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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.329
Committed: Sun Nov 18 13:07:51 2018 UTC (5 years, 5 months ago) by root
Branch: MAIN
Changes since 1.328: +20 -23 lines
Log Message:
slight c++ification

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #include "flat_hash_map.hpp"
21
22 #ifdef _WIN32
23 # undef pipe
24 // microsoft vs. C
25 # define sqrtf(x) sqrt(x)
26 # define atan2f(x,y) atan2(x,y)
27 # define M_PI 3.14159265f
28 #endif
29
30 #include <cassert>
31 #include <cmath>
32 #include <cstring>
33 #include <cstdio>
34 #include <cstdlib>
35
36 #include <utility>
37 #include <bitset>
38
39 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
40
41 #include <SDL.h>
42 #include <SDL_thread.h>
43 #include <SDL_endian.h>
44 #include <SDL_image.h>
45 #include <SDL_mixer.h>
46 #include <SDL_opengl.h>
47
48 /* work around os x broken headers */
49 #ifdef __MACOSX__
50 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53 #endif
54
55 #define PANGO_ENABLE_BACKEND
56 #define G_DISABLE_CAST_CHECKS
57
58 #include <glib.h>
59
60 #include <pango/pango.h>
61
62 #ifndef PANGO_VERSION_CHECK
63 # define PANGO_VERSION_CHECK(a,b,c) 0
64 #endif
65
66 #if !PANGO_VERSION_CHECK (1, 15, 2)
67 # define pango_layout_get_line_readonly pango_layout_get_line
68 # define pango_layout_get_lines_readonly pango_layout_get_lines
69 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71 #endif
72
73 #ifndef _WIN32
74 # include <sys/types.h>
75 # include <sys/socket.h>
76 # include <netinet/in.h>
77 # include <netinet/tcp.h>
78 # include <inttypes.h>
79 #endif
80
81 #if __GNUC__ >= 4
82 # define expect(expr,value) __builtin_expect ((expr),(value))
83 #else
84 # define expect(expr,value) (expr)
85 #endif
86
87 #define expect_false(expr) expect ((expr) != 0, 0)
88 #define expect_true(expr) expect ((expr) != 0, 1)
89
90 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92 /* this is used as fow flag as well, so has to have a different value */
93 /* then anything that is computed by incoming darkness */
94 #define FOW_DARKNESS 50
95 #define DARKNESS_ADJUST(n) (n)
96
97 #define MAP_EXTEND_X 32
98 #define MAP_EXTEND_Y 512
99
100 #define MIN_FONT_HEIGHT 10
101
102 /* mask out modifiers we are not interested in */
103 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105 #define KMOD_LRAM 0x10000 // our extension
106
107 #define TEXID_SPEECH 1
108 #define TEXID_NOFACE 2
109
110 static char *
111 fast_sv_grow (SV *sv, STRLEN need)
112 {
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127 }
128
129 static AV *texture_av;
130
131 static struct
132 {
133 #define GL_FUNC(ptr,name) ptr name;
134 #include "glfunc.h"
135 #undef GL_FUNC
136 } gl;
137
138 static void
139 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
140 {
141 if (gl.BlendFuncSeparate)
142 gl.BlendFuncSeparate (sa, da, saa, daa);
143 else if (gl.BlendFuncSeparateEXT)
144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
145 else
146 glBlendFunc (sa, da);
147 }
148
149 static GLuint
150 gen_texture ()
151 {
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160 }
161
162 static void
163 del_texture (GLuint name)
164 {
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171 }
172
173 #include "texcache.c"
174 #include "rendercache.c"
175
176 #include "pango-font.c"
177 #include "pango-fontmap.c"
178 #include "pango-render.c"
179
180 typedef IV DC__Channel;
181 typedef SDL_RWops *DC__RW;
182 typedef Mix_Chunk *DC__MixChunk;
183 typedef Mix_Music *DC__MixMusic;
184
185 typedef PangoFontDescription *DC__Font;
186
187 static int
188 shape_attr_p (PangoLayoutRun *run)
189 {
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203 }
204
205 struct cf_layout {
206 PangoLayout *pl;
207 float r, g, b, a; // default color for rgba mode
208 int base_height;
209 DC__Font font;
210 rc_t rc;
211 };
212
213 typedef cf_layout *DC__Layout;
214
215 static DC__Font default_font;
216 static PangoContext *opengl_context;
217 static PangoFontMap *opengl_fontmap;
218
219 static void
220 substitute_func (FcPattern *pattern, gpointer data)
221 {
222 FcPatternAddBool (pattern, FC_HINTING, 1);
223 #ifdef FC_HINT_STYLE
224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
225 #endif
226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
227 }
228
229 static void
230 layout_update_font (DC__Layout self)
231 {
232 /* use a random scale factor to account for unknown descenders, 0.8 works
233 * reasonably well with dejavu/bistream fonts
234 */
235 PangoFontDescription *font = self->font ? self->font : default_font;
236
237 pango_font_description_set_absolute_size (font,
238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
239
240 pango_layout_set_font_description (self->pl, font);
241 }
242
243 static void
244 layout_get_pixel_size (DC__Layout self, int *w, int *h)
245 {
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
249 pango_layout_get_extents (self->pl, 0, &rect);
250
251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
253
254 if (!rect.width) rect.width = 1;
255 if (!rect.height) rect.height = 1;
256
257 *w = rect.width;
258 *h = rect.height;
259 }
260
261 typedef uint16_t tileid;
262 typedef uint16_t faceid;
263
264 struct maptex
265 {
266 GLuint name;
267 int w, h;
268 float s, t;
269 uint8_t r, g, b, a;
270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273 };
274
275 struct mapcell
276 {
277 uint32_t player;
278 tileid tile[3];
279 uint16_t darkness;
280 uint8_t stat_width, stat_hp, flags, smoothmax;
281 };
282
283 struct maprow
284 {
285 int32_t c0, c1;
286 mapcell *col;
287 };
288
289 struct mapgrid {
290 int x, y, w, h;
291 int ox, oy; /* offset to virtual global coordinate system */
292 int faces; tileid *face2tile; // [faceid]
293 int texs; maptex *tex; // [tileid]
294
295 int32_t rows;
296 maprow *row;
297 };
298
299 typedef mapgrid *DC__Map;
300
301 template<typename T>
302 static void
303 prepend (T *&ptr, int sze, int inc)
304 {
305 T *p;
306
307 New (0, p, sze + inc, T);
308 Zero (p, inc, T);
309 Move (ptr, p + inc, sze, T);
310 Safefree (ptr);
311
312 ptr = p;
313 }
314
315 template<typename T>
316 static void
317 append (T *&ptr, int sze, int inc)
318 {
319 Renew (ptr, sze + inc, T);
320 Zero (ptr + sze, inc, T);
321 }
322
323 static void
324 need_facenum (struct mapgrid *self, faceid face)
325 {
326 while (self->faces <= face)
327 {
328 append (self->face2tile, self->faces, self->faces);
329 self->faces *= 2;
330 }
331 }
332
333 static void
334 need_texid (struct mapgrid *self, int texid)
335 {
336 while (self->texs <= texid)
337 {
338 append (self->tex, self->texs, self->texs);
339 self->texs *= 2;
340 }
341 }
342
343 static maprow *
344 map_get_row (mapgrid *self, int y)
345 {
346 if (0 > y)
347 {
348 int extend = - y + MAP_EXTEND_Y;
349 prepend (self->row, self->rows, extend);
350
351 self->rows += extend;
352 self->y += extend;
353 y += extend;
354 }
355 else if (y >= self->rows)
356 {
357 int extend = y - self->rows + MAP_EXTEND_Y;
358 append (self->row, self->rows, extend);
359 self->rows += extend;
360 }
361
362 return self->row + y;
363 }
364
365 static mapcell *
366 row_get_cell (maprow *row, int x)
367 {
368 if (!row->col)
369 {
370 Newz (0, row->col, MAP_EXTEND_X, mapcell);
371 row->c0 = x - MAP_EXTEND_X / 4;
372 row->c1 = row->c0 + MAP_EXTEND_X;
373 }
374
375 if (row->c0 > x)
376 {
377 int extend = row->c0 - x + MAP_EXTEND_X;
378 prepend (row->col, row->c1 - row->c0, extend);
379 row->c0 -= extend;
380 }
381 else if (x >= row->c1)
382 {
383 int extend = x - row->c1 + MAP_EXTEND_X;
384 append (row->col, row->c1 - row->c0, extend);
385 row->c1 += extend;
386 }
387
388 return row->col + (x - row->c0);
389 }
390
391 static mapcell *
392 map_get_cell (mapgrid *self, int x, int y)
393 {
394 return row_get_cell (map_get_row (self, y), x);
395 }
396
397 static void
398 map_clear (mapgrid *self)
399 {
400 int r;
401
402 for (r = 0; r < self->rows; r++)
403 Safefree (self->row[r].col);
404
405 Safefree (self->row);
406
407 self->x = 0;
408 self->y = 0;
409 self->ox = 0;
410 self->oy = 0;
411 self->row = 0;
412 self->rows = 0;
413 }
414
415 #define CELL_CLEAR(cell) \
416 do { \
417 if ((cell)->player) \
418 (cell)->tile [2] = 0; \
419 (cell)->darkness = 0; \
420 (cell)->stat_hp = 0; \
421 (cell)->flags = 0; \
422 (cell)->player = 0; \
423 } while (0)
424
425 static void
426 map_blank (mapgrid *self, int x0, int y0, int w, int h)
427 {
428 int x, y;
429 maprow *row;
430 mapcell *cell;
431
432 for (y = y0; y < y0 + h; y++)
433 if (y >= 0)
434 {
435 if (y >= self->rows)
436 break;
437
438 row = self->row + y;
439
440 for (x = x0; x < x0 + w; x++)
441 if (x >= row->c0)
442 {
443 if (x >= row->c1)
444 break;
445
446 cell = row->col + x - row->c0;
447
448 CELL_CLEAR (cell);
449 }
450 }
451 }
452
453 struct smooth_key
454 {
455 tileid tile;
456 uint8_t x, y, level;
457
458 bool operator == (const smooth_key &o) const
459 {
460 return tile == o.tile && x == o.x && y == o.y && level == o.level;
461 }
462 };
463
464 typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
465
466 namespace std {
467 template <>
468 struct hash<smooth_key>
469 {
470 size_t operator () (const smooth_key &v) const
471 {
472 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
473 }
474 };
475 }
476
477 static void
478 smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
479 {
480 auto &&it = h.find (key);
481
482 if (it == h.end ())
483 h.insert (std::make_pair (key, bits));
484 else
485 it->second |= bits;
486 }
487
488 static void
489 music_finished (void)
490 {
491 SDL_UserEvent ev;
492
493 ev.type = SDL_USEREVENT;
494 ev.code = 0;
495 ev.data1 = 0;
496 ev.data2 = 0;
497
498 SDL_PushEvent ((SDL_Event *)&ev);
499 }
500
501 static void
502 channel_finished (int channel)
503 {
504 SDL_UserEvent ev;
505
506 ev.type = SDL_USEREVENT;
507 ev.code = 1;
508 ev.data1 = (void *)(long)channel;
509 ev.data2 = 0;
510
511 SDL_PushEvent ((SDL_Event *)&ev);
512 }
513
514 // approximately divide by 255
515 static unsigned int
516 div255 (unsigned int n)
517 {
518 return (n + (n >> 8)) >> 8;
519 }
520
521 static unsigned int
522 minpot (unsigned int n)
523 {
524 if (!n)
525 return 0;
526
527 --n;
528
529 n |= n >> 1;
530 n |= n >> 2;
531 n |= n >> 4;
532 n |= n >> 8;
533 n |= n >> 16;
534
535 return n + 1;
536 }
537
538 static unsigned int
539 popcount (unsigned int n)
540 {
541 n -= (n >> 1) & 0x55555555U;
542 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
543 n = ((n >> 4) + n) & 0x0f0f0f0fU;
544 n *= 0x01010101U;
545
546 return n >> 24;
547 }
548
549 /* SDL should provide this, really. */
550 #define SDLK_MODIFIER_MIN 300
551 #define SDLK_MODIFIER_MAX 314
552
553 /******************************************************************************/
554
555 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
556 static GV *hover_gv;
557
558 static int
559 within_widget (SV *widget, NV x, NV y)
560 {
561 HV *self;
562 SV **svp;
563 NV wx, ww, wy, wh;
564
565 if (!SvROK (widget))
566 return 0;
567
568 self = (HV *)SvRV (widget);
569
570 if (SvTYPE (self) != SVt_PVHV)
571 return 0;
572
573 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
574 if (y < wy)
575 return 0;
576
577 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
578 if (y >= wy + wh)
579 return 0;
580
581 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
582 if (x < wx)
583 return 0;
584
585 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
586 if (x >= wx + ww)
587 return 0;
588
589 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
590 if (!svp || !SvTRUE (*svp))
591 return 0;
592
593 return 1;
594 }
595
596 /******************************************************************************/
597
598 /* process keyboard modifiers */
599 static int
600 mod_munge (int mod)
601 {
602 mod &= MOD_MASK;
603
604 if (mod & (KMOD_META | KMOD_ALT))
605 mod |= KMOD_LRAM;
606
607 return mod;
608 }
609
610 static void
611 deliantra_main (SV *real_main)
612 {
613 dSP;
614
615 PUSHMARK (SP);
616 call_sv (real_main, G_DISCARD | G_VOID);
617 }
618
619 #ifdef __MACOSX__
620 static SV *real_main;
621
622 /* to due surprising braindamage on the side of SDL design, we
623 * do some mind-boggling hack here: SDL requires a custom main()
624 * on OS X, so... we provide one and call the original main(), which,
625 * due to shared library magic, calls -lSDLmain's main, not perl's main,
626 * and which calls our main (== SDL_main) back.
627 */
628 extern C_LINKAGE int
629 main (int argc, char *argv[])
630 {
631 deliantra_main (real_main);
632 }
633
634 #undef main
635
636 extern C_LINKAGE int main (int argc, char *argv[]);
637
638 static void
639 SDL_main_hack (SV *real_main_)
640 {
641 real_main = real_main_;
642
643 char *argv[] = { "deliantra client", 0 };
644 (main) (1, argv);
645 }
646 #else
647 static void
648 SDL_main_hack (SV *real_main)
649 {
650 deliantra_main (real_main);
651 }
652 #endif
653
654 MODULE = Deliantra::Client PACKAGE = DC
655
656 PROTOTYPES: ENABLE
657
658 BOOT:
659 {
660 HV *stash = gv_stashpv ("DC", 1);
661 static const struct {
662 const char *name;
663 IV iv;
664 } *civ, const_iv[] = {
665 # define const_iv(name) { # name, (IV)name }
666 const_iv (SDLK_MODIFIER_MIN),
667 const_iv (SDLK_MODIFIER_MAX),
668
669 const_iv (SDL_ACTIVEEVENT),
670 const_iv (SDL_KEYDOWN),
671 const_iv (SDL_KEYUP),
672 const_iv (SDL_MOUSEMOTION),
673 const_iv (SDL_MOUSEBUTTONDOWN),
674 const_iv (SDL_MOUSEBUTTONUP),
675 const_iv (SDL_JOYAXISMOTION),
676 const_iv (SDL_JOYBALLMOTION),
677 const_iv (SDL_JOYHATMOTION),
678 const_iv (SDL_JOYBUTTONDOWN),
679 const_iv (SDL_JOYBUTTONUP),
680 const_iv (SDL_QUIT),
681 const_iv (SDL_SYSWMEVENT),
682 const_iv (SDL_EVENT_RESERVEDA),
683 const_iv (SDL_EVENT_RESERVEDB),
684 const_iv (SDL_VIDEORESIZE),
685 const_iv (SDL_VIDEOEXPOSE),
686 const_iv (SDL_USEREVENT),
687
688 const_iv (SDL_APPINPUTFOCUS),
689 const_iv (SDL_APPMOUSEFOCUS),
690 const_iv (SDL_APPACTIVE),
691
692
693 const_iv (SDLK_UNKNOWN),
694 const_iv (SDLK_FIRST),
695 const_iv (SDLK_BACKSPACE),
696 const_iv (SDLK_TAB),
697 const_iv (SDLK_CLEAR),
698 const_iv (SDLK_RETURN),
699 const_iv (SDLK_PAUSE),
700 const_iv (SDLK_ESCAPE),
701 const_iv (SDLK_SPACE),
702 const_iv (SDLK_EXCLAIM),
703 const_iv (SDLK_QUOTEDBL),
704 const_iv (SDLK_HASH),
705 const_iv (SDLK_DOLLAR),
706 const_iv (SDLK_AMPERSAND),
707 const_iv (SDLK_QUOTE),
708 const_iv (SDLK_LEFTPAREN),
709 const_iv (SDLK_RIGHTPAREN),
710 const_iv (SDLK_ASTERISK),
711 const_iv (SDLK_PLUS),
712 const_iv (SDLK_COMMA),
713 const_iv (SDLK_MINUS),
714 const_iv (SDLK_PERIOD),
715 const_iv (SDLK_SLASH),
716 const_iv (SDLK_0),
717 const_iv (SDLK_1),
718 const_iv (SDLK_2),
719 const_iv (SDLK_3),
720 const_iv (SDLK_4),
721 const_iv (SDLK_5),
722 const_iv (SDLK_6),
723 const_iv (SDLK_7),
724 const_iv (SDLK_8),
725 const_iv (SDLK_9),
726 const_iv (SDLK_COLON),
727 const_iv (SDLK_SEMICOLON),
728 const_iv (SDLK_LESS),
729 const_iv (SDLK_EQUALS),
730 const_iv (SDLK_GREATER),
731 const_iv (SDLK_QUESTION),
732 const_iv (SDLK_AT),
733
734 const_iv (SDLK_LEFTBRACKET),
735 const_iv (SDLK_BACKSLASH),
736 const_iv (SDLK_RIGHTBRACKET),
737 const_iv (SDLK_CARET),
738 const_iv (SDLK_UNDERSCORE),
739 const_iv (SDLK_BACKQUOTE),
740 const_iv (SDLK_DELETE),
741
742 const_iv (SDLK_FIRST),
743 const_iv (SDLK_LAST),
744 const_iv (SDLK_KP0),
745 const_iv (SDLK_KP1),
746 const_iv (SDLK_KP2),
747 const_iv (SDLK_KP3),
748 const_iv (SDLK_KP4),
749 const_iv (SDLK_KP5),
750 const_iv (SDLK_KP6),
751 const_iv (SDLK_KP7),
752 const_iv (SDLK_KP8),
753 const_iv (SDLK_KP9),
754 const_iv (SDLK_KP_PERIOD),
755 const_iv (SDLK_KP_DIVIDE),
756 const_iv (SDLK_KP_MULTIPLY),
757 const_iv (SDLK_KP_MINUS),
758 const_iv (SDLK_KP_PLUS),
759 const_iv (SDLK_KP_ENTER),
760 const_iv (SDLK_KP_EQUALS),
761 const_iv (SDLK_UP),
762 const_iv (SDLK_DOWN),
763 const_iv (SDLK_RIGHT),
764 const_iv (SDLK_LEFT),
765 const_iv (SDLK_INSERT),
766 const_iv (SDLK_HOME),
767 const_iv (SDLK_END),
768 const_iv (SDLK_PAGEUP),
769 const_iv (SDLK_PAGEDOWN),
770 const_iv (SDLK_F1),
771 const_iv (SDLK_F2),
772 const_iv (SDLK_F3),
773 const_iv (SDLK_F4),
774 const_iv (SDLK_F5),
775 const_iv (SDLK_F6),
776 const_iv (SDLK_F7),
777 const_iv (SDLK_F8),
778 const_iv (SDLK_F9),
779 const_iv (SDLK_F10),
780 const_iv (SDLK_F11),
781 const_iv (SDLK_F12),
782 const_iv (SDLK_F13),
783 const_iv (SDLK_F14),
784 const_iv (SDLK_F15),
785 const_iv (SDLK_NUMLOCK),
786 const_iv (SDLK_CAPSLOCK),
787 const_iv (SDLK_SCROLLOCK),
788 const_iv (SDLK_RSHIFT),
789 const_iv (SDLK_LSHIFT),
790 const_iv (SDLK_RCTRL),
791 const_iv (SDLK_LCTRL),
792 const_iv (SDLK_RALT),
793 const_iv (SDLK_LALT),
794 const_iv (SDLK_RMETA),
795 const_iv (SDLK_LMETA),
796 const_iv (SDLK_LSUPER),
797 const_iv (SDLK_RSUPER),
798 const_iv (SDLK_MODE),
799 const_iv (SDLK_COMPOSE),
800 const_iv (SDLK_HELP),
801 const_iv (SDLK_PRINT),
802 const_iv (SDLK_SYSREQ),
803 const_iv (SDLK_BREAK),
804 const_iv (SDLK_MENU),
805 const_iv (SDLK_POWER),
806 const_iv (SDLK_EURO),
807 const_iv (SDLK_UNDO),
808
809 const_iv (KMOD_NONE),
810 const_iv (KMOD_SHIFT),
811 const_iv (KMOD_LSHIFT),
812 const_iv (KMOD_RSHIFT),
813 const_iv (KMOD_CTRL),
814 const_iv (KMOD_LCTRL),
815 const_iv (KMOD_RCTRL),
816 const_iv (KMOD_ALT),
817 const_iv (KMOD_LALT),
818 const_iv (KMOD_RALT),
819 const_iv (KMOD_META),
820 const_iv (KMOD_LMETA),
821 const_iv (KMOD_RMETA),
822 const_iv (KMOD_NUM),
823 const_iv (KMOD_CAPS),
824 const_iv (KMOD_MODE),
825
826 const_iv (KMOD_LRAM),
827
828 const_iv (MIX_DEFAULT_FORMAT),
829
830 const_iv (SDL_INIT_TIMER),
831 const_iv (SDL_INIT_AUDIO),
832 const_iv (SDL_INIT_VIDEO),
833 const_iv (SDL_INIT_CDROM),
834 const_iv (SDL_INIT_JOYSTICK),
835 const_iv (SDL_INIT_EVERYTHING),
836 const_iv (SDL_INIT_NOPARACHUTE),
837 const_iv (SDL_INIT_EVENTTHREAD),
838
839 const_iv (SDL_GL_RED_SIZE),
840 const_iv (SDL_GL_GREEN_SIZE),
841 const_iv (SDL_GL_BLUE_SIZE),
842 const_iv (SDL_GL_ALPHA_SIZE),
843 const_iv (SDL_GL_DOUBLEBUFFER),
844 const_iv (SDL_GL_BUFFER_SIZE),
845 const_iv (SDL_GL_DEPTH_SIZE),
846 const_iv (SDL_GL_STENCIL_SIZE),
847 const_iv (SDL_GL_ACCUM_RED_SIZE),
848 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
849 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
850 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
851 const_iv (SDL_GL_STEREO),
852 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
853 const_iv (SDL_GL_MULTISAMPLESAMPLES),
854 const_iv (SDL_GL_ACCELERATED_VISUAL),
855 const_iv (SDL_GL_SWAP_CONTROL),
856
857 const_iv (FOW_DARKNESS)
858 # undef const_iv
859 };
860
861 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
862 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
863
864 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
865 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
866 }
867
868 void
869 weaken (SV *rv)
870 PROTOTYPE: $
871 CODE:
872 sv_rvweaken (rv);
873
874 int
875 in_destruct ()
876 CODE:
877 RETVAL = PL_main_cv == Nullcv;
878 OUTPUT:
879 RETVAL
880
881 NV floor (NV x)
882
883 NV ceil (NV x)
884
885 IV minpot (UV n)
886
887 IV popcount (UV n)
888
889 NV distance (NV dx, NV dy)
890 CODE:
891 RETVAL = pow (dx * dx + dy * dy, 0.5);
892 OUTPUT:
893 RETVAL
894
895 void
896 pango_init ()
897 CODE:
898 {
899 opengl_fontmap = pango_opengl_font_map_new ();
900 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
901 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
902 /*pango_context_set_font_description (opengl_context, default_font);*/
903 #if PANGO_VERSION_CHECK (1, 15, 2)
904 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
905 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
906 #endif
907 }
908
909 char *SDL_GetError ()
910
911 void SDL_main_hack (SV *real_main)
912 PROTOTYPE: &
913
914 int SDL_Init (U32 flags)
915
916 int SDL_InitSubSystem (U32 flags)
917
918 void SDL_QuitSubSystem (U32 flags)
919
920 void SDL_Quit ()
921
922 int SDL_GL_SetAttribute (int attr, int value)
923 C_ARGS: (SDL_GLattr)attr, value
924
925 int SDL_GL_GetAttribute (int attr)
926 CODE:
927 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
928 XSRETURN_UNDEF;
929 OUTPUT:
930 RETVAL
931
932 void
933 SDL_ListModes (int rgb, int alpha)
934 PPCODE:
935 {
936 SDL_Rect **m;
937
938 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
939 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
940 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
941 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
942
943 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
944 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
945
946 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
947 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
948 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
949 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
950
951 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
952 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
953
954 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
955
956 if (m && m != (SDL_Rect **)-1)
957 while (*m)
958 {
959 if ((*m)->w >= 400 && (*m)->h >= 300)
960 {
961 AV *av = newAV ();
962 av_push (av, newSViv ((*m)->w));
963 av_push (av, newSViv ((*m)->h));
964 av_push (av, newSViv (rgb));
965 av_push (av, newSViv (alpha));
966 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
967 }
968
969 ++m;
970 }
971 }
972
973 int
974 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
975 CODE:
976 {
977 SDL_EnableUNICODE (1);
978 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
979
980 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
981 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
982 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
983 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
984
985 RETVAL = !!SDL_SetVideoMode (
986 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
987 );
988
989 if (RETVAL)
990 {
991 av_clear (texture_av);
992 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
993 #include "glfunc.h"
994 #undef GL_FUNC
995 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
996 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
997 }
998 }
999 OUTPUT:
1000 RETVAL
1001
1002 void
1003 SDL_WM_SetCaption (const char *title, const char *icon)
1004
1005 void
1006 SDL_GL_SwapBuffers ()
1007
1008 char *
1009 SDL_GetKeyName (int sym)
1010 C_ARGS: (SDLKey)sym
1011
1012 int
1013 SDL_GetAppState ()
1014
1015 int
1016 SDL_GetModState ()
1017
1018 int
1019 SDL_WaitEvent ()
1020 C_ARGS: 0
1021
1022 void
1023 SDL_PumpEvents ()
1024
1025 void
1026 peep_events ()
1027 PPCODE:
1028 {
1029 SDL_Event ev;
1030
1031 SDL_PumpEvents ();
1032 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
1033 {
1034 HV *hv = newHV ();
1035 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1036
1037 switch (ev.type)
1038 {
1039 case SDL_KEYDOWN:
1040 case SDL_KEYUP:
1041 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
1042 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
1043 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1044 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
1045 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
1046 break;
1047
1048 case SDL_ACTIVEEVENT:
1049 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
1050 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
1051 break;
1052
1053 case SDL_MOUSEMOTION:
1054 {
1055 int state = ev.motion.state;
1056 int x = ev.motion.x;
1057 int y = ev.motion.y;
1058 int xrel = ev.motion.xrel;
1059 int yrel = ev.motion.yrel;
1060
1061 /* do simplistic event compression */
1062 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1063 && state == ev.motion.state)
1064 {
1065 xrel += ev.motion.xrel;
1066 yrel += ev.motion.yrel;
1067 x = ev.motion.x;
1068 y = ev.motion.y;
1069 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1070 }
1071
1072 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1073 hv_store (hv, "state", 5, newSViv (state), 0);
1074 hv_store (hv, "x", 1, newSViv (x), 0);
1075 hv_store (hv, "y", 1, newSViv (y), 0);
1076 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1077 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1078 }
1079 break;
1080
1081 case SDL_MOUSEBUTTONDOWN:
1082 case SDL_MOUSEBUTTONUP:
1083 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1084
1085 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1086 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1087 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1088 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1089 break;
1090
1091 case SDL_USEREVENT:
1092 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1093 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1094 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1095 break;
1096 }
1097
1098 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1099 }
1100 }
1101
1102 char *
1103 SDL_AudioDriverName ()
1104 CODE:
1105 {
1106 char buf [256];
1107 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1108 XSRETURN_UNDEF;
1109
1110 RETVAL = buf;
1111 }
1112 OUTPUT:
1113 RETVAL
1114
1115 int
1116 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1117 POSTCALL:
1118 Mix_HookMusicFinished (music_finished);
1119 Mix_ChannelFinished (channel_finished);
1120
1121 void
1122 Mix_QuerySpec ()
1123 PPCODE:
1124 {
1125 int freq, channels;
1126 Uint16 format;
1127
1128 if (Mix_QuerySpec (&freq, &format, &channels))
1129 {
1130 EXTEND (SP, 3);
1131 PUSHs (sv_2mortal (newSViv (freq)));
1132 PUSHs (sv_2mortal (newSViv (format)));
1133 PUSHs (sv_2mortal (newSViv (channels)));
1134 }
1135 }
1136
1137 void
1138 Mix_CloseAudio ()
1139
1140 int
1141 Mix_AllocateChannels (int numchans = -1)
1142
1143 const char *
1144 Mix_GetError ()
1145
1146 void
1147 lowdelay (int fd, int val = 1)
1148 CODE:
1149 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1150
1151 void
1152 win32_proxy_info ()
1153 PPCODE:
1154 {
1155 #ifdef _WIN32
1156 char buffer[2048];
1157 DWORD buflen;
1158
1159 EXTEND (SP, 3);
1160
1161 buflen = sizeof (buffer);
1162 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1163 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1164 {
1165 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1166
1167 buflen = sizeof (buffer);
1168 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1169 {
1170 PUSHs (newSVpv (buffer, 0));
1171
1172 buflen = sizeof (buffer);
1173 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1174 PUSHs (newSVpv (buffer, 0));
1175 }
1176 }
1177 #endif
1178 }
1179
1180 int
1181 add_font (char *file)
1182 CODE:
1183 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1184 OUTPUT:
1185 RETVAL
1186
1187 void
1188 IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1189
1190 # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1191 void
1192 Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1193
1194 void
1195 load_image_inline (SV *image_)
1196 ALIAS:
1197 load_image_file = 1
1198 PPCODE:
1199 {
1200 STRLEN image_len;
1201 char *image = (char *)SvPVbyte (image_, image_len);
1202 SDL_Surface *surface, *surface2;
1203 SDL_PixelFormat fmt;
1204 SDL_RWops *rw = ix
1205 ? SDL_RWFromFile (image, "rb")
1206 : SDL_RWFromConstMem (image, image_len);
1207
1208 if (!rw)
1209 croak ("load_image: %s", SDL_GetError ());
1210
1211 surface = IMG_Load_RW (rw, 1);
1212 if (!surface)
1213 croak ("load_image: %s", SDL_GetError ());
1214
1215 fmt.palette = NULL;
1216 fmt.BitsPerPixel = 32;
1217 fmt.BytesPerPixel = 4;
1218 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1219 fmt.Rmask = 0x000000ff;
1220 fmt.Gmask = 0x0000ff00;
1221 fmt.Bmask = 0x00ff0000;
1222 fmt.Amask = 0xff000000;
1223 #else
1224 fmt.Rmask = 0xff000000;
1225 fmt.Gmask = 0x00ff0000;
1226 fmt.Bmask = 0x0000ff00;
1227 fmt.Amask = 0x000000ff;
1228 #endif
1229 fmt.Rloss = 0;
1230 fmt.Gloss = 0;
1231 fmt.Bloss = 0;
1232 fmt.Aloss = 0;
1233 fmt.Rshift = 0;
1234 fmt.Gshift = 8;
1235 fmt.Bshift = 16;
1236 fmt.Ashift = 24;
1237 fmt.colorkey = 0;
1238 fmt.alpha = 0;
1239
1240 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1241
1242 assert (surface2->pitch == surface2->w * 4);
1243
1244 SDL_LockSurface (surface2);
1245 EXTEND (SP, 6);
1246 PUSHs (sv_2mortal (newSViv (surface2->w)));
1247 PUSHs (sv_2mortal (newSViv (surface2->h)));
1248 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1249 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1250 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1251 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1252 SDL_UnlockSurface (surface2);
1253
1254 SDL_FreeSurface (surface);
1255 SDL_FreeSurface (surface2);
1256 }
1257
1258 void
1259 average (int x, int y, uint32_t *data)
1260 PPCODE:
1261 {
1262 uint32_t r = 0, g = 0, b = 0, a = 0;
1263
1264 x = y = x * y;
1265
1266 while (x--)
1267 {
1268 uint32_t p = *data++;
1269
1270 r += (p ) & 255;
1271 g += (p >> 8) & 255;
1272 b += (p >> 16) & 255;
1273 a += (p >> 24) & 255;
1274 }
1275
1276 EXTEND (SP, 4);
1277 PUSHs (sv_2mortal (newSViv (r / y)));
1278 PUSHs (sv_2mortal (newSViv (g / y)));
1279 PUSHs (sv_2mortal (newSViv (b / y)));
1280 PUSHs (sv_2mortal (newSViv (a / y)));
1281 }
1282
1283 void
1284 error (char *message)
1285 CODE:
1286 fprintf (stderr, "ERROR: %s\n", message);
1287 #ifdef _WIN32
1288 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1289 #endif
1290
1291 void
1292 fatal (char *message)
1293 CODE:
1294 fprintf (stderr, "FATAL: %s\n", message);
1295 #ifdef _WIN32
1296 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1297 #endif
1298 _exit (1);
1299
1300 void
1301 _exit (int retval = 0)
1302 CODE:
1303 #ifdef WIN32
1304 ExitThread (retval); // unclean, please beam me up
1305 #else
1306 _exit (retval);
1307 #endif
1308
1309 void
1310 debug ()
1311 CODE:
1312 {
1313 #if DEBUG
1314 VALGRIND_DO_LEAK_CHECK;
1315 #endif
1316 }
1317
1318 int
1319 SvREFCNT (SV *sv)
1320 CODE:
1321 RETVAL = SvREFCNT (sv);
1322 OUTPUT:
1323 RETVAL
1324
1325 MODULE = Deliantra::Client PACKAGE = DC::Font
1326
1327 PROTOTYPES: DISABLE
1328
1329 DC::Font
1330 new_from_file (SV *klass, char *path, int id = 0)
1331 CODE:
1332 {
1333 int count;
1334 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1335 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1336 FcPatternDestroy (pattern);
1337 }
1338 OUTPUT:
1339 RETVAL
1340
1341 void
1342 DESTROY (DC::Font self)
1343 CODE:
1344 pango_font_description_free (self);
1345
1346 void
1347 make_default (DC::Font self)
1348 PROTOTYPE: $
1349 CODE:
1350 default_font = self;
1351
1352 MODULE = Deliantra::Client PACKAGE = DC::Layout
1353
1354 PROTOTYPES: DISABLE
1355
1356 void
1357 glyph_cache_backup ()
1358 PROTOTYPE:
1359 CODE:
1360 tc_backup ();
1361
1362 void
1363 glyph_cache_restore ()
1364 PROTOTYPE:
1365 CODE:
1366 tc_restore ();
1367
1368 DC::Layout
1369 new (SV *klass)
1370 CODE:
1371 RETVAL = new cf_layout;
1372
1373 RETVAL->pl = pango_layout_new (opengl_context);
1374 RETVAL->r = 1.;
1375 RETVAL->g = 1.;
1376 RETVAL->b = 1.;
1377 RETVAL->a = 1.;
1378 RETVAL->base_height = MIN_FONT_HEIGHT;
1379 RETVAL->font = 0;
1380
1381 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1382 layout_update_font (RETVAL);
1383 OUTPUT:
1384 RETVAL
1385
1386 void
1387 DESTROY (DC::Layout self)
1388 CODE:
1389 g_object_unref (self->pl);
1390 delete self;
1391
1392 void
1393 set_text (DC::Layout self, SV *text_)
1394 CODE:
1395 {
1396 STRLEN textlen;
1397 char *text = SvPVutf8 (text_, textlen);
1398
1399 pango_layout_set_text (self->pl, text, textlen);
1400 }
1401
1402 void
1403 set_markup (DC::Layout self, SV *text_)
1404 CODE:
1405 {
1406 STRLEN textlen;
1407 char *text = SvPVutf8 (text_, textlen);
1408
1409 pango_layout_set_markup (self->pl, text, textlen);
1410 }
1411
1412 void
1413 set_shapes (DC::Layout self, ...)
1414 CODE:
1415 {
1416 PangoAttrList *attrs = 0;
1417 const char *text = pango_layout_get_text (self->pl);
1418 const char *pos = text;
1419 int arg = 4;
1420
1421 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1422 {
1423 PangoRectangle inkrect, rect;
1424 PangoAttribute *attr;
1425
1426 int x = SvIV (ST (arg - 3));
1427 int y = SvIV (ST (arg - 2));
1428 int w = SvIV (ST (arg - 1));
1429 int h = SvIV (ST (arg ));
1430
1431 inkrect.x = 0;
1432 inkrect.y = 0;
1433 inkrect.width = 0;
1434 inkrect.height = 0;
1435
1436 rect.x = x * PANGO_SCALE;
1437 rect.y = y * PANGO_SCALE;
1438 rect.width = w * PANGO_SCALE;
1439 rect.height = h * PANGO_SCALE;
1440
1441 if (!attrs)
1442 attrs = pango_layout_get_attributes (self->pl);
1443
1444 attr = pango_attr_shape_new (&inkrect, &rect);
1445 attr->start_index = pos - text;
1446 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1447 pango_attr_list_insert (attrs, attr);
1448
1449 arg += 4;
1450 pos += sizeof (OBJ_STR) - 1;
1451 }
1452
1453 if (attrs)
1454 pango_layout_set_attributes (self->pl, attrs);
1455 }
1456
1457 void
1458 get_shapes (DC::Layout self)
1459 PPCODE:
1460 {
1461 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1462
1463 do
1464 {
1465 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1466
1467 if (run && shape_attr_p (run))
1468 {
1469 PangoRectangle extents;
1470 pango_layout_iter_get_run_extents (iter, 0, &extents);
1471
1472 EXTEND (SP, 2);
1473 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1474 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1475 }
1476 }
1477 while (pango_layout_iter_next_run (iter));
1478
1479 pango_layout_iter_free (iter);
1480 }
1481
1482 int
1483 has_wrapped (DC::Layout self)
1484 CODE:
1485 {
1486 int lines = 1;
1487 const char *text = pango_layout_get_text (self->pl);
1488
1489 while (*text)
1490 lines += *text++ == '\n';
1491
1492 RETVAL = lines < pango_layout_get_line_count (self->pl);
1493 }
1494 OUTPUT:
1495 RETVAL
1496
1497 SV *
1498 get_text (DC::Layout self)
1499 CODE:
1500 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1501 sv_utf8_decode (RETVAL);
1502 OUTPUT:
1503 RETVAL
1504
1505 void
1506 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1507 CODE:
1508 self->r = r;
1509 self->g = g;
1510 self->b = b;
1511 self->a = a;
1512
1513 void
1514 set_font (DC::Layout self, DC::Font font = 0)
1515 CODE:
1516 if (self->font != font)
1517 {
1518 self->font = font;
1519 layout_update_font (self);
1520 }
1521
1522 void
1523 set_height (DC::Layout self, int base_height)
1524 CODE:
1525 if (self->base_height != base_height)
1526 {
1527 self->base_height = base_height;
1528 layout_update_font (self);
1529 }
1530
1531 void
1532 set_width (DC::Layout self, int max_width = -1)
1533 CODE:
1534 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1535
1536 void
1537 set_indent (DC::Layout self, int indent)
1538 CODE:
1539 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1540
1541 void
1542 set_spacing (DC::Layout self, int spacing)
1543 CODE:
1544 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1545
1546 void
1547 set_ellipsise (DC::Layout self, int ellipsise)
1548 CODE:
1549 pango_layout_set_ellipsize (self->pl,
1550 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1551 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1552 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1553 : PANGO_ELLIPSIZE_NONE
1554 );
1555
1556 void
1557 set_single_paragraph_mode (DC::Layout self, int spm)
1558 CODE:
1559 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1560
1561 void
1562 size (DC::Layout self)
1563 PPCODE:
1564 {
1565 int w, h;
1566
1567 layout_get_pixel_size (self, &w, &h);
1568
1569 EXTEND (SP, 2);
1570 PUSHs (sv_2mortal (newSViv (w)));
1571 PUSHs (sv_2mortal (newSViv (h)));
1572 }
1573
1574 int
1575 descent (DC::Layout self)
1576 CODE:
1577 {
1578 PangoRectangle rect;
1579 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1580 pango_layout_line_get_pixel_extents (line, 0, &rect);
1581 RETVAL = PANGO_DESCENT (rect);
1582 }
1583 OUTPUT:
1584 RETVAL
1585
1586 int
1587 xy_to_index (DC::Layout self, int x, int y)
1588 CODE:
1589 {
1590 int index, trailing;
1591 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1592 RETVAL = index + trailing;
1593 }
1594 OUTPUT:
1595 RETVAL
1596
1597 void
1598 cursor_pos (DC::Layout self, int index)
1599 PPCODE:
1600 {
1601 PangoRectangle pos;
1602 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1603
1604 EXTEND (SP, 3);
1605 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1606 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1607 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1608 }
1609
1610 void
1611 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1612 PPCODE:
1613 {
1614 int line, x;
1615
1616 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1617 #if !PANGO_VERSION_CHECK (1, 17, 3)
1618 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1619 --line;
1620 #endif
1621 EXTEND (SP, 2);
1622 PUSHs (sv_2mortal (newSViv (line)));
1623 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1624 }
1625
1626 void
1627 line_x_to_index (DC::Layout self, int line, int x)
1628 PPCODE:
1629 {
1630 PangoLayoutLine *lp;
1631 int index, trailing;
1632
1633 if (line < 0)
1634 XSRETURN_EMPTY;
1635
1636 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1637 XSRETURN_EMPTY; /* do better */
1638
1639 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1640
1641 EXTEND (SP, 2);
1642 if (GIMME_V == G_SCALAR)
1643 PUSHs (sv_2mortal (newSViv (index + trailing)));
1644 else
1645 {
1646 PUSHs (sv_2mortal (newSViv (index)));
1647 PUSHs (sv_2mortal (newSViv (trailing)));
1648 }
1649 }
1650
1651 void
1652 render (DC::Layout self, float x, float y, int flags = 0)
1653 CODE:
1654 self->rc.clear ();
1655 pango_opengl_render_layout_subpixel (
1656 self->pl,
1657 &self->rc,
1658 x * PANGO_SCALE, y * PANGO_SCALE,
1659 self->r, self->g, self->b, self->a,
1660 flags
1661 );
1662 // we assume that context_change actually clears/frees stuff
1663 // and does not do any recomputation...
1664 pango_layout_context_changed (self->pl);
1665
1666 void
1667 draw (DC::Layout self)
1668 CODE:
1669 {
1670 glEnable (GL_TEXTURE_2D);
1671 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1672 glEnable (GL_BLEND);
1673 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1674 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1675 glEnable (GL_ALPHA_TEST);
1676 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1677
1678 self->rc.draw ();
1679
1680 glDisable (GL_ALPHA_TEST);
1681 glDisable (GL_BLEND);
1682 glDisable (GL_TEXTURE_2D);
1683 }
1684
1685 MODULE = Deliantra::Client PACKAGE = DC::Texture
1686
1687 PROTOTYPES: ENABLE
1688
1689 void
1690 pad (SV *data_, int ow, int oh, int nw, int nh)
1691 CODE:
1692 {
1693 if ((nw != ow || nh != oh) && SvOK (data_))
1694 {
1695 STRLEN datalen;
1696 char *data = SvPVbyte (data_, datalen);
1697 int bpp = datalen / (ow * oh);
1698 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1699
1700 SvPOK_only (result_);
1701 SvCUR_set (result_, nw * nh * bpp);
1702
1703 memset (SvPVX (result_), 0, nw * nh * bpp);
1704 while (oh--)
1705 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1706
1707 sv_setsv (data_, result_);
1708 }
1709 }
1710
1711 void
1712 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1713 PROTOTYPE: $$$;$$
1714 ALIAS:
1715 draw_quad_alpha = 1
1716 draw_quad_alpha_premultiplied = 2
1717 CODE:
1718 {
1719 HV *hv = (HV *)SvRV (self);
1720 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1721 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1722 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1723
1724 if (name <= 0)
1725 XSRETURN_EMPTY;
1726
1727 if (items < 5)
1728 {
1729 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1730 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1731 }
1732
1733 if (ix)
1734 {
1735 glEnable (GL_BLEND);
1736
1737 if (ix == 2)
1738 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1739 else
1740 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1741 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1742
1743 glEnable (GL_ALPHA_TEST);
1744 glAlphaFunc (GL_GREATER, 0.01f);
1745 }
1746
1747 glBindTexture (GL_TEXTURE_2D, name);
1748
1749 glBegin (GL_QUADS);
1750 glTexCoord2f (0, 0); glVertex2f (x , y );
1751 glTexCoord2f (0, t); glVertex2f (x , y + h);
1752 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1753 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1754 glEnd ();
1755
1756 if (ix)
1757 {
1758 glDisable (GL_ALPHA_TEST);
1759 glDisable (GL_BLEND);
1760 }
1761 }
1762
1763 void
1764 draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1765 PROTOTYPE: @
1766 CODE:
1767 {
1768 glEnable (GL_BLEND);
1769 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1770 glEnable (GL_TEXTURE_2D);
1771 glBindTexture (GL_TEXTURE_2D, name1);
1772
1773 glColor3f (intensity, intensity, intensity);
1774 glPushMatrix ();
1775 glScalef (1./3, 1./3, 1.);
1776
1777 if (blend > 0.f)
1778 {
1779 float dx3 = dx * -3.f / w;
1780 float dy3 = dy * -3.f / h;
1781 GLfloat env_color[4] = { 0., 0., 0., blend };
1782
1783 /* interpolate the two shadow textures */
1784 /* stage 0 == rgb(glcolor) + alpha(t0) */
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1786
1787 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1788 gl.ActiveTexture (GL_TEXTURE1);
1789 glEnable (GL_TEXTURE_2D);
1790 glBindTexture (GL_TEXTURE_2D, name2);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1792
1793 /* rgb == rgb(glcolor) */
1794 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1797
1798 /* alpha = interpolate t0, t1 by env_alpha */
1799 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1800
1801 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1804
1805 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1806 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1807
1808 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1809 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1810
1811 glBegin (GL_QUADS);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1815 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1816 glEnd ();
1817
1818 glDisable (GL_TEXTURE_2D);
1819 gl.ActiveTexture (GL_TEXTURE0);
1820 }
1821 else
1822 {
1823 /* simple blending of one texture, also opengl <1.3 path */
1824 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1825
1826 glBegin (GL_QUADS);
1827 glTexCoord2f (0, 0); glVertex2f (0, 0);
1828 glTexCoord2f (0, t); glVertex2f (0, h);
1829 glTexCoord2f (s, t); glVertex2f (w, h);
1830 glTexCoord2f (s, 0); glVertex2f (w, 0);
1831 glEnd ();
1832 }
1833
1834 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1835 {
1836 int x, y;
1837 int dx3 = dx * 3;
1838 int dy3 = dy * 3;
1839
1840 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1841 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1842 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1843 glTranslatef (-1., -1., 0);
1844 glBegin (GL_QUADS);
1845
1846 for (y = 1; y < h; y += 3)
1847 {
1848 int y1 = y - dy3;
1849 int y1valid = y1 >= 0 && y1 < h;
1850
1851 for (x = 1; x < w; x += 3)
1852 {
1853 int x1 = x - dx3;
1854 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1855 uint8_t h2;
1856
1857 if (y1valid && x1 >= 0 && x1 < w)
1858 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1859 else
1860 h2 = 1; /* out of range == invisible */
1861
1862 if (h1 || h2)
1863 {
1864 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1865 glColor4f (1., 1., 1., alpha);
1866
1867 glTexCoord2f (0, 0.); glVertex2i (x , y );
1868 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1869 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1870 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1871 }
1872 }
1873 }
1874 }
1875
1876 glEnd ();
1877
1878 glPopMatrix ();
1879
1880 glDisable (GL_TEXTURE_2D);
1881 glDisable (GL_BLEND);
1882 }
1883
1884 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1885 CODE:
1886 {
1887 GLint width;
1888 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1889 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1890 RETVAL = width > 0;
1891 }
1892 OUTPUT:
1893 RETVAL
1894
1895 MODULE = Deliantra::Client PACKAGE = DC::Map
1896
1897 PROTOTYPES: DISABLE
1898
1899 DC::Map
1900 new (SV *klass)
1901 CODE:
1902 New (0, RETVAL, 1, mapgrid);
1903 RETVAL->x = 0;
1904 RETVAL->y = 0;
1905 RETVAL->w = 0;
1906 RETVAL->h = 0;
1907 RETVAL->ox = 0;
1908 RETVAL->oy = 0;
1909 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1910 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1911 RETVAL->rows = 0;
1912 RETVAL->row = 0;
1913 OUTPUT:
1914 RETVAL
1915
1916 void
1917 DESTROY (DC::Map self)
1918 CODE:
1919 {
1920 map_clear (self);
1921 Safefree (self->face2tile);
1922 Safefree (self->tex);
1923 Safefree (self);
1924 }
1925
1926 void
1927 resize (DC::Map self, int map_width, int map_height)
1928 CODE:
1929 self->w = map_width;
1930 self->h = map_height;
1931
1932 void
1933 clear (DC::Map self)
1934 CODE:
1935 map_clear (self);
1936
1937 void
1938 set_tileid (DC::Map self, int face, int tile)
1939 CODE:
1940 {
1941 need_facenum (self, face); self->face2tile [face] = tile;
1942 need_texid (self, tile);
1943 }
1944
1945 void
1946 set_smooth (DC::Map self, int face, int smooth, int level)
1947 CODE:
1948 {
1949 tileid texid;
1950 maptex *tex;
1951
1952 if (face < 0 || face >= self->faces)
1953 return;
1954
1955 if (smooth < 0 || smooth >= self->faces)
1956 return;
1957
1958 texid = self->face2tile [face];
1959
1960 if (!texid)
1961 return;
1962
1963 tex = self->tex + texid;
1964 tex->smoothtile = self->face2tile [smooth];
1965 tex->smoothlevel = level;
1966 }
1967
1968 void
1969 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1970 CODE:
1971 {
1972 need_texid (self, texid);
1973
1974 {
1975 maptex *tex = self->tex + texid;
1976
1977 tex->name = name;
1978 tex->w = w;
1979 tex->h = h;
1980 tex->s = s;
1981 tex->t = t;
1982 tex->r = r;
1983 tex->g = g;
1984 tex->b = b;
1985 tex->a = a;
1986 }
1987
1988 // somewhat hackish, but for textures that require it, it really
1989 // improves the look, and most others don't suffer.
1990 glBindTexture (GL_TEXTURE_2D, name);
1991 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1992 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1993 // use uglier nearest interpolation because linear suffers
1994 // from transparent color bleeding and ugly wrapping effects.
1995 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1996 }
1997
1998 void
1999 expire_textures (DC::Map self, int texid, int count)
2000 PPCODE:
2001 for (; texid < self->texs && count; ++texid, --count)
2002 {
2003 maptex *tex = self->tex + texid;
2004
2005 if (tex->name)
2006 {
2007 if (tex->unused)
2008 {
2009 tex->name = 0;
2010 tex->unused = 0;
2011 XPUSHs (sv_2mortal (newSViv (texid)));
2012 }
2013 else
2014 tex->unused = 1;
2015 }
2016 }
2017
2018 int
2019 ox (DC::Map self)
2020 ALIAS:
2021 oy = 1
2022 x = 2
2023 y = 3
2024 w = 4
2025 h = 5
2026 CODE:
2027 switch (ix)
2028 {
2029 case 0: RETVAL = self->ox; break;
2030 case 1: RETVAL = self->oy; break;
2031 case 2: RETVAL = self->x; break;
2032 case 3: RETVAL = self->y; break;
2033 case 4: RETVAL = self->w; break;
2034 case 5: RETVAL = self->h; break;
2035 }
2036 OUTPUT:
2037 RETVAL
2038
2039 void
2040 scroll (DC::Map self, int dx, int dy)
2041 CODE:
2042 {
2043 if (dx > 0)
2044 map_blank (self, self->x, self->y, dx, self->h);
2045 else if (dx < 0)
2046 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
2047
2048 if (dy > 0)
2049 map_blank (self, self->x, self->y, self->w, dy);
2050 else if (dy < 0)
2051 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
2052
2053 self->ox += dx; self->x += dx;
2054 self->oy += dy; self->y += dy;
2055
2056 while (self->y < 0)
2057 {
2058 prepend (self->row, self->rows, MAP_EXTEND_Y);
2059
2060 self->rows += MAP_EXTEND_Y;
2061 self->y += MAP_EXTEND_Y;
2062 }
2063 }
2064
2065 SV *
2066 map1a_update (DC::Map self, SV *data_)
2067 CODE:
2068 {
2069 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2070 uint8_t *data_end = (uint8_t *)SvEND (data_);
2071 mapcell *cell;
2072 int x, y, z, flags;
2073 AV *missing = newAV ();
2074 RETVAL = newRV_noinc ((SV *)missing);
2075
2076 while (data < data_end - 1)
2077 {
2078 flags = (data [0] << 8) + data [1]; data += 2;
2079
2080 x = self->x + ((flags >> 10) & 63);
2081 y = self->y + ((flags >> 4) & 63);
2082
2083 cell = map_get_cell (self, x, y);
2084
2085 if (flags & 15)
2086 {
2087 if (!cell->darkness)
2088 {
2089 memset (cell, 0, sizeof (*cell));
2090 cell->darkness = 256;
2091 }
2092
2093 //TODO: don't trust server data to be in-range(!)
2094
2095 if (flags & 8)
2096 {
2097 uint8_t ext, cmd;
2098
2099 do
2100 {
2101 ext = *data++;
2102 cmd = ext & 0x7f;
2103
2104 if (cmd < 4)
2105 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2106 else if (cmd == 5) // health
2107 {
2108 cell->stat_width = 1;
2109 cell->stat_hp = *data++;
2110 }
2111 else if (cmd == 6) // monster width
2112 cell->stat_width = *data++ + 1;
2113 else if (cmd == 0x47)
2114 {
2115 if (*data == 1) cell->player = data [1];
2116 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2117 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2118 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2119
2120 data += *data + 1;
2121 }
2122 else if (cmd == 8) // cell flags
2123 cell->flags = *data++;
2124 else if (ext & 0x40) // unknown, multibyte => skip
2125 data += *data + 1;
2126 else
2127 data++;
2128 }
2129 while (ext & 0x80);
2130 }
2131
2132 for (z = 0; z <= 2; ++z)
2133 if (flags & (4 >> z))
2134 {
2135 faceid face = (data [0] << 8) + data [1]; data += 2;
2136 need_facenum (self, face);
2137 cell->tile [z] = self->face2tile [face];
2138
2139 if (cell->tile [z])
2140 {
2141 maptex *tex = self->tex + cell->tile [z];
2142 tex->unused = 0;
2143 if (!tex->name)
2144 av_push (missing, newSViv (cell->tile [z]));
2145
2146 if (tex->smoothtile)
2147 {
2148 maptex *smooth = self->tex + tex->smoothtile;
2149 smooth->unused = 0;
2150 if (!smooth->name)
2151 av_push (missing, newSViv (tex->smoothtile));
2152 }
2153 }
2154 }
2155 }
2156 else
2157 CELL_CLEAR (cell);
2158 }
2159 }
2160 OUTPUT:
2161 RETVAL
2162
2163 SV *
2164 mapmap (DC::Map self, int x0, int y0, int w, int h)
2165 CODE:
2166 {
2167 int x1, x;
2168 int y1, y;
2169 int z;
2170 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2171 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2172
2173 SvPOK_only (map_sv);
2174 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2175
2176 x0 += self->x; x1 = x0 + w;
2177 y0 += self->y; y1 = y0 + h;
2178
2179 for (y = y0; y < y1; y++)
2180 {
2181 maprow *row = 0 <= y && y < self->rows
2182 ? self->row + y
2183 : 0;
2184
2185 for (x = x0; x < x1; x++)
2186 {
2187 unsigned int r = 32, g = 32, b = 32, a = 192;
2188
2189 if (row && row->c0 <= x && x < row->c1)
2190 {
2191 mapcell *cell = row->col + (x - row->c0);
2192
2193 for (z = 0; z <= 0; z++)
2194 {
2195 maptex tex = self->tex [cell->tile [z]];
2196 int a0 = 255 - tex.a;
2197 int a1 = tex.a;
2198
2199 r = div255 (r * a0 + tex.r * a1);
2200 g = div255 (g * a0 + tex.g * a1);
2201 b = div255 (b * a0 + tex.b * a1);
2202 a = div255 (a * a0 + tex.a * a1);
2203 }
2204 }
2205
2206 *map++ = (r )
2207 | (g << 8)
2208 | (b << 16)
2209 | (a << 24);
2210 }
2211 }
2212
2213 RETVAL = map_sv;
2214 }
2215 OUTPUT:
2216 RETVAL
2217
2218 void
2219 draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2220 CODE:
2221 {
2222 int x, y, z;
2223
2224 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2225 int pl_x, pl_y;
2226 maptex pl_tex;
2227 rc_t rc;
2228 rc_t rc_ov;
2229 rc_key_t key;
2230 rc_t::array_t *arr;
2231
2232 pl_tex.name = 0;
2233
2234 // that's current max. sorry.
2235 if (sw > 255) sw = 255;
2236 if (sh > 255) sh = 255;
2237
2238 memset (&key, 0, sizeof (key));
2239 key.r = 255;
2240 key.g = 255;
2241 key.b = 255;
2242 key.a = 255;
2243 key.mode = GL_QUADS;
2244 key.format = GL_T2F_V3F;
2245
2246 mx += self->x;
2247 my += self->y;
2248
2249 // first pass: determine smooth_max
2250 // rather ugly, if you ask me
2251 // could also be stored inside mapcell and updated on change
2252 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2253
2254 for (y = 0; y < sh; y++)
2255 if (0 <= y + my && y + my < self->rows)
2256 {
2257 maprow *row = self->row + (y + my);
2258
2259 for (x = 0; x < sw; x++)
2260 if (row->c0 <= x + mx && x + mx < row->c1)
2261 {
2262 mapcell *cell = row->col + (x + mx - row->c0);
2263
2264 smooth_max[x + 1][y + 1] =
2265 MAX (self->tex [cell->tile [0]].smoothlevel,
2266 MAX (self->tex [cell->tile [1]].smoothlevel,
2267 self->tex [cell->tile [2]].smoothlevel));
2268 }
2269 }
2270
2271 glEnable (GL_BLEND);
2272 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2273 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2274
2275 for (z = 0; z <= 2; z++)
2276 {
2277 std::bitset<256> smooth_level; // one bit for every possible smooth level
2278 smooth_key skey;
2279 smooth_hash smooth;
2280 key.texname = -1;
2281
2282 for (y = 0; y < sh; y++)
2283 if (0 <= y + my && y + my < self->rows)
2284 {
2285 maprow *row = self->row + (y + my);
2286
2287 for (x = 0; x < sw; x++)
2288 if (row->c0 <= x + mx && x + mx < row->c1)
2289 {
2290 mapcell *cell = row->col + (x + mx - row->c0);
2291 tileid tile = cell->tile [z];
2292
2293 if (tile)
2294 {
2295 maptex tex = self->tex [tile];
2296 int px, py;
2297
2298 if (key.texname != tex.name)
2299 {
2300 self->tex [tile].unused = 0;
2301
2302 if (!tex.name)
2303 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2304
2305 key.texname = tex.name;
2306 arr = &rc.array (key);
2307 }
2308
2309 px = (x + 1) * Th - tex.w;
2310 py = (y + 1) * Tw - tex.h;
2311
2312 if (expect_false (cell->player == player) && expect_false (z == 2))
2313 {
2314 pl_x = px;
2315 pl_y = py;
2316 pl_tex = tex;
2317 continue;
2318 }
2319
2320 arr->t2f_v3f (0 , 0 , px , py , 0);
2321 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2323 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2324
2325 // update smooth hash
2326 if (tex.smoothtile)
2327 {
2328 skey.tile = tex.smoothtile;
2329 skey.level = tex.smoothlevel;
2330
2331 smooth_level[tex.smoothlevel] = 1;
2332
2333 // add bits to current tile and all neighbours. skey.x|y is
2334 // shifted +1|+1 so we always stay positive.
2335
2336 // bits is ___n cccc CCCC bbbb
2337 // n do not draw borders&corners
2338 // c draw these corners, but...
2339 // C ... not these
2340 // b draw these borders
2341
2342 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2343 // ┃· ·· ·┃ ━━
2344
2345 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2346 // ·· ·· ·┏ ┓·
2347
2348 // full tile
2349 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2350
2351 // borders
2352 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2353 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2354 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2355 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2356
2357 // corners
2358 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2359 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2360 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2361 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2362 }
2363 }
2364
2365 if (expect_false (z == 2) && expect_false (cell->flags))
2366 {
2367 // overlays such as the speech bubble, probably more to come
2368 if (cell->flags & 1)
2369 {
2370 rc_key_t key_ov = key;
2371 maptex tex = self->tex[TEXID_SPEECH];
2372 int px = x * Tw + Tw * 2 / 32;
2373 int py = y * Th - Th * 6 / 32;
2374
2375 key_ov.texname = tex.name;
2376 rc_t::array_t &arr = rc_ov.array (key_ov);
2377
2378 arr.t2f_v3f (0 , 0 , px , py , 0);
2379 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2380 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2381 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2382 }
2383 }
2384 }
2385 }
2386
2387 rc.draw ();
2388 rc.clear ();
2389
2390 // go through all smoothlevels, lowest to highest, then draw.
2391 // this is basically counting sort
2392 {
2393 int w, b;
2394
2395 glEnable (GL_TEXTURE_2D);
2396 glBegin (GL_QUADS);
2397 for (int level = 0; level < smooth_level.size (); ++level)
2398 if (smooth_level[level])
2399 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2400 {
2401 smooth_key &skey = it->first;
2402 IV bits = it->second;
2403
2404 if (!(bits & 0x1000)
2405 && skey.level == level
2406 && level > smooth_max [skey.x][skey.y])
2407 {
2408 maptex tex = self->tex [skey.tile];
2409 int px = (((int)skey.x) - 1) * Tw;
2410 int py = (((int)skey.y) - 1) * Th;
2411 int border = bits & 15;
2412 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2413 float dx = tex.s * .0625f; // 16 images/row
2414 float dy = tex.t * .5f ; // 2 images/column
2415
2416 if (tex.name)
2417 {
2418 // this time avoiding texture state changes
2419 // save gobs of state changes.
2420 if (key.texname != tex.name)
2421 {
2422 self->tex [skey.tile].unused = 0;
2423
2424 glEnd ();
2425 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2426 glBegin (GL_QUADS);
2427 }
2428
2429 if (border)
2430 {
2431 float ox = border * dx;
2432
2433 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2434 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2435 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2436 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2437 }
2438
2439 if (corner)
2440 {
2441 float ox = corner * dx;
2442
2443 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2444 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2445 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2446 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2447 }
2448 }
2449 }
2450 }
2451
2452 glEnd ();
2453 glDisable (GL_TEXTURE_2D);
2454 key.texname = -1;
2455 }
2456 }
2457
2458 if (pl_tex.name)
2459 {
2460 maptex tex = pl_tex;
2461 int px = pl_x + sdx;
2462 int py = pl_y + sdy;
2463
2464 key.texname = tex.name;
2465 rc_t::array_t &arr = rc.array (key);
2466
2467 arr.t2f_v3f (0 , 0 , px , py , 0);
2468 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2470 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2471
2472 rc.draw ();
2473 }
2474
2475 rc_ov.draw ();
2476 rc_ov.clear ();
2477
2478 glDisable (GL_BLEND);
2479
2480 // top layer: overlays such as the health bar
2481 for (y = 0; y < sh; y++)
2482 if (0 <= y + my && y + my < self->rows)
2483 {
2484 maprow *row = self->row + (y + my);
2485
2486 for (x = 0; x < sw; x++)
2487 if (row->c0 <= x + mx && x + mx < row->c1)
2488 {
2489 mapcell *cell = row->col + (x + mx - row->c0);
2490
2491 int px = x * Tw;
2492 int py = y * Th;
2493
2494 if (expect_false (cell->player == player))
2495 {
2496 px += sdx;
2497 py += sdy;
2498 }
2499
2500 if (cell->stat_hp)
2501 {
2502 int width = cell->stat_width * Tw;
2503 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2504
2505 glColor3ub (0, 0, 0);
2506 glRectf (px + 1, py - thick - 2,
2507 px + width - 1, py);
2508
2509 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2510 glRectf (px + 2,
2511 py - thick - 1,
2512 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2513 }
2514 }
2515 }
2516 }
2517
2518 void
2519 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2520 CODE:
2521 {
2522 static float color[16][3] = {
2523 { 0.00f, 0.00f, 0.00f },
2524 { 1.00f, 1.00f, 1.00f },
2525 { 0.00f, 0.00f, 0.55f },
2526 { 1.00f, 0.00f, 0.00f },
2527
2528 { 1.00f, 0.54f, 0.00f },
2529 { 0.11f, 0.56f, 1.00f },
2530 { 0.93f, 0.46f, 0.00f },
2531 { 0.18f, 0.54f, 0.34f },
2532
2533 { 0.56f, 0.73f, 0.56f },
2534 { 0.80f, 0.80f, 0.80f },
2535 { 0.55f, 0.41f, 0.13f },
2536 { 0.99f, 0.77f, 0.26f },
2537
2538 { 0.74f, 0.65f, 0.41f },
2539
2540 { 0.00f, 1.00f, 1.00f },
2541 { 1.00f, 0.00f, 1.00f },
2542 { 1.00f, 1.00f, 0.00f },
2543 };
2544
2545 int x, y;
2546
2547 glEnable (GL_TEXTURE_2D);
2548 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2549 * but the nvidia driver (185.18.14) mishandles alpha textures
2550 * and takes the colour from god knows where instead of using
2551 * Cp. MODULATE results in the same colour, but slightly different
2552 * alpha, but atcually gives us the correct colour with nvidia.
2553 */
2554 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2555 glEnable (GL_BLEND);
2556 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2557 glBegin (GL_QUADS);
2558
2559 for (y = 0; y < h; y++)
2560 for (x = 0; x < w; x++)
2561 {
2562 unsigned char m = data [x + y * w];
2563
2564 if (m)
2565 {
2566 float *c = color [m & 15];
2567
2568 float tx1 = m & 0x40 ? 0.5f : 0.f;
2569 float tx2 = tx1 + 0.5f;
2570
2571 glColor4f (c[0], c[1], c[2], 1);
2572 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2573 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2574 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2575 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2576 }
2577 }
2578
2579 glEnd ();
2580 glDisable (GL_BLEND);
2581 glDisable (GL_TEXTURE_2D);
2582 }
2583
2584 void
2585 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2586 PPCODE:
2587 {
2588 int x, y;
2589 int sw1 = sw + 2;
2590 int sh1 = sh + 2;
2591 int sh3 = sh * 3;
2592 int sw3 = sw * 3;
2593 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2594 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2595 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2596 memset (darkness1, 0, sw1*sh1);
2597
2598 SvPOK_only (darkness3_sv);
2599 SvCUR_set (darkness3_sv, sw3 * sh3);
2600
2601 mx += self->x - 1;
2602 my += self->y - 1;
2603
2604 for (y = 0; y < sh1; y++)
2605 if (0 <= y + my && y + my < self->rows)
2606 {
2607 maprow *row = self->row + (y + my);
2608
2609 for (x = 0; x < sw1; x++)
2610 if (row->c0 <= x + mx && x + mx < row->c1)
2611 {
2612 mapcell *cell = row->col + (x + mx - row->c0);
2613
2614 darkness1 [y * sw1 + x] = cell->darkness
2615 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2616 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2617 }
2618 }
2619
2620 for (y = 0; y < sh; ++y)
2621 for (x = 0; x < sw; ++x)
2622 {
2623 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2624 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2625 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2626 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2627 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2628 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2629 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2630 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2631 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2632
2633 uint8_t r11 = (d11 + d21 + d12) / 3;
2634 uint8_t r21 = d21;
2635 uint8_t r31 = (d21 + d31 + d32) / 3;
2636
2637 uint8_t r12 = d12;
2638 uint8_t r22 = d22;
2639 uint8_t r32 = d32;
2640
2641 uint8_t r13 = (d13 + d23 + d12) / 3;
2642 uint8_t r23 = d23;
2643 uint8_t r33 = (d23 + d33 + d32) / 3;
2644
2645 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2647 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2650 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2653 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2654 }
2655
2656 free (darkness1);
2657
2658 EXTEND (SP, 3);
2659 PUSHs (sv_2mortal (newSViv (sw3)));
2660 PUSHs (sv_2mortal (newSViv (sh3)));
2661 PUSHs (darkness3_sv);
2662 }
2663
2664 SV *
2665 get_rect (DC::Map self, int x0, int y0, int w, int h)
2666 CODE:
2667 {
2668 int x, y, x1, y1;
2669 SV *data_sv = newSV (w * h * 7 + 5);
2670 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2671
2672 *data++ = 0; /* version 0 format */
2673 *data++ = w >> 8; *data++ = w;
2674 *data++ = h >> 8; *data++ = h;
2675
2676 // we need to do this 'cause we don't keep an absolute coord system for rows
2677 // TODO: treat rows as we treat columns
2678 map_get_row (self, y0 + self->y - self->oy);//D
2679 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2680
2681 x0 += self->x - self->ox;
2682 y0 += self->y - self->oy;
2683
2684 x1 = x0 + w;
2685 y1 = y0 + h;
2686
2687 for (y = y0; y < y1; y++)
2688 {
2689 maprow *row = 0 <= y && y < self->rows
2690 ? self->row + y
2691 : 0;
2692
2693 for (x = x0; x < x1; x++)
2694 {
2695 if (row && row->c0 <= x && x < row->c1)
2696 {
2697 mapcell *cell = row->col + (x - row->c0);
2698 uint8_t flags = 0;
2699
2700 if (cell->tile [0]) flags |= 1;
2701 if (cell->tile [1]) flags |= 2;
2702 if (cell->tile [2]) flags |= 4;
2703
2704 *data++ = flags;
2705
2706 if (flags & 1)
2707 {
2708 tileid tile = cell->tile [0];
2709 *data++ = tile >> 8;
2710 *data++ = tile;
2711 }
2712
2713 if (flags & 2)
2714 {
2715 tileid tile = cell->tile [1];
2716 *data++ = tile >> 8;
2717 *data++ = tile;
2718 }
2719
2720 if (flags & 4)
2721 {
2722 tileid tile = cell->tile [2];
2723 *data++ = tile >> 8;
2724 *data++ = tile;
2725 }
2726 }
2727 else
2728 *data++ = 0;
2729 }
2730 }
2731
2732 /* if size is w*h + 5 then no data has been found */
2733 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2734 {
2735 SvPOK_only (data_sv);
2736 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2737 }
2738
2739 RETVAL = data_sv;
2740 }
2741 OUTPUT:
2742 RETVAL
2743
2744 void
2745 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2746 PPCODE:
2747 {
2748 int x, y, z;
2749 int w, h;
2750 int x1, y1;
2751 STRLEN len;
2752 uint8_t *data, *end;
2753
2754 len = SvLEN (data_sv);
2755 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2756 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2757 end = data + len + 8;
2758
2759 if (len < 5)
2760 XSRETURN_EMPTY;
2761
2762 if (*data++ != 0)
2763 XSRETURN_EMPTY; /* version mismatch */
2764
2765 w = *data++ << 8; w |= *data++;
2766 h = *data++ << 8; h |= *data++;
2767
2768 // we need to do this 'cause we don't keep an absolute coord system for rows
2769 // TODO: treat rows as we treat columns
2770 map_get_row (self, y0 + self->y - self->oy);//D
2771 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2772
2773 x0 += self->x - self->ox;
2774 y0 += self->y - self->oy;
2775
2776 x1 = x0 + w;
2777 y1 = y0 + h;
2778
2779 for (y = y0; y < y1; y++)
2780 {
2781 maprow *row = map_get_row (self, y);
2782
2783 for (x = x0; x < x1; x++)
2784 {
2785 uint8_t flags;
2786
2787 if (data + 7 >= end)
2788 XSRETURN_EMPTY;
2789
2790 flags = *data++;
2791
2792 if (flags)
2793 {
2794 mapcell *cell = row_get_cell (row, x);
2795 tileid tile[3] = { 0, 0, 0 };
2796
2797 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2798 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2799 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2800
2801 if (cell->darkness == 0)
2802 {
2803 /*cell->darkness = 0;*/
2804 EXTEND (SP, 3);
2805
2806 for (z = 0; z <= 2; z++)
2807 {
2808 tileid t = tile [z];
2809
2810 if (t >= self->texs || (t && !self->tex [t].name))
2811 {
2812 PUSHs (sv_2mortal (newSViv (t)));
2813 need_texid (self, t);
2814 }
2815
2816 cell->tile [z] = t;
2817 }
2818 }
2819 }
2820 }
2821 }
2822 }
2823
2824 MODULE = Deliantra::Client PACKAGE = DC::RW
2825
2826 DC::RW
2827 new (SV *klass, SV *data_sv)
2828 CODE:
2829 {
2830 STRLEN datalen;
2831 char *data = SvPVbyte (data_sv, datalen);
2832
2833 RETVAL = SDL_RWFromConstMem (data, datalen);
2834 }
2835 OUTPUT:
2836 RETVAL
2837
2838 DC::RW
2839 new_from_file (SV *klass, const char *path, const char *mode = "rb")
2840 CODE:
2841 RETVAL = SDL_RWFromFile (path, mode);
2842 OUTPUT:
2843 RETVAL
2844
2845 # fails on win32:
2846 # dc.xs(2268) : error C2059: syntax error : '('
2847 #void
2848 #close (DC::RW self)
2849 # CODE:
2850 # (self->(close)) (self);
2851
2852 MODULE = Deliantra::Client PACKAGE = DC::Channel
2853
2854 PROTOTYPES: DISABLE
2855
2856 DC::Channel
2857 find ()
2858 CODE:
2859 {
2860 RETVAL = Mix_GroupAvailable (-1);
2861
2862 if (RETVAL < 0)
2863 {
2864 RETVAL = Mix_GroupOldest (-1);
2865
2866 if (RETVAL < 0)
2867 {
2868 // happens sometimes, maybe it just stopped playing(?)
2869 RETVAL = Mix_GroupAvailable (-1);
2870
2871 if (RETVAL < 0)
2872 XSRETURN_UNDEF;
2873 }
2874 else
2875 Mix_HaltChannel (RETVAL);
2876 }
2877
2878 Mix_UnregisterAllEffects (RETVAL);
2879 Mix_Volume (RETVAL, 128);
2880 }
2881 OUTPUT:
2882 RETVAL
2883
2884 void
2885 halt (DC::Channel self)
2886 CODE:
2887 Mix_HaltChannel (self);
2888
2889 void
2890 expire (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_ExpireChannel (self, ticks);
2893
2894 void
2895 fade_out (DC::Channel self, int ticks = -1)
2896 CODE:
2897 Mix_FadeOutChannel (self, ticks);
2898
2899 int
2900 volume (DC::Channel self, int volume)
2901 CODE:
2902 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2903 OUTPUT:
2904 RETVAL
2905
2906 void
2907 unregister_all_effects (DC::Channel self)
2908 CODE:
2909 Mix_UnregisterAllEffects (self);
2910
2911 void
2912 set_panning (DC::Channel self, int left, int right)
2913 CODE:
2914 left = CLAMP (left , 0, 255);
2915 right = CLAMP (right, 0, 255);
2916 Mix_SetPanning (self, left, right);
2917
2918 void
2919 set_distance (DC::Channel self, int distance)
2920 CODE:
2921 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2922
2923 void
2924 set_position (DC::Channel self, int angle, int distance)
2925 CODE:
2926
2927 void
2928 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2929 CODE:
2930 {
2931 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2932 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2933 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2934 }
2935
2936 void
2937 set_reverse_stereo (DC::Channel self, int flip)
2938 CODE:
2939 Mix_SetReverseStereo (self, flip);
2940
2941 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2942
2943 PROTOTYPES: DISABLE
2944
2945 void
2946 decoders ()
2947 PPCODE:
2948 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2949 int i, num = Mix_GetNumChunkDecoders ();
2950 EXTEND (SP, num);
2951 for (i = 0; i < num; ++i)
2952 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2953 #else
2954 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2955 #endif
2956
2957 DC::MixChunk
2958 new (SV *klass, DC::RW rwops)
2959 CODE:
2960 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2961 OUTPUT:
2962 RETVAL
2963
2964 void
2965 DESTROY (DC::MixChunk self)
2966 CODE:
2967 Mix_FreeChunk (self);
2968
2969 int
2970 volume (DC::MixChunk self, int volume = -1)
2971 CODE:
2972 if (items > 1)
2973 volume = CLAMP (volume, 0, 128);
2974 RETVAL = Mix_VolumeChunk (self, volume);
2975 OUTPUT:
2976 RETVAL
2977
2978 DC::Channel
2979 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2980 CODE:
2981 {
2982 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2983
2984 if (RETVAL < 0)
2985 XSRETURN_UNDEF;
2986
2987 if (channel < 0)
2988 {
2989 Mix_UnregisterAllEffects (RETVAL);
2990 Mix_Volume (RETVAL, 128);
2991 }
2992 }
2993 OUTPUT:
2994 RETVAL
2995
2996 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2997
2998 void
2999 decoders ()
3000 PPCODE:
3001 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3002 int i, num = Mix_GetNumMusicDecoders ();
3003 EXTEND (SP, num);
3004 for (i = 0; i < num; ++i)
3005 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3006 #else
3007 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3008 #endif
3009
3010 int
3011 volume (int volume = -1)
3012 PROTOTYPE: ;$
3013 CODE:
3014 if (items > 0)
3015 volume = CLAMP (volume, 0, 128);
3016 RETVAL = Mix_VolumeMusic (volume);
3017 OUTPUT:
3018 RETVAL
3019
3020 void
3021 fade_out (int ms)
3022 CODE:
3023 Mix_FadeOutMusic (ms);
3024
3025 void
3026 halt ()
3027 CODE:
3028 Mix_HaltMusic ();
3029
3030 int
3031 playing ()
3032 CODE:
3033 RETVAL = Mix_PlayingMusic ();
3034 OUTPUT:
3035 RETVAL
3036
3037 DC::MixMusic
3038 new (SV *klass, DC::RW rwops)
3039 CODE:
3040 RETVAL = Mix_LoadMUS_RW (rwops);
3041 OUTPUT:
3042 RETVAL
3043
3044 void
3045 DESTROY (DC::MixMusic self)
3046 CODE:
3047 Mix_FreeMusic (self);
3048
3049 int
3050 play (DC::MixMusic self, int loops = -1)
3051 CODE:
3052 RETVAL = Mix_PlayMusic (self, loops);
3053 OUTPUT:
3054 RETVAL
3055
3056 void
3057 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3058 CODE:
3059 Mix_FadeInMusicPos (self, loops, ms, position);
3060
3061 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3062
3063 PROTOTYPES: ENABLE
3064
3065 BOOT:
3066 {
3067 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3068 static const struct {
3069 const char *name;
3070 IV iv;
3071 } *civ, const_iv[] = {
3072 # define const_iv(name) { # name, (IV)name }
3073 const_iv (GL_VENDOR),
3074 const_iv (GL_VERSION),
3075 const_iv (GL_EXTENSIONS),
3076 const_iv (GL_MAX_TEXTURE_UNITS),
3077 const_iv (GL_COLOR_MATERIAL),
3078 const_iv (GL_SMOOTH),
3079 const_iv (GL_FLAT),
3080 const_iv (GL_DITHER),
3081 const_iv (GL_BLEND),
3082 const_iv (GL_CULL_FACE),
3083 const_iv (GL_SCISSOR_TEST),
3084 const_iv (GL_DEPTH_TEST),
3085 const_iv (GL_ALPHA_TEST),
3086 const_iv (GL_NORMALIZE),
3087 const_iv (GL_RESCALE_NORMAL),
3088 const_iv (GL_FRONT),
3089 const_iv (GL_BACK),
3090 const_iv (GL_AUX0),
3091 const_iv (GL_AND),
3092 const_iv (GL_ONE),
3093 const_iv (GL_ZERO),
3094 const_iv (GL_SRC_ALPHA),
3095 const_iv (GL_DST_ALPHA),
3096 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3097 const_iv (GL_ONE_MINUS_DST_ALPHA),
3098 const_iv (GL_SRC_COLOR),
3099 const_iv (GL_DST_COLOR),
3100 const_iv (GL_ONE_MINUS_SRC_COLOR),
3101 const_iv (GL_ONE_MINUS_DST_COLOR),
3102 const_iv (GL_SRC_ALPHA_SATURATE),
3103 const_iv (GL_RGB),
3104 const_iv (GL_RGBA),
3105 const_iv (GL_RGBA4),
3106 const_iv (GL_RGBA8),
3107 const_iv (GL_RGB5_A1),
3108 const_iv (GL_UNSIGNED_BYTE),
3109 const_iv (GL_UNSIGNED_SHORT),
3110 const_iv (GL_UNSIGNED_INT),
3111 const_iv (GL_ALPHA),
3112 const_iv (GL_INTENSITY),
3113 const_iv (GL_LUMINANCE),
3114 const_iv (GL_LUMINANCE_ALPHA),
3115 const_iv (GL_FLOAT),
3116 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3117 const_iv (GL_COMPRESSED_ALPHA_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3119 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3120 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3121 const_iv (GL_COMPRESSED_RGB_ARB),
3122 const_iv (GL_COMPRESSED_RGBA_ARB),
3123 const_iv (GL_COMPILE),
3124 const_iv (GL_PROXY_TEXTURE_1D),
3125 const_iv (GL_PROXY_TEXTURE_2D),
3126 const_iv (GL_TEXTURE_1D),
3127 const_iv (GL_TEXTURE_2D),
3128 const_iv (GL_TEXTURE_ENV),
3129 const_iv (GL_TEXTURE_MAG_FILTER),
3130 const_iv (GL_TEXTURE_MIN_FILTER),
3131 const_iv (GL_TEXTURE_ENV_MODE),
3132 const_iv (GL_TEXTURE_WRAP_S),
3133 const_iv (GL_TEXTURE_WRAP_T),
3134 const_iv (GL_REPEAT),
3135 const_iv (GL_CLAMP),
3136 const_iv (GL_CLAMP_TO_EDGE),
3137 const_iv (GL_NEAREST),
3138 const_iv (GL_LINEAR),
3139 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3140 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3141 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3142 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3143 const_iv (GL_GENERATE_MIPMAP),
3144 const_iv (GL_MODULATE),
3145 const_iv (GL_DECAL),
3146 const_iv (GL_REPLACE),
3147 const_iv (GL_DEPTH_BUFFER_BIT),
3148 const_iv (GL_COLOR_BUFFER_BIT),
3149 const_iv (GL_PROJECTION),
3150 const_iv (GL_MODELVIEW),
3151 const_iv (GL_COLOR_LOGIC_OP),
3152 const_iv (GL_SEPARABLE_2D),
3153 const_iv (GL_CONVOLUTION_2D),
3154 const_iv (GL_CONVOLUTION_BORDER_MODE),
3155 const_iv (GL_CONSTANT_BORDER),
3156 const_iv (GL_POINTS),
3157 const_iv (GL_LINES),
3158 const_iv (GL_LINE_STRIP),
3159 const_iv (GL_LINE_LOOP),
3160 const_iv (GL_QUADS),
3161 const_iv (GL_QUAD_STRIP),
3162 const_iv (GL_TRIANGLES),
3163 const_iv (GL_TRIANGLE_STRIP),
3164 const_iv (GL_TRIANGLE_FAN),
3165 const_iv (GL_POLYGON),
3166 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3167 const_iv (GL_POINT_SMOOTH_HINT),
3168 const_iv (GL_LINE_SMOOTH_HINT),
3169 const_iv (GL_POLYGON_SMOOTH_HINT),
3170 const_iv (GL_GENERATE_MIPMAP_HINT),
3171 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3172 const_iv (GL_FASTEST),
3173 const_iv (GL_DONT_CARE),
3174 const_iv (GL_NICEST),
3175 const_iv (GL_V2F),
3176 const_iv (GL_V3F),
3177 const_iv (GL_T2F_V3F),
3178 const_iv (GL_T2F_N3F_V3F),
3179 const_iv (GL_FUNC_ADD),
3180 const_iv (GL_FUNC_SUBTRACT),
3181 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3182 # undef const_iv
3183 };
3184
3185 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3186 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3187
3188 texture_av = newAV ();
3189 AvREAL_off (texture_av);
3190 }
3191
3192 void
3193 disable_GL_EXT_blend_func_separate ()
3194 CODE:
3195 gl.BlendFuncSeparate = 0;
3196 gl.BlendFuncSeparateEXT = 0;
3197
3198 void
3199 apple_nvidia_bug (int enable)
3200
3201 const char *
3202 gl_vendor ()
3203 CODE:
3204 RETVAL = (const char *)glGetString (GL_VENDOR);
3205 OUTPUT:
3206 RETVAL
3207
3208 const char *
3209 gl_version ()
3210 CODE:
3211 RETVAL = (const char *)glGetString (GL_VERSION);
3212 OUTPUT:
3213 RETVAL
3214
3215 const char *
3216 gl_extensions ()
3217 CODE:
3218 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3219 OUTPUT:
3220 RETVAL
3221
3222 const char *glGetString (GLenum pname)
3223 CODE:
3224 RETVAL = (const char *)glGetString (pname);
3225 OUTPUT:
3226 RETVAL
3227
3228 GLint glGetInteger (GLenum pname)
3229 CODE:
3230 glGetIntegerv (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
3234 GLdouble glGetDouble (GLenum pname)
3235 CODE:
3236 glGetDoublev (pname, &RETVAL);
3237 OUTPUT:
3238 RETVAL
3239
3240 int glGetError ()
3241
3242 void glFinish ()
3243
3244 void glFlush ()
3245
3246 void glClear (int mask)
3247
3248 void glClearColor (float r, float g, float b, float a = 1.0)
3249 PROTOTYPE: @
3250
3251 void glEnable (int cap)
3252
3253 void glDisable (int cap)
3254
3255 void glShadeModel (int mode)
3256
3257 void glHint (int target, int mode)
3258
3259 void glBlendFunc (int sfactor, int dfactor)
3260
3261 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3262 CODE:
3263 gl_BlendFuncSeparate (sa, da, saa, daa);
3264
3265 # void glBlendEquation (int se)
3266
3267 void glDepthMask (int flag)
3268
3269 void glLogicOp (int opcode)
3270
3271 void glColorMask (int red, int green, int blue, int alpha)
3272
3273 void glMatrixMode (int mode)
3274
3275 void glPushMatrix ()
3276
3277 void glPopMatrix ()
3278
3279 void glLoadIdentity ()
3280
3281 void glDrawBuffer (int buffer)
3282
3283 void glReadBuffer (int buffer)
3284
3285 # near_ and far_ are due to microsofts buggy "c" compiler
3286 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3287
3288 # near_ and far_ are due to microsofts buggy "c" compiler
3289 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3290
3291 PROTOTYPES: DISABLE
3292
3293 void glViewport (int x, int y, int width, int height)
3294
3295 void glScissor (int x, int y, int width, int height)
3296
3297 void glTranslate (float x, float y, float z = 0.)
3298 CODE:
3299 glTranslatef (x, y, z);
3300
3301 void glScale (float x, float y, float z = 1.)
3302 CODE:
3303 glScalef (x, y, z);
3304
3305 void glRotate (float angle, float x, float y, float z)
3306 CODE:
3307 glRotatef (angle, x, y, z);
3308
3309 void glColor (float r, float g, float b, float a = 1.0)
3310 PROTOTYPE: @
3311 ALIAS:
3312 glColor_premultiply = 1
3313 CODE:
3314 if (ix)
3315 {
3316 r *= a;
3317 g *= a;
3318 b *= a;
3319 }
3320 // microsoft visual "c" rounds instead of truncating...
3321 glColor4f (r, g, b, a);
3322
3323 void glRasterPos (float x, float y, float z = 0.)
3324 CODE:
3325 glRasterPos3f (0, 0, z);
3326 glBitmap (0, 0, 0, 0, x, y, 0);
3327
3328 void glVertex (float x, float y, float z = 0.)
3329 CODE:
3330 glVertex3f (x, y, z);
3331
3332 void glTexCoord (float s, float t)
3333 CODE:
3334 glTexCoord2f (s, t);
3335
3336 void glRect (float x1, float y1, float x2, float y2)
3337 CODE:
3338 glRectf (x1, y1, x2, y2);
3339
3340 void glRect_lineloop (float x1, float y1, float x2, float y2)
3341 CODE:
3342 glBegin (GL_LINE_LOOP);
3343 glVertex2f (x1, y1);
3344 glVertex2f (x2, y1);
3345 glVertex2f (x2, y2);
3346 glVertex2f (x1, y2);
3347 glEnd ();
3348
3349 PROTOTYPES: ENABLE
3350
3351 void glBegin (int mode)
3352
3353 void glEnd ()
3354
3355 void glPointSize (GLfloat size)
3356
3357 void glLineWidth (GLfloat width)
3358
3359 void glInterleavedArrays (int format, int stride, char *data)
3360
3361 void glDrawElements (int mode, int count, int type, char *indices)
3362
3363 # 1.2 void glDrawRangeElements (int mode, int start, int end
3364
3365 void glTexEnv (int target, int pname, float param)
3366 CODE:
3367 glTexEnvf (target, pname, param);
3368
3369 void glTexParameter (int target, int pname, float param)
3370 CODE:
3371 glTexParameterf (target, pname, param);
3372
3373 void glBindTexture (int target, int name)
3374
3375 void glConvolutionParameter (int target, int pname, float params)
3376 CODE:
3377 if (gl.ConvolutionParameterf)
3378 gl.ConvolutionParameterf (target, pname, params);
3379
3380 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3381 CODE:
3382 if (gl.ConvolutionFilter2D)
3383 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3384
3385 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3386 CODE:
3387 if (gl.SeparableFilter2D)
3388 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3389
3390 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3391
3392 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3393
3394 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3395
3396 void glPixelZoom (float x, float y)
3397
3398 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3399
3400 int glGenTexture ()
3401 CODE:
3402 RETVAL = gen_texture ();
3403 OUTPUT:
3404 RETVAL
3405
3406 void glDeleteTexture (int name)
3407 CODE:
3408 del_texture (name);
3409
3410 int glGenList ()
3411 CODE:
3412 RETVAL = glGenLists (1);
3413 OUTPUT:
3414 RETVAL
3415
3416 void glDeleteList (int list)
3417 CODE:
3418 glDeleteLists (list, 1);
3419
3420 void glNewList (int list, int mode = GL_COMPILE)
3421
3422 void glEndList ()
3423
3424 void glCallList (int list)
3425
3426 void c_init ()
3427 CODE:
3428 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3429 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3430
3431 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3432
3433 PROTOTYPES: DISABLE
3434
3435 void
3436 find_widget (SV *self, NV x, NV y)
3437 PPCODE:
3438 {
3439 if (within_widget (self, x, y))
3440 XPUSHs (self);
3441 }
3442
3443 BOOT:
3444 {
3445 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3446
3447 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3448 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3449 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3450 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3451 }
3452
3453 void
3454 draw (SV *self)
3455 CODE:
3456 {
3457 HV *hv;
3458 SV **svp;
3459 NV x, y, w, h;
3460 SV *draw_x_sv = GvSV (draw_x_gv);
3461 SV *draw_y_sv = GvSV (draw_y_gv);
3462 SV *draw_w_sv = GvSV (draw_w_gv);
3463 SV *draw_h_sv = GvSV (draw_h_gv);
3464 double draw_x, draw_y;
3465
3466 if (!SvROK (self))
3467 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3468
3469 hv = (HV *)SvRV (self);
3470
3471 if (SvTYPE (hv) != SVt_PVHV)
3472 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3473
3474 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3476
3477 if (!h || !w)
3478 XSRETURN_EMPTY;
3479
3480 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3481 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3482
3483 draw_x = SvNV (draw_x_sv) + x;
3484 draw_y = SvNV (draw_y_sv) + y;
3485
3486 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3487 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3488 XSRETURN_EMPTY;
3489
3490 sv_setnv (draw_x_sv, draw_x);
3491 sv_setnv (draw_y_sv, draw_y);
3492
3493 glPushMatrix ();
3494 glTranslated (x, y, 0);
3495
3496 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3497 {
3498 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3499
3500 if (svp && SvTRUE (*svp))
3501 {
3502 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3503 glEnable (GL_BLEND);
3504 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3505 glBegin (GL_QUADS);
3506 glVertex2f (0, 0);
3507 glVertex2f (w, 0);
3508 glVertex2f (w, h);
3509 glVertex2f (0, h);
3510 glEnd ();
3511 glDisable (GL_BLEND);
3512 }
3513 }
3514 #if 0
3515 // draw borders, for debugging
3516 glPushMatrix ();
3517 glColor4f (1., 1., 0., 1.);
3518 glTranslatef (.5, .5, 0.);
3519 glBegin (GL_LINE_LOOP);
3520 glVertex2f (0 , 0);
3521 glVertex2f (w - 1, 0);
3522 glVertex2f (w - 1, h - 1);
3523 glVertex2f (0 , h - 1);
3524 glEnd ();
3525 glPopMatrix ();
3526 #endif
3527 PUSHMARK (SP);
3528 XPUSHs (self);
3529 PUTBACK;
3530 call_method ("_draw", G_VOID | G_DISCARD);
3531 SPAGAIN;
3532
3533 glPopMatrix ();
3534
3535 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3536 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3537 }
3538