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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.331
Committed: Mon Nov 19 00:10:34 2018 UTC (5 years, 5 months ago) by root
Branch: MAIN
Changes since 1.330: +13 -24 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #include "flat_hash_map.hpp"
21
22 #ifdef _WIN32
23 # undef pipe
24 // microsoft vs. C
25 # define sqrtf(x) sqrt(x)
26 # define atan2f(x,y) atan2(x,y)
27 # define M_PI 3.14159265f
28 #endif
29
30 #include <cassert>
31 #include <cmath>
32 #include <cstring>
33 #include <cstdio>
34 #include <cstdlib>
35
36 #include <utility>
37 #include <bitset>
38
39 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
40
41 #include <SDL.h>
42 #include <SDL_thread.h>
43 #include <SDL_endian.h>
44 #include <SDL_image.h>
45 #include <SDL_mixer.h>
46 #include <SDL_opengl.h>
47
48 /* work around os x broken headers */
49 #ifdef __MACOSX__
50 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53 #endif
54
55 #define PANGO_ENABLE_BACKEND
56 #define G_DISABLE_CAST_CHECKS
57
58 #include <glib.h>
59
60 #include <pango/pango.h>
61
62 #ifndef PANGO_VERSION_CHECK
63 # define PANGO_VERSION_CHECK(a,b,c) 0
64 #endif
65
66 #if !PANGO_VERSION_CHECK (1, 15, 2)
67 # define pango_layout_get_line_readonly pango_layout_get_line
68 # define pango_layout_get_lines_readonly pango_layout_get_lines
69 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71 #endif
72
73 #ifndef _WIN32
74 # include <sys/types.h>
75 # include <sys/socket.h>
76 # include <netinet/in.h>
77 # include <netinet/tcp.h>
78 # include <inttypes.h>
79 #endif
80
81 #include "ecb.h"
82
83 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84
85 /* this is used as fow flag as well, so has to have a different value */
86 /* then anything that is computed by incoming darkness */
87 #define FOW_DARKNESS 50
88 #define DARKNESS_ADJUST(n) (n)
89
90 #define MAP_EXTEND_X 32
91 #define MAP_EXTEND_Y 512
92
93 #define MIN_FONT_HEIGHT 10
94
95 /* mask out modifiers we are not interested in */
96 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
97
98 #define KMOD_LRAM 0x10000 // our extension
99
100 #define TEXID_SPEECH 1
101 #define TEXID_NOFACE 2
102
103 static char *
104 fast_sv_grow (SV *sv, STRLEN need)
105 {
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120 }
121
122 static AV *texture_av;
123
124 static struct
125 {
126 #define GL_FUNC(ptr,name) ptr name;
127 #include "glfunc.h"
128 #undef GL_FUNC
129 } gl;
130
131 static void
132 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
133 {
134 if (gl.BlendFuncSeparate)
135 gl.BlendFuncSeparate (sa, da, saa, daa);
136 else if (gl.BlendFuncSeparateEXT)
137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
138 else
139 glBlendFunc (sa, da);
140 }
141
142 static GLuint
143 gen_texture ()
144 {
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153 }
154
155 static void
156 del_texture (GLuint name)
157 {
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164 }
165
166 #include "texcache.c"
167 #include "rendercache.c"
168
169 #include "pango-font.c"
170 #include "pango-fontmap.c"
171 #include "pango-render.c"
172
173 typedef IV DC__Channel;
174 typedef SDL_RWops *DC__RW;
175 typedef Mix_Chunk *DC__MixChunk;
176 typedef Mix_Music *DC__MixMusic;
177
178 typedef PangoFontDescription *DC__Font;
179
180 static int
181 shape_attr_p (PangoLayoutRun *run)
182 {
183 GSList *attrs = run->item->analysis.extra_attrs;
184
185 while (attrs)
186 {
187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
188
189 if (attr->klass->type == PANGO_ATTR_SHAPE)
190 return 1;
191
192 attrs = attrs->next;
193 }
194
195 return 0;
196 }
197
198 struct cf_layout {
199 PangoLayout *pl;
200 float r, g, b, a; // default color for rgba mode
201 int base_height;
202 DC__Font font;
203 rc_t rc;
204 };
205
206 typedef cf_layout *DC__Layout;
207
208 static DC__Font default_font;
209 static PangoContext *opengl_context;
210 static PangoFontMap *opengl_fontmap;
211
212 static void
213 substitute_func (FcPattern *pattern, gpointer data)
214 {
215 FcPatternAddBool (pattern, FC_HINTING, 1);
216 #ifdef FC_HINT_STYLE
217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218 #endif
219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
220 }
221
222 static void
223 layout_update_font (DC__Layout self)
224 {
225 /* use a random scale factor to account for unknown descenders, 0.8 works
226 * reasonably well with dejavu/bistream fonts
227 */
228 PangoFontDescription *font = self->font ? self->font : default_font;
229
230 pango_font_description_set_absolute_size (font,
231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
232
233 pango_layout_set_font_description (self->pl, font);
234 }
235
236 static void
237 layout_get_pixel_size (DC__Layout self, int *w, int *h)
238 {
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
242 pango_layout_get_extents (self->pl, 0, &rect);
243
244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
246
247 if (!rect.width) rect.width = 1;
248 if (!rect.height) rect.height = 1;
249
250 *w = rect.width;
251 *h = rect.height;
252 }
253
254 /////////////////////////////////////////////////////////////////////////////
255
256 typedef uint16_t tileid;
257 typedef uint16_t faceid;
258
259 struct maptex
260 {
261 GLuint name;
262 int w, h;
263 float s, t;
264 uint8_t r, g, b, a;
265 tileid smoothtile;
266 uint8_t smoothlevel;
267 uint8_t unused; /* set to zero on use */
268 };
269
270 struct mapcell
271 {
272 uint32_t player;
273 tileid tile[3];
274 uint16_t darkness;
275 uint8_t stat_width, stat_hp, flags, smoothmax;
276 };
277
278 struct maprow
279 {
280 int32_t c0, c1;
281 mapcell *col;
282 };
283
284 struct mapgrid {
285 int x, y, w, h;
286 int ox, oy; /* offset to virtual global coordinate system */
287 int faces; tileid *face2tile; // [faceid]
288 int texs; maptex *tex; // [tileid]
289
290 int32_t rows;
291 maprow *row;
292 };
293
294 typedef mapgrid *DC__Map;
295
296 template<typename T>
297 static void
298 prepend (T *&ptr, int sze, int inc)
299 {
300 T *p;
301
302 Newx (p, inc + sze, T);
303 Zero (p, inc, T);
304 Move (ptr, p + inc, sze, T);
305 Safefree (ptr);
306
307 ptr = p;
308 }
309
310 template<typename T>
311 static void
312 append (T *&ptr, int sze, int inc)
313 {
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316 }
317
318 static void
319 need_facenum (struct mapgrid *self, faceid face)
320 {
321 while (self->faces <= face)
322 {
323 append (self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326 }
327
328 static void
329 need_texid (struct mapgrid *self, int texid)
330 {
331 while (self->texs <= texid)
332 {
333 append (self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336 }
337
338 static maprow *
339 map_get_row (mapgrid *self, int y)
340 {
341 if (0 > y)
342 {
343 int extend = - y + MAP_EXTEND_Y;
344 prepend (self->row, self->rows, extend);
345
346 self->rows += extend;
347 self->y += extend;
348 y += extend;
349 }
350 else if (y >= self->rows)
351 {
352 int extend = y - self->rows + MAP_EXTEND_Y;
353 append (self->row, self->rows, extend);
354 self->rows += extend;
355 }
356
357 return self->row + y;
358 }
359
360 static mapcell *
361 row_get_cell (maprow *row, int x)
362 {
363 if (!row->col)
364 {
365 Newz (0, row->col, MAP_EXTEND_X, mapcell);
366 row->c0 = x - MAP_EXTEND_X / 4;
367 row->c1 = row->c0 + MAP_EXTEND_X;
368 }
369
370 if (row->c0 > x)
371 {
372 int extend = row->c0 - x + MAP_EXTEND_X;
373 prepend (row->col, row->c1 - row->c0, extend);
374 row->c0 -= extend;
375 }
376 else if (x >= row->c1)
377 {
378 int extend = x - row->c1 + MAP_EXTEND_X;
379 append (row->col, row->c1 - row->c0, extend);
380 row->c1 += extend;
381 }
382
383 return row->col + (x - row->c0);
384 }
385
386 static mapcell *
387 map_get_cell (mapgrid *self, int x, int y)
388 {
389 return row_get_cell (map_get_row (self, y), x);
390 }
391
392 static void
393 map_clear (mapgrid *self)
394 {
395 int r;
396
397 for (r = 0; r < self->rows; r++)
398 Safefree (self->row[r].col);
399
400 Safefree (self->row);
401
402 self->x = 0;
403 self->y = 0;
404 self->ox = 0;
405 self->oy = 0;
406 self->row = 0;
407 self->rows = 0;
408 }
409
410 #define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
420 static void
421 map_blank (mapgrid *self, int x0, int y0, int w, int h)
422 {
423 int x, y;
424 maprow *row;
425 mapcell *cell;
426
427 for (y = y0; y < y0 + h; y++)
428 if (y >= 0)
429 {
430 if (y >= self->rows)
431 break;
432
433 row = self->row + y;
434
435 for (x = x0; x < x0 + w; x++)
436 if (x >= row->c0)
437 {
438 if (x >= row->c1)
439 break;
440
441 cell = row->col + x - row->c0;
442
443 CELL_CLEAR (cell);
444 }
445 }
446 }
447
448 struct smooth_key
449 {
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457 };
458
459 typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461 namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470 }
471
472 static void
473 smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474 {
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
481 }
482
483 static void
484 music_finished (void)
485 {
486 SDL_UserEvent ev;
487
488 ev.type = SDL_USEREVENT;
489 ev.code = 0;
490 ev.data1 = 0;
491 ev.data2 = 0;
492
493 SDL_PushEvent ((SDL_Event *)&ev);
494 }
495
496 static void
497 channel_finished (int channel)
498 {
499 SDL_UserEvent ev;
500
501 ev.type = SDL_USEREVENT;
502 ev.code = 1;
503 ev.data1 = (void *)(long)channel;
504 ev.data2 = 0;
505
506 SDL_PushEvent ((SDL_Event *)&ev);
507 }
508
509 // approximately divide by 255
510 static unsigned int
511 div255 (unsigned int n)
512 {
513 return (n + (n >> 8)) >> 8;
514 }
515
516 static unsigned int
517 minpot (unsigned int n)
518 {
519 if (!n)
520 return 0;
521
522 --n;
523
524 n |= n >> 1;
525 n |= n >> 2;
526 n |= n >> 4;
527 n |= n >> 8;
528 n |= n >> 16;
529
530 return n + 1;
531 }
532
533 /* SDL should provide this, really. */
534 #define SDLK_MODIFIER_MIN 300
535 #define SDLK_MODIFIER_MAX 314
536
537 /******************************************************************************/
538
539 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540 static GV *hover_gv;
541
542 static int
543 within_widget (SV *widget, NV x, NV y)
544 {
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578 }
579
580 /******************************************************************************/
581
582 /* process keyboard modifiers */
583 static int
584 mod_munge (int mod)
585 {
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592 }
593
594 static void
595 deliantra_main (SV *real_main)
596 {
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601 }
602
603 #ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630 #else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636 #endif
637
638 MODULE = Deliantra::Client PACKAGE = DC
639
640 PROTOTYPES: ENABLE
641
642 BOOT:
643 {
644 HV *stash = gv_stashpv ("DC", 1);
645 static const struct {
646 const char *name;
647 IV iv;
648 } *civ, const_iv[] = {
649 # define const_iv(name) { # name, (IV)name }
650 const_iv (SDLK_MODIFIER_MIN),
651 const_iv (SDLK_MODIFIER_MAX),
652
653 const_iv (SDL_ACTIVEEVENT),
654 const_iv (SDL_KEYDOWN),
655 const_iv (SDL_KEYUP),
656 const_iv (SDL_MOUSEMOTION),
657 const_iv (SDL_MOUSEBUTTONDOWN),
658 const_iv (SDL_MOUSEBUTTONUP),
659 const_iv (SDL_JOYAXISMOTION),
660 const_iv (SDL_JOYBALLMOTION),
661 const_iv (SDL_JOYHATMOTION),
662 const_iv (SDL_JOYBUTTONDOWN),
663 const_iv (SDL_JOYBUTTONUP),
664 const_iv (SDL_QUIT),
665 const_iv (SDL_SYSWMEVENT),
666 const_iv (SDL_EVENT_RESERVEDA),
667 const_iv (SDL_EVENT_RESERVEDB),
668 const_iv (SDL_VIDEORESIZE),
669 const_iv (SDL_VIDEOEXPOSE),
670 const_iv (SDL_USEREVENT),
671
672 const_iv (SDL_APPINPUTFOCUS),
673 const_iv (SDL_APPMOUSEFOCUS),
674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
728 const_iv (SDLK_KP0),
729 const_iv (SDLK_KP1),
730 const_iv (SDLK_KP2),
731 const_iv (SDLK_KP3),
732 const_iv (SDLK_KP4),
733 const_iv (SDLK_KP5),
734 const_iv (SDLK_KP6),
735 const_iv (SDLK_KP7),
736 const_iv (SDLK_KP8),
737 const_iv (SDLK_KP9),
738 const_iv (SDLK_KP_PERIOD),
739 const_iv (SDLK_KP_DIVIDE),
740 const_iv (SDLK_KP_MULTIPLY),
741 const_iv (SDLK_KP_MINUS),
742 const_iv (SDLK_KP_PLUS),
743 const_iv (SDLK_KP_ENTER),
744 const_iv (SDLK_KP_EQUALS),
745 const_iv (SDLK_UP),
746 const_iv (SDLK_DOWN),
747 const_iv (SDLK_RIGHT),
748 const_iv (SDLK_LEFT),
749 const_iv (SDLK_INSERT),
750 const_iv (SDLK_HOME),
751 const_iv (SDLK_END),
752 const_iv (SDLK_PAGEUP),
753 const_iv (SDLK_PAGEDOWN),
754 const_iv (SDLK_F1),
755 const_iv (SDLK_F2),
756 const_iv (SDLK_F3),
757 const_iv (SDLK_F4),
758 const_iv (SDLK_F5),
759 const_iv (SDLK_F6),
760 const_iv (SDLK_F7),
761 const_iv (SDLK_F8),
762 const_iv (SDLK_F9),
763 const_iv (SDLK_F10),
764 const_iv (SDLK_F11),
765 const_iv (SDLK_F12),
766 const_iv (SDLK_F13),
767 const_iv (SDLK_F14),
768 const_iv (SDLK_F15),
769 const_iv (SDLK_NUMLOCK),
770 const_iv (SDLK_CAPSLOCK),
771 const_iv (SDLK_SCROLLOCK),
772 const_iv (SDLK_RSHIFT),
773 const_iv (SDLK_LSHIFT),
774 const_iv (SDLK_RCTRL),
775 const_iv (SDLK_LCTRL),
776 const_iv (SDLK_RALT),
777 const_iv (SDLK_LALT),
778 const_iv (SDLK_RMETA),
779 const_iv (SDLK_LMETA),
780 const_iv (SDLK_LSUPER),
781 const_iv (SDLK_RSUPER),
782 const_iv (SDLK_MODE),
783 const_iv (SDLK_COMPOSE),
784 const_iv (SDLK_HELP),
785 const_iv (SDLK_PRINT),
786 const_iv (SDLK_SYSREQ),
787 const_iv (SDLK_BREAK),
788 const_iv (SDLK_MENU),
789 const_iv (SDLK_POWER),
790 const_iv (SDLK_EURO),
791 const_iv (SDLK_UNDO),
792
793 const_iv (KMOD_NONE),
794 const_iv (KMOD_SHIFT),
795 const_iv (KMOD_LSHIFT),
796 const_iv (KMOD_RSHIFT),
797 const_iv (KMOD_CTRL),
798 const_iv (KMOD_LCTRL),
799 const_iv (KMOD_RCTRL),
800 const_iv (KMOD_ALT),
801 const_iv (KMOD_LALT),
802 const_iv (KMOD_RALT),
803 const_iv (KMOD_META),
804 const_iv (KMOD_LMETA),
805 const_iv (KMOD_RMETA),
806 const_iv (KMOD_NUM),
807 const_iv (KMOD_CAPS),
808 const_iv (KMOD_MODE),
809
810 const_iv (KMOD_LRAM),
811
812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
842 # undef const_iv
843 };
844
845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
847
848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
850 }
851
852 void
853 weaken (SV *rv)
854 PROTOTYPE: $
855 CODE:
856 sv_rvweaken (rv);
857
858 int
859 in_destruct ()
860 CODE:
861 RETVAL = PL_main_cv == Nullcv;
862 OUTPUT:
863 RETVAL
864
865 NV floor (NV x)
866
867 NV ceil (NV x)
868
869 IV minpot (UV n)
870
871 IV popcount (UV n)
872 CODE:
873 RETVAL = ecb_popcount32 (n);
874 OUTPUT:
875 RETVAL
876
877 NV distance (NV dx, NV dy)
878 CODE:
879 RETVAL = pow (dx * dx + dy * dy, 0.5);
880 OUTPUT:
881 RETVAL
882
883 void
884 pango_init ()
885 CODE:
886 {
887 opengl_fontmap = pango_opengl_font_map_new ();
888 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
889 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
890 /*pango_context_set_font_description (opengl_context, default_font);*/
891 #if PANGO_VERSION_CHECK (1, 15, 2)
892 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
893 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
894 #endif
895 }
896
897 char *SDL_GetError ()
898
899 void SDL_main_hack (SV *real_main)
900 PROTOTYPE: &
901
902 int SDL_Init (U32 flags)
903
904 int SDL_InitSubSystem (U32 flags)
905
906 void SDL_QuitSubSystem (U32 flags)
907
908 void SDL_Quit ()
909
910 int SDL_GL_SetAttribute (int attr, int value)
911 C_ARGS: (SDL_GLattr)attr, value
912
913 int SDL_GL_GetAttribute (int attr)
914 CODE:
915 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
916 XSRETURN_UNDEF;
917 OUTPUT:
918 RETVAL
919
920 void
921 SDL_ListModes (int rgb, int alpha)
922 PPCODE:
923 {
924 SDL_Rect **m;
925
926 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
927 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
928 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
929 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
930
931 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
932 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
933
934 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
935 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
936 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
937 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
938
939 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
940 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
941
942 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
943
944 if (m && m != (SDL_Rect **)-1)
945 while (*m)
946 {
947 if ((*m)->w >= 400 && (*m)->h >= 300)
948 {
949 AV *av = newAV ();
950 av_push (av, newSViv ((*m)->w));
951 av_push (av, newSViv ((*m)->h));
952 av_push (av, newSViv (rgb));
953 av_push (av, newSViv (alpha));
954 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
955 }
956
957 ++m;
958 }
959 }
960
961 int
962 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
963 CODE:
964 {
965 SDL_EnableUNICODE (1);
966 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
967
968 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
969 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
970 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
971 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
972
973 RETVAL = !!SDL_SetVideoMode (
974 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
975 );
976
977 if (RETVAL)
978 {
979 av_clear (texture_av);
980 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
981 #include "glfunc.h"
982 #undef GL_FUNC
983 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
984 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
985 }
986 }
987 OUTPUT:
988 RETVAL
989
990 void
991 SDL_WM_SetCaption (const char *title, const char *icon)
992
993 void
994 SDL_GL_SwapBuffers ()
995
996 char *
997 SDL_GetKeyName (int sym)
998 C_ARGS: (SDLKey)sym
999
1000 int
1001 SDL_GetAppState ()
1002
1003 int
1004 SDL_GetModState ()
1005
1006 int
1007 SDL_WaitEvent ()
1008 C_ARGS: 0
1009
1010 void
1011 SDL_PumpEvents ()
1012
1013 void
1014 peep_events ()
1015 PPCODE:
1016 {
1017 SDL_Event ev;
1018
1019 SDL_PumpEvents ();
1020 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
1021 {
1022 HV *hv = newHV ();
1023 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1024
1025 switch (ev.type)
1026 {
1027 case SDL_KEYDOWN:
1028 case SDL_KEYUP:
1029 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
1030 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
1031 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1032 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
1033 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
1034 break;
1035
1036 case SDL_ACTIVEEVENT:
1037 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
1038 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
1039 break;
1040
1041 case SDL_MOUSEMOTION:
1042 {
1043 int state = ev.motion.state;
1044 int x = ev.motion.x;
1045 int y = ev.motion.y;
1046 int xrel = ev.motion.xrel;
1047 int yrel = ev.motion.yrel;
1048
1049 /* do simplistic event compression */
1050 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1051 && state == ev.motion.state)
1052 {
1053 xrel += ev.motion.xrel;
1054 yrel += ev.motion.yrel;
1055 x = ev.motion.x;
1056 y = ev.motion.y;
1057 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1058 }
1059
1060 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1061 hv_store (hv, "state", 5, newSViv (state), 0);
1062 hv_store (hv, "x", 1, newSViv (x), 0);
1063 hv_store (hv, "y", 1, newSViv (y), 0);
1064 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1065 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1066 }
1067 break;
1068
1069 case SDL_MOUSEBUTTONDOWN:
1070 case SDL_MOUSEBUTTONUP:
1071 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1072
1073 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1074 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1075 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1076 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1077 break;
1078
1079 case SDL_USEREVENT:
1080 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1081 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1082 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1083 break;
1084 }
1085
1086 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1087 }
1088 }
1089
1090 char *
1091 SDL_AudioDriverName ()
1092 CODE:
1093 {
1094 char buf [256];
1095 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1096 XSRETURN_UNDEF;
1097
1098 RETVAL = buf;
1099 }
1100 OUTPUT:
1101 RETVAL
1102
1103 int
1104 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1105 POSTCALL:
1106 Mix_HookMusicFinished (music_finished);
1107 Mix_ChannelFinished (channel_finished);
1108
1109 void
1110 Mix_QuerySpec ()
1111 PPCODE:
1112 {
1113 int freq, channels;
1114 Uint16 format;
1115
1116 if (Mix_QuerySpec (&freq, &format, &channels))
1117 {
1118 EXTEND (SP, 3);
1119 PUSHs (sv_2mortal (newSViv (freq)));
1120 PUSHs (sv_2mortal (newSViv (format)));
1121 PUSHs (sv_2mortal (newSViv (channels)));
1122 }
1123 }
1124
1125 void
1126 Mix_CloseAudio ()
1127
1128 int
1129 Mix_AllocateChannels (int numchans = -1)
1130
1131 const char *
1132 Mix_GetError ()
1133
1134 void
1135 lowdelay (int fd, int val = 1)
1136 CODE:
1137 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1138
1139 void
1140 win32_proxy_info ()
1141 PPCODE:
1142 {
1143 #ifdef _WIN32
1144 char buffer[2048];
1145 DWORD buflen;
1146
1147 EXTEND (SP, 3);
1148
1149 buflen = sizeof (buffer);
1150 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1151 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1152 {
1153 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1154
1155 buflen = sizeof (buffer);
1156 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1157 {
1158 PUSHs (newSVpv (buffer, 0));
1159
1160 buflen = sizeof (buffer);
1161 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1162 PUSHs (newSVpv (buffer, 0));
1163 }
1164 }
1165 #endif
1166 }
1167
1168 int
1169 add_font (char *file)
1170 CODE:
1171 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1172 OUTPUT:
1173 RETVAL
1174
1175 void
1176 IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1177
1178 # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1179 void
1180 Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1181
1182 void
1183 load_image_inline (SV *image_)
1184 ALIAS:
1185 load_image_file = 1
1186 PPCODE:
1187 {
1188 STRLEN image_len;
1189 char *image = (char *)SvPVbyte (image_, image_len);
1190 SDL_Surface *surface, *surface2;
1191 SDL_PixelFormat fmt;
1192 SDL_RWops *rw = ix
1193 ? SDL_RWFromFile (image, "rb")
1194 : SDL_RWFromConstMem (image, image_len);
1195
1196 if (!rw)
1197 croak ("load_image: %s", SDL_GetError ());
1198
1199 surface = IMG_Load_RW (rw, 1);
1200 if (!surface)
1201 croak ("load_image: %s", SDL_GetError ());
1202
1203 fmt.palette = NULL;
1204 fmt.BitsPerPixel = 32;
1205 fmt.BytesPerPixel = 4;
1206 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1207 fmt.Rmask = 0x000000ff;
1208 fmt.Gmask = 0x0000ff00;
1209 fmt.Bmask = 0x00ff0000;
1210 fmt.Amask = 0xff000000;
1211 #else
1212 fmt.Rmask = 0xff000000;
1213 fmt.Gmask = 0x00ff0000;
1214 fmt.Bmask = 0x0000ff00;
1215 fmt.Amask = 0x000000ff;
1216 #endif
1217 fmt.Rloss = 0;
1218 fmt.Gloss = 0;
1219 fmt.Bloss = 0;
1220 fmt.Aloss = 0;
1221 fmt.Rshift = 0;
1222 fmt.Gshift = 8;
1223 fmt.Bshift = 16;
1224 fmt.Ashift = 24;
1225 fmt.colorkey = 0;
1226 fmt.alpha = 0;
1227
1228 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1229
1230 assert (surface2->pitch == surface2->w * 4);
1231
1232 SDL_LockSurface (surface2);
1233 EXTEND (SP, 6);
1234 PUSHs (sv_2mortal (newSViv (surface2->w)));
1235 PUSHs (sv_2mortal (newSViv (surface2->h)));
1236 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1237 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1238 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1239 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1240 SDL_UnlockSurface (surface2);
1241
1242 SDL_FreeSurface (surface);
1243 SDL_FreeSurface (surface2);
1244 }
1245
1246 void
1247 average (int x, int y, uint32_t *data)
1248 PPCODE:
1249 {
1250 uint32_t r = 0, g = 0, b = 0, a = 0;
1251
1252 x = y = x * y;
1253
1254 while (x--)
1255 {
1256 uint32_t p = *data++;
1257
1258 r += (p ) & 255;
1259 g += (p >> 8) & 255;
1260 b += (p >> 16) & 255;
1261 a += (p >> 24) & 255;
1262 }
1263
1264 EXTEND (SP, 4);
1265 PUSHs (sv_2mortal (newSViv (r / y)));
1266 PUSHs (sv_2mortal (newSViv (g / y)));
1267 PUSHs (sv_2mortal (newSViv (b / y)));
1268 PUSHs (sv_2mortal (newSViv (a / y)));
1269 }
1270
1271 void
1272 error (char *message)
1273 CODE:
1274 fprintf (stderr, "ERROR: %s\n", message);
1275 #ifdef _WIN32
1276 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1277 #endif
1278
1279 void
1280 fatal (char *message)
1281 CODE:
1282 fprintf (stderr, "FATAL: %s\n", message);
1283 #ifdef _WIN32
1284 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1285 #endif
1286 _exit (1);
1287
1288 void
1289 _exit (int retval = 0)
1290 CODE:
1291 #ifdef WIN32
1292 ExitThread (retval); // unclean, please beam me up
1293 #else
1294 _exit (retval);
1295 #endif
1296
1297 void
1298 debug ()
1299 CODE:
1300 {
1301 #if DEBUG
1302 VALGRIND_DO_LEAK_CHECK;
1303 #endif
1304 }
1305
1306 int
1307 SvREFCNT (SV *sv)
1308 CODE:
1309 RETVAL = SvREFCNT (sv);
1310 OUTPUT:
1311 RETVAL
1312
1313 MODULE = Deliantra::Client PACKAGE = DC::Font
1314
1315 PROTOTYPES: DISABLE
1316
1317 DC::Font
1318 new_from_file (SV *klass, char *path, int id = 0)
1319 CODE:
1320 {
1321 int count;
1322 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1323 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1324 FcPatternDestroy (pattern);
1325 }
1326 OUTPUT:
1327 RETVAL
1328
1329 void
1330 DESTROY (DC::Font self)
1331 CODE:
1332 pango_font_description_free (self);
1333
1334 void
1335 make_default (DC::Font self)
1336 PROTOTYPE: $
1337 CODE:
1338 default_font = self;
1339
1340 MODULE = Deliantra::Client PACKAGE = DC::Layout
1341
1342 PROTOTYPES: DISABLE
1343
1344 void
1345 glyph_cache_backup ()
1346 PROTOTYPE:
1347 CODE:
1348 tc_backup ();
1349
1350 void
1351 glyph_cache_restore ()
1352 PROTOTYPE:
1353 CODE:
1354 tc_restore ();
1355
1356 DC::Layout
1357 new (SV *klass)
1358 CODE:
1359 RETVAL = new cf_layout;
1360
1361 RETVAL->pl = pango_layout_new (opengl_context);
1362 RETVAL->r = 1.;
1363 RETVAL->g = 1.;
1364 RETVAL->b = 1.;
1365 RETVAL->a = 1.;
1366 RETVAL->base_height = MIN_FONT_HEIGHT;
1367 RETVAL->font = 0;
1368
1369 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1370 layout_update_font (RETVAL);
1371 OUTPUT:
1372 RETVAL
1373
1374 void
1375 DESTROY (DC::Layout self)
1376 CODE:
1377 g_object_unref (self->pl);
1378 delete self;
1379
1380 void
1381 set_text (DC::Layout self, SV *text_)
1382 CODE:
1383 {
1384 STRLEN textlen;
1385 char *text = SvPVutf8 (text_, textlen);
1386
1387 pango_layout_set_text (self->pl, text, textlen);
1388 }
1389
1390 void
1391 set_markup (DC::Layout self, SV *text_)
1392 CODE:
1393 {
1394 STRLEN textlen;
1395 char *text = SvPVutf8 (text_, textlen);
1396
1397 pango_layout_set_markup (self->pl, text, textlen);
1398 }
1399
1400 void
1401 set_shapes (DC::Layout self, ...)
1402 CODE:
1403 {
1404 PangoAttrList *attrs = 0;
1405 const char *text = pango_layout_get_text (self->pl);
1406 const char *pos = text;
1407 int arg = 4;
1408
1409 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1410 {
1411 PangoRectangle inkrect, rect;
1412 PangoAttribute *attr;
1413
1414 int x = SvIV (ST (arg - 3));
1415 int y = SvIV (ST (arg - 2));
1416 int w = SvIV (ST (arg - 1));
1417 int h = SvIV (ST (arg ));
1418
1419 inkrect.x = 0;
1420 inkrect.y = 0;
1421 inkrect.width = 0;
1422 inkrect.height = 0;
1423
1424 rect.x = x * PANGO_SCALE;
1425 rect.y = y * PANGO_SCALE;
1426 rect.width = w * PANGO_SCALE;
1427 rect.height = h * PANGO_SCALE;
1428
1429 if (!attrs)
1430 attrs = pango_layout_get_attributes (self->pl);
1431
1432 attr = pango_attr_shape_new (&inkrect, &rect);
1433 attr->start_index = pos - text;
1434 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1435 pango_attr_list_insert (attrs, attr);
1436
1437 arg += 4;
1438 pos += sizeof (OBJ_STR) - 1;
1439 }
1440
1441 if (attrs)
1442 pango_layout_set_attributes (self->pl, attrs);
1443 }
1444
1445 void
1446 get_shapes (DC::Layout self)
1447 PPCODE:
1448 {
1449 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1450
1451 do
1452 {
1453 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1454
1455 if (run && shape_attr_p (run))
1456 {
1457 PangoRectangle extents;
1458 pango_layout_iter_get_run_extents (iter, 0, &extents);
1459
1460 EXTEND (SP, 2);
1461 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1462 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1463 }
1464 }
1465 while (pango_layout_iter_next_run (iter));
1466
1467 pango_layout_iter_free (iter);
1468 }
1469
1470 int
1471 has_wrapped (DC::Layout self)
1472 CODE:
1473 {
1474 int lines = 1;
1475 const char *text = pango_layout_get_text (self->pl);
1476
1477 while (*text)
1478 lines += *text++ == '\n';
1479
1480 RETVAL = lines < pango_layout_get_line_count (self->pl);
1481 }
1482 OUTPUT:
1483 RETVAL
1484
1485 SV *
1486 get_text (DC::Layout self)
1487 CODE:
1488 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1489 sv_utf8_decode (RETVAL);
1490 OUTPUT:
1491 RETVAL
1492
1493 void
1494 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1495 CODE:
1496 self->r = r;
1497 self->g = g;
1498 self->b = b;
1499 self->a = a;
1500
1501 void
1502 set_font (DC::Layout self, DC::Font font = 0)
1503 CODE:
1504 if (self->font != font)
1505 {
1506 self->font = font;
1507 layout_update_font (self);
1508 }
1509
1510 void
1511 set_height (DC::Layout self, int base_height)
1512 CODE:
1513 if (self->base_height != base_height)
1514 {
1515 self->base_height = base_height;
1516 layout_update_font (self);
1517 }
1518
1519 void
1520 set_width (DC::Layout self, int max_width = -1)
1521 CODE:
1522 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1523
1524 void
1525 set_indent (DC::Layout self, int indent)
1526 CODE:
1527 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1528
1529 void
1530 set_spacing (DC::Layout self, int spacing)
1531 CODE:
1532 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1533
1534 void
1535 set_ellipsise (DC::Layout self, int ellipsise)
1536 CODE:
1537 pango_layout_set_ellipsize (self->pl,
1538 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1539 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1540 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1541 : PANGO_ELLIPSIZE_NONE
1542 );
1543
1544 void
1545 set_single_paragraph_mode (DC::Layout self, int spm)
1546 CODE:
1547 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1548
1549 void
1550 size (DC::Layout self)
1551 PPCODE:
1552 {
1553 int w, h;
1554
1555 layout_get_pixel_size (self, &w, &h);
1556
1557 EXTEND (SP, 2);
1558 PUSHs (sv_2mortal (newSViv (w)));
1559 PUSHs (sv_2mortal (newSViv (h)));
1560 }
1561
1562 int
1563 descent (DC::Layout self)
1564 CODE:
1565 {
1566 PangoRectangle rect;
1567 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1568 pango_layout_line_get_pixel_extents (line, 0, &rect);
1569 RETVAL = PANGO_DESCENT (rect);
1570 }
1571 OUTPUT:
1572 RETVAL
1573
1574 int
1575 xy_to_index (DC::Layout self, int x, int y)
1576 CODE:
1577 {
1578 int index, trailing;
1579 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1580 RETVAL = index + trailing;
1581 }
1582 OUTPUT:
1583 RETVAL
1584
1585 void
1586 cursor_pos (DC::Layout self, int index)
1587 PPCODE:
1588 {
1589 PangoRectangle pos;
1590 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1591
1592 EXTEND (SP, 3);
1593 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1594 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1595 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1596 }
1597
1598 void
1599 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1600 PPCODE:
1601 {
1602 int line, x;
1603
1604 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1605 #if !PANGO_VERSION_CHECK (1, 17, 3)
1606 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1607 --line;
1608 #endif
1609 EXTEND (SP, 2);
1610 PUSHs (sv_2mortal (newSViv (line)));
1611 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1612 }
1613
1614 void
1615 line_x_to_index (DC::Layout self, int line, int x)
1616 PPCODE:
1617 {
1618 PangoLayoutLine *lp;
1619 int index, trailing;
1620
1621 if (line < 0)
1622 XSRETURN_EMPTY;
1623
1624 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1625 XSRETURN_EMPTY; /* do better */
1626
1627 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1628
1629 EXTEND (SP, 2);
1630 if (GIMME_V == G_SCALAR)
1631 PUSHs (sv_2mortal (newSViv (index + trailing)));
1632 else
1633 {
1634 PUSHs (sv_2mortal (newSViv (index)));
1635 PUSHs (sv_2mortal (newSViv (trailing)));
1636 }
1637 }
1638
1639 void
1640 render (DC::Layout self, float x, float y, int flags = 0)
1641 CODE:
1642 self->rc.clear ();
1643 pango_opengl_render_layout_subpixel (
1644 self->pl,
1645 &self->rc,
1646 x * PANGO_SCALE, y * PANGO_SCALE,
1647 self->r, self->g, self->b, self->a,
1648 flags
1649 );
1650 // we assume that context_change actually clears/frees stuff
1651 // and does not do any recomputation...
1652 pango_layout_context_changed (self->pl);
1653
1654 void
1655 draw (DC::Layout self)
1656 CODE:
1657 {
1658 glEnable (GL_TEXTURE_2D);
1659 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1660 glEnable (GL_BLEND);
1661 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1662 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1663 glEnable (GL_ALPHA_TEST);
1664 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1665
1666 self->rc.draw ();
1667
1668 glDisable (GL_ALPHA_TEST);
1669 glDisable (GL_BLEND);
1670 glDisable (GL_TEXTURE_2D);
1671 }
1672
1673 MODULE = Deliantra::Client PACKAGE = DC::Texture
1674
1675 PROTOTYPES: ENABLE
1676
1677 void
1678 pad (SV *data_, int ow, int oh, int nw, int nh)
1679 CODE:
1680 {
1681 if ((nw != ow || nh != oh) && SvOK (data_))
1682 {
1683 STRLEN datalen;
1684 char *data = SvPVbyte (data_, datalen);
1685 int bpp = datalen / (ow * oh);
1686 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1687
1688 SvPOK_only (result_);
1689 SvCUR_set (result_, nw * nh * bpp);
1690
1691 memset (SvPVX (result_), 0, nw * nh * bpp);
1692 while (oh--)
1693 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1694
1695 sv_setsv (data_, result_);
1696 }
1697 }
1698
1699 void
1700 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1701 PROTOTYPE: $$$;$$
1702 ALIAS:
1703 draw_quad_alpha = 1
1704 draw_quad_alpha_premultiplied = 2
1705 CODE:
1706 {
1707 HV *hv = (HV *)SvRV (self);
1708 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1709 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1710 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1711
1712 if (name <= 0)
1713 XSRETURN_EMPTY;
1714
1715 if (items < 5)
1716 {
1717 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1718 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1719 }
1720
1721 if (ix)
1722 {
1723 glEnable (GL_BLEND);
1724
1725 if (ix == 2)
1726 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1727 else
1728 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1729 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1730
1731 glEnable (GL_ALPHA_TEST);
1732 glAlphaFunc (GL_GREATER, 0.01f);
1733 }
1734
1735 glBindTexture (GL_TEXTURE_2D, name);
1736
1737 glBegin (GL_QUADS);
1738 glTexCoord2f (0, 0); glVertex2f (x , y );
1739 glTexCoord2f (0, t); glVertex2f (x , y + h);
1740 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1741 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1742 glEnd ();
1743
1744 if (ix)
1745 {
1746 glDisable (GL_ALPHA_TEST);
1747 glDisable (GL_BLEND);
1748 }
1749 }
1750
1751 void
1752 draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1753 PROTOTYPE: @
1754 CODE:
1755 {
1756 glEnable (GL_BLEND);
1757 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1758 glEnable (GL_TEXTURE_2D);
1759 glBindTexture (GL_TEXTURE_2D, name1);
1760
1761 glColor3f (intensity, intensity, intensity);
1762 glPushMatrix ();
1763 glScalef (1./3, 1./3, 1.);
1764
1765 if (blend > 0.f)
1766 {
1767 float dx3 = dx * -3.f / w;
1768 float dy3 = dy * -3.f / h;
1769 GLfloat env_color[4] = { 0., 0., 0., blend };
1770
1771 /* interpolate the two shadow textures */
1772 /* stage 0 == rgb(glcolor) + alpha(t0) */
1773 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1774
1775 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1776 gl.ActiveTexture (GL_TEXTURE1);
1777 glEnable (GL_TEXTURE_2D);
1778 glBindTexture (GL_TEXTURE_2D, name2);
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1780
1781 /* rgb == rgb(glcolor) */
1782 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1783 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1784 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1785
1786 /* alpha = interpolate t0, t1 by env_alpha */
1787 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1788
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1792
1793 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1794 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1798
1799 glBegin (GL_QUADS);
1800 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1801 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1802 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1803 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1804 glEnd ();
1805
1806 glDisable (GL_TEXTURE_2D);
1807 gl.ActiveTexture (GL_TEXTURE0);
1808 }
1809 else
1810 {
1811 /* simple blending of one texture, also opengl <1.3 path */
1812 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1813
1814 glBegin (GL_QUADS);
1815 glTexCoord2f (0, 0); glVertex2f (0, 0);
1816 glTexCoord2f (0, t); glVertex2f (0, h);
1817 glTexCoord2f (s, t); glVertex2f (w, h);
1818 glTexCoord2f (s, 0); glVertex2f (w, 0);
1819 glEnd ();
1820 }
1821
1822 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1823 {
1824 int x, y;
1825 int dx3 = dx * 3;
1826 int dy3 = dy * 3;
1827
1828 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1829 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1830 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1831 glTranslatef (-1., -1., 0);
1832 glBegin (GL_QUADS);
1833
1834 for (y = 1; y < h; y += 3)
1835 {
1836 int y1 = y - dy3;
1837 int y1valid = y1 >= 0 && y1 < h;
1838
1839 for (x = 1; x < w; x += 3)
1840 {
1841 int x1 = x - dx3;
1842 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1843 uint8_t h2;
1844
1845 if (y1valid && x1 >= 0 && x1 < w)
1846 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1847 else
1848 h2 = 1; /* out of range == invisible */
1849
1850 if (h1 || h2)
1851 {
1852 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1853 glColor4f (1., 1., 1., alpha);
1854
1855 glTexCoord2f (0, 0.); glVertex2i (x , y );
1856 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1857 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1858 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1859 }
1860 }
1861 }
1862 }
1863
1864 glEnd ();
1865
1866 glPopMatrix ();
1867
1868 glDisable (GL_TEXTURE_2D);
1869 glDisable (GL_BLEND);
1870 }
1871
1872 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1873 CODE:
1874 {
1875 GLint width;
1876 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1877 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1878 RETVAL = width > 0;
1879 }
1880 OUTPUT:
1881 RETVAL
1882
1883 MODULE = Deliantra::Client PACKAGE = DC::Map
1884
1885 PROTOTYPES: DISABLE
1886
1887 DC::Map
1888 new (SV *klass)
1889 CODE:
1890 New (0, RETVAL, 1, mapgrid);
1891 RETVAL->x = 0;
1892 RETVAL->y = 0;
1893 RETVAL->w = 0;
1894 RETVAL->h = 0;
1895 RETVAL->ox = 0;
1896 RETVAL->oy = 0;
1897 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1898 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1899 RETVAL->rows = 0;
1900 RETVAL->row = 0;
1901 OUTPUT:
1902 RETVAL
1903
1904 void
1905 DESTROY (DC::Map self)
1906 CODE:
1907 {
1908 map_clear (self);
1909 Safefree (self->face2tile);
1910 Safefree (self->tex);
1911 Safefree (self);
1912 }
1913
1914 void
1915 resize (DC::Map self, int map_width, int map_height)
1916 CODE:
1917 self->w = map_width;
1918 self->h = map_height;
1919
1920 void
1921 clear (DC::Map self)
1922 CODE:
1923 map_clear (self);
1924
1925 void
1926 set_tileid (DC::Map self, int face, int tile)
1927 CODE:
1928 {
1929 need_facenum (self, face); self->face2tile [face] = tile;
1930 need_texid (self, tile);
1931 }
1932
1933 void
1934 set_smooth (DC::Map self, int face, int smooth, int level)
1935 CODE:
1936 {
1937 tileid texid;
1938 maptex *tex;
1939
1940 if (face < 0 || face >= self->faces)
1941 return;
1942
1943 if (smooth < 0 || smooth >= self->faces)
1944 return;
1945
1946 texid = self->face2tile [face];
1947
1948 if (!texid)
1949 return;
1950
1951 tex = self->tex + texid;
1952 tex->smoothtile = self->face2tile [smooth];
1953 tex->smoothlevel = level;
1954 }
1955
1956 void
1957 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1958 CODE:
1959 {
1960 need_texid (self, texid);
1961
1962 {
1963 maptex *tex = self->tex + texid;
1964
1965 tex->name = name;
1966 tex->w = w;
1967 tex->h = h;
1968 tex->s = s;
1969 tex->t = t;
1970 tex->r = r;
1971 tex->g = g;
1972 tex->b = b;
1973 tex->a = a;
1974 }
1975
1976 // somewhat hackish, but for textures that require it, it really
1977 // improves the look, and most others don't suffer.
1978 glBindTexture (GL_TEXTURE_2D, name);
1979 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1980 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1981 // use uglier nearest interpolation because linear suffers
1982 // from transparent color bleeding and ugly wrapping effects.
1983 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1984 }
1985
1986 void
1987 expire_textures (DC::Map self, int texid, int count)
1988 PPCODE:
1989 for (; texid < self->texs && count; ++texid, --count)
1990 {
1991 maptex *tex = self->tex + texid;
1992
1993 if (tex->name)
1994 {
1995 if (tex->unused)
1996 {
1997 tex->name = 0;
1998 tex->unused = 0;
1999 XPUSHs (sv_2mortal (newSViv (texid)));
2000 }
2001 else
2002 tex->unused = 1;
2003 }
2004 }
2005
2006 int
2007 ox (DC::Map self)
2008 ALIAS:
2009 oy = 1
2010 x = 2
2011 y = 3
2012 w = 4
2013 h = 5
2014 CODE:
2015 switch (ix)
2016 {
2017 case 0: RETVAL = self->ox; break;
2018 case 1: RETVAL = self->oy; break;
2019 case 2: RETVAL = self->x; break;
2020 case 3: RETVAL = self->y; break;
2021 case 4: RETVAL = self->w; break;
2022 case 5: RETVAL = self->h; break;
2023 }
2024 OUTPUT:
2025 RETVAL
2026
2027 void
2028 scroll (DC::Map self, int dx, int dy)
2029 CODE:
2030 {
2031 if (dx > 0)
2032 map_blank (self, self->x, self->y, dx, self->h);
2033 else if (dx < 0)
2034 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
2035
2036 if (dy > 0)
2037 map_blank (self, self->x, self->y, self->w, dy);
2038 else if (dy < 0)
2039 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
2040
2041 self->ox += dx; self->x += dx;
2042 self->oy += dy; self->y += dy;
2043
2044 while (self->y < 0)
2045 {
2046 prepend (self->row, self->rows, MAP_EXTEND_Y);
2047
2048 self->rows += MAP_EXTEND_Y;
2049 self->y += MAP_EXTEND_Y;
2050 }
2051 }
2052
2053 SV *
2054 map1a_update (DC::Map self, SV *data_)
2055 CODE:
2056 {
2057 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2058 uint8_t *data_end = (uint8_t *)SvEND (data_);
2059 mapcell *cell;
2060 int x, y, z, flags;
2061 AV *missing = newAV ();
2062 RETVAL = newRV_noinc ((SV *)missing);
2063
2064 while (data < data_end - 1)
2065 {
2066 flags = (data [0] << 8) + data [1]; data += 2;
2067
2068 x = self->x + ((flags >> 10) & 63);
2069 y = self->y + ((flags >> 4) & 63);
2070
2071 cell = map_get_cell (self, x, y);
2072
2073 if (flags & 15)
2074 {
2075 if (!cell->darkness)
2076 {
2077 memset (cell, 0, sizeof (*cell));
2078 cell->darkness = 256;
2079 }
2080
2081 //TODO: don't trust server data to be in-range(!)
2082
2083 if (flags & 8)
2084 {
2085 uint8_t ext, cmd;
2086
2087 do
2088 {
2089 ext = *data++;
2090 cmd = ext & 0x7f;
2091
2092 if (cmd < 4)
2093 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2094 else if (cmd == 5) // health
2095 {
2096 cell->stat_width = 1;
2097 cell->stat_hp = *data++;
2098 }
2099 else if (cmd == 6) // monster width
2100 cell->stat_width = *data++ + 1;
2101 else if (cmd == 0x47)
2102 {
2103 if (*data == 1) cell->player = data [1];
2104 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2105 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2106 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2107
2108 data += *data + 1;
2109 }
2110 else if (cmd == 8) // cell flags
2111 cell->flags = *data++;
2112 else if (ext & 0x40) // unknown, multibyte => skip
2113 data += *data + 1;
2114 else
2115 data++;
2116 }
2117 while (ext & 0x80);
2118 }
2119
2120 for (z = 0; z <= 2; ++z)
2121 if (flags & (4 >> z))
2122 {
2123 faceid face = (data [0] << 8) + data [1]; data += 2;
2124 need_facenum (self, face);
2125 cell->tile [z] = self->face2tile [face];
2126
2127 if (cell->tile [z])
2128 {
2129 maptex *tex = self->tex + cell->tile [z];
2130 tex->unused = 0;
2131 if (!tex->name)
2132 av_push (missing, newSViv (cell->tile [z]));
2133
2134 if (tex->smoothtile)
2135 {
2136 maptex *smooth = self->tex + tex->smoothtile;
2137 smooth->unused = 0;
2138 if (!smooth->name)
2139 av_push (missing, newSViv (tex->smoothtile));
2140 }
2141 }
2142 }
2143 }
2144 else
2145 CELL_CLEAR (cell);
2146 }
2147 }
2148 OUTPUT:
2149 RETVAL
2150
2151 SV *
2152 mapmap (DC::Map self, int x0, int y0, int w, int h)
2153 CODE:
2154 {
2155 int x1, x;
2156 int y1, y;
2157 int z;
2158 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2159 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2160
2161 SvPOK_only (map_sv);
2162 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2163
2164 x0 += self->x; x1 = x0 + w;
2165 y0 += self->y; y1 = y0 + h;
2166
2167 for (y = y0; y < y1; y++)
2168 {
2169 maprow *row = 0 <= y && y < self->rows
2170 ? self->row + y
2171 : 0;
2172
2173 for (x = x0; x < x1; x++)
2174 {
2175 unsigned int r = 32, g = 32, b = 32, a = 192;
2176
2177 if (row && row->c0 <= x && x < row->c1)
2178 {
2179 mapcell *cell = row->col + (x - row->c0);
2180
2181 for (z = 0; z <= 0; z++)
2182 {
2183 maptex tex = self->tex [cell->tile [z]];
2184 int a0 = 255 - tex.a;
2185 int a1 = tex.a;
2186
2187 r = div255 (r * a0 + tex.r * a1);
2188 g = div255 (g * a0 + tex.g * a1);
2189 b = div255 (b * a0 + tex.b * a1);
2190 a = div255 (a * a0 + tex.a * a1);
2191 }
2192 }
2193
2194 *map++ = (r )
2195 | (g << 8)
2196 | (b << 16)
2197 | (a << 24);
2198 }
2199 }
2200
2201 RETVAL = map_sv;
2202 }
2203 OUTPUT:
2204 RETVAL
2205
2206 void
2207 draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2208 CODE:
2209 {
2210 int x, y, z;
2211
2212 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2213 int pl_x, pl_y;
2214 maptex pl_tex;
2215 rc_t rc;
2216 rc_t rc_ov;
2217 rc_key_t key;
2218 rc_t::array_t *arr;
2219
2220 pl_tex.name = 0;
2221
2222 // that's current max. sorry.
2223 if (sw > 255) sw = 255;
2224 if (sh > 255) sh = 255;
2225
2226 memset (&key, 0, sizeof (key));
2227 key.r = 255;
2228 key.g = 255;
2229 key.b = 255;
2230 key.a = 255;
2231 key.mode = GL_QUADS;
2232 key.format = GL_T2F_V3F;
2233
2234 mx += self->x;
2235 my += self->y;
2236
2237 // first pass: determine smooth_max
2238 // rather ugly, if you ask me
2239 // could also be stored inside mapcell and updated on change
2240 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2241
2242 for (y = 0; y < sh; y++)
2243 if (0 <= y + my && y + my < self->rows)
2244 {
2245 maprow *row = self->row + (y + my);
2246
2247 for (x = 0; x < sw; x++)
2248 if (row->c0 <= x + mx && x + mx < row->c1)
2249 {
2250 mapcell *cell = row->col + (x + mx - row->c0);
2251
2252 smooth_max[x + 1][y + 1] =
2253 MAX (self->tex [cell->tile [0]].smoothlevel,
2254 MAX (self->tex [cell->tile [1]].smoothlevel,
2255 self->tex [cell->tile [2]].smoothlevel));
2256 }
2257 }
2258
2259 glEnable (GL_BLEND);
2260 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2261 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2262
2263 for (z = 0; z <= 2; z++)
2264 {
2265 std::bitset<256> smooth_level; // one bit for every possible smooth level
2266 smooth_key skey;
2267 smooth_hash smooth;
2268 key.texname = -1;
2269
2270 for (y = 0; y < sh; y++)
2271 if (0 <= y + my && y + my < self->rows)
2272 {
2273 maprow *row = self->row + (y + my);
2274
2275 for (x = 0; x < sw; x++)
2276 if (row->c0 <= x + mx && x + mx < row->c1)
2277 {
2278 mapcell *cell = row->col + (x + mx - row->c0);
2279 tileid tile = cell->tile [z];
2280
2281 if (tile)
2282 {
2283 maptex tex = self->tex [tile];
2284 int px, py;
2285
2286 if (key.texname != tex.name)
2287 {
2288 self->tex [tile].unused = 0;
2289
2290 if (!tex.name)
2291 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2292
2293 key.texname = tex.name;
2294 arr = &rc.array (key);
2295 }
2296
2297 px = (x + 1) * Th - tex.w;
2298 py = (y + 1) * Tw - tex.h;
2299
2300 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2301 {
2302 pl_x = px;
2303 pl_y = py;
2304 pl_tex = tex;
2305 continue;
2306 }
2307
2308 arr->t2f_v3f (0 , 0 , px , py , 0);
2309 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2310 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2311 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2312
2313 // update smooth hash
2314 if (tex.smoothtile)
2315 {
2316 skey.tile = tex.smoothtile;
2317 skey.level = tex.smoothlevel;
2318
2319 smooth_level[tex.smoothlevel] = 1;
2320
2321 // add bits to current tile and all neighbours. skey.x|y is
2322 // shifted +1|+1 so we always stay positive.
2323
2324 // bits is ___n cccc CCCC bbbb
2325 // n do not draw borders&corners
2326 // c draw these corners, but...
2327 // C ... not these
2328 // b draw these borders
2329
2330 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2331 // ┃· ·· ·┃ ━━
2332
2333 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2334 // ·· ·· ·┏ ┓·
2335
2336 // full tile
2337 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2338
2339 // borders
2340 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2341 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2342 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2343 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2344
2345 // corners
2346 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2347 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2348 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2349 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2350 }
2351 }
2352
2353 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2354 {
2355 // overlays such as the speech bubble, probably more to come
2356 if (cell->flags & 1)
2357 {
2358 rc_key_t key_ov = key;
2359 maptex tex = self->tex[TEXID_SPEECH];
2360 int px = x * Tw + Tw * 2 / 32;
2361 int py = y * Th - Th * 6 / 32;
2362
2363 key_ov.texname = tex.name;
2364 rc_t::array_t &arr = rc_ov.array (key_ov);
2365
2366 arr.t2f_v3f (0 , 0 , px , py , 0);
2367 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2368 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2369 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2370 }
2371 }
2372 }
2373 }
2374
2375 rc.draw ();
2376 rc.clear ();
2377
2378 // go through all smoothlevels, lowest to highest, then draw.
2379 // this is basically counting sort
2380 {
2381 int w, b;
2382
2383 glEnable (GL_TEXTURE_2D);
2384 glBegin (GL_QUADS);
2385 for (int level = 0; level < smooth_level.size (); ++level)
2386 if (smooth_level[level])
2387 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2388 {
2389 smooth_key &skey = it->first;
2390 IV bits = it->second;
2391
2392 if (!(bits & 0x1000)
2393 && skey.level == level
2394 && level > smooth_max [skey.x][skey.y])
2395 {
2396 maptex tex = self->tex [skey.tile];
2397 int px = (((int)skey.x) - 1) * Tw;
2398 int py = (((int)skey.y) - 1) * Th;
2399 int border = bits & 15;
2400 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2401 float dx = tex.s * .0625f; // 16 images/row
2402 float dy = tex.t * .5f ; // 2 images/column
2403
2404 if (tex.name)
2405 {
2406 // this time avoiding texture state changes
2407 // save gobs of state changes.
2408 if (key.texname != tex.name)
2409 {
2410 self->tex [skey.tile].unused = 0;
2411
2412 glEnd ();
2413 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2414 glBegin (GL_QUADS);
2415 }
2416
2417 if (border)
2418 {
2419 float ox = border * dx;
2420
2421 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2422 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2423 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2424 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2425 }
2426
2427 if (corner)
2428 {
2429 float ox = corner * dx;
2430
2431 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2432 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2433 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2434 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2435 }
2436 }
2437 }
2438 }
2439
2440 glEnd ();
2441 glDisable (GL_TEXTURE_2D);
2442 key.texname = -1;
2443 }
2444 }
2445
2446 if (pl_tex.name)
2447 {
2448 maptex tex = pl_tex;
2449 int px = pl_x + sdx;
2450 int py = pl_y + sdy;
2451
2452 key.texname = tex.name;
2453 rc_t::array_t &arr = rc.array (key);
2454
2455 arr.t2f_v3f (0 , 0 , px , py , 0);
2456 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2457 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2458 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2459
2460 rc.draw ();
2461 }
2462
2463 rc_ov.draw ();
2464 rc_ov.clear ();
2465
2466 glDisable (GL_BLEND);
2467
2468 // top layer: overlays such as the health bar
2469 for (y = 0; y < sh; y++)
2470 if (0 <= y + my && y + my < self->rows)
2471 {
2472 maprow *row = self->row + (y + my);
2473
2474 for (x = 0; x < sw; x++)
2475 if (row->c0 <= x + mx && x + mx < row->c1)
2476 {
2477 mapcell *cell = row->col + (x + mx - row->c0);
2478
2479 int px = x * Tw;
2480 int py = y * Th;
2481
2482 if (ecb_expect_false (cell->player == player))
2483 {
2484 px += sdx;
2485 py += sdy;
2486 }
2487
2488 if (cell->stat_hp)
2489 {
2490 int width = cell->stat_width * Tw;
2491 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2492
2493 glColor3ub (0, 0, 0);
2494 glRectf (px + 1, py - thick - 2,
2495 px + width - 1, py);
2496
2497 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2498 glRectf (px + 2,
2499 py - thick - 1,
2500 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2501 }
2502 }
2503 }
2504 }
2505
2506 void
2507 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2508 CODE:
2509 {
2510 static float color[16][3] = {
2511 { 0.00f, 0.00f, 0.00f },
2512 { 1.00f, 1.00f, 1.00f },
2513 { 0.00f, 0.00f, 0.55f },
2514 { 1.00f, 0.00f, 0.00f },
2515
2516 { 1.00f, 0.54f, 0.00f },
2517 { 0.11f, 0.56f, 1.00f },
2518 { 0.93f, 0.46f, 0.00f },
2519 { 0.18f, 0.54f, 0.34f },
2520
2521 { 0.56f, 0.73f, 0.56f },
2522 { 0.80f, 0.80f, 0.80f },
2523 { 0.55f, 0.41f, 0.13f },
2524 { 0.99f, 0.77f, 0.26f },
2525
2526 { 0.74f, 0.65f, 0.41f },
2527
2528 { 0.00f, 1.00f, 1.00f },
2529 { 1.00f, 0.00f, 1.00f },
2530 { 1.00f, 1.00f, 0.00f },
2531 };
2532
2533 int x, y;
2534
2535 glEnable (GL_TEXTURE_2D);
2536 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2537 * but the nvidia driver (185.18.14) mishandles alpha textures
2538 * and takes the colour from god knows where instead of using
2539 * Cp. MODULATE results in the same colour, but slightly different
2540 * alpha, but atcually gives us the correct colour with nvidia.
2541 */
2542 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2543 glEnable (GL_BLEND);
2544 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2545 glBegin (GL_QUADS);
2546
2547 for (y = 0; y < h; y++)
2548 for (x = 0; x < w; x++)
2549 {
2550 unsigned char m = data [x + y * w];
2551
2552 if (m)
2553 {
2554 float *c = color [m & 15];
2555
2556 float tx1 = m & 0x40 ? 0.5f : 0.f;
2557 float tx2 = tx1 + 0.5f;
2558
2559 glColor4f (c[0], c[1], c[2], 1);
2560 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2561 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2562 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2563 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2564 }
2565 }
2566
2567 glEnd ();
2568 glDisable (GL_BLEND);
2569 glDisable (GL_TEXTURE_2D);
2570 }
2571
2572 void
2573 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2574 PPCODE:
2575 {
2576 int x, y;
2577 int sw1 = sw + 2;
2578 int sh1 = sh + 2;
2579 int sh3 = sh * 3;
2580 int sw3 = sw * 3;
2581 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2582 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2583 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2584 memset (darkness1, 0, sw1*sh1);
2585
2586 SvPOK_only (darkness3_sv);
2587 SvCUR_set (darkness3_sv, sw3 * sh3);
2588
2589 mx += self->x - 1;
2590 my += self->y - 1;
2591
2592 for (y = 0; y < sh1; y++)
2593 if (0 <= y + my && y + my < self->rows)
2594 {
2595 maprow *row = self->row + (y + my);
2596
2597 for (x = 0; x < sw1; x++)
2598 if (row->c0 <= x + mx && x + mx < row->c1)
2599 {
2600 mapcell *cell = row->col + (x + mx - row->c0);
2601
2602 darkness1 [y * sw1 + x] = cell->darkness
2603 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2604 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2605 }
2606 }
2607
2608 for (y = 0; y < sh; ++y)
2609 for (x = 0; x < sw; ++x)
2610 {
2611 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2612 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2613 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2614 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2615 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2616 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2617 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2618 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2619 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2620
2621 uint8_t r11 = (d11 + d21 + d12) / 3;
2622 uint8_t r21 = d21;
2623 uint8_t r31 = (d21 + d31 + d32) / 3;
2624
2625 uint8_t r12 = d12;
2626 uint8_t r22 = d22;
2627 uint8_t r32 = d32;
2628
2629 uint8_t r13 = (d13 + d23 + d12) / 3;
2630 uint8_t r23 = d23;
2631 uint8_t r33 = (d23 + d33 + d32) / 3;
2632
2633 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2634 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2635 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2636 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2637 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2638 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2639 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2640 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2641 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2642 }
2643
2644 free (darkness1);
2645
2646 EXTEND (SP, 3);
2647 PUSHs (sv_2mortal (newSViv (sw3)));
2648 PUSHs (sv_2mortal (newSViv (sh3)));
2649 PUSHs (darkness3_sv);
2650 }
2651
2652 SV *
2653 get_rect (DC::Map self, int x0, int y0, int w, int h)
2654 CODE:
2655 {
2656 int x, y, x1, y1;
2657 SV *data_sv = newSV (w * h * 7 + 5);
2658 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2659
2660 *data++ = 0; /* version 0 format */
2661 *data++ = w >> 8; *data++ = w;
2662 *data++ = h >> 8; *data++ = h;
2663
2664 // we need to do this 'cause we don't keep an absolute coord system for rows
2665 // TODO: treat rows as we treat columns
2666 map_get_row (self, y0 + self->y - self->oy);//D
2667 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2668
2669 x0 += self->x - self->ox;
2670 y0 += self->y - self->oy;
2671
2672 x1 = x0 + w;
2673 y1 = y0 + h;
2674
2675 for (y = y0; y < y1; y++)
2676 {
2677 maprow *row = 0 <= y && y < self->rows
2678 ? self->row + y
2679 : 0;
2680
2681 for (x = x0; x < x1; x++)
2682 {
2683 if (row && row->c0 <= x && x < row->c1)
2684 {
2685 mapcell *cell = row->col + (x - row->c0);
2686 uint8_t flags = 0;
2687
2688 if (cell->tile [0]) flags |= 1;
2689 if (cell->tile [1]) flags |= 2;
2690 if (cell->tile [2]) flags |= 4;
2691
2692 *data++ = flags;
2693
2694 if (flags & 1)
2695 {
2696 tileid tile = cell->tile [0];
2697 *data++ = tile >> 8;
2698 *data++ = tile;
2699 }
2700
2701 if (flags & 2)
2702 {
2703 tileid tile = cell->tile [1];
2704 *data++ = tile >> 8;
2705 *data++ = tile;
2706 }
2707
2708 if (flags & 4)
2709 {
2710 tileid tile = cell->tile [2];
2711 *data++ = tile >> 8;
2712 *data++ = tile;
2713 }
2714 }
2715 else
2716 *data++ = 0;
2717 }
2718 }
2719
2720 /* if size is w*h + 5 then no data has been found */
2721 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2722 {
2723 SvPOK_only (data_sv);
2724 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2725 }
2726
2727 RETVAL = data_sv;
2728 }
2729 OUTPUT:
2730 RETVAL
2731
2732 void
2733 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2734 PPCODE:
2735 {
2736 int x, y, z;
2737 int w, h;
2738 int x1, y1;
2739 STRLEN len;
2740 uint8_t *data, *end;
2741
2742 len = SvLEN (data_sv);
2743 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2744 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2745 end = data + len + 8;
2746
2747 if (len < 5)
2748 XSRETURN_EMPTY;
2749
2750 if (*data++ != 0)
2751 XSRETURN_EMPTY; /* version mismatch */
2752
2753 w = *data++ << 8; w |= *data++;
2754 h = *data++ << 8; h |= *data++;
2755
2756 // we need to do this 'cause we don't keep an absolute coord system for rows
2757 // TODO: treat rows as we treat columns
2758 map_get_row (self, y0 + self->y - self->oy);//D
2759 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2760
2761 x0 += self->x - self->ox;
2762 y0 += self->y - self->oy;
2763
2764 x1 = x0 + w;
2765 y1 = y0 + h;
2766
2767 for (y = y0; y < y1; y++)
2768 {
2769 maprow *row = map_get_row (self, y);
2770
2771 for (x = x0; x < x1; x++)
2772 {
2773 uint8_t flags;
2774
2775 if (data + 7 >= end)
2776 XSRETURN_EMPTY;
2777
2778 flags = *data++;
2779
2780 if (flags)
2781 {
2782 mapcell *cell = row_get_cell (row, x);
2783 tileid tile[3] = { 0, 0, 0 };
2784
2785 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2786 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2787 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2788
2789 if (cell->darkness == 0)
2790 {
2791 /*cell->darkness = 0;*/
2792 EXTEND (SP, 3);
2793
2794 for (z = 0; z <= 2; z++)
2795 {
2796 tileid t = tile [z];
2797
2798 if (t >= self->texs || (t && !self->tex [t].name))
2799 {
2800 PUSHs (sv_2mortal (newSViv (t)));
2801 need_texid (self, t);
2802 }
2803
2804 cell->tile [z] = t;
2805 }
2806 }
2807 }
2808 }
2809 }
2810 }
2811
2812 MODULE = Deliantra::Client PACKAGE = DC::RW
2813
2814 DC::RW
2815 new (SV *klass, SV *data_sv)
2816 CODE:
2817 {
2818 STRLEN datalen;
2819 char *data = SvPVbyte (data_sv, datalen);
2820
2821 RETVAL = SDL_RWFromConstMem (data, datalen);
2822 }
2823 OUTPUT:
2824 RETVAL
2825
2826 DC::RW
2827 new_from_file (SV *klass, const char *path, const char *mode = "rb")
2828 CODE:
2829 RETVAL = SDL_RWFromFile (path, mode);
2830 OUTPUT:
2831 RETVAL
2832
2833 # fails on win32:
2834 # dc.xs(2268) : error C2059: syntax error : '('
2835 #void
2836 #close (DC::RW self)
2837 # CODE:
2838 # (self->(close)) (self);
2839
2840 MODULE = Deliantra::Client PACKAGE = DC::Channel
2841
2842 PROTOTYPES: DISABLE
2843
2844 DC::Channel
2845 find ()
2846 CODE:
2847 {
2848 RETVAL = Mix_GroupAvailable (-1);
2849
2850 if (RETVAL < 0)
2851 {
2852 RETVAL = Mix_GroupOldest (-1);
2853
2854 if (RETVAL < 0)
2855 {
2856 // happens sometimes, maybe it just stopped playing(?)
2857 RETVAL = Mix_GroupAvailable (-1);
2858
2859 if (RETVAL < 0)
2860 XSRETURN_UNDEF;
2861 }
2862 else
2863 Mix_HaltChannel (RETVAL);
2864 }
2865
2866 Mix_UnregisterAllEffects (RETVAL);
2867 Mix_Volume (RETVAL, 128);
2868 }
2869 OUTPUT:
2870 RETVAL
2871
2872 void
2873 halt (DC::Channel self)
2874 CODE:
2875 Mix_HaltChannel (self);
2876
2877 void
2878 expire (DC::Channel self, int ticks = -1)
2879 CODE:
2880 Mix_ExpireChannel (self, ticks);
2881
2882 void
2883 fade_out (DC::Channel self, int ticks = -1)
2884 CODE:
2885 Mix_FadeOutChannel (self, ticks);
2886
2887 int
2888 volume (DC::Channel self, int volume)
2889 CODE:
2890 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2891 OUTPUT:
2892 RETVAL
2893
2894 void
2895 unregister_all_effects (DC::Channel self)
2896 CODE:
2897 Mix_UnregisterAllEffects (self);
2898
2899 void
2900 set_panning (DC::Channel self, int left, int right)
2901 CODE:
2902 left = CLAMP (left , 0, 255);
2903 right = CLAMP (right, 0, 255);
2904 Mix_SetPanning (self, left, right);
2905
2906 void
2907 set_distance (DC::Channel self, int distance)
2908 CODE:
2909 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2910
2911 void
2912 set_position (DC::Channel self, int angle, int distance)
2913 CODE:
2914
2915 void
2916 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2917 CODE:
2918 {
2919 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2920 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2921 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2922 }
2923
2924 void
2925 set_reverse_stereo (DC::Channel self, int flip)
2926 CODE:
2927 Mix_SetReverseStereo (self, flip);
2928
2929 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2930
2931 PROTOTYPES: DISABLE
2932
2933 void
2934 decoders ()
2935 PPCODE:
2936 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2937 int i, num = Mix_GetNumChunkDecoders ();
2938 EXTEND (SP, num);
2939 for (i = 0; i < num; ++i)
2940 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2941 #else
2942 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2943 #endif
2944
2945 DC::MixChunk
2946 new (SV *klass, DC::RW rwops)
2947 CODE:
2948 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2949 OUTPUT:
2950 RETVAL
2951
2952 void
2953 DESTROY (DC::MixChunk self)
2954 CODE:
2955 Mix_FreeChunk (self);
2956
2957 int
2958 volume (DC::MixChunk self, int volume = -1)
2959 CODE:
2960 if (items > 1)
2961 volume = CLAMP (volume, 0, 128);
2962 RETVAL = Mix_VolumeChunk (self, volume);
2963 OUTPUT:
2964 RETVAL
2965
2966 DC::Channel
2967 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2968 CODE:
2969 {
2970 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2971
2972 if (RETVAL < 0)
2973 XSRETURN_UNDEF;
2974
2975 if (channel < 0)
2976 {
2977 Mix_UnregisterAllEffects (RETVAL);
2978 Mix_Volume (RETVAL, 128);
2979 }
2980 }
2981 OUTPUT:
2982 RETVAL
2983
2984 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2985
2986 void
2987 decoders ()
2988 PPCODE:
2989 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2990 int i, num = Mix_GetNumMusicDecoders ();
2991 EXTEND (SP, num);
2992 for (i = 0; i < num; ++i)
2993 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
2994 #else
2995 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2996 #endif
2997
2998 int
2999 volume (int volume = -1)
3000 PROTOTYPE: ;$
3001 CODE:
3002 if (items > 0)
3003 volume = CLAMP (volume, 0, 128);
3004 RETVAL = Mix_VolumeMusic (volume);
3005 OUTPUT:
3006 RETVAL
3007
3008 void
3009 fade_out (int ms)
3010 CODE:
3011 Mix_FadeOutMusic (ms);
3012
3013 void
3014 halt ()
3015 CODE:
3016 Mix_HaltMusic ();
3017
3018 int
3019 playing ()
3020 CODE:
3021 RETVAL = Mix_PlayingMusic ();
3022 OUTPUT:
3023 RETVAL
3024
3025 DC::MixMusic
3026 new (SV *klass, DC::RW rwops)
3027 CODE:
3028 RETVAL = Mix_LoadMUS_RW (rwops);
3029 OUTPUT:
3030 RETVAL
3031
3032 void
3033 DESTROY (DC::MixMusic self)
3034 CODE:
3035 Mix_FreeMusic (self);
3036
3037 int
3038 play (DC::MixMusic self, int loops = -1)
3039 CODE:
3040 RETVAL = Mix_PlayMusic (self, loops);
3041 OUTPUT:
3042 RETVAL
3043
3044 void
3045 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3046 CODE:
3047 Mix_FadeInMusicPos (self, loops, ms, position);
3048
3049 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3050
3051 PROTOTYPES: ENABLE
3052
3053 BOOT:
3054 {
3055 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3056 static const struct {
3057 const char *name;
3058 IV iv;
3059 } *civ, const_iv[] = {
3060 # define const_iv(name) { # name, (IV)name }
3061 const_iv (GL_VENDOR),
3062 const_iv (GL_VERSION),
3063 const_iv (GL_EXTENSIONS),
3064 const_iv (GL_MAX_TEXTURE_UNITS),
3065 const_iv (GL_COLOR_MATERIAL),
3066 const_iv (GL_SMOOTH),
3067 const_iv (GL_FLAT),
3068 const_iv (GL_DITHER),
3069 const_iv (GL_BLEND),
3070 const_iv (GL_CULL_FACE),
3071 const_iv (GL_SCISSOR_TEST),
3072 const_iv (GL_DEPTH_TEST),
3073 const_iv (GL_ALPHA_TEST),
3074 const_iv (GL_NORMALIZE),
3075 const_iv (GL_RESCALE_NORMAL),
3076 const_iv (GL_FRONT),
3077 const_iv (GL_BACK),
3078 const_iv (GL_AUX0),
3079 const_iv (GL_AND),
3080 const_iv (GL_ONE),
3081 const_iv (GL_ZERO),
3082 const_iv (GL_SRC_ALPHA),
3083 const_iv (GL_DST_ALPHA),
3084 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3085 const_iv (GL_ONE_MINUS_DST_ALPHA),
3086 const_iv (GL_SRC_COLOR),
3087 const_iv (GL_DST_COLOR),
3088 const_iv (GL_ONE_MINUS_SRC_COLOR),
3089 const_iv (GL_ONE_MINUS_DST_COLOR),
3090 const_iv (GL_SRC_ALPHA_SATURATE),
3091 const_iv (GL_RGB),
3092 const_iv (GL_RGBA),
3093 const_iv (GL_RGBA4),
3094 const_iv (GL_RGBA8),
3095 const_iv (GL_RGB5_A1),
3096 const_iv (GL_UNSIGNED_BYTE),
3097 const_iv (GL_UNSIGNED_SHORT),
3098 const_iv (GL_UNSIGNED_INT),
3099 const_iv (GL_ALPHA),
3100 const_iv (GL_INTENSITY),
3101 const_iv (GL_LUMINANCE),
3102 const_iv (GL_LUMINANCE_ALPHA),
3103 const_iv (GL_FLOAT),
3104 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3105 const_iv (GL_COMPRESSED_ALPHA_ARB),
3106 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3107 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3108 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3109 const_iv (GL_COMPRESSED_RGB_ARB),
3110 const_iv (GL_COMPRESSED_RGBA_ARB),
3111 const_iv (GL_COMPILE),
3112 const_iv (GL_PROXY_TEXTURE_1D),
3113 const_iv (GL_PROXY_TEXTURE_2D),
3114 const_iv (GL_TEXTURE_1D),
3115 const_iv (GL_TEXTURE_2D),
3116 const_iv (GL_TEXTURE_ENV),
3117 const_iv (GL_TEXTURE_MAG_FILTER),
3118 const_iv (GL_TEXTURE_MIN_FILTER),
3119 const_iv (GL_TEXTURE_ENV_MODE),
3120 const_iv (GL_TEXTURE_WRAP_S),
3121 const_iv (GL_TEXTURE_WRAP_T),
3122 const_iv (GL_REPEAT),
3123 const_iv (GL_CLAMP),
3124 const_iv (GL_CLAMP_TO_EDGE),
3125 const_iv (GL_NEAREST),
3126 const_iv (GL_LINEAR),
3127 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3128 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3129 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3130 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3131 const_iv (GL_GENERATE_MIPMAP),
3132 const_iv (GL_MODULATE),
3133 const_iv (GL_DECAL),
3134 const_iv (GL_REPLACE),
3135 const_iv (GL_DEPTH_BUFFER_BIT),
3136 const_iv (GL_COLOR_BUFFER_BIT),
3137 const_iv (GL_PROJECTION),
3138 const_iv (GL_MODELVIEW),
3139 const_iv (GL_COLOR_LOGIC_OP),
3140 const_iv (GL_SEPARABLE_2D),
3141 const_iv (GL_CONVOLUTION_2D),
3142 const_iv (GL_CONVOLUTION_BORDER_MODE),
3143 const_iv (GL_CONSTANT_BORDER),
3144 const_iv (GL_POINTS),
3145 const_iv (GL_LINES),
3146 const_iv (GL_LINE_STRIP),
3147 const_iv (GL_LINE_LOOP),
3148 const_iv (GL_QUADS),
3149 const_iv (GL_QUAD_STRIP),
3150 const_iv (GL_TRIANGLES),
3151 const_iv (GL_TRIANGLE_STRIP),
3152 const_iv (GL_TRIANGLE_FAN),
3153 const_iv (GL_POLYGON),
3154 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3155 const_iv (GL_POINT_SMOOTH_HINT),
3156 const_iv (GL_LINE_SMOOTH_HINT),
3157 const_iv (GL_POLYGON_SMOOTH_HINT),
3158 const_iv (GL_GENERATE_MIPMAP_HINT),
3159 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3160 const_iv (GL_FASTEST),
3161 const_iv (GL_DONT_CARE),
3162 const_iv (GL_NICEST),
3163 const_iv (GL_V2F),
3164 const_iv (GL_V3F),
3165 const_iv (GL_T2F_V3F),
3166 const_iv (GL_T2F_N3F_V3F),
3167 const_iv (GL_FUNC_ADD),
3168 const_iv (GL_FUNC_SUBTRACT),
3169 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3170 # undef const_iv
3171 };
3172
3173 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3174 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3175
3176 texture_av = newAV ();
3177 AvREAL_off (texture_av);
3178 }
3179
3180 void
3181 disable_GL_EXT_blend_func_separate ()
3182 CODE:
3183 gl.BlendFuncSeparate = 0;
3184 gl.BlendFuncSeparateEXT = 0;
3185
3186 void
3187 apple_nvidia_bug (int enable)
3188
3189 const char *
3190 gl_vendor ()
3191 CODE:
3192 RETVAL = (const char *)glGetString (GL_VENDOR);
3193 OUTPUT:
3194 RETVAL
3195
3196 const char *
3197 gl_version ()
3198 CODE:
3199 RETVAL = (const char *)glGetString (GL_VERSION);
3200 OUTPUT:
3201 RETVAL
3202
3203 const char *
3204 gl_extensions ()
3205 CODE:
3206 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3207 OUTPUT:
3208 RETVAL
3209
3210 const char *glGetString (GLenum pname)
3211 CODE:
3212 RETVAL = (const char *)glGetString (pname);
3213 OUTPUT:
3214 RETVAL
3215
3216 GLint glGetInteger (GLenum pname)
3217 CODE:
3218 glGetIntegerv (pname, &RETVAL);
3219 OUTPUT:
3220 RETVAL
3221
3222 GLdouble glGetDouble (GLenum pname)
3223 CODE:
3224 glGetDoublev (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
3228 int glGetError ()
3229
3230 void glFinish ()
3231
3232 void glFlush ()
3233
3234 void glClear (int mask)
3235
3236 void glClearColor (float r, float g, float b, float a = 1.0)
3237 PROTOTYPE: @
3238
3239 void glEnable (int cap)
3240
3241 void glDisable (int cap)
3242
3243 void glShadeModel (int mode)
3244
3245 void glHint (int target, int mode)
3246
3247 void glBlendFunc (int sfactor, int dfactor)
3248
3249 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3250 CODE:
3251 gl_BlendFuncSeparate (sa, da, saa, daa);
3252
3253 # void glBlendEquation (int se)
3254
3255 void glDepthMask (int flag)
3256
3257 void glLogicOp (int opcode)
3258
3259 void glColorMask (int red, int green, int blue, int alpha)
3260
3261 void glMatrixMode (int mode)
3262
3263 void glPushMatrix ()
3264
3265 void glPopMatrix ()
3266
3267 void glLoadIdentity ()
3268
3269 void glDrawBuffer (int buffer)
3270
3271 void glReadBuffer (int buffer)
3272
3273 # near_ and far_ are due to microsofts buggy "c" compiler
3274 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3275
3276 # near_ and far_ are due to microsofts buggy "c" compiler
3277 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3278
3279 PROTOTYPES: DISABLE
3280
3281 void glViewport (int x, int y, int width, int height)
3282
3283 void glScissor (int x, int y, int width, int height)
3284
3285 void glTranslate (float x, float y, float z = 0.)
3286 CODE:
3287 glTranslatef (x, y, z);
3288
3289 void glScale (float x, float y, float z = 1.)
3290 CODE:
3291 glScalef (x, y, z);
3292
3293 void glRotate (float angle, float x, float y, float z)
3294 CODE:
3295 glRotatef (angle, x, y, z);
3296
3297 void glColor (float r, float g, float b, float a = 1.0)
3298 PROTOTYPE: @
3299 ALIAS:
3300 glColor_premultiply = 1
3301 CODE:
3302 if (ix)
3303 {
3304 r *= a;
3305 g *= a;
3306 b *= a;
3307 }
3308 // microsoft visual "c" rounds instead of truncating...
3309 glColor4f (r, g, b, a);
3310
3311 void glRasterPos (float x, float y, float z = 0.)
3312 CODE:
3313 glRasterPos3f (0, 0, z);
3314 glBitmap (0, 0, 0, 0, x, y, 0);
3315
3316 void glVertex (float x, float y, float z = 0.)
3317 CODE:
3318 glVertex3f (x, y, z);
3319
3320 void glTexCoord (float s, float t)
3321 CODE:
3322 glTexCoord2f (s, t);
3323
3324 void glRect (float x1, float y1, float x2, float y2)
3325 CODE:
3326 glRectf (x1, y1, x2, y2);
3327
3328 void glRect_lineloop (float x1, float y1, float x2, float y2)
3329 CODE:
3330 glBegin (GL_LINE_LOOP);
3331 glVertex2f (x1, y1);
3332 glVertex2f (x2, y1);
3333 glVertex2f (x2, y2);
3334 glVertex2f (x1, y2);
3335 glEnd ();
3336
3337 PROTOTYPES: ENABLE
3338
3339 void glBegin (int mode)
3340
3341 void glEnd ()
3342
3343 void glPointSize (GLfloat size)
3344
3345 void glLineWidth (GLfloat width)
3346
3347 void glInterleavedArrays (int format, int stride, char *data)
3348
3349 void glDrawElements (int mode, int count, int type, char *indices)
3350
3351 # 1.2 void glDrawRangeElements (int mode, int start, int end
3352
3353 void glTexEnv (int target, int pname, float param)
3354 CODE:
3355 glTexEnvf (target, pname, param);
3356
3357 void glTexParameter (int target, int pname, float param)
3358 CODE:
3359 glTexParameterf (target, pname, param);
3360
3361 void glBindTexture (int target, int name)
3362
3363 void glConvolutionParameter (int target, int pname, float params)
3364 CODE:
3365 if (gl.ConvolutionParameterf)
3366 gl.ConvolutionParameterf (target, pname, params);
3367
3368 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3369 CODE:
3370 if (gl.ConvolutionFilter2D)
3371 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3372
3373 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3374 CODE:
3375 if (gl.SeparableFilter2D)
3376 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3377
3378 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3379
3380 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3381
3382 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3383
3384 void glPixelZoom (float x, float y)
3385
3386 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3387
3388 int glGenTexture ()
3389 CODE:
3390 RETVAL = gen_texture ();
3391 OUTPUT:
3392 RETVAL
3393
3394 void glDeleteTexture (int name)
3395 CODE:
3396 del_texture (name);
3397
3398 int glGenList ()
3399 CODE:
3400 RETVAL = glGenLists (1);
3401 OUTPUT:
3402 RETVAL
3403
3404 void glDeleteList (int list)
3405 CODE:
3406 glDeleteLists (list, 1);
3407
3408 void glNewList (int list, int mode = GL_COMPILE)
3409
3410 void glEndList ()
3411
3412 void glCallList (int list)
3413
3414 void c_init ()
3415 CODE:
3416 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3417 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3418
3419 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3420
3421 PROTOTYPES: DISABLE
3422
3423 void
3424 find_widget (SV *self, NV x, NV y)
3425 PPCODE:
3426 {
3427 if (within_widget (self, x, y))
3428 XPUSHs (self);
3429 }
3430
3431 BOOT:
3432 {
3433 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3434
3435 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3436 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3437 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3438 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3439 }
3440
3441 void
3442 draw (SV *self)
3443 CODE:
3444 {
3445 HV *hv;
3446 SV **svp;
3447 NV x, y, w, h;
3448 SV *draw_x_sv = GvSV (draw_x_gv);
3449 SV *draw_y_sv = GvSV (draw_y_gv);
3450 SV *draw_w_sv = GvSV (draw_w_gv);
3451 SV *draw_h_sv = GvSV (draw_h_gv);
3452 double draw_x, draw_y;
3453
3454 if (!SvROK (self))
3455 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3456
3457 hv = (HV *)SvRV (self);
3458
3459 if (SvTYPE (hv) != SVt_PVHV)
3460 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3461
3462 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3463 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3464
3465 if (!h || !w)
3466 XSRETURN_EMPTY;
3467
3468 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3470
3471 draw_x = SvNV (draw_x_sv) + x;
3472 draw_y = SvNV (draw_y_sv) + y;
3473
3474 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3475 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3476 XSRETURN_EMPTY;
3477
3478 sv_setnv (draw_x_sv, draw_x);
3479 sv_setnv (draw_y_sv, draw_y);
3480
3481 glPushMatrix ();
3482 glTranslated (x, y, 0);
3483
3484 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3485 {
3486 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3487
3488 if (svp && SvTRUE (*svp))
3489 {
3490 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3491 glEnable (GL_BLEND);
3492 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3493 glBegin (GL_QUADS);
3494 glVertex2f (0, 0);
3495 glVertex2f (w, 0);
3496 glVertex2f (w, h);
3497 glVertex2f (0, h);
3498 glEnd ();
3499 glDisable (GL_BLEND);
3500 }
3501 }
3502 #if 0
3503 // draw borders, for debugging
3504 glPushMatrix ();
3505 glColor4f (1., 1., 0., 1.);
3506 glTranslatef (.5, .5, 0.);
3507 glBegin (GL_LINE_LOOP);
3508 glVertex2f (0 , 0);
3509 glVertex2f (w - 1, 0);
3510 glVertex2f (w - 1, h - 1);
3511 glVertex2f (0 , h - 1);
3512 glEnd ();
3513 glPopMatrix ();
3514 #endif
3515 PUSHMARK (SP);
3516 XPUSHs (self);
3517 PUTBACK;
3518 call_method ("_draw", G_VOID | G_DISCARD);
3519 SPAGAIN;
3520
3521 glPopMatrix ();
3522
3523 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3524 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3525 }
3526