
}; |
452 |
|
453 |
typedef ska::flat_hash_map<smooth_key, IV> smooth_hash; |
454 |
|
455 |
namespace std { |
456 |
template <> |
457 |
struct hash<smooth_key> |
458 |
{ |
459 |
size_t operator () (const smooth_key &v) const |
460 |
{ |
461 |
return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24); |
462 |
} |
463 |
}; |
464 |
} |
465 |
|
466 |
static void |
467 |
smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits) |
468 |
{ |
469 |
auto &&it = h.find (key); |
470 |
|
471 |
if (it == h.end ()) |
472 |
h.insert (std::make_pair (key, bits)); |
473 |
else |
474 |
it->second |= bits; |
475 |
} |
476 |
|
477 |
static void |
478 |
music_finished (void) |
479 |
{ |
480 |
SDL_UserEvent ev; |
481 |
|
482 |
ev.type = SDL_USEREVENT; |
483 |
ev.code = 0; |
484 |
ev.data1 = 0; |
485 |
ev.data2 = 0; |
486 |
|
487 |
SDL_PushEvent ((SDL_Event *)&ev); |
488 |
} |
489 |
|
490 |
static void |
491 |
channel_finished (int channel) |
492 |
{ |
493 |
SDL_UserEvent ev; |
494 |
|
495 |
ev.type = SDL_USEREVENT; |
496 |
ev.code = 1; |
497 |
ev.data1 = (void *)(long)channel; |
498 |
ev.data2 = 0; |
499 |
|
500 |
SDL_PushEvent ((SDL_Event *)&ev); |
501 |
} |
502 |
|
503 |
// approximately divide by 255 |
504 |
static unsigned int |
505 |
div255 (unsigned int n) |
506 |
{ |
507 |
return (n + (n >> 8)) >> 8; |
508 |
} |
509 |
|
510 |
static unsigned int |
511 |
minpot (unsigned int n) |
512 |
{ |
513 |
if (!n) |
514 |
return 0; |
515 |
|
516 |
--n; |
517 |
|
518 |
n |= n >> 1; |
519 |
n |= n >> 2; |
520 |
n |= n >> 4; |
521 |
n |= n >> 8; |
522 |
n |= n >> 16; |
523 |
|
524 |
return n + 1; |
525 |
} |
526 |
|
527 |
static unsigned int |
528 |
popcount (unsigned int n) |
529 |
{ |
530 |
n -= (n >> 1) & 0x55555555U; |
531 |
n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U); |
532 |
n = ((n >> 4) + n) & 0x0f0f0f0fU; |
533 |
n *= 0x01010101U; |
534 |
|
535 |
return n >> 24; |
536 |
} |
537 |
|
538 |
/* SDL should provide this, really. */ |
539 |
#define SDLK_MODIFIER_MIN 300 |
540 |
#define SDLK_MODIFIER_MAX 314 |
541 |
|
542 |
/******************************************************************************/ |
543 |
|
544 |
static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv; |
545 |
static GV *hover_gv; |
546 |
|
547 |
static int |
548 |
within_widget (SV *widget, NV x, NV y) |
549 |
{ |
550 |
HV *self; |
551 |
SV **svp; |
552 |
NV wx, ww, wy, wh; |
553 |
|
554 |
if (!SvROK (widget)) |
555 |
return 0; |
556 |
|
557 |
self = (HV *)SvRV (widget); |
558 |
|
559 |
if (SvTYPE (self) != SVt_PVHV) |
560 |
return 0; |
561 |
|
562 |
svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.; |
563 |
if (y < wy) |
564 |
return 0; |
565 |
|
566 |
svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.; |
567 |
if (y >= wy + wh) |
568 |
return 0; |
569 |
|
570 |
svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.; |
571 |
if (x < wx) |
572 |
return 0; |
573 |
|
574 |
svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.; |
575 |
if (x >= wx + ww) |
576 |
return 0; |
577 |
|
578 |
svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0); |
579 |
if (!svp || !SvTRUE (*svp)) |
580 |
return 0; |
581 |
|
582 |
return 1; |
583 |
} |
584 |
|
585 |
/******************************************************************************/ |
586 |
|
587 |
/* process keyboard modifiers */ |
588 |
static int |
589 |
mod_munge (int mod) |
590 |
{ |
591 |
mod &= MOD_MASK; |
592 |
|
593 |
if (mod & (KMOD_META | KMOD_ALT)) |
594 |
mod |= KMOD_LRAM; |
595 |
|
596 |
return mod; |
597 |
} |
598 |
|
599 |
static void |
600 |
deliantra_main (SV *real_main) |
601 |
{ |
602 |
dSP; |
603 |
|
604 |
PUSHMARK (SP); |
605 |
call_sv (real_main, G_DISCARD | G_VOID); |
606 |
} |
607 |
|
608 |
#ifdef __MACOSX__ |
609 |
static SV *real_main; |
610 |
|
611 |
/* to due surprising braindamage on the side of SDL design, we |
612 |
* do some mind-boggling hack here: SDL requires a custom main() |
613 |
* on OS X, so... we provide one and call the original main(), which, |
614 |
* due to shared library magic, calls -lSDLmain's main, not perl's main, |
615 |
* and which calls our main (== SDL_main) back. |
616 |
*/ |
617 |
extern C_LINKAGE int |
618 |
main (int argc, char *argv[]) |
619 |
{ |
620 |
deliantra_main (real_main); |
621 |
} |
622 |
|
623 |
#undef main |
624 |
|
625 |
extern C_LINKAGE int main (int argc, char *argv[]); |
626 |
|
627 |
static void |
628 |
SDL_main_hack (SV *real_main_) |
629 |
{ |
630 |
real_main = real_main_; |
631 |
|
632 |
char *argv[] = { "deliantra client", 0 }; |
633 |
(main) (1, argv); |
634 |
} |
635 |
#else |
636 |
static void |
637 |
SDL_main_hack (SV *real_main) |
638 |
{ |
639 |
deliantra_main (real_main); |
640 |
} |
641 |
#endif |
642 |
|
643 |
MODULE = Deliantra::Client PACKAGE = DC |
644 |
|
645 |
PROTOTYPES: ENABLE |
646 |
|
647 |
BOOT: |
648 |
{ |
649 |
HV *stash = gv_stashpv ("DC", 1); |
650 |
static const struct { |
651 |
const char *name; |
652 |
IV iv; |
653 |
} *civ, const_iv[] = { |
654 |
# define const_iv(name) { # name, (IV)name } |
655 |
const_iv (SDLK_MODIFIER_MIN), |
656 |
const_iv (SDLK_MODIFIER_MAX), |
657 |
|
658 |
const_iv (SDL_ACTIVEEVENT), |
659 |
const_iv (SDL_KEYDOWN), |
660 |
const_iv (SDL_KEYUP), |
661 |
const_iv (SDL_MOUSEMOTION), |
662 |
const_iv (SDL_MOUSEBUTTONDOWN), |
663 |
const_iv (SDL_MOUSEBUTTONUP), |
664 |
const_iv (SDL_JOYAXISMOTION), |
665 |
const_iv (SDL_JOYBALLMOTION), |
666 |
const_iv (SDL_JOYHATMOTION), |
667 |
const_iv (SDL_JOYBUTTONDOWN), |
668 |
const_iv (SDL_JOYBUTTONUP), |
669 |
const_iv (SDL_QUIT), |
670 |
const_iv (SDL_SYSWMEVENT), |
671 |
const_iv (SDL_EVENT_RESERVEDA), |
672 |
const_iv (SDL_EVENT_RESERVEDB), |
673 |
const_iv (SDL_VIDEORESIZE), |
674 |
const_iv (SDL_VIDEOEXPOSE), |
675 |
const_iv (SDL_USEREVENT), |
676 |
|
677 |
const_iv (SDL_APPINPUTFOCUS), |
678 |
const_iv (SDL_APPMOUSEFOCUS), |
679 |
const_iv (SDL_APPACTIVE), |
680 |
|
681 |
|
682 |
const_iv (SDLK_UNKNOWN), |
683 |
const_iv (SDLK_FIRST), |
684 |
const_iv (SDLK_BACKSPACE), |
685 |
const_iv (SDLK_TAB), |
686 |
const_iv (SDLK_CLEAR), |
687 |
const_iv (SDLK_RETURN), |
688 |
const_iv (SDLK_PAUSE), |
689 |
const_iv (SDLK_ESCAPE), |
690 |
const_iv (SDLK_SPACE), |
691 |
const_iv (SDLK_EXCLAIM), |
692 |
const_iv (SDLK_QUOTEDBL), |
693 |
const_iv (SDLK_HASH), |
694 |
const_iv (SDLK_DOLLAR), |
695 |
const_iv (SDLK_AMPERSAND), |
696 |
const_iv (SDLK_QUOTE), |
697 |
const_iv (SDLK_LEFTPAREN), |
698 |
const_iv (SDLK_RIGHTPAREN), |
699 |
const_iv (SDLK_ASTERISK), |
700 |
const_iv (SDLK_PLUS), |
701 |
const_iv (SDLK_COMMA), |
702 |
const_iv (SDLK_MINUS), |
703 |
const_iv (SDLK_PERIOD), |
704 |
const_iv (SDLK_SLASH), |
705 |
const_iv (SDLK_0), |
706 |
const_iv (SDLK_1), |
707 |
const_iv (SDLK_2), |
708 |
const_iv (SDLK_3), |
709 |
const_iv (SDLK_4), |
710 |
const_iv (SDLK_5), |
711 |
const_iv (SDLK_6), |
712 |
const_iv (SDLK_7), |
713 |
const_iv (SDLK_8), |
714 |
const_iv (SDLK_9), |
715 |
const_iv (SDLK_COLON), |
716 |
const_iv (SDLK_SEMICOLON), |
717 |
const_iv (SDLK_LESS), |
718 |
const_iv (SDLK_EQUALS), |
719 |
const_iv (SDLK_GREATER), |
720 |
const_iv (SDLK_QUESTION), |
721 |
const_iv (SDLK_AT), |
722 |
|
723 |
const_iv (SDLK_LEFTBRACKET), |
724 |
const_iv (SDLK_BACKSLASH), |
725 |
const_iv (SDLK_RIGHTBRACKET), |
726 |
const_iv (SDLK_CARET), |
727 |
const_iv (SDLK_UNDERSCORE), |
728 |
const_iv (SDLK_BACKQUOTE), |
729 |
const_iv (SDLK_DELETE), |
730 |
|
731 |
const_iv (SDLK_FIRST), |
732 |
const_iv (SDLK_LAST), |
733 |
const_iv (SDLK_KP0), |
734 |
const_iv (SDLK_KP1), |
735 |
const_iv (SDLK_KP2), |
736 |
const_iv (SDLK_KP3), |
737 |
const_iv (SDLK_KP4), |
738 |
const_iv (SDLK_KP5), |
739 |
const_iv (SDLK_KP6), |
740 |
const_iv (SDLK_KP7), |
741 |
const_iv (SDLK_KP8), |
742 |
const_iv (SDLK_KP9), |
743 |
const_iv (SDLK_KP_PERIOD), |
744 |
const_iv (SDLK_KP_DIVIDE), |
745 |
const_iv (SDLK_KP_MULTIPLY), |
746 |
const_iv (SDLK_KP_MINUS), |
747 |
const_iv (SDLK_KP_PLUS), |
748 |
const_iv (SDLK_KP_ENTER), |
749 |
const_iv (SDLK_KP_EQUALS), |
750 |
const_iv (SDLK_UP), |
751 |
const_iv (SDLK_DOWN), |
752 |
const_iv (SDLK_RIGHT), |
753 |
const_iv (SDLK_LEFT), |
754 |
const_iv (SDLK_INSERT), |
755 |
const_iv (SDLK_HOME), |
756 |
const_iv (SDLK_END), |
757 |
const_iv (SDLK_PAGEUP), |
758 |
const_iv (SDLK_PAGEDOWN), |
759 |
const_iv (SDLK_F1), |
760 |
const_iv (SDLK_F2), |
761 |
const_iv (SDLK_F3), |
762 |
const_iv (SDLK_F4), |
763 |
const_iv (SDLK_F5), |
764 |
const_iv (SDLK_F6), |
765 |
const_iv (SDLK_F7), |
766 |
const_iv (SDLK_F8), |
767 |
const_iv (SDLK_F9), |
768 |
const_iv (SDLK_F10), |
769 |
const_iv (SDLK_F11), |
770 |
const_iv (SDLK_F12), |
771 |
const_iv (SDLK_F13), |
772 |
const_iv (SDLK_F14), |
773 |
const_iv (SDLK_F15), |
774 |
const_iv (SDLK_NUMLOCK), |
775 |
const_iv (SDLK_CAPSLOCK), |
776 |
const_iv (SDLK_SCROLLOCK), |
777 |
const_iv (SDLK_RSHIFT), |
778 |
const_iv (SDLK_LSHIFT), |
779 |
const_iv (SDLK_RCTRL), |
780 |
const_iv (SDLK_LCTRL), |
781 |
const_iv (SDLK_RALT), |
782 |
const_iv (SDLK_LALT), |
783 |
const_iv (SDLK_RMETA), |
784 |
const_iv (SDLK_LMETA), |
785 |
const_iv (SDLK_LSUPER), |
786 |
const_iv (SDLK_RSUPER), |
787 |
const_iv (SDLK_MODE), |
788 |
const_iv (SDLK_COMPOSE), |
789 |
const_iv (SDLK_HELP), |
790 |
const_iv (SDLK_PRINT), |
791 |
const_iv (SDLK_SYSREQ), |
792 |
const_iv (SDLK_BREAK), |
793 |
const_iv (SDLK_MENU), |
794 |
const_iv (SDLK_POWER), |
795 |
const_iv (SDLK_EURO), |
796 |
const_iv (SDLK_UNDO), |
797 |
|
798 |
const_iv (KMOD_NONE), |
799 |
const_iv (KMOD_SHIFT), |
800 |
const_iv (KMOD_LSHIFT), |
801 |
const_iv (KMOD_RSHIFT), |
802 |
const_iv (KMOD_CTRL), |
803 |
const_iv (KMOD_LCTRL), |
804 |
const_iv (KMOD_RCTRL), |
805 |
const_iv (KMOD_ALT), |
806 |
const_iv (KMOD_LALT), |
807 |
const_iv (KMOD_RALT), |
808 |
const_iv (KMOD_META), |
809 |
const_iv (KMOD_LMETA), |
810 |
const_iv (KMOD_RMETA), |
811 |
const_iv (KMOD_NUM), |
812 |
const_iv (KMOD_CAPS), |
813 |
const_iv (KMOD_MODE), |
814 |
|
815 |
const_iv (KMOD_LRAM), |
816 |
|
817 |
const_iv (MIX_DEFAULT_FORMAT), |
818 |
|
819 |
const_iv (SDL_INIT_TIMER), |
820 |
const_iv (SDL_INIT_AUDIO), |
821 |
const_iv (SDL_INIT_VIDEO), |
822 |
const_iv (SDL_INIT_CDROM), |
823 |
const_iv (SDL_INIT_JOYSTICK), |
824 |
const_iv (SDL_INIT_EVERYTHING), |
825 |
const_iv (SDL_INIT_NOPARACHUTE), |
826 |
const_iv (SDL_INIT_EVENTTHREAD), |
827 |
|
828 |
const_iv (SDL_GL_RED_SIZE), |
829 |
const_iv (SDL_GL_GREEN_SIZE), |
830 |
const_iv (SDL_GL_BLUE_SIZE), |
831 |
const_iv (SDL_GL_ALPHA_SIZE), |
832 |
const_iv (SDL_GL_DOUBLEBUFFER), |
833 |
const_iv (SDL_GL_BUFFER_SIZE), |
834 |
const_iv (SDL_GL_DEPTH_SIZE), |
835 |
const_iv (SDL_GL_STENCIL_SIZE), |
836 |
const_iv (SDL_GL_ACCUM_RED_SIZE), |
837 |
const_iv (SDL_GL_ACCUM_GREEN_SIZE), |
838 |
const_iv (SDL_GL_ACCUM_BLUE_SIZE), |
839 |
const_iv (SDL_GL_ACCUM_ALPHA_SIZE), |
840 |
const_iv (SDL_GL_STEREO), |
841 |
const_iv (SDL_GL_MULTISAMPLEBUFFERS), |
842 |
const_iv (SDL_GL_MULTISAMPLESAMPLES), |
843 |
const_iv (SDL_GL_ACCELERATED_VISUAL), |
844 |
const_iv (SDL_GL_SWAP_CONTROL), |
845 |
|
846 |
const_iv (FOW_DARKNESS) |
847 |
# undef const_iv |
848 |
}; |
849 |
|
850 |
for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
851 |
newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
852 |
|
853 |
assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK); |
854 |
assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE); |
855 |
} |
856 |
|
857 |
void |
858 |
weaken (SV *rv) |
859 |
PROTOTYPE: $ |
860 |
CODE: |
861 |
sv_rvweaken (rv); |
862 |
|
863 |
int |
864 |
in_destruct () |
865 |
CODE: |
866 |
RETVAL = PL_main_cv == Nullcv; |
867 |
OUTPUT: |
868 |
RETVAL |
869 |
|
870 |
NV floor (NV x) |
871 |
|
872 |
NV ceil (NV x) |
873 |
|
874 |
IV minpot (UV n) |
875 |
|
876 |
IV popcount (UV n) |
877 |
|
878 |
NV distance (NV dx, NV dy) |
879 |
CODE: |
880 |
RETVAL = pow (dx * dx + dy * dy, 0.5); |
881 |
OUTPUT: |
882 |
RETVAL |
883 |
|
884 |
void |
885 |
pango_init () |
886 |
CODE: |
887 |
{ |
888 |
opengl_fontmap = pango_opengl_font_map_new (); |
889 |
pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0); |
890 |
opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap); |
891 |
/*pango_context_set_font_description (opengl_context, default_font);*/ |
892 |
#if PANGO_VERSION_CHECK (1, 15, 2) |
893 |
pango_context_set_language (opengl_context, pango_language_from_string ("en")); |
894 |
/*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/ |
895 |
#endif |
896 |
} |
897 |
|
898 |
char *SDL_GetError () |
899 |
|
900 |
void SDL_main_hack (SV *real_main) |
901 |
PROTOTYPE: & |
902 |
|
903 |
int SDL_Init (U32 flags) |
904 |
|
905 |
int SDL_InitSubSystem (U32 flags) |
906 |
|
907 |
void SDL_QuitSubSystem (U32 flags) |
908 |
|
909 |
void SDL_Quit () |
910 |
|
911 |
int SDL_GL_SetAttribute (int attr, int value) |
912 |
C_ARGS: (SDL_GLattr)attr, value |
913 |
|
914 |
int SDL_GL_GetAttribute (int attr) |
915 |
CODE: |
916 |
if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL)) |
917 |
XSRETURN_UNDEF; |
918 |
OUTPUT: |
919 |
RETVAL |
920 |
|
921 |
void |
922 |
SDL_ListModes (int rgb, int alpha) |
923 |
PPCODE: |
924 |
{ |
925 |
SDL_Rect **m; |
926 |
|
927 |
SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb); |
928 |
SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb); |
929 |
SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb); |
930 |
SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha); |
931 |
|
932 |
SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15); |
933 |
SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0); |
934 |
|
935 |
SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0); |
936 |
SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0); |
937 |
SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0); |
938 |
SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0); |
939 |
|
940 |
SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1); |
941 |
SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1); |
942 |
|
943 |
m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL); |
944 |
|
945 |
if (m && m != (SDL_Rect **)-1) |
946 |
while (*m) |
947 |
{ |
948 |
if ((*m)->w >= 400 && (*m)->h >= 300) |
949 |
{ |
950 |
AV *av = newAV (); |
951 |
av_push (av, newSViv ((*m)->w)); |
952 |
av_push (av, newSViv ((*m)->h)); |
953 |
av_push (av, newSViv (rgb)); |
954 |
av_push (av, newSViv (alpha)); |
955 |
XPUSHs (sv_2mortal (newRV_noinc ((SV *)av))); |
956 |
} |
957 |
|
958 |
++m; |
959 |
} |
960 |
} |
961 |
|
962 |
int |
963 |
SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen) |
964 |
CODE: |
965 |
{ |
966 |
SDL_EnableUNICODE (1); |
967 |
SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL); |
968 |
|
969 |
SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb); |
970 |
SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb); |
971 |
SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb); |
972 |
SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha); |
973 |
|
974 |
RETVAL = !!SDL_SetVideoMode ( |
975 |
w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0) |
976 |
); |
977 |
|
978 |
if (RETVAL) |
979 |
{ |
980 |
av_clear (texture_av); |
981 |
#define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name); |
982 |
#include "glfunc.h" |
983 |
#undef GL_FUNC |
984 |
if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB; |
985 |
if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB; |
986 |
} |
987 |
} |
988 |
OUTPUT: |
989 |
RETVAL |
990 |
|
991 |
void |
992 |
SDL_WM_SetCaption (const char *title, const char *icon) |
993 |
|
994 |
void |
995 |
SDL_GL_SwapBuffers () |
996 |
|
997 |
char * |
998 |
SDL_GetKeyName (int sym) |
999 |
C_ARGS: (SDLKey)sym |
1000 |
|
1001 |
int |
1002 |
SDL_GetAppState () |
1003 |
|
1004 |
int |
1005 |
SDL_GetModState () |
1006 |
|
1007 |
int |
1008 |
SDL_WaitEvent () |
1009 |
C_ARGS: 0 |
1010 |
|
1011 |
void |
1012 |
SDL_PumpEvents () |
1013 |
|
1014 |
void |
1015 |
peep_events () |
1016 |
PPCODE: |
1017 |
{ |
1018 |
SDL_Event ev; |
1019 |
|
1020 |
SDL_PumpEvents (); |
1021 |
while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0) |
1022 |
{ |
1023 |
HV *hv = newHV (); |
1024 |
hv_store (hv, "type", 4, newSViv (ev.type), 0); |
1025 |
|
1026 |
switch (ev.type) |
1027 |
{ |
1028 |
case SDL_KEYDOWN: |
1029 |
case SDL_KEYUP: |
1030 |
hv_store (hv, "state", 5, newSViv (ev.key.state), 0); |
1031 |
hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0); |
1032 |
hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0); |
1033 |
hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */ |
1034 |
hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0); |
1035 |
break; |
1036 |
|
1037 |
case SDL_ACTIVEEVENT: |
1038 |
hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0); |
1039 |
hv_store (hv, "state", 5, newSViv (ev.active.state), 0); |
1040 |
break; |
1041 |
|
1042 |
case SDL_MOUSEMOTION: |
1043 |
{ |
1044 |
int state = ev.motion.state; |
1045 |
int x = ev.motion.x; |
1046 |
int y = ev.motion.y; |
1047 |
int xrel = ev.motion.xrel; |
1048 |
int yrel = ev.motion.yrel; |
1049 |
|
1050 |
/* do simplistic event compression */ |
1051 |
while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0 |
1052 |
&& state == ev.motion.state) |
1053 |
{ |
1054 |
xrel += ev.motion.xrel; |
1055 |
yrel += ev.motion.yrel; |
1056 |
x = ev.motion.x; |
1057 |
y = ev.motion.y; |
1058 |
SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)); |
1059 |
} |
1060 |
|
1061 |
hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0); |
1062 |
hv_store (hv, "state", 5, newSViv (state), 0); |
1063 |
hv_store (hv, "x", 1, newSViv (x), 0); |
1064 |
hv_store (hv, "y", 1, newSViv (y), 0); |
1065 |
hv_store (hv, "xrel", 4, newSViv (xrel), 0); |
1066 |
hv_store (hv, "yrel", 4, newSViv (yrel), 0); |
1067 |
} |
1068 |
break; |
1069 |
|
1070 |
case SDL_MOUSEBUTTONDOWN: |
1071 |
case SDL_MOUSEBUTTONUP: |
1072 |
hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0); |
1073 |
|
1074 |
hv_store (hv, "button", 6, newSViv (ev.button.button), 0); |
1075 |
hv_store (hv, "state", 5, newSViv (ev.button.state), 0); |
1076 |
hv_store (hv, "x", 1, newSViv (ev.button.x), 0); |
1077 |
hv_store (hv, "y", 1, newSViv (ev.button.y), 0); |
1078 |
break; |
1079 |
|
1080 |
case SDL_USEREVENT: |
1081 |
hv_store (hv, "code", 4, newSViv (ev.user.code), 0); |
1082 |
hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0); |
1083 |
hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0); |
1084 |
break; |
1085 |
} |
1086 |
|
1087 |
XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1)))); |
1088 |
} |
1089 |
} |
1090 |
|
1091 |
char * |
1092 |
SDL_AudioDriverName () |
1093 |
CODE: |
1094 |
{ |
1095 |
char buf [256]; |
1096 |
if (!SDL_AudioDriverName (buf, sizeof (buf))) |
1097 |
XSRETURN_UNDEF; |
1098 |
|
1099 |
RETVAL = buf; |
1100 |
} |
1101 |
OUTPUT: |
1102 |
RETVAL |
1103 |
|
1104 |
int |
1105 |
Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096) |
1106 |
POSTCALL: |
1107 |
Mix_HookMusicFinished (music_finished); |
1108 |
Mix_ChannelFinished (channel_finished); |
1109 |
|
1110 |
void |
1111 |
Mix_QuerySpec () |
1112 |
PPCODE: |
1113 |
{ |
1114 |
int freq, channels; |
1115 |
Uint16 format; |
1116 |
|
1117 |
if (Mix_QuerySpec (&freq, &format, &channels)) |
1118 |
{ |
1119 |
EXTEND (SP, 3); |
1120 |
PUSHs (sv_2mortal (newSViv (freq))); |
1121 |
PUSHs (sv_2mortal (newSViv (format))); |
1122 |
PUSHs (sv_2mortal (newSViv (channels))); |
1123 |
} |
1124 |
} |
1125 |
|
1126 |
void |
1127 |
Mix_CloseAudio () |
1128 |
|
1129 |
int |
1130 |
Mix_AllocateChannels (int numchans = -1) |
1131 |
|
1132 |
const char * |
1133 |
Mix_GetError () |
1134 |
|
1135 |
void |
1136 |
lowdelay (int fd, int val = 1) |
1137 |
CODE: |
1138 |
setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val)); |
1139 |
|
1140 |
void |
1141 |
win32_proxy_info () |
1142 |
PPCODE: |
1143 |
{ |
1144 |
#ifdef _WIN32 |
1145 |
char buffer[2048]; |
1146 |
DWORD buflen; |
1147 |
|
1148 |
EXTEND (SP, 3); |
1149 |
|
1150 |
buflen = sizeof (buffer); |
1151 |
if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen)) |
1152 |
if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY) |
1153 |
{ |
1154 |
PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0)); |
1155 |
|
1156 |
buflen = sizeof (buffer); |
1157 |
if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen)) |
1158 |
{ |
1159 |
PUSHs (newSVpv (buffer, 0)); |
1160 |
|
1161 |
buflen = sizeof (buffer); |
1162 |
if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen)) |
1163 |
PUSHs (newSVpv (buffer, 0)); |
1164 |
} |
1165 |
} |
1166 |
#endif |
1167 |
} |
1168 |
|
1169 |
int |
1170 |
add_font (char *file) |
1171 |
CODE: |
1172 |
RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file); |
1173 |
OUTPUT: |
1174 |
RETVAL |
1175 |
|
1176 |
void |
1177 |
IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG) |
1178 |
|
1179 |
# MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s |
1180 |
void |
1181 |
Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG) |
1182 |
|
1183 |
void |
1184 |
load_image_inline (SV *image_) |
1185 |
ALIAS: |
1186 |
load_image_file = 1 |
1187 |
PPCODE: |
1188 |
{ |
1189 |
STRLEN image_len; |
1190 |
char *image = (char *)SvPVbyte (image_, image_len); |
1191 |
SDL_Surface *surface, *surface2; |
1192 |
SDL_PixelFormat fmt; |
1193 |
SDL_RWops *rw = ix |
1194 |
? SDL_RWFromFile (image, "rb") |
1195 |
: SDL_RWFromConstMem (image, image_len); |
1196 |
|
1197 |
if (!rw) |
1198 |
croak ("load_image: %s", SDL_GetError ()); |
1199 |
|
1200 |
surface = IMG_Load_RW (rw, 1); |
1201 |
if (!surface) |
1202 |
croak ("load_image: %s", SDL_GetError ()); |
1203 |
|
1204 |
fmt.palette = NULL; |
1205 |
fmt.BitsPerPixel = 32; |
1206 |
fmt.BytesPerPixel = 4; |
1207 |
#if SDL_BYTEORDER == SDL_LIL_ENDIAN |
1208 |
fmt.Rmask = 0x000000ff; |
1209 |
fmt.Gmask = 0x0000ff00; |
1210 |
fmt.Bmask = 0x00ff0000; |
1211 |
fmt.Amask = 0xff000000; |
1212 |
#else |
1213 |
fmt.Rmask = 0xff000000; |
1214 |
fmt.Gmask = 0x00ff0000; |
1215 |
fmt.Bmask = 0x0000ff00; |
1216 |
fmt.Amask = 0x000000ff; |
1217 |
#endif |
1218 |
fmt.Rloss = 0; |
1219 |
fmt.Gloss = 0; |
1220 |
fmt.Bloss = 0; |
1221 |
fmt.Aloss = 0; |
1222 |
fmt.Rshift = 0; |
1223 |
fmt.Gshift = 8; |
1224 |
fmt.Bshift = 16; |
1225 |
fmt.Ashift = 24; |
1226 |
fmt.colorkey = 0; |
1227 |
fmt.alpha = 0; |
1228 |
|
1229 |
surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); |
1230 |
|
1231 |
assert (surface2->pitch == surface2->w * 4); |
1232 |
|
1233 |
SDL_LockSurface (surface2); |
1234 |
EXTEND (SP, 6); |
1235 |
PUSHs (sv_2mortal (newSViv (surface2->w))); |
1236 |
PUSHs (sv_2mortal (newSViv (surface2->h))); |
1237 |
PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch))); |
1238 |
PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); |
1239 |
PUSHs (sv_2mortal (newSViv (GL_RGBA))); |
1240 |
PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE))); |
1241 |
SDL_UnlockSurface (surface2); |
1242 |
|
1243 |
SDL_FreeSurface (surface); |
1244 |
SDL_FreeSurface (surface2); |
1245 |
} |
1246 |
|
1247 |
void |
1248 |
average (int x, int y, uint32_t *data) |
1249 |
PPCODE: |
1250 |
{ |
1251 |
uint32_t r = 0, g = 0, b = 0, a = 0; |
1252 |
|
1253 |
x = y = x * y; |
1254 |
|
1255 |
while (x--) |
1256 |
{ |
1257 |
uint32_t p = *data++; |
1258 |
|
1259 |
r += (p ) & 255; |
1260 |
g += (p >> 8) & 255; |
1261 |
b += (p >> 16) & 255; |
1262 |
a += (p >> 24) & 255; |
1263 |
} |
1264 |
|
1265 |
EXTEND (SP, 4); |
1266 |
PUSHs (sv_2mortal (newSViv (r / y))); |
1267 |
PUSHs (sv_2mortal (newSViv (g / y))); |
1268 |
PUSHs (sv_2mortal (newSViv (b / y))); |
1269 |
PUSHs (sv_2mortal (newSViv (a / y))); |
1270 |
} |
1271 |
|
1272 |
void |
1273 |
error (char *message) |
1274 |
CODE: |
1275 |
fprintf (stderr, "ERROR: %s\n", message); |
1276 |
#ifdef _WIN32 |
1277 |
MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR); |
1278 |
#endif |
1279 |
|
1280 |
void |
1281 |
fatal (char *message) |
1282 |
CODE: |
1283 |
fprintf (stderr, "FATAL: %s\n", message); |
1284 |
#ifdef _WIN32 |
1285 |
MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR); |
1286 |
#endif |
1287 |
_exit (1); |
1288 |
|
1289 |
void |
1290 |
_exit (int retval = 0) |
1291 |
CODE: |
1292 |
#ifdef WIN32 |
1293 |
ExitThread (retval); // unclean, please beam me up |
1294 |
#else |
1295 |
_exit (retval); |
1296 |
#endif |
1297 |
|
1298 |
void |
1299 |
debug () |
1300 |
CODE: |
1301 |
{ |
1302 |
#if DEBUG |
1303 |
VALGRIND_DO_LEAK_CHECK; |
1304 |
#endif |
1305 |
} |
1306 |
|
1307 |
int |
1308 |
SvREFCNT (SV *sv) |
1309 |
CODE: |
1310 |
RETVAL = SvREFCNT (sv); |
1311 |
OUTPUT: |
1312 |
RETVAL |
1313 |
|
1314 |
MODULE = Deliantra::Client PACKAGE = DC::Font |
1315 |
|
1316 |
PROTOTYPES: DISABLE |
1317 |
|
1318 |
DC::Font |
1319 |
new_from_file (SV *klass, char *path, int id = 0) |
1320 |
CODE: |
1321 |
{ |
1322 |
int count; |
1323 |
FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count); |
1324 |
RETVAL = pango_fc_font_description_from_pattern (pattern, 0); |
1325 |
FcPatternDestroy (pattern); |
1326 |
} |
1327 |
OUTPUT: |
1328 |
RETVAL |
1329 |
|
1330 |
void |
1331 |
DESTROY (DC::Font self) |
1332 |
CODE: |
1333 |
pango_font_description_free (self); |
1334 |
|
1335 |
void |
1336 |
make_default (DC::Font self) |
1337 |
PROTOTYPE: $ |
1338 |
CODE: |
1339 |
default_font = self; |
1340 |
|
1341 |
MODULE = Deliantra::Client PACKAGE = DC::Layout |
1342 |
|
1343 |
PROTOTYPES: DISABLE |
1344 |
|
1345 |
void |
1346 |
glyph_cache_backup () |
1347 |
PROTOTYPE: |
1348 |
CODE: |
1349 |
tc_backup (); |
1350 |
|
1351 |
void |
1352 |
glyph_cache_restore () |
1353 |
PROTOTYPE: |
1354 |
CODE: |
1355 |
tc_restore (); |
1356 |
|
1357 |
DC::Layout |
1358 |
new (SV *klass) |
1359 |
CODE: |
1360 |
RETVAL = new cf_layout; |
1361 |
|
1362 |
RETVAL->pl = pango_layout_new (opengl_context); |
1363 |
RETVAL->r = 1.; |
1364 |
RETVAL->g = 1.; |
1365 |
RETVAL->b = 1.; |
1366 |
RETVAL->a = 1.; |
1367 |
RETVAL->base_height = MIN_FONT_HEIGHT; |
1368 |
RETVAL->font = 0; |
1369 |
|
1370 |
pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); |
1371 |
layout_update_font (RETVAL); |
1372 |
OUTPUT: |
1373 |
RETVAL |
1374 |
|
1375 |
void |
1376 |
DESTROY (DC::Layout self) |
1377 |
CODE: |
1378 |
g_object_unref (self->pl); |
1379 |
delete self; |
1380 |
|
1381 |
void |
1382 |
set_text (DC::Layout self, SV *text_) |
1383 |
CODE: |
1384 |
{ |
1385 |
STRLEN textlen; |
1386 |
char *text = SvPVutf8 (text_, textlen); |
1387 |
|
1388 |
pango_layout_set_text (self->pl, text, textlen); |
1389 |
} |
1390 |
|
1391 |
void |
1392 |
set_markup (DC::Layout self, SV *text_) |
1393 |
CODE: |
1394 |
{ |
1395 |
STRLEN textlen; |
1396 |
char *text = SvPVutf8 (text_, textlen); |
1397 |
|
1398 |
pango_layout_set_markup (self->pl, text, textlen); |
1399 |
} |
1400 |
|
1401 |
void |
1402 |
set_shapes (DC::Layout self, ...) |
1403 |
CODE: |
1404 |
{ |
1405 |
PangoAttrList *attrs = 0; |
1406 |
const char *text = pango_layout_get_text (self->pl); |
1407 |
const char *pos = text; |
1408 |
int arg = 4; |
1409 |
|
1410 |
while (arg < items && (pos = strstr (pos, OBJ_STR))) |
1411 |
{ |
1412 |
PangoRectangle inkrect, rect; |
1413 |
PangoAttribute *attr; |
1414 |
|
1415 |
int x = SvIV (ST (arg - 3)); |
1416 |
int y = SvIV (ST (arg - 2)); |
1417 |
int w = SvIV (ST (arg - 1)); |
1418 |
int h = SvIV (ST (arg )); |
1419 |
|
1420 |
inkrect.x = 0; |
1421 |
inkrect.y = 0; |
1422 |
inkrect.width = 0; |
1423 |
inkrect.height = 0; |
1424 |
|
1425 |
rect.x = x * PANGO_SCALE; |
1426 |
rect.y = y * PANGO_SCALE; |
1427 |
rect.width = w * PANGO_SCALE; |
1428 |
rect.height = h * PANGO_SCALE; |
1429 |
|
1430 |
if (!attrs) |
1431 |
attrs = pango_layout_get_attributes (self->pl); |
1432 |
|
1433 |
attr = pango_attr_shape_new (&inkrect, &rect); |
1434 |
attr->start_index = pos - text; |
1435 |
attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1; |
1436 |
pango_attr_list_insert (attrs, attr); |
1437 |
|
1438 |
arg += 4; |
1439 |
pos += sizeof (OBJ_STR) - 1; |
1440 |
} |
1441 |
|
1442 |
if (attrs) |
1443 |
pango_layout_set_attributes (self->pl, attrs); |
1444 |
} |
1445 |
|
1446 |
void |
1447 |
get_shapes (DC::Layout self) |
1448 |
PPCODE: |
1449 |
{ |
1450 |
PangoLayoutIter *iter = pango_layout_get_iter (self->pl); |
1451 |
|
1452 |
do |
1453 |
{ |
1454 |
PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter); |
1455 |
|
1456 |
if (run && shape_attr_p (run)) |
1457 |
{ |
1458 |
PangoRectangle extents; |
1459 |
pango_layout_iter_get_run_extents (iter, 0, &extents); |
1460 |
|
1461 |
EXTEND (SP, 2); |
1462 |
PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x)))); |
1463 |
PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y)))); |
1464 |
} |
1465 |
} |
1466 |
while (pango_layout_iter_next_run (iter)); |
1467 |
|
1468 |
pango_layout_iter_free (iter); |
1469 |
} |
1470 |
|
1471 |
int |
1472 |
has_wrapped (DC::Layout self) |
1473 |
CODE: |
1474 |
{ |
1475 |
int lines = 1; |
1476 |
const char *text = pango_layout_get_text (self->pl); |
1477 |
|
1478 |
while (*text) |
1479 |
lines += *text++ == '\n'; |
1480 |
|
1481 |
RETVAL = lines < pango_layout_get_line_count (self->pl); |
1482 |
} |
1483 |
OUTPUT: |
1484 |
RETVAL |
1485 |
|
1486 |
SV * |
1487 |
get_text (DC::Layout self) |
1488 |
CODE: |
1489 |
RETVAL = newSVpv (pango_layout_get_text (self->pl), 0); |
1490 |
sv_utf8_decode (RETVAL); |
1491 |
OUTPUT: |
1492 |
RETVAL |
1493 |
|
1494 |
void |
1495 |
set_foreground (DC::Layout self, float r, float g, float b, float a = 1.) |
1496 |
CODE: |
1497 |
self->r = r; |
1498 |
self->g = g; |
1499 |
self->b = b; |
1500 |
self->a = a; |
1501 |
|
1502 |
void |
1503 |
set_font (DC::Layout self, DC::Font font = 0) |
1504 |
CODE: |
1505 |
if (self->font != font) |
1506 |
{ |
1507 |
self->font = font; |
1508 |
layout_update_font (self); |
1509 |
} |
1510 |
|
1511 |
void |
1512 |
set_height (DC::Layout self, int base_height) |
1513 |
CODE: |
1514 |
if (self->base_height != base_height) |
1515 |
{ |
1516 |
self->base_height = base_height; |
1517 |
layout_update_font (self); |
1518 |
} |
1519 |
|
1520 |
void |
1521 |
set_width (DC::Layout self, int max_width = -1) |
1522 |
CODE: |
1523 |
pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); |
1524 |
|
1525 |
void |
1526 |
set_indent (DC::Layout self, int indent) |
1527 |
CODE: |
1528 |
pango_layout_set_indent (self->pl, indent * PANGO_SCALE); |
1529 |
|
1530 |
void |
1531 |
set_spacing (DC::Layout self, int spacing) |
1532 |
CODE: |
1533 |
pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE); |
1534 |
|
1535 |
void |
1536 |
set_ellipsise (DC::Layout self, int ellipsise) |
1537 |
CODE: |
1538 |
pango_layout_set_ellipsize (self->pl, |
1539 |
ellipsise == 1 ? PANGO_ELLIPSIZE_START |
1540 |
: ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE |
1541 |
: ellipsise == 3 ? PANGO_ELLIPSIZE_END |
1542 |
: PANGO_ELLIPSIZE_NONE |
1543 |
); |
1544 |
|
1545 |
void |
1546 |
set_single_paragraph_mode (DC::Layout self, int spm) |
1547 |
CODE: |
1548 |
pango_layout_set_single_paragraph_mode (self->pl, !!spm); |
1549 |
|
1550 |
void |
1551 |
size (DC::Layout self) |
1552 |
PPCODE: |
1553 |
{ |
1554 |
int w, h; |
1555 |
|
1556 |
layout_get_pixel_size (self, &w, &h); |
1557 |
|
1558 |
EXTEND (SP, 2); |
1559 |
PUSHs (sv_2mortal (newSViv (w))); |
1560 |
PUSHs (sv_2mortal (newSViv (h))); |
1561 |
} |
1562 |
|
1563 |
int |
1564 |
descent (DC::Layout self) |
1565 |
CODE: |
1566 |
{ |
1567 |
PangoRectangle rect; |
1568 |
PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0); |
1569 |
pango_layout_line_get_pixel_extents (line, 0, &rect); |
1570 |
RETVAL = PANGO_DESCENT (rect); |
1571 |
} |
1572 |
OUTPUT: |
1573 |
RETVAL |
1574 |
|
1575 |
int |
1576 |
xy_to_index (DC::Layout self, int x, int y) |
1577 |
CODE: |
1578 |
{ |
1579 |
int index, trailing; |
1580 |
pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); |
1581 |
RETVAL = index + trailing; |
1582 |
} |
1583 |
OUTPUT: |
1584 |
RETVAL |
1585 |
|
1586 |
void |
1587 |
cursor_pos (DC::Layout self, int index) |
1588 |
PPCODE: |
1589 |
{ |
1590 |
PangoRectangle pos; |
1591 |
pango_layout_get_cursor_pos (self->pl, index, &pos, 0); |
1592 |
|
1593 |
EXTEND (SP, 3); |
1594 |
PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE))); |
1595 |
PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE))); |
1596 |
PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE))); |
1597 |
} |
1598 |
|
1599 |
void |
1600 |
index_to_line_x (DC::Layout self, int index, int trailing = 0) |
1601 |
PPCODE: |
1602 |
{ |
1603 |
int line, x; |
1604 |
|
1605 |
pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x); |
1606 |
#if !PANGO_VERSION_CHECK (1, 17, 3) |
1607 |
/* pango bug: line is between 1..numlines, not 0..numlines-1 */ |
1608 |
--line; |
1609 |
#endif |
1610 |
EXTEND (SP, 2); |
1611 |
PUSHs (sv_2mortal (newSViv (line))); |
1612 |
PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE))); |
1613 |
} |
1614 |
|
1615 |
void |
1616 |
line_x_to_index (DC::Layout self, int line, int x) |
1617 |
PPCODE: |
1618 |
{ |
1619 |
PangoLayoutLine *lp; |
1620 |
int index, trailing; |
1621 |
|
1622 |
if (line < 0) |
1623 |
XSRETURN_EMPTY; |
1624 |
|
1625 |
if (!(lp = pango_layout_get_line_readonly (self->pl, line))) |
1626 |
XSRETURN_EMPTY; /* do better */ |
1627 |
|
1628 |
pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing); |
1629 |
|
1630 |
EXTEND (SP, 2); |
1631 |
if (GIMME_V == G_SCALAR) |
1632 |
PUSHs (sv_2mortal (newSViv (index + trailing))); |
1633 |
else |
1634 |
{ |
1635 |
PUSHs (sv_2mortal (newSViv (index))); |
1636 |
PUSHs (sv_2mortal (newSViv (trailing))); |
1637 |
} |
1638 |
} |
1639 |
|
1640 |
void |
1641 |
render (DC::Layout self, float x, float y, int flags = 0) |
1642 |
CODE: |
1643 |
self->rc.clear (); |
1644 |
pango_opengl_render_layout_subpixel ( |
1645 |
self->pl, |
1646 |
&self->rc, |
1647 |
x * PANGO_SCALE, y * PANGO_SCALE, |
1648 |
self->r, self->g, self->b, self->a, |
1649 |
flags |
1650 |
); |
1651 |
// we assume that context_change actually clears/frees stuff |
1652 |
// and does not do any recomputation... |
1653 |
pango_layout_context_changed (self->pl); |
1654 |
|
1655 |
void |
1656 |
draw (DC::Layout self) |
1657 |
CODE: |
1658 |
{ |
1659 |
glEnable (GL_TEXTURE_2D); |
1660 |
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
1661 |
glEnable (GL_BLEND); |
1662 |
gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
1663 |
GL_ONE , GL_ONE_MINUS_SRC_ALPHA); |
1664 |
glEnable (GL_ALPHA_TEST); |
1665 |
glAlphaFunc (GL_GREATER, 7.f / 255.f); |
1666 |
|
1667 |
self->rc.draw (); |
1668 |
|
1669 |
glDisable (GL_ALPHA_TEST); |
1670 |
glDisable (GL_BLEND); |
1671 |
glDisable (GL_TEXTURE_2D); |
1672 |
} |
1673 |
|
1674 |
MODULE = Deliantra::Client PACKAGE = DC::Texture |
1675 |
|
1676 |
PROTOTYPES: ENABLE |
1677 |
|
1678 |
void |
1679 |
pad (SV *data_, int ow, int oh, int nw, int nh) |
1680 |
CODE: |
1681 |
{ |
1682 |
if ((nw != ow || nh != oh) && SvOK (data_)) |
1683 |
{ |
1684 |
STRLEN datalen; |
1685 |
char *data = SvPVbyte (data_, datalen); |
1686 |
int bpp = datalen / (ow * oh); |
1687 |
SV *result_ = sv_2mortal (newSV (nw * nh * bpp)); |
1688 |
|
1689 |
SvPOK_only (result_); |
1690 |
SvCUR_set (result_, nw * nh * bpp); |
1691 |
|
1692 |
memset (SvPVX (result_), 0, nw * nh * bpp); |
1693 |
while (oh--) |
1694 |
memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp); |
1695 |
|
1696 |
sv_setsv (data_, result_); |
1697 |
} |
1698 |
} |
1699 |
|
1700 |
void |
1701 |
draw_quad (SV *self, float x, float y, float w = 0., float h = 0.) |
1702 |
PROTOTYPE: $$$;$$ |
1703 |
ALIAS: |
1704 |
draw_quad_alpha = 1 |
1705 |
draw_quad_alpha_premultiplied = 2 |
1706 |
CODE: |
1707 |
{ |
1708 |
HV *hv = (HV *)SvRV (self); |
1709 |
float s = SvNV (*hv_fetch (hv, "s", 1, 1)); |
1710 |
float t = SvNV (*hv_fetch (hv, "t", 1, 1)); |
1711 |
int name = SvIV (*hv_fetch (hv, "name", 4, 1)); |
1712 |
|
1713 |
if (name <= 0) |
1714 |
XSRETURN_EMPTY; |
1715 |
|
1716 |
if (items < 5) |
1717 |
{ |
1718 |
w = SvNV (*hv_fetch (hv, "w", 1, 1)); |
1719 |
h = SvNV (*hv_fetch (hv, "h", 1, 1)); |
1720 |
} |
1721 |
|
1722 |
if (ix) |
1723 |
{ |
1724 |
glEnable (GL_BLEND); |
1725 |
|
1726 |
if (ix == 2) |
1727 |
glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
1728 |
else |
1729 |
gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, |
1730 |
GL_ONE , GL_ONE_MINUS_SRC_ALPHA); |
1731 |
|
1732 |
glEnable (GL_ALPHA_TEST); |
1733 |
glAlphaFunc (GL_GREATER, 0.01f); |
1734 |
} |
1735 |
|
1736 |
glBindTexture (GL_TEXTURE_2D, name); |
1737 |
|
1738 |
glBegin (GL_QUADS); |
1739 |
glTexCoord2f (0, 0); glVertex2f (x , y ); |
1740 |
glTexCoord2f (0, t); glVertex2f (x , y + h); |
1741 |
glTexCoord2f (s, t); glVertex2f (x + w, y + h); |
1742 |
glTexCoord2f (s, 0); glVertex2f (x + w, y ); |
1743 |
glEnd (); |
1744 |
|
1745 |
if (ix) |
1746 |
{ |
1747 |
glDisable (GL_ALPHA_TEST); |
1748 |
glDisable (GL_BLEND); |
1749 |
} |
1750 |
} |
1751 |
|
1752 |
void |
1753 |
draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1) |
1754 |
PROTOTYPE: @ |
1755 |
CODE: |
1756 |
{ |
1757 |
glEnable (GL_BLEND); |
1758 |
glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
1759 |
glEnable (GL_TEXTURE_2D); |
1760 |
glBindTexture (GL_TEXTURE_2D, name1); |
1761 |
|
1762 |
glColor3f (intensity, intensity, intensity); |
1763 |
glPushMatrix (); |
1764 |
glScalef (1./3, 1./3, 1.); |
1765 |
|
1766 |
if (blend > 0.f) |
1767 |
{ |
1768 |
float dx3 = dx * -3.f / w; |
1769 |
float dy3 = dy * -3.f / h; |
1770 |
GLfloat env_color[4] = { 0., 0., 0., blend }; |
1771 |
|
1772 |
/* interpolate the two shadow textures */ |
1773 |
/* stage 0 == rgb(glcolor) + alpha(t0) */ |
1774 |
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
1775 |
|
1776 |
/* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */ |
1777 |
gl.ActiveTexture (GL_TEXTURE1); |
1778 |
glEnable (GL_TEXTURE_2D); |
1779 |
glBindTexture (GL_TEXTURE_2D, name2); |
1780 |
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE); |
1781 |
|
1782 |
/* rgb == rgb(glcolor) */ |
1783 |
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE); |
1784 |
glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR); |
1785 |
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR); |
1786 |
|
1787 |
/* alpha = interpolate t0, t1 by env_alpha */ |
1788 |
glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color); |
1789 |
|
1790 |
glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE); |
1791 |
glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE); |
1792 |
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA); |
1793 |
|
1794 |
glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS); |
1795 |
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA); |
1796 |
|
1797 |
glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT); |
1798 |
glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA); |
1799 |
|
1800 |
glBegin (GL_QUADS); |
1801 |
gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0); |
1802 |
gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h); |
1803 |
gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h); |
1804 |
gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0); |
1805 |
glEnd (); |
1806 |
|
1807 |
glDisable (GL_TEXTURE_2D); |
1808 |
gl.ActiveTexture (GL_TEXTURE0); |
1809 |
} |
1810 |
else |
1811 |
{ |
1812 |
/* simple blending of one texture, also opengl <1.3 path */ |
1813 |
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
1814 |
|
1815 |
glBegin (GL_QUADS); |
1816 |
glTexCoord2f (0, 0); glVertex2f (0, 0); |
1817 |
glTexCoord2f (0, t); glVertex2f (0, h); |
1818 |
glTexCoord2f (s, t); glVertex2f (w, h); |
1819 |
glTexCoord2f (s, 0); glVertex2f (w, 0); |
1820 |
glEnd (); |
1821 |
} |
1822 |
|
1823 |
/* draw ?-marks or equivalent, this is very clumsy code :/ */ |
1824 |
{ |
1825 |
int x, y; |
1826 |
int dx3 = dx * 3; |
1827 |
int dy3 = dy * 3; |
1828 |
|
1829 |
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
1830 |
glBindTexture (GL_TEXTURE_2D, hidden_tex); |
1831 |
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
1832 |
glTranslatef (-1., -1., 0); |
1833 |
glBegin (GL_QUADS); |
1834 |
|
1835 |
for (y = 1; y < h; y += 3) |
1836 |
{ |
1837 |
int y1 = y - dy3; |
1838 |
int y1valid = y1 >= 0 && y1 < h; |
1839 |
|
1840 |
for (x = 1; x < w; x += 3) |
1841 |
{ |
1842 |
int x1 = x - dx3; |
1843 |
uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
1844 |
uint8_t h2; |
1845 |
|
1846 |
if (y1valid && x1 >= 0 && x1 < w) |
1847 |
h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS); |
1848 |
else |
1849 |
h2 = 1; /* out of range == invisible */ |
1850 |
|
1851 |
if (h1 || h2) |
1852 |
{ |
1853 |
float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend; |
1854 |
glColor4f (1., 1., 1., alpha); |
1855 |
|
1856 |
glTexCoord2f (0, 0.); glVertex2i (x , y ); |
1857 |
glTexCoord2f (0, 1.); glVertex2i (x , y + 3); |
1858 |
glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3); |
1859 |
glTexCoord2f (1, 0.); glVertex2i (x + 3, y ); |
1860 |
} |
1861 |
} |
1862 |
} |
1863 |
} |
1864 |
|
1865 |
glEnd (); |
1866 |
|
1867 |
glPopMatrix (); |
1868 |
|
1869 |
glDisable (GL_TEXTURE_2D); |
1870 |
glDisable (GL_BLEND); |
1871 |
} |
1872 |
|
1873 |
IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type) |
1874 |
CODE: |
1875 |
{ |
1876 |
GLint width; |
1877 |
glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0); |
1878 |
glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width); |
1879 |
RETVAL = width > 0; |
1880 |
} |
1881 |
OUTPUT: |
1882 |
RETVAL |
1883 |
|
1884 |
MODULE = Deliantra::Client PACKAGE = DC::Map |
1885 |
|
1886 |
PROTOTYPES: DISABLE |
1887 |
|
1888 |
DC::Map |
1889 |
new (SV *klass) |
1890 |
CODE: |
1891 |
RETVAL = new mapgrid; |
1892 |
RETVAL->x = 0; |
1893 |
RETVAL->y = 0; |
1894 |
RETVAL->w = 0; |
1895 |
RETVAL->h = 0; |
1896 |
RETVAL->ox = 0; |
1897 |
RETVAL->oy = 0; |
1898 |
RETVAL->rows = 0; |
1899 |
RETVAL->row = 0; |
1900 |
OUTPUT: |
1901 |
RETVAL |
1902 |
|
1903 |
void |
1904 |
DESTROY (DC::Map self) |
1905 |
CODE: |
1906 |
{ |
1907 |
delete self; |
1908 |
} |
1909 |
|
1910 |
void |
1911 |
resize (DC::Map self, int map_width, int map_height) |
1912 |
CODE: |
1913 |
self->w = map_width; |
1914 |
self->h = map_height; |
1915 |
|
1916 |
void |
1917 |
clear (DC::Map self) |
1918 |
CODE: |
1919 |
self->clear_cells (); |
1920 |
|
1921 |
void |
1922 |
set_tileid (DC::Map self, int face, int tile) |
1923 |
CODE: |
1924 |
{ |
1925 |
if (self->tile.size () <= face) self->tile.resize (face + 1); |
1926 |
self->tile[face] = tile; |
1927 |
if (self->tex.size () <= tile) self->tex .resize (tile + 1); |
1928 |
} |
1929 |
|
1930 |
void |
1931 |
set_smooth (DC::Map self, int face, int smooth, int level) |
1932 |
CODE: |
1933 |
{ |
1934 |
if (face < 0 || face >= self->tile.size ()) |
1935 |
return; |
1936 |
|
1937 |
if (smooth < 0 || smooth >= self->tile.size ()) |
1938 |
return; |
1939 |
|
1940 |
tileid texid = self->tile[face]; |
1941 |
|
1942 |
if (!texid) |
1943 |
return; |
1944 |
|
1945 |
maptex &tex = self->tex[texid]; |
1946 |
tex.smoothtile = self->tile[smooth]; |
1947 |
tex.smoothlevel = level; |
1948 |
} |
1949 |
|
1950 |
void |
1951 |
set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a) |
1952 |
CODE: |
1953 |
{ |
1954 |
if (self->tex.size () < texid) self->tex.resize (texid + 1); |
1955 |
|
1956 |
{ |
1957 |
maptex &tex = self->tex[texid]; |
1958 |
|
1959 |
tex.name = name; |
1960 |
tex.w = w; |
1961 |
tex.h = h; |
1962 |
tex.s = s; |
1963 |
tex.t = t; |
1964 |
tex.r = r; |
1965 |
tex.g = g; |
1966 |
tex.b = b; |
1967 |
tex.a = a; |
1968 |
} |
1969 |
|
1970 |
// somewhat hackish, but for textures that require it, it really |
1971 |
// improves the look, and most others don't suffer. |
1972 |
glBindTexture (GL_TEXTURE_2D, name); |
1973 |
//glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
1974 |
//glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
1975 |
// use uglier nearest interpolation because linear suffers |
1976 |
// from transparent color bleeding and ugly wrapping effects. |
1977 |
glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); |
1978 |
} |
1979 |
|
1980 |
void |
1981 |
expire_textures (DC::Map self, int texid, int count) |
1982 |
PPCODE: |
1983 |
for (; texid < self->tex.size () && count; ++texid, --count) |
1984 |
{ |
1985 |
maptex &tex = self->tex[texid]; |
1986 |
|
1987 |
if (tex.name) |
1988 |
{ |
1989 |
if (tex.unused) |
1990 |
{ |
1991 |
tex.name = 0; |
1992 |
tex.unused = 0; |
1993 |
XPUSHs (sv_2mortal (newSViv (texid))); |
1994 |
} |
1995 |
else |
1996 |
tex.unused = 1; |
1997 |
} |
1998 |
} |
1999 |
|
2000 |
int |
2001 |
ox (DC::Map self) |
2002 |
ALIAS: |
2003 |
oy = 1 |
2004 |
x = 2 |
2005 |
y = 3 |
2006 |
w = 4 |
2007 |
h = 5 |
2008 |
CODE: |
2009 |
switch (ix) |
2010 |
{ |
2011 |
case 0: RETVAL = self->ox; break; |
2012 |
case 1: RETVAL = self->oy; break; |
2013 |
case 2: RETVAL = self->x; break; |
2014 |
case 3: RETVAL = self->y; break; |
2015 |
case 4: RETVAL = self->w; break; |
2016 |
case 5: RETVAL = self->h; break; |
2017 |
} |
2018 |
OUTPUT: |
2019 |
RETVAL |
2020 |
|
2021 |
void |
2022 |
scroll (DC::Map self, int dx, int dy) |
2023 |
CODE: |
2024 |
{ |
2025 |
if (dx > 0) |
2026 |
map_blank (self, self->x, self->y, dx, self->h); |
2027 |
else if (dx < 0) |
2028 |
map_blank (self, self->x + self->w + dx, self->y, -dx, self->h); |
2029 |
|
2030 |
if (dy > 0) |
2031 |
map_blank (self, self->x, self->y, self->w, dy); |
2032 |
else if (dy < 0) |
2033 |
map_blank (self, self->x, self->y + self->h + dy, self->w, -dy); |
2034 |
|
2035 |
self->ox += dx; self->x += dx; |
2036 |
self->oy += dy; self->y += dy; |
2037 |
|
2038 |
while (self->y < 0) |
2039 |
{ |
2040 |
Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); |
2041 |
|
2042 |
self->rows += MAP_EXTEND_Y; |
2043 |
self->y += MAP_EXTEND_Y; |
2044 |
} |
2045 |
} |
2046 |
|
2047 |
SV * |
2048 |
map1a_update (DC::Map self, SV *data_) |
2049 |
CODE: |
2050 |
{ |
2051 |
uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); |
2052 |
uint8_t *data_end = (uint8_t *)SvEND (data_); |
2053 |
mapcell *cell; |
2054 |
int x, y, z, flags; |
2055 |
AV *missing = newAV (); |
2056 |
RETVAL = newRV_noinc ((SV *)missing); |
2057 |
|
2058 |
while (data < data_end - 1) |
2059 |
{ |
2060 |
flags = (data [0] << 8) + data [1]; data += 2; |
2061 |
|
2062 |
x = self->x + ((flags >> 10) & 63); |
2063 |
y = self->y + ((flags >> 4) & 63); |
2064 |
|
2065 |
cell = map_get_cell (self, x, y); |
2066 |
|
2067 |
if (flags & 15) |
2068 |
{ |
2069 |
if (!cell->darkness) |
2070 |
{ |
2071 |
memset (cell, 0, sizeof (*cell)); |
2072 |
cell->darkness = 256; |
2073 |
} |
2074 |
|
2075 |
//TODO: don't trust server data to be in-range(!) |
2076 |
|
2077 |
if (flags & 8) |
2078 |
{ |
2079 |
uint8_t ext, cmd; |
2080 |
|
2081 |
do |
2082 |
{ |
2083 |
ext = *data++; |
2084 |
cmd = ext & 0x7f; |
2085 |
|
2086 |
if (cmd < 4) |
2087 |
cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */ |
2088 |
else if (cmd == 5) // health |
2089 |
{ |
2090 |
cell->stat_width = 1; |
2091 |
cell->stat_hp = *data++; |
2092 |
} |
2093 |
else if (cmd == 6) // monster width |
2094 |
cell->stat_width = *data++ + 1; |
2095 |
else if (cmd == 0x47) |
2096 |
{ |
2097 |
if (*data == 1) cell->player = data [1]; |
2098 |
else if (*data == 2) cell->player = data [2] + (data [1] << 8); |
2099 |
else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16); |
2100 |
else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24); |
2101 |
|
2102 |
data += *data + 1; |
2103 |
} |
2104 |
else if (cmd == 8) // cell flags |
2105 |
cell->flags = *data++; |
2106 |
else if (ext & 0x40) // unknown, multibyte => skip |
2107 |
data += *data + 1; |
2108 |
else |
2109 |
data++; |
2110 |
} |
2111 |
while (ext & 0x80); |
2112 |
} |
2113 |
|
2114 |
for (z = 0; z <= 2; ++z) |
2115 |
if (flags & (4 >> z)) |
2116 |
{ |
2117 |
faceid face = (data[0] << 8) + data[1]; data += 2; |
2118 |
if (self->tile.size () <= face) self->tile.resize (face + 1); |
2119 |
cell->tile[z] = self->tile[face]; |
2120 |
|
2121 |
if (cell->tile[z]) |
2122 |
{ |
2123 |
maptex &tex = self->tex[cell->tile[z]]; |
2124 |
tex.unused = 0; |
2125 |
if (!tex.name) |
2126 |
av_push (missing, newSViv (cell->tile [z])); |
2127 |
|
2128 |
if (tex.smoothtile) |
2129 |
{ |
2130 |
maptex &smooth = self->tex[tex.smoothtile]; |
2131 |
smooth.unused = 0; |
2132 |
if (!smooth.name) |
2133 |
av_push (missing, newSViv (tex.smoothtile)); |
2134 |
} |
2135 |
} |
2136 |
} |
2137 |
} |
2138 |
else |
2139 |
CELL_CLEAR (cell); |
2140 |
} |
2141 |
} |
2142 |
OUTPUT: |
2143 |
RETVAL |
2144 |
|
2145 |
SV * |
2146 |
mapmap (DC::Map self, int x0, int y0, int w, int h) |
2147 |
CODE: |
2148 |
{ |
2149 |
int x1, x; |
2150 |
int y1, y; |
2151 |
int z; |
2152 |
SV *map_sv = newSV (w * h * sizeof (uint32_t)); |
2153 |
uint32_t *map = (uint32_t *)SvPVX (map_sv); |
2154 |
|
2155 |
SvPOK_only (map_sv); |
2156 |
SvCUR_set (map_sv, w * h * sizeof (uint32_t)); |
2157 |
|
2158 |
x0 += self->x; x1 = x0 + w; |
2159 |
y0 += self->y; y1 = y0 + h; |
2160 |
|
2161 |
for (y = y0; y < y1; y++) |
2162 |
{ |
2163 |
maprow *row = 0 <= y && y < self->rows |
2164 |
? self->row + y |
2165 |
: 0; |
2166 |
|
2167 |
for (x = x0; x < x1; x++) |
2168 |
{ |
2169 |
unsigned int r = 32, g = 32, b = 32, a = 192; |
2170 |
|
2171 |
if (row && row->c0 <= x && x < row->c1) |
2172 |
{ |
2173 |
mapcell *cell = row->col + (x - row->c0); |
2174 |
|
2175 |
for (z = 0; z <= 0; z++) |
2176 |
{ |
2177 |
maptex tex = self->tex [cell->tile [z]]; |
2178 |
int a0 = 255 - tex.a; |
2179 |
int a1 = tex.a; |
2180 |
|
2181 |
r = div255 (r * a0 + tex.r * a1); |
2182 |
g = div255 (g * a0 + tex.g * a1); |
2183 |
b = div255 (b * a0 + tex.b * a1); |
2184 |
a = div255 (a * a0 + tex.a * a1); |
2185 |
} |
2186 |
} |
2187 |
|
2188 |
*map++ = (r ) |
2189 |
| (g << 8) |
2190 |
| (b << 16) |
2191 |
| (a << 24); |
2192 |
} |
2193 |
} |
2194 |
|
2195 |
RETVAL = map_sv; |
2196 |
} |
2197 |
OUTPUT: |
2198 |
RETVAL |
2199 |
|
2200 |
void |
2201 |
draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0) |
2202 |
CODE: |
2203 |
{ |
2204 |
int x, y, z; |
2205 |
|
2206 |
static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static! |
2207 |
int pl_x, pl_y; |
2208 |
maptex pl_tex; |
2209 |
rc_t rc; |
2210 |
rc_t rc_ov; |
2211 |
rc_key_t key; |
2212 |
rc_t::array_t *arr; |
2213 |
|
2214 |
pl_tex.name = 0; |
2215 |
|
2216 |
// that's current max. sorry. |
2217 |
if (sw > 255) sw = 255; |
2218 |
if (sh > 255) sh = 255; |
2219 |
|
2220 |
memset (&key, 0, sizeof (key)); |
2221 |
key.r = 255; |
2222 |
key.g = 255; |
2223 |
key.b = 255; |
2224 |
key.a = 255; |
2225 |
key.mode = GL_QUADS; |
2226 |
key.format = GL_T2F_V3F; |
2227 |
|
2228 |
mx += self->x; |
2229 |
my += self->y; |
2230 |
|
2231 |
// first pass: determine smooth_max |
2232 |
// rather ugly, if you ask me |
2233 |
// could also be stored inside mapcell and updated on change |
2234 |
memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1)); |
2235 |
|
2236 |
for (y = 0; y < sh; y++) |
2237 |
if (0 <= y + my && y + my < self->rows) |
2238 |
{ |
2239 |
maprow *row = self->row + (y + my); |
2240 |
|
2241 |
for (x = 0; x < sw; x++) |
2242 |
if (row->c0 <= x + mx && x + mx < row->c1) |
2243 |
{ |
2244 |
mapcell *cell = row->col + (x + mx - row->c0); |
2245 |
|
2246 |
smooth_max[x + 1][y + 1] = |
2247 |
MAX (self->tex [cell->tile [0]].smoothlevel, |
2248 |
MAX (self->tex [cell->tile [1]].smoothlevel, |
2249 |
self->tex [cell->tile [2]].smoothlevel)); |
2250 |
} |
2251 |
} |
2252 |
|
2253 |
glEnable (GL_BLEND); |
2254 |
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2255 |
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
2256 |
|
2257 |
for (z = 0; z <= 2; z++) |
2258 |
{ |
2259 |
std::bitset<256> smooth_level; // one bit for every possible smooth level |
2260 |
smooth_key skey; |
2261 |
smooth_hash smooth; |
2262 |
key.texname = -1; |
2263 |
|
2264 |
for (y = 0; y < sh; y++) |
2265 |
if (0 <= y + my && y + my < self->rows) |
2266 |
{ |
2267 |
maprow *row = self->row + (y + my); |
2268 |
|
2269 |
for (x = 0; x < sw; x++) |
2270 |
if (row->c0 <= x + mx && x + mx < row->c1) |
2271 |
{ |
2272 |
mapcell *cell = row->col + (x + mx - row->c0); |
2273 |
tileid tile = cell->tile [z]; |
2274 |
|
2275 |
if (tile) |
2276 |
{ |
2277 |
maptex tex = self->tex [tile]; |
2278 |
int px, py; |
2279 |
|
2280 |
if (key.texname != tex.name) |
2281 |
{ |
2282 |
self->tex [tile].unused = 0; |
2283 |
|
2284 |
if (!tex.name) |
2285 |
tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */ |
2286 |
|
2287 |
key.texname = tex.name; |
2288 |
arr = &rc.array (key); |
2289 |
} |
2290 |
|
2291 |
px = (x + 1) * Th - tex.w; |
2292 |
py = (y + 1) * Tw - tex.h; |
2293 |
|
2294 |
if (expect_false (cell->player == player) && expect_false (z == 2)) |
2295 |
{ |
2296 |
pl_x = px; |
2297 |
pl_y = py; |
2298 |
pl_tex = tex; |
2299 |
continue; |
2300 |
} |
2301 |
|
2302 |
arr->t2f_v3f (0 , 0 , px , py , 0); |
2303 |
arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0); |
2304 |
arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2305 |
arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0); |
2306 |
|
2307 |
// update smooth hash |
2308 |
if (tex.smoothtile) |
2309 |
{ |
2310 |
skey.tile = tex.smoothtile; |
2311 |
skey.level = tex.smoothlevel; |
2312 |
|
2313 |
smooth_level[tex.smoothlevel] = 1; |
2314 |
|
2315 |
// add bits to current tile and all neighbours. skey.x|y is |
2316 |
// shifted +1|+1 so we always stay positive. |
2317 |
|
2318 |
// bits is ___n cccc CCCC bbbb |
2319 |
// n do not draw borders&corners |
2320 |
// c draw these corners, but... |
2321 |
// C ... not these |
2322 |
// b draw these borders |
2323 |
|
2324 |
// borders: 1 ┃· 2 ━━ 4 ·┃ 8 ·· |
2325 |
// ┃· ·· ·┃ ━━ |
2326 |
|
2327 |
// corners: 1 ┛· 2 ·┗ 4 ·· 8 ·· |
2328 |
// ·· ·· ·┏ ┓· |
2329 |
|
2330 |
// full tile |
2331 |
skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000); |
2332 |
|
2333 |
// borders |
2334 |
skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091); |
2335 |
skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032); |
2336 |
skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064); |
2337 |
skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8); |
2338 |
|
2339 |
// corners |
2340 |
skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100); |
2341 |
skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200); |
2342 |
skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400); |
2343 |
skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800); |
2344 |
} |
2345 |
} |
2346 |
|
2347 |
if (expect_false (z == 2) && expect_false (cell->flags)) |
2348 |
{ |
2349 |
// overlays such as the speech bubble, probably more to come |
2350 |
if (cell->flags & 1) |
2351 |
{ |
2352 |
rc_key_t key_ov = key; |
2353 |
maptex tex = self->tex[TEXID_SPEECH]; |
2354 |
int px = x * Tw + Tw * 2 / 32; |
2355 |
int py = y * Th - Th * 6 / 32; |
2356 |
|
2357 |
key_ov.texname = tex.name; |
2358 |
rc_t::array_t &arr = rc_ov.array (key_ov); |
2359 |
|
2360 |
arr.t2f_v3f (0 , 0 , px , py , 0); |
2361 |
arr.t2f_v3f (0 , tex.t, px , py + Th, 0); |
2362 |
arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0); |
2363 |
arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0); |
2364 |
} |
2365 |
} |
2366 |
} |
2367 |
} |
2368 |
|
2369 |
rc.draw (); |
2370 |
rc.clear (); |
2371 |
|
2372 |
// go through all smoothlevels, lowest to highest, then draw. |
2373 |
// this is basically counting sort |
2374 |
{ |
2375 |
int w, b; |
2376 |
|
2377 |
glEnable (GL_TEXTURE_2D); |
2378 |
glBegin (GL_QUADS); |
2379 |
for (int level = 0; level < smooth_level.size (); ++level) |
2380 |
if (smooth_level[level]) |
2381 |
for (auto &&it = smooth.begin (); it != smooth.end (); ++it) |
2382 |
{ |
2383 |
smooth_key &skey = it->first; |
2384 |
IV bits = it->second; |
2385 |
|
2386 |
if (!(bits & 0x1000) |
2387 |
&& skey.level == level |
2388 |
&& level > smooth_max [skey.x][skey.y]) |
2389 |
{ |
2390 |
maptex tex = self->tex [skey.tile]; |
2391 |
int px = (((int)skey.x) - 1) * Tw; |
2392 |
int py = (((int)skey.y) - 1) * Th; |
2393 |
int border = bits & 15; |
2394 |
int corner = (bits >> 8) & ~(bits >> 4) & 15; |
2395 |
float dx = tex.s * .0625f; // 16 images/row |
2396 |
float dy = tex.t * .5f ; // 2 images/column |
2397 |
|
2398 |
if (tex.name) |
2399 |
{ |
2400 |
// this time avoiding texture state changes |
2401 |
// save gobs of state changes. |
2402 |
if (key.texname != tex.name) |
2403 |
{ |
2404 |
self->tex [skey.tile].unused = 0; |
2405 |
|
2406 |
glEnd (); |
2407 |
glBindTexture (GL_TEXTURE_2D, key.texname = tex.name); |
2408 |
glBegin (GL_QUADS); |
2409 |
} |
2410 |
|
2411 |
if (border) |
2412 |
{ |
2413 |
float ox = border * dx; |
2414 |
|
2415 |
glTexCoord2f (ox , 0.f ); glVertex2i (px , py ); |
2416 |
glTexCoord2f (ox , dy ); glVertex2i (px , py + Th); |
2417 |
glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th); |
2418 |
glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py ); |
2419 |
} |
2420 |
|
2421 |
if (corner) |
2422 |
{ |
2423 |
float ox = corner * dx; |
2424 |
|
2425 |
glTexCoord2f (ox , dy ); glVertex2i (px , py ); |
2426 |
glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th); |
2427 |
glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th); |
2428 |
glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py ); |
2429 |
} |
2430 |
} |
2431 |
} |
2432 |
} |
2433 |
|
2434 |
glEnd (); |
2435 |
glDisable (GL_TEXTURE_2D); |
2436 |
key.texname = -1; |
2437 |
} |
2438 |
} |
2439 |
|
2440 |
if (pl_tex.name) |
2441 |
{ |
2442 |
maptex tex = pl_tex; |
2443 |
int px = pl_x + sdx; |
2444 |
int py = pl_y + sdy; |
2445 |
|
2446 |
key.texname = tex.name; |
2447 |
rc_t::array_t &arr = rc.array (key); |
2448 |
|
2449 |
arr.t2f_v3f (0 , 0 , px , py , 0); |
2450 |
arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0); |
2451 |
arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0); |
2452 |
arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0); |
2453 |
|
2454 |
rc.draw (); |
2455 |
} |
2456 |
|
2457 |
rc_ov.draw (); |
2458 |
rc_ov.clear (); |
2459 |
|
2460 |
glDisable (GL_BLEND); |
2461 |
|
2462 |
// top layer: overlays such as the health bar |
2463 |
for (y = 0; y < sh; y++) |
2464 |
if (0 <= y + my && y + my < self->rows) |
2465 |
{ |
2466 |
maprow *row = self->row + (y + my); |
2467 |
|
2468 |
for (x = 0; x < sw; x++) |
2469 |
if (row->c0 <= x + mx && x + mx < row->c1) |
2470 |
{ |
2471 |
mapcell *cell = row->col + (x + mx - row->c0); |
2472 |
|
2473 |
int px = x * Tw; |
2474 |
int py = y * Th; |
2475 |
|
2476 |
if (expect_false (cell->player == player)) |
2477 |
{ |
2478 |
px += sdx; |
2479 |
py += sdy; |
2480 |
} |
2481 |
|
2482 |
if (cell->stat_hp) |
2483 |
{ |
2484 |
int width = cell->stat_width * Tw; |
2485 |
int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width; |
2486 |
|
2487 |
glColor3ub (0, 0, 0); |
2488 |
glRectf (px + 1, py - thick - 2, |
2489 |
px + width - 1, py); |
2490 |
|
2491 |
glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0); |
2492 |
glRectf (px + 2, |
2493 |
py - thick - 1, |
2494 |
px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1); |
2495 |
} |
2496 |
} |
2497 |
} |
2498 |
} |
2499 |
|
2500 |
void |
2501 |
draw_magicmap (DC::Map self, int w, int h, unsigned char *data) |
2502 |
CODE: |
2503 |
{ |
2504 |
static float color[16][3] = { |
2505 |
{ 0.00f, 0.00f, 0.00f }, |
2506 |
{ 1.00f, 1.00f, 1.00f }, |
2507 |
{ 0.00f, 0.00f, 0.55f }, |
2508 |
{ 1.00f, 0.00f, 0.00f }, |
2509 |
|
2510 |
{ 1.00f, 0.54f, 0.00f }, |
2511 |
{ 0.11f, 0.56f, 1.00f }, |
2512 |
{ 0.93f, 0.46f, 0.00f }, |
2513 |
{ 0.18f, 0.54f, 0.34f }, |
2514 |
|
2515 |
{ 0.56f, 0.73f, 0.56f }, |
2516 |
{ 0.80f, 0.80f, 0.80f }, |
2517 |
{ 0.55f, 0.41f, 0.13f }, |
2518 |
{ 0.99f, 0.77f, 0.26f }, |
2519 |
|
2520 |
{ 0.74f, 0.65f, 0.41f }, |
2521 |
|
2522 |
{ 0.00f, 1.00f, 1.00f }, |
2523 |
{ 1.00f, 0.00f, 1.00f }, |
2524 |
{ 1.00f, 1.00f, 0.00f }, |
2525 |
}; |
2526 |
|
2527 |
int x, y; |
2528 |
|
2529 |
glEnable (GL_TEXTURE_2D); |
2530 |
/* GL_REPLACE would be correct, as we don't need to modulate alpha, |
2531 |
* but the nvidia driver (185.18.14) mishandles alpha textures |
2532 |
* and takes the colour from god knows where instead of using |
2533 |
* Cp. MODULATE results in the same colour, but slightly different |
2534 |
* alpha, but atcually gives us the correct colour with nvidia. |
2535 |
*/ |
2536 |
glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE); |
2537 |
glEnable (GL_BLEND); |
2538 |
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
2539 |
glBegin (GL_QUADS); |
2540 |
|
2541 |
for (y = 0; y < h; y++) |
2542 |
for (x = 0; x < w; x++) |
2543 |
{ |
2544 |
unsigned char m = data [x + y * w]; |
2545 |
|
2546 |
if (m) |
2547 |
{ |
2548 |
float *c = color [m & 15]; |
2549 |
|
2550 |
float tx1 = m & 0x40 ? 0.5f : 0.f; |
2551 |
float tx2 = tx1 + 0.5f; |
2552 |
|
2553 |
glColor4f (c[0], c[1], c[2], 1); |
2554 |
glTexCoord2f (tx1, 0.); glVertex2i (x , y ); |
2555 |
glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1); |
2556 |
glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1); |
2557 |
glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y ); |
2558 |
} |
2559 |
} |
2560 |
|
2561 |
glEnd (); |
2562 |
glDisable (GL_BLEND); |
2563 |
glDisable (GL_TEXTURE_2D); |
2564 |
} |
2565 |
|
2566 |
void |
2567 |
fow_texture (DC::Map self, int mx, int my, int sw, int sh) |
2568 |
PPCODE: |
2569 |
{ |
2570 |
int x, y; |
2571 |
int sw1 = sw + 2; |
2572 |
int sh1 = sh + 2; |
2573 |
int sh3 = sh * 3; |
2574 |
int sw3 = sw * 3; |
2575 |
SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3)); |
2576 |
uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv); |
2577 |
uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1); |
2578 |
memset (darkness1, 0, sw1*sh1); |
2579 |
|
2580 |
SvPOK_only (darkness3_sv); |
2581 |
SvCUR_set (darkness3_sv, sw3 * sh3); |
2582 |
|
2583 |
mx += self->x - 1; |
2584 |
my += self->y - 1; |
2585 |
|
2586 |
for (y = 0; y < sh1; y++) |
2587 |
if (0 <= y + my && y + my < self->rows) |
2588 |
{ |
2589 |
maprow *row = self->row + (y + my); |
2590 |
|
2591 |
for (x = 0; x < sw1; x++) |
2592 |
if (row->c0 <= x + mx && x + mx < row->c1) |
2593 |
{ |
2594 |
mapcell *cell = row->col + (x + mx - row->c0); |
2595 |
|
2596 |
darkness1 [y * sw1 + x] = cell->darkness |
2597 |
? DARKNESS_ADJUST (255 - (cell->darkness - 1)) |
2598 |
: DARKNESS_ADJUST (255 - FOW_DARKNESS); |
2599 |
} |
2600 |
} |
2601 |
|
2602 |
for (y = 0; y < sh; ++y) |
2603 |
for (x = 0; x < sw; ++x) |
2604 |
{ |
2605 |
uint8_t d11 = darkness1 [(y ) * sw1 + x ]; |
2606 |
uint8_t d21 = darkness1 [(y ) * sw1 + x + 1]; |
2607 |
uint8_t d31 = darkness1 [(y ) * sw1 + x + 2]; |
2608 |
uint8_t d12 = darkness1 [(y + 1) * sw1 + x ]; |
2609 |
uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1]; |
2610 |
uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2]; |
2611 |
uint8_t d13 = darkness1 [(y + 2) * sw1 + x ]; |
2612 |
uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1]; |
2613 |
uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2]; |
2614 |
|
2615 |
uint8_t r11 = (d11 + d21 + d12) / 3; |
2616 |
uint8_t r21 = d21; |
2617 |
uint8_t r31 = (d21 + d31 + d32) / 3; |
2618 |
|
2619 |
uint8_t r12 = d12; |
2620 |
uint8_t r22 = d22; |
2621 |
uint8_t r32 = d32; |
2622 |
|
2623 |
uint8_t r13 = (d13 + d23 + d12) / 3; |
2624 |
uint8_t r23 = d23; |
2625 |
uint8_t r33 = (d23 + d33 + d32) / 3; |
2626 |
|
2627 |
darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11); |
2628 |
darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21); |
2629 |
darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31); |
2630 |
darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12); |
2631 |
darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */ |
2632 |
darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32); |
2633 |
darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13); |
2634 |
darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23); |
2635 |
darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33); |
2636 |
} |
2637 |
|
2638 |
free (darkness1); |
2639 |
|
2640 |
EXTEND (SP, 3); |
2641 |
PUSHs (sv_2mortal (newSViv (sw3))); |
2642 |
PUSHs (sv_2mortal (newSViv (sh3))); |
2643 |
PUSHs (darkness3_sv); |
2644 |
} |
2645 |
|
2646 |
SV * |
2647 |
get_rect (DC::Map self, int x0, int y0, int w, int h) |
2648 |
CODE: |
2649 |
{ |
2650 |
int x, y, x1, y1; |
2651 |
SV *data_sv = newSV (w * h * 7 + 5); |
2652 |
uint8_t *data = (uint8_t *)SvPVX (data_sv); |
2653 |
|
2654 |
*data++ = 0; /* version 0 format */ |
2655 |
*data++ = w >> 8; *data++ = w; |
2656 |
*data++ = h >> 8; *data++ = h; |
2657 |
|
2658 |
// we need to do this 'cause we don't keep an absolute coord system for rows |
2659 |
// TODO: treat rows as we treat columns |
2660 |
map_get_row (self, y0 + self->y - self->oy);//D |
2661 |
map_get_row (self, y0 + self->y - self->oy + h - 1);//D |
2662 |
|
2663 |
x0 += self->x - self->ox; |
2664 |
y0 += self->y - self->oy; |
2665 |
|
2666 |
x1 = x0 + w; |
2667 |
y1 = y0 + h; |
2668 |
|
2669 |
for (y = y0; y < y1; y++) |
2670 |
{ |
2671 |
maprow *row = 0 <= y && y < self->rows |
2672 |
? self->row + y |
2673 |
: 0; |
2674 |
|
2675 |
for (x = x0; x < x1; x++) |
2676 |
{ |
2677 |
if (row && row->c0 <= x && x < row->c1) |
2678 |
{ |
2679 |
mapcell *cell = row->col + (x - row->c0); |
2680 |
uint8_t flags = 0; |
2681 |
|
2682 |
if (cell->tile [0]) flags |= 1; |
2683 |
if (cell->tile [1]) flags |= 2; |
2684 |
if (cell->tile [2]) flags |= 4; |
2685 |
|
2686 |
*data++ = flags; |
2687 |
|
2688 |
if (flags & 1) |
2689 |
{ |
2690 |
tileid tile = cell->tile [0]; |
2691 |
*data++ = tile >> 8; |
2692 |
*data++ = tile; |
2693 |
} |
2694 |
|
2695 |
if (flags & 2) |
2696 |
{ |
2697 |
tileid tile = cell->tile [1]; |
2698 |
*data++ = tile >> 8; |
2699 |
*data++ = tile; |
2700 |
} |
2701 |
|
2702 |
if (flags & 4) |
2703 |
{ |
2704 |
tileid tile = cell->tile [2]; |
2705 |
*data++ = tile >> 8; |
2706 |
*data++ = tile; |
2707 |
} |
2708 |
} |
2709 |
else |
2710 |
*data++ = 0; |
2711 |
} |
2712 |
} |
2713 |
|
2714 |
/* if size is w*h + 5 then no data has been found */ |
2715 |
if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5) |
2716 |
{ |
2717 |
SvPOK_only (data_sv); |
2718 |
SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv)); |
2719 |
} |
2720 |
|
2721 |
RETVAL = data_sv; |
2722 |
} |
2723 |
OUTPUT: |
2724 |
RETVAL |
2725 |
|
2726 |
void |
2727 |
set_rect (DC::Map self, int x0, int y0, SV *data_sv) |
2728 |
PPCODE: |
2729 |
{ |
2730 |
int x, y, z; |
2731 |
int w, h; |
2732 |
int x1, y1; |
2733 |
STRLEN len; |
2734 |
uint8_t *data, *end; |
2735 |
|
2736 |
len = SvLEN (data_sv); |
2737 |
SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more |
2738 |
data = (uint8_t *)SvPVbyte_nolen (data_sv); |
2739 |
end = data + len + 8; |
2740 |
|
2741 |
if (len < 5) |
2742 |
XSRETURN_EMPTY; |
2743 |
|
2744 |
if (*data++ != 0) |
2745 |
XSRETURN_EMPTY; /* version mismatch */ |
2746 |
|
2747 |
w = *data++ << 8; w |= *data++; |
2748 |
h = *data++ << 8; h |= *data++; |
2749 |
|
2750 |
// we need to do this 'cause we don't keep an absolute coord system for rows |
2751 |
// TODO: treat rows as we treat columns |
2752 |
map_get_row (self, y0 + self->y - self->oy);//D |
2753 |
map_get_row (self, y0 + self->y - self->oy + h - 1);//D |
2754 |
|
2755 |
x0 += self->x - self->ox; |
2756 |
y0 += self->y - self->oy; |
2757 |
|
2758 |
x1 = x0 + w; |
2759 |
y1 = y0 + h; |
2760 |
|
2761 |
for (y = y0; y < y1; y++) |
2762 |
{ |
2763 |
maprow *row = map_get_row (self, y); |
2764 |
|
2765 |
for (x = x0; x < x1; x++) |
2766 |
{ |
2767 |
uint8_t flags; |
2768 |
|
2769 |
if (data + 7 >= end) |
2770 |
XSRETURN_EMPTY; |
2771 |
|
2772 |
flags = *data++; |
2773 |
|
2774 |
if (flags) |
2775 |
{ |
2776 |
mapcell *cell = row_get_cell (row, x); |
2777 |
tileid tile[3] = { 0, 0, 0 }; |
2778 |
|
2779 |
if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; } |
2780 |
if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; } |
2781 |
if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; } |
2782 |
|
2783 |
if (cell->darkness == 0) |
2784 |
{ |
2785 |
/*cell->darkness = 0;*/ |
2786 |
EXTEND (SP, 3); |
2787 |
|
2788 |
for (z = 0; z <= 2; z++) |
2789 |
{ |
2790 |
tileid t = tile [z]; |
2791 |
|
2792 |
if (t >= self->tex.size () || (t && !self->tex[t].name)) |
2793 |
{ |
2794 |
PUSHs (sv_2mortal (newSViv (t))); |
2795 |
if (self->tex.size () <= t) self->tex.resize (t + 1); |
2796 |
} |
2797 |
|
2798 |
cell->tile[z] = t; |
2799 |
} |
2800 |
} |
2801 |
} |
2802 |
} |
2803 |
} |
2804 |
} |
2805 |
|
2806 |
MODULE = Deliantra::Client PACKAGE = DC::RW |
2807 |
|
2808 |
DC::RW |
2809 |
new (SV *klass, SV *data_sv) |
2810 |
CODE: |
2811 |
{ |
2812 |
STRLEN datalen; |
2813 |
char *data = SvPVbyte (data_sv, datalen); |
2814 |
|
2815 |
RETVAL = SDL_RWFromConstMem (data, datalen); |
2816 |
} |
2817 |
OUTPUT: |
2818 |
RETVAL |
2819 |
|
2820 |
DC::RW |
2821 |
new_from_file (SV *klass, const char *path, const char *mode = "rb") |
2822 |
CODE: |
2823 |
RETVAL = SDL_RWFromFile (path, mode); |
2824 |
OUTPUT: |
2825 |
RETVAL |
2826 |
|
2827 |
# fails on win32: |
2828 |
# dc.xs(2268) : error C2059: syntax error : '(' |
2829 |
#void |
2830 |
#close (DC::RW self) |
2831 |
# CODE: |
2832 |
# (self->(close)) (self); |
2833 |
|
2834 |
MODULE = Deliantra::Client PACKAGE = DC::Channel |
2835 |
|
2836 |
PROTOTYPES: DISABLE |
2837 |
|
2838 |
DC::Channel |
2839 |
find () |
2840 |
CODE: |
2841 |
{ |
2842 |
RETVAL = Mix_GroupAvailable (-1); |
2843 |
|
2844 |
if (RETVAL < 0) |
2845 |
{ |
2846 |
RETVAL = Mix_GroupOldest (-1); |
2847 |
|
2848 |
if (RETVAL < 0) |
2849 |
{ |
2850 |
// happens sometimes, maybe it just stopped playing(?) |
2851 |
RETVAL = Mix_GroupAvailable (-1); |
2852 |
|
2853 |
if (RETVAL < 0) |
2854 |
XSRETURN_UNDEF; |
2855 |
} |
2856 |
else |
2857 |
Mix_HaltChannel (RETVAL); |
2858 |
} |
2859 |
|
2860 |
Mix_UnregisterAllEffects (RETVAL); |
2861 |
Mix_Volume (RETVAL, 128); |
2862 |
} |
2863 |
OUTPUT: |
2864 |
RETVAL |
2865 |
|
2866 |
void |
2867 |
halt (DC::Channel self) |
2868 |
CODE: |
2869 |
Mix_HaltChannel (self); |
2870 |
|
2871 |
void |
2872 |
expire (DC::Channel self, int ticks = -1) |
2873 |
CODE: |
2874 |
Mix_ExpireChannel (self, ticks); |
2875 |
|
2876 |
void |
2877 |
fade_out (DC::Channel self, int ticks = -1) |
2878 |
CODE: |
2879 |
Mix_FadeOutChannel (self, ticks); |
2880 |
|
2881 |
int |
2882 |
volume (DC::Channel self, int volume) |
2883 |
CODE: |
2884 |
RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128)); |
2885 |
OUTPUT: |
2886 |
RETVAL |
2887 |
|
2888 |
void |
2889 |
unregister_all_effects (DC::Channel self) |
2890 |
CODE: |
2891 |
Mix_UnregisterAllEffects (self); |
2892 |
|
2893 |
void |
2894 |
set_panning (DC::Channel self, int left, int right) |
2895 |
CODE: |
2896 |
left = CLAMP (left , 0, 255); |
2897 |
right = CLAMP (right, 0, 255); |
2898 |
Mix_SetPanning (self, left, right); |
2899 |
|
2900 |
void |
2901 |
set_distance (DC::Channel self, int distance) |
2902 |
CODE: |
2903 |
Mix_SetDistance (self, CLAMP (distance, 0, 255)); |
2904 |
|
2905 |
void |
2906 |
set_position (DC::Channel self, int angle, int distance) |
2907 |
CODE: |
2908 |
|
2909 |
void |
2910 |
set_position_r (DC::Channel self, int dx, int dy, int maxdistance) |
2911 |
CODE: |
2912 |
{ |
2913 |
int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance)); |
2914 |
int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f; |
2915 |
Mix_SetPosition (self, angle, CLAMP (distance, 0, 255)); |
2916 |
} |
2917 |
|
2918 |
void |
2919 |
set_reverse_stereo (DC::Channel self, int flip) |
2920 |
CODE: |
2921 |
Mix_SetReverseStereo (self, flip); |
2922 |
|
2923 |
MODULE = Deliantra::Client PACKAGE = DC::MixChunk |
2924 |
|
2925 |
PROTOTYPES: DISABLE |
2926 |
|
2927 |
void |
2928 |
decoders () |
2929 |
PPCODE: |
2930 |
#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
2931 |
int i, num = Mix_GetNumChunkDecoders (); |
2932 |
EXTEND (SP, num); |
2933 |
for (i = 0; i < num; ++i) |
2934 |
PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0))); |
2935 |
#else |
2936 |
XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
2937 |
#endif |
2938 |
|
2939 |
DC::MixChunk |
2940 |
new (SV *klass, DC::RW rwops) |
2941 |
CODE: |
2942 |
RETVAL = Mix_LoadWAV_RW (rwops, 1); |
2943 |
OUTPUT: |
2944 |
RETVAL |
2945 |
|
2946 |
void |
2947 |
DESTROY (DC::MixChunk self) |
2948 |
CODE: |
2949 |
Mix_FreeChunk (self); |
2950 |
|
2951 |
int |
2952 |
volume (DC::MixChunk self, int volume = -1) |
2953 |
CODE: |
2954 |
if (items > 1) |
2955 |
volume = CLAMP (volume, 0, 128); |
2956 |
RETVAL = Mix_VolumeChunk (self, volume); |
2957 |
OUTPUT: |
2958 |
RETVAL |
2959 |
|
2960 |
DC::Channel |
2961 |
play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1) |
2962 |
CODE: |
2963 |
{ |
2964 |
RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks); |
2965 |
|
2966 |
if (RETVAL < 0) |
2967 |
XSRETURN_UNDEF; |
2968 |
|
2969 |
if (channel < 0) |
2970 |
{ |
2971 |
Mix_UnregisterAllEffects (RETVAL); |
2972 |
Mix_Volume (RETVAL, 128); |
2973 |
} |
2974 |
} |
2975 |
OUTPUT: |
2976 |
RETVAL |
2977 |
|
2978 |
MODULE = Deliantra::Client PACKAGE = DC::MixMusic |
2979 |
|
2980 |
void |
2981 |
decoders () |
2982 |
PPCODE: |
2983 |
#if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10 |
2984 |
int i, num = Mix_GetNumMusicDecoders (); |
2985 |
EXTEND (SP, num); |
2986 |
for (i = 0; i < num; ++i) |
2987 |
PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0))); |
2988 |
#else |
2989 |
XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0))); |
2990 |
#endif |
2991 |
|
2992 |
int |
2993 |
volume (int volume = -1) |
2994 |
PROTOTYPE: ;$ |
2995 |
CODE: |
2996 |
if (items > 0) |
2997 |
volume = CLAMP (volume, 0, 128); |
2998 |
RETVAL = Mix_VolumeMusic (volume); |
2999 |
OUTPUT: |
3000 |
RETVAL |
3001 |
|
3002 |
void |
3003 |
fade_out (int ms) |
3004 |
CODE: |
3005 |
Mix_FadeOutMusic (ms); |
3006 |
|
3007 |
void |
3008 |
halt () |
3009 |
CODE: |
3010 |
Mix_HaltMusic (); |
3011 |
|
3012 |
int |
3013 |
playing () |
3014 |
CODE: |
3015 |
RETVAL = Mix_PlayingMusic (); |
3016 |
OUTPUT: |
3017 |
RETVAL |
3018 |
|
3019 |
DC::MixMusic |
3020 |
new (SV *klass, DC::RW rwops) |
3021 |
CODE: |
3022 |
RETVAL = Mix_LoadMUS_RW (rwops); |
3023 |
OUTPUT: |
3024 |
RETVAL |
3025 |
|
3026 |
void |
3027 |
DESTROY (DC::MixMusic self) |
3028 |
CODE: |
3029 |
Mix_FreeMusic (self); |
3030 |
|
3031 |
int |
3032 |
play (DC::MixMusic self, int loops = -1) |
3033 |
CODE: |
3034 |
RETVAL = Mix_PlayMusic (self, loops); |
3035 |
OUTPUT: |
3036 |
RETVAL |
3037 |
|
3038 |
void |
3039 |
fade_in_pos (DC::MixMusic self, int loops, int ms, double position) |
3040 |
CODE: |
3041 |
Mix_FadeInMusicPos (self, loops, ms, position); |
3042 |
|
3043 |
MODULE = Deliantra::Client PACKAGE = DC::OpenGL |
3044 |
|
3045 |
PROTOTYPES: ENABLE |
3046 |
|
3047 |
BOOT: |
3048 |
{ |
3049 |
HV *stash = gv_stashpv ("DC::OpenGL", 1); |
3050 |
static const struct { |
3051 |
const char *name; |
3052 |
IV iv; |
3053 |
} *civ, const_iv[] = { |
3054 |
# define const_iv(name) { # name, (IV)name } |
3055 |
const_iv (GL_VENDOR), |
3056 |
const_iv (GL_VERSION), |
3057 |
const_iv (GL_EXTENSIONS), |
3058 |
const_iv (GL_MAX_TEXTURE_UNITS), |
3059 |
const_iv (GL_COLOR_MATERIAL), |
3060 |
const_iv (GL_SMOOTH), |
3061 |
const_iv (GL_FLAT), |
3062 |
const_iv (GL_DITHER), |
3063 |
const_iv (GL_BLEND), |
3064 |
const_iv (GL_CULL_FACE), |
3065 |
const_iv (GL_SCISSOR_TEST), |
3066 |
const_iv (GL_DEPTH_TEST), |
3067 |
const_iv (GL_ALPHA_TEST), |
3068 |
const_iv (GL_NORMALIZE), |
3069 |
const_iv (GL_RESCALE_NORMAL), |
3070 |
const_iv (GL_FRONT), |
3071 |
const_iv (GL_BACK), |
3072 |
const_iv (GL_AUX0), |
3073 |
const_iv (GL_AND), |
3074 |
const_iv (GL_ONE), |
3075 |
const_iv (GL_ZERO), |
3076 |
const_iv (GL_SRC_ALPHA), |
3077 |
const_iv (GL_DST_ALPHA), |
3078 |
const_iv (GL_ONE_MINUS_SRC_ALPHA), |
3079 |
const_iv (GL_ONE_MINUS_DST_ALPHA), |
3080 |
const_iv (GL_SRC_COLOR), |
3081 |
const_iv (GL_DST_COLOR), |
3082 |
const_iv (GL_ONE_MINUS_SRC_COLOR), |
3083 |
const_iv (GL_ONE_MINUS_DST_COLOR), |
3084 |
const_iv (GL_SRC_ALPHA_SATURATE), |
3085 |
const_iv (GL_RGB), |
3086 |
const_iv (GL_RGBA), |
3087 |
const_iv (GL_RGBA4), |
3088 |
const_iv (GL_RGBA8), |
3089 |
const_iv (GL_RGB5_A1), |
3090 |
const_iv (GL_UNSIGNED_BYTE), |
3091 |
const_iv (GL_UNSIGNED_SHORT), |
3092 |
const_iv (GL_UNSIGNED_INT), |
3093 |
const_iv (GL_ALPHA), |
3094 |
const_iv (GL_INTENSITY), |
3095 |
const_iv (GL_LUMINANCE), |
3096 |
const_iv (GL_LUMINANCE_ALPHA), |
3097 |
const_iv (GL_FLOAT), |
3098 |
const_iv (GL_UNSIGNED_INT_8_8_8_8_REV), |
3099 |
const_iv (GL_COMPRESSED_ALPHA_ARB), |
3100 |
const_iv (GL_COMPRESSED_LUMINANCE_ARB), |
3101 |
const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB), |
3102 |
const_iv (GL_COMPRESSED_INTENSITY_ARB), |
3103 |
const_iv (GL_COMPRESSED_RGB_ARB), |
3104 |
const_iv (GL_COMPRESSED_RGBA_ARB), |
3105 |
const_iv (GL_COMPILE), |
3106 |
const_iv (GL_PROXY_TEXTURE_1D), |
3107 |
const_iv (GL_PROXY_TEXTURE_2D), |
3108 |
const_iv (GL_TEXTURE_1D), |
3109 |
const_iv (GL_TEXTURE_2D), |
3110 |
const_iv (GL_TEXTURE_ENV), |
3111 |
const_iv (GL_TEXTURE_MAG_FILTER), |
3112 |
const_iv (GL_TEXTURE_MIN_FILTER), |
3113 |
const_iv (GL_TEXTURE_ENV_MODE), |
3114 |
const_iv (GL_TEXTURE_WRAP_S), |
3115 |
const_iv (GL_TEXTURE_WRAP_T), |
3116 |
const_iv (GL_REPEAT), |
3117 |
const_iv (GL_CLAMP), |
3118 |
const_iv (GL_CLAMP_TO_EDGE), |
3119 |
const_iv (GL_NEAREST), |
3120 |
const_iv (GL_LINEAR), |
3121 |
const_iv (GL_NEAREST_MIPMAP_NEAREST), |
3122 |
const_iv (GL_LINEAR_MIPMAP_NEAREST), |
3123 |
const_iv (GL_NEAREST_MIPMAP_LINEAR), |
3124 |
const_iv (GL_LINEAR_MIPMAP_LINEAR), |
3125 |
const_iv (GL_GENERATE_MIPMAP), |
3126 |
const_iv (GL_MODULATE), |
3127 |
const_iv (GL_DECAL), |
3128 |
const_iv (GL_REPLACE), |
3129 |
const_iv (GL_DEPTH_BUFFER_BIT), |
3130 |
const_iv (GL_COLOR_BUFFER_BIT), |
3131 |
const_iv (GL_PROJECTION), |
3132 |
const_iv (GL_MODELVIEW), |
3133 |
const_iv (GL_COLOR_LOGIC_OP), |
3134 |
const_iv (GL_SEPARABLE_2D), |
3135 |
const_iv (GL_CONVOLUTION_2D), |
3136 |
const_iv (GL_CONVOLUTION_BORDER_MODE), |
3137 |
const_iv (GL_CONSTANT_BORDER), |
3138 |
const_iv (GL_POINTS), |
3139 |
const_iv (GL_LINES), |
3140 |
const_iv (GL_LINE_STRIP), |
3141 |
const_iv (GL_LINE_LOOP), |
3142 |
const_iv (GL_QUADS), |
3143 |
const_iv (GL_QUAD_STRIP), |
3144 |
const_iv (GL_TRIANGLES), |
3145 |
const_iv (GL_TRIANGLE_STRIP), |
3146 |
const_iv (GL_TRIANGLE_FAN), |
3147 |
const_iv (GL_POLYGON), |
3148 |
const_iv (GL_PERSPECTIVE_CORRECTION_HINT), |
3149 |
const_iv (GL_POINT_SMOOTH_HINT), |
3150 |
const_iv (GL_LINE_SMOOTH_HINT), |
3151 |
const_iv (GL_POLYGON_SMOOTH_HINT), |
3152 |
const_iv (GL_GENERATE_MIPMAP_HINT), |
3153 |
const_iv (GL_TEXTURE_COMPRESSION_HINT), |
3154 |
const_iv (GL_FASTEST), |
3155 |
const_iv (GL_DONT_CARE), |
3156 |
const_iv (GL_NICEST), |
3157 |
const_iv (GL_V2F), |
3158 |
const_iv (GL_V3F), |
3159 |
const_iv (GL_T2F_V3F), |
3160 |
const_iv (GL_T2F_N3F_V3F), |
3161 |
const_iv (GL_FUNC_ADD), |
3162 |
const_iv (GL_FUNC_SUBTRACT), |
3163 |
const_iv (GL_FUNC_REVERSE_SUBTRACT), |
3164 |
# undef const_iv |
3165 |
}; |
3166 |
|
3167 |
for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--) |
3168 |
newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv)); |
3169 |
|
3170 |
texture_av = newAV (); |
3171 |
AvREAL_off (texture_av); |
3172 |
} |
3173 |
|
3174 |
void |
3175 |
disable_GL_EXT_blend_func_separate () |
3176 |
CODE: |
3177 |
gl.BlendFuncSeparate = 0; |
3178 |
gl.BlendFuncSeparateEXT = 0; |
3179 |
|
3180 |
void |
3181 |
apple_nvidia_bug (int enable) |
3182 |
|
3183 |
const char * |
3184 |
gl_vendor () |
3185 |
CODE: |
3186 |
RETVAL = (const char *)glGetString (GL_VENDOR); |
3187 |
OUTPUT: |
3188 |
RETVAL |
3189 |
|
3190 |
const char * |
3191 |
gl_version () |
3192 |
CODE: |
3193 |
RETVAL = (const char *)glGetString (GL_VERSION); |
3194 |
OUTPUT: |
3195 |
RETVAL |
3196 |
|
3197 |
const char * |
3198 |
gl_extensions () |
3199 |
CODE: |
3200 |
RETVAL = (const char *)glGetString (GL_EXTENSIONS); |
3201 |
OUTPUT: |
3202 |
RETVAL |
3203 |
|
3204 |
const char *glGetString (GLenum pname) |
3205 |
CODE: |
3206 |
RETVAL = (const char *)glGetString (pname); |
3207 |
OUTPUT: |
3208 |
RETVAL |
3209 |
|
3210 |
GLint glGetInteger (GLenum pname) |
3211 |
CODE: |
3212 |
glGetIntegerv (pname, &RETVAL); |
3213 |
OUTPUT: |
3214 |
RETVAL |
3215 |
|
3216 |
GLdouble glGetDouble (GLenum pname) |
3217 |
CODE: |
3218 |
glGetDoublev (pname, &RETVAL); |
3219 |
OUTPUT: |
3220 |
RETVAL |
3221 |
|
3222 |
int glGetError () |
3223 |
|
3224 |
void glFinish () |
3225 |
|
3226 |
void glFlush () |
3227 |
|
3228 |
void glClear (int mask) |
3229 |
|
3230 |
void glClearColor (float r, float g, float b, float a = 1.0) |
3231 |
PROTOTYPE: @ |
3232 |
|
3233 |
void glEnable (int cap) |
3234 |
|
3235 |
void glDisable (int cap) |
3236 |
|
3237 |
void glShadeModel (int mode) |
3238 |
|
3239 |
void glHint (int target, int mode) |
3240 |
|
3241 |
void glBlendFunc (int sfactor, int dfactor) |
3242 |
|
3243 |
void glBlendFuncSeparate (int sa, int da, int saa, int daa) |
3244 |
CODE: |
3245 |
gl_BlendFuncSeparate (sa, da, saa, daa); |
3246 |
|
3247 |
# void glBlendEquation (int se) |
3248 |
|
3249 |
void glDepthMask (int flag) |
3250 |
|
3251 |
void glLogicOp (int opcode) |
3252 |
|
3253 |
void glColorMask (int red, int green, int blue, int alpha) |
3254 |
|
3255 |
void glMatrixMode (int mode) |
3256 |
|
3257 |
void glPushMatrix () |
3258 |
|
3259 |
void glPopMatrix () |
3260 |
|
3261 |
void glLoadIdentity () |
3262 |
|
3263 |
void glDrawBuffer (int buffer) |
3264 |
|
3265 |
void glReadBuffer (int buffer) |
3266 |
|
3267 |
# near_ and far_ are due to microsofts buggy "c" compiler |
3268 |
void glFrustum (double left, double right, double bottom, double top, double near_, double far_) |
3269 |
|
3270 |
# near_ and far_ are due to microsofts buggy "c" compiler |
3271 |
void glOrtho (double left, double right, double bottom, double top, double near_, double far_) |
3272 |
|
3273 |
PROTOTYPES: DISABLE |
3274 |
|
3275 |
void glViewport (int x, int y, int width, int height) |
3276 |
|
3277 |
void glScissor (int x, int y, int width, int height) |
3278 |
|
3279 |
void glTranslate (float x, float y, float z = 0.) |
3280 |
CODE: |
3281 |
glTranslatef (x, y, z); |
3282 |
|
3283 |
void glScale (float x, float y, float z = 1.) |
3284 |
CODE: |
3285 |
glScalef (x, y, z); |
3286 |
|
3287 |
void glRotate (float angle, float x, float y, float z) |
3288 |
CODE: |
3289 |
glRotatef (angle, x, y, z); |
3290 |
|
3291 |
void glColor (float r, float g, float b, float a = 1.0) |
3292 |
PROTOTYPE: @ |
3293 |
ALIAS: |
3294 |
glColor_premultiply = 1 |
3295 |
CODE: |
3296 |
if (ix) |
3297 |
{ |
3298 |
r *= a; |
3299 |
g *= a; |
3300 |
b *= a; |
3301 |
} |
3302 |
// microsoft visual "c" rounds instead of truncating... |
3303 |
glColor4f (r, g, b, a); |
3304 |
|
3305 |
void glRasterPos (float x, float y, float z = 0.) |
3306 |
CODE: |
3307 |
glRasterPos3f (0, 0, z); |
3308 |
glBitmap (0, 0, 0, 0, x, y, 0); |
3309 |
|
3310 |
void glVertex (float x, float y, float z = 0.) |
3311 |
CODE: |
3312 |
glVertex3f (x, y, z); |
3313 |
|
3314 |
void glTexCoord (float s, float t) |
3315 |
CODE: |
3316 |
glTexCoord2f (s, t); |
3317 |
|
3318 |
void glRect (float x1, float y1, float x2, float y2) |
3319 |
CODE: |
3320 |
glRectf (x1, y1, x2, y2); |
3321 |
|
3322 |
void glRect_lineloop (float x1, float y1, float x2, float y2) |
3323 |
CODE: |
3324 |
glBegin (GL_LINE_LOOP); |
3325 |
glVertex2f (x1, y1); |
3326 |
glVertex2f (x2, y1); |
3327 |
glVertex2f (x2, y2); |
3328 |
glVertex2f (x1, y2); |
3329 |
glEnd (); |
3330 |
|
3331 |
PROTOTYPES: ENABLE |
3332 |
|
3333 |
void glBegin (int mode) |
3334 |
|
3335 |
void glEnd () |
3336 |
|
3337 |
void glPointSize (GLfloat size) |
3338 |
|
3339 |
void glLineWidth (GLfloat width) |
3340 |
|
3341 |
void glInterleavedArrays (int format, int stride, char *data) |
3342 |
|
3343 |
void glDrawElements (int mode, int count, int type, char *indices) |
3344 |
|
3345 |
# 1.2 void glDrawRangeElements (int mode, int start, int end |
3346 |
|
3347 |
void glTexEnv (int target, int pname, float param) |
3348 |
CODE: |
3349 |
glTexEnvf (target, pname, param); |
3350 |
|
3351 |
void glTexParameter (int target, int pname, float param) |
3352 |
CODE: |
3353 |
glTexParameterf (target, pname, param); |
3354 |
|
3355 |
void glBindTexture (int target, int name) |
3356 |
|
3357 |
void glConvolutionParameter (int target, int pname, float params) |
3358 |
CODE: |
3359 |
if (gl.ConvolutionParameterf) |
3360 |
gl.ConvolutionParameterf (target, pname, params); |
3361 |
|
3362 |
void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data) |
3363 |
CODE: |
3364 |
if (gl.ConvolutionFilter2D) |
3365 |
gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data); |
3366 |
|
3367 |
void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column) |
3368 |
CODE: |
3369 |
if (gl.SeparableFilter2D) |
3370 |
gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column); |
3371 |
|
3372 |
void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0) |
3373 |
|
3374 |
void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border) |
3375 |
|
3376 |
void glDrawPixels (int width, int height, int format, int type, char *pixels) |
3377 |
|
3378 |
void glPixelZoom (float x, float y) |
3379 |
|
3380 |
void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR) |
3381 |
|
3382 |
int glGenTexture () |
3383 |
CODE: |
3384 |
RETVAL = gen_texture (); |
3385 |
OUTPUT: |
3386 |
RETVAL |
3387 |
|
3388 |
void glDeleteTexture (int name) |
3389 |
CODE: |
3390 |
del_texture (name); |
3391 |
|
3392 |
int glGenList () |
3393 |
CODE: |
3394 |
RETVAL = glGenLists (1); |
3395 |
OUTPUT: |
3396 |
RETVAL |
3397 |
|
3398 |
void glDeleteList (int list) |
3399 |
CODE: |
3400 |
glDeleteLists (list, 1); |
3401 |
|
3402 |
void glNewList (int list, int mode = GL_COMPILE) |
3403 |
|
3404 |
void glEndList () |
3405 |
|
3406 |
void glCallList (int list) |
3407 |
|
3408 |
void c_init () |
3409 |
CODE: |
3410 |
glPixelStorei (GL_PACK_ALIGNMENT , 1); |
3411 |
glPixelStorei (GL_UNPACK_ALIGNMENT, 1); |
3412 |
|
3413 |
MODULE = Deliantra::Client PACKAGE = DC::UI::Base |
3414 |
|
3415 |
PROTOTYPES: DISABLE |
3416 |
|
3417 |
void |
3418 |
find_widget (SV *self, NV x, NV y) |
3419 |
PPCODE: |
3420 |
{ |
3421 |
if (within_widget (self, x, y)) |
3422 |
XPUSHs (self); |
3423 |
} |
3424 |
|
3425 |
BOOT: |
3426 |
{ |
3427 |
hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV); |
3428 |
|
3429 |
draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV); |
3430 |
draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV); |
3431 |
draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV); |
3432 |
draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV); |
3433 |
} |
3434 |
|
3435 |
void |
3436 |
draw (SV *self) |
3437 |
CODE: |
3438 |
{ |
3439 |
HV *hv; |
3440 |
SV **svp; |
3441 |
NV x, y, w, h; |
3442 |
SV *draw_x_sv = GvSV (draw_x_gv); |
3443 |
SV *draw_y_sv = GvSV (draw_y_gv); |
3444 |
SV *draw_w_sv = GvSV (draw_w_gv); |
3445 |
SV *draw_h_sv = GvSV (draw_h_gv); |
3446 |
double draw_x, draw_y; |
3447 |
|
3448 |
if (!SvROK (self)) |
3449 |
croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self)); |
3450 |
|
3451 |
hv = (HV *)SvRV (self); |
3452 |
|
3453 |
if (SvTYPE (hv) != SVt_PVHV) |
3454 |
croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self)); |
3455 |
|
3456 |
svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.; |
3457 |
svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.; |
3458 |
|
3459 |
if (!h || !w) |
3460 |
XSRETURN_EMPTY; |
3461 |
|
3462 |
svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.; |
3463 |
svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.; |
3464 |
|
3465 |
draw_x = SvNV (draw_x_sv) + x; |
3466 |
draw_y = SvNV (draw_y_sv) + y; |
3467 |
|
3468 |
if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv) |
3469 |
|| draw_y + h < 0 || draw_y >= SvNV (draw_h_sv)) |
3470 |
XSRETURN_EMPTY; |
3471 |
|
3472 |
sv_setnv (draw_x_sv, draw_x); |
3473 |
sv_setnv (draw_y_sv, draw_y); |
3474 |
|
3475 |
glPushMatrix (); |
3476 |
glTranslated (x, y, 0); |
3477 |
|
3478 |
if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv) |
3479 |
{ |
3480 |
svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0); |
3481 |
|
3482 |
if (svp && SvTRUE (*svp)) |
3483 |
{ |
3484 |
glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f); |
3485 |
glEnable (GL_BLEND); |
3486 |
glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA); |
3487 |
glBegin (GL_QUADS); |
3488 |
glVertex2f (0, 0); |
3489 |
glVertex2f (w, 0); |
3490 |
glVertex2f (w, h); |
3491 |
glVertex2f (0, h); |
3492 |
glEnd (); |
3493 |
glDisable (GL_BLEND); |
3494 |
} |
3495 |
} |
3496 |
#if 0 |
3497 |
// draw borders, for debugging |
3498 |
glPushMatrix (); |
3499 |
glColor4f (1., 1., 0., 1.); |
3500 |
glTranslatef (.5, .5, 0.); |
3501 |
glBegin (GL_LINE_LOOP); |
3502 |
glVertex2f (0 , 0); |
3503 |
glVertex2f (w - 1, 0); |
3504 |
glVertex2f (w - 1, h - 1); |
3505 |
glVertex2f (0 , h - 1); |
3506 |
glEnd (); |
3507 |
glPopMatrix (); |
3508 |
#endif |
3509 |
PUSHMARK (SP); |
3510 |
XPUSHs (self); |
3511 |
PUTBACK; |
3512 |
call_method ("_draw", G_VOID | G_DISCARD); |
3513 |
SPAGAIN; |
3514 |
|
3515 |
glPopMatrix (); |
3516 |
|
3517 |
draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x); |
3518 |
draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y); |
3519 |
} |
3520 |
|