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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.332
Committed: Mon Nov 19 00:56:08 2018 UTC (5 years, 5 months ago) by root
Branch: MAIN
Changes since 1.331: +6 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #include "flat_hash_map.hpp"
21
22 #ifdef _WIN32
23 # undef pipe
24 // microsoft vs. C
25 # define sqrtf(x) sqrt(x)
26 # define atan2f(x,y) atan2(x,y)
27 # define M_PI 3.14159265f
28 #endif
29
30 #include <cassert>
31 #include <cmath>
32 #include <cstring>
33 #include <cstdio>
34 #include <cstdlib>
35
36 #include <utility>
37 #include <bitset>
38
39 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
40
41 #include <SDL.h>
42 #include <SDL_thread.h>
43 #include <SDL_endian.h>
44 #include <SDL_image.h>
45 #include <SDL_mixer.h>
46 #include <SDL_opengl.h>
47
48 /* work around os x broken headers */
49 #ifdef __MACOSX__
50 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53 #endif
54
55 #define PANGO_ENABLE_BACKEND
56 #define G_DISABLE_CAST_CHECKS
57
58 #include <glib.h>
59
60 #include <pango/pango.h>
61
62 #ifndef PANGO_VERSION_CHECK
63 # define PANGO_VERSION_CHECK(a,b,c) 0
64 #endif
65
66 #if !PANGO_VERSION_CHECK (1, 15, 2)
67 # define pango_layout_get_line_readonly pango_layout_get_line
68 # define pango_layout_get_lines_readonly pango_layout_get_lines
69 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71 #endif
72
73 #ifndef _WIN32
74 # include <sys/types.h>
75 # include <sys/socket.h>
76 # include <netinet/in.h>
77 # include <netinet/tcp.h>
78 # include <inttypes.h>
79 #endif
80
81 #include "ecb.h"
82
83 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
84
85 /* this is used as fow flag as well, so has to have a different value */
86 /* then anything that is computed by incoming darkness */
87 #define FOW_DARKNESS 50
88 #define DARKNESS_ADJUST(n) (n)
89
90 #define MAP_EXTEND_X 32
91 #define MAP_EXTEND_Y 512
92
93 #define MIN_FONT_HEIGHT 10
94
95 /* mask out modifiers we are not interested in */
96 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
97
98 #define KMOD_LRAM 0x10000 // our extension
99
100 #define TEXID_SPEECH 1
101 #define TEXID_NOFACE 2
102
103 static char *
104 fast_sv_grow (SV *sv, STRLEN need)
105 {
106 STRLEN len = SvLEN (sv);
107 STRLEN want = SvCUR (sv) + need;
108
109 if (ecb_expect_false (len < want))
110 {
111 do
112 len *= 2;
113 while (len < want);
114
115 sv_grow (sv, len);
116 }
117
118 SvCUR_set (sv, want);
119 return SvEND (sv) - need;
120 }
121
122 static AV *texture_av;
123
124 static struct
125 {
126 #define GL_FUNC(ptr,name) ptr name;
127 #include "glfunc.h"
128 #undef GL_FUNC
129 } gl;
130
131 static void
132 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
133 {
134 if (gl.BlendFuncSeparate)
135 gl.BlendFuncSeparate (sa, da, saa, daa);
136 else if (gl.BlendFuncSeparateEXT)
137 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
138 else
139 glBlendFunc (sa, da);
140 }
141
142 static GLuint
143 gen_texture ()
144 {
145 GLuint name;
146
147 if (AvFILL (texture_av) >= 0)
148 name = (GLuint)(size_t)av_pop (texture_av);
149 else
150 glGenTextures (1, &name);
151
152 return name;
153 }
154
155 static void
156 del_texture (GLuint name)
157 {
158 /* make a half-assed attempt at returning the memory used by the texture */
159 /* textures are frequently being reused by cfplus anyway */
160 /*glBindTexture (GL_TEXTURE_2D, name);*/
161 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
162 av_push (texture_av, (SV *)(size_t)name);
163 glDeleteTextures (1, &name);
164 }
165
166 #include "texcache.c"
167 #include "rendercache.c"
168
169 #include "pango-font.c"
170 #include "pango-fontmap.c"
171 #include "pango-render.c"
172
173 typedef IV DC__Channel;
174 typedef SDL_RWops *DC__RW;
175 typedef Mix_Chunk *DC__MixChunk;
176 typedef Mix_Music *DC__MixMusic;
177
178 typedef PangoFontDescription *DC__Font;
179
180 static int
181 shape_attr_p (PangoLayoutRun *run)
182 {
183 GSList *attrs = run->item->analysis.extra_attrs;
184
185 while (attrs)
186 {
187 PangoAttribute *attr = (PangoAttribute *)attrs->data;
188
189 if (attr->klass->type == PANGO_ATTR_SHAPE)
190 return 1;
191
192 attrs = attrs->next;
193 }
194
195 return 0;
196 }
197
198 struct cf_layout {
199 PangoLayout *pl;
200 float r, g, b, a; // default color for rgba mode
201 int base_height;
202 DC__Font font;
203 rc_t rc;
204 };
205
206 typedef cf_layout *DC__Layout;
207
208 static DC__Font default_font;
209 static PangoContext *opengl_context;
210 static PangoFontMap *opengl_fontmap;
211
212 static void
213 substitute_func (FcPattern *pattern, gpointer data)
214 {
215 FcPatternAddBool (pattern, FC_HINTING, 1);
216 #ifdef FC_HINT_STYLE
217 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
218 #endif
219 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
220 }
221
222 static void
223 layout_update_font (DC__Layout self)
224 {
225 /* use a random scale factor to account for unknown descenders, 0.8 works
226 * reasonably well with dejavu/bistream fonts
227 */
228 PangoFontDescription *font = self->font ? self->font : default_font;
229
230 pango_font_description_set_absolute_size (font,
231 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
232
233 pango_layout_set_font_description (self->pl, font);
234 }
235
236 static void
237 layout_get_pixel_size (DC__Layout self, int *w, int *h)
238 {
239 PangoRectangle rect;
240
241 // get_pixel_* wrongly rounds down
242 pango_layout_get_extents (self->pl, 0, &rect);
243
244 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
245 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
246
247 if (!rect.width) rect.width = 1;
248 if (!rect.height) rect.height = 1;
249
250 *w = rect.width;
251 *h = rect.height;
252 }
253
254 /////////////////////////////////////////////////////////////////////////////
255
256 typedef uint16_t tileid;
257 typedef uint16_t faceid;
258
259 struct maptex
260 {
261 GLuint name;
262 int w, h;
263 float s, t;
264 uint8_t r, g, b, a;
265 tileid smoothtile;
266 uint8_t smoothlevel;
267 uint8_t unused; /* set to zero on use */
268 };
269
270 struct mapcell
271 {
272 uint32_t player;
273 tileid tile[3];
274 uint16_t darkness;
275 uint8_t stat_width, stat_hp, flags, smoothmax;
276 };
277
278 struct maprow
279 {
280 int32_t c0, c1;
281 mapcell *col;
282 };
283
284 struct mapgrid {
285 int x, y, w, h;
286 int ox, oy; /* offset to virtual global coordinate system */
287 int faces; tileid *face2tile; // [faceid]
288 int texs; maptex *tex; // [tileid]
289
290 int32_t rows;
291 maprow *row;
292 };
293
294 typedef mapgrid *DC__Map;
295
296 template<typename T>
297 static void
298 prepend (T *&ptr, int sze, int inc)
299 {
300 T *p;
301
302 Newx (p, inc + sze, T);
303 Zero (p, inc, T);
304 Move (ptr, p + inc, sze, T);
305 Safefree (ptr);
306
307 ptr = p;
308 }
309
310 template<typename T>
311 static void
312 append (T *&ptr, int sze, int inc)
313 {
314 Renew (ptr, sze + inc, T);
315 Zero (ptr + sze, inc, T);
316 }
317
318 static void
319 need_facenum (struct mapgrid *self, faceid face)
320 {
321 while (self->faces <= face)
322 {
323 append (self->face2tile, self->faces, self->faces);
324 self->faces *= 2;
325 }
326 }
327
328 static void
329 need_texid (struct mapgrid *self, int texid)
330 {
331 while (self->texs <= texid)
332 {
333 append (self->tex, self->texs, self->texs);
334 self->texs *= 2;
335 }
336 }
337
338 static maprow *
339 map_get_row (mapgrid *self, int y)
340 {
341 if (0 > y)
342 {
343 int extend = - y + MAP_EXTEND_Y;
344 prepend (self->row, self->rows, extend);
345
346 self->rows += extend;
347 self->y += extend;
348 y += extend;
349 }
350 else if (y >= self->rows)
351 {
352 int extend = y - self->rows + MAP_EXTEND_Y;
353 append (self->row, self->rows, extend);
354 self->rows += extend;
355 }
356
357 return self->row + y;
358 }
359
360 static mapcell *
361 row_get_cell (maprow *row, int x)
362 {
363 if (!row->col)
364 {
365 Newz (0, row->col, MAP_EXTEND_X, mapcell);
366 row->c0 = x - MAP_EXTEND_X / 4;
367 row->c1 = row->c0 + MAP_EXTEND_X;
368 }
369
370 if (row->c0 > x)
371 {
372 int extend = row->c0 - x + MAP_EXTEND_X;
373 prepend (row->col, row->c1 - row->c0, extend);
374 row->c0 -= extend;
375 }
376 else if (x >= row->c1)
377 {
378 int extend = x - row->c1 + MAP_EXTEND_X;
379 append (row->col, row->c1 - row->c0, extend);
380 row->c1 += extend;
381 }
382
383 return row->col + (x - row->c0);
384 }
385
386 static mapcell *
387 map_get_cell (mapgrid *self, int x, int y)
388 {
389 return row_get_cell (map_get_row (self, y), x);
390 }
391
392 static void
393 map_clear (mapgrid *self)
394 {
395 int r;
396
397 for (r = 0; r < self->rows; r++)
398 Safefree (self->row[r].col);
399
400 Safefree (self->row);
401
402 self->x = 0;
403 self->y = 0;
404 self->ox = 0;
405 self->oy = 0;
406 self->row = 0;
407 self->rows = 0;
408 }
409
410 #define CELL_CLEAR(cell) \
411 do { \
412 if ((cell)->player) \
413 (cell)->tile [2] = 0; \
414 (cell)->darkness = 0; \
415 (cell)->stat_hp = 0; \
416 (cell)->flags = 0; \
417 (cell)->player = 0; \
418 } while (0)
419
420 static void
421 map_blank (mapgrid *self, int x0, int y0, int w, int h)
422 {
423 int x, y;
424 maprow *row;
425 mapcell *cell;
426
427 for (y = y0; y < y0 + h; y++)
428 if (y >= 0)
429 {
430 if (y >= self->rows)
431 break;
432
433 row = self->row + y;
434
435 for (x = x0; x < x0 + w; x++)
436 if (x >= row->c0)
437 {
438 if (x >= row->c1)
439 break;
440
441 cell = row->col + x - row->c0;
442
443 CELL_CLEAR (cell);
444 }
445 }
446 }
447
448 struct smooth_key
449 {
450 tileid tile;
451 uint8_t x, y, level;
452
453 bool operator == (const smooth_key &o) const
454 {
455 return tile == o.tile && x == o.x && y == o.y && level == o.level;
456 }
457 };
458
459 typedef ska::flat_hash_map<smooth_key, IV> smooth_hash;
460
461 namespace std {
462 template <>
463 struct hash<smooth_key>
464 {
465 size_t operator () (const smooth_key &v) const
466 {
467 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
468 }
469 };
470 }
471
472 static void
473 smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
474 {
475 auto &&it = h.find (key);
476
477 if (it == h.end ())
478 h.insert (std::make_pair (key, bits));
479 else
480 it->second |= bits;
481 }
482
483 static void
484 music_finished (void)
485 {
486 SDL_UserEvent ev;
487
488 ev.type = SDL_USEREVENT;
489 ev.code = 0;
490 ev.data1 = 0;
491 ev.data2 = 0;
492
493 SDL_PushEvent ((SDL_Event *)&ev);
494 }
495
496 static void
497 channel_finished (int channel)
498 {
499 SDL_UserEvent ev;
500
501 ev.type = SDL_USEREVENT;
502 ev.code = 1;
503 ev.data1 = (void *)(long)channel;
504 ev.data2 = 0;
505
506 SDL_PushEvent ((SDL_Event *)&ev);
507 }
508
509 // approximately divide by 255
510 static unsigned int
511 div255 (unsigned int n)
512 {
513 return (n + (n >> 8)) >> 8;
514 }
515
516 static unsigned int
517 minpot (unsigned int n)
518 {
519 if (!n)
520 return 0;
521
522 --n;
523
524 n |= n >> 1;
525 n |= n >> 2;
526 n |= n >> 4;
527 n |= n >> 8;
528 n |= n >> 16;
529
530 return n + 1;
531 }
532
533 /* SDL should provide this, really. */
534 #define SDLK_MODIFIER_MIN 300
535 #define SDLK_MODIFIER_MAX 314
536
537 /******************************************************************************/
538
539 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
540 static GV *hover_gv;
541
542 static int
543 within_widget (SV *widget, NV x, NV y)
544 {
545 HV *self;
546 SV **svp;
547 NV wx, ww, wy, wh;
548
549 if (!SvROK (widget))
550 return 0;
551
552 self = (HV *)SvRV (widget);
553
554 if (SvTYPE (self) != SVt_PVHV)
555 return 0;
556
557 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
558 if (y < wy)
559 return 0;
560
561 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
562 if (y >= wy + wh)
563 return 0;
564
565 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
566 if (x < wx)
567 return 0;
568
569 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
570 if (x >= wx + ww)
571 return 0;
572
573 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
574 if (!svp || !SvTRUE (*svp))
575 return 0;
576
577 return 1;
578 }
579
580 /******************************************************************************/
581
582 /* process keyboard modifiers */
583 static int
584 mod_munge (int mod)
585 {
586 mod &= MOD_MASK;
587
588 if (mod & (KMOD_META | KMOD_ALT))
589 mod |= KMOD_LRAM;
590
591 return mod;
592 }
593
594 static void
595 deliantra_main (SV *real_main)
596 {
597 dSP;
598
599 PUSHMARK (SP);
600 call_sv (real_main, G_DISCARD | G_VOID);
601 }
602
603 #ifdef __MACOSX__
604 static SV *real_main;
605
606 /* to due surprising braindamage on the side of SDL design, we
607 * do some mind-boggling hack here: SDL requires a custom main()
608 * on OS X, so... we provide one and call the original main(), which,
609 * due to shared library magic, calls -lSDLmain's main, not perl's main,
610 * and which calls our main (== SDL_main) back.
611 */
612 extern C_LINKAGE int
613 main (int argc, char *argv[])
614 {
615 deliantra_main (real_main);
616 }
617
618 #undef main
619
620 extern C_LINKAGE int main (int argc, char *argv[]);
621
622 static void
623 SDL_main_hack (SV *real_main_)
624 {
625 real_main = real_main_;
626
627 char *argv[] = { "deliantra client", 0 };
628 (main) (1, argv);
629 }
630 #else
631 static void
632 SDL_main_hack (SV *real_main)
633 {
634 deliantra_main (real_main);
635 }
636 #endif
637
638 MODULE = Deliantra::Client PACKAGE = DC
639
640 PROTOTYPES: ENABLE
641
642 BOOT:
643 {
644 HV *stash = gv_stashpv ("DC", 1);
645 static const struct {
646 const char *name;
647 IV iv;
648 } *civ, const_iv[] = {
649 # define const_iv(name) { # name, (IV)name }
650 const_iv (SDLK_MODIFIER_MIN),
651 const_iv (SDLK_MODIFIER_MAX),
652
653 const_iv (SDL_ACTIVEEVENT),
654 const_iv (SDL_KEYDOWN),
655 const_iv (SDL_KEYUP),
656 const_iv (SDL_MOUSEMOTION),
657 const_iv (SDL_MOUSEBUTTONDOWN),
658 const_iv (SDL_MOUSEBUTTONUP),
659 const_iv (SDL_JOYAXISMOTION),
660 const_iv (SDL_JOYBALLMOTION),
661 const_iv (SDL_JOYHATMOTION),
662 const_iv (SDL_JOYBUTTONDOWN),
663 const_iv (SDL_JOYBUTTONUP),
664 const_iv (SDL_QUIT),
665 const_iv (SDL_SYSWMEVENT),
666 const_iv (SDL_EVENT_RESERVEDA),
667 const_iv (SDL_EVENT_RESERVEDB),
668 const_iv (SDL_VIDEORESIZE),
669 const_iv (SDL_VIDEOEXPOSE),
670 const_iv (SDL_USEREVENT),
671
672 const_iv (SDL_APPINPUTFOCUS),
673 const_iv (SDL_APPMOUSEFOCUS),
674 const_iv (SDL_APPACTIVE),
675
676
677 const_iv (SDLK_UNKNOWN),
678 const_iv (SDLK_FIRST),
679 const_iv (SDLK_BACKSPACE),
680 const_iv (SDLK_TAB),
681 const_iv (SDLK_CLEAR),
682 const_iv (SDLK_RETURN),
683 const_iv (SDLK_PAUSE),
684 const_iv (SDLK_ESCAPE),
685 const_iv (SDLK_SPACE),
686 const_iv (SDLK_EXCLAIM),
687 const_iv (SDLK_QUOTEDBL),
688 const_iv (SDLK_HASH),
689 const_iv (SDLK_DOLLAR),
690 const_iv (SDLK_AMPERSAND),
691 const_iv (SDLK_QUOTE),
692 const_iv (SDLK_LEFTPAREN),
693 const_iv (SDLK_RIGHTPAREN),
694 const_iv (SDLK_ASTERISK),
695 const_iv (SDLK_PLUS),
696 const_iv (SDLK_COMMA),
697 const_iv (SDLK_MINUS),
698 const_iv (SDLK_PERIOD),
699 const_iv (SDLK_SLASH),
700 const_iv (SDLK_0),
701 const_iv (SDLK_1),
702 const_iv (SDLK_2),
703 const_iv (SDLK_3),
704 const_iv (SDLK_4),
705 const_iv (SDLK_5),
706 const_iv (SDLK_6),
707 const_iv (SDLK_7),
708 const_iv (SDLK_8),
709 const_iv (SDLK_9),
710 const_iv (SDLK_COLON),
711 const_iv (SDLK_SEMICOLON),
712 const_iv (SDLK_LESS),
713 const_iv (SDLK_EQUALS),
714 const_iv (SDLK_GREATER),
715 const_iv (SDLK_QUESTION),
716 const_iv (SDLK_AT),
717
718 const_iv (SDLK_LEFTBRACKET),
719 const_iv (SDLK_BACKSLASH),
720 const_iv (SDLK_RIGHTBRACKET),
721 const_iv (SDLK_CARET),
722 const_iv (SDLK_UNDERSCORE),
723 const_iv (SDLK_BACKQUOTE),
724 const_iv (SDLK_DELETE),
725
726 const_iv (SDLK_FIRST),
727 const_iv (SDLK_LAST),
728 const_iv (SDLK_KP0),
729 const_iv (SDLK_KP1),
730 const_iv (SDLK_KP2),
731 const_iv (SDLK_KP3),
732 const_iv (SDLK_KP4),
733 const_iv (SDLK_KP5),
734 const_iv (SDLK_KP6),
735 const_iv (SDLK_KP7),
736 const_iv (SDLK_KP8),
737 const_iv (SDLK_KP9),
738 const_iv (SDLK_KP_PERIOD),
739 const_iv (SDLK_KP_DIVIDE),
740 const_iv (SDLK_KP_MULTIPLY),
741 const_iv (SDLK_KP_MINUS),
742 const_iv (SDLK_KP_PLUS),
743 const_iv (SDLK_KP_ENTER),
744 const_iv (SDLK_KP_EQUALS),
745 const_iv (SDLK_UP),
746 const_iv (SDLK_DOWN),
747 const_iv (SDLK_RIGHT),
748 const_iv (SDLK_LEFT),
749 const_iv (SDLK_INSERT),
750 const_iv (SDLK_HOME),
751 const_iv (SDLK_END),
752 const_iv (SDLK_PAGEUP),
753 const_iv (SDLK_PAGEDOWN),
754 const_iv (SDLK_F1),
755 const_iv (SDLK_F2),
756 const_iv (SDLK_F3),
757 const_iv (SDLK_F4),
758 const_iv (SDLK_F5),
759 const_iv (SDLK_F6),
760 const_iv (SDLK_F7),
761 const_iv (SDLK_F8),
762 const_iv (SDLK_F9),
763 const_iv (SDLK_F10),
764 const_iv (SDLK_F11),
765 const_iv (SDLK_F12),
766 const_iv (SDLK_F13),
767 const_iv (SDLK_F14),
768 const_iv (SDLK_F15),
769 const_iv (SDLK_NUMLOCK),
770 const_iv (SDLK_CAPSLOCK),
771 const_iv (SDLK_SCROLLOCK),
772 const_iv (SDLK_RSHIFT),
773 const_iv (SDLK_LSHIFT),
774 const_iv (SDLK_RCTRL),
775 const_iv (SDLK_LCTRL),
776 const_iv (SDLK_RALT),
777 const_iv (SDLK_LALT),
778 const_iv (SDLK_RMETA),
779 const_iv (SDLK_LMETA),
780 const_iv (SDLK_LSUPER),
781 const_iv (SDLK_RSUPER),
782 const_iv (SDLK_MODE),
783 const_iv (SDLK_COMPOSE),
784 const_iv (SDLK_HELP),
785 const_iv (SDLK_PRINT),
786 const_iv (SDLK_SYSREQ),
787 const_iv (SDLK_BREAK),
788 const_iv (SDLK_MENU),
789 const_iv (SDLK_POWER),
790 const_iv (SDLK_EURO),
791 const_iv (SDLK_UNDO),
792
793 const_iv (KMOD_NONE),
794 const_iv (KMOD_SHIFT),
795 const_iv (KMOD_LSHIFT),
796 const_iv (KMOD_RSHIFT),
797 const_iv (KMOD_CTRL),
798 const_iv (KMOD_LCTRL),
799 const_iv (KMOD_RCTRL),
800 const_iv (KMOD_ALT),
801 const_iv (KMOD_LALT),
802 const_iv (KMOD_RALT),
803 const_iv (KMOD_META),
804 const_iv (KMOD_LMETA),
805 const_iv (KMOD_RMETA),
806 const_iv (KMOD_NUM),
807 const_iv (KMOD_CAPS),
808 const_iv (KMOD_MODE),
809
810 const_iv (KMOD_LRAM),
811
812 const_iv (MIX_DEFAULT_FORMAT),
813
814 const_iv (SDL_INIT_TIMER),
815 const_iv (SDL_INIT_AUDIO),
816 const_iv (SDL_INIT_VIDEO),
817 const_iv (SDL_INIT_CDROM),
818 const_iv (SDL_INIT_JOYSTICK),
819 const_iv (SDL_INIT_EVERYTHING),
820 const_iv (SDL_INIT_NOPARACHUTE),
821 const_iv (SDL_INIT_EVENTTHREAD),
822
823 const_iv (SDL_GL_RED_SIZE),
824 const_iv (SDL_GL_GREEN_SIZE),
825 const_iv (SDL_GL_BLUE_SIZE),
826 const_iv (SDL_GL_ALPHA_SIZE),
827 const_iv (SDL_GL_DOUBLEBUFFER),
828 const_iv (SDL_GL_BUFFER_SIZE),
829 const_iv (SDL_GL_DEPTH_SIZE),
830 const_iv (SDL_GL_STENCIL_SIZE),
831 const_iv (SDL_GL_ACCUM_RED_SIZE),
832 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
833 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
834 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
835 const_iv (SDL_GL_STEREO),
836 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
837 const_iv (SDL_GL_MULTISAMPLESAMPLES),
838 const_iv (SDL_GL_ACCELERATED_VISUAL),
839 const_iv (SDL_GL_SWAP_CONTROL),
840
841 const_iv (FOW_DARKNESS)
842 # undef const_iv
843 };
844
845 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
846 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
847
848 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
849 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
850 }
851
852 void
853 weaken (SV *rv)
854 PROTOTYPE: $
855 CODE:
856 sv_rvweaken (rv);
857
858 int
859 in_destruct ()
860 CODE:
861 RETVAL = PL_main_cv == Nullcv;
862 OUTPUT:
863 RETVAL
864
865 NV floor (NV x)
866
867 NV ceil (NV x)
868
869 IV minpot (UV n)
870
871 UV ld32 (UV n)
872 CODE:
873 RETVAL = ecb_ld32 (n);
874 OUTPUT:
875 RETVAL
876
877 IV popcount (UV n)
878 CODE:
879 RETVAL = ecb_popcount32 (n);
880 OUTPUT:
881 RETVAL
882
883 NV distance (NV dx, NV dy)
884 CODE:
885 RETVAL = pow (dx * dx + dy * dy, 0.5);
886 OUTPUT:
887 RETVAL
888
889 void
890 pango_init ()
891 CODE:
892 {
893 opengl_fontmap = pango_opengl_font_map_new ();
894 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
895 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
896 /*pango_context_set_font_description (opengl_context, default_font);*/
897 #if PANGO_VERSION_CHECK (1, 15, 2)
898 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
899 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
900 #endif
901 }
902
903 char *SDL_GetError ()
904
905 void SDL_main_hack (SV *real_main)
906 PROTOTYPE: &
907
908 int SDL_Init (U32 flags)
909
910 int SDL_InitSubSystem (U32 flags)
911
912 void SDL_QuitSubSystem (U32 flags)
913
914 void SDL_Quit ()
915
916 int SDL_GL_SetAttribute (int attr, int value)
917 C_ARGS: (SDL_GLattr)attr, value
918
919 int SDL_GL_GetAttribute (int attr)
920 CODE:
921 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
922 XSRETURN_UNDEF;
923 OUTPUT:
924 RETVAL
925
926 void
927 SDL_ListModes (int rgb, int alpha)
928 PPCODE:
929 {
930 SDL_Rect **m;
931
932 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
933 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
934 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
935 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
936
937 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
938 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
939
940 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
941 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
942 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
943 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
944
945 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
946 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
947
948 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
949
950 if (m && m != (SDL_Rect **)-1)
951 while (*m)
952 {
953 if ((*m)->w >= 400 && (*m)->h >= 300)
954 {
955 AV *av = newAV ();
956 av_push (av, newSViv ((*m)->w));
957 av_push (av, newSViv ((*m)->h));
958 av_push (av, newSViv (rgb));
959 av_push (av, newSViv (alpha));
960 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
961 }
962
963 ++m;
964 }
965 }
966
967 int
968 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
969 CODE:
970 {
971 SDL_EnableUNICODE (1);
972 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
973
974 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
975 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
976 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
977 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
978
979 RETVAL = !!SDL_SetVideoMode (
980 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
981 );
982
983 if (RETVAL)
984 {
985 av_clear (texture_av);
986 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
987 #include "glfunc.h"
988 #undef GL_FUNC
989 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
990 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
991 }
992 }
993 OUTPUT:
994 RETVAL
995
996 void
997 SDL_WM_SetCaption (const char *title, const char *icon)
998
999 void
1000 SDL_GL_SwapBuffers ()
1001
1002 char *
1003 SDL_GetKeyName (int sym)
1004 C_ARGS: (SDLKey)sym
1005
1006 int
1007 SDL_GetAppState ()
1008
1009 int
1010 SDL_GetModState ()
1011
1012 int
1013 SDL_WaitEvent ()
1014 C_ARGS: 0
1015
1016 void
1017 SDL_PumpEvents ()
1018
1019 void
1020 peep_events ()
1021 PPCODE:
1022 {
1023 SDL_Event ev;
1024
1025 SDL_PumpEvents ();
1026 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
1027 {
1028 HV *hv = newHV ();
1029 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1030
1031 switch (ev.type)
1032 {
1033 case SDL_KEYDOWN:
1034 case SDL_KEYUP:
1035 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
1036 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
1037 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1038 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
1039 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
1040 break;
1041
1042 case SDL_ACTIVEEVENT:
1043 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
1044 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
1045 break;
1046
1047 case SDL_MOUSEMOTION:
1048 {
1049 int state = ev.motion.state;
1050 int x = ev.motion.x;
1051 int y = ev.motion.y;
1052 int xrel = ev.motion.xrel;
1053 int yrel = ev.motion.yrel;
1054
1055 /* do simplistic event compression */
1056 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1057 && state == ev.motion.state)
1058 {
1059 xrel += ev.motion.xrel;
1060 yrel += ev.motion.yrel;
1061 x = ev.motion.x;
1062 y = ev.motion.y;
1063 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1064 }
1065
1066 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1067 hv_store (hv, "state", 5, newSViv (state), 0);
1068 hv_store (hv, "x", 1, newSViv (x), 0);
1069 hv_store (hv, "y", 1, newSViv (y), 0);
1070 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1071 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1072 }
1073 break;
1074
1075 case SDL_MOUSEBUTTONDOWN:
1076 case SDL_MOUSEBUTTONUP:
1077 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1078
1079 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1080 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1081 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1082 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1083 break;
1084
1085 case SDL_USEREVENT:
1086 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1087 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1088 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1089 break;
1090 }
1091
1092 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1093 }
1094 }
1095
1096 char *
1097 SDL_AudioDriverName ()
1098 CODE:
1099 {
1100 char buf [256];
1101 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1102 XSRETURN_UNDEF;
1103
1104 RETVAL = buf;
1105 }
1106 OUTPUT:
1107 RETVAL
1108
1109 int
1110 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1111 POSTCALL:
1112 Mix_HookMusicFinished (music_finished);
1113 Mix_ChannelFinished (channel_finished);
1114
1115 void
1116 Mix_QuerySpec ()
1117 PPCODE:
1118 {
1119 int freq, channels;
1120 Uint16 format;
1121
1122 if (Mix_QuerySpec (&freq, &format, &channels))
1123 {
1124 EXTEND (SP, 3);
1125 PUSHs (sv_2mortal (newSViv (freq)));
1126 PUSHs (sv_2mortal (newSViv (format)));
1127 PUSHs (sv_2mortal (newSViv (channels)));
1128 }
1129 }
1130
1131 void
1132 Mix_CloseAudio ()
1133
1134 int
1135 Mix_AllocateChannels (int numchans = -1)
1136
1137 const char *
1138 Mix_GetError ()
1139
1140 void
1141 lowdelay (int fd, int val = 1)
1142 CODE:
1143 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1144
1145 void
1146 win32_proxy_info ()
1147 PPCODE:
1148 {
1149 #ifdef _WIN32
1150 char buffer[2048];
1151 DWORD buflen;
1152
1153 EXTEND (SP, 3);
1154
1155 buflen = sizeof (buffer);
1156 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1157 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1158 {
1159 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1160
1161 buflen = sizeof (buffer);
1162 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1163 {
1164 PUSHs (newSVpv (buffer, 0));
1165
1166 buflen = sizeof (buffer);
1167 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1168 PUSHs (newSVpv (buffer, 0));
1169 }
1170 }
1171 #endif
1172 }
1173
1174 int
1175 add_font (char *file)
1176 CODE:
1177 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1178 OUTPUT:
1179 RETVAL
1180
1181 void
1182 IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1183
1184 # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1185 void
1186 Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1187
1188 void
1189 load_image_inline (SV *image_)
1190 ALIAS:
1191 load_image_file = 1
1192 PPCODE:
1193 {
1194 STRLEN image_len;
1195 char *image = (char *)SvPVbyte (image_, image_len);
1196 SDL_Surface *surface, *surface2;
1197 SDL_PixelFormat fmt;
1198 SDL_RWops *rw = ix
1199 ? SDL_RWFromFile (image, "rb")
1200 : SDL_RWFromConstMem (image, image_len);
1201
1202 if (!rw)
1203 croak ("load_image: %s", SDL_GetError ());
1204
1205 surface = IMG_Load_RW (rw, 1);
1206 if (!surface)
1207 croak ("load_image: %s", SDL_GetError ());
1208
1209 fmt.palette = NULL;
1210 fmt.BitsPerPixel = 32;
1211 fmt.BytesPerPixel = 4;
1212 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1213 fmt.Rmask = 0x000000ff;
1214 fmt.Gmask = 0x0000ff00;
1215 fmt.Bmask = 0x00ff0000;
1216 fmt.Amask = 0xff000000;
1217 #else
1218 fmt.Rmask = 0xff000000;
1219 fmt.Gmask = 0x00ff0000;
1220 fmt.Bmask = 0x0000ff00;
1221 fmt.Amask = 0x000000ff;
1222 #endif
1223 fmt.Rloss = 0;
1224 fmt.Gloss = 0;
1225 fmt.Bloss = 0;
1226 fmt.Aloss = 0;
1227 fmt.Rshift = 0;
1228 fmt.Gshift = 8;
1229 fmt.Bshift = 16;
1230 fmt.Ashift = 24;
1231 fmt.colorkey = 0;
1232 fmt.alpha = 0;
1233
1234 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1235
1236 assert (surface2->pitch == surface2->w * 4);
1237
1238 SDL_LockSurface (surface2);
1239 EXTEND (SP, 6);
1240 PUSHs (sv_2mortal (newSViv (surface2->w)));
1241 PUSHs (sv_2mortal (newSViv (surface2->h)));
1242 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1243 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1244 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1245 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1246 SDL_UnlockSurface (surface2);
1247
1248 SDL_FreeSurface (surface);
1249 SDL_FreeSurface (surface2);
1250 }
1251
1252 void
1253 average (int x, int y, uint32_t *data)
1254 PPCODE:
1255 {
1256 uint32_t r = 0, g = 0, b = 0, a = 0;
1257
1258 x = y = x * y;
1259
1260 while (x--)
1261 {
1262 uint32_t p = *data++;
1263
1264 r += (p ) & 255;
1265 g += (p >> 8) & 255;
1266 b += (p >> 16) & 255;
1267 a += (p >> 24) & 255;
1268 }
1269
1270 EXTEND (SP, 4);
1271 PUSHs (sv_2mortal (newSViv (r / y)));
1272 PUSHs (sv_2mortal (newSViv (g / y)));
1273 PUSHs (sv_2mortal (newSViv (b / y)));
1274 PUSHs (sv_2mortal (newSViv (a / y)));
1275 }
1276
1277 void
1278 error (char *message)
1279 CODE:
1280 fprintf (stderr, "ERROR: %s\n", message);
1281 #ifdef _WIN32
1282 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1283 #endif
1284
1285 void
1286 fatal (char *message)
1287 CODE:
1288 fprintf (stderr, "FATAL: %s\n", message);
1289 #ifdef _WIN32
1290 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1291 #endif
1292 _exit (1);
1293
1294 void
1295 _exit (int retval = 0)
1296 CODE:
1297 #ifdef WIN32
1298 ExitThread (retval); // unclean, please beam me up
1299 #else
1300 _exit (retval);
1301 #endif
1302
1303 void
1304 debug ()
1305 CODE:
1306 {
1307 #if DEBUG
1308 VALGRIND_DO_LEAK_CHECK;
1309 #endif
1310 }
1311
1312 int
1313 SvREFCNT (SV *sv)
1314 CODE:
1315 RETVAL = SvREFCNT (sv);
1316 OUTPUT:
1317 RETVAL
1318
1319 MODULE = Deliantra::Client PACKAGE = DC::Font
1320
1321 PROTOTYPES: DISABLE
1322
1323 DC::Font
1324 new_from_file (SV *klass, char *path, int id = 0)
1325 CODE:
1326 {
1327 int count;
1328 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1329 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1330 FcPatternDestroy (pattern);
1331 }
1332 OUTPUT:
1333 RETVAL
1334
1335 void
1336 DESTROY (DC::Font self)
1337 CODE:
1338 pango_font_description_free (self);
1339
1340 void
1341 make_default (DC::Font self)
1342 PROTOTYPE: $
1343 CODE:
1344 default_font = self;
1345
1346 MODULE = Deliantra::Client PACKAGE = DC::Layout
1347
1348 PROTOTYPES: DISABLE
1349
1350 void
1351 glyph_cache_backup ()
1352 PROTOTYPE:
1353 CODE:
1354 tc_backup ();
1355
1356 void
1357 glyph_cache_restore ()
1358 PROTOTYPE:
1359 CODE:
1360 tc_restore ();
1361
1362 DC::Layout
1363 new (SV *klass)
1364 CODE:
1365 RETVAL = new cf_layout;
1366
1367 RETVAL->pl = pango_layout_new (opengl_context);
1368 RETVAL->r = 1.;
1369 RETVAL->g = 1.;
1370 RETVAL->b = 1.;
1371 RETVAL->a = 1.;
1372 RETVAL->base_height = MIN_FONT_HEIGHT;
1373 RETVAL->font = 0;
1374
1375 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1376 layout_update_font (RETVAL);
1377 OUTPUT:
1378 RETVAL
1379
1380 void
1381 DESTROY (DC::Layout self)
1382 CODE:
1383 g_object_unref (self->pl);
1384 delete self;
1385
1386 void
1387 set_text (DC::Layout self, SV *text_)
1388 CODE:
1389 {
1390 STRLEN textlen;
1391 char *text = SvPVutf8 (text_, textlen);
1392
1393 pango_layout_set_text (self->pl, text, textlen);
1394 }
1395
1396 void
1397 set_markup (DC::Layout self, SV *text_)
1398 CODE:
1399 {
1400 STRLEN textlen;
1401 char *text = SvPVutf8 (text_, textlen);
1402
1403 pango_layout_set_markup (self->pl, text, textlen);
1404 }
1405
1406 void
1407 set_shapes (DC::Layout self, ...)
1408 CODE:
1409 {
1410 PangoAttrList *attrs = 0;
1411 const char *text = pango_layout_get_text (self->pl);
1412 const char *pos = text;
1413 int arg = 4;
1414
1415 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1416 {
1417 PangoRectangle inkrect, rect;
1418 PangoAttribute *attr;
1419
1420 int x = SvIV (ST (arg - 3));
1421 int y = SvIV (ST (arg - 2));
1422 int w = SvIV (ST (arg - 1));
1423 int h = SvIV (ST (arg ));
1424
1425 inkrect.x = 0;
1426 inkrect.y = 0;
1427 inkrect.width = 0;
1428 inkrect.height = 0;
1429
1430 rect.x = x * PANGO_SCALE;
1431 rect.y = y * PANGO_SCALE;
1432 rect.width = w * PANGO_SCALE;
1433 rect.height = h * PANGO_SCALE;
1434
1435 if (!attrs)
1436 attrs = pango_layout_get_attributes (self->pl);
1437
1438 attr = pango_attr_shape_new (&inkrect, &rect);
1439 attr->start_index = pos - text;
1440 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1441 pango_attr_list_insert (attrs, attr);
1442
1443 arg += 4;
1444 pos += sizeof (OBJ_STR) - 1;
1445 }
1446
1447 if (attrs)
1448 pango_layout_set_attributes (self->pl, attrs);
1449 }
1450
1451 void
1452 get_shapes (DC::Layout self)
1453 PPCODE:
1454 {
1455 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1456
1457 do
1458 {
1459 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1460
1461 if (run && shape_attr_p (run))
1462 {
1463 PangoRectangle extents;
1464 pango_layout_iter_get_run_extents (iter, 0, &extents);
1465
1466 EXTEND (SP, 2);
1467 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1468 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1469 }
1470 }
1471 while (pango_layout_iter_next_run (iter));
1472
1473 pango_layout_iter_free (iter);
1474 }
1475
1476 int
1477 has_wrapped (DC::Layout self)
1478 CODE:
1479 {
1480 int lines = 1;
1481 const char *text = pango_layout_get_text (self->pl);
1482
1483 while (*text)
1484 lines += *text++ == '\n';
1485
1486 RETVAL = lines < pango_layout_get_line_count (self->pl);
1487 }
1488 OUTPUT:
1489 RETVAL
1490
1491 SV *
1492 get_text (DC::Layout self)
1493 CODE:
1494 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1495 sv_utf8_decode (RETVAL);
1496 OUTPUT:
1497 RETVAL
1498
1499 void
1500 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1501 CODE:
1502 self->r = r;
1503 self->g = g;
1504 self->b = b;
1505 self->a = a;
1506
1507 void
1508 set_font (DC::Layout self, DC::Font font = 0)
1509 CODE:
1510 if (self->font != font)
1511 {
1512 self->font = font;
1513 layout_update_font (self);
1514 }
1515
1516 void
1517 set_height (DC::Layout self, int base_height)
1518 CODE:
1519 if (self->base_height != base_height)
1520 {
1521 self->base_height = base_height;
1522 layout_update_font (self);
1523 }
1524
1525 void
1526 set_width (DC::Layout self, int max_width = -1)
1527 CODE:
1528 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1529
1530 void
1531 set_indent (DC::Layout self, int indent)
1532 CODE:
1533 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1534
1535 void
1536 set_spacing (DC::Layout self, int spacing)
1537 CODE:
1538 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1539
1540 void
1541 set_ellipsise (DC::Layout self, int ellipsise)
1542 CODE:
1543 pango_layout_set_ellipsize (self->pl,
1544 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1545 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1546 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1547 : PANGO_ELLIPSIZE_NONE
1548 );
1549
1550 void
1551 set_single_paragraph_mode (DC::Layout self, int spm)
1552 CODE:
1553 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1554
1555 void
1556 size (DC::Layout self)
1557 PPCODE:
1558 {
1559 int w, h;
1560
1561 layout_get_pixel_size (self, &w, &h);
1562
1563 EXTEND (SP, 2);
1564 PUSHs (sv_2mortal (newSViv (w)));
1565 PUSHs (sv_2mortal (newSViv (h)));
1566 }
1567
1568 int
1569 descent (DC::Layout self)
1570 CODE:
1571 {
1572 PangoRectangle rect;
1573 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1574 pango_layout_line_get_pixel_extents (line, 0, &rect);
1575 RETVAL = PANGO_DESCENT (rect);
1576 }
1577 OUTPUT:
1578 RETVAL
1579
1580 int
1581 xy_to_index (DC::Layout self, int x, int y)
1582 CODE:
1583 {
1584 int index, trailing;
1585 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1586 RETVAL = index + trailing;
1587 }
1588 OUTPUT:
1589 RETVAL
1590
1591 void
1592 cursor_pos (DC::Layout self, int index)
1593 PPCODE:
1594 {
1595 PangoRectangle pos;
1596 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1597
1598 EXTEND (SP, 3);
1599 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1600 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1601 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1602 }
1603
1604 void
1605 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1606 PPCODE:
1607 {
1608 int line, x;
1609
1610 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1611 #if !PANGO_VERSION_CHECK (1, 17, 3)
1612 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1613 --line;
1614 #endif
1615 EXTEND (SP, 2);
1616 PUSHs (sv_2mortal (newSViv (line)));
1617 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1618 }
1619
1620 void
1621 line_x_to_index (DC::Layout self, int line, int x)
1622 PPCODE:
1623 {
1624 PangoLayoutLine *lp;
1625 int index, trailing;
1626
1627 if (line < 0)
1628 XSRETURN_EMPTY;
1629
1630 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1631 XSRETURN_EMPTY; /* do better */
1632
1633 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1634
1635 EXTEND (SP, 2);
1636 if (GIMME_V == G_SCALAR)
1637 PUSHs (sv_2mortal (newSViv (index + trailing)));
1638 else
1639 {
1640 PUSHs (sv_2mortal (newSViv (index)));
1641 PUSHs (sv_2mortal (newSViv (trailing)));
1642 }
1643 }
1644
1645 void
1646 render (DC::Layout self, float x, float y, int flags = 0)
1647 CODE:
1648 self->rc.clear ();
1649 pango_opengl_render_layout_subpixel (
1650 self->pl,
1651 &self->rc,
1652 x * PANGO_SCALE, y * PANGO_SCALE,
1653 self->r, self->g, self->b, self->a,
1654 flags
1655 );
1656 // we assume that context_change actually clears/frees stuff
1657 // and does not do any recomputation...
1658 pango_layout_context_changed (self->pl);
1659
1660 void
1661 draw (DC::Layout self)
1662 CODE:
1663 {
1664 glEnable (GL_TEXTURE_2D);
1665 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1666 glEnable (GL_BLEND);
1667 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1668 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1669 glEnable (GL_ALPHA_TEST);
1670 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1671
1672 self->rc.draw ();
1673
1674 glDisable (GL_ALPHA_TEST);
1675 glDisable (GL_BLEND);
1676 glDisable (GL_TEXTURE_2D);
1677 }
1678
1679 MODULE = Deliantra::Client PACKAGE = DC::Texture
1680
1681 PROTOTYPES: ENABLE
1682
1683 void
1684 pad (SV *data_, int ow, int oh, int nw, int nh)
1685 CODE:
1686 {
1687 if ((nw != ow || nh != oh) && SvOK (data_))
1688 {
1689 STRLEN datalen;
1690 char *data = SvPVbyte (data_, datalen);
1691 int bpp = datalen / (ow * oh);
1692 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1693
1694 SvPOK_only (result_);
1695 SvCUR_set (result_, nw * nh * bpp);
1696
1697 memset (SvPVX (result_), 0, nw * nh * bpp);
1698 while (oh--)
1699 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1700
1701 sv_setsv (data_, result_);
1702 }
1703 }
1704
1705 void
1706 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1707 PROTOTYPE: $$$;$$
1708 ALIAS:
1709 draw_quad_alpha = 1
1710 draw_quad_alpha_premultiplied = 2
1711 CODE:
1712 {
1713 HV *hv = (HV *)SvRV (self);
1714 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1715 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1716 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1717
1718 if (name <= 0)
1719 XSRETURN_EMPTY;
1720
1721 if (items < 5)
1722 {
1723 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1724 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1725 }
1726
1727 if (ix)
1728 {
1729 glEnable (GL_BLEND);
1730
1731 if (ix == 2)
1732 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1733 else
1734 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1735 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1736
1737 glEnable (GL_ALPHA_TEST);
1738 glAlphaFunc (GL_GREATER, 0.01f);
1739 }
1740
1741 glBindTexture (GL_TEXTURE_2D, name);
1742
1743 glBegin (GL_QUADS);
1744 glTexCoord2f (0, 0); glVertex2f (x , y );
1745 glTexCoord2f (0, t); glVertex2f (x , y + h);
1746 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1747 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1748 glEnd ();
1749
1750 if (ix)
1751 {
1752 glDisable (GL_ALPHA_TEST);
1753 glDisable (GL_BLEND);
1754 }
1755 }
1756
1757 void
1758 draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1759 PROTOTYPE: @
1760 CODE:
1761 {
1762 glEnable (GL_BLEND);
1763 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1764 glEnable (GL_TEXTURE_2D);
1765 glBindTexture (GL_TEXTURE_2D, name1);
1766
1767 glColor3f (intensity, intensity, intensity);
1768 glPushMatrix ();
1769 glScalef (1./3, 1./3, 1.);
1770
1771 if (blend > 0.f)
1772 {
1773 float dx3 = dx * -3.f / w;
1774 float dy3 = dy * -3.f / h;
1775 GLfloat env_color[4] = { 0., 0., 0., blend };
1776
1777 /* interpolate the two shadow textures */
1778 /* stage 0 == rgb(glcolor) + alpha(t0) */
1779 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1780
1781 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1782 gl.ActiveTexture (GL_TEXTURE1);
1783 glEnable (GL_TEXTURE_2D);
1784 glBindTexture (GL_TEXTURE_2D, name2);
1785 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1786
1787 /* rgb == rgb(glcolor) */
1788 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1789 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1791
1792 /* alpha = interpolate t0, t1 by env_alpha */
1793 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1794
1795 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1796 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1798
1799 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1800 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1801
1802 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1803 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1804
1805 glBegin (GL_QUADS);
1806 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1810 glEnd ();
1811
1812 glDisable (GL_TEXTURE_2D);
1813 gl.ActiveTexture (GL_TEXTURE0);
1814 }
1815 else
1816 {
1817 /* simple blending of one texture, also opengl <1.3 path */
1818 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1819
1820 glBegin (GL_QUADS);
1821 glTexCoord2f (0, 0); glVertex2f (0, 0);
1822 glTexCoord2f (0, t); glVertex2f (0, h);
1823 glTexCoord2f (s, t); glVertex2f (w, h);
1824 glTexCoord2f (s, 0); glVertex2f (w, 0);
1825 glEnd ();
1826 }
1827
1828 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1829 {
1830 int x, y;
1831 int dx3 = dx * 3;
1832 int dy3 = dy * 3;
1833
1834 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1835 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1836 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1837 glTranslatef (-1., -1., 0);
1838 glBegin (GL_QUADS);
1839
1840 for (y = 1; y < h; y += 3)
1841 {
1842 int y1 = y - dy3;
1843 int y1valid = y1 >= 0 && y1 < h;
1844
1845 for (x = 1; x < w; x += 3)
1846 {
1847 int x1 = x - dx3;
1848 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1849 uint8_t h2;
1850
1851 if (y1valid && x1 >= 0 && x1 < w)
1852 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1853 else
1854 h2 = 1; /* out of range == invisible */
1855
1856 if (h1 || h2)
1857 {
1858 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1859 glColor4f (1., 1., 1., alpha);
1860
1861 glTexCoord2f (0, 0.); glVertex2i (x , y );
1862 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1863 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1864 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1865 }
1866 }
1867 }
1868 }
1869
1870 glEnd ();
1871
1872 glPopMatrix ();
1873
1874 glDisable (GL_TEXTURE_2D);
1875 glDisable (GL_BLEND);
1876 }
1877
1878 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1879 CODE:
1880 {
1881 GLint width;
1882 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1883 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1884 RETVAL = width > 0;
1885 }
1886 OUTPUT:
1887 RETVAL
1888
1889 MODULE = Deliantra::Client PACKAGE = DC::Map
1890
1891 PROTOTYPES: DISABLE
1892
1893 DC::Map
1894 new (SV *klass)
1895 CODE:
1896 New (0, RETVAL, 1, mapgrid);
1897 RETVAL->x = 0;
1898 RETVAL->y = 0;
1899 RETVAL->w = 0;
1900 RETVAL->h = 0;
1901 RETVAL->ox = 0;
1902 RETVAL->oy = 0;
1903 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1904 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1905 RETVAL->rows = 0;
1906 RETVAL->row = 0;
1907 OUTPUT:
1908 RETVAL
1909
1910 void
1911 DESTROY (DC::Map self)
1912 CODE:
1913 {
1914 map_clear (self);
1915 Safefree (self->face2tile);
1916 Safefree (self->tex);
1917 Safefree (self);
1918 }
1919
1920 void
1921 resize (DC::Map self, int map_width, int map_height)
1922 CODE:
1923 self->w = map_width;
1924 self->h = map_height;
1925
1926 void
1927 clear (DC::Map self)
1928 CODE:
1929 map_clear (self);
1930
1931 void
1932 set_tileid (DC::Map self, int face, int tile)
1933 CODE:
1934 {
1935 need_facenum (self, face); self->face2tile [face] = tile;
1936 need_texid (self, tile);
1937 }
1938
1939 void
1940 set_smooth (DC::Map self, int face, int smooth, int level)
1941 CODE:
1942 {
1943 tileid texid;
1944 maptex *tex;
1945
1946 if (face < 0 || face >= self->faces)
1947 return;
1948
1949 if (smooth < 0 || smooth >= self->faces)
1950 return;
1951
1952 texid = self->face2tile [face];
1953
1954 if (!texid)
1955 return;
1956
1957 tex = self->tex + texid;
1958 tex->smoothtile = self->face2tile [smooth];
1959 tex->smoothlevel = level;
1960 }
1961
1962 void
1963 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1964 CODE:
1965 {
1966 need_texid (self, texid);
1967
1968 {
1969 maptex *tex = self->tex + texid;
1970
1971 tex->name = name;
1972 tex->w = w;
1973 tex->h = h;
1974 tex->s = s;
1975 tex->t = t;
1976 tex->r = r;
1977 tex->g = g;
1978 tex->b = b;
1979 tex->a = a;
1980 }
1981
1982 // somewhat hackish, but for textures that require it, it really
1983 // improves the look, and most others don't suffer.
1984 glBindTexture (GL_TEXTURE_2D, name);
1985 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1986 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1987 // use uglier nearest interpolation because linear suffers
1988 // from transparent color bleeding and ugly wrapping effects.
1989 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1990 }
1991
1992 void
1993 expire_textures (DC::Map self, int texid, int count)
1994 PPCODE:
1995 for (; texid < self->texs && count; ++texid, --count)
1996 {
1997 maptex *tex = self->tex + texid;
1998
1999 if (tex->name)
2000 {
2001 if (tex->unused)
2002 {
2003 tex->name = 0;
2004 tex->unused = 0;
2005 XPUSHs (sv_2mortal (newSViv (texid)));
2006 }
2007 else
2008 tex->unused = 1;
2009 }
2010 }
2011
2012 int
2013 ox (DC::Map self)
2014 ALIAS:
2015 oy = 1
2016 x = 2
2017 y = 3
2018 w = 4
2019 h = 5
2020 CODE:
2021 switch (ix)
2022 {
2023 case 0: RETVAL = self->ox; break;
2024 case 1: RETVAL = self->oy; break;
2025 case 2: RETVAL = self->x; break;
2026 case 3: RETVAL = self->y; break;
2027 case 4: RETVAL = self->w; break;
2028 case 5: RETVAL = self->h; break;
2029 }
2030 OUTPUT:
2031 RETVAL
2032
2033 void
2034 scroll (DC::Map self, int dx, int dy)
2035 CODE:
2036 {
2037 if (dx > 0)
2038 map_blank (self, self->x, self->y, dx, self->h);
2039 else if (dx < 0)
2040 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
2041
2042 if (dy > 0)
2043 map_blank (self, self->x, self->y, self->w, dy);
2044 else if (dy < 0)
2045 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
2046
2047 self->ox += dx; self->x += dx;
2048 self->oy += dy; self->y += dy;
2049
2050 while (self->y < 0)
2051 {
2052 prepend (self->row, self->rows, MAP_EXTEND_Y);
2053
2054 self->rows += MAP_EXTEND_Y;
2055 self->y += MAP_EXTEND_Y;
2056 }
2057 }
2058
2059 SV *
2060 map1a_update (DC::Map self, SV *data_)
2061 CODE:
2062 {
2063 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2064 uint8_t *data_end = (uint8_t *)SvEND (data_);
2065 mapcell *cell;
2066 int x, y, z, flags;
2067 AV *missing = newAV ();
2068 RETVAL = newRV_noinc ((SV *)missing);
2069
2070 while (data < data_end - 1)
2071 {
2072 flags = (data [0] << 8) + data [1]; data += 2;
2073
2074 x = self->x + ((flags >> 10) & 63);
2075 y = self->y + ((flags >> 4) & 63);
2076
2077 cell = map_get_cell (self, x, y);
2078
2079 if (flags & 15)
2080 {
2081 if (!cell->darkness)
2082 {
2083 memset (cell, 0, sizeof (*cell));
2084 cell->darkness = 256;
2085 }
2086
2087 //TODO: don't trust server data to be in-range(!)
2088
2089 if (flags & 8)
2090 {
2091 uint8_t ext, cmd;
2092
2093 do
2094 {
2095 ext = *data++;
2096 cmd = ext & 0x7f;
2097
2098 if (cmd < 4)
2099 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2100 else if (cmd == 5) // health
2101 {
2102 cell->stat_width = 1;
2103 cell->stat_hp = *data++;
2104 }
2105 else if (cmd == 6) // monster width
2106 cell->stat_width = *data++ + 1;
2107 else if (cmd == 0x47)
2108 {
2109 if (*data == 1) cell->player = data [1];
2110 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2111 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2112 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2113
2114 data += *data + 1;
2115 }
2116 else if (cmd == 8) // cell flags
2117 cell->flags = *data++;
2118 else if (ext & 0x40) // unknown, multibyte => skip
2119 data += *data + 1;
2120 else
2121 data++;
2122 }
2123 while (ext & 0x80);
2124 }
2125
2126 for (z = 0; z <= 2; ++z)
2127 if (flags & (4 >> z))
2128 {
2129 faceid face = (data [0] << 8) + data [1]; data += 2;
2130 need_facenum (self, face);
2131 cell->tile [z] = self->face2tile [face];
2132
2133 if (cell->tile [z])
2134 {
2135 maptex *tex = self->tex + cell->tile [z];
2136 tex->unused = 0;
2137 if (!tex->name)
2138 av_push (missing, newSViv (cell->tile [z]));
2139
2140 if (tex->smoothtile)
2141 {
2142 maptex *smooth = self->tex + tex->smoothtile;
2143 smooth->unused = 0;
2144 if (!smooth->name)
2145 av_push (missing, newSViv (tex->smoothtile));
2146 }
2147 }
2148 }
2149 }
2150 else
2151 CELL_CLEAR (cell);
2152 }
2153 }
2154 OUTPUT:
2155 RETVAL
2156
2157 SV *
2158 mapmap (DC::Map self, int x0, int y0, int w, int h)
2159 CODE:
2160 {
2161 int x1, x;
2162 int y1, y;
2163 int z;
2164 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2165 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2166
2167 SvPOK_only (map_sv);
2168 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2169
2170 x0 += self->x; x1 = x0 + w;
2171 y0 += self->y; y1 = y0 + h;
2172
2173 for (y = y0; y < y1; y++)
2174 {
2175 maprow *row = 0 <= y && y < self->rows
2176 ? self->row + y
2177 : 0;
2178
2179 for (x = x0; x < x1; x++)
2180 {
2181 unsigned int r = 32, g = 32, b = 32, a = 192;
2182
2183 if (row && row->c0 <= x && x < row->c1)
2184 {
2185 mapcell *cell = row->col + (x - row->c0);
2186
2187 for (z = 0; z <= 0; z++)
2188 {
2189 maptex tex = self->tex [cell->tile [z]];
2190 int a0 = 255 - tex.a;
2191 int a1 = tex.a;
2192
2193 r = div255 (r * a0 + tex.r * a1);
2194 g = div255 (g * a0 + tex.g * a1);
2195 b = div255 (b * a0 + tex.b * a1);
2196 a = div255 (a * a0 + tex.a * a1);
2197 }
2198 }
2199
2200 *map++ = (r )
2201 | (g << 8)
2202 | (b << 16)
2203 | (a << 24);
2204 }
2205 }
2206
2207 RETVAL = map_sv;
2208 }
2209 OUTPUT:
2210 RETVAL
2211
2212 void
2213 draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2214 CODE:
2215 {
2216 int x, y, z;
2217
2218 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2219 int pl_x, pl_y;
2220 maptex pl_tex;
2221 rc_t rc;
2222 rc_t rc_ov;
2223 rc_key_t key;
2224 rc_t::array_t *arr;
2225
2226 pl_tex.name = 0;
2227
2228 // that's current max. sorry.
2229 if (sw > 255) sw = 255;
2230 if (sh > 255) sh = 255;
2231
2232 memset (&key, 0, sizeof (key));
2233 key.r = 255;
2234 key.g = 255;
2235 key.b = 255;
2236 key.a = 255;
2237 key.mode = GL_QUADS;
2238 key.format = GL_T2F_V3F;
2239
2240 mx += self->x;
2241 my += self->y;
2242
2243 // first pass: determine smooth_max
2244 // rather ugly, if you ask me
2245 // could also be stored inside mapcell and updated on change
2246 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2247
2248 for (y = 0; y < sh; y++)
2249 if (0 <= y + my && y + my < self->rows)
2250 {
2251 maprow *row = self->row + (y + my);
2252
2253 for (x = 0; x < sw; x++)
2254 if (row->c0 <= x + mx && x + mx < row->c1)
2255 {
2256 mapcell *cell = row->col + (x + mx - row->c0);
2257
2258 smooth_max[x + 1][y + 1] =
2259 MAX (self->tex [cell->tile [0]].smoothlevel,
2260 MAX (self->tex [cell->tile [1]].smoothlevel,
2261 self->tex [cell->tile [2]].smoothlevel));
2262 }
2263 }
2264
2265 glEnable (GL_BLEND);
2266 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2267 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2268
2269 for (z = 0; z <= 2; z++)
2270 {
2271 std::bitset<256> smooth_level; // one bit for every possible smooth level
2272 smooth_key skey;
2273 smooth_hash smooth;
2274 key.texname = -1;
2275
2276 for (y = 0; y < sh; y++)
2277 if (0 <= y + my && y + my < self->rows)
2278 {
2279 maprow *row = self->row + (y + my);
2280
2281 for (x = 0; x < sw; x++)
2282 if (row->c0 <= x + mx && x + mx < row->c1)
2283 {
2284 mapcell *cell = row->col + (x + mx - row->c0);
2285 tileid tile = cell->tile [z];
2286
2287 if (tile)
2288 {
2289 maptex tex = self->tex [tile];
2290 int px, py;
2291
2292 if (key.texname != tex.name)
2293 {
2294 self->tex [tile].unused = 0;
2295
2296 if (!tex.name)
2297 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2298
2299 key.texname = tex.name;
2300 arr = &rc.array (key);
2301 }
2302
2303 px = (x + 1) * Th - tex.w;
2304 py = (y + 1) * Tw - tex.h;
2305
2306 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2307 {
2308 pl_x = px;
2309 pl_y = py;
2310 pl_tex = tex;
2311 continue;
2312 }
2313
2314 arr->t2f_v3f (0 , 0 , px , py , 0);
2315 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2316 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2318
2319 // update smooth hash
2320 if (tex.smoothtile)
2321 {
2322 skey.tile = tex.smoothtile;
2323 skey.level = tex.smoothlevel;
2324
2325 smooth_level[tex.smoothlevel] = 1;
2326
2327 // add bits to current tile and all neighbours. skey.x|y is
2328 // shifted +1|+1 so we always stay positive.
2329
2330 // bits is ___n cccc CCCC bbbb
2331 // n do not draw borders&corners
2332 // c draw these corners, but...
2333 // C ... not these
2334 // b draw these borders
2335
2336 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2337 // ┃· ·· ·┃ ━━
2338
2339 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2340 // ·· ·· ·┏ ┓·
2341
2342 // full tile
2343 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2344
2345 // borders
2346 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2347 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2348 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2349 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2350
2351 // corners
2352 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2353 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2354 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2355 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2356 }
2357 }
2358
2359 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2360 {
2361 // overlays such as the speech bubble, probably more to come
2362 if (cell->flags & 1)
2363 {
2364 rc_key_t key_ov = key;
2365 maptex tex = self->tex[TEXID_SPEECH];
2366 int px = x * Tw + Tw * 2 / 32;
2367 int py = y * Th - Th * 6 / 32;
2368
2369 key_ov.texname = tex.name;
2370 rc_t::array_t &arr = rc_ov.array (key_ov);
2371
2372 arr.t2f_v3f (0 , 0 , px , py , 0);
2373 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2374 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2375 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2376 }
2377 }
2378 }
2379 }
2380
2381 rc.draw ();
2382 rc.clear ();
2383
2384 // go through all smoothlevels, lowest to highest, then draw.
2385 // this is basically counting sort
2386 {
2387 int w, b;
2388
2389 glEnable (GL_TEXTURE_2D);
2390 glBegin (GL_QUADS);
2391 for (int level = 0; level < smooth_level.size (); ++level)
2392 if (smooth_level[level])
2393 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2394 {
2395 smooth_key &skey = it->first;
2396 IV bits = it->second;
2397
2398 if (!(bits & 0x1000)
2399 && skey.level == level
2400 && level > smooth_max [skey.x][skey.y])
2401 {
2402 maptex tex = self->tex [skey.tile];
2403 int px = (((int)skey.x) - 1) * Tw;
2404 int py = (((int)skey.y) - 1) * Th;
2405 int border = bits & 15;
2406 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2407 float dx = tex.s * .0625f; // 16 images/row
2408 float dy = tex.t * .5f ; // 2 images/column
2409
2410 if (tex.name)
2411 {
2412 // this time avoiding texture state changes
2413 // save gobs of state changes.
2414 if (key.texname != tex.name)
2415 {
2416 self->tex [skey.tile].unused = 0;
2417
2418 glEnd ();
2419 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2420 glBegin (GL_QUADS);
2421 }
2422
2423 if (border)
2424 {
2425 float ox = border * dx;
2426
2427 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2428 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2429 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2430 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2431 }
2432
2433 if (corner)
2434 {
2435 float ox = corner * dx;
2436
2437 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2438 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2439 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2440 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2441 }
2442 }
2443 }
2444 }
2445
2446 glEnd ();
2447 glDisable (GL_TEXTURE_2D);
2448 key.texname = -1;
2449 }
2450 }
2451
2452 if (pl_tex.name)
2453 {
2454 maptex tex = pl_tex;
2455 int px = pl_x + sdx;
2456 int py = pl_y + sdy;
2457
2458 key.texname = tex.name;
2459 rc_t::array_t &arr = rc.array (key);
2460
2461 arr.t2f_v3f (0 , 0 , px , py , 0);
2462 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2463 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2465
2466 rc.draw ();
2467 }
2468
2469 rc_ov.draw ();
2470 rc_ov.clear ();
2471
2472 glDisable (GL_BLEND);
2473
2474 // top layer: overlays such as the health bar
2475 for (y = 0; y < sh; y++)
2476 if (0 <= y + my && y + my < self->rows)
2477 {
2478 maprow *row = self->row + (y + my);
2479
2480 for (x = 0; x < sw; x++)
2481 if (row->c0 <= x + mx && x + mx < row->c1)
2482 {
2483 mapcell *cell = row->col + (x + mx - row->c0);
2484
2485 int px = x * Tw;
2486 int py = y * Th;
2487
2488 if (ecb_expect_false (cell->player == player))
2489 {
2490 px += sdx;
2491 py += sdy;
2492 }
2493
2494 if (cell->stat_hp)
2495 {
2496 int width = cell->stat_width * Tw;
2497 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2498
2499 glColor3ub (0, 0, 0);
2500 glRectf (px + 1, py - thick - 2,
2501 px + width - 1, py);
2502
2503 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2504 glRectf (px + 2,
2505 py - thick - 1,
2506 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2507 }
2508 }
2509 }
2510 }
2511
2512 void
2513 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2514 CODE:
2515 {
2516 static float color[16][3] = {
2517 { 0.00f, 0.00f, 0.00f },
2518 { 1.00f, 1.00f, 1.00f },
2519 { 0.00f, 0.00f, 0.55f },
2520 { 1.00f, 0.00f, 0.00f },
2521
2522 { 1.00f, 0.54f, 0.00f },
2523 { 0.11f, 0.56f, 1.00f },
2524 { 0.93f, 0.46f, 0.00f },
2525 { 0.18f, 0.54f, 0.34f },
2526
2527 { 0.56f, 0.73f, 0.56f },
2528 { 0.80f, 0.80f, 0.80f },
2529 { 0.55f, 0.41f, 0.13f },
2530 { 0.99f, 0.77f, 0.26f },
2531
2532 { 0.74f, 0.65f, 0.41f },
2533
2534 { 0.00f, 1.00f, 1.00f },
2535 { 1.00f, 0.00f, 1.00f },
2536 { 1.00f, 1.00f, 0.00f },
2537 };
2538
2539 int x, y;
2540
2541 glEnable (GL_TEXTURE_2D);
2542 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2543 * but the nvidia driver (185.18.14) mishandles alpha textures
2544 * and takes the colour from god knows where instead of using
2545 * Cp. MODULATE results in the same colour, but slightly different
2546 * alpha, but atcually gives us the correct colour with nvidia.
2547 */
2548 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2549 glEnable (GL_BLEND);
2550 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2551 glBegin (GL_QUADS);
2552
2553 for (y = 0; y < h; y++)
2554 for (x = 0; x < w; x++)
2555 {
2556 unsigned char m = data [x + y * w];
2557
2558 if (m)
2559 {
2560 float *c = color [m & 15];
2561
2562 float tx1 = m & 0x40 ? 0.5f : 0.f;
2563 float tx2 = tx1 + 0.5f;
2564
2565 glColor4f (c[0], c[1], c[2], 1);
2566 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2567 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2568 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2569 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2570 }
2571 }
2572
2573 glEnd ();
2574 glDisable (GL_BLEND);
2575 glDisable (GL_TEXTURE_2D);
2576 }
2577
2578 void
2579 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2580 PPCODE:
2581 {
2582 int x, y;
2583 int sw1 = sw + 2;
2584 int sh1 = sh + 2;
2585 int sh3 = sh * 3;
2586 int sw3 = sw * 3;
2587 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2588 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2589 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2590 memset (darkness1, 0, sw1*sh1);
2591
2592 SvPOK_only (darkness3_sv);
2593 SvCUR_set (darkness3_sv, sw3 * sh3);
2594
2595 mx += self->x - 1;
2596 my += self->y - 1;
2597
2598 for (y = 0; y < sh1; y++)
2599 if (0 <= y + my && y + my < self->rows)
2600 {
2601 maprow *row = self->row + (y + my);
2602
2603 for (x = 0; x < sw1; x++)
2604 if (row->c0 <= x + mx && x + mx < row->c1)
2605 {
2606 mapcell *cell = row->col + (x + mx - row->c0);
2607
2608 darkness1 [y * sw1 + x] = cell->darkness
2609 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2610 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2611 }
2612 }
2613
2614 for (y = 0; y < sh; ++y)
2615 for (x = 0; x < sw; ++x)
2616 {
2617 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2618 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2619 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2620 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2621 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2622 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2623 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2624 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2625 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2626
2627 uint8_t r11 = (d11 + d21 + d12) / 3;
2628 uint8_t r21 = d21;
2629 uint8_t r31 = (d21 + d31 + d32) / 3;
2630
2631 uint8_t r12 = d12;
2632 uint8_t r22 = d22;
2633 uint8_t r32 = d32;
2634
2635 uint8_t r13 = (d13 + d23 + d12) / 3;
2636 uint8_t r23 = d23;
2637 uint8_t r33 = (d23 + d33 + d32) / 3;
2638
2639 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2642 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2645 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2648 }
2649
2650 free (darkness1);
2651
2652 EXTEND (SP, 3);
2653 PUSHs (sv_2mortal (newSViv (sw3)));
2654 PUSHs (sv_2mortal (newSViv (sh3)));
2655 PUSHs (darkness3_sv);
2656 }
2657
2658 SV *
2659 get_rect (DC::Map self, int x0, int y0, int w, int h)
2660 CODE:
2661 {
2662 int x, y, x1, y1;
2663 SV *data_sv = newSV (w * h * 7 + 5);
2664 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2665
2666 *data++ = 0; /* version 0 format */
2667 *data++ = w >> 8; *data++ = w;
2668 *data++ = h >> 8; *data++ = h;
2669
2670 // we need to do this 'cause we don't keep an absolute coord system for rows
2671 // TODO: treat rows as we treat columns
2672 map_get_row (self, y0 + self->y - self->oy);//D
2673 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2674
2675 x0 += self->x - self->ox;
2676 y0 += self->y - self->oy;
2677
2678 x1 = x0 + w;
2679 y1 = y0 + h;
2680
2681 for (y = y0; y < y1; y++)
2682 {
2683 maprow *row = 0 <= y && y < self->rows
2684 ? self->row + y
2685 : 0;
2686
2687 for (x = x0; x < x1; x++)
2688 {
2689 if (row && row->c0 <= x && x < row->c1)
2690 {
2691 mapcell *cell = row->col + (x - row->c0);
2692 uint8_t flags = 0;
2693
2694 if (cell->tile [0]) flags |= 1;
2695 if (cell->tile [1]) flags |= 2;
2696 if (cell->tile [2]) flags |= 4;
2697
2698 *data++ = flags;
2699
2700 if (flags & 1)
2701 {
2702 tileid tile = cell->tile [0];
2703 *data++ = tile >> 8;
2704 *data++ = tile;
2705 }
2706
2707 if (flags & 2)
2708 {
2709 tileid tile = cell->tile [1];
2710 *data++ = tile >> 8;
2711 *data++ = tile;
2712 }
2713
2714 if (flags & 4)
2715 {
2716 tileid tile = cell->tile [2];
2717 *data++ = tile >> 8;
2718 *data++ = tile;
2719 }
2720 }
2721 else
2722 *data++ = 0;
2723 }
2724 }
2725
2726 /* if size is w*h + 5 then no data has been found */
2727 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2728 {
2729 SvPOK_only (data_sv);
2730 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2731 }
2732
2733 RETVAL = data_sv;
2734 }
2735 OUTPUT:
2736 RETVAL
2737
2738 void
2739 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2740 PPCODE:
2741 {
2742 int x, y, z;
2743 int w, h;
2744 int x1, y1;
2745 STRLEN len;
2746 uint8_t *data, *end;
2747
2748 len = SvLEN (data_sv);
2749 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2750 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2751 end = data + len + 8;
2752
2753 if (len < 5)
2754 XSRETURN_EMPTY;
2755
2756 if (*data++ != 0)
2757 XSRETURN_EMPTY; /* version mismatch */
2758
2759 w = *data++ << 8; w |= *data++;
2760 h = *data++ << 8; h |= *data++;
2761
2762 // we need to do this 'cause we don't keep an absolute coord system for rows
2763 // TODO: treat rows as we treat columns
2764 map_get_row (self, y0 + self->y - self->oy);//D
2765 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2766
2767 x0 += self->x - self->ox;
2768 y0 += self->y - self->oy;
2769
2770 x1 = x0 + w;
2771 y1 = y0 + h;
2772
2773 for (y = y0; y < y1; y++)
2774 {
2775 maprow *row = map_get_row (self, y);
2776
2777 for (x = x0; x < x1; x++)
2778 {
2779 uint8_t flags;
2780
2781 if (data + 7 >= end)
2782 XSRETURN_EMPTY;
2783
2784 flags = *data++;
2785
2786 if (flags)
2787 {
2788 mapcell *cell = row_get_cell (row, x);
2789 tileid tile[3] = { 0, 0, 0 };
2790
2791 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2792 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2793 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2794
2795 if (cell->darkness == 0)
2796 {
2797 /*cell->darkness = 0;*/
2798 EXTEND (SP, 3);
2799
2800 for (z = 0; z <= 2; z++)
2801 {
2802 tileid t = tile [z];
2803
2804 if (t >= self->texs || (t && !self->tex [t].name))
2805 {
2806 PUSHs (sv_2mortal (newSViv (t)));
2807 need_texid (self, t);
2808 }
2809
2810 cell->tile [z] = t;
2811 }
2812 }
2813 }
2814 }
2815 }
2816 }
2817
2818 MODULE = Deliantra::Client PACKAGE = DC::RW
2819
2820 DC::RW
2821 new (SV *klass, SV *data_sv)
2822 CODE:
2823 {
2824 STRLEN datalen;
2825 char *data = SvPVbyte (data_sv, datalen);
2826
2827 RETVAL = SDL_RWFromConstMem (data, datalen);
2828 }
2829 OUTPUT:
2830 RETVAL
2831
2832 DC::RW
2833 new_from_file (SV *klass, const char *path, const char *mode = "rb")
2834 CODE:
2835 RETVAL = SDL_RWFromFile (path, mode);
2836 OUTPUT:
2837 RETVAL
2838
2839 # fails on win32:
2840 # dc.xs(2268) : error C2059: syntax error : '('
2841 #void
2842 #close (DC::RW self)
2843 # CODE:
2844 # (self->(close)) (self);
2845
2846 MODULE = Deliantra::Client PACKAGE = DC::Channel
2847
2848 PROTOTYPES: DISABLE
2849
2850 DC::Channel
2851 find ()
2852 CODE:
2853 {
2854 RETVAL = Mix_GroupAvailable (-1);
2855
2856 if (RETVAL < 0)
2857 {
2858 RETVAL = Mix_GroupOldest (-1);
2859
2860 if (RETVAL < 0)
2861 {
2862 // happens sometimes, maybe it just stopped playing(?)
2863 RETVAL = Mix_GroupAvailable (-1);
2864
2865 if (RETVAL < 0)
2866 XSRETURN_UNDEF;
2867 }
2868 else
2869 Mix_HaltChannel (RETVAL);
2870 }
2871
2872 Mix_UnregisterAllEffects (RETVAL);
2873 Mix_Volume (RETVAL, 128);
2874 }
2875 OUTPUT:
2876 RETVAL
2877
2878 void
2879 halt (DC::Channel self)
2880 CODE:
2881 Mix_HaltChannel (self);
2882
2883 void
2884 expire (DC::Channel self, int ticks = -1)
2885 CODE:
2886 Mix_ExpireChannel (self, ticks);
2887
2888 void
2889 fade_out (DC::Channel self, int ticks = -1)
2890 CODE:
2891 Mix_FadeOutChannel (self, ticks);
2892
2893 int
2894 volume (DC::Channel self, int volume)
2895 CODE:
2896 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2897 OUTPUT:
2898 RETVAL
2899
2900 void
2901 unregister_all_effects (DC::Channel self)
2902 CODE:
2903 Mix_UnregisterAllEffects (self);
2904
2905 void
2906 set_panning (DC::Channel self, int left, int right)
2907 CODE:
2908 left = CLAMP (left , 0, 255);
2909 right = CLAMP (right, 0, 255);
2910 Mix_SetPanning (self, left, right);
2911
2912 void
2913 set_distance (DC::Channel self, int distance)
2914 CODE:
2915 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2916
2917 void
2918 set_position (DC::Channel self, int angle, int distance)
2919 CODE:
2920
2921 void
2922 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2923 CODE:
2924 {
2925 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2926 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2927 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2928 }
2929
2930 void
2931 set_reverse_stereo (DC::Channel self, int flip)
2932 CODE:
2933 Mix_SetReverseStereo (self, flip);
2934
2935 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2936
2937 PROTOTYPES: DISABLE
2938
2939 void
2940 decoders ()
2941 PPCODE:
2942 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2943 int i, num = Mix_GetNumChunkDecoders ();
2944 EXTEND (SP, num);
2945 for (i = 0; i < num; ++i)
2946 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2947 #else
2948 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2949 #endif
2950
2951 DC::MixChunk
2952 new (SV *klass, DC::RW rwops)
2953 CODE:
2954 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2955 OUTPUT:
2956 RETVAL
2957
2958 void
2959 DESTROY (DC::MixChunk self)
2960 CODE:
2961 Mix_FreeChunk (self);
2962
2963 int
2964 volume (DC::MixChunk self, int volume = -1)
2965 CODE:
2966 if (items > 1)
2967 volume = CLAMP (volume, 0, 128);
2968 RETVAL = Mix_VolumeChunk (self, volume);
2969 OUTPUT:
2970 RETVAL
2971
2972 DC::Channel
2973 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2974 CODE:
2975 {
2976 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2977
2978 if (RETVAL < 0)
2979 XSRETURN_UNDEF;
2980
2981 if (channel < 0)
2982 {
2983 Mix_UnregisterAllEffects (RETVAL);
2984 Mix_Volume (RETVAL, 128);
2985 }
2986 }
2987 OUTPUT:
2988 RETVAL
2989
2990 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2991
2992 void
2993 decoders ()
2994 PPCODE:
2995 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2996 int i, num = Mix_GetNumMusicDecoders ();
2997 EXTEND (SP, num);
2998 for (i = 0; i < num; ++i)
2999 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3000 #else
3001 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3002 #endif
3003
3004 int
3005 volume (int volume = -1)
3006 PROTOTYPE: ;$
3007 CODE:
3008 if (items > 0)
3009 volume = CLAMP (volume, 0, 128);
3010 RETVAL = Mix_VolumeMusic (volume);
3011 OUTPUT:
3012 RETVAL
3013
3014 void
3015 fade_out (int ms)
3016 CODE:
3017 Mix_FadeOutMusic (ms);
3018
3019 void
3020 halt ()
3021 CODE:
3022 Mix_HaltMusic ();
3023
3024 int
3025 playing ()
3026 CODE:
3027 RETVAL = Mix_PlayingMusic ();
3028 OUTPUT:
3029 RETVAL
3030
3031 DC::MixMusic
3032 new (SV *klass, DC::RW rwops)
3033 CODE:
3034 RETVAL = Mix_LoadMUS_RW (rwops);
3035 OUTPUT:
3036 RETVAL
3037
3038 void
3039 DESTROY (DC::MixMusic self)
3040 CODE:
3041 Mix_FreeMusic (self);
3042
3043 int
3044 play (DC::MixMusic self, int loops = -1)
3045 CODE:
3046 RETVAL = Mix_PlayMusic (self, loops);
3047 OUTPUT:
3048 RETVAL
3049
3050 void
3051 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3052 CODE:
3053 Mix_FadeInMusicPos (self, loops, ms, position);
3054
3055 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3056
3057 PROTOTYPES: ENABLE
3058
3059 BOOT:
3060 {
3061 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3062 static const struct {
3063 const char *name;
3064 IV iv;
3065 } *civ, const_iv[] = {
3066 # define const_iv(name) { # name, (IV)name }
3067 const_iv (GL_VENDOR),
3068 const_iv (GL_VERSION),
3069 const_iv (GL_EXTENSIONS),
3070 const_iv (GL_MAX_TEXTURE_UNITS),
3071 const_iv (GL_COLOR_MATERIAL),
3072 const_iv (GL_SMOOTH),
3073 const_iv (GL_FLAT),
3074 const_iv (GL_DITHER),
3075 const_iv (GL_BLEND),
3076 const_iv (GL_CULL_FACE),
3077 const_iv (GL_SCISSOR_TEST),
3078 const_iv (GL_DEPTH_TEST),
3079 const_iv (GL_ALPHA_TEST),
3080 const_iv (GL_NORMALIZE),
3081 const_iv (GL_RESCALE_NORMAL),
3082 const_iv (GL_FRONT),
3083 const_iv (GL_BACK),
3084 const_iv (GL_AUX0),
3085 const_iv (GL_AND),
3086 const_iv (GL_ONE),
3087 const_iv (GL_ZERO),
3088 const_iv (GL_SRC_ALPHA),
3089 const_iv (GL_DST_ALPHA),
3090 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3091 const_iv (GL_ONE_MINUS_DST_ALPHA),
3092 const_iv (GL_SRC_COLOR),
3093 const_iv (GL_DST_COLOR),
3094 const_iv (GL_ONE_MINUS_SRC_COLOR),
3095 const_iv (GL_ONE_MINUS_DST_COLOR),
3096 const_iv (GL_SRC_ALPHA_SATURATE),
3097 const_iv (GL_RGB),
3098 const_iv (GL_RGBA),
3099 const_iv (GL_RGBA4),
3100 const_iv (GL_RGBA8),
3101 const_iv (GL_RGB5_A1),
3102 const_iv (GL_UNSIGNED_BYTE),
3103 const_iv (GL_UNSIGNED_SHORT),
3104 const_iv (GL_UNSIGNED_INT),
3105 const_iv (GL_ALPHA),
3106 const_iv (GL_INTENSITY),
3107 const_iv (GL_LUMINANCE),
3108 const_iv (GL_LUMINANCE_ALPHA),
3109 const_iv (GL_FLOAT),
3110 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3111 const_iv (GL_COMPRESSED_ALPHA_ARB),
3112 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3114 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3115 const_iv (GL_COMPRESSED_RGB_ARB),
3116 const_iv (GL_COMPRESSED_RGBA_ARB),
3117 const_iv (GL_COMPILE),
3118 const_iv (GL_PROXY_TEXTURE_1D),
3119 const_iv (GL_PROXY_TEXTURE_2D),
3120 const_iv (GL_TEXTURE_1D),
3121 const_iv (GL_TEXTURE_2D),
3122 const_iv (GL_TEXTURE_ENV),
3123 const_iv (GL_TEXTURE_MAG_FILTER),
3124 const_iv (GL_TEXTURE_MIN_FILTER),
3125 const_iv (GL_TEXTURE_ENV_MODE),
3126 const_iv (GL_TEXTURE_WRAP_S),
3127 const_iv (GL_TEXTURE_WRAP_T),
3128 const_iv (GL_REPEAT),
3129 const_iv (GL_CLAMP),
3130 const_iv (GL_CLAMP_TO_EDGE),
3131 const_iv (GL_NEAREST),
3132 const_iv (GL_LINEAR),
3133 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3134 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3135 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3136 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3137 const_iv (GL_GENERATE_MIPMAP),
3138 const_iv (GL_MODULATE),
3139 const_iv (GL_DECAL),
3140 const_iv (GL_REPLACE),
3141 const_iv (GL_DEPTH_BUFFER_BIT),
3142 const_iv (GL_COLOR_BUFFER_BIT),
3143 const_iv (GL_PROJECTION),
3144 const_iv (GL_MODELVIEW),
3145 const_iv (GL_COLOR_LOGIC_OP),
3146 const_iv (GL_SEPARABLE_2D),
3147 const_iv (GL_CONVOLUTION_2D),
3148 const_iv (GL_CONVOLUTION_BORDER_MODE),
3149 const_iv (GL_CONSTANT_BORDER),
3150 const_iv (GL_POINTS),
3151 const_iv (GL_LINES),
3152 const_iv (GL_LINE_STRIP),
3153 const_iv (GL_LINE_LOOP),
3154 const_iv (GL_QUADS),
3155 const_iv (GL_QUAD_STRIP),
3156 const_iv (GL_TRIANGLES),
3157 const_iv (GL_TRIANGLE_STRIP),
3158 const_iv (GL_TRIANGLE_FAN),
3159 const_iv (GL_POLYGON),
3160 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3161 const_iv (GL_POINT_SMOOTH_HINT),
3162 const_iv (GL_LINE_SMOOTH_HINT),
3163 const_iv (GL_POLYGON_SMOOTH_HINT),
3164 const_iv (GL_GENERATE_MIPMAP_HINT),
3165 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3166 const_iv (GL_FASTEST),
3167 const_iv (GL_DONT_CARE),
3168 const_iv (GL_NICEST),
3169 const_iv (GL_V2F),
3170 const_iv (GL_V3F),
3171 const_iv (GL_T2F_V3F),
3172 const_iv (GL_T2F_N3F_V3F),
3173 const_iv (GL_FUNC_ADD),
3174 const_iv (GL_FUNC_SUBTRACT),
3175 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3176 # undef const_iv
3177 };
3178
3179 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3180 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3181
3182 texture_av = newAV ();
3183 AvREAL_off (texture_av);
3184 }
3185
3186 void
3187 disable_GL_EXT_blend_func_separate ()
3188 CODE:
3189 gl.BlendFuncSeparate = 0;
3190 gl.BlendFuncSeparateEXT = 0;
3191
3192 void
3193 apple_nvidia_bug (int enable)
3194
3195 const char *
3196 gl_vendor ()
3197 CODE:
3198 RETVAL = (const char *)glGetString (GL_VENDOR);
3199 OUTPUT:
3200 RETVAL
3201
3202 const char *
3203 gl_version ()
3204 CODE:
3205 RETVAL = (const char *)glGetString (GL_VERSION);
3206 OUTPUT:
3207 RETVAL
3208
3209 const char *
3210 gl_extensions ()
3211 CODE:
3212 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3213 OUTPUT:
3214 RETVAL
3215
3216 const char *glGetString (GLenum pname)
3217 CODE:
3218 RETVAL = (const char *)glGetString (pname);
3219 OUTPUT:
3220 RETVAL
3221
3222 GLint glGetInteger (GLenum pname)
3223 CODE:
3224 glGetIntegerv (pname, &RETVAL);
3225 OUTPUT:
3226 RETVAL
3227
3228 GLdouble glGetDouble (GLenum pname)
3229 CODE:
3230 glGetDoublev (pname, &RETVAL);
3231 OUTPUT:
3232 RETVAL
3233
3234 int glGetError ()
3235
3236 void glFinish ()
3237
3238 void glFlush ()
3239
3240 void glClear (int mask)
3241
3242 void glClearColor (float r, float g, float b, float a = 1.0)
3243 PROTOTYPE: @
3244
3245 void glEnable (int cap)
3246
3247 void glDisable (int cap)
3248
3249 void glShadeModel (int mode)
3250
3251 void glHint (int target, int mode)
3252
3253 void glBlendFunc (int sfactor, int dfactor)
3254
3255 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3256 CODE:
3257 gl_BlendFuncSeparate (sa, da, saa, daa);
3258
3259 # void glBlendEquation (int se)
3260
3261 void glDepthMask (int flag)
3262
3263 void glLogicOp (int opcode)
3264
3265 void glColorMask (int red, int green, int blue, int alpha)
3266
3267 void glMatrixMode (int mode)
3268
3269 void glPushMatrix ()
3270
3271 void glPopMatrix ()
3272
3273 void glLoadIdentity ()
3274
3275 void glDrawBuffer (int buffer)
3276
3277 void glReadBuffer (int buffer)
3278
3279 # near_ and far_ are due to microsofts buggy "c" compiler
3280 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3281
3282 # near_ and far_ are due to microsofts buggy "c" compiler
3283 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3284
3285 PROTOTYPES: DISABLE
3286
3287 void glViewport (int x, int y, int width, int height)
3288
3289 void glScissor (int x, int y, int width, int height)
3290
3291 void glTranslate (float x, float y, float z = 0.)
3292 CODE:
3293 glTranslatef (x, y, z);
3294
3295 void glScale (float x, float y, float z = 1.)
3296 CODE:
3297 glScalef (x, y, z);
3298
3299 void glRotate (float angle, float x, float y, float z)
3300 CODE:
3301 glRotatef (angle, x, y, z);
3302
3303 void glColor (float r, float g, float b, float a = 1.0)
3304 PROTOTYPE: @
3305 ALIAS:
3306 glColor_premultiply = 1
3307 CODE:
3308 if (ix)
3309 {
3310 r *= a;
3311 g *= a;
3312 b *= a;
3313 }
3314 // microsoft visual "c" rounds instead of truncating...
3315 glColor4f (r, g, b, a);
3316
3317 void glRasterPos (float x, float y, float z = 0.)
3318 CODE:
3319 glRasterPos3f (0, 0, z);
3320 glBitmap (0, 0, 0, 0, x, y, 0);
3321
3322 void glVertex (float x, float y, float z = 0.)
3323 CODE:
3324 glVertex3f (x, y, z);
3325
3326 void glTexCoord (float s, float t)
3327 CODE:
3328 glTexCoord2f (s, t);
3329
3330 void glRect (float x1, float y1, float x2, float y2)
3331 CODE:
3332 glRectf (x1, y1, x2, y2);
3333
3334 void glRect_lineloop (float x1, float y1, float x2, float y2)
3335 CODE:
3336 glBegin (GL_LINE_LOOP);
3337 glVertex2f (x1, y1);
3338 glVertex2f (x2, y1);
3339 glVertex2f (x2, y2);
3340 glVertex2f (x1, y2);
3341 glEnd ();
3342
3343 PROTOTYPES: ENABLE
3344
3345 void glBegin (int mode)
3346
3347 void glEnd ()
3348
3349 void glPointSize (GLfloat size)
3350
3351 void glLineWidth (GLfloat width)
3352
3353 void glInterleavedArrays (int format, int stride, char *data)
3354
3355 void glDrawElements (int mode, int count, int type, char *indices)
3356
3357 # 1.2 void glDrawRangeElements (int mode, int start, int end
3358
3359 void glTexEnv (int target, int pname, float param)
3360 CODE:
3361 glTexEnvf (target, pname, param);
3362
3363 void glTexParameter (int target, int pname, float param)
3364 CODE:
3365 glTexParameterf (target, pname, param);
3366
3367 void glBindTexture (int target, int name)
3368
3369 void glConvolutionParameter (int target, int pname, float params)
3370 CODE:
3371 if (gl.ConvolutionParameterf)
3372 gl.ConvolutionParameterf (target, pname, params);
3373
3374 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3375 CODE:
3376 if (gl.ConvolutionFilter2D)
3377 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3378
3379 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3380 CODE:
3381 if (gl.SeparableFilter2D)
3382 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3383
3384 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3385
3386 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3387
3388 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3389
3390 void glPixelZoom (float x, float y)
3391
3392 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3393
3394 int glGenTexture ()
3395 CODE:
3396 RETVAL = gen_texture ();
3397 OUTPUT:
3398 RETVAL
3399
3400 void glDeleteTexture (int name)
3401 CODE:
3402 del_texture (name);
3403
3404 int glGenList ()
3405 CODE:
3406 RETVAL = glGenLists (1);
3407 OUTPUT:
3408 RETVAL
3409
3410 void glDeleteList (int list)
3411 CODE:
3412 glDeleteLists (list, 1);
3413
3414 void glNewList (int list, int mode = GL_COMPILE)
3415
3416 void glEndList ()
3417
3418 void glCallList (int list)
3419
3420 void c_init ()
3421 CODE:
3422 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3423 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3424
3425 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3426
3427 PROTOTYPES: DISABLE
3428
3429 void
3430 find_widget (SV *self, NV x, NV y)
3431 PPCODE:
3432 {
3433 if (within_widget (self, x, y))
3434 XPUSHs (self);
3435 }
3436
3437 BOOT:
3438 {
3439 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3440
3441 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3442 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3443 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3444 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3445 }
3446
3447 void
3448 draw (SV *self)
3449 CODE:
3450 {
3451 HV *hv;
3452 SV **svp;
3453 NV x, y, w, h;
3454 SV *draw_x_sv = GvSV (draw_x_gv);
3455 SV *draw_y_sv = GvSV (draw_y_gv);
3456 SV *draw_w_sv = GvSV (draw_w_gv);
3457 SV *draw_h_sv = GvSV (draw_h_gv);
3458 double draw_x, draw_y;
3459
3460 if (!SvROK (self))
3461 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3462
3463 hv = (HV *)SvRV (self);
3464
3465 if (SvTYPE (hv) != SVt_PVHV)
3466 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3467
3468 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3469 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3470
3471 if (!h || !w)
3472 XSRETURN_EMPTY;
3473
3474 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3475 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3476
3477 draw_x = SvNV (draw_x_sv) + x;
3478 draw_y = SvNV (draw_y_sv) + y;
3479
3480 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3481 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3482 XSRETURN_EMPTY;
3483
3484 sv_setnv (draw_x_sv, draw_x);
3485 sv_setnv (draw_y_sv, draw_y);
3486
3487 glPushMatrix ();
3488 glTranslated (x, y, 0);
3489
3490 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3491 {
3492 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3493
3494 if (svp && SvTRUE (*svp))
3495 {
3496 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3497 glEnable (GL_BLEND);
3498 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3499 glBegin (GL_QUADS);
3500 glVertex2f (0, 0);
3501 glVertex2f (w, 0);
3502 glVertex2f (w, h);
3503 glVertex2f (0, h);
3504 glEnd ();
3505 glDisable (GL_BLEND);
3506 }
3507 }
3508 #if 0
3509 // draw borders, for debugging
3510 glPushMatrix ();
3511 glColor4f (1., 1., 0., 1.);
3512 glTranslatef (.5, .5, 0.);
3513 glBegin (GL_LINE_LOOP);
3514 glVertex2f (0 , 0);
3515 glVertex2f (w - 1, 0);
3516 glVertex2f (w - 1, h - 1);
3517 glVertex2f (0 , h - 1);
3518 glEnd ();
3519 glPopMatrix ();
3520 #endif
3521 PUSHMARK (SP);
3522 XPUSHs (self);
3523 PUTBACK;
3524 call_method ("_draw", G_VOID | G_DISCARD);
3525 SPAGAIN;
3526
3527 glPopMatrix ();
3528
3529 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3530 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3531 }
3532