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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.330
Committed: Sun Nov 18 15:24:24 2018 UTC (5 years, 5 months ago) by root
Branch: MAIN
Changes since 1.329: +1 -2 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #include "flat_hash_map.hpp"
21
22 #ifdef _WIN32
23 # undef pipe
24 // microsoft vs. C
25 # define sqrtf(x) sqrt(x)
26 # define atan2f(x,y) atan2(x,y)
27 # define M_PI 3.14159265f
28 #endif
29
30 #include <cassert>
31 #include <cmath>
32 #include <cstring>
33 #include <cstdio>
34 #include <cstdlib>
35
36 #include <utility>
37 #include <bitset>
38
39 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
40
41 #include <SDL.h>
42 #include <SDL_thread.h>
43 #include <SDL_endian.h>
44 #include <SDL_image.h>
45 #include <SDL_mixer.h>
46 #include <SDL_opengl.h>
47
48 /* work around os x broken headers */
49 #ifdef __MACOSX__
50 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53 #endif
54
55 #define PANGO_ENABLE_BACKEND
56 #define G_DISABLE_CAST_CHECKS
57
58 #include <glib.h>
59
60 #include <pango/pango.h>
61
62 #ifndef PANGO_VERSION_CHECK
63 # define PANGO_VERSION_CHECK(a,b,c) 0
64 #endif
65
66 #if !PANGO_VERSION_CHECK (1, 15, 2)
67 # define pango_layout_get_line_readonly pango_layout_get_line
68 # define pango_layout_get_lines_readonly pango_layout_get_lines
69 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71 #endif
72
73 #ifndef _WIN32
74 # include <sys/types.h>
75 # include <sys/socket.h>
76 # include <netinet/in.h>
77 # include <netinet/tcp.h>
78 # include <inttypes.h>
79 #endif
80
81 #if __GNUC__ >= 4
82 # define expect(expr,value) __builtin_expect ((expr),(value))
83 #else
84 # define expect(expr,value) (expr)
85 #endif
86
87 #define expect_false(expr) expect ((expr) != 0, 0)
88 #define expect_true(expr) expect ((expr) != 0, 1)
89
90 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
91
92 /* this is used as fow flag as well, so has to have a different value */
93 /* then anything that is computed by incoming darkness */
94 #define FOW_DARKNESS 50
95 #define DARKNESS_ADJUST(n) (n)
96
97 #define MAP_EXTEND_X 32
98 #define MAP_EXTEND_Y 512
99
100 #define MIN_FONT_HEIGHT 10
101
102 /* mask out modifiers we are not interested in */
103 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
104
105 #define KMOD_LRAM 0x10000 // our extension
106
107 #define TEXID_SPEECH 1
108 #define TEXID_NOFACE 2
109
110 static char *
111 fast_sv_grow (SV *sv, STRLEN need)
112 {
113 STRLEN len = SvLEN (sv);
114 STRLEN want = SvCUR (sv) + need;
115
116 if (expect_false (len < want))
117 {
118 do
119 len *= 2;
120 while (len < want);
121
122 sv_grow (sv, len);
123 }
124
125 SvCUR_set (sv, want);
126 return SvEND (sv) - need;
127 }
128
129 static AV *texture_av;
130
131 static struct
132 {
133 #define GL_FUNC(ptr,name) ptr name;
134 #include "glfunc.h"
135 #undef GL_FUNC
136 } gl;
137
138 static void
139 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
140 {
141 if (gl.BlendFuncSeparate)
142 gl.BlendFuncSeparate (sa, da, saa, daa);
143 else if (gl.BlendFuncSeparateEXT)
144 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
145 else
146 glBlendFunc (sa, da);
147 }
148
149 static GLuint
150 gen_texture ()
151 {
152 GLuint name;
153
154 if (AvFILL (texture_av) >= 0)
155 name = (GLuint)(size_t)av_pop (texture_av);
156 else
157 glGenTextures (1, &name);
158
159 return name;
160 }
161
162 static void
163 del_texture (GLuint name)
164 {
165 /* make a half-assed attempt at returning the memory used by the texture */
166 /* textures are frequently being reused by cfplus anyway */
167 /*glBindTexture (GL_TEXTURE_2D, name);*/
168 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
169 av_push (texture_av, (SV *)(size_t)name);
170 glDeleteTextures (1, &name);
171 }
172
173 #include "texcache.c"
174 #include "rendercache.c"
175
176 #include "pango-font.c"
177 #include "pango-fontmap.c"
178 #include "pango-render.c"
179
180 typedef IV DC__Channel;
181 typedef SDL_RWops *DC__RW;
182 typedef Mix_Chunk *DC__MixChunk;
183 typedef Mix_Music *DC__MixMusic;
184
185 typedef PangoFontDescription *DC__Font;
186
187 static int
188 shape_attr_p (PangoLayoutRun *run)
189 {
190 GSList *attrs = run->item->analysis.extra_attrs;
191
192 while (attrs)
193 {
194 PangoAttribute *attr = (PangoAttribute *)attrs->data;
195
196 if (attr->klass->type == PANGO_ATTR_SHAPE)
197 return 1;
198
199 attrs = attrs->next;
200 }
201
202 return 0;
203 }
204
205 struct cf_layout {
206 PangoLayout *pl;
207 float r, g, b, a; // default color for rgba mode
208 int base_height;
209 DC__Font font;
210 rc_t rc;
211 };
212
213 typedef cf_layout *DC__Layout;
214
215 static DC__Font default_font;
216 static PangoContext *opengl_context;
217 static PangoFontMap *opengl_fontmap;
218
219 static void
220 substitute_func (FcPattern *pattern, gpointer data)
221 {
222 FcPatternAddBool (pattern, FC_HINTING, 1);
223 #ifdef FC_HINT_STYLE
224 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
225 #endif
226 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
227 }
228
229 static void
230 layout_update_font (DC__Layout self)
231 {
232 /* use a random scale factor to account for unknown descenders, 0.8 works
233 * reasonably well with dejavu/bistream fonts
234 */
235 PangoFontDescription *font = self->font ? self->font : default_font;
236
237 pango_font_description_set_absolute_size (font,
238 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
239
240 pango_layout_set_font_description (self->pl, font);
241 }
242
243 static void
244 layout_get_pixel_size (DC__Layout self, int *w, int *h)
245 {
246 PangoRectangle rect;
247
248 // get_pixel_* wrongly rounds down
249 pango_layout_get_extents (self->pl, 0, &rect);
250
251 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
252 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
253
254 if (!rect.width) rect.width = 1;
255 if (!rect.height) rect.height = 1;
256
257 *w = rect.width;
258 *h = rect.height;
259 }
260
261 typedef uint16_t tileid;
262 typedef uint16_t faceid;
263
264 struct maptex
265 {
266 GLuint name;
267 int w, h;
268 float s, t;
269 uint8_t r, g, b, a;
270 tileid smoothtile;
271 uint8_t smoothlevel;
272 uint8_t unused; /* set to zero on use */
273 };
274
275 struct mapcell
276 {
277 uint32_t player;
278 tileid tile[3];
279 uint16_t darkness;
280 uint8_t stat_width, stat_hp, flags, smoothmax;
281 };
282
283 struct maprow
284 {
285 int32_t c0, c1;
286 mapcell *col;
287 };
288
289 struct mapgrid {
290 int x, y, w, h;
291 int ox, oy; /* offset to virtual global coordinate system */
292 int faces; tileid *face2tile; // [faceid]
293 int texs; maptex *tex; // [tileid]
294
295 int32_t rows;
296 maprow *row;
297 };
298
299 typedef mapgrid *DC__Map;
300
301 template<typename T>
302 static void
303 prepend (T *&ptr, int sze, int inc)
304 {
305 T *p;
306
307 Newxz (p, sze + inc, T);
308 Move (ptr, p + inc, sze, T);
309 Safefree (ptr);
310
311 ptr = p;
312 }
313
314 template<typename T>
315 static void
316 append (T *&ptr, int sze, int inc)
317 {
318 Renew (ptr, sze + inc, T);
319 Zero (ptr + sze, inc, T);
320 }
321
322 static void
323 need_facenum (struct mapgrid *self, faceid face)
324 {
325 while (self->faces <= face)
326 {
327 append (self->face2tile, self->faces, self->faces);
328 self->faces *= 2;
329 }
330 }
331
332 static void
333 need_texid (struct mapgrid *self, int texid)
334 {
335 while (self->texs <= texid)
336 {
337 append (self->tex, self->texs, self->texs);
338 self->texs *= 2;
339 }
340 }
341
342 static maprow *
343 map_get_row (mapgrid *self, int y)
344 {
345 if (0 > y)
346 {
347 int extend = - y + MAP_EXTEND_Y;
348 prepend (self->row, self->rows, extend);
349
350 self->rows += extend;
351 self->y += extend;
352 y += extend;
353 }
354 else if (y >= self->rows)
355 {
356 int extend = y - self->rows + MAP_EXTEND_Y;
357 append (self->row, self->rows, extend);
358 self->rows += extend;
359 }
360
361 return self->row + y;
362 }
363
364 static mapcell *
365 row_get_cell (maprow *row, int x)
366 {
367 if (!row->col)
368 {
369 Newz (0, row->col, MAP_EXTEND_X, mapcell);
370 row->c0 = x - MAP_EXTEND_X / 4;
371 row->c1 = row->c0 + MAP_EXTEND_X;
372 }
373
374 if (row->c0 > x)
375 {
376 int extend = row->c0 - x + MAP_EXTEND_X;
377 prepend (row->col, row->c1 - row->c0, extend);
378 row->c0 -= extend;
379 }
380 else if (x >= row->c1)
381 {
382 int extend = x - row->c1 + MAP_EXTEND_X;
383 append (row->col, row->c1 - row->c0, extend);
384 row->c1 += extend;
385 }
386
387 return row->col + (x - row->c0);
388 }
389
390 static mapcell *
391 map_get_cell (mapgrid *self, int x, int y)
392 {
393 return row_get_cell (map_get_row (self, y), x);
394 }
395
396 static void
397 map_clear (mapgrid *self)
398 {
399 int r;
400
401 for (r = 0; r < self->rows; r++)
402 Safefree (self->row[r].col);
403
404 Safefree (self->row);
405
406 self->x = 0;
407 self->y = 0;
408 self->ox = 0;
409 self->oy = 0;
410 self->row = 0;
411 self->rows = 0;
412 }
413
414 #define CELL_CLEAR(cell) \
415 do { \
416 if ((cell)->player) \
417 (cell)->tile [2] = 0; \
418 (cell)->darkness = 0; \
419 (cell)->stat_hp = 0; \
420 (cell)->flags = 0; \
421 (cell)->player = 0; \
422 } while (0)
423
424 static void
425 map_blank (mapgrid *self, int x0, int y0, int w, int h)
426 {
427 int x, y;
428 maprow *row;
429 mapcell *cell;
430
431 for (y = y0; y < y0 + h; y++)
432 if (y >= 0)
433 {
434 if (y >= self->rows)
435 break;
436
437 row = self->row + y;
438
439 for (x = x0; x < x0 + w; x++)
440 if (x >= row->c0)
441 {
442 if (x >= row->c1)
443 break;
444
445 cell = row->col + x - row->c0;
446
447 CELL_CLEAR (cell);
448 }
449 }
450 }
451
452 struct smooth_key
453 {
454 tileid tile;
455 uint8_t x, y, level;
456
457 bool operator == (const smooth_key &o) const
458 {
459 return tile == o.tile && x == o.x && y == o.y && level == o.level;
460 }
461 };
462
463 typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
464
465 namespace std {
466 template <>
467 struct hash<smooth_key>
468 {
469 size_t operator () (const smooth_key &v) const
470 {
471 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
472 }
473 };
474 }
475
476 static void
477 smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
478 {
479 auto &&it = h.find (key);
480
481 if (it == h.end ())
482 h.insert (std::make_pair (key, bits));
483 else
484 it->second |= bits;
485 }
486
487 static void
488 music_finished (void)
489 {
490 SDL_UserEvent ev;
491
492 ev.type = SDL_USEREVENT;
493 ev.code = 0;
494 ev.data1 = 0;
495 ev.data2 = 0;
496
497 SDL_PushEvent ((SDL_Event *)&ev);
498 }
499
500 static void
501 channel_finished (int channel)
502 {
503 SDL_UserEvent ev;
504
505 ev.type = SDL_USEREVENT;
506 ev.code = 1;
507 ev.data1 = (void *)(long)channel;
508 ev.data2 = 0;
509
510 SDL_PushEvent ((SDL_Event *)&ev);
511 }
512
513 // approximately divide by 255
514 static unsigned int
515 div255 (unsigned int n)
516 {
517 return (n + (n >> 8)) >> 8;
518 }
519
520 static unsigned int
521 minpot (unsigned int n)
522 {
523 if (!n)
524 return 0;
525
526 --n;
527
528 n |= n >> 1;
529 n |= n >> 2;
530 n |= n >> 4;
531 n |= n >> 8;
532 n |= n >> 16;
533
534 return n + 1;
535 }
536
537 static unsigned int
538 popcount (unsigned int n)
539 {
540 n -= (n >> 1) & 0x55555555U;
541 n = ((n >> 2) & 0x33333333U) + (n & 0x33333333U);
542 n = ((n >> 4) + n) & 0x0f0f0f0fU;
543 n *= 0x01010101U;
544
545 return n >> 24;
546 }
547
548 /* SDL should provide this, really. */
549 #define SDLK_MODIFIER_MIN 300
550 #define SDLK_MODIFIER_MAX 314
551
552 /******************************************************************************/
553
554 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
555 static GV *hover_gv;
556
557 static int
558 within_widget (SV *widget, NV x, NV y)
559 {
560 HV *self;
561 SV **svp;
562 NV wx, ww, wy, wh;
563
564 if (!SvROK (widget))
565 return 0;
566
567 self = (HV *)SvRV (widget);
568
569 if (SvTYPE (self) != SVt_PVHV)
570 return 0;
571
572 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
573 if (y < wy)
574 return 0;
575
576 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
577 if (y >= wy + wh)
578 return 0;
579
580 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
581 if (x < wx)
582 return 0;
583
584 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
585 if (x >= wx + ww)
586 return 0;
587
588 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
589 if (!svp || !SvTRUE (*svp))
590 return 0;
591
592 return 1;
593 }
594
595 /******************************************************************************/
596
597 /* process keyboard modifiers */
598 static int
599 mod_munge (int mod)
600 {
601 mod &= MOD_MASK;
602
603 if (mod & (KMOD_META | KMOD_ALT))
604 mod |= KMOD_LRAM;
605
606 return mod;
607 }
608
609 static void
610 deliantra_main (SV *real_main)
611 {
612 dSP;
613
614 PUSHMARK (SP);
615 call_sv (real_main, G_DISCARD | G_VOID);
616 }
617
618 #ifdef __MACOSX__
619 static SV *real_main;
620
621 /* to due surprising braindamage on the side of SDL design, we
622 * do some mind-boggling hack here: SDL requires a custom main()
623 * on OS X, so... we provide one and call the original main(), which,
624 * due to shared library magic, calls -lSDLmain's main, not perl's main,
625 * and which calls our main (== SDL_main) back.
626 */
627 extern C_LINKAGE int
628 main (int argc, char *argv[])
629 {
630 deliantra_main (real_main);
631 }
632
633 #undef main
634
635 extern C_LINKAGE int main (int argc, char *argv[]);
636
637 static void
638 SDL_main_hack (SV *real_main_)
639 {
640 real_main = real_main_;
641
642 char *argv[] = { "deliantra client", 0 };
643 (main) (1, argv);
644 }
645 #else
646 static void
647 SDL_main_hack (SV *real_main)
648 {
649 deliantra_main (real_main);
650 }
651 #endif
652
653 MODULE = Deliantra::Client PACKAGE = DC
654
655 PROTOTYPES: ENABLE
656
657 BOOT:
658 {
659 HV *stash = gv_stashpv ("DC", 1);
660 static const struct {
661 const char *name;
662 IV iv;
663 } *civ, const_iv[] = {
664 # define const_iv(name) { # name, (IV)name }
665 const_iv (SDLK_MODIFIER_MIN),
666 const_iv (SDLK_MODIFIER_MAX),
667
668 const_iv (SDL_ACTIVEEVENT),
669 const_iv (SDL_KEYDOWN),
670 const_iv (SDL_KEYUP),
671 const_iv (SDL_MOUSEMOTION),
672 const_iv (SDL_MOUSEBUTTONDOWN),
673 const_iv (SDL_MOUSEBUTTONUP),
674 const_iv (SDL_JOYAXISMOTION),
675 const_iv (SDL_JOYBALLMOTION),
676 const_iv (SDL_JOYHATMOTION),
677 const_iv (SDL_JOYBUTTONDOWN),
678 const_iv (SDL_JOYBUTTONUP),
679 const_iv (SDL_QUIT),
680 const_iv (SDL_SYSWMEVENT),
681 const_iv (SDL_EVENT_RESERVEDA),
682 const_iv (SDL_EVENT_RESERVEDB),
683 const_iv (SDL_VIDEORESIZE),
684 const_iv (SDL_VIDEOEXPOSE),
685 const_iv (SDL_USEREVENT),
686
687 const_iv (SDL_APPINPUTFOCUS),
688 const_iv (SDL_APPMOUSEFOCUS),
689 const_iv (SDL_APPACTIVE),
690
691
692 const_iv (SDLK_UNKNOWN),
693 const_iv (SDLK_FIRST),
694 const_iv (SDLK_BACKSPACE),
695 const_iv (SDLK_TAB),
696 const_iv (SDLK_CLEAR),
697 const_iv (SDLK_RETURN),
698 const_iv (SDLK_PAUSE),
699 const_iv (SDLK_ESCAPE),
700 const_iv (SDLK_SPACE),
701 const_iv (SDLK_EXCLAIM),
702 const_iv (SDLK_QUOTEDBL),
703 const_iv (SDLK_HASH),
704 const_iv (SDLK_DOLLAR),
705 const_iv (SDLK_AMPERSAND),
706 const_iv (SDLK_QUOTE),
707 const_iv (SDLK_LEFTPAREN),
708 const_iv (SDLK_RIGHTPAREN),
709 const_iv (SDLK_ASTERISK),
710 const_iv (SDLK_PLUS),
711 const_iv (SDLK_COMMA),
712 const_iv (SDLK_MINUS),
713 const_iv (SDLK_PERIOD),
714 const_iv (SDLK_SLASH),
715 const_iv (SDLK_0),
716 const_iv (SDLK_1),
717 const_iv (SDLK_2),
718 const_iv (SDLK_3),
719 const_iv (SDLK_4),
720 const_iv (SDLK_5),
721 const_iv (SDLK_6),
722 const_iv (SDLK_7),
723 const_iv (SDLK_8),
724 const_iv (SDLK_9),
725 const_iv (SDLK_COLON),
726 const_iv (SDLK_SEMICOLON),
727 const_iv (SDLK_LESS),
728 const_iv (SDLK_EQUALS),
729 const_iv (SDLK_GREATER),
730 const_iv (SDLK_QUESTION),
731 const_iv (SDLK_AT),
732
733 const_iv (SDLK_LEFTBRACKET),
734 const_iv (SDLK_BACKSLASH),
735 const_iv (SDLK_RIGHTBRACKET),
736 const_iv (SDLK_CARET),
737 const_iv (SDLK_UNDERSCORE),
738 const_iv (SDLK_BACKQUOTE),
739 const_iv (SDLK_DELETE),
740
741 const_iv (SDLK_FIRST),
742 const_iv (SDLK_LAST),
743 const_iv (SDLK_KP0),
744 const_iv (SDLK_KP1),
745 const_iv (SDLK_KP2),
746 const_iv (SDLK_KP3),
747 const_iv (SDLK_KP4),
748 const_iv (SDLK_KP5),
749 const_iv (SDLK_KP6),
750 const_iv (SDLK_KP7),
751 const_iv (SDLK_KP8),
752 const_iv (SDLK_KP9),
753 const_iv (SDLK_KP_PERIOD),
754 const_iv (SDLK_KP_DIVIDE),
755 const_iv (SDLK_KP_MULTIPLY),
756 const_iv (SDLK_KP_MINUS),
757 const_iv (SDLK_KP_PLUS),
758 const_iv (SDLK_KP_ENTER),
759 const_iv (SDLK_KP_EQUALS),
760 const_iv (SDLK_UP),
761 const_iv (SDLK_DOWN),
762 const_iv (SDLK_RIGHT),
763 const_iv (SDLK_LEFT),
764 const_iv (SDLK_INSERT),
765 const_iv (SDLK_HOME),
766 const_iv (SDLK_END),
767 const_iv (SDLK_PAGEUP),
768 const_iv (SDLK_PAGEDOWN),
769 const_iv (SDLK_F1),
770 const_iv (SDLK_F2),
771 const_iv (SDLK_F3),
772 const_iv (SDLK_F4),
773 const_iv (SDLK_F5),
774 const_iv (SDLK_F6),
775 const_iv (SDLK_F7),
776 const_iv (SDLK_F8),
777 const_iv (SDLK_F9),
778 const_iv (SDLK_F10),
779 const_iv (SDLK_F11),
780 const_iv (SDLK_F12),
781 const_iv (SDLK_F13),
782 const_iv (SDLK_F14),
783 const_iv (SDLK_F15),
784 const_iv (SDLK_NUMLOCK),
785 const_iv (SDLK_CAPSLOCK),
786 const_iv (SDLK_SCROLLOCK),
787 const_iv (SDLK_RSHIFT),
788 const_iv (SDLK_LSHIFT),
789 const_iv (SDLK_RCTRL),
790 const_iv (SDLK_LCTRL),
791 const_iv (SDLK_RALT),
792 const_iv (SDLK_LALT),
793 const_iv (SDLK_RMETA),
794 const_iv (SDLK_LMETA),
795 const_iv (SDLK_LSUPER),
796 const_iv (SDLK_RSUPER),
797 const_iv (SDLK_MODE),
798 const_iv (SDLK_COMPOSE),
799 const_iv (SDLK_HELP),
800 const_iv (SDLK_PRINT),
801 const_iv (SDLK_SYSREQ),
802 const_iv (SDLK_BREAK),
803 const_iv (SDLK_MENU),
804 const_iv (SDLK_POWER),
805 const_iv (SDLK_EURO),
806 const_iv (SDLK_UNDO),
807
808 const_iv (KMOD_NONE),
809 const_iv (KMOD_SHIFT),
810 const_iv (KMOD_LSHIFT),
811 const_iv (KMOD_RSHIFT),
812 const_iv (KMOD_CTRL),
813 const_iv (KMOD_LCTRL),
814 const_iv (KMOD_RCTRL),
815 const_iv (KMOD_ALT),
816 const_iv (KMOD_LALT),
817 const_iv (KMOD_RALT),
818 const_iv (KMOD_META),
819 const_iv (KMOD_LMETA),
820 const_iv (KMOD_RMETA),
821 const_iv (KMOD_NUM),
822 const_iv (KMOD_CAPS),
823 const_iv (KMOD_MODE),
824
825 const_iv (KMOD_LRAM),
826
827 const_iv (MIX_DEFAULT_FORMAT),
828
829 const_iv (SDL_INIT_TIMER),
830 const_iv (SDL_INIT_AUDIO),
831 const_iv (SDL_INIT_VIDEO),
832 const_iv (SDL_INIT_CDROM),
833 const_iv (SDL_INIT_JOYSTICK),
834 const_iv (SDL_INIT_EVERYTHING),
835 const_iv (SDL_INIT_NOPARACHUTE),
836 const_iv (SDL_INIT_EVENTTHREAD),
837
838 const_iv (SDL_GL_RED_SIZE),
839 const_iv (SDL_GL_GREEN_SIZE),
840 const_iv (SDL_GL_BLUE_SIZE),
841 const_iv (SDL_GL_ALPHA_SIZE),
842 const_iv (SDL_GL_DOUBLEBUFFER),
843 const_iv (SDL_GL_BUFFER_SIZE),
844 const_iv (SDL_GL_DEPTH_SIZE),
845 const_iv (SDL_GL_STENCIL_SIZE),
846 const_iv (SDL_GL_ACCUM_RED_SIZE),
847 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
848 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
849 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
850 const_iv (SDL_GL_STEREO),
851 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
852 const_iv (SDL_GL_MULTISAMPLESAMPLES),
853 const_iv (SDL_GL_ACCELERATED_VISUAL),
854 const_iv (SDL_GL_SWAP_CONTROL),
855
856 const_iv (FOW_DARKNESS)
857 # undef const_iv
858 };
859
860 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
861 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
862
863 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
864 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
865 }
866
867 void
868 weaken (SV *rv)
869 PROTOTYPE: $
870 CODE:
871 sv_rvweaken (rv);
872
873 int
874 in_destruct ()
875 CODE:
876 RETVAL = PL_main_cv == Nullcv;
877 OUTPUT:
878 RETVAL
879
880 NV floor (NV x)
881
882 NV ceil (NV x)
883
884 IV minpot (UV n)
885
886 IV popcount (UV n)
887
888 NV distance (NV dx, NV dy)
889 CODE:
890 RETVAL = pow (dx * dx + dy * dy, 0.5);
891 OUTPUT:
892 RETVAL
893
894 void
895 pango_init ()
896 CODE:
897 {
898 opengl_fontmap = pango_opengl_font_map_new ();
899 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
900 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
901 /*pango_context_set_font_description (opengl_context, default_font);*/
902 #if PANGO_VERSION_CHECK (1, 15, 2)
903 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
904 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
905 #endif
906 }
907
908 char *SDL_GetError ()
909
910 void SDL_main_hack (SV *real_main)
911 PROTOTYPE: &
912
913 int SDL_Init (U32 flags)
914
915 int SDL_InitSubSystem (U32 flags)
916
917 void SDL_QuitSubSystem (U32 flags)
918
919 void SDL_Quit ()
920
921 int SDL_GL_SetAttribute (int attr, int value)
922 C_ARGS: (SDL_GLattr)attr, value
923
924 int SDL_GL_GetAttribute (int attr)
925 CODE:
926 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
927 XSRETURN_UNDEF;
928 OUTPUT:
929 RETVAL
930
931 void
932 SDL_ListModes (int rgb, int alpha)
933 PPCODE:
934 {
935 SDL_Rect **m;
936
937 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
938 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
939 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
940 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
941
942 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
943 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
944
945 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
946 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
947 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
948 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
949
950 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
951 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
952
953 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
954
955 if (m && m != (SDL_Rect **)-1)
956 while (*m)
957 {
958 if ((*m)->w >= 400 && (*m)->h >= 300)
959 {
960 AV *av = newAV ();
961 av_push (av, newSViv ((*m)->w));
962 av_push (av, newSViv ((*m)->h));
963 av_push (av, newSViv (rgb));
964 av_push (av, newSViv (alpha));
965 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
966 }
967
968 ++m;
969 }
970 }
971
972 int
973 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
974 CODE:
975 {
976 SDL_EnableUNICODE (1);
977 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
978
979 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
980 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
981 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
982 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
983
984 RETVAL = !!SDL_SetVideoMode (
985 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
986 );
987
988 if (RETVAL)
989 {
990 av_clear (texture_av);
991 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
992 #include "glfunc.h"
993 #undef GL_FUNC
994 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
995 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
996 }
997 }
998 OUTPUT:
999 RETVAL
1000
1001 void
1002 SDL_WM_SetCaption (const char *title, const char *icon)
1003
1004 void
1005 SDL_GL_SwapBuffers ()
1006
1007 char *
1008 SDL_GetKeyName (int sym)
1009 C_ARGS: (SDLKey)sym
1010
1011 int
1012 SDL_GetAppState ()
1013
1014 int
1015 SDL_GetModState ()
1016
1017 int
1018 SDL_WaitEvent ()
1019 C_ARGS: 0
1020
1021 void
1022 SDL_PumpEvents ()
1023
1024 void
1025 peep_events ()
1026 PPCODE:
1027 {
1028 SDL_Event ev;
1029
1030 SDL_PumpEvents ();
1031 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
1032 {
1033 HV *hv = newHV ();
1034 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1035
1036 switch (ev.type)
1037 {
1038 case SDL_KEYDOWN:
1039 case SDL_KEYUP:
1040 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
1041 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
1042 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1043 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
1044 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
1045 break;
1046
1047 case SDL_ACTIVEEVENT:
1048 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
1049 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
1050 break;
1051
1052 case SDL_MOUSEMOTION:
1053 {
1054 int state = ev.motion.state;
1055 int x = ev.motion.x;
1056 int y = ev.motion.y;
1057 int xrel = ev.motion.xrel;
1058 int yrel = ev.motion.yrel;
1059
1060 /* do simplistic event compression */
1061 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1062 && state == ev.motion.state)
1063 {
1064 xrel += ev.motion.xrel;
1065 yrel += ev.motion.yrel;
1066 x = ev.motion.x;
1067 y = ev.motion.y;
1068 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1069 }
1070
1071 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1072 hv_store (hv, "state", 5, newSViv (state), 0);
1073 hv_store (hv, "x", 1, newSViv (x), 0);
1074 hv_store (hv, "y", 1, newSViv (y), 0);
1075 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1076 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1077 }
1078 break;
1079
1080 case SDL_MOUSEBUTTONDOWN:
1081 case SDL_MOUSEBUTTONUP:
1082 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1083
1084 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1085 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1086 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1087 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1088 break;
1089
1090 case SDL_USEREVENT:
1091 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1092 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1093 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1094 break;
1095 }
1096
1097 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1098 }
1099 }
1100
1101 char *
1102 SDL_AudioDriverName ()
1103 CODE:
1104 {
1105 char buf [256];
1106 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1107 XSRETURN_UNDEF;
1108
1109 RETVAL = buf;
1110 }
1111 OUTPUT:
1112 RETVAL
1113
1114 int
1115 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1116 POSTCALL:
1117 Mix_HookMusicFinished (music_finished);
1118 Mix_ChannelFinished (channel_finished);
1119
1120 void
1121 Mix_QuerySpec ()
1122 PPCODE:
1123 {
1124 int freq, channels;
1125 Uint16 format;
1126
1127 if (Mix_QuerySpec (&freq, &format, &channels))
1128 {
1129 EXTEND (SP, 3);
1130 PUSHs (sv_2mortal (newSViv (freq)));
1131 PUSHs (sv_2mortal (newSViv (format)));
1132 PUSHs (sv_2mortal (newSViv (channels)));
1133 }
1134 }
1135
1136 void
1137 Mix_CloseAudio ()
1138
1139 int
1140 Mix_AllocateChannels (int numchans = -1)
1141
1142 const char *
1143 Mix_GetError ()
1144
1145 void
1146 lowdelay (int fd, int val = 1)
1147 CODE:
1148 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1149
1150 void
1151 win32_proxy_info ()
1152 PPCODE:
1153 {
1154 #ifdef _WIN32
1155 char buffer[2048];
1156 DWORD buflen;
1157
1158 EXTEND (SP, 3);
1159
1160 buflen = sizeof (buffer);
1161 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1162 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1163 {
1164 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1165
1166 buflen = sizeof (buffer);
1167 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1168 {
1169 PUSHs (newSVpv (buffer, 0));
1170
1171 buflen = sizeof (buffer);
1172 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1173 PUSHs (newSVpv (buffer, 0));
1174 }
1175 }
1176 #endif
1177 }
1178
1179 int
1180 add_font (char *file)
1181 CODE:
1182 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1183 OUTPUT:
1184 RETVAL
1185
1186 void
1187 IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1188
1189 # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1190 void
1191 Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1192
1193 void
1194 load_image_inline (SV *image_)
1195 ALIAS:
1196 load_image_file = 1
1197 PPCODE:
1198 {
1199 STRLEN image_len;
1200 char *image = (char *)SvPVbyte (image_, image_len);
1201 SDL_Surface *surface, *surface2;
1202 SDL_PixelFormat fmt;
1203 SDL_RWops *rw = ix
1204 ? SDL_RWFromFile (image, "rb")
1205 : SDL_RWFromConstMem (image, image_len);
1206
1207 if (!rw)
1208 croak ("load_image: %s", SDL_GetError ());
1209
1210 surface = IMG_Load_RW (rw, 1);
1211 if (!surface)
1212 croak ("load_image: %s", SDL_GetError ());
1213
1214 fmt.palette = NULL;
1215 fmt.BitsPerPixel = 32;
1216 fmt.BytesPerPixel = 4;
1217 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1218 fmt.Rmask = 0x000000ff;
1219 fmt.Gmask = 0x0000ff00;
1220 fmt.Bmask = 0x00ff0000;
1221 fmt.Amask = 0xff000000;
1222 #else
1223 fmt.Rmask = 0xff000000;
1224 fmt.Gmask = 0x00ff0000;
1225 fmt.Bmask = 0x0000ff00;
1226 fmt.Amask = 0x000000ff;
1227 #endif
1228 fmt.Rloss = 0;
1229 fmt.Gloss = 0;
1230 fmt.Bloss = 0;
1231 fmt.Aloss = 0;
1232 fmt.Rshift = 0;
1233 fmt.Gshift = 8;
1234 fmt.Bshift = 16;
1235 fmt.Ashift = 24;
1236 fmt.colorkey = 0;
1237 fmt.alpha = 0;
1238
1239 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1240
1241 assert (surface2->pitch == surface2->w * 4);
1242
1243 SDL_LockSurface (surface2);
1244 EXTEND (SP, 6);
1245 PUSHs (sv_2mortal (newSViv (surface2->w)));
1246 PUSHs (sv_2mortal (newSViv (surface2->h)));
1247 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1248 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1249 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1250 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1251 SDL_UnlockSurface (surface2);
1252
1253 SDL_FreeSurface (surface);
1254 SDL_FreeSurface (surface2);
1255 }
1256
1257 void
1258 average (int x, int y, uint32_t *data)
1259 PPCODE:
1260 {
1261 uint32_t r = 0, g = 0, b = 0, a = 0;
1262
1263 x = y = x * y;
1264
1265 while (x--)
1266 {
1267 uint32_t p = *data++;
1268
1269 r += (p ) & 255;
1270 g += (p >> 8) & 255;
1271 b += (p >> 16) & 255;
1272 a += (p >> 24) & 255;
1273 }
1274
1275 EXTEND (SP, 4);
1276 PUSHs (sv_2mortal (newSViv (r / y)));
1277 PUSHs (sv_2mortal (newSViv (g / y)));
1278 PUSHs (sv_2mortal (newSViv (b / y)));
1279 PUSHs (sv_2mortal (newSViv (a / y)));
1280 }
1281
1282 void
1283 error (char *message)
1284 CODE:
1285 fprintf (stderr, "ERROR: %s\n", message);
1286 #ifdef _WIN32
1287 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1288 #endif
1289
1290 void
1291 fatal (char *message)
1292 CODE:
1293 fprintf (stderr, "FATAL: %s\n", message);
1294 #ifdef _WIN32
1295 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1296 #endif
1297 _exit (1);
1298
1299 void
1300 _exit (int retval = 0)
1301 CODE:
1302 #ifdef WIN32
1303 ExitThread (retval); // unclean, please beam me up
1304 #else
1305 _exit (retval);
1306 #endif
1307
1308 void
1309 debug ()
1310 CODE:
1311 {
1312 #if DEBUG
1313 VALGRIND_DO_LEAK_CHECK;
1314 #endif
1315 }
1316
1317 int
1318 SvREFCNT (SV *sv)
1319 CODE:
1320 RETVAL = SvREFCNT (sv);
1321 OUTPUT:
1322 RETVAL
1323
1324 MODULE = Deliantra::Client PACKAGE = DC::Font
1325
1326 PROTOTYPES: DISABLE
1327
1328 DC::Font
1329 new_from_file (SV *klass, char *path, int id = 0)
1330 CODE:
1331 {
1332 int count;
1333 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1334 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1335 FcPatternDestroy (pattern);
1336 }
1337 OUTPUT:
1338 RETVAL
1339
1340 void
1341 DESTROY (DC::Font self)
1342 CODE:
1343 pango_font_description_free (self);
1344
1345 void
1346 make_default (DC::Font self)
1347 PROTOTYPE: $
1348 CODE:
1349 default_font = self;
1350
1351 MODULE = Deliantra::Client PACKAGE = DC::Layout
1352
1353 PROTOTYPES: DISABLE
1354
1355 void
1356 glyph_cache_backup ()
1357 PROTOTYPE:
1358 CODE:
1359 tc_backup ();
1360
1361 void
1362 glyph_cache_restore ()
1363 PROTOTYPE:
1364 CODE:
1365 tc_restore ();
1366
1367 DC::Layout
1368 new (SV *klass)
1369 CODE:
1370 RETVAL = new cf_layout;
1371
1372 RETVAL->pl = pango_layout_new (opengl_context);
1373 RETVAL->r = 1.;
1374 RETVAL->g = 1.;
1375 RETVAL->b = 1.;
1376 RETVAL->a = 1.;
1377 RETVAL->base_height = MIN_FONT_HEIGHT;
1378 RETVAL->font = 0;
1379
1380 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1381 layout_update_font (RETVAL);
1382 OUTPUT:
1383 RETVAL
1384
1385 void
1386 DESTROY (DC::Layout self)
1387 CODE:
1388 g_object_unref (self->pl);
1389 delete self;
1390
1391 void
1392 set_text (DC::Layout self, SV *text_)
1393 CODE:
1394 {
1395 STRLEN textlen;
1396 char *text = SvPVutf8 (text_, textlen);
1397
1398 pango_layout_set_text (self->pl, text, textlen);
1399 }
1400
1401 void
1402 set_markup (DC::Layout self, SV *text_)
1403 CODE:
1404 {
1405 STRLEN textlen;
1406 char *text = SvPVutf8 (text_, textlen);
1407
1408 pango_layout_set_markup (self->pl, text, textlen);
1409 }
1410
1411 void
1412 set_shapes (DC::Layout self, ...)
1413 CODE:
1414 {
1415 PangoAttrList *attrs = 0;
1416 const char *text = pango_layout_get_text (self->pl);
1417 const char *pos = text;
1418 int arg = 4;
1419
1420 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1421 {
1422 PangoRectangle inkrect, rect;
1423 PangoAttribute *attr;
1424
1425 int x = SvIV (ST (arg - 3));
1426 int y = SvIV (ST (arg - 2));
1427 int w = SvIV (ST (arg - 1));
1428 int h = SvIV (ST (arg ));
1429
1430 inkrect.x = 0;
1431 inkrect.y = 0;
1432 inkrect.width = 0;
1433 inkrect.height = 0;
1434
1435 rect.x = x * PANGO_SCALE;
1436 rect.y = y * PANGO_SCALE;
1437 rect.width = w * PANGO_SCALE;
1438 rect.height = h * PANGO_SCALE;
1439
1440 if (!attrs)
1441 attrs = pango_layout_get_attributes (self->pl);
1442
1443 attr = pango_attr_shape_new (&inkrect, &rect);
1444 attr->start_index = pos - text;
1445 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1446 pango_attr_list_insert (attrs, attr);
1447
1448 arg += 4;
1449 pos += sizeof (OBJ_STR) - 1;
1450 }
1451
1452 if (attrs)
1453 pango_layout_set_attributes (self->pl, attrs);
1454 }
1455
1456 void
1457 get_shapes (DC::Layout self)
1458 PPCODE:
1459 {
1460 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1461
1462 do
1463 {
1464 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1465
1466 if (run && shape_attr_p (run))
1467 {
1468 PangoRectangle extents;
1469 pango_layout_iter_get_run_extents (iter, 0, &extents);
1470
1471 EXTEND (SP, 2);
1472 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1473 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1474 }
1475 }
1476 while (pango_layout_iter_next_run (iter));
1477
1478 pango_layout_iter_free (iter);
1479 }
1480
1481 int
1482 has_wrapped (DC::Layout self)
1483 CODE:
1484 {
1485 int lines = 1;
1486 const char *text = pango_layout_get_text (self->pl);
1487
1488 while (*text)
1489 lines += *text++ == '\n';
1490
1491 RETVAL = lines < pango_layout_get_line_count (self->pl);
1492 }
1493 OUTPUT:
1494 RETVAL
1495
1496 SV *
1497 get_text (DC::Layout self)
1498 CODE:
1499 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1500 sv_utf8_decode (RETVAL);
1501 OUTPUT:
1502 RETVAL
1503
1504 void
1505 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1506 CODE:
1507 self->r = r;
1508 self->g = g;
1509 self->b = b;
1510 self->a = a;
1511
1512 void
1513 set_font (DC::Layout self, DC::Font font = 0)
1514 CODE:
1515 if (self->font != font)
1516 {
1517 self->font = font;
1518 layout_update_font (self);
1519 }
1520
1521 void
1522 set_height (DC::Layout self, int base_height)
1523 CODE:
1524 if (self->base_height != base_height)
1525 {
1526 self->base_height = base_height;
1527 layout_update_font (self);
1528 }
1529
1530 void
1531 set_width (DC::Layout self, int max_width = -1)
1532 CODE:
1533 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1534
1535 void
1536 set_indent (DC::Layout self, int indent)
1537 CODE:
1538 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1539
1540 void
1541 set_spacing (DC::Layout self, int spacing)
1542 CODE:
1543 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1544
1545 void
1546 set_ellipsise (DC::Layout self, int ellipsise)
1547 CODE:
1548 pango_layout_set_ellipsize (self->pl,
1549 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1550 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1551 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1552 : PANGO_ELLIPSIZE_NONE
1553 );
1554
1555 void
1556 set_single_paragraph_mode (DC::Layout self, int spm)
1557 CODE:
1558 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1559
1560 void
1561 size (DC::Layout self)
1562 PPCODE:
1563 {
1564 int w, h;
1565
1566 layout_get_pixel_size (self, &w, &h);
1567
1568 EXTEND (SP, 2);
1569 PUSHs (sv_2mortal (newSViv (w)));
1570 PUSHs (sv_2mortal (newSViv (h)));
1571 }
1572
1573 int
1574 descent (DC::Layout self)
1575 CODE:
1576 {
1577 PangoRectangle rect;
1578 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1579 pango_layout_line_get_pixel_extents (line, 0, &rect);
1580 RETVAL = PANGO_DESCENT (rect);
1581 }
1582 OUTPUT:
1583 RETVAL
1584
1585 int
1586 xy_to_index (DC::Layout self, int x, int y)
1587 CODE:
1588 {
1589 int index, trailing;
1590 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1591 RETVAL = index + trailing;
1592 }
1593 OUTPUT:
1594 RETVAL
1595
1596 void
1597 cursor_pos (DC::Layout self, int index)
1598 PPCODE:
1599 {
1600 PangoRectangle pos;
1601 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1602
1603 EXTEND (SP, 3);
1604 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1605 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1606 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1607 }
1608
1609 void
1610 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1611 PPCODE:
1612 {
1613 int line, x;
1614
1615 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1616 #if !PANGO_VERSION_CHECK (1, 17, 3)
1617 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1618 --line;
1619 #endif
1620 EXTEND (SP, 2);
1621 PUSHs (sv_2mortal (newSViv (line)));
1622 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1623 }
1624
1625 void
1626 line_x_to_index (DC::Layout self, int line, int x)
1627 PPCODE:
1628 {
1629 PangoLayoutLine *lp;
1630 int index, trailing;
1631
1632 if (line < 0)
1633 XSRETURN_EMPTY;
1634
1635 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1636 XSRETURN_EMPTY; /* do better */
1637
1638 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1639
1640 EXTEND (SP, 2);
1641 if (GIMME_V == G_SCALAR)
1642 PUSHs (sv_2mortal (newSViv (index + trailing)));
1643 else
1644 {
1645 PUSHs (sv_2mortal (newSViv (index)));
1646 PUSHs (sv_2mortal (newSViv (trailing)));
1647 }
1648 }
1649
1650 void
1651 render (DC::Layout self, float x, float y, int flags = 0)
1652 CODE:
1653 self->rc.clear ();
1654 pango_opengl_render_layout_subpixel (
1655 self->pl,
1656 &self->rc,
1657 x * PANGO_SCALE, y * PANGO_SCALE,
1658 self->r, self->g, self->b, self->a,
1659 flags
1660 );
1661 // we assume that context_change actually clears/frees stuff
1662 // and does not do any recomputation...
1663 pango_layout_context_changed (self->pl);
1664
1665 void
1666 draw (DC::Layout self)
1667 CODE:
1668 {
1669 glEnable (GL_TEXTURE_2D);
1670 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1671 glEnable (GL_BLEND);
1672 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1673 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1674 glEnable (GL_ALPHA_TEST);
1675 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1676
1677 self->rc.draw ();
1678
1679 glDisable (GL_ALPHA_TEST);
1680 glDisable (GL_BLEND);
1681 glDisable (GL_TEXTURE_2D);
1682 }
1683
1684 MODULE = Deliantra::Client PACKAGE = DC::Texture
1685
1686 PROTOTYPES: ENABLE
1687
1688 void
1689 pad (SV *data_, int ow, int oh, int nw, int nh)
1690 CODE:
1691 {
1692 if ((nw != ow || nh != oh) && SvOK (data_))
1693 {
1694 STRLEN datalen;
1695 char *data = SvPVbyte (data_, datalen);
1696 int bpp = datalen / (ow * oh);
1697 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1698
1699 SvPOK_only (result_);
1700 SvCUR_set (result_, nw * nh * bpp);
1701
1702 memset (SvPVX (result_), 0, nw * nh * bpp);
1703 while (oh--)
1704 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1705
1706 sv_setsv (data_, result_);
1707 }
1708 }
1709
1710 void
1711 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1712 PROTOTYPE: $$$;$$
1713 ALIAS:
1714 draw_quad_alpha = 1
1715 draw_quad_alpha_premultiplied = 2
1716 CODE:
1717 {
1718 HV *hv = (HV *)SvRV (self);
1719 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1720 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1721 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1722
1723 if (name <= 0)
1724 XSRETURN_EMPTY;
1725
1726 if (items < 5)
1727 {
1728 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1729 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1730 }
1731
1732 if (ix)
1733 {
1734 glEnable (GL_BLEND);
1735
1736 if (ix == 2)
1737 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1738 else
1739 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1740 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1741
1742 glEnable (GL_ALPHA_TEST);
1743 glAlphaFunc (GL_GREATER, 0.01f);
1744 }
1745
1746 glBindTexture (GL_TEXTURE_2D, name);
1747
1748 glBegin (GL_QUADS);
1749 glTexCoord2f (0, 0); glVertex2f (x , y );
1750 glTexCoord2f (0, t); glVertex2f (x , y + h);
1751 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1752 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1753 glEnd ();
1754
1755 if (ix)
1756 {
1757 glDisable (GL_ALPHA_TEST);
1758 glDisable (GL_BLEND);
1759 }
1760 }
1761
1762 void
1763 draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1764 PROTOTYPE: @
1765 CODE:
1766 {
1767 glEnable (GL_BLEND);
1768 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1769 glEnable (GL_TEXTURE_2D);
1770 glBindTexture (GL_TEXTURE_2D, name1);
1771
1772 glColor3f (intensity, intensity, intensity);
1773 glPushMatrix ();
1774 glScalef (1./3, 1./3, 1.);
1775
1776 if (blend > 0.f)
1777 {
1778 float dx3 = dx * -3.f / w;
1779 float dy3 = dy * -3.f / h;
1780 GLfloat env_color[4] = { 0., 0., 0., blend };
1781
1782 /* interpolate the two shadow textures */
1783 /* stage 0 == rgb(glcolor) + alpha(t0) */
1784 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1785
1786 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1787 gl.ActiveTexture (GL_TEXTURE1);
1788 glEnable (GL_TEXTURE_2D);
1789 glBindTexture (GL_TEXTURE_2D, name2);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1791
1792 /* rgb == rgb(glcolor) */
1793 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1795 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1796
1797 /* alpha = interpolate t0, t1 by env_alpha */
1798 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1802 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1803
1804 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1805 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1806
1807 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1808 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1809
1810 glBegin (GL_QUADS);
1811 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1812 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1813 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1814 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1815 glEnd ();
1816
1817 glDisable (GL_TEXTURE_2D);
1818 gl.ActiveTexture (GL_TEXTURE0);
1819 }
1820 else
1821 {
1822 /* simple blending of one texture, also opengl <1.3 path */
1823 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1824
1825 glBegin (GL_QUADS);
1826 glTexCoord2f (0, 0); glVertex2f (0, 0);
1827 glTexCoord2f (0, t); glVertex2f (0, h);
1828 glTexCoord2f (s, t); glVertex2f (w, h);
1829 glTexCoord2f (s, 0); glVertex2f (w, 0);
1830 glEnd ();
1831 }
1832
1833 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1834 {
1835 int x, y;
1836 int dx3 = dx * 3;
1837 int dy3 = dy * 3;
1838
1839 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1840 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1841 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1842 glTranslatef (-1., -1., 0);
1843 glBegin (GL_QUADS);
1844
1845 for (y = 1; y < h; y += 3)
1846 {
1847 int y1 = y - dy3;
1848 int y1valid = y1 >= 0 && y1 < h;
1849
1850 for (x = 1; x < w; x += 3)
1851 {
1852 int x1 = x - dx3;
1853 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 uint8_t h2;
1855
1856 if (y1valid && x1 >= 0 && x1 < w)
1857 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1858 else
1859 h2 = 1; /* out of range == invisible */
1860
1861 if (h1 || h2)
1862 {
1863 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1864 glColor4f (1., 1., 1., alpha);
1865
1866 glTexCoord2f (0, 0.); glVertex2i (x , y );
1867 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1868 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1869 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1870 }
1871 }
1872 }
1873 }
1874
1875 glEnd ();
1876
1877 glPopMatrix ();
1878
1879 glDisable (GL_TEXTURE_2D);
1880 glDisable (GL_BLEND);
1881 }
1882
1883 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1884 CODE:
1885 {
1886 GLint width;
1887 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1888 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1889 RETVAL = width > 0;
1890 }
1891 OUTPUT:
1892 RETVAL
1893
1894 MODULE = Deliantra::Client PACKAGE = DC::Map
1895
1896 PROTOTYPES: DISABLE
1897
1898 DC::Map
1899 new (SV *klass)
1900 CODE:
1901 New (0, RETVAL, 1, mapgrid);
1902 RETVAL->x = 0;
1903 RETVAL->y = 0;
1904 RETVAL->w = 0;
1905 RETVAL->h = 0;
1906 RETVAL->ox = 0;
1907 RETVAL->oy = 0;
1908 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1909 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1910 RETVAL->rows = 0;
1911 RETVAL->row = 0;
1912 OUTPUT:
1913 RETVAL
1914
1915 void
1916 DESTROY (DC::Map self)
1917 CODE:
1918 {
1919 map_clear (self);
1920 Safefree (self->face2tile);
1921 Safefree (self->tex);
1922 Safefree (self);
1923 }
1924
1925 void
1926 resize (DC::Map self, int map_width, int map_height)
1927 CODE:
1928 self->w = map_width;
1929 self->h = map_height;
1930
1931 void
1932 clear (DC::Map self)
1933 CODE:
1934 map_clear (self);
1935
1936 void
1937 set_tileid (DC::Map self, int face, int tile)
1938 CODE:
1939 {
1940 need_facenum (self, face); self->face2tile [face] = tile;
1941 need_texid (self, tile);
1942 }
1943
1944 void
1945 set_smooth (DC::Map self, int face, int smooth, int level)
1946 CODE:
1947 {
1948 tileid texid;
1949 maptex *tex;
1950
1951 if (face < 0 || face >= self->faces)
1952 return;
1953
1954 if (smooth < 0 || smooth >= self->faces)
1955 return;
1956
1957 texid = self->face2tile [face];
1958
1959 if (!texid)
1960 return;
1961
1962 tex = self->tex + texid;
1963 tex->smoothtile = self->face2tile [smooth];
1964 tex->smoothlevel = level;
1965 }
1966
1967 void
1968 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1969 CODE:
1970 {
1971 need_texid (self, texid);
1972
1973 {
1974 maptex *tex = self->tex + texid;
1975
1976 tex->name = name;
1977 tex->w = w;
1978 tex->h = h;
1979 tex->s = s;
1980 tex->t = t;
1981 tex->r = r;
1982 tex->g = g;
1983 tex->b = b;
1984 tex->a = a;
1985 }
1986
1987 // somewhat hackish, but for textures that require it, it really
1988 // improves the look, and most others don't suffer.
1989 glBindTexture (GL_TEXTURE_2D, name);
1990 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1991 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1992 // use uglier nearest interpolation because linear suffers
1993 // from transparent color bleeding and ugly wrapping effects.
1994 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1995 }
1996
1997 void
1998 expire_textures (DC::Map self, int texid, int count)
1999 PPCODE:
2000 for (; texid < self->texs && count; ++texid, --count)
2001 {
2002 maptex *tex = self->tex + texid;
2003
2004 if (tex->name)
2005 {
2006 if (tex->unused)
2007 {
2008 tex->name = 0;
2009 tex->unused = 0;
2010 XPUSHs (sv_2mortal (newSViv (texid)));
2011 }
2012 else
2013 tex->unused = 1;
2014 }
2015 }
2016
2017 int
2018 ox (DC::Map self)
2019 ALIAS:
2020 oy = 1
2021 x = 2
2022 y = 3
2023 w = 4
2024 h = 5
2025 CODE:
2026 switch (ix)
2027 {
2028 case 0: RETVAL = self->ox; break;
2029 case 1: RETVAL = self->oy; break;
2030 case 2: RETVAL = self->x; break;
2031 case 3: RETVAL = self->y; break;
2032 case 4: RETVAL = self->w; break;
2033 case 5: RETVAL = self->h; break;
2034 }
2035 OUTPUT:
2036 RETVAL
2037
2038 void
2039 scroll (DC::Map self, int dx, int dy)
2040 CODE:
2041 {
2042 if (dx > 0)
2043 map_blank (self, self->x, self->y, dx, self->h);
2044 else if (dx < 0)
2045 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
2046
2047 if (dy > 0)
2048 map_blank (self, self->x, self->y, self->w, dy);
2049 else if (dy < 0)
2050 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
2051
2052 self->ox += dx; self->x += dx;
2053 self->oy += dy; self->y += dy;
2054
2055 while (self->y < 0)
2056 {
2057 prepend (self->row, self->rows, MAP_EXTEND_Y);
2058
2059 self->rows += MAP_EXTEND_Y;
2060 self->y += MAP_EXTEND_Y;
2061 }
2062 }
2063
2064 SV *
2065 map1a_update (DC::Map self, SV *data_)
2066 CODE:
2067 {
2068 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2069 uint8_t *data_end = (uint8_t *)SvEND (data_);
2070 mapcell *cell;
2071 int x, y, z, flags;
2072 AV *missing = newAV ();
2073 RETVAL = newRV_noinc ((SV *)missing);
2074
2075 while (data < data_end - 1)
2076 {
2077 flags = (data [0] << 8) + data [1]; data += 2;
2078
2079 x = self->x + ((flags >> 10) & 63);
2080 y = self->y + ((flags >> 4) & 63);
2081
2082 cell = map_get_cell (self, x, y);
2083
2084 if (flags & 15)
2085 {
2086 if (!cell->darkness)
2087 {
2088 memset (cell, 0, sizeof (*cell));
2089 cell->darkness = 256;
2090 }
2091
2092 //TODO: don't trust server data to be in-range(!)
2093
2094 if (flags & 8)
2095 {
2096 uint8_t ext, cmd;
2097
2098 do
2099 {
2100 ext = *data++;
2101 cmd = ext & 0x7f;
2102
2103 if (cmd < 4)
2104 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2105 else if (cmd == 5) // health
2106 {
2107 cell->stat_width = 1;
2108 cell->stat_hp = *data++;
2109 }
2110 else if (cmd == 6) // monster width
2111 cell->stat_width = *data++ + 1;
2112 else if (cmd == 0x47)
2113 {
2114 if (*data == 1) cell->player = data [1];
2115 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2116 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2117 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2118
2119 data += *data + 1;
2120 }
2121 else if (cmd == 8) // cell flags
2122 cell->flags = *data++;
2123 else if (ext & 0x40) // unknown, multibyte => skip
2124 data += *data + 1;
2125 else
2126 data++;
2127 }
2128 while (ext & 0x80);
2129 }
2130
2131 for (z = 0; z <= 2; ++z)
2132 if (flags & (4 >> z))
2133 {
2134 faceid face = (data [0] << 8) + data [1]; data += 2;
2135 need_facenum (self, face);
2136 cell->tile [z] = self->face2tile [face];
2137
2138 if (cell->tile [z])
2139 {
2140 maptex *tex = self->tex + cell->tile [z];
2141 tex->unused = 0;
2142 if (!tex->name)
2143 av_push (missing, newSViv (cell->tile [z]));
2144
2145 if (tex->smoothtile)
2146 {
2147 maptex *smooth = self->tex + tex->smoothtile;
2148 smooth->unused = 0;
2149 if (!smooth->name)
2150 av_push (missing, newSViv (tex->smoothtile));
2151 }
2152 }
2153 }
2154 }
2155 else
2156 CELL_CLEAR (cell);
2157 }
2158 }
2159 OUTPUT:
2160 RETVAL
2161
2162 SV *
2163 mapmap (DC::Map self, int x0, int y0, int w, int h)
2164 CODE:
2165 {
2166 int x1, x;
2167 int y1, y;
2168 int z;
2169 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2170 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2171
2172 SvPOK_only (map_sv);
2173 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2174
2175 x0 += self->x; x1 = x0 + w;
2176 y0 += self->y; y1 = y0 + h;
2177
2178 for (y = y0; y < y1; y++)
2179 {
2180 maprow *row = 0 <= y && y < self->rows
2181 ? self->row + y
2182 : 0;
2183
2184 for (x = x0; x < x1; x++)
2185 {
2186 unsigned int r = 32, g = 32, b = 32, a = 192;
2187
2188 if (row && row->c0 <= x && x < row->c1)
2189 {
2190 mapcell *cell = row->col + (x - row->c0);
2191
2192 for (z = 0; z <= 0; z++)
2193 {
2194 maptex tex = self->tex [cell->tile [z]];
2195 int a0 = 255 - tex.a;
2196 int a1 = tex.a;
2197
2198 r = div255 (r * a0 + tex.r * a1);
2199 g = div255 (g * a0 + tex.g * a1);
2200 b = div255 (b * a0 + tex.b * a1);
2201 a = div255 (a * a0 + tex.a * a1);
2202 }
2203 }
2204
2205 *map++ = (r )
2206 | (g << 8)
2207 | (b << 16)
2208 | (a << 24);
2209 }
2210 }
2211
2212 RETVAL = map_sv;
2213 }
2214 OUTPUT:
2215 RETVAL
2216
2217 void
2218 draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2219 CODE:
2220 {
2221 int x, y, z;
2222
2223 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2224 int pl_x, pl_y;
2225 maptex pl_tex;
2226 rc_t rc;
2227 rc_t rc_ov;
2228 rc_key_t key;
2229 rc_t::array_t *arr;
2230
2231 pl_tex.name = 0;
2232
2233 // that's current max. sorry.
2234 if (sw > 255) sw = 255;
2235 if (sh > 255) sh = 255;
2236
2237 memset (&key, 0, sizeof (key));
2238 key.r = 255;
2239 key.g = 255;
2240 key.b = 255;
2241 key.a = 255;
2242 key.mode = GL_QUADS;
2243 key.format = GL_T2F_V3F;
2244
2245 mx += self->x;
2246 my += self->y;
2247
2248 // first pass: determine smooth_max
2249 // rather ugly, if you ask me
2250 // could also be stored inside mapcell and updated on change
2251 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2252
2253 for (y = 0; y < sh; y++)
2254 if (0 <= y + my && y + my < self->rows)
2255 {
2256 maprow *row = self->row + (y + my);
2257
2258 for (x = 0; x < sw; x++)
2259 if (row->c0 <= x + mx && x + mx < row->c1)
2260 {
2261 mapcell *cell = row->col + (x + mx - row->c0);
2262
2263 smooth_max[x + 1][y + 1] =
2264 MAX (self->tex [cell->tile [0]].smoothlevel,
2265 MAX (self->tex [cell->tile [1]].smoothlevel,
2266 self->tex [cell->tile [2]].smoothlevel));
2267 }
2268 }
2269
2270 glEnable (GL_BLEND);
2271 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2272 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2273
2274 for (z = 0; z <= 2; z++)
2275 {
2276 std::bitset<256> smooth_level; // one bit for every possible smooth level
2277 smooth_key skey;
2278 smooth_hash smooth;
2279 key.texname = -1;
2280
2281 for (y = 0; y < sh; y++)
2282 if (0 <= y + my && y + my < self->rows)
2283 {
2284 maprow *row = self->row + (y + my);
2285
2286 for (x = 0; x < sw; x++)
2287 if (row->c0 <= x + mx && x + mx < row->c1)
2288 {
2289 mapcell *cell = row->col + (x + mx - row->c0);
2290 tileid tile = cell->tile [z];
2291
2292 if (tile)
2293 {
2294 maptex tex = self->tex [tile];
2295 int px, py;
2296
2297 if (key.texname != tex.name)
2298 {
2299 self->tex [tile].unused = 0;
2300
2301 if (!tex.name)
2302 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2303
2304 key.texname = tex.name;
2305 arr = &rc.array (key);
2306 }
2307
2308 px = (x + 1) * Th - tex.w;
2309 py = (y + 1) * Tw - tex.h;
2310
2311 if (expect_false (cell->player == player) && expect_false (z == 2))
2312 {
2313 pl_x = px;
2314 pl_y = py;
2315 pl_tex = tex;
2316 continue;
2317 }
2318
2319 arr->t2f_v3f (0 , 0 , px , py , 0);
2320 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2321 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2322 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2323
2324 // update smooth hash
2325 if (tex.smoothtile)
2326 {
2327 skey.tile = tex.smoothtile;
2328 skey.level = tex.smoothlevel;
2329
2330 smooth_level[tex.smoothlevel] = 1;
2331
2332 // add bits to current tile and all neighbours. skey.x|y is
2333 // shifted +1|+1 so we always stay positive.
2334
2335 // bits is ___n cccc CCCC bbbb
2336 // n do not draw borders&corners
2337 // c draw these corners, but...
2338 // C ... not these
2339 // b draw these borders
2340
2341 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2342 // ┃· ·· ·┃ ━━
2343
2344 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2345 // ·· ·· ·┏ ┓·
2346
2347 // full tile
2348 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2349
2350 // borders
2351 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2352 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2353 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2354 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2355
2356 // corners
2357 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2358 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2359 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2360 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2361 }
2362 }
2363
2364 if (expect_false (z == 2) && expect_false (cell->flags))
2365 {
2366 // overlays such as the speech bubble, probably more to come
2367 if (cell->flags & 1)
2368 {
2369 rc_key_t key_ov = key;
2370 maptex tex = self->tex[TEXID_SPEECH];
2371 int px = x * Tw + Tw * 2 / 32;
2372 int py = y * Th - Th * 6 / 32;
2373
2374 key_ov.texname = tex.name;
2375 rc_t::array_t &arr = rc_ov.array (key_ov);
2376
2377 arr.t2f_v3f (0 , 0 , px , py , 0);
2378 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2379 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2380 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2381 }
2382 }
2383 }
2384 }
2385
2386 rc.draw ();
2387 rc.clear ();
2388
2389 // go through all smoothlevels, lowest to highest, then draw.
2390 // this is basically counting sort
2391 {
2392 int w, b;
2393
2394 glEnable (GL_TEXTURE_2D);
2395 glBegin (GL_QUADS);
2396 for (int level = 0; level < smooth_level.size (); ++level)
2397 if (smooth_level[level])
2398 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2399 {
2400 smooth_key &skey = it->first;
2401 IV bits = it->second;
2402
2403 if (!(bits & 0x1000)
2404 && skey.level == level
2405 && level > smooth_max [skey.x][skey.y])
2406 {
2407 maptex tex = self->tex [skey.tile];
2408 int px = (((int)skey.x) - 1) * Tw;
2409 int py = (((int)skey.y) - 1) * Th;
2410 int border = bits & 15;
2411 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2412 float dx = tex.s * .0625f; // 16 images/row
2413 float dy = tex.t * .5f ; // 2 images/column
2414
2415 if (tex.name)
2416 {
2417 // this time avoiding texture state changes
2418 // save gobs of state changes.
2419 if (key.texname != tex.name)
2420 {
2421 self->tex [skey.tile].unused = 0;
2422
2423 glEnd ();
2424 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2425 glBegin (GL_QUADS);
2426 }
2427
2428 if (border)
2429 {
2430 float ox = border * dx;
2431
2432 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2433 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2435 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2436 }
2437
2438 if (corner)
2439 {
2440 float ox = corner * dx;
2441
2442 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2443 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2444 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2445 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2446 }
2447 }
2448 }
2449 }
2450
2451 glEnd ();
2452 glDisable (GL_TEXTURE_2D);
2453 key.texname = -1;
2454 }
2455 }
2456
2457 if (pl_tex.name)
2458 {
2459 maptex tex = pl_tex;
2460 int px = pl_x + sdx;
2461 int py = pl_y + sdy;
2462
2463 key.texname = tex.name;
2464 rc_t::array_t &arr = rc.array (key);
2465
2466 arr.t2f_v3f (0 , 0 , px , py , 0);
2467 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2468 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2469 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2470
2471 rc.draw ();
2472 }
2473
2474 rc_ov.draw ();
2475 rc_ov.clear ();
2476
2477 glDisable (GL_BLEND);
2478
2479 // top layer: overlays such as the health bar
2480 for (y = 0; y < sh; y++)
2481 if (0 <= y + my && y + my < self->rows)
2482 {
2483 maprow *row = self->row + (y + my);
2484
2485 for (x = 0; x < sw; x++)
2486 if (row->c0 <= x + mx && x + mx < row->c1)
2487 {
2488 mapcell *cell = row->col + (x + mx - row->c0);
2489
2490 int px = x * Tw;
2491 int py = y * Th;
2492
2493 if (expect_false (cell->player == player))
2494 {
2495 px += sdx;
2496 py += sdy;
2497 }
2498
2499 if (cell->stat_hp)
2500 {
2501 int width = cell->stat_width * Tw;
2502 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2503
2504 glColor3ub (0, 0, 0);
2505 glRectf (px + 1, py - thick - 2,
2506 px + width - 1, py);
2507
2508 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2509 glRectf (px + 2,
2510 py - thick - 1,
2511 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2512 }
2513 }
2514 }
2515 }
2516
2517 void
2518 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2519 CODE:
2520 {
2521 static float color[16][3] = {
2522 { 0.00f, 0.00f, 0.00f },
2523 { 1.00f, 1.00f, 1.00f },
2524 { 0.00f, 0.00f, 0.55f },
2525 { 1.00f, 0.00f, 0.00f },
2526
2527 { 1.00f, 0.54f, 0.00f },
2528 { 0.11f, 0.56f, 1.00f },
2529 { 0.93f, 0.46f, 0.00f },
2530 { 0.18f, 0.54f, 0.34f },
2531
2532 { 0.56f, 0.73f, 0.56f },
2533 { 0.80f, 0.80f, 0.80f },
2534 { 0.55f, 0.41f, 0.13f },
2535 { 0.99f, 0.77f, 0.26f },
2536
2537 { 0.74f, 0.65f, 0.41f },
2538
2539 { 0.00f, 1.00f, 1.00f },
2540 { 1.00f, 0.00f, 1.00f },
2541 { 1.00f, 1.00f, 0.00f },
2542 };
2543
2544 int x, y;
2545
2546 glEnable (GL_TEXTURE_2D);
2547 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2548 * but the nvidia driver (185.18.14) mishandles alpha textures
2549 * and takes the colour from god knows where instead of using
2550 * Cp. MODULATE results in the same colour, but slightly different
2551 * alpha, but atcually gives us the correct colour with nvidia.
2552 */
2553 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2554 glEnable (GL_BLEND);
2555 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2556 glBegin (GL_QUADS);
2557
2558 for (y = 0; y < h; y++)
2559 for (x = 0; x < w; x++)
2560 {
2561 unsigned char m = data [x + y * w];
2562
2563 if (m)
2564 {
2565 float *c = color [m & 15];
2566
2567 float tx1 = m & 0x40 ? 0.5f : 0.f;
2568 float tx2 = tx1 + 0.5f;
2569
2570 glColor4f (c[0], c[1], c[2], 1);
2571 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2572 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2573 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2574 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2575 }
2576 }
2577
2578 glEnd ();
2579 glDisable (GL_BLEND);
2580 glDisable (GL_TEXTURE_2D);
2581 }
2582
2583 void
2584 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2585 PPCODE:
2586 {
2587 int x, y;
2588 int sw1 = sw + 2;
2589 int sh1 = sh + 2;
2590 int sh3 = sh * 3;
2591 int sw3 = sw * 3;
2592 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2593 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2594 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2595 memset (darkness1, 0, sw1*sh1);
2596
2597 SvPOK_only (darkness3_sv);
2598 SvCUR_set (darkness3_sv, sw3 * sh3);
2599
2600 mx += self->x - 1;
2601 my += self->y - 1;
2602
2603 for (y = 0; y < sh1; y++)
2604 if (0 <= y + my && y + my < self->rows)
2605 {
2606 maprow *row = self->row + (y + my);
2607
2608 for (x = 0; x < sw1; x++)
2609 if (row->c0 <= x + mx && x + mx < row->c1)
2610 {
2611 mapcell *cell = row->col + (x + mx - row->c0);
2612
2613 darkness1 [y * sw1 + x] = cell->darkness
2614 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2615 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2616 }
2617 }
2618
2619 for (y = 0; y < sh; ++y)
2620 for (x = 0; x < sw; ++x)
2621 {
2622 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2623 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2624 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2625 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2626 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2627 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2628 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2629 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2630 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2631
2632 uint8_t r11 = (d11 + d21 + d12) / 3;
2633 uint8_t r21 = d21;
2634 uint8_t r31 = (d21 + d31 + d32) / 3;
2635
2636 uint8_t r12 = d12;
2637 uint8_t r22 = d22;
2638 uint8_t r32 = d32;
2639
2640 uint8_t r13 = (d13 + d23 + d12) / 3;
2641 uint8_t r23 = d23;
2642 uint8_t r33 = (d23 + d33 + d32) / 3;
2643
2644 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2645 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2646 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2647 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2648 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2649 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2650 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2651 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2652 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2653 }
2654
2655 free (darkness1);
2656
2657 EXTEND (SP, 3);
2658 PUSHs (sv_2mortal (newSViv (sw3)));
2659 PUSHs (sv_2mortal (newSViv (sh3)));
2660 PUSHs (darkness3_sv);
2661 }
2662
2663 SV *
2664 get_rect (DC::Map self, int x0, int y0, int w, int h)
2665 CODE:
2666 {
2667 int x, y, x1, y1;
2668 SV *data_sv = newSV (w * h * 7 + 5);
2669 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2670
2671 *data++ = 0; /* version 0 format */
2672 *data++ = w >> 8; *data++ = w;
2673 *data++ = h >> 8; *data++ = h;
2674
2675 // we need to do this 'cause we don't keep an absolute coord system for rows
2676 // TODO: treat rows as we treat columns
2677 map_get_row (self, y0 + self->y - self->oy);//D
2678 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2679
2680 x0 += self->x - self->ox;
2681 y0 += self->y - self->oy;
2682
2683 x1 = x0 + w;
2684 y1 = y0 + h;
2685
2686 for (y = y0; y < y1; y++)
2687 {
2688 maprow *row = 0 <= y && y < self->rows
2689 ? self->row + y
2690 : 0;
2691
2692 for (x = x0; x < x1; x++)
2693 {
2694 if (row && row->c0 <= x && x < row->c1)
2695 {
2696 mapcell *cell = row->col + (x - row->c0);
2697 uint8_t flags = 0;
2698
2699 if (cell->tile [0]) flags |= 1;
2700 if (cell->tile [1]) flags |= 2;
2701 if (cell->tile [2]) flags |= 4;
2702
2703 *data++ = flags;
2704
2705 if (flags & 1)
2706 {
2707 tileid tile = cell->tile [0];
2708 *data++ = tile >> 8;
2709 *data++ = tile;
2710 }
2711
2712 if (flags & 2)
2713 {
2714 tileid tile = cell->tile [1];
2715 *data++ = tile >> 8;
2716 *data++ = tile;
2717 }
2718
2719 if (flags & 4)
2720 {
2721 tileid tile = cell->tile [2];
2722 *data++ = tile >> 8;
2723 *data++ = tile;
2724 }
2725 }
2726 else
2727 *data++ = 0;
2728 }
2729 }
2730
2731 /* if size is w*h + 5 then no data has been found */
2732 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2733 {
2734 SvPOK_only (data_sv);
2735 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2736 }
2737
2738 RETVAL = data_sv;
2739 }
2740 OUTPUT:
2741 RETVAL
2742
2743 void
2744 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2745 PPCODE:
2746 {
2747 int x, y, z;
2748 int w, h;
2749 int x1, y1;
2750 STRLEN len;
2751 uint8_t *data, *end;
2752
2753 len = SvLEN (data_sv);
2754 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2755 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2756 end = data + len + 8;
2757
2758 if (len < 5)
2759 XSRETURN_EMPTY;
2760
2761 if (*data++ != 0)
2762 XSRETURN_EMPTY; /* version mismatch */
2763
2764 w = *data++ << 8; w |= *data++;
2765 h = *data++ << 8; h |= *data++;
2766
2767 // we need to do this 'cause we don't keep an absolute coord system for rows
2768 // TODO: treat rows as we treat columns
2769 map_get_row (self, y0 + self->y - self->oy);//D
2770 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2771
2772 x0 += self->x - self->ox;
2773 y0 += self->y - self->oy;
2774
2775 x1 = x0 + w;
2776 y1 = y0 + h;
2777
2778 for (y = y0; y < y1; y++)
2779 {
2780 maprow *row = map_get_row (self, y);
2781
2782 for (x = x0; x < x1; x++)
2783 {
2784 uint8_t flags;
2785
2786 if (data + 7 >= end)
2787 XSRETURN_EMPTY;
2788
2789 flags = *data++;
2790
2791 if (flags)
2792 {
2793 mapcell *cell = row_get_cell (row, x);
2794 tileid tile[3] = { 0, 0, 0 };
2795
2796 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2797 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2798 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2799
2800 if (cell->darkness == 0)
2801 {
2802 /*cell->darkness = 0;*/
2803 EXTEND (SP, 3);
2804
2805 for (z = 0; z <= 2; z++)
2806 {
2807 tileid t = tile [z];
2808
2809 if (t >= self->texs || (t && !self->tex [t].name))
2810 {
2811 PUSHs (sv_2mortal (newSViv (t)));
2812 need_texid (self, t);
2813 }
2814
2815 cell->tile [z] = t;
2816 }
2817 }
2818 }
2819 }
2820 }
2821 }
2822
2823 MODULE = Deliantra::Client PACKAGE = DC::RW
2824
2825 DC::RW
2826 new (SV *klass, SV *data_sv)
2827 CODE:
2828 {
2829 STRLEN datalen;
2830 char *data = SvPVbyte (data_sv, datalen);
2831
2832 RETVAL = SDL_RWFromConstMem (data, datalen);
2833 }
2834 OUTPUT:
2835 RETVAL
2836
2837 DC::RW
2838 new_from_file (SV *klass, const char *path, const char *mode = "rb")
2839 CODE:
2840 RETVAL = SDL_RWFromFile (path, mode);
2841 OUTPUT:
2842 RETVAL
2843
2844 # fails on win32:
2845 # dc.xs(2268) : error C2059: syntax error : '('
2846 #void
2847 #close (DC::RW self)
2848 # CODE:
2849 # (self->(close)) (self);
2850
2851 MODULE = Deliantra::Client PACKAGE = DC::Channel
2852
2853 PROTOTYPES: DISABLE
2854
2855 DC::Channel
2856 find ()
2857 CODE:
2858 {
2859 RETVAL = Mix_GroupAvailable (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 RETVAL = Mix_GroupOldest (-1);
2864
2865 if (RETVAL < 0)
2866 {
2867 // happens sometimes, maybe it just stopped playing(?)
2868 RETVAL = Mix_GroupAvailable (-1);
2869
2870 if (RETVAL < 0)
2871 XSRETURN_UNDEF;
2872 }
2873 else
2874 Mix_HaltChannel (RETVAL);
2875 }
2876
2877 Mix_UnregisterAllEffects (RETVAL);
2878 Mix_Volume (RETVAL, 128);
2879 }
2880 OUTPUT:
2881 RETVAL
2882
2883 void
2884 halt (DC::Channel self)
2885 CODE:
2886 Mix_HaltChannel (self);
2887
2888 void
2889 expire (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_ExpireChannel (self, ticks);
2892
2893 void
2894 fade_out (DC::Channel self, int ticks = -1)
2895 CODE:
2896 Mix_FadeOutChannel (self, ticks);
2897
2898 int
2899 volume (DC::Channel self, int volume)
2900 CODE:
2901 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2902 OUTPUT:
2903 RETVAL
2904
2905 void
2906 unregister_all_effects (DC::Channel self)
2907 CODE:
2908 Mix_UnregisterAllEffects (self);
2909
2910 void
2911 set_panning (DC::Channel self, int left, int right)
2912 CODE:
2913 left = CLAMP (left , 0, 255);
2914 right = CLAMP (right, 0, 255);
2915 Mix_SetPanning (self, left, right);
2916
2917 void
2918 set_distance (DC::Channel self, int distance)
2919 CODE:
2920 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2921
2922 void
2923 set_position (DC::Channel self, int angle, int distance)
2924 CODE:
2925
2926 void
2927 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2928 CODE:
2929 {
2930 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2931 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2932 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2933 }
2934
2935 void
2936 set_reverse_stereo (DC::Channel self, int flip)
2937 CODE:
2938 Mix_SetReverseStereo (self, flip);
2939
2940 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2941
2942 PROTOTYPES: DISABLE
2943
2944 void
2945 decoders ()
2946 PPCODE:
2947 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2948 int i, num = Mix_GetNumChunkDecoders ();
2949 EXTEND (SP, num);
2950 for (i = 0; i < num; ++i)
2951 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2952 #else
2953 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2954 #endif
2955
2956 DC::MixChunk
2957 new (SV *klass, DC::RW rwops)
2958 CODE:
2959 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2960 OUTPUT:
2961 RETVAL
2962
2963 void
2964 DESTROY (DC::MixChunk self)
2965 CODE:
2966 Mix_FreeChunk (self);
2967
2968 int
2969 volume (DC::MixChunk self, int volume = -1)
2970 CODE:
2971 if (items > 1)
2972 volume = CLAMP (volume, 0, 128);
2973 RETVAL = Mix_VolumeChunk (self, volume);
2974 OUTPUT:
2975 RETVAL
2976
2977 DC::Channel
2978 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2979 CODE:
2980 {
2981 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2982
2983 if (RETVAL < 0)
2984 XSRETURN_UNDEF;
2985
2986 if (channel < 0)
2987 {
2988 Mix_UnregisterAllEffects (RETVAL);
2989 Mix_Volume (RETVAL, 128);
2990 }
2991 }
2992 OUTPUT:
2993 RETVAL
2994
2995 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2996
2997 void
2998 decoders ()
2999 PPCODE:
3000 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
3001 int i, num = Mix_GetNumMusicDecoders ();
3002 EXTEND (SP, num);
3003 for (i = 0; i < num; ++i)
3004 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3005 #else
3006 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3007 #endif
3008
3009 int
3010 volume (int volume = -1)
3011 PROTOTYPE: ;$
3012 CODE:
3013 if (items > 0)
3014 volume = CLAMP (volume, 0, 128);
3015 RETVAL = Mix_VolumeMusic (volume);
3016 OUTPUT:
3017 RETVAL
3018
3019 void
3020 fade_out (int ms)
3021 CODE:
3022 Mix_FadeOutMusic (ms);
3023
3024 void
3025 halt ()
3026 CODE:
3027 Mix_HaltMusic ();
3028
3029 int
3030 playing ()
3031 CODE:
3032 RETVAL = Mix_PlayingMusic ();
3033 OUTPUT:
3034 RETVAL
3035
3036 DC::MixMusic
3037 new (SV *klass, DC::RW rwops)
3038 CODE:
3039 RETVAL = Mix_LoadMUS_RW (rwops);
3040 OUTPUT:
3041 RETVAL
3042
3043 void
3044 DESTROY (DC::MixMusic self)
3045 CODE:
3046 Mix_FreeMusic (self);
3047
3048 int
3049 play (DC::MixMusic self, int loops = -1)
3050 CODE:
3051 RETVAL = Mix_PlayMusic (self, loops);
3052 OUTPUT:
3053 RETVAL
3054
3055 void
3056 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3057 CODE:
3058 Mix_FadeInMusicPos (self, loops, ms, position);
3059
3060 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3061
3062 PROTOTYPES: ENABLE
3063
3064 BOOT:
3065 {
3066 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3067 static const struct {
3068 const char *name;
3069 IV iv;
3070 } *civ, const_iv[] = {
3071 # define const_iv(name) { # name, (IV)name }
3072 const_iv (GL_VENDOR),
3073 const_iv (GL_VERSION),
3074 const_iv (GL_EXTENSIONS),
3075 const_iv (GL_MAX_TEXTURE_UNITS),
3076 const_iv (GL_COLOR_MATERIAL),
3077 const_iv (GL_SMOOTH),
3078 const_iv (GL_FLAT),
3079 const_iv (GL_DITHER),
3080 const_iv (GL_BLEND),
3081 const_iv (GL_CULL_FACE),
3082 const_iv (GL_SCISSOR_TEST),
3083 const_iv (GL_DEPTH_TEST),
3084 const_iv (GL_ALPHA_TEST),
3085 const_iv (GL_NORMALIZE),
3086 const_iv (GL_RESCALE_NORMAL),
3087 const_iv (GL_FRONT),
3088 const_iv (GL_BACK),
3089 const_iv (GL_AUX0),
3090 const_iv (GL_AND),
3091 const_iv (GL_ONE),
3092 const_iv (GL_ZERO),
3093 const_iv (GL_SRC_ALPHA),
3094 const_iv (GL_DST_ALPHA),
3095 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3096 const_iv (GL_ONE_MINUS_DST_ALPHA),
3097 const_iv (GL_SRC_COLOR),
3098 const_iv (GL_DST_COLOR),
3099 const_iv (GL_ONE_MINUS_SRC_COLOR),
3100 const_iv (GL_ONE_MINUS_DST_COLOR),
3101 const_iv (GL_SRC_ALPHA_SATURATE),
3102 const_iv (GL_RGB),
3103 const_iv (GL_RGBA),
3104 const_iv (GL_RGBA4),
3105 const_iv (GL_RGBA8),
3106 const_iv (GL_RGB5_A1),
3107 const_iv (GL_UNSIGNED_BYTE),
3108 const_iv (GL_UNSIGNED_SHORT),
3109 const_iv (GL_UNSIGNED_INT),
3110 const_iv (GL_ALPHA),
3111 const_iv (GL_INTENSITY),
3112 const_iv (GL_LUMINANCE),
3113 const_iv (GL_LUMINANCE_ALPHA),
3114 const_iv (GL_FLOAT),
3115 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3116 const_iv (GL_COMPRESSED_ALPHA_ARB),
3117 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3118 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3119 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3120 const_iv (GL_COMPRESSED_RGB_ARB),
3121 const_iv (GL_COMPRESSED_RGBA_ARB),
3122 const_iv (GL_COMPILE),
3123 const_iv (GL_PROXY_TEXTURE_1D),
3124 const_iv (GL_PROXY_TEXTURE_2D),
3125 const_iv (GL_TEXTURE_1D),
3126 const_iv (GL_TEXTURE_2D),
3127 const_iv (GL_TEXTURE_ENV),
3128 const_iv (GL_TEXTURE_MAG_FILTER),
3129 const_iv (GL_TEXTURE_MIN_FILTER),
3130 const_iv (GL_TEXTURE_ENV_MODE),
3131 const_iv (GL_TEXTURE_WRAP_S),
3132 const_iv (GL_TEXTURE_WRAP_T),
3133 const_iv (GL_REPEAT),
3134 const_iv (GL_CLAMP),
3135 const_iv (GL_CLAMP_TO_EDGE),
3136 const_iv (GL_NEAREST),
3137 const_iv (GL_LINEAR),
3138 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3139 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3140 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3141 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3142 const_iv (GL_GENERATE_MIPMAP),
3143 const_iv (GL_MODULATE),
3144 const_iv (GL_DECAL),
3145 const_iv (GL_REPLACE),
3146 const_iv (GL_DEPTH_BUFFER_BIT),
3147 const_iv (GL_COLOR_BUFFER_BIT),
3148 const_iv (GL_PROJECTION),
3149 const_iv (GL_MODELVIEW),
3150 const_iv (GL_COLOR_LOGIC_OP),
3151 const_iv (GL_SEPARABLE_2D),
3152 const_iv (GL_CONVOLUTION_2D),
3153 const_iv (GL_CONVOLUTION_BORDER_MODE),
3154 const_iv (GL_CONSTANT_BORDER),
3155 const_iv (GL_POINTS),
3156 const_iv (GL_LINES),
3157 const_iv (GL_LINE_STRIP),
3158 const_iv (GL_LINE_LOOP),
3159 const_iv (GL_QUADS),
3160 const_iv (GL_QUAD_STRIP),
3161 const_iv (GL_TRIANGLES),
3162 const_iv (GL_TRIANGLE_STRIP),
3163 const_iv (GL_TRIANGLE_FAN),
3164 const_iv (GL_POLYGON),
3165 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3166 const_iv (GL_POINT_SMOOTH_HINT),
3167 const_iv (GL_LINE_SMOOTH_HINT),
3168 const_iv (GL_POLYGON_SMOOTH_HINT),
3169 const_iv (GL_GENERATE_MIPMAP_HINT),
3170 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3171 const_iv (GL_FASTEST),
3172 const_iv (GL_DONT_CARE),
3173 const_iv (GL_NICEST),
3174 const_iv (GL_V2F),
3175 const_iv (GL_V3F),
3176 const_iv (GL_T2F_V3F),
3177 const_iv (GL_T2F_N3F_V3F),
3178 const_iv (GL_FUNC_ADD),
3179 const_iv (GL_FUNC_SUBTRACT),
3180 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3181 # undef const_iv
3182 };
3183
3184 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3185 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3186
3187 texture_av = newAV ();
3188 AvREAL_off (texture_av);
3189 }
3190
3191 void
3192 disable_GL_EXT_blend_func_separate ()
3193 CODE:
3194 gl.BlendFuncSeparate = 0;
3195 gl.BlendFuncSeparateEXT = 0;
3196
3197 void
3198 apple_nvidia_bug (int enable)
3199
3200 const char *
3201 gl_vendor ()
3202 CODE:
3203 RETVAL = (const char *)glGetString (GL_VENDOR);
3204 OUTPUT:
3205 RETVAL
3206
3207 const char *
3208 gl_version ()
3209 CODE:
3210 RETVAL = (const char *)glGetString (GL_VERSION);
3211 OUTPUT:
3212 RETVAL
3213
3214 const char *
3215 gl_extensions ()
3216 CODE:
3217 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3218 OUTPUT:
3219 RETVAL
3220
3221 const char *glGetString (GLenum pname)
3222 CODE:
3223 RETVAL = (const char *)glGetString (pname);
3224 OUTPUT:
3225 RETVAL
3226
3227 GLint glGetInteger (GLenum pname)
3228 CODE:
3229 glGetIntegerv (pname, &RETVAL);
3230 OUTPUT:
3231 RETVAL
3232
3233 GLdouble glGetDouble (GLenum pname)
3234 CODE:
3235 glGetDoublev (pname, &RETVAL);
3236 OUTPUT:
3237 RETVAL
3238
3239 int glGetError ()
3240
3241 void glFinish ()
3242
3243 void glFlush ()
3244
3245 void glClear (int mask)
3246
3247 void glClearColor (float r, float g, float b, float a = 1.0)
3248 PROTOTYPE: @
3249
3250 void glEnable (int cap)
3251
3252 void glDisable (int cap)
3253
3254 void glShadeModel (int mode)
3255
3256 void glHint (int target, int mode)
3257
3258 void glBlendFunc (int sfactor, int dfactor)
3259
3260 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3261 CODE:
3262 gl_BlendFuncSeparate (sa, da, saa, daa);
3263
3264 # void glBlendEquation (int se)
3265
3266 void glDepthMask (int flag)
3267
3268 void glLogicOp (int opcode)
3269
3270 void glColorMask (int red, int green, int blue, int alpha)
3271
3272 void glMatrixMode (int mode)
3273
3274 void glPushMatrix ()
3275
3276 void glPopMatrix ()
3277
3278 void glLoadIdentity ()
3279
3280 void glDrawBuffer (int buffer)
3281
3282 void glReadBuffer (int buffer)
3283
3284 # near_ and far_ are due to microsofts buggy "c" compiler
3285 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3286
3287 # near_ and far_ are due to microsofts buggy "c" compiler
3288 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3289
3290 PROTOTYPES: DISABLE
3291
3292 void glViewport (int x, int y, int width, int height)
3293
3294 void glScissor (int x, int y, int width, int height)
3295
3296 void glTranslate (float x, float y, float z = 0.)
3297 CODE:
3298 glTranslatef (x, y, z);
3299
3300 void glScale (float x, float y, float z = 1.)
3301 CODE:
3302 glScalef (x, y, z);
3303
3304 void glRotate (float angle, float x, float y, float z)
3305 CODE:
3306 glRotatef (angle, x, y, z);
3307
3308 void glColor (float r, float g, float b, float a = 1.0)
3309 PROTOTYPE: @
3310 ALIAS:
3311 glColor_premultiply = 1
3312 CODE:
3313 if (ix)
3314 {
3315 r *= a;
3316 g *= a;
3317 b *= a;
3318 }
3319 // microsoft visual "c" rounds instead of truncating...
3320 glColor4f (r, g, b, a);
3321
3322 void glRasterPos (float x, float y, float z = 0.)
3323 CODE:
3324 glRasterPos3f (0, 0, z);
3325 glBitmap (0, 0, 0, 0, x, y, 0);
3326
3327 void glVertex (float x, float y, float z = 0.)
3328 CODE:
3329 glVertex3f (x, y, z);
3330
3331 void glTexCoord (float s, float t)
3332 CODE:
3333 glTexCoord2f (s, t);
3334
3335 void glRect (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glRectf (x1, y1, x2, y2);
3338
3339 void glRect_lineloop (float x1, float y1, float x2, float y2)
3340 CODE:
3341 glBegin (GL_LINE_LOOP);
3342 glVertex2f (x1, y1);
3343 glVertex2f (x2, y1);
3344 glVertex2f (x2, y2);
3345 glVertex2f (x1, y2);
3346 glEnd ();
3347
3348 PROTOTYPES: ENABLE
3349
3350 void glBegin (int mode)
3351
3352 void glEnd ()
3353
3354 void glPointSize (GLfloat size)
3355
3356 void glLineWidth (GLfloat width)
3357
3358 void glInterleavedArrays (int format, int stride, char *data)
3359
3360 void glDrawElements (int mode, int count, int type, char *indices)
3361
3362 # 1.2 void glDrawRangeElements (int mode, int start, int end
3363
3364 void glTexEnv (int target, int pname, float param)
3365 CODE:
3366 glTexEnvf (target, pname, param);
3367
3368 void glTexParameter (int target, int pname, float param)
3369 CODE:
3370 glTexParameterf (target, pname, param);
3371
3372 void glBindTexture (int target, int name)
3373
3374 void glConvolutionParameter (int target, int pname, float params)
3375 CODE:
3376 if (gl.ConvolutionParameterf)
3377 gl.ConvolutionParameterf (target, pname, params);
3378
3379 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3380 CODE:
3381 if (gl.ConvolutionFilter2D)
3382 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3383
3384 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3385 CODE:
3386 if (gl.SeparableFilter2D)
3387 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3388
3389 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3390
3391 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3392
3393 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3394
3395 void glPixelZoom (float x, float y)
3396
3397 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3398
3399 int glGenTexture ()
3400 CODE:
3401 RETVAL = gen_texture ();
3402 OUTPUT:
3403 RETVAL
3404
3405 void glDeleteTexture (int name)
3406 CODE:
3407 del_texture (name);
3408
3409 int glGenList ()
3410 CODE:
3411 RETVAL = glGenLists (1);
3412 OUTPUT:
3413 RETVAL
3414
3415 void glDeleteList (int list)
3416 CODE:
3417 glDeleteLists (list, 1);
3418
3419 void glNewList (int list, int mode = GL_COMPILE)
3420
3421 void glEndList ()
3422
3423 void glCallList (int list)
3424
3425 void c_init ()
3426 CODE:
3427 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3428 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3429
3430 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3431
3432 PROTOTYPES: DISABLE
3433
3434 void
3435 find_widget (SV *self, NV x, NV y)
3436 PPCODE:
3437 {
3438 if (within_widget (self, x, y))
3439 XPUSHs (self);
3440 }
3441
3442 BOOT:
3443 {
3444 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3445
3446 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3447 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3448 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3449 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3450 }
3451
3452 void
3453 draw (SV *self)
3454 CODE:
3455 {
3456 HV *hv;
3457 SV **svp;
3458 NV x, y, w, h;
3459 SV *draw_x_sv = GvSV (draw_x_gv);
3460 SV *draw_y_sv = GvSV (draw_y_gv);
3461 SV *draw_w_sv = GvSV (draw_w_gv);
3462 SV *draw_h_sv = GvSV (draw_h_gv);
3463 double draw_x, draw_y;
3464
3465 if (!SvROK (self))
3466 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3467
3468 hv = (HV *)SvRV (self);
3469
3470 if (SvTYPE (hv) != SVt_PVHV)
3471 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3472
3473 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3474 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3475
3476 if (!h || !w)
3477 XSRETURN_EMPTY;
3478
3479 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3480 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3481
3482 draw_x = SvNV (draw_x_sv) + x;
3483 draw_y = SvNV (draw_y_sv) + y;
3484
3485 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3486 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3487 XSRETURN_EMPTY;
3488
3489 sv_setnv (draw_x_sv, draw_x);
3490 sv_setnv (draw_y_sv, draw_y);
3491
3492 glPushMatrix ();
3493 glTranslated (x, y, 0);
3494
3495 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3496 {
3497 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3498
3499 if (svp && SvTRUE (*svp))
3500 {
3501 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3502 glEnable (GL_BLEND);
3503 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3504 glBegin (GL_QUADS);
3505 glVertex2f (0, 0);
3506 glVertex2f (w, 0);
3507 glVertex2f (w, h);
3508 glVertex2f (0, h);
3509 glEnd ();
3510 glDisable (GL_BLEND);
3511 }
3512 }
3513 #if 0
3514 // draw borders, for debugging
3515 glPushMatrix ();
3516 glColor4f (1., 1., 0., 1.);
3517 glTranslatef (.5, .5, 0.);
3518 glBegin (GL_LINE_LOOP);
3519 glVertex2f (0 , 0);
3520 glVertex2f (w - 1, 0);
3521 glVertex2f (w - 1, h - 1);
3522 glVertex2f (0 , h - 1);
3523 glEnd ();
3524 glPopMatrix ();
3525 #endif
3526 PUSHMARK (SP);
3527 XPUSHs (self);
3528 PUTBACK;
3529 call_method ("_draw", G_VOID | G_DISCARD);
3530 SPAGAIN;
3531
3532 glPopMatrix ();
3533
3534 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3535 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3536 }
3537