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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.328
Committed: Sun Nov 18 12:47:55 2018 UTC (5 years, 5 months ago) by root
Branch: MAIN
Changes since 1.327: +85 -64 lines
Log Message:
horseshit

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #include "flat_hash_map.hpp"
21
22 #ifdef _WIN32
23 # undef pipe
24 // microsoft vs. C
25 # define sqrtf(x) sqrt(x)
26 # define atan2f(x,y) atan2(x,y)
27 # define M_PI 3.14159265f
28 #endif
29
30 #include <cassert>
31 #include <cmath>
32 #include <cstring>
33 #include <cstdio>
34 #include <cstdlib>
35
36 #include <utility>
37 #include <bitset>
38
39 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
40
41 #include <SDL.h>
42 #include <SDL_thread.h>
43 #include <SDL_endian.h>
44 #include <SDL_image.h>
45 #include <SDL_mixer.h>
46 #include <SDL_opengl.h>
47
48 /* work around os x broken headers */
49 #ifdef __MACOSX__
50 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53 #endif
54
55 #define PANGO_ENABLE_BACKEND
56 #define G_DISABLE_CAST_CHECKS
57
58 #include <glib.h>
59
60 #include <pango/pango.h>
61
62 #ifndef PANGO_VERSION_CHECK
63 # define PANGO_VERSION_CHECK(a,b,c) 0
64 #endif
65
66 #if !PANGO_VERSION_CHECK (1, 15, 2)
67 # define pango_layout_get_line_readonly pango_layout_get_line
68 # define pango_layout_get_lines_readonly pango_layout_get_lines
69 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71 #endif
72
73 #ifndef _WIN32
74 # include <sys/types.h>
75 # include <sys/socket.h>
76 # include <netinet/in.h>
77 # include <netinet/tcp.h>
78 # include <inttypes.h>
79 #endif
80
81 #if __GNUC__ >= 4
82 # define expect(expr,value) __builtin_expect ((expr),(value))
83 #else
84 # define expect(expr,value) (expr)
85 #endif
86
87 #define expect_false(expr) expect ((expr) != 0, 0)
88 #define expect_true(expr) expect ((expr) != 0, 1)
89
90 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92 /* this is used as fow flag as well, so has to have a different value */
93 /* then anything that is computed by incoming darkness */
94 #define FOW_DARKNESS 50
95 #define DARKNESS_ADJUST(n) (n)
96
97 #define MAP_EXTEND_X 32
98 #define MAP_EXTEND_Y 512
99
100 #define MIN_FONT_HEIGHT 10
101
102 /* mask out modifiers we are not interested in */
103 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105 #define KMOD_LRAM 0x10000 // our extension
106
107 #define TEXID_SPEECH 1
108 #define TEXID_NOFACE 2
109
110 static char *
111 fast_sv_grow (SV *sv, STRLEN need)
112 {
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127 }
128
129 static AV *texture_av;
130
131 static struct
132 {
133 #define GL_FUNC(ptr,name) ptr name;
134 #include "glfunc.h"
135 #undef GL_FUNC
136 } gl;
137
138 static void
139 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
140 {
141 if (gl.BlendFuncSeparate)
142 gl.BlendFuncSeparate (sa, da, saa, daa);
143 else if (gl.BlendFuncSeparateEXT)
144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
145 else
146 glBlendFunc (sa, da);
147 }
148
149 static GLuint
150 gen_texture ()
151 {
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160 }
161
162 static void
163 del_texture (GLuint name)
164 {
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171 }
172
173 #include "texcache.c"
174 #include "rendercache.c"
175
176 #include "pango-font.c"
177 #include "pango-fontmap.c"
178 #include "pango-render.c"
179
180 typedef IV DC__Channel;
181 typedef SDL_RWops *DC__RW;
182 typedef Mix_Chunk *DC__MixChunk;
183 typedef Mix_Music *DC__MixMusic;
184
185 typedef PangoFontDescription *DC__Font;
186
187 static int
188 shape_attr_p (PangoLayoutRun *run)
189 {
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203 }
204
205 struct cf_layout {
206 PangoLayout *pl;
207 float r, g, b, a; // default color for rgba mode
208 int base_height;
209 DC__Font font;
210 rc_t rc;
211 };
212
213 typedef cf_layout *DC__Layout;
214
215 static DC__Font default_font;
216 static PangoContext *opengl_context;
217 static PangoFontMap *opengl_fontmap;
218
219 static void
220 substitute_func (FcPattern *pattern, gpointer data)
221 {
222 FcPatternAddBool (pattern, FC_HINTING, 1);
223 #ifdef FC_HINT_STYLE
224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
225 #endif
226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
227 }
228
229 static void
230 layout_update_font (DC__Layout self)
231 {
232 /* use a random scale factor to account for unknown descenders, 0.8 works
233 * reasonably well with dejavu/bistream fonts
234 */
235 PangoFontDescription *font = self->font ? self->font : default_font;
236
237 pango_font_description_set_absolute_size (font,
238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
239
240 pango_layout_set_font_description (self->pl, font);
241 }
242
243 static void
244 layout_get_pixel_size (DC__Layout self, int *w, int *h)
245 {
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
249 pango_layout_get_extents (self->pl, 0, &rect);
250
251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
253
254 if (!rect.width) rect.width = 1;
255 if (!rect.height) rect.height = 1;
256
257 *w = rect.width;
258 *h = rect.height;
259 }
260
261 typedef uint16_t tileid;
262 typedef uint16_t faceid;
263
264 struct maptex
265 {
266 GLuint name;
267 int w, h;
268 float s, t;
269 uint8_t r, g, b, a;
270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273 };
274
275 struct mapcell
276 {
277 uint32_t player;
278 tileid tile[3];
279 uint16_t darkness;
280 uint8_t stat_width, stat_hp, flags, smoothmax;
281 };
282
283 struct maprow
284 {
285 int32_t c0, c1;
286 mapcell *col;
287 };
288
289 struct mapgrid {
290 int x, y, w, h;
291 int ox, oy; /* offset to virtual global coordinate system */
292 int faces; tileid *face2tile; // [faceid]
293 int texs; maptex *tex; // [tileid]
294
295 int32_t rows;
296 maprow *row;
297 };
298
299 typedef mapgrid *DC__Map;
300
301 static char *
302 prepend (char *ptr, int sze, int inc)
303 {
304 char *p;
305
306 New (0, p, sze + inc, char);
307 Zero (p, inc, char);
308 Move (ptr, p + inc, sze, char);
309 Safefree (ptr);
310
311 return p;
312 }
313
314 static char *
315 append (char *ptr, int sze, int inc)
316 {
317 Renew (ptr, sze + inc, char);
318 Zero (ptr + sze, inc, char);
319
320 return ptr;
321 }
322
323 #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
324 #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type))
325
326 static void
327 need_facenum (struct mapgrid *self, faceid face)
328 {
329 while (self->faces <= face)
330 {
331 Append (tileid, self->face2tile, self->faces, self->faces);
332 self->faces *= 2;
333 }
334 }
335
336 static void
337 need_texid (struct mapgrid *self, int texid)
338 {
339 while (self->texs <= texid)
340 {
341 Append (maptex, self->tex, self->texs, self->texs);
342 self->texs *= 2;
343 }
344 }
345
346 static maprow *
347 map_get_row (mapgrid *self, int y)
348 {
349 if (0 > y)
350 {
351 int extend = - y + MAP_EXTEND_Y;
352 Prepend (maprow, self->row, self->rows, extend);
353
354 self->rows += extend;
355 self->y += extend;
356 y += extend;
357 }
358 else if (y >= self->rows)
359 {
360 int extend = y - self->rows + MAP_EXTEND_Y;
361 Append (maprow, self->row, self->rows, extend);
362 self->rows += extend;
363 }
364
365 return self->row + y;
366 }
367
368 static mapcell *
369 row_get_cell (maprow *row, int x)
370 {
371 if (!row->col)
372 {
373 Newz (0, row->col, MAP_EXTEND_X, mapcell);
374 row->c0 = x - MAP_EXTEND_X / 4;
375 row->c1 = row->c0 + MAP_EXTEND_X;
376 }
377
378 if (row->c0 > x)
379 {
380 int extend = row->c0 - x + MAP_EXTEND_X;
381 Prepend (mapcell, row->col, row->c1 - row->c0, extend);
382 row->c0 -= extend;
383 }
384 else if (x >= row->c1)
385 {
386 int extend = x - row->c1 + MAP_EXTEND_X;
387 Append (mapcell, row->col, row->c1 - row->c0, extend);
388 row->c1 += extend;
389 }
390
391 return row->col + (x - row->c0);
392 }
393
394 static mapcell *
395 map_get_cell (mapgrid *self, int x, int y)
396 {
397 return row_get_cell (map_get_row (self, y), x);
398 }
399
400 static void
401 map_clear (mapgrid *self)
402 {
403 int r;
404
405 for (r = 0; r < self->rows; r++)
406 Safefree (self->row[r].col);
407
408 Safefree (self->row);
409
410 self->x = 0;
411 self->y = 0;
412 self->ox = 0;
413 self->oy = 0;
414 self->row = 0;
415 self->rows = 0;
416 }
417
418 #define CELL_CLEAR(cell) \
419 do { \
420 if ((cell)->player) \
421 (cell)->tile [2] = 0; \
422 (cell)->darkness = 0; \
423 (cell)->stat_hp = 0; \
424 (cell)->flags = 0; \
425 (cell)->player = 0; \
426 } while (0)
427
428 static void
429 map_blank (mapgrid *self, int x0, int y0, int w, int h)
430 {
431 int x, y;
432 maprow *row;
433 mapcell *cell;
434
435 for (y = y0; y < y0 + h; y++)
436 if (y >= 0)
437 {
438 if (y >= self->rows)
439 break;
440
441 row = self->row + y;
442
443 for (x = x0; x < x0 + w; x++)
444 if (x >= row->c0)
445 {
446 if (x >= row->c1)
447 break;
448
449 cell = row->col + x - row->c0;
450
451 CELL_CLEAR (cell);
452 }
453 }
454 }
455
456 struct smooth_key
457 {
458 tileid tile;
459 uint8_t x, y, level;
460
461 bool operator == (const smooth_key &o) const
462 {
463 return tile == o.tile && x == o.x && y == o.y && level == o.level;
464 }
465 };
466
467 typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
468
469 namespace std {
470 template <>
471 struct hash<smooth_key>
472 {
473 size_t operator () (const smooth_key &v) const
474 {
475 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
476 }
477 };
478 }
479
480 static void
481 smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
482 {
483 auto &&it = h.find (key);
484
485 if (it == h.end ())
486 h.insert (std::make_pair (key, bits));
487 else
488 it->second |= bits;
489 }
490
491 static void
492 music_finished (void)
493 {
494 SDL_UserEvent ev;
495
496 ev.type = SDL_USEREVENT;
497 ev.code = 0;
498 ev.data1 = 0;
499 ev.data2 = 0;
500
501 SDL_PushEvent ((SDL_Event *)&ev);
502 }
503
504 static void
505 channel_finished (int channel)
506 {
507 SDL_UserEvent ev;
508
509 ev.type = SDL_USEREVENT;
510 ev.code = 1;
511 ev.data1 = (void *)(long)channel;
512 ev.data2 = 0;
513
514 SDL_PushEvent ((SDL_Event *)&ev);
515 }
516
517 // approximately divide by 255
518 static unsigned int
519 div255 (unsigned int n)
520 {
521 return (n + (n >> 8)) >> 8;
522 }
523
524 static unsigned int
525 minpot (unsigned int n)
526 {
527 if (!n)
528 return 0;
529
530 --n;
531
532 n |= n >> 1;
533 n |= n >> 2;
534 n |= n >> 4;
535 n |= n >> 8;
536 n |= n >> 16;
537
538 return n + 1;
539 }
540
541 static unsigned int
542 popcount (unsigned int n)
543 {
544 n -= (n >> 1) & 0x55555555U;
545 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
546 n = ((n >> 4) + n) & 0x0f0f0f0fU;
547 n *= 0x01010101U;
548
549 return n >> 24;
550 }
551
552 /* SDL should provide this, really. */
553 #define SDLK_MODIFIER_MIN 300
554 #define SDLK_MODIFIER_MAX 314
555
556 /******************************************************************************/
557
558 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
559 static GV *hover_gv;
560
561 static int
562 within_widget (SV *widget, NV x, NV y)
563 {
564 HV *self;
565 SV **svp;
566 NV wx, ww, wy, wh;
567
568 if (!SvROK (widget))
569 return 0;
570
571 self = (HV *)SvRV (widget);
572
573 if (SvTYPE (self) != SVt_PVHV)
574 return 0;
575
576 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
577 if (y < wy)
578 return 0;
579
580 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
581 if (y >= wy + wh)
582 return 0;
583
584 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
585 if (x < wx)
586 return 0;
587
588 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
589 if (x >= wx + ww)
590 return 0;
591
592 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
593 if (!svp || !SvTRUE (*svp))
594 return 0;
595
596 return 1;
597 }
598
599 /******************************************************************************/
600
601 /* process keyboard modifiers */
602 static int
603 mod_munge (int mod)
604 {
605 mod &= MOD_MASK;
606
607 if (mod & (KMOD_META | KMOD_ALT))
608 mod |= KMOD_LRAM;
609
610 return mod;
611 }
612
613 static void
614 deliantra_main (SV *real_main)
615 {
616 dSP;
617
618 PUSHMARK (SP);
619 call_sv (real_main, G_DISCARD | G_VOID);
620 }
621
622 #ifdef __MACOSX__
623 static SV *real_main;
624
625 /* to due surprising braindamage on the side of SDL design, we
626 * do some mind-boggling hack here: SDL requires a custom main()
627 * on OS X, so... we provide one and call the original main(), which,
628 * due to shared library magic, calls -lSDLmain's main, not perl's main,
629 * and which calls our main (== SDL_main) back.
630 */
631 extern C_LINKAGE int
632 main (int argc, char *argv[])
633 {
634 deliantra_main (real_main);
635 }
636
637 #undef main
638
639 extern C_LINKAGE int main (int argc, char *argv[]);
640
641 static void
642 SDL_main_hack (SV *real_main_)
643 {
644 real_main = real_main_;
645
646 char *argv[] = { "deliantra client", 0 };
647 (main) (1, argv);
648 }
649 #else
650 static void
651 SDL_main_hack (SV *real_main)
652 {
653 deliantra_main (real_main);
654 }
655 #endif
656
657 MODULE = Deliantra::Client PACKAGE = DC
658
659 PROTOTYPES: ENABLE
660
661 BOOT:
662 {
663 HV *stash = gv_stashpv ("DC", 1);
664 static const struct {
665 const char *name;
666 IV iv;
667 } *civ, const_iv[] = {
668 # define const_iv(name) { # name, (IV)name }
669 const_iv (SDLK_MODIFIER_MIN),
670 const_iv (SDLK_MODIFIER_MAX),
671
672 const_iv (SDL_ACTIVEEVENT),
673 const_iv (SDL_KEYDOWN),
674 const_iv (SDL_KEYUP),
675 const_iv (SDL_MOUSEMOTION),
676 const_iv (SDL_MOUSEBUTTONDOWN),
677 const_iv (SDL_MOUSEBUTTONUP),
678 const_iv (SDL_JOYAXISMOTION),
679 const_iv (SDL_JOYBALLMOTION),
680 const_iv (SDL_JOYHATMOTION),
681 const_iv (SDL_JOYBUTTONDOWN),
682 const_iv (SDL_JOYBUTTONUP),
683 const_iv (SDL_QUIT),
684 const_iv (SDL_SYSWMEVENT),
685 const_iv (SDL_EVENT_RESERVEDA),
686 const_iv (SDL_EVENT_RESERVEDB),
687 const_iv (SDL_VIDEORESIZE),
688 const_iv (SDL_VIDEOEXPOSE),
689 const_iv (SDL_USEREVENT),
690
691 const_iv (SDL_APPINPUTFOCUS),
692 const_iv (SDL_APPMOUSEFOCUS),
693 const_iv (SDL_APPACTIVE),
694
695
696 const_iv (SDLK_UNKNOWN),
697 const_iv (SDLK_FIRST),
698 const_iv (SDLK_BACKSPACE),
699 const_iv (SDLK_TAB),
700 const_iv (SDLK_CLEAR),
701 const_iv (SDLK_RETURN),
702 const_iv (SDLK_PAUSE),
703 const_iv (SDLK_ESCAPE),
704 const_iv (SDLK_SPACE),
705 const_iv (SDLK_EXCLAIM),
706 const_iv (SDLK_QUOTEDBL),
707 const_iv (SDLK_HASH),
708 const_iv (SDLK_DOLLAR),
709 const_iv (SDLK_AMPERSAND),
710 const_iv (SDLK_QUOTE),
711 const_iv (SDLK_LEFTPAREN),
712 const_iv (SDLK_RIGHTPAREN),
713 const_iv (SDLK_ASTERISK),
714 const_iv (SDLK_PLUS),
715 const_iv (SDLK_COMMA),
716 const_iv (SDLK_MINUS),
717 const_iv (SDLK_PERIOD),
718 const_iv (SDLK_SLASH),
719 const_iv (SDLK_0),
720 const_iv (SDLK_1),
721 const_iv (SDLK_2),
722 const_iv (SDLK_3),
723 const_iv (SDLK_4),
724 const_iv (SDLK_5),
725 const_iv (SDLK_6),
726 const_iv (SDLK_7),
727 const_iv (SDLK_8),
728 const_iv (SDLK_9),
729 const_iv (SDLK_COLON),
730 const_iv (SDLK_SEMICOLON),
731 const_iv (SDLK_LESS),
732 const_iv (SDLK_EQUALS),
733 const_iv (SDLK_GREATER),
734 const_iv (SDLK_QUESTION),
735 const_iv (SDLK_AT),
736
737 const_iv (SDLK_LEFTBRACKET),
738 const_iv (SDLK_BACKSLASH),
739 const_iv (SDLK_RIGHTBRACKET),
740 const_iv (SDLK_CARET),
741 const_iv (SDLK_UNDERSCORE),
742 const_iv (SDLK_BACKQUOTE),
743 const_iv (SDLK_DELETE),
744
745 const_iv (SDLK_FIRST),
746 const_iv (SDLK_LAST),
747 const_iv (SDLK_KP0),
748 const_iv (SDLK_KP1),
749 const_iv (SDLK_KP2),
750 const_iv (SDLK_KP3),
751 const_iv (SDLK_KP4),
752 const_iv (SDLK_KP5),
753 const_iv (SDLK_KP6),
754 const_iv (SDLK_KP7),
755 const_iv (SDLK_KP8),
756 const_iv (SDLK_KP9),
757 const_iv (SDLK_KP_PERIOD),
758 const_iv (SDLK_KP_DIVIDE),
759 const_iv (SDLK_KP_MULTIPLY),
760 const_iv (SDLK_KP_MINUS),
761 const_iv (SDLK_KP_PLUS),
762 const_iv (SDLK_KP_ENTER),
763 const_iv (SDLK_KP_EQUALS),
764 const_iv (SDLK_UP),
765 const_iv (SDLK_DOWN),
766 const_iv (SDLK_RIGHT),
767 const_iv (SDLK_LEFT),
768 const_iv (SDLK_INSERT),
769 const_iv (SDLK_HOME),
770 const_iv (SDLK_END),
771 const_iv (SDLK_PAGEUP),
772 const_iv (SDLK_PAGEDOWN),
773 const_iv (SDLK_F1),
774 const_iv (SDLK_F2),
775 const_iv (SDLK_F3),
776 const_iv (SDLK_F4),
777 const_iv (SDLK_F5),
778 const_iv (SDLK_F6),
779 const_iv (SDLK_F7),
780 const_iv (SDLK_F8),
781 const_iv (SDLK_F9),
782 const_iv (SDLK_F10),
783 const_iv (SDLK_F11),
784 const_iv (SDLK_F12),
785 const_iv (SDLK_F13),
786 const_iv (SDLK_F14),
787 const_iv (SDLK_F15),
788 const_iv (SDLK_NUMLOCK),
789 const_iv (SDLK_CAPSLOCK),
790 const_iv (SDLK_SCROLLOCK),
791 const_iv (SDLK_RSHIFT),
792 const_iv (SDLK_LSHIFT),
793 const_iv (SDLK_RCTRL),
794 const_iv (SDLK_LCTRL),
795 const_iv (SDLK_RALT),
796 const_iv (SDLK_LALT),
797 const_iv (SDLK_RMETA),
798 const_iv (SDLK_LMETA),
799 const_iv (SDLK_LSUPER),
800 const_iv (SDLK_RSUPER),
801 const_iv (SDLK_MODE),
802 const_iv (SDLK_COMPOSE),
803 const_iv (SDLK_HELP),
804 const_iv (SDLK_PRINT),
805 const_iv (SDLK_SYSREQ),
806 const_iv (SDLK_BREAK),
807 const_iv (SDLK_MENU),
808 const_iv (SDLK_POWER),
809 const_iv (SDLK_EURO),
810 const_iv (SDLK_UNDO),
811
812 const_iv (KMOD_NONE),
813 const_iv (KMOD_SHIFT),
814 const_iv (KMOD_LSHIFT),
815 const_iv (KMOD_RSHIFT),
816 const_iv (KMOD_CTRL),
817 const_iv (KMOD_LCTRL),
818 const_iv (KMOD_RCTRL),
819 const_iv (KMOD_ALT),
820 const_iv (KMOD_LALT),
821 const_iv (KMOD_RALT),
822 const_iv (KMOD_META),
823 const_iv (KMOD_LMETA),
824 const_iv (KMOD_RMETA),
825 const_iv (KMOD_NUM),
826 const_iv (KMOD_CAPS),
827 const_iv (KMOD_MODE),
828
829 const_iv (KMOD_LRAM),
830
831 const_iv (MIX_DEFAULT_FORMAT),
832
833 const_iv (SDL_INIT_TIMER),
834 const_iv (SDL_INIT_AUDIO),
835 const_iv (SDL_INIT_VIDEO),
836 const_iv (SDL_INIT_CDROM),
837 const_iv (SDL_INIT_JOYSTICK),
838 const_iv (SDL_INIT_EVERYTHING),
839 const_iv (SDL_INIT_NOPARACHUTE),
840 const_iv (SDL_INIT_EVENTTHREAD),
841
842 const_iv (SDL_GL_RED_SIZE),
843 const_iv (SDL_GL_GREEN_SIZE),
844 const_iv (SDL_GL_BLUE_SIZE),
845 const_iv (SDL_GL_ALPHA_SIZE),
846 const_iv (SDL_GL_DOUBLEBUFFER),
847 const_iv (SDL_GL_BUFFER_SIZE),
848 const_iv (SDL_GL_DEPTH_SIZE),
849 const_iv (SDL_GL_STENCIL_SIZE),
850 const_iv (SDL_GL_ACCUM_RED_SIZE),
851 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
852 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
853 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
854 const_iv (SDL_GL_STEREO),
855 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
856 const_iv (SDL_GL_MULTISAMPLESAMPLES),
857 const_iv (SDL_GL_ACCELERATED_VISUAL),
858 const_iv (SDL_GL_SWAP_CONTROL),
859
860 const_iv (FOW_DARKNESS)
861 # undef const_iv
862 };
863
864 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
865 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
866
867 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
868 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
869 }
870
871 void
872 weaken (SV *rv)
873 PROTOTYPE: $
874 CODE:
875 sv_rvweaken (rv);
876
877 int
878 in_destruct ()
879 CODE:
880 RETVAL = PL_main_cv == Nullcv;
881 OUTPUT:
882 RETVAL
883
884 NV floor (NV x)
885
886 NV ceil (NV x)
887
888 IV minpot (UV n)
889
890 IV popcount (UV n)
891
892 NV distance (NV dx, NV dy)
893 CODE:
894 RETVAL = pow (dx * dx + dy * dy, 0.5);
895 OUTPUT:
896 RETVAL
897
898 void
899 pango_init ()
900 CODE:
901 {
902 opengl_fontmap = pango_opengl_font_map_new ();
903 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
904 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
905 /*pango_context_set_font_description (opengl_context, default_font);*/
906 #if PANGO_VERSION_CHECK (1, 15, 2)
907 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
908 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
909 #endif
910 }
911
912 char *SDL_GetError ()
913
914 void SDL_main_hack (SV *real_main)
915 PROTOTYPE: &
916
917 int SDL_Init (U32 flags)
918
919 int SDL_InitSubSystem (U32 flags)
920
921 void SDL_QuitSubSystem (U32 flags)
922
923 void SDL_Quit ()
924
925 int SDL_GL_SetAttribute (int attr, int value)
926 C_ARGS: (SDL_GLattr)attr, value
927
928 int SDL_GL_GetAttribute (int attr)
929 CODE:
930 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
931 XSRETURN_UNDEF;
932 OUTPUT:
933 RETVAL
934
935 void
936 SDL_ListModes (int rgb, int alpha)
937 PPCODE:
938 {
939 SDL_Rect **m;
940
941 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
942 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
943 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
944 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
945
946 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
947 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
948
949 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
950 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
951 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
952 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
953
954 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
955 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
956
957 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
958
959 if (m && m != (SDL_Rect **)-1)
960 while (*m)
961 {
962 if ((*m)->w >= 400 && (*m)->h >= 300)
963 {
964 AV *av = newAV ();
965 av_push (av, newSViv ((*m)->w));
966 av_push (av, newSViv ((*m)->h));
967 av_push (av, newSViv (rgb));
968 av_push (av, newSViv (alpha));
969 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
970 }
971
972 ++m;
973 }
974 }
975
976 int
977 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
978 CODE:
979 {
980 SDL_EnableUNICODE (1);
981 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
982
983 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
984 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
985 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
986 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
987
988 RETVAL = !!SDL_SetVideoMode (
989 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
990 );
991
992 if (RETVAL)
993 {
994 av_clear (texture_av);
995 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
996 #include "glfunc.h"
997 #undef GL_FUNC
998 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
999 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
1000 }
1001 }
1002 OUTPUT:
1003 RETVAL
1004
1005 void
1006 SDL_WM_SetCaption (const char *title, const char *icon)
1007
1008 void
1009 SDL_GL_SwapBuffers ()
1010
1011 char *
1012 SDL_GetKeyName (int sym)
1013 C_ARGS: (SDLKey)sym
1014
1015 int
1016 SDL_GetAppState ()
1017
1018 int
1019 SDL_GetModState ()
1020
1021 int
1022 SDL_WaitEvent ()
1023 C_ARGS: 0
1024
1025 void
1026 SDL_PumpEvents ()
1027
1028 void
1029 peep_events ()
1030 PPCODE:
1031 {
1032 SDL_Event ev;
1033
1034 SDL_PumpEvents ();
1035 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
1036 {
1037 HV *hv = newHV ();
1038 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1039
1040 switch (ev.type)
1041 {
1042 case SDL_KEYDOWN:
1043 case SDL_KEYUP:
1044 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
1045 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
1046 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1047 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
1048 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
1049 break;
1050
1051 case SDL_ACTIVEEVENT:
1052 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
1053 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
1054 break;
1055
1056 case SDL_MOUSEMOTION:
1057 {
1058 int state = ev.motion.state;
1059 int x = ev.motion.x;
1060 int y = ev.motion.y;
1061 int xrel = ev.motion.xrel;
1062 int yrel = ev.motion.yrel;
1063
1064 /* do simplistic event compression */
1065 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1066 && state == ev.motion.state)
1067 {
1068 xrel += ev.motion.xrel;
1069 yrel += ev.motion.yrel;
1070 x = ev.motion.x;
1071 y = ev.motion.y;
1072 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1073 }
1074
1075 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1076 hv_store (hv, "state", 5, newSViv (state), 0);
1077 hv_store (hv, "x", 1, newSViv (x), 0);
1078 hv_store (hv, "y", 1, newSViv (y), 0);
1079 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1080 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1081 }
1082 break;
1083
1084 case SDL_MOUSEBUTTONDOWN:
1085 case SDL_MOUSEBUTTONUP:
1086 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1087
1088 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1089 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1090 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1091 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1092 break;
1093
1094 case SDL_USEREVENT:
1095 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1096 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1097 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1098 break;
1099 }
1100
1101 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1102 }
1103 }
1104
1105 char *
1106 SDL_AudioDriverName ()
1107 CODE:
1108 {
1109 char buf [256];
1110 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1111 XSRETURN_UNDEF;
1112
1113 RETVAL = buf;
1114 }
1115 OUTPUT:
1116 RETVAL
1117
1118 int
1119 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1120 POSTCALL:
1121 Mix_HookMusicFinished (music_finished);
1122 Mix_ChannelFinished (channel_finished);
1123
1124 void
1125 Mix_QuerySpec ()
1126 PPCODE:
1127 {
1128 int freq, channels;
1129 Uint16 format;
1130
1131 if (Mix_QuerySpec (&freq, &format, &channels))
1132 {
1133 EXTEND (SP, 3);
1134 PUSHs (sv_2mortal (newSViv (freq)));
1135 PUSHs (sv_2mortal (newSViv (format)));
1136 PUSHs (sv_2mortal (newSViv (channels)));
1137 }
1138 }
1139
1140 void
1141 Mix_CloseAudio ()
1142
1143 int
1144 Mix_AllocateChannels (int numchans = -1)
1145
1146 const char *
1147 Mix_GetError ()
1148
1149 void
1150 lowdelay (int fd, int val = 1)
1151 CODE:
1152 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1153
1154 void
1155 win32_proxy_info ()
1156 PPCODE:
1157 {
1158 #ifdef _WIN32
1159 char buffer[2048];
1160 DWORD buflen;
1161
1162 EXTEND (SP, 3);
1163
1164 buflen = sizeof (buffer);
1165 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1166 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1167 {
1168 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1169
1170 buflen = sizeof (buffer);
1171 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1172 {
1173 PUSHs (newSVpv (buffer, 0));
1174
1175 buflen = sizeof (buffer);
1176 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1177 PUSHs (newSVpv (buffer, 0));
1178 }
1179 }
1180 #endif
1181 }
1182
1183 int
1184 add_font (char *file)
1185 CODE:
1186 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1187 OUTPUT:
1188 RETVAL
1189
1190 void
1191 IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1192
1193 # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1194 void
1195 Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1196
1197 void
1198 load_image_inline (SV *image_)
1199 ALIAS:
1200 load_image_file = 1
1201 PPCODE:
1202 {
1203 STRLEN image_len;
1204 char *image = (char *)SvPVbyte (image_, image_len);
1205 SDL_Surface *surface, *surface2;
1206 SDL_PixelFormat fmt;
1207 SDL_RWops *rw = ix
1208 ? SDL_RWFromFile (image, "rb")
1209 : SDL_RWFromConstMem (image, image_len);
1210
1211 if (!rw)
1212 croak ("load_image: %s", SDL_GetError ());
1213
1214 surface = IMG_Load_RW (rw, 1);
1215 if (!surface)
1216 croak ("load_image: %s", SDL_GetError ());
1217
1218 fmt.palette = NULL;
1219 fmt.BitsPerPixel = 32;
1220 fmt.BytesPerPixel = 4;
1221 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1222 fmt.Rmask = 0x000000ff;
1223 fmt.Gmask = 0x0000ff00;
1224 fmt.Bmask = 0x00ff0000;
1225 fmt.Amask = 0xff000000;
1226 #else
1227 fmt.Rmask = 0xff000000;
1228 fmt.Gmask = 0x00ff0000;
1229 fmt.Bmask = 0x0000ff00;
1230 fmt.Amask = 0x000000ff;
1231 #endif
1232 fmt.Rloss = 0;
1233 fmt.Gloss = 0;
1234 fmt.Bloss = 0;
1235 fmt.Aloss = 0;
1236 fmt.Rshift = 0;
1237 fmt.Gshift = 8;
1238 fmt.Bshift = 16;
1239 fmt.Ashift = 24;
1240 fmt.colorkey = 0;
1241 fmt.alpha = 0;
1242
1243 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1244
1245 assert (surface2->pitch == surface2->w * 4);
1246
1247 SDL_LockSurface (surface2);
1248 EXTEND (SP, 6);
1249 PUSHs (sv_2mortal (newSViv (surface2->w)));
1250 PUSHs (sv_2mortal (newSViv (surface2->h)));
1251 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1252 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1253 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1254 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1255 SDL_UnlockSurface (surface2);
1256
1257 SDL_FreeSurface (surface);
1258 SDL_FreeSurface (surface2);
1259 }
1260
1261 void
1262 average (int x, int y, uint32_t *data)
1263 PPCODE:
1264 {
1265 uint32_t r = 0, g = 0, b = 0, a = 0;
1266
1267 x = y = x * y;
1268
1269 while (x--)
1270 {
1271 uint32_t p = *data++;
1272
1273 r += (p ) & 255;
1274 g += (p >> 8) & 255;
1275 b += (p >> 16) & 255;
1276 a += (p >> 24) & 255;
1277 }
1278
1279 EXTEND (SP, 4);
1280 PUSHs (sv_2mortal (newSViv (r / y)));
1281 PUSHs (sv_2mortal (newSViv (g / y)));
1282 PUSHs (sv_2mortal (newSViv (b / y)));
1283 PUSHs (sv_2mortal (newSViv (a / y)));
1284 }
1285
1286 void
1287 error (char *message)
1288 CODE:
1289 fprintf (stderr, "ERROR: %s\n", message);
1290 #ifdef _WIN32
1291 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1292 #endif
1293
1294 void
1295 fatal (char *message)
1296 CODE:
1297 fprintf (stderr, "FATAL: %s\n", message);
1298 #ifdef _WIN32
1299 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1300 #endif
1301 _exit (1);
1302
1303 void
1304 _exit (int retval = 0)
1305 CODE:
1306 #ifdef WIN32
1307 ExitThread (retval); // unclean, please beam me up
1308 #else
1309 _exit (retval);
1310 #endif
1311
1312 void
1313 debug ()
1314 CODE:
1315 {
1316 #if DEBUG
1317 VALGRIND_DO_LEAK_CHECK;
1318 #endif
1319 }
1320
1321 int
1322 SvREFCNT (SV *sv)
1323 CODE:
1324 RETVAL = SvREFCNT (sv);
1325 OUTPUT:
1326 RETVAL
1327
1328 MODULE = Deliantra::Client PACKAGE = DC::Font
1329
1330 PROTOTYPES: DISABLE
1331
1332 DC::Font
1333 new_from_file (SV *klass, char *path, int id = 0)
1334 CODE:
1335 {
1336 int count;
1337 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1338 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1339 FcPatternDestroy (pattern);
1340 }
1341 OUTPUT:
1342 RETVAL
1343
1344 void
1345 DESTROY (DC::Font self)
1346 CODE:
1347 pango_font_description_free (self);
1348
1349 void
1350 make_default (DC::Font self)
1351 PROTOTYPE: $
1352 CODE:
1353 default_font = self;
1354
1355 MODULE = Deliantra::Client PACKAGE = DC::Layout
1356
1357 PROTOTYPES: DISABLE
1358
1359 void
1360 glyph_cache_backup ()
1361 PROTOTYPE:
1362 CODE:
1363 tc_backup ();
1364
1365 void
1366 glyph_cache_restore ()
1367 PROTOTYPE:
1368 CODE:
1369 tc_restore ();
1370
1371 DC::Layout
1372 new (SV *klass)
1373 CODE:
1374 RETVAL = new cf_layout;
1375
1376 RETVAL->pl = pango_layout_new (opengl_context);
1377 RETVAL->r = 1.;
1378 RETVAL->g = 1.;
1379 RETVAL->b = 1.;
1380 RETVAL->a = 1.;
1381 RETVAL->base_height = MIN_FONT_HEIGHT;
1382 RETVAL->font = 0;
1383
1384 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1385 layout_update_font (RETVAL);
1386 OUTPUT:
1387 RETVAL
1388
1389 void
1390 DESTROY (DC::Layout self)
1391 CODE:
1392 g_object_unref (self->pl);
1393 delete self;
1394
1395 void
1396 set_text (DC::Layout self, SV *text_)
1397 CODE:
1398 {
1399 STRLEN textlen;
1400 char *text = SvPVutf8 (text_, textlen);
1401
1402 pango_layout_set_text (self->pl, text, textlen);
1403 }
1404
1405 void
1406 set_markup (DC::Layout self, SV *text_)
1407 CODE:
1408 {
1409 STRLEN textlen;
1410 char *text = SvPVutf8 (text_, textlen);
1411
1412 pango_layout_set_markup (self->pl, text, textlen);
1413 }
1414
1415 void
1416 set_shapes (DC::Layout self, ...)
1417 CODE:
1418 {
1419 PangoAttrList *attrs = 0;
1420 const char *text = pango_layout_get_text (self->pl);
1421 const char *pos = text;
1422 int arg = 4;
1423
1424 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1425 {
1426 PangoRectangle inkrect, rect;
1427 PangoAttribute *attr;
1428
1429 int x = SvIV (ST (arg - 3));
1430 int y = SvIV (ST (arg - 2));
1431 int w = SvIV (ST (arg - 1));
1432 int h = SvIV (ST (arg ));
1433
1434 inkrect.x = 0;
1435 inkrect.y = 0;
1436 inkrect.width = 0;
1437 inkrect.height = 0;
1438
1439 rect.x = x * PANGO_SCALE;
1440 rect.y = y * PANGO_SCALE;
1441 rect.width = w * PANGO_SCALE;
1442 rect.height = h * PANGO_SCALE;
1443
1444 if (!attrs)
1445 attrs = pango_layout_get_attributes (self->pl);
1446
1447 attr = pango_attr_shape_new (&inkrect, &rect);
1448 attr->start_index = pos - text;
1449 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1450 pango_attr_list_insert (attrs, attr);
1451
1452 arg += 4;
1453 pos += sizeof (OBJ_STR) - 1;
1454 }
1455
1456 if (attrs)
1457 pango_layout_set_attributes (self->pl, attrs);
1458 }
1459
1460 void
1461 get_shapes (DC::Layout self)
1462 PPCODE:
1463 {
1464 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1465
1466 do
1467 {
1468 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1469
1470 if (run && shape_attr_p (run))
1471 {
1472 PangoRectangle extents;
1473 pango_layout_iter_get_run_extents (iter, 0, &extents);
1474
1475 EXTEND (SP, 2);
1476 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1477 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1478 }
1479 }
1480 while (pango_layout_iter_next_run (iter));
1481
1482 pango_layout_iter_free (iter);
1483 }
1484
1485 int
1486 has_wrapped (DC::Layout self)
1487 CODE:
1488 {
1489 int lines = 1;
1490 const char *text = pango_layout_get_text (self->pl);
1491
1492 while (*text)
1493 lines += *text++ == '\n';
1494
1495 RETVAL = lines < pango_layout_get_line_count (self->pl);
1496 }
1497 OUTPUT:
1498 RETVAL
1499
1500 SV *
1501 get_text (DC::Layout self)
1502 CODE:
1503 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1504 sv_utf8_decode (RETVAL);
1505 OUTPUT:
1506 RETVAL
1507
1508 void
1509 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1510 CODE:
1511 self->r = r;
1512 self->g = g;
1513 self->b = b;
1514 self->a = a;
1515
1516 void
1517 set_font (DC::Layout self, DC::Font font = 0)
1518 CODE:
1519 if (self->font != font)
1520 {
1521 self->font = font;
1522 layout_update_font (self);
1523 }
1524
1525 void
1526 set_height (DC::Layout self, int base_height)
1527 CODE:
1528 if (self->base_height != base_height)
1529 {
1530 self->base_height = base_height;
1531 layout_update_font (self);
1532 }
1533
1534 void
1535 set_width (DC::Layout self, int max_width = -1)
1536 CODE:
1537 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1538
1539 void
1540 set_indent (DC::Layout self, int indent)
1541 CODE:
1542 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1543
1544 void
1545 set_spacing (DC::Layout self, int spacing)
1546 CODE:
1547 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1548
1549 void
1550 set_ellipsise (DC::Layout self, int ellipsise)
1551 CODE:
1552 pango_layout_set_ellipsize (self->pl,
1553 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1554 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1555 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1556 : PANGO_ELLIPSIZE_NONE
1557 );
1558
1559 void
1560 set_single_paragraph_mode (DC::Layout self, int spm)
1561 CODE:
1562 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1563
1564 void
1565 size (DC::Layout self)
1566 PPCODE:
1567 {
1568 int w, h;
1569
1570 layout_get_pixel_size (self, &w, &h);
1571
1572 EXTEND (SP, 2);
1573 PUSHs (sv_2mortal (newSViv (w)));
1574 PUSHs (sv_2mortal (newSViv (h)));
1575 }
1576
1577 int
1578 descent (DC::Layout self)
1579 CODE:
1580 {
1581 PangoRectangle rect;
1582 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1583 pango_layout_line_get_pixel_extents (line, 0, &rect);
1584 RETVAL = PANGO_DESCENT (rect);
1585 }
1586 OUTPUT:
1587 RETVAL
1588
1589 int
1590 xy_to_index (DC::Layout self, int x, int y)
1591 CODE:
1592 {
1593 int index, trailing;
1594 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1595 RETVAL = index + trailing;
1596 }
1597 OUTPUT:
1598 RETVAL
1599
1600 void
1601 cursor_pos (DC::Layout self, int index)
1602 PPCODE:
1603 {
1604 PangoRectangle pos;
1605 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1606
1607 EXTEND (SP, 3);
1608 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1609 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1610 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1611 }
1612
1613 void
1614 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1615 PPCODE:
1616 {
1617 int line, x;
1618
1619 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1620 #if !PANGO_VERSION_CHECK (1, 17, 3)
1621 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1622 --line;
1623 #endif
1624 EXTEND (SP, 2);
1625 PUSHs (sv_2mortal (newSViv (line)));
1626 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1627 }
1628
1629 void
1630 line_x_to_index (DC::Layout self, int line, int x)
1631 PPCODE:
1632 {
1633 PangoLayoutLine *lp;
1634 int index, trailing;
1635
1636 if (line < 0)
1637 XSRETURN_EMPTY;
1638
1639 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1640 XSRETURN_EMPTY; /* do better */
1641
1642 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1643
1644 EXTEND (SP, 2);
1645 if (GIMME_V == G_SCALAR)
1646 PUSHs (sv_2mortal (newSViv (index + trailing)));
1647 else
1648 {
1649 PUSHs (sv_2mortal (newSViv (index)));
1650 PUSHs (sv_2mortal (newSViv (trailing)));
1651 }
1652 }
1653
1654 void
1655 render (DC::Layout self, float x, float y, int flags = 0)
1656 CODE:
1657 self->rc.clear ();
1658 pango_opengl_render_layout_subpixel (
1659 self->pl,
1660 &self->rc,
1661 x * PANGO_SCALE, y * PANGO_SCALE,
1662 self->r, self->g, self->b, self->a,
1663 flags
1664 );
1665 // we assume that context_change actually clears/frees stuff
1666 // and does not do any recomputation...
1667 pango_layout_context_changed (self->pl);
1668
1669 void
1670 draw (DC::Layout self)
1671 CODE:
1672 {
1673 glEnable (GL_TEXTURE_2D);
1674 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1675 glEnable (GL_BLEND);
1676 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1677 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1678 glEnable (GL_ALPHA_TEST);
1679 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1680
1681 self->rc.draw ();
1682
1683 glDisable (GL_ALPHA_TEST);
1684 glDisable (GL_BLEND);
1685 glDisable (GL_TEXTURE_2D);
1686 }
1687
1688 MODULE = Deliantra::Client PACKAGE = DC::Texture
1689
1690 PROTOTYPES: ENABLE
1691
1692 void
1693 pad (SV *data_, int ow, int oh, int nw, int nh)
1694 CODE:
1695 {
1696 if ((nw != ow || nh != oh) && SvOK (data_))
1697 {
1698 STRLEN datalen;
1699 char *data = SvPVbyte (data_, datalen);
1700 int bpp = datalen / (ow * oh);
1701 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1702
1703 SvPOK_only (result_);
1704 SvCUR_set (result_, nw * nh * bpp);
1705
1706 memset (SvPVX (result_), 0, nw * nh * bpp);
1707 while (oh--)
1708 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1709
1710 sv_setsv (data_, result_);
1711 }
1712 }
1713
1714 void
1715 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1716 PROTOTYPE: $$$;$$
1717 ALIAS:
1718 draw_quad_alpha = 1
1719 draw_quad_alpha_premultiplied = 2
1720 CODE:
1721 {
1722 HV *hv = (HV *)SvRV (self);
1723 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1724 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1725 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1726
1727 if (name <= 0)
1728 XSRETURN_EMPTY;
1729
1730 if (items < 5)
1731 {
1732 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1733 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1734 }
1735
1736 if (ix)
1737 {
1738 glEnable (GL_BLEND);
1739
1740 if (ix == 2)
1741 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1742 else
1743 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1744 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1745
1746 glEnable (GL_ALPHA_TEST);
1747 glAlphaFunc (GL_GREATER, 0.01f);
1748 }
1749
1750 glBindTexture (GL_TEXTURE_2D, name);
1751
1752 glBegin (GL_QUADS);
1753 glTexCoord2f (0, 0); glVertex2f (x , y );
1754 glTexCoord2f (0, t); glVertex2f (x , y + h);
1755 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1756 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1757 glEnd ();
1758
1759 if (ix)
1760 {
1761 glDisable (GL_ALPHA_TEST);
1762 glDisable (GL_BLEND);
1763 }
1764 }
1765
1766 void
1767 draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1768 PROTOTYPE: @
1769 CODE:
1770 {
1771 glEnable (GL_BLEND);
1772 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1773 glEnable (GL_TEXTURE_2D);
1774 glBindTexture (GL_TEXTURE_2D, name1);
1775
1776 glColor3f (intensity, intensity, intensity);
1777 glPushMatrix ();
1778 glScalef (1./3, 1./3, 1.);
1779
1780 if (blend > 0.f)
1781 {
1782 float dx3 = dx * -3.f / w;
1783 float dy3 = dy * -3.f / h;
1784 GLfloat env_color[4] = { 0., 0., 0., blend };
1785
1786 /* interpolate the two shadow textures */
1787 /* stage 0 == rgb(glcolor) + alpha(t0) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1789
1790 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1791 gl.ActiveTexture (GL_TEXTURE1);
1792 glEnable (GL_TEXTURE_2D);
1793 glBindTexture (GL_TEXTURE_2D, name2);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1795
1796 /* rgb == rgb(glcolor) */
1797 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1799 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1800
1801 /* alpha = interpolate t0, t1 by env_alpha */
1802 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1810
1811 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1812 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1813
1814 glBegin (GL_QUADS);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1816 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1817 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1818 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1819 glEnd ();
1820
1821 glDisable (GL_TEXTURE_2D);
1822 gl.ActiveTexture (GL_TEXTURE0);
1823 }
1824 else
1825 {
1826 /* simple blending of one texture, also opengl <1.3 path */
1827 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1828
1829 glBegin (GL_QUADS);
1830 glTexCoord2f (0, 0); glVertex2f (0, 0);
1831 glTexCoord2f (0, t); glVertex2f (0, h);
1832 glTexCoord2f (s, t); glVertex2f (w, h);
1833 glTexCoord2f (s, 0); glVertex2f (w, 0);
1834 glEnd ();
1835 }
1836
1837 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1838 {
1839 int x, y;
1840 int dx3 = dx * 3;
1841 int dy3 = dy * 3;
1842
1843 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1844 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1845 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1846 glTranslatef (-1., -1., 0);
1847 glBegin (GL_QUADS);
1848
1849 for (y = 1; y < h; y += 3)
1850 {
1851 int y1 = y - dy3;
1852 int y1valid = y1 >= 0 && y1 < h;
1853
1854 for (x = 1; x < w; x += 3)
1855 {
1856 int x1 = x - dx3;
1857 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 uint8_t h2;
1859
1860 if (y1valid && x1 >= 0 && x1 < w)
1861 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1862 else
1863 h2 = 1; /* out of range == invisible */
1864
1865 if (h1 || h2)
1866 {
1867 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1868 glColor4f (1., 1., 1., alpha);
1869
1870 glTexCoord2f (0, 0.); glVertex2i (x , y );
1871 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1872 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1873 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1874 }
1875 }
1876 }
1877 }
1878
1879 glEnd ();
1880
1881 glPopMatrix ();
1882
1883 glDisable (GL_TEXTURE_2D);
1884 glDisable (GL_BLEND);
1885 }
1886
1887 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1888 CODE:
1889 {
1890 GLint width;
1891 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1892 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1893 RETVAL = width > 0;
1894 }
1895 OUTPUT:
1896 RETVAL
1897
1898 MODULE = Deliantra::Client PACKAGE = DC::Map
1899
1900 PROTOTYPES: DISABLE
1901
1902 DC::Map
1903 new (SV *klass)
1904 CODE:
1905 New (0, RETVAL, 1, mapgrid);
1906 RETVAL->x = 0;
1907 RETVAL->y = 0;
1908 RETVAL->w = 0;
1909 RETVAL->h = 0;
1910 RETVAL->ox = 0;
1911 RETVAL->oy = 0;
1912 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1913 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1914 RETVAL->rows = 0;
1915 RETVAL->row = 0;
1916 OUTPUT:
1917 RETVAL
1918
1919 void
1920 DESTROY (DC::Map self)
1921 CODE:
1922 {
1923 map_clear (self);
1924 Safefree (self->face2tile);
1925 Safefree (self->tex);
1926 Safefree (self);
1927 }
1928
1929 void
1930 resize (DC::Map self, int map_width, int map_height)
1931 CODE:
1932 self->w = map_width;
1933 self->h = map_height;
1934
1935 void
1936 clear (DC::Map self)
1937 CODE:
1938 map_clear (self);
1939
1940 void
1941 set_tileid (DC::Map self, int face, int tile)
1942 CODE:
1943 {
1944 need_facenum (self, face); self->face2tile [face] = tile;
1945 need_texid (self, tile);
1946 }
1947
1948 void
1949 set_smooth (DC::Map self, int face, int smooth, int level)
1950 CODE:
1951 {
1952 tileid texid;
1953 maptex *tex;
1954
1955 if (face < 0 || face >= self->faces)
1956 return;
1957
1958 if (smooth < 0 || smooth >= self->faces)
1959 return;
1960
1961 texid = self->face2tile [face];
1962
1963 if (!texid)
1964 return;
1965
1966 tex = self->tex + texid;
1967 tex->smoothtile = self->face2tile [smooth];
1968 tex->smoothlevel = level;
1969 }
1970
1971 void
1972 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1973 CODE:
1974 {
1975 need_texid (self, texid);
1976
1977 {
1978 maptex *tex = self->tex + texid;
1979
1980 tex->name = name;
1981 tex->w = w;
1982 tex->h = h;
1983 tex->s = s;
1984 tex->t = t;
1985 tex->r = r;
1986 tex->g = g;
1987 tex->b = b;
1988 tex->a = a;
1989 }
1990
1991 // somewhat hackish, but for textures that require it, it really
1992 // improves the look, and most others don't suffer.
1993 glBindTexture (GL_TEXTURE_2D, name);
1994 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1995 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1996 // use uglier nearest interpolation because linear suffers
1997 // from transparent color bleeding and ugly wrapping effects.
1998 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1999 }
2000
2001 void
2002 expire_textures (DC::Map self, int texid, int count)
2003 PPCODE:
2004 for (; texid < self->texs && count; ++texid, --count)
2005 {
2006 maptex *tex = self->tex + texid;
2007
2008 if (tex->name)
2009 {
2010 if (tex->unused)
2011 {
2012 tex->name = 0;
2013 tex->unused = 0;
2014 XPUSHs (sv_2mortal (newSViv (texid)));
2015 }
2016 else
2017 tex->unused = 1;
2018 }
2019 }
2020
2021 int
2022 ox (DC::Map self)
2023 ALIAS:
2024 oy = 1
2025 x = 2
2026 y = 3
2027 w = 4
2028 h = 5
2029 CODE:
2030 switch (ix)
2031 {
2032 case 0: RETVAL = self->ox; break;
2033 case 1: RETVAL = self->oy; break;
2034 case 2: RETVAL = self->x; break;
2035 case 3: RETVAL = self->y; break;
2036 case 4: RETVAL = self->w; break;
2037 case 5: RETVAL = self->h; break;
2038 }
2039 OUTPUT:
2040 RETVAL
2041
2042 void
2043 scroll (DC::Map self, int dx, int dy)
2044 CODE:
2045 {
2046 if (dx > 0)
2047 map_blank (self, self->x, self->y, dx, self->h);
2048 else if (dx < 0)
2049 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
2050
2051 if (dy > 0)
2052 map_blank (self, self->x, self->y, self->w, dy);
2053 else if (dy < 0)
2054 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
2055
2056 self->ox += dx; self->x += dx;
2057 self->oy += dy; self->y += dy;
2058
2059 while (self->y < 0)
2060 {
2061 Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y);
2062
2063 self->rows += MAP_EXTEND_Y;
2064 self->y += MAP_EXTEND_Y;
2065 }
2066 }
2067
2068 SV *
2069 map1a_update (DC::Map self, SV *data_)
2070 CODE:
2071 {
2072 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2073 uint8_t *data_end = (uint8_t *)SvEND (data_);
2074 mapcell *cell;
2075 int x, y, z, flags;
2076 AV *missing = newAV ();
2077 RETVAL = newRV_noinc ((SV *)missing);
2078
2079 while (data < data_end - 1)
2080 {
2081 flags = (data [0] << 8) + data [1]; data += 2;
2082
2083 x = self->x + ((flags >> 10) & 63);
2084 y = self->y + ((flags >> 4) & 63);
2085
2086 cell = map_get_cell (self, x, y);
2087
2088 if (flags & 15)
2089 {
2090 if (!cell->darkness)
2091 {
2092 memset (cell, 0, sizeof (*cell));
2093 cell->darkness = 256;
2094 }
2095
2096 //TODO: don't trust server data to be in-range(!)
2097
2098 if (flags & 8)
2099 {
2100 uint8_t ext, cmd;
2101
2102 do
2103 {
2104 ext = *data++;
2105 cmd = ext & 0x7f;
2106
2107 if (cmd < 4)
2108 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2109 else if (cmd == 5) // health
2110 {
2111 cell->stat_width = 1;
2112 cell->stat_hp = *data++;
2113 }
2114 else if (cmd == 6) // monster width
2115 cell->stat_width = *data++ + 1;
2116 else if (cmd == 0x47)
2117 {
2118 if (*data == 1) cell->player = data [1];
2119 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2120 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2121 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2122
2123 data += *data + 1;
2124 }
2125 else if (cmd == 8) // cell flags
2126 cell->flags = *data++;
2127 else if (ext & 0x40) // unknown, multibyte => skip
2128 data += *data + 1;
2129 else
2130 data++;
2131 }
2132 while (ext & 0x80);
2133 }
2134
2135 for (z = 0; z <= 2; ++z)
2136 if (flags & (4 >> z))
2137 {
2138 faceid face = (data [0] << 8) + data [1]; data += 2;
2139 need_facenum (self, face);
2140 cell->tile [z] = self->face2tile [face];
2141
2142 if (cell->tile [z])
2143 {
2144 maptex *tex = self->tex + cell->tile [z];
2145 tex->unused = 0;
2146 if (!tex->name)
2147 av_push (missing, newSViv (cell->tile [z]));
2148
2149 if (tex->smoothtile)
2150 {
2151 maptex *smooth = self->tex + tex->smoothtile;
2152 smooth->unused = 0;
2153 if (!smooth->name)
2154 av_push (missing, newSViv (tex->smoothtile));
2155 }
2156 }
2157 }
2158 }
2159 else
2160 CELL_CLEAR (cell);
2161 }
2162 }
2163 OUTPUT:
2164 RETVAL
2165
2166 SV *
2167 mapmap (DC::Map self, int x0, int y0, int w, int h)
2168 CODE:
2169 {
2170 int x1, x;
2171 int y1, y;
2172 int z;
2173 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2174 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2175
2176 SvPOK_only (map_sv);
2177 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2178
2179 x0 += self->x; x1 = x0 + w;
2180 y0 += self->y; y1 = y0 + h;
2181
2182 for (y = y0; y < y1; y++)
2183 {
2184 maprow *row = 0 <= y && y < self->rows
2185 ? self->row + y
2186 : 0;
2187
2188 for (x = x0; x < x1; x++)
2189 {
2190 unsigned int r = 32, g = 32, b = 32, a = 192;
2191
2192 if (row && row->c0 <= x && x < row->c1)
2193 {
2194 mapcell *cell = row->col + (x - row->c0);
2195
2196 for (z = 0; z <= 0; z++)
2197 {
2198 maptex tex = self->tex [cell->tile [z]];
2199 int a0 = 255 - tex.a;
2200 int a1 = tex.a;
2201
2202 r = div255 (r * a0 + tex.r * a1);
2203 g = div255 (g * a0 + tex.g * a1);
2204 b = div255 (b * a0 + tex.b * a1);
2205 a = div255 (a * a0 + tex.a * a1);
2206 }
2207 }
2208
2209 *map++ = (r )
2210 | (g << 8)
2211 | (b << 16)
2212 | (a << 24);
2213 }
2214 }
2215
2216 RETVAL = map_sv;
2217 }
2218 OUTPUT:
2219 RETVAL
2220
2221 void
2222 draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2223 CODE:
2224 {
2225 int x, y, z;
2226
2227 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2228 int pl_x, pl_y;
2229 maptex pl_tex;
2230 rc_t rc;
2231 rc_t rc_ov;
2232 rc_key_t key;
2233 rc_t::array_t *arr;
2234
2235 pl_tex.name = 0;
2236
2237 // that's current max. sorry.
2238 if (sw > 255) sw = 255;
2239 if (sh > 255) sh = 255;
2240
2241 memset (&key, 0, sizeof (key));
2242 key.r = 255;
2243 key.g = 255;
2244 key.b = 255;
2245 key.a = 255;
2246 key.mode = GL_QUADS;
2247 key.format = GL_T2F_V3F;
2248
2249 mx += self->x;
2250 my += self->y;
2251
2252 // first pass: determine smooth_max
2253 // rather ugly, if you ask me
2254 // could also be stored inside mapcell and updated on change
2255 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2256
2257 for (y = 0; y < sh; y++)
2258 if (0 <= y + my && y + my < self->rows)
2259 {
2260 maprow *row = self->row + (y + my);
2261
2262 for (x = 0; x < sw; x++)
2263 if (row->c0 <= x + mx && x + mx < row->c1)
2264 {
2265 mapcell *cell = row->col + (x + mx - row->c0);
2266
2267 smooth_max[x + 1][y + 1] =
2268 MAX (self->tex [cell->tile [0]].smoothlevel,
2269 MAX (self->tex [cell->tile [1]].smoothlevel,
2270 self->tex [cell->tile [2]].smoothlevel));
2271 }
2272 }
2273
2274 glEnable (GL_BLEND);
2275 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2276 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2277
2278 for (z = 0; z <= 2; z++)
2279 {
2280 std::bitset<256> smooth_level; // one bit for every possible smooth level
2281 smooth_key skey;
2282 smooth_hash smooth;
2283 key.texname = -1;
2284
2285 for (y = 0; y < sh; y++)
2286 if (0 <= y + my && y + my < self->rows)
2287 {
2288 maprow *row = self->row + (y + my);
2289
2290 for (x = 0; x < sw; x++)
2291 if (row->c0 <= x + mx && x + mx < row->c1)
2292 {
2293 mapcell *cell = row->col + (x + mx - row->c0);
2294 tileid tile = cell->tile [z];
2295
2296 if (tile)
2297 {
2298 maptex tex = self->tex [tile];
2299 int px, py;
2300
2301 if (key.texname != tex.name)
2302 {
2303 self->tex [tile].unused = 0;
2304
2305 if (!tex.name)
2306 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2307
2308 key.texname = tex.name;
2309 arr = &rc.array (key);
2310 }
2311
2312 px = (x + 1) * Th - tex.w;
2313 py = (y + 1) * Tw - tex.h;
2314
2315 if (expect_false (cell->player == player) && expect_false (z == 2))
2316 {
2317 pl_x = px;
2318 pl_y = py;
2319 pl_tex = tex;
2320 continue;
2321 }
2322
2323 arr->t2f_v3f (0 , 0 , px , py , 0);
2324 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2325 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2326 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2327
2328 // update smooth hash
2329 if (tex.smoothtile)
2330 {
2331 skey.tile = tex.smoothtile;
2332 skey.level = tex.smoothlevel;
2333
2334 smooth_level[tex.smoothlevel] = 1;
2335
2336 // add bits to current tile and all neighbours. skey.x|y is
2337 // shifted +1|+1 so we always stay positive.
2338
2339 // bits is ___n cccc CCCC bbbb
2340 // n do not draw borders&corners
2341 // c draw these corners, but...
2342 // C ... not these
2343 // b draw these borders
2344
2345 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2346 // ┃· ·· ·┃ ━━
2347
2348 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2349 // ·· ·· ·┏ ┓·
2350
2351 // full tile
2352 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2353
2354 // borders
2355 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2356 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2357 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2358 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2359
2360 // corners
2361 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2362 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2363 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2364 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2365 }
2366 }
2367
2368 if (expect_false (z == 2) && expect_false (cell->flags))
2369 {
2370 // overlays such as the speech bubble, probably more to come
2371 if (cell->flags & 1)
2372 {
2373 rc_key_t key_ov = key;
2374 maptex tex = self->tex[TEXID_SPEECH];
2375 int px = x * Tw + Tw * 2 / 32;
2376 int py = y * Th - Th * 6 / 32;
2377
2378 key_ov.texname = tex.name;
2379 rc_t::array_t &arr = rc_ov.array (key_ov);
2380
2381 arr.t2f_v3f (0 , 0 , px , py , 0);
2382 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2383 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2384 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2385 }
2386 }
2387 }
2388 }
2389
2390 rc.draw ();
2391 rc.clear ();
2392
2393 // go through all smoothlevels, lowest to highest, then draw.
2394 // this is basically counting sort
2395 {
2396 int w, b;
2397
2398 glEnable (GL_TEXTURE_2D);
2399 glBegin (GL_QUADS);
2400 for (int level = 0; level < smooth_level.size (); ++level)
2401 if (smooth_level[level])
2402 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2403 {
2404 smooth_key &skey = it->first;
2405 IV bits = it->second;
2406
2407 if (!(bits & 0x1000)
2408 && skey.level == level
2409 && level > smooth_max [skey.x][skey.y])
2410 {
2411 maptex tex = self->tex [skey.tile];
2412 int px = (((int)skey.x) - 1) * Tw;
2413 int py = (((int)skey.y) - 1) * Th;
2414 int border = bits & 15;
2415 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2416 float dx = tex.s * .0625f; // 16 images/row
2417 float dy = tex.t * .5f ; // 2 images/column
2418
2419 if (tex.name)
2420 {
2421 // this time avoiding texture state changes
2422 // save gobs of state changes.
2423 if (key.texname != tex.name)
2424 {
2425 self->tex [skey.tile].unused = 0;
2426
2427 glEnd ();
2428 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2429 glBegin (GL_QUADS);
2430 }
2431
2432 if (border)
2433 {
2434 float ox = border * dx;
2435
2436 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2437 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2438 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2439 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2440 }
2441
2442 if (corner)
2443 {
2444 float ox = corner * dx;
2445
2446 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2447 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2448 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2449 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2450 }
2451 }
2452 }
2453 }
2454
2455 glEnd ();
2456 glDisable (GL_TEXTURE_2D);
2457 key.texname = -1;
2458 }
2459 }
2460
2461 if (pl_tex.name)
2462 {
2463 maptex tex = pl_tex;
2464 int px = pl_x + sdx;
2465 int py = pl_y + sdy;
2466
2467 key.texname = tex.name;
2468 rc_t::array_t &arr = rc.array (key);
2469
2470 arr.t2f_v3f (0 , 0 , px , py , 0);
2471 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2472 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2473 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2474
2475 rc.draw ();
2476 }
2477
2478 rc_ov.draw ();
2479 rc_ov.clear ();
2480
2481 glDisable (GL_BLEND);
2482
2483 // top layer: overlays such as the health bar
2484 for (y = 0; y < sh; y++)
2485 if (0 <= y + my && y + my < self->rows)
2486 {
2487 maprow *row = self->row + (y + my);
2488
2489 for (x = 0; x < sw; x++)
2490 if (row->c0 <= x + mx && x + mx < row->c1)
2491 {
2492 mapcell *cell = row->col + (x + mx - row->c0);
2493
2494 int px = x * Tw;
2495 int py = y * Th;
2496
2497 if (expect_false (cell->player == player))
2498 {
2499 px += sdx;
2500 py += sdy;
2501 }
2502
2503 if (cell->stat_hp)
2504 {
2505 int width = cell->stat_width * Tw;
2506 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2507
2508 glColor3ub (0, 0, 0);
2509 glRectf (px + 1, py - thick - 2,
2510 px + width - 1, py);
2511
2512 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2513 glRectf (px + 2,
2514 py - thick - 1,
2515 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2516 }
2517 }
2518 }
2519 }
2520
2521 void
2522 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2523 CODE:
2524 {
2525 static float color[16][3] = {
2526 { 0.00f, 0.00f, 0.00f },
2527 { 1.00f, 1.00f, 1.00f },
2528 { 0.00f, 0.00f, 0.55f },
2529 { 1.00f, 0.00f, 0.00f },
2530
2531 { 1.00f, 0.54f, 0.00f },
2532 { 0.11f, 0.56f, 1.00f },
2533 { 0.93f, 0.46f, 0.00f },
2534 { 0.18f, 0.54f, 0.34f },
2535
2536 { 0.56f, 0.73f, 0.56f },
2537 { 0.80f, 0.80f, 0.80f },
2538 { 0.55f, 0.41f, 0.13f },
2539 { 0.99f, 0.77f, 0.26f },
2540
2541 { 0.74f, 0.65f, 0.41f },
2542
2543 { 0.00f, 1.00f, 1.00f },
2544 { 1.00f, 0.00f, 1.00f },
2545 { 1.00f, 1.00f, 0.00f },
2546 };
2547
2548 int x, y;
2549
2550 glEnable (GL_TEXTURE_2D);
2551 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2552 * but the nvidia driver (185.18.14) mishandles alpha textures
2553 * and takes the colour from god knows where instead of using
2554 * Cp. MODULATE results in the same colour, but slightly different
2555 * alpha, but atcually gives us the correct colour with nvidia.
2556 */
2557 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2558 glEnable (GL_BLEND);
2559 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2560 glBegin (GL_QUADS);
2561
2562 for (y = 0; y < h; y++)
2563 for (x = 0; x < w; x++)
2564 {
2565 unsigned char m = data [x + y * w];
2566
2567 if (m)
2568 {
2569 float *c = color [m & 15];
2570
2571 float tx1 = m & 0x40 ? 0.5f : 0.f;
2572 float tx2 = tx1 + 0.5f;
2573
2574 glColor4f (c[0], c[1], c[2], 1);
2575 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2576 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2577 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2578 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2579 }
2580 }
2581
2582 glEnd ();
2583 glDisable (GL_BLEND);
2584 glDisable (GL_TEXTURE_2D);
2585 }
2586
2587 void
2588 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2589 PPCODE:
2590 {
2591 int x, y;
2592 int sw1 = sw + 2;
2593 int sh1 = sh + 2;
2594 int sh3 = sh * 3;
2595 int sw3 = sw * 3;
2596 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2597 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2598 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2599 memset (darkness1, 0, sw1*sh1);
2600
2601 SvPOK_only (darkness3_sv);
2602 SvCUR_set (darkness3_sv, sw3 * sh3);
2603
2604 mx += self->x - 1;
2605 my += self->y - 1;
2606
2607 for (y = 0; y < sh1; y++)
2608 if (0 <= y + my && y + my < self->rows)
2609 {
2610 maprow *row = self->row + (y + my);
2611
2612 for (x = 0; x < sw1; x++)
2613 if (row->c0 <= x + mx && x + mx < row->c1)
2614 {
2615 mapcell *cell = row->col + (x + mx - row->c0);
2616
2617 darkness1 [y * sw1 + x] = cell->darkness
2618 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2619 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2620 }
2621 }
2622
2623 for (y = 0; y < sh; ++y)
2624 for (x = 0; x < sw; ++x)
2625 {
2626 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2627 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2628 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2629 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2630 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2631 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2632 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2633 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2634 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2635
2636 uint8_t r11 = (d11 + d21 + d12) / 3;
2637 uint8_t r21 = d21;
2638 uint8_t r31 = (d21 + d31 + d32) / 3;
2639
2640 uint8_t r12 = d12;
2641 uint8_t r22 = d22;
2642 uint8_t r32 = d32;
2643
2644 uint8_t r13 = (d13 + d23 + d12) / 3;
2645 uint8_t r23 = d23;
2646 uint8_t r33 = (d23 + d33 + d32) / 3;
2647
2648 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2649 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2650 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2651 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2652 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2653 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2654 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2655 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2656 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2657 }
2658
2659 free (darkness1);
2660
2661 EXTEND (SP, 3);
2662 PUSHs (sv_2mortal (newSViv (sw3)));
2663 PUSHs (sv_2mortal (newSViv (sh3)));
2664 PUSHs (darkness3_sv);
2665 }
2666
2667 SV *
2668 get_rect (DC::Map self, int x0, int y0, int w, int h)
2669 CODE:
2670 {
2671 int x, y, x1, y1;
2672 SV *data_sv = newSV (w * h * 7 + 5);
2673 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2674
2675 *data++ = 0; /* version 0 format */
2676 *data++ = w >> 8; *data++ = w;
2677 *data++ = h >> 8; *data++ = h;
2678
2679 // we need to do this 'cause we don't keep an absolute coord system for rows
2680 // TODO: treat rows as we treat columns
2681 map_get_row (self, y0 + self->y - self->oy);//D
2682 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2683
2684 x0 += self->x - self->ox;
2685 y0 += self->y - self->oy;
2686
2687 x1 = x0 + w;
2688 y1 = y0 + h;
2689
2690 for (y = y0; y < y1; y++)
2691 {
2692 maprow *row = 0 <= y && y < self->rows
2693 ? self->row + y
2694 : 0;
2695
2696 for (x = x0; x < x1; x++)
2697 {
2698 if (row && row->c0 <= x && x < row->c1)
2699 {
2700 mapcell *cell = row->col + (x - row->c0);
2701 uint8_t flags = 0;
2702
2703 if (cell->tile [0]) flags |= 1;
2704 if (cell->tile [1]) flags |= 2;
2705 if (cell->tile [2]) flags |= 4;
2706
2707 *data++ = flags;
2708
2709 if (flags & 1)
2710 {
2711 tileid tile = cell->tile [0];
2712 *data++ = tile >> 8;
2713 *data++ = tile;
2714 }
2715
2716 if (flags & 2)
2717 {
2718 tileid tile = cell->tile [1];
2719 *data++ = tile >> 8;
2720 *data++ = tile;
2721 }
2722
2723 if (flags & 4)
2724 {
2725 tileid tile = cell->tile [2];
2726 *data++ = tile >> 8;
2727 *data++ = tile;
2728 }
2729 }
2730 else
2731 *data++ = 0;
2732 }
2733 }
2734
2735 /* if size is w*h + 5 then no data has been found */
2736 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2737 {
2738 SvPOK_only (data_sv);
2739 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2740 }
2741
2742 RETVAL = data_sv;
2743 }
2744 OUTPUT:
2745 RETVAL
2746
2747 void
2748 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2749 PPCODE:
2750 {
2751 int x, y, z;
2752 int w, h;
2753 int x1, y1;
2754 STRLEN len;
2755 uint8_t *data, *end;
2756
2757 len = SvLEN (data_sv);
2758 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2759 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2760 end = data + len + 8;
2761
2762 if (len < 5)
2763 XSRETURN_EMPTY;
2764
2765 if (*data++ != 0)
2766 XSRETURN_EMPTY; /* version mismatch */
2767
2768 w = *data++ << 8; w |= *data++;
2769 h = *data++ << 8; h |= *data++;
2770
2771 // we need to do this 'cause we don't keep an absolute coord system for rows
2772 // TODO: treat rows as we treat columns
2773 map_get_row (self, y0 + self->y - self->oy);//D
2774 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2775
2776 x0 += self->x - self->ox;
2777 y0 += self->y - self->oy;
2778
2779 x1 = x0 + w;
2780 y1 = y0 + h;
2781
2782 for (y = y0; y < y1; y++)
2783 {
2784 maprow *row = map_get_row (self, y);
2785
2786 for (x = x0; x < x1; x++)
2787 {
2788 uint8_t flags;
2789
2790 if (data + 7 >= end)
2791 XSRETURN_EMPTY;
2792
2793 flags = *data++;
2794
2795 if (flags)
2796 {
2797 mapcell *cell = row_get_cell (row, x);
2798 tileid tile[3] = { 0, 0, 0 };
2799
2800 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2801 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2802 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2803
2804 if (cell->darkness == 0)
2805 {
2806 /*cell->darkness = 0;*/
2807 EXTEND (SP, 3);
2808
2809 for (z = 0; z <= 2; z++)
2810 {
2811 tileid t = tile [z];
2812
2813 if (t >= self->texs || (t && !self->tex [t].name))
2814 {
2815 PUSHs (sv_2mortal (newSViv (t)));
2816 need_texid (self, t);
2817 }
2818
2819 cell->tile [z] = t;
2820 }
2821 }
2822 }
2823 }
2824 }
2825 }
2826
2827 MODULE = Deliantra::Client PACKAGE = DC::RW
2828
2829 DC::RW
2830 new (SV *klass, SV *data_sv)
2831 CODE:
2832 {
2833 STRLEN datalen;
2834 char *data = SvPVbyte (data_sv, datalen);
2835
2836 RETVAL = SDL_RWFromConstMem (data, datalen);
2837 }
2838 OUTPUT:
2839 RETVAL
2840
2841 DC::RW
2842 new_from_file (SV *klass, const char *path, const char *mode = "rb")
2843 CODE:
2844 RETVAL = SDL_RWFromFile (path, mode);
2845 OUTPUT:
2846 RETVAL
2847
2848 # fails on win32:
2849 # dc.xs(2268) : error C2059: syntax error : '('
2850 #void
2851 #close (DC::RW self)
2852 # CODE:
2853 # (self->(close)) (self);
2854
2855 MODULE = Deliantra::Client PACKAGE = DC::Channel
2856
2857 PROTOTYPES: DISABLE
2858
2859 DC::Channel
2860 find ()
2861 CODE:
2862 {
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 RETVAL = Mix_GroupOldest (-1);
2868
2869 if (RETVAL < 0)
2870 {
2871 // happens sometimes, maybe it just stopped playing(?)
2872 RETVAL = Mix_GroupAvailable (-1);
2873
2874 if (RETVAL < 0)
2875 XSRETURN_UNDEF;
2876 }
2877 else
2878 Mix_HaltChannel (RETVAL);
2879 }
2880
2881 Mix_UnregisterAllEffects (RETVAL);
2882 Mix_Volume (RETVAL, 128);
2883 }
2884 OUTPUT:
2885 RETVAL
2886
2887 void
2888 halt (DC::Channel self)
2889 CODE:
2890 Mix_HaltChannel (self);
2891
2892 void
2893 expire (DC::Channel self, int ticks = -1)
2894 CODE:
2895 Mix_ExpireChannel (self, ticks);
2896
2897 void
2898 fade_out (DC::Channel self, int ticks = -1)
2899 CODE:
2900 Mix_FadeOutChannel (self, ticks);
2901
2902 int
2903 volume (DC::Channel self, int volume)
2904 CODE:
2905 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2906 OUTPUT:
2907 RETVAL
2908
2909 void
2910 unregister_all_effects (DC::Channel self)
2911 CODE:
2912 Mix_UnregisterAllEffects (self);
2913
2914 void
2915 set_panning (DC::Channel self, int left, int right)
2916 CODE:
2917 left = CLAMP (left , 0, 255);
2918 right = CLAMP (right, 0, 255);
2919 Mix_SetPanning (self, left, right);
2920
2921 void
2922 set_distance (DC::Channel self, int distance)
2923 CODE:
2924 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2925
2926 void
2927 set_position (DC::Channel self, int angle, int distance)
2928 CODE:
2929
2930 void
2931 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2932 CODE:
2933 {
2934 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2935 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2936 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2937 }
2938
2939 void
2940 set_reverse_stereo (DC::Channel self, int flip)
2941 CODE:
2942 Mix_SetReverseStereo (self, flip);
2943
2944 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2945
2946 PROTOTYPES: DISABLE
2947
2948 void
2949 decoders ()
2950 PPCODE:
2951 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2952 int i, num = Mix_GetNumChunkDecoders ();
2953 EXTEND (SP, num);
2954 for (i = 0; i < num; ++i)
2955 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2956 #else
2957 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2958 #endif
2959
2960 DC::MixChunk
2961 new (SV *klass, DC::RW rwops)
2962 CODE:
2963 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2964 OUTPUT:
2965 RETVAL
2966
2967 void
2968 DESTROY (DC::MixChunk self)
2969 CODE:
2970 Mix_FreeChunk (self);
2971
2972 int
2973 volume (DC::MixChunk self, int volume = -1)
2974 CODE:
2975 if (items > 1)
2976 volume = CLAMP (volume, 0, 128);
2977 RETVAL = Mix_VolumeChunk (self, volume);
2978 OUTPUT:
2979 RETVAL
2980
2981 DC::Channel
2982 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2983 CODE:
2984 {
2985 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2986
2987 if (RETVAL < 0)
2988 XSRETURN_UNDEF;
2989
2990 if (channel < 0)
2991 {
2992 Mix_UnregisterAllEffects (RETVAL);
2993 Mix_Volume (RETVAL, 128);
2994 }
2995 }
2996 OUTPUT:
2997 RETVAL
2998
2999 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
3000
3001 void
3002 decoders ()
3003 PPCODE:
3004 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3005 int i, num = Mix_GetNumMusicDecoders ();
3006 EXTEND (SP, num);
3007 for (i = 0; i < num; ++i)
3008 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3009 #else
3010 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3011 #endif
3012
3013 int
3014 volume (int volume = -1)
3015 PROTOTYPE: ;$
3016 CODE:
3017 if (items > 0)
3018 volume = CLAMP (volume, 0, 128);
3019 RETVAL = Mix_VolumeMusic (volume);
3020 OUTPUT:
3021 RETVAL
3022
3023 void
3024 fade_out (int ms)
3025 CODE:
3026 Mix_FadeOutMusic (ms);
3027
3028 void
3029 halt ()
3030 CODE:
3031 Mix_HaltMusic ();
3032
3033 int
3034 playing ()
3035 CODE:
3036 RETVAL = Mix_PlayingMusic ();
3037 OUTPUT:
3038 RETVAL
3039
3040 DC::MixMusic
3041 new (SV *klass, DC::RW rwops)
3042 CODE:
3043 RETVAL = Mix_LoadMUS_RW (rwops);
3044 OUTPUT:
3045 RETVAL
3046
3047 void
3048 DESTROY (DC::MixMusic self)
3049 CODE:
3050 Mix_FreeMusic (self);
3051
3052 int
3053 play (DC::MixMusic self, int loops = -1)
3054 CODE:
3055 RETVAL = Mix_PlayMusic (self, loops);
3056 OUTPUT:
3057 RETVAL
3058
3059 void
3060 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3061 CODE:
3062 Mix_FadeInMusicPos (self, loops, ms, position);
3063
3064 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3065
3066 PROTOTYPES: ENABLE
3067
3068 BOOT:
3069 {
3070 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3071 static const struct {
3072 const char *name;
3073 IV iv;
3074 } *civ, const_iv[] = {
3075 # define const_iv(name) { # name, (IV)name }
3076 const_iv (GL_VENDOR),
3077 const_iv (GL_VERSION),
3078 const_iv (GL_EXTENSIONS),
3079 const_iv (GL_MAX_TEXTURE_UNITS),
3080 const_iv (GL_COLOR_MATERIAL),
3081 const_iv (GL_SMOOTH),
3082 const_iv (GL_FLAT),
3083 const_iv (GL_DITHER),
3084 const_iv (GL_BLEND),
3085 const_iv (GL_CULL_FACE),
3086 const_iv (GL_SCISSOR_TEST),
3087 const_iv (GL_DEPTH_TEST),
3088 const_iv (GL_ALPHA_TEST),
3089 const_iv (GL_NORMALIZE),
3090 const_iv (GL_RESCALE_NORMAL),
3091 const_iv (GL_FRONT),
3092 const_iv (GL_BACK),
3093 const_iv (GL_AUX0),
3094 const_iv (GL_AND),
3095 const_iv (GL_ONE),
3096 const_iv (GL_ZERO),
3097 const_iv (GL_SRC_ALPHA),
3098 const_iv (GL_DST_ALPHA),
3099 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3100 const_iv (GL_ONE_MINUS_DST_ALPHA),
3101 const_iv (GL_SRC_COLOR),
3102 const_iv (GL_DST_COLOR),
3103 const_iv (GL_ONE_MINUS_SRC_COLOR),
3104 const_iv (GL_ONE_MINUS_DST_COLOR),
3105 const_iv (GL_SRC_ALPHA_SATURATE),
3106 const_iv (GL_RGB),
3107 const_iv (GL_RGBA),
3108 const_iv (GL_RGBA4),
3109 const_iv (GL_RGBA8),
3110 const_iv (GL_RGB5_A1),
3111 const_iv (GL_UNSIGNED_BYTE),
3112 const_iv (GL_UNSIGNED_SHORT),
3113 const_iv (GL_UNSIGNED_INT),
3114 const_iv (GL_ALPHA),
3115 const_iv (GL_INTENSITY),
3116 const_iv (GL_LUMINANCE),
3117 const_iv (GL_LUMINANCE_ALPHA),
3118 const_iv (GL_FLOAT),
3119 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3120 const_iv (GL_COMPRESSED_ALPHA_ARB),
3121 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3122 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3123 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3124 const_iv (GL_COMPRESSED_RGB_ARB),
3125 const_iv (GL_COMPRESSED_RGBA_ARB),
3126 const_iv (GL_COMPILE),
3127 const_iv (GL_PROXY_TEXTURE_1D),
3128 const_iv (GL_PROXY_TEXTURE_2D),
3129 const_iv (GL_TEXTURE_1D),
3130 const_iv (GL_TEXTURE_2D),
3131 const_iv (GL_TEXTURE_ENV),
3132 const_iv (GL_TEXTURE_MAG_FILTER),
3133 const_iv (GL_TEXTURE_MIN_FILTER),
3134 const_iv (GL_TEXTURE_ENV_MODE),
3135 const_iv (GL_TEXTURE_WRAP_S),
3136 const_iv (GL_TEXTURE_WRAP_T),
3137 const_iv (GL_REPEAT),
3138 const_iv (GL_CLAMP),
3139 const_iv (GL_CLAMP_TO_EDGE),
3140 const_iv (GL_NEAREST),
3141 const_iv (GL_LINEAR),
3142 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3143 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3144 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3145 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3146 const_iv (GL_GENERATE_MIPMAP),
3147 const_iv (GL_MODULATE),
3148 const_iv (GL_DECAL),
3149 const_iv (GL_REPLACE),
3150 const_iv (GL_DEPTH_BUFFER_BIT),
3151 const_iv (GL_COLOR_BUFFER_BIT),
3152 const_iv (GL_PROJECTION),
3153 const_iv (GL_MODELVIEW),
3154 const_iv (GL_COLOR_LOGIC_OP),
3155 const_iv (GL_SEPARABLE_2D),
3156 const_iv (GL_CONVOLUTION_2D),
3157 const_iv (GL_CONVOLUTION_BORDER_MODE),
3158 const_iv (GL_CONSTANT_BORDER),
3159 const_iv (GL_POINTS),
3160 const_iv (GL_LINES),
3161 const_iv (GL_LINE_STRIP),
3162 const_iv (GL_LINE_LOOP),
3163 const_iv (GL_QUADS),
3164 const_iv (GL_QUAD_STRIP),
3165 const_iv (GL_TRIANGLES),
3166 const_iv (GL_TRIANGLE_STRIP),
3167 const_iv (GL_TRIANGLE_FAN),
3168 const_iv (GL_POLYGON),
3169 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3170 const_iv (GL_POINT_SMOOTH_HINT),
3171 const_iv (GL_LINE_SMOOTH_HINT),
3172 const_iv (GL_POLYGON_SMOOTH_HINT),
3173 const_iv (GL_GENERATE_MIPMAP_HINT),
3174 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3175 const_iv (GL_FASTEST),
3176 const_iv (GL_DONT_CARE),
3177 const_iv (GL_NICEST),
3178 const_iv (GL_V2F),
3179 const_iv (GL_V3F),
3180 const_iv (GL_T2F_V3F),
3181 const_iv (GL_T2F_N3F_V3F),
3182 const_iv (GL_FUNC_ADD),
3183 const_iv (GL_FUNC_SUBTRACT),
3184 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3185 # undef const_iv
3186 };
3187
3188 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3189 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3190
3191 texture_av = newAV ();
3192 AvREAL_off (texture_av);
3193 }
3194
3195 void
3196 disable_GL_EXT_blend_func_separate ()
3197 CODE:
3198 gl.BlendFuncSeparate = 0;
3199 gl.BlendFuncSeparateEXT = 0;
3200
3201 void
3202 apple_nvidia_bug (int enable)
3203
3204 const char *
3205 gl_vendor ()
3206 CODE:
3207 RETVAL = (const char *)glGetString (GL_VENDOR);
3208 OUTPUT:
3209 RETVAL
3210
3211 const char *
3212 gl_version ()
3213 CODE:
3214 RETVAL = (const char *)glGetString (GL_VERSION);
3215 OUTPUT:
3216 RETVAL
3217
3218 const char *
3219 gl_extensions ()
3220 CODE:
3221 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3222 OUTPUT:
3223 RETVAL
3224
3225 const char *glGetString (GLenum pname)
3226 CODE:
3227 RETVAL = (const char *)glGetString (pname);
3228 OUTPUT:
3229 RETVAL
3230
3231 GLint glGetInteger (GLenum pname)
3232 CODE:
3233 glGetIntegerv (pname, &RETVAL);
3234 OUTPUT:
3235 RETVAL
3236
3237 GLdouble glGetDouble (GLenum pname)
3238 CODE:
3239 glGetDoublev (pname, &RETVAL);
3240 OUTPUT:
3241 RETVAL
3242
3243 int glGetError ()
3244
3245 void glFinish ()
3246
3247 void glFlush ()
3248
3249 void glClear (int mask)
3250
3251 void glClearColor (float r, float g, float b, float a = 1.0)
3252 PROTOTYPE: @
3253
3254 void glEnable (int cap)
3255
3256 void glDisable (int cap)
3257
3258 void glShadeModel (int mode)
3259
3260 void glHint (int target, int mode)
3261
3262 void glBlendFunc (int sfactor, int dfactor)
3263
3264 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3265 CODE:
3266 gl_BlendFuncSeparate (sa, da, saa, daa);
3267
3268 # void glBlendEquation (int se)
3269
3270 void glDepthMask (int flag)
3271
3272 void glLogicOp (int opcode)
3273
3274 void glColorMask (int red, int green, int blue, int alpha)
3275
3276 void glMatrixMode (int mode)
3277
3278 void glPushMatrix ()
3279
3280 void glPopMatrix ()
3281
3282 void glLoadIdentity ()
3283
3284 void glDrawBuffer (int buffer)
3285
3286 void glReadBuffer (int buffer)
3287
3288 # near_ and far_ are due to microsofts buggy "c" compiler
3289 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3290
3291 # near_ and far_ are due to microsofts buggy "c" compiler
3292 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3293
3294 PROTOTYPES: DISABLE
3295
3296 void glViewport (int x, int y, int width, int height)
3297
3298 void glScissor (int x, int y, int width, int height)
3299
3300 void glTranslate (float x, float y, float z = 0.)
3301 CODE:
3302 glTranslatef (x, y, z);
3303
3304 void glScale (float x, float y, float z = 1.)
3305 CODE:
3306 glScalef (x, y, z);
3307
3308 void glRotate (float angle, float x, float y, float z)
3309 CODE:
3310 glRotatef (angle, x, y, z);
3311
3312 void glColor (float r, float g, float b, float a = 1.0)
3313 PROTOTYPE: @
3314 ALIAS:
3315 glColor_premultiply = 1
3316 CODE:
3317 if (ix)
3318 {
3319 r *= a;
3320 g *= a;
3321 b *= a;
3322 }
3323 // microsoft visual "c" rounds instead of truncating...
3324 glColor4f (r, g, b, a);
3325
3326 void glRasterPos (float x, float y, float z = 0.)
3327 CODE:
3328 glRasterPos3f (0, 0, z);
3329 glBitmap (0, 0, 0, 0, x, y, 0);
3330
3331 void glVertex (float x, float y, float z = 0.)
3332 CODE:
3333 glVertex3f (x, y, z);
3334
3335 void glTexCoord (float s, float t)
3336 CODE:
3337 glTexCoord2f (s, t);
3338
3339 void glRect (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glRectf (x1, y1, x2, y2);
3342
3343 void glRect_lineloop (float x1, float y1, float x2, float y2)
3344 CODE:
3345 glBegin (GL_LINE_LOOP);
3346 glVertex2f (x1, y1);
3347 glVertex2f (x2, y1);
3348 glVertex2f (x2, y2);
3349 glVertex2f (x1, y2);
3350 glEnd ();
3351
3352 PROTOTYPES: ENABLE
3353
3354 void glBegin (int mode)
3355
3356 void glEnd ()
3357
3358 void glPointSize (GLfloat size)
3359
3360 void glLineWidth (GLfloat width)
3361
3362 void glInterleavedArrays (int format, int stride, char *data)
3363
3364 void glDrawElements (int mode, int count, int type, char *indices)
3365
3366 # 1.2 void glDrawRangeElements (int mode, int start, int end
3367
3368 void glTexEnv (int target, int pname, float param)
3369 CODE:
3370 glTexEnvf (target, pname, param);
3371
3372 void glTexParameter (int target, int pname, float param)
3373 CODE:
3374 glTexParameterf (target, pname, param);
3375
3376 void glBindTexture (int target, int name)
3377
3378 void glConvolutionParameter (int target, int pname, float params)
3379 CODE:
3380 if (gl.ConvolutionParameterf)
3381 gl.ConvolutionParameterf (target, pname, params);
3382
3383 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3384 CODE:
3385 if (gl.ConvolutionFilter2D)
3386 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3387
3388 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3389 CODE:
3390 if (gl.SeparableFilter2D)
3391 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3392
3393 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3394
3395 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3396
3397 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3398
3399 void glPixelZoom (float x, float y)
3400
3401 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3402
3403 int glGenTexture ()
3404 CODE:
3405 RETVAL = gen_texture ();
3406 OUTPUT:
3407 RETVAL
3408
3409 void glDeleteTexture (int name)
3410 CODE:
3411 del_texture (name);
3412
3413 int glGenList ()
3414 CODE:
3415 RETVAL = glGenLists (1);
3416 OUTPUT:
3417 RETVAL
3418
3419 void glDeleteList (int list)
3420 CODE:
3421 glDeleteLists (list, 1);
3422
3423 void glNewList (int list, int mode = GL_COMPILE)
3424
3425 void glEndList ()
3426
3427 void glCallList (int list)
3428
3429 void c_init ()
3430 CODE:
3431 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3432 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3433
3434 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3435
3436 PROTOTYPES: DISABLE
3437
3438 void
3439 find_widget (SV *self, NV x, NV y)
3440 PPCODE:
3441 {
3442 if (within_widget (self, x, y))
3443 XPUSHs (self);
3444 }
3445
3446 BOOT:
3447 {
3448 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3449
3450 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3451 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3452 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3453 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3454 }
3455
3456 void
3457 draw (SV *self)
3458 CODE:
3459 {
3460 HV *hv;
3461 SV **svp;
3462 NV x, y, w, h;
3463 SV *draw_x_sv = GvSV (draw_x_gv);
3464 SV *draw_y_sv = GvSV (draw_y_gv);
3465 SV *draw_w_sv = GvSV (draw_w_gv);
3466 SV *draw_h_sv = GvSV (draw_h_gv);
3467 double draw_x, draw_y;
3468
3469 if (!SvROK (self))
3470 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3471
3472 hv = (HV *)SvRV (self);
3473
3474 if (SvTYPE (hv) != SVt_PVHV)
3475 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3476
3477 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3478 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3479
3480 if (!h || !w)
3481 XSRETURN_EMPTY;
3482
3483 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3484 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3485
3486 draw_x = SvNV (draw_x_sv) + x;
3487 draw_y = SvNV (draw_y_sv) + y;
3488
3489 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3490 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3491 XSRETURN_EMPTY;
3492
3493 sv_setnv (draw_x_sv, draw_x);
3494 sv_setnv (draw_y_sv, draw_y);
3495
3496 glPushMatrix ();
3497 glTranslated (x, y, 0);
3498
3499 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3500 {
3501 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3502
3503 if (svp && SvTRUE (*svp))
3504 {
3505 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3506 glEnable (GL_BLEND);
3507 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3508 glBegin (GL_QUADS);
3509 glVertex2f (0, 0);
3510 glVertex2f (w, 0);
3511 glVertex2f (w, h);
3512 glVertex2f (0, h);
3513 glEnd ();
3514 glDisable (GL_BLEND);
3515 }
3516 }
3517 #if 0
3518 // draw borders, for debugging
3519 glPushMatrix ();
3520 glColor4f (1., 1., 0., 1.);
3521 glTranslatef (.5, .5, 0.);
3522 glBegin (GL_LINE_LOOP);
3523 glVertex2f (0 , 0);
3524 glVertex2f (w - 1, 0);
3525 glVertex2f (w - 1, h - 1);
3526 glVertex2f (0 , h - 1);
3527 glEnd ();
3528 glPopMatrix ();
3529 #endif
3530 PUSHMARK (SP);
3531 XPUSHs (self);
3532 PUTBACK;
3533 call_method ("_draw", G_VOID | G_DISCARD);
3534 SPAGAIN;
3535
3536 glPopMatrix ();
3537
3538 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3539 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3540 }
3541