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/cvs/deliantra/Deliantra-Client/Client.xs
Revision: 1.334
Committed: Mon Nov 19 01:37:28 2018 UTC (5 years, 5 months ago) by root
Branch: MAIN
Changes since 1.333: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 #ifdef _WIN32
2 # define WIN32_LEAN_AND_MEAN
3 # define NTDDI_VERSION NTDDI_WIN2K // needed to get win2000 api calls
4 # include <malloc.h>
5 # include <windows.h>
6 # include <wininet.h>
7 # pragma warning(disable:4244)
8 # pragma warning(disable:4761)
9 #endif
10
11 //#define DEBUG 1
12 #if DEBUG
13 # include <valgrind/memcheck.h>
14 #endif
15
16 #include "EXTERN.h"
17 #include "perl.h"
18 #include "XSUB.h"
19
20 #include "flat_hash_map.hpp"
21
22 #ifdef _WIN32
23 # undef pipe
24 // microsoft vs. C
25 # define sqrtf(x) sqrt(x)
26 # define atan2f(x,y) atan2(x,y)
27 # define M_PI 3.14159265f
28 #endif
29
30 #include <cassert>
31 #include <cmath>
32 #include <cstring>
33 #include <cstdio>
34 #include <cstdlib>
35
36 #include <utility>
37 #include <bitset>
38
39 #define USE_RWOPS 1 // for SDL_mixer:LoadMUS_RW
40
41 #include <SDL.h>
42 #include <SDL_thread.h>
43 #include <SDL_endian.h>
44 #include <SDL_image.h>
45 #include <SDL_mixer.h>
46 #include <SDL_opengl.h>
47
48 /* work around os x broken headers */
49 #ifdef __MACOSX__
50 typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
51 typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
52 typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
53 #endif
54
55 #define PANGO_ENABLE_BACKEND
56 #define G_DISABLE_CAST_CHECKS
57
58 #include <glib.h>
59
60 #include <pango/pango.h>
61
62 #ifndef PANGO_VERSION_CHECK
63 # define PANGO_VERSION_CHECK(a,b,c) 0
64 #endif
65
66 #if !PANGO_VERSION_CHECK (1, 15, 2)
67 # define pango_layout_get_line_readonly pango_layout_get_line
68 # define pango_layout_get_lines_readonly pango_layout_get_lines
69 # define pango_layout_iter_get_line_readonly pango_layout_iter_get_line
70 # define pango_layout_iter_get_run_readonly pango_layout_iter_get_run
71 #endif
72
73 #ifndef _WIN32
74 # include <sys/types.h>
75 # include <sys/socket.h>
76 # include <netinet/in.h>
77 # include <netinet/tcp.h>
78 # include <inttypes.h>
79 #endif
80
81 #include "ecb.h"
82 #include "salloc.h"
83
84 #define OBJ_STR "\xef\xbf\xbc" /* U+FFFC, object replacement character */
85
86 /* this is used as fow flag as well, so has to have a different value */
87 /* then anything that is computed by incoming darkness */
88 #define FOW_DARKNESS 50
89 #define DARKNESS_ADJUST(n) (n)
90
91 #define MAP_EXTEND_X 32
92 #define MAP_EXTEND_Y 512
93
94 #define MIN_FONT_HEIGHT 10
95
96 /* mask out modifiers we are not interested in */
97 #define MOD_MASK (KMOD_CTRL | KMOD_SHIFT | KMOD_ALT | KMOD_META)
98
99 #define KMOD_LRAM 0x10000 // our extension
100
101 #define TEXID_SPEECH 1
102 #define TEXID_NOFACE 2
103
104 static char *
105 fast_sv_grow (SV *sv, STRLEN need)
106 {
107 STRLEN len = SvLEN (sv);
108 STRLEN want = SvCUR (sv) + need;
109
110 if (ecb_expect_false (len < want))
111 {
112 do
113 len *= 2;
114 while (len < want);
115
116 sv_grow (sv, len);
117 }
118
119 SvCUR_set (sv, want);
120 return SvEND (sv) - need;
121 }
122
123 static AV *texture_av;
124
125 static struct
126 {
127 #define GL_FUNC(ptr,name) ptr name;
128 #include "glfunc.h"
129 #undef GL_FUNC
130 } gl;
131
132 static void
133 gl_BlendFuncSeparate (GLenum sa, GLenum da, GLenum saa, GLenum daa)
134 {
135 if (gl.BlendFuncSeparate)
136 gl.BlendFuncSeparate (sa, da, saa, daa);
137 else if (gl.BlendFuncSeparateEXT)
138 gl.BlendFuncSeparateEXT (sa, da, saa, daa);
139 else
140 glBlendFunc (sa, da);
141 }
142
143 static GLuint
144 gen_texture ()
145 {
146 GLuint name;
147
148 if (AvFILL (texture_av) >= 0)
149 name = (GLuint)(size_t)av_pop (texture_av);
150 else
151 glGenTextures (1, &name);
152
153 return name;
154 }
155
156 static void
157 del_texture (GLuint name)
158 {
159 /* make a half-assed attempt at returning the memory used by the texture */
160 /* textures are frequently being reused by cfplus anyway */
161 /*glBindTexture (GL_TEXTURE_2D, name);*/
162 /*glTexImage2D (GL_TEXTURE_2D, 0, GL_ALPHA, 0, 0, 0, GL_ALPHA, GL_UNSIGNED_BYTE, 0);*/
163 av_push (texture_av, (SV *)(size_t)name);
164 glDeleteTextures (1, &name);
165 }
166
167 #include "texcache.c"
168 #include "rendercache.c"
169
170 #include "pango-font.c"
171 #include "pango-fontmap.c"
172 #include "pango-render.c"
173
174 typedef IV DC__Channel;
175 typedef SDL_RWops *DC__RW;
176 typedef Mix_Chunk *DC__MixChunk;
177 typedef Mix_Music *DC__MixMusic;
178
179 typedef PangoFontDescription *DC__Font;
180
181 static int
182 shape_attr_p (PangoLayoutRun *run)
183 {
184 GSList *attrs = run->item->analysis.extra_attrs;
185
186 while (attrs)
187 {
188 PangoAttribute *attr = (PangoAttribute *)attrs->data;
189
190 if (attr->klass->type == PANGO_ATTR_SHAPE)
191 return 1;
192
193 attrs = attrs->next;
194 }
195
196 return 0;
197 }
198
199 struct cf_layout {
200 PangoLayout *pl;
201 float r, g, b, a; // default color for rgba mode
202 int base_height;
203 DC__Font font;
204 rc_t rc;
205 };
206
207 typedef cf_layout *DC__Layout;
208
209 static DC__Font default_font;
210 static PangoContext *opengl_context;
211 static PangoFontMap *opengl_fontmap;
212
213 static void
214 substitute_func (FcPattern *pattern, gpointer data)
215 {
216 FcPatternAddBool (pattern, FC_HINTING, 1);
217 #ifdef FC_HINT_STYLE
218 FcPatternAddInteger (pattern, FC_HINT_STYLE, FC_HINT_FULL);
219 #endif
220 FcPatternAddBool (pattern, FC_AUTOHINT, 0);
221 }
222
223 static void
224 layout_update_font (DC__Layout self)
225 {
226 /* use a random scale factor to account for unknown descenders, 0.8 works
227 * reasonably well with dejavu/bistream fonts
228 */
229 PangoFontDescription *font = self->font ? self->font : default_font;
230
231 pango_font_description_set_absolute_size (font,
232 MAX (MIN_FONT_HEIGHT, self->base_height) * (PANGO_SCALE * 8 / 10));
233
234 pango_layout_set_font_description (self->pl, font);
235 }
236
237 static void
238 layout_get_pixel_size (DC__Layout self, int *w, int *h)
239 {
240 PangoRectangle rect;
241
242 // get_pixel_* wrongly rounds down
243 pango_layout_get_extents (self->pl, 0, &rect);
244
245 rect.width = (rect.width + PANGO_SCALE - 1) / PANGO_SCALE;
246 rect.height = (rect.height + PANGO_SCALE - 1) / PANGO_SCALE;
247
248 if (!rect.width) rect.width = 1;
249 if (!rect.height) rect.height = 1;
250
251 *w = rect.width;
252 *h = rect.height;
253 }
254
255 /////////////////////////////////////////////////////////////////////////////
256
257 typedef uint16_t tileid;
258 typedef uint16_t faceid;
259
260 struct maptex
261 {
262 GLuint name;
263 int w, h;
264 float s, t;
265 uint8_t r, g, b, a;
266 tileid smoothtile;
267 uint8_t smoothlevel;
268 uint8_t unused; /* set to zero on use */
269 };
270
271 struct mapcell
272 {
273 uint32_t player;
274 tileid tile[3];
275 uint16_t darkness;
276 uint8_t stat_width, stat_hp, flags, smoothmax;
277 };
278
279 struct maprow
280 {
281 int32_t c0, c1;
282 mapcell *col;
283 };
284
285 struct mapgrid {
286 int x, y, w, h;
287 int ox, oy; /* offset to virtual global coordinate system */
288 int faces; tileid *face2tile; // [faceid]
289 int texs; maptex *tex; // [tileid]
290
291 int32_t rows;
292 maprow *row;
293 };
294
295 typedef mapgrid *DC__Map;
296
297 template<typename T>
298 static void
299 prepend (T *&ptr, int sze, int inc)
300 {
301 T *p;
302
303 Newx (p, inc + sze, T);
304 Zero (p, inc, T);
305 Move (ptr, p + inc, sze, T);
306 Safefree (ptr);
307
308 ptr = p;
309 }
310
311 template<typename T>
312 static void
313 append (T *&ptr, int sze, int inc)
314 {
315 Renew (ptr, sze + inc, T);
316 Zero (ptr + sze, inc, T);
317 }
318
319 static void
320 need_facenum (struct mapgrid *self, faceid face)
321 {
322 while (self->faces <= face)
323 {
324 append (self->face2tile, self->faces, self->faces);
325 self->faces *= 2;
326 }
327 }
328
329 static void
330 need_texid (struct mapgrid *self, int texid)
331 {
332 while (self->texs <= texid)
333 {
334 append (self->tex, self->texs, self->texs);
335 self->texs *= 2;
336 }
337 }
338
339 static maprow *
340 map_get_row (mapgrid *self, int y)
341 {
342 if (0 > y)
343 {
344 int extend = - y + MAP_EXTEND_Y;
345 prepend (self->row, self->rows, extend);
346
347 self->rows += extend;
348 self->y += extend;
349 y += extend;
350 }
351 else if (y >= self->rows)
352 {
353 int extend = y - self->rows + MAP_EXTEND_Y;
354 append (self->row, self->rows, extend);
355 self->rows += extend;
356 }
357
358 return self->row + y;
359 }
360
361 static mapcell *
362 row_get_cell (maprow *row, int x)
363 {
364 if (!row->col)
365 {
366 Newz (0, row->col, MAP_EXTEND_X, mapcell);
367 row->c0 = x - MAP_EXTEND_X / 4;
368 row->c1 = row->c0 + MAP_EXTEND_X;
369 }
370
371 if (row->c0 > x)
372 {
373 int extend = row->c0 - x + MAP_EXTEND_X;
374 prepend (row->col, row->c1 - row->c0, extend);
375 row->c0 -= extend;
376 }
377 else if (x >= row->c1)
378 {
379 int extend = x - row->c1 + MAP_EXTEND_X;
380 append (row->col, row->c1 - row->c0, extend);
381 row->c1 += extend;
382 }
383
384 return row->col + (x - row->c0);
385 }
386
387 static mapcell *
388 map_get_cell (mapgrid *self, int x, int y)
389 {
390 return row_get_cell (map_get_row (self, y), x);
391 }
392
393 static void
394 map_clear (mapgrid *self)
395 {
396 int r;
397
398 for (r = 0; r < self->rows; r++)
399 Safefree (self->row[r].col);
400
401 Safefree (self->row);
402
403 self->x = 0;
404 self->y = 0;
405 self->ox = 0;
406 self->oy = 0;
407 self->row = 0;
408 self->rows = 0;
409 }
410
411 #define CELL_CLEAR(cell) \
412 do { \
413 if ((cell)->player) \
414 (cell)->tile [2] = 0; \
415 (cell)->darkness = 0; \
416 (cell)->stat_hp = 0; \
417 (cell)->flags = 0; \
418 (cell)->player = 0; \
419 } while (0)
420
421 static void
422 map_blank (mapgrid *self, int x0, int y0, int w, int h)
423 {
424 int x, y;
425 maprow *row;
426 mapcell *cell;
427
428 for (y = y0; y < y0 + h; y++)
429 if (y >= 0)
430 {
431 if (y >= self->rows)
432 break;
433
434 row = self->row + y;
435
436 for (x = x0; x < x0 + w; x++)
437 if (x >= row->c0)
438 {
439 if (x >= row->c1)
440 break;
441
442 cell = row->col + x - row->c0;
443
444 CELL_CLEAR (cell);
445 }
446 }
447 }
448
449 struct smooth_key
450 {
451 tileid tile;
452 uint8_t x, y, level;
453
454 bool operator == (const smooth_key &o) const
455 {
456 return tile == o.tile && x == o.x && y == o.y && level == o.level;
457 }
458 };
459
460 typedef ska::flat_hash_map<smooth_key, IV, std::hash<smooth_key>, std::equal_to<smooth_key>, slice_allocator<smooth_key>> smooth_hash;
461
462 namespace std {
463 template <>
464 struct hash<smooth_key>
465 {
466 size_t operator () (const smooth_key &v) const
467 {
468 return v.tile + (v.x << 8) + (v.y << 16) + (v.level << 24);
469 }
470 };
471 }
472
473 static void
474 smooth_or_bits (smooth_hash &h, smooth_key &key, IV bits)
475 {
476 auto &&it = h.find (key);
477
478 if (it == h.end ())
479 h.insert (std::make_pair (key, bits));
480 else
481 it->second |= bits;
482 }
483
484 static void
485 music_finished (void)
486 {
487 SDL_UserEvent ev;
488
489 ev.type = SDL_USEREVENT;
490 ev.code = 0;
491 ev.data1 = 0;
492 ev.data2 = 0;
493
494 SDL_PushEvent ((SDL_Event *)&ev);
495 }
496
497 static void
498 channel_finished (int channel)
499 {
500 SDL_UserEvent ev;
501
502 ev.type = SDL_USEREVENT;
503 ev.code = 1;
504 ev.data1 = (void *)(long)channel;
505 ev.data2 = 0;
506
507 SDL_PushEvent ((SDL_Event *)&ev);
508 }
509
510 // approximately divide by 255
511 static unsigned int
512 div255 (unsigned int n)
513 {
514 return (n + (n >> 8)) >> 8;
515 }
516
517 static unsigned int
518 minpot (unsigned int n)
519 {
520 if (!n)
521 return 0;
522
523 --n;
524
525 n |= n >> 1;
526 n |= n >> 2;
527 n |= n >> 4;
528 n |= n >> 8;
529 n |= n >> 16;
530
531 return n + 1;
532 }
533
534 /* SDL should provide this, really. */
535 #define SDLK_MODIFIER_MIN 300
536 #define SDLK_MODIFIER_MAX 314
537
538 /******************************************************************************/
539
540 static GV *draw_x_gv, *draw_y_gv, *draw_w_gv, *draw_h_gv;
541 static GV *hover_gv;
542
543 static int
544 within_widget (SV *widget, NV x, NV y)
545 {
546 HV *self;
547 SV **svp;
548 NV wx, ww, wy, wh;
549
550 if (!SvROK (widget))
551 return 0;
552
553 self = (HV *)SvRV (widget);
554
555 if (SvTYPE (self) != SVt_PVHV)
556 return 0;
557
558 svp = hv_fetch (self, "y", 1, 0); wy = svp ? SvNV (*svp) : 0.;
559 if (y < wy)
560 return 0;
561
562 svp = hv_fetch (self, "h", 1, 0); wh = svp ? SvNV (*svp) : 0.;
563 if (y >= wy + wh)
564 return 0;
565
566 svp = hv_fetch (self, "x", 1, 0); wx = svp ? SvNV (*svp) : 0.;
567 if (x < wx)
568 return 0;
569
570 svp = hv_fetch (self, "w", 1, 0); ww = svp ? SvNV (*svp) : 0.;
571 if (x >= wx + ww)
572 return 0;
573
574 svp = hv_fetch (self, "can_events", sizeof ("can_events") - 1, 0);
575 if (!svp || !SvTRUE (*svp))
576 return 0;
577
578 return 1;
579 }
580
581 /******************************************************************************/
582
583 /* process keyboard modifiers */
584 static int
585 mod_munge (int mod)
586 {
587 mod &= MOD_MASK;
588
589 if (mod & (KMOD_META | KMOD_ALT))
590 mod |= KMOD_LRAM;
591
592 return mod;
593 }
594
595 static void
596 deliantra_main (SV *real_main)
597 {
598 dSP;
599
600 PUSHMARK (SP);
601 call_sv (real_main, G_DISCARD | G_VOID);
602 }
603
604 #ifdef __MACOSX__
605 static SV *real_main;
606
607 /* to due surprising braindamage on the side of SDL design, we
608 * do some mind-boggling hack here: SDL requires a custom main()
609 * on OS X, so... we provide one and call the original main(), which,
610 * due to shared library magic, calls -lSDLmain's main, not perl's main,
611 * and which calls our main (== SDL_main) back.
612 */
613 extern C_LINKAGE int
614 main (int argc, char *argv[])
615 {
616 deliantra_main (real_main);
617 }
618
619 #undef main
620
621 extern C_LINKAGE int main (int argc, char *argv[]);
622
623 static void
624 SDL_main_hack (SV *real_main_)
625 {
626 real_main = real_main_;
627
628 char *argv[] = { "deliantra client", 0 };
629 (main) (1, argv);
630 }
631 #else
632 static void
633 SDL_main_hack (SV *real_main)
634 {
635 deliantra_main (real_main);
636 }
637 #endif
638
639 MODULE = Deliantra::Client PACKAGE = DC
640
641 PROTOTYPES: ENABLE
642
643 BOOT:
644 {
645 HV *stash = gv_stashpv ("DC", 1);
646 static const struct {
647 const char *name;
648 IV iv;
649 } *civ, const_iv[] = {
650 # define const_iv(name) { # name, (IV)name }
651 const_iv (SDLK_MODIFIER_MIN),
652 const_iv (SDLK_MODIFIER_MAX),
653
654 const_iv (SDL_ACTIVEEVENT),
655 const_iv (SDL_KEYDOWN),
656 const_iv (SDL_KEYUP),
657 const_iv (SDL_MOUSEMOTION),
658 const_iv (SDL_MOUSEBUTTONDOWN),
659 const_iv (SDL_MOUSEBUTTONUP),
660 const_iv (SDL_JOYAXISMOTION),
661 const_iv (SDL_JOYBALLMOTION),
662 const_iv (SDL_JOYHATMOTION),
663 const_iv (SDL_JOYBUTTONDOWN),
664 const_iv (SDL_JOYBUTTONUP),
665 const_iv (SDL_QUIT),
666 const_iv (SDL_SYSWMEVENT),
667 const_iv (SDL_EVENT_RESERVEDA),
668 const_iv (SDL_EVENT_RESERVEDB),
669 const_iv (SDL_VIDEORESIZE),
670 const_iv (SDL_VIDEOEXPOSE),
671 const_iv (SDL_USEREVENT),
672
673 const_iv (SDL_APPINPUTFOCUS),
674 const_iv (SDL_APPMOUSEFOCUS),
675 const_iv (SDL_APPACTIVE),
676
677
678 const_iv (SDLK_UNKNOWN),
679 const_iv (SDLK_FIRST),
680 const_iv (SDLK_BACKSPACE),
681 const_iv (SDLK_TAB),
682 const_iv (SDLK_CLEAR),
683 const_iv (SDLK_RETURN),
684 const_iv (SDLK_PAUSE),
685 const_iv (SDLK_ESCAPE),
686 const_iv (SDLK_SPACE),
687 const_iv (SDLK_EXCLAIM),
688 const_iv (SDLK_QUOTEDBL),
689 const_iv (SDLK_HASH),
690 const_iv (SDLK_DOLLAR),
691 const_iv (SDLK_AMPERSAND),
692 const_iv (SDLK_QUOTE),
693 const_iv (SDLK_LEFTPAREN),
694 const_iv (SDLK_RIGHTPAREN),
695 const_iv (SDLK_ASTERISK),
696 const_iv (SDLK_PLUS),
697 const_iv (SDLK_COMMA),
698 const_iv (SDLK_MINUS),
699 const_iv (SDLK_PERIOD),
700 const_iv (SDLK_SLASH),
701 const_iv (SDLK_0),
702 const_iv (SDLK_1),
703 const_iv (SDLK_2),
704 const_iv (SDLK_3),
705 const_iv (SDLK_4),
706 const_iv (SDLK_5),
707 const_iv (SDLK_6),
708 const_iv (SDLK_7),
709 const_iv (SDLK_8),
710 const_iv (SDLK_9),
711 const_iv (SDLK_COLON),
712 const_iv (SDLK_SEMICOLON),
713 const_iv (SDLK_LESS),
714 const_iv (SDLK_EQUALS),
715 const_iv (SDLK_GREATER),
716 const_iv (SDLK_QUESTION),
717 const_iv (SDLK_AT),
718
719 const_iv (SDLK_LEFTBRACKET),
720 const_iv (SDLK_BACKSLASH),
721 const_iv (SDLK_RIGHTBRACKET),
722 const_iv (SDLK_CARET),
723 const_iv (SDLK_UNDERSCORE),
724 const_iv (SDLK_BACKQUOTE),
725 const_iv (SDLK_DELETE),
726
727 const_iv (SDLK_FIRST),
728 const_iv (SDLK_LAST),
729 const_iv (SDLK_KP0),
730 const_iv (SDLK_KP1),
731 const_iv (SDLK_KP2),
732 const_iv (SDLK_KP3),
733 const_iv (SDLK_KP4),
734 const_iv (SDLK_KP5),
735 const_iv (SDLK_KP6),
736 const_iv (SDLK_KP7),
737 const_iv (SDLK_KP8),
738 const_iv (SDLK_KP9),
739 const_iv (SDLK_KP_PERIOD),
740 const_iv (SDLK_KP_DIVIDE),
741 const_iv (SDLK_KP_MULTIPLY),
742 const_iv (SDLK_KP_MINUS),
743 const_iv (SDLK_KP_PLUS),
744 const_iv (SDLK_KP_ENTER),
745 const_iv (SDLK_KP_EQUALS),
746 const_iv (SDLK_UP),
747 const_iv (SDLK_DOWN),
748 const_iv (SDLK_RIGHT),
749 const_iv (SDLK_LEFT),
750 const_iv (SDLK_INSERT),
751 const_iv (SDLK_HOME),
752 const_iv (SDLK_END),
753 const_iv (SDLK_PAGEUP),
754 const_iv (SDLK_PAGEDOWN),
755 const_iv (SDLK_F1),
756 const_iv (SDLK_F2),
757 const_iv (SDLK_F3),
758 const_iv (SDLK_F4),
759 const_iv (SDLK_F5),
760 const_iv (SDLK_F6),
761 const_iv (SDLK_F7),
762 const_iv (SDLK_F8),
763 const_iv (SDLK_F9),
764 const_iv (SDLK_F10),
765 const_iv (SDLK_F11),
766 const_iv (SDLK_F12),
767 const_iv (SDLK_F13),
768 const_iv (SDLK_F14),
769 const_iv (SDLK_F15),
770 const_iv (SDLK_NUMLOCK),
771 const_iv (SDLK_CAPSLOCK),
772 const_iv (SDLK_SCROLLOCK),
773 const_iv (SDLK_RSHIFT),
774 const_iv (SDLK_LSHIFT),
775 const_iv (SDLK_RCTRL),
776 const_iv (SDLK_LCTRL),
777 const_iv (SDLK_RALT),
778 const_iv (SDLK_LALT),
779 const_iv (SDLK_RMETA),
780 const_iv (SDLK_LMETA),
781 const_iv (SDLK_LSUPER),
782 const_iv (SDLK_RSUPER),
783 const_iv (SDLK_MODE),
784 const_iv (SDLK_COMPOSE),
785 const_iv (SDLK_HELP),
786 const_iv (SDLK_PRINT),
787 const_iv (SDLK_SYSREQ),
788 const_iv (SDLK_BREAK),
789 const_iv (SDLK_MENU),
790 const_iv (SDLK_POWER),
791 const_iv (SDLK_EURO),
792 const_iv (SDLK_UNDO),
793
794 const_iv (KMOD_NONE),
795 const_iv (KMOD_SHIFT),
796 const_iv (KMOD_LSHIFT),
797 const_iv (KMOD_RSHIFT),
798 const_iv (KMOD_CTRL),
799 const_iv (KMOD_LCTRL),
800 const_iv (KMOD_RCTRL),
801 const_iv (KMOD_ALT),
802 const_iv (KMOD_LALT),
803 const_iv (KMOD_RALT),
804 const_iv (KMOD_META),
805 const_iv (KMOD_LMETA),
806 const_iv (KMOD_RMETA),
807 const_iv (KMOD_NUM),
808 const_iv (KMOD_CAPS),
809 const_iv (KMOD_MODE),
810
811 const_iv (KMOD_LRAM),
812
813 const_iv (MIX_DEFAULT_FORMAT),
814
815 const_iv (SDL_INIT_TIMER),
816 const_iv (SDL_INIT_AUDIO),
817 const_iv (SDL_INIT_VIDEO),
818 const_iv (SDL_INIT_CDROM),
819 const_iv (SDL_INIT_JOYSTICK),
820 const_iv (SDL_INIT_EVERYTHING),
821 const_iv (SDL_INIT_NOPARACHUTE),
822 const_iv (SDL_INIT_EVENTTHREAD),
823
824 const_iv (SDL_GL_RED_SIZE),
825 const_iv (SDL_GL_GREEN_SIZE),
826 const_iv (SDL_GL_BLUE_SIZE),
827 const_iv (SDL_GL_ALPHA_SIZE),
828 const_iv (SDL_GL_DOUBLEBUFFER),
829 const_iv (SDL_GL_BUFFER_SIZE),
830 const_iv (SDL_GL_DEPTH_SIZE),
831 const_iv (SDL_GL_STENCIL_SIZE),
832 const_iv (SDL_GL_ACCUM_RED_SIZE),
833 const_iv (SDL_GL_ACCUM_GREEN_SIZE),
834 const_iv (SDL_GL_ACCUM_BLUE_SIZE),
835 const_iv (SDL_GL_ACCUM_ALPHA_SIZE),
836 const_iv (SDL_GL_STEREO),
837 const_iv (SDL_GL_MULTISAMPLEBUFFERS),
838 const_iv (SDL_GL_MULTISAMPLESAMPLES),
839 const_iv (SDL_GL_ACCELERATED_VISUAL),
840 const_iv (SDL_GL_SWAP_CONTROL),
841
842 const_iv (FOW_DARKNESS)
843 # undef const_iv
844 };
845
846 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
847 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
848
849 assert (SDLK_MODIFIER_MIN == SDLK_NUMLOCK);
850 assert (SDLK_MODIFIER_MAX == SDLK_COMPOSE);
851 }
852
853 void
854 weaken (SV *rv)
855 PROTOTYPE: $
856 CODE:
857 sv_rvweaken (rv);
858
859 int
860 in_destruct ()
861 CODE:
862 RETVAL = PL_main_cv == Nullcv;
863 OUTPUT:
864 RETVAL
865
866 NV floor (NV x)
867
868 NV ceil (NV x)
869
870 IV minpot (UV n)
871
872 UV ld32 (UV n)
873 CODE:
874 RETVAL = ecb_ld32 (n);
875 OUTPUT:
876 RETVAL
877
878 IV popcount (UV n)
879 CODE:
880 RETVAL = ecb_popcount32 (n);
881 OUTPUT:
882 RETVAL
883
884 NV distance (NV dx, NV dy)
885 CODE:
886 RETVAL = pow (dx * dx + dy * dy, 0.5);
887 OUTPUT:
888 RETVAL
889
890 void
891 pango_init ()
892 CODE:
893 {
894 opengl_fontmap = pango_opengl_font_map_new ();
895 pango_opengl_font_map_set_default_substitute ((PangoOpenGLFontMap *)opengl_fontmap, substitute_func, 0, 0);
896 opengl_context = pango_opengl_font_map_create_context ((PangoOpenGLFontMap *)opengl_fontmap);
897 /*pango_context_set_font_description (opengl_context, default_font);*/
898 #if PANGO_VERSION_CHECK (1, 15, 2)
899 pango_context_set_language (opengl_context, pango_language_from_string ("en"));
900 /*pango_context_set_base_dir (opengl_context, PANGO_DIRECTION_WEAK_LTR);*/
901 #endif
902 }
903
904 char *SDL_GetError ()
905
906 void SDL_main_hack (SV *real_main)
907 PROTOTYPE: &
908
909 int SDL_Init (U32 flags)
910
911 int SDL_InitSubSystem (U32 flags)
912
913 void SDL_QuitSubSystem (U32 flags)
914
915 void SDL_Quit ()
916
917 int SDL_GL_SetAttribute (int attr, int value)
918 C_ARGS: (SDL_GLattr)attr, value
919
920 int SDL_GL_GetAttribute (int attr)
921 CODE:
922 if (SDL_GL_GetAttribute ((SDL_GLattr)attr, &RETVAL))
923 XSRETURN_UNDEF;
924 OUTPUT:
925 RETVAL
926
927 void
928 SDL_ListModes (int rgb, int alpha)
929 PPCODE:
930 {
931 SDL_Rect **m;
932
933 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
934 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
935 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
936 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
937
938 SDL_GL_SetAttribute (SDL_GL_BUFFER_SIZE, 15);
939 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE , 0);
940
941 SDL_GL_SetAttribute (SDL_GL_ACCUM_RED_SIZE , 0);
942 SDL_GL_SetAttribute (SDL_GL_ACCUM_GREEN_SIZE, 0);
943 SDL_GL_SetAttribute (SDL_GL_ACCUM_BLUE_SIZE , 0);
944 SDL_GL_SetAttribute (SDL_GL_ACCUM_ALPHA_SIZE, 0);
945
946 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
947 SDL_GL_SetAttribute (SDL_GL_SWAP_CONTROL, 1);
948
949 m = SDL_ListModes (0, SDL_FULLSCREEN | SDL_OPENGL);
950
951 if (m && m != (SDL_Rect **)-1)
952 while (*m)
953 {
954 if ((*m)->w >= 400 && (*m)->h >= 300)
955 {
956 AV *av = newAV ();
957 av_push (av, newSViv ((*m)->w));
958 av_push (av, newSViv ((*m)->h));
959 av_push (av, newSViv (rgb));
960 av_push (av, newSViv (alpha));
961 XPUSHs (sv_2mortal (newRV_noinc ((SV *)av)));
962 }
963
964 ++m;
965 }
966 }
967
968 int
969 SDL_SetVideoMode (int w, int h, int rgb, int alpha, int fullscreen)
970 CODE:
971 {
972 SDL_EnableUNICODE (1);
973 SDL_EnableKeyRepeat (SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
974
975 SDL_GL_SetAttribute (SDL_GL_RED_SIZE , rgb);
976 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, rgb);
977 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE , rgb);
978 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, alpha);
979
980 RETVAL = !!SDL_SetVideoMode (
981 w, h, 0, SDL_OPENGL | (fullscreen ? SDL_FULLSCREEN : 0)
982 );
983
984 if (RETVAL)
985 {
986 av_clear (texture_av);
987 #define GL_FUNC(ptr,name) gl.name = (ptr)SDL_GL_GetProcAddress ("gl" # name);
988 #include "glfunc.h"
989 #undef GL_FUNC
990 if (!gl.ActiveTexture ) gl.ActiveTexture = gl.ActiveTextureARB;
991 if (!gl.MultiTexCoord2f) gl.MultiTexCoord2f = gl.MultiTexCoord2fARB;
992 }
993 }
994 OUTPUT:
995 RETVAL
996
997 void
998 SDL_WM_SetCaption (const char *title, const char *icon)
999
1000 void
1001 SDL_GL_SwapBuffers ()
1002
1003 char *
1004 SDL_GetKeyName (int sym)
1005 C_ARGS: (SDLKey)sym
1006
1007 int
1008 SDL_GetAppState ()
1009
1010 int
1011 SDL_GetModState ()
1012
1013 int
1014 SDL_WaitEvent ()
1015 C_ARGS: 0
1016
1017 void
1018 SDL_PumpEvents ()
1019
1020 void
1021 peep_events ()
1022 PPCODE:
1023 {
1024 SDL_Event ev;
1025
1026 SDL_PumpEvents ();
1027 while (SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_ALLEVENTS) > 0)
1028 {
1029 HV *hv = newHV ();
1030 hv_store (hv, "type", 4, newSViv (ev.type), 0);
1031
1032 switch (ev.type)
1033 {
1034 case SDL_KEYDOWN:
1035 case SDL_KEYUP:
1036 hv_store (hv, "state", 5, newSViv (ev.key.state), 0);
1037 hv_store (hv, "sym", 3, newSViv (ev.key.keysym.sym), 0);
1038 hv_store (hv, "mod", 3, newSViv (mod_munge (ev.key.keysym.mod)), 0);
1039 hv_store (hv, "cmod", 4, newSViv (mod_munge (SDL_GetModState ())), 0); /* current mode */
1040 hv_store (hv, "unicode", 7, newSViv (ev.key.keysym.unicode), 0);
1041 break;
1042
1043 case SDL_ACTIVEEVENT:
1044 hv_store (hv, "gain", 4, newSViv (ev.active.gain), 0);
1045 hv_store (hv, "state", 5, newSViv (ev.active.state), 0);
1046 break;
1047
1048 case SDL_MOUSEMOTION:
1049 {
1050 int state = ev.motion.state;
1051 int x = ev.motion.x;
1052 int y = ev.motion.y;
1053 int xrel = ev.motion.xrel;
1054 int yrel = ev.motion.yrel;
1055
1056 /* do simplistic event compression */
1057 while (SDL_PeepEvents (&ev, 1, SDL_PEEKEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION)) > 0
1058 && state == ev.motion.state)
1059 {
1060 xrel += ev.motion.xrel;
1061 yrel += ev.motion.yrel;
1062 x = ev.motion.x;
1063 y = ev.motion.y;
1064 SDL_PeepEvents (&ev, 1, SDL_GETEVENT, SDL_EVENTMASK (SDL_MOUSEMOTION));
1065 }
1066
1067 hv_store (hv, "mod", 3, newSViv (mod_munge (SDL_GetModState ())), 0);
1068 hv_store (hv, "state", 5, newSViv (state), 0);
1069 hv_store (hv, "x", 1, newSViv (x), 0);
1070 hv_store (hv, "y", 1, newSViv (y), 0);
1071 hv_store (hv, "xrel", 4, newSViv (xrel), 0);
1072 hv_store (hv, "yrel", 4, newSViv (yrel), 0);
1073 }
1074 break;
1075
1076 case SDL_MOUSEBUTTONDOWN:
1077 case SDL_MOUSEBUTTONUP:
1078 hv_store (hv, "mod", 3, newSViv (SDL_GetModState () & MOD_MASK), 0);
1079
1080 hv_store (hv, "button", 6, newSViv (ev.button.button), 0);
1081 hv_store (hv, "state", 5, newSViv (ev.button.state), 0);
1082 hv_store (hv, "x", 1, newSViv (ev.button.x), 0);
1083 hv_store (hv, "y", 1, newSViv (ev.button.y), 0);
1084 break;
1085
1086 case SDL_USEREVENT:
1087 hv_store (hv, "code", 4, newSViv (ev.user.code), 0);
1088 hv_store (hv, "data1", 5, newSViv ((IV)ev.user.data1), 0);
1089 hv_store (hv, "data2", 5, newSViv ((IV)ev.user.data2), 0);
1090 break;
1091 }
1092
1093 XPUSHs (sv_2mortal (sv_bless (newRV_noinc ((SV *)hv), gv_stashpv ("DC::UI::Event", 1))));
1094 }
1095 }
1096
1097 char *
1098 SDL_AudioDriverName ()
1099 CODE:
1100 {
1101 char buf [256];
1102 if (!SDL_AudioDriverName (buf, sizeof (buf)))
1103 XSRETURN_UNDEF;
1104
1105 RETVAL = buf;
1106 }
1107 OUTPUT:
1108 RETVAL
1109
1110 int
1111 Mix_OpenAudio (int frequency = 44100, int format = MIX_DEFAULT_FORMAT, int channels = 2, int chunksize = 4096)
1112 POSTCALL:
1113 Mix_HookMusicFinished (music_finished);
1114 Mix_ChannelFinished (channel_finished);
1115
1116 void
1117 Mix_QuerySpec ()
1118 PPCODE:
1119 {
1120 int freq, channels;
1121 Uint16 format;
1122
1123 if (Mix_QuerySpec (&freq, &format, &channels))
1124 {
1125 EXTEND (SP, 3);
1126 PUSHs (sv_2mortal (newSViv (freq)));
1127 PUSHs (sv_2mortal (newSViv (format)));
1128 PUSHs (sv_2mortal (newSViv (channels)));
1129 }
1130 }
1131
1132 void
1133 Mix_CloseAudio ()
1134
1135 int
1136 Mix_AllocateChannels (int numchans = -1)
1137
1138 const char *
1139 Mix_GetError ()
1140
1141 void
1142 lowdelay (int fd, int val = 1)
1143 CODE:
1144 setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, (void *)&val, sizeof (val));
1145
1146 void
1147 win32_proxy_info ()
1148 PPCODE:
1149 {
1150 #ifdef _WIN32
1151 char buffer[2048];
1152 DWORD buflen;
1153
1154 EXTEND (SP, 3);
1155
1156 buflen = sizeof (buffer);
1157 if (InternetQueryOption (0, INTERNET_OPTION_PROXY, (void *)buffer, &buflen))
1158 if (((INTERNET_PROXY_INFO *)buffer)->dwAccessType == INTERNET_OPEN_TYPE_PROXY)
1159 {
1160 PUSHs (newSVpv (((INTERNET_PROXY_INFO *)buffer)->lpszProxy, 0));
1161
1162 buflen = sizeof (buffer);
1163 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_USERNAME, (void *)buffer, &buflen))
1164 {
1165 PUSHs (newSVpv (buffer, 0));
1166
1167 buflen = sizeof (buffer);
1168 if (InternetQueryOption (0, INTERNET_OPTION_PROXY_PASSWORD, (void *)buffer, &buflen))
1169 PUSHs (newSVpv (buffer, 0));
1170 }
1171 }
1172 #endif
1173 }
1174
1175 int
1176 add_font (char *file)
1177 CODE:
1178 RETVAL = FcConfigAppFontAddFile (0, (const FcChar8 *)file);
1179 OUTPUT:
1180 RETVAL
1181
1182 void
1183 IMG_Init (int flags = IMG_INIT_JPG | IMG_INIT_PNG)
1184
1185 # MIX_INIT_MP3 gives smpeg + libstdc++ + libgcc_s
1186 void
1187 Mix_Init (int flags = MIX_INIT_MOD | MIX_INIT_OGG)
1188
1189 void
1190 load_image_inline (SV *image_)
1191 ALIAS:
1192 load_image_file = 1
1193 PPCODE:
1194 {
1195 STRLEN image_len;
1196 char *image = (char *)SvPVbyte (image_, image_len);
1197 SDL_Surface *surface, *surface2;
1198 SDL_PixelFormat fmt;
1199 SDL_RWops *rw = ix
1200 ? SDL_RWFromFile (image, "rb")
1201 : SDL_RWFromConstMem (image, image_len);
1202
1203 if (!rw)
1204 croak ("load_image: %s", SDL_GetError ());
1205
1206 surface = IMG_Load_RW (rw, 1);
1207 if (!surface)
1208 croak ("load_image: %s", SDL_GetError ());
1209
1210 fmt.palette = NULL;
1211 fmt.BitsPerPixel = 32;
1212 fmt.BytesPerPixel = 4;
1213 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
1214 fmt.Rmask = 0x000000ff;
1215 fmt.Gmask = 0x0000ff00;
1216 fmt.Bmask = 0x00ff0000;
1217 fmt.Amask = 0xff000000;
1218 #else
1219 fmt.Rmask = 0xff000000;
1220 fmt.Gmask = 0x00ff0000;
1221 fmt.Bmask = 0x0000ff00;
1222 fmt.Amask = 0x000000ff;
1223 #endif
1224 fmt.Rloss = 0;
1225 fmt.Gloss = 0;
1226 fmt.Bloss = 0;
1227 fmt.Aloss = 0;
1228 fmt.Rshift = 0;
1229 fmt.Gshift = 8;
1230 fmt.Bshift = 16;
1231 fmt.Ashift = 24;
1232 fmt.colorkey = 0;
1233 fmt.alpha = 0;
1234
1235 surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE);
1236
1237 assert (surface2->pitch == surface2->w * 4);
1238
1239 SDL_LockSurface (surface2);
1240 EXTEND (SP, 6);
1241 PUSHs (sv_2mortal (newSViv (surface2->w)));
1242 PUSHs (sv_2mortal (newSViv (surface2->h)));
1243 PUSHs (sv_2mortal (newSVpvn ((const char *)surface2->pixels, surface2->h * surface2->pitch)));
1244 PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB)));
1245 PUSHs (sv_2mortal (newSViv (GL_RGBA)));
1246 PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_BYTE)));
1247 SDL_UnlockSurface (surface2);
1248
1249 SDL_FreeSurface (surface);
1250 SDL_FreeSurface (surface2);
1251 }
1252
1253 void
1254 average (int x, int y, uint32_t *data)
1255 PPCODE:
1256 {
1257 uint32_t r = 0, g = 0, b = 0, a = 0;
1258
1259 x = y = x * y;
1260
1261 while (x--)
1262 {
1263 uint32_t p = *data++;
1264
1265 r += (p ) & 255;
1266 g += (p >> 8) & 255;
1267 b += (p >> 16) & 255;
1268 a += (p >> 24) & 255;
1269 }
1270
1271 EXTEND (SP, 4);
1272 PUSHs (sv_2mortal (newSViv (r / y)));
1273 PUSHs (sv_2mortal (newSViv (g / y)));
1274 PUSHs (sv_2mortal (newSViv (b / y)));
1275 PUSHs (sv_2mortal (newSViv (a / y)));
1276 }
1277
1278 void
1279 error (char *message)
1280 CODE:
1281 fprintf (stderr, "ERROR: %s\n", message);
1282 #ifdef _WIN32
1283 MessageBox (0, message, "Deliantra Client Error", MB_OK | MB_ICONERROR);
1284 #endif
1285
1286 void
1287 fatal (char *message)
1288 CODE:
1289 fprintf (stderr, "FATAL: %s\n", message);
1290 #ifdef _WIN32
1291 MessageBox (0, message, "Deliantra Client Fatal Error", MB_OK | MB_ICONERROR);
1292 #endif
1293 _exit (1);
1294
1295 void
1296 _exit (int retval = 0)
1297 CODE:
1298 #ifdef WIN32
1299 ExitThread (retval); // unclean, please beam me up
1300 #else
1301 _exit (retval);
1302 #endif
1303
1304 void
1305 debug ()
1306 CODE:
1307 {
1308 #if DEBUG
1309 VALGRIND_DO_LEAK_CHECK;
1310 #endif
1311 }
1312
1313 int
1314 SvREFCNT (SV *sv)
1315 CODE:
1316 RETVAL = SvREFCNT (sv);
1317 OUTPUT:
1318 RETVAL
1319
1320 MODULE = Deliantra::Client PACKAGE = DC::Font
1321
1322 PROTOTYPES: DISABLE
1323
1324 DC::Font
1325 new_from_file (SV *klass, char *path, int id = 0)
1326 CODE:
1327 {
1328 int count;
1329 FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)path, id, 0, &count);
1330 RETVAL = pango_fc_font_description_from_pattern (pattern, 0);
1331 FcPatternDestroy (pattern);
1332 }
1333 OUTPUT:
1334 RETVAL
1335
1336 void
1337 DESTROY (DC::Font self)
1338 CODE:
1339 pango_font_description_free (self);
1340
1341 void
1342 make_default (DC::Font self)
1343 PROTOTYPE: $
1344 CODE:
1345 default_font = self;
1346
1347 MODULE = Deliantra::Client PACKAGE = DC::Layout
1348
1349 PROTOTYPES: DISABLE
1350
1351 void
1352 glyph_cache_backup ()
1353 PROTOTYPE:
1354 CODE:
1355 tc_backup ();
1356
1357 void
1358 glyph_cache_restore ()
1359 PROTOTYPE:
1360 CODE:
1361 tc_restore ();
1362
1363 DC::Layout
1364 new (SV *klass)
1365 CODE:
1366 RETVAL = new cf_layout;
1367
1368 RETVAL->pl = pango_layout_new (opengl_context);
1369 RETVAL->r = 1.;
1370 RETVAL->g = 1.;
1371 RETVAL->b = 1.;
1372 RETVAL->a = 1.;
1373 RETVAL->base_height = MIN_FONT_HEIGHT;
1374 RETVAL->font = 0;
1375
1376 pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR);
1377 layout_update_font (RETVAL);
1378 OUTPUT:
1379 RETVAL
1380
1381 void
1382 DESTROY (DC::Layout self)
1383 CODE:
1384 g_object_unref (self->pl);
1385 delete self;
1386
1387 void
1388 set_text (DC::Layout self, SV *text_)
1389 CODE:
1390 {
1391 STRLEN textlen;
1392 char *text = SvPVutf8 (text_, textlen);
1393
1394 pango_layout_set_text (self->pl, text, textlen);
1395 }
1396
1397 void
1398 set_markup (DC::Layout self, SV *text_)
1399 CODE:
1400 {
1401 STRLEN textlen;
1402 char *text = SvPVutf8 (text_, textlen);
1403
1404 pango_layout_set_markup (self->pl, text, textlen);
1405 }
1406
1407 void
1408 set_shapes (DC::Layout self, ...)
1409 CODE:
1410 {
1411 PangoAttrList *attrs = 0;
1412 const char *text = pango_layout_get_text (self->pl);
1413 const char *pos = text;
1414 int arg = 4;
1415
1416 while (arg < items && (pos = strstr (pos, OBJ_STR)))
1417 {
1418 PangoRectangle inkrect, rect;
1419 PangoAttribute *attr;
1420
1421 int x = SvIV (ST (arg - 3));
1422 int y = SvIV (ST (arg - 2));
1423 int w = SvIV (ST (arg - 1));
1424 int h = SvIV (ST (arg ));
1425
1426 inkrect.x = 0;
1427 inkrect.y = 0;
1428 inkrect.width = 0;
1429 inkrect.height = 0;
1430
1431 rect.x = x * PANGO_SCALE;
1432 rect.y = y * PANGO_SCALE;
1433 rect.width = w * PANGO_SCALE;
1434 rect.height = h * PANGO_SCALE;
1435
1436 if (!attrs)
1437 attrs = pango_layout_get_attributes (self->pl);
1438
1439 attr = pango_attr_shape_new (&inkrect, &rect);
1440 attr->start_index = pos - text;
1441 attr->end_index = attr->start_index + sizeof (OBJ_STR) - 1;
1442 pango_attr_list_insert (attrs, attr);
1443
1444 arg += 4;
1445 pos += sizeof (OBJ_STR) - 1;
1446 }
1447
1448 if (attrs)
1449 pango_layout_set_attributes (self->pl, attrs);
1450 }
1451
1452 void
1453 get_shapes (DC::Layout self)
1454 PPCODE:
1455 {
1456 PangoLayoutIter *iter = pango_layout_get_iter (self->pl);
1457
1458 do
1459 {
1460 PangoLayoutRun *run = pango_layout_iter_get_run_readonly (iter);
1461
1462 if (run && shape_attr_p (run))
1463 {
1464 PangoRectangle extents;
1465 pango_layout_iter_get_run_extents (iter, 0, &extents);
1466
1467 EXTEND (SP, 2);
1468 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.x))));
1469 PUSHs (sv_2mortal (newSViv (PANGO_PIXELS (extents.y))));
1470 }
1471 }
1472 while (pango_layout_iter_next_run (iter));
1473
1474 pango_layout_iter_free (iter);
1475 }
1476
1477 int
1478 has_wrapped (DC::Layout self)
1479 CODE:
1480 {
1481 int lines = 1;
1482 const char *text = pango_layout_get_text (self->pl);
1483
1484 while (*text)
1485 lines += *text++ == '\n';
1486
1487 RETVAL = lines < pango_layout_get_line_count (self->pl);
1488 }
1489 OUTPUT:
1490 RETVAL
1491
1492 SV *
1493 get_text (DC::Layout self)
1494 CODE:
1495 RETVAL = newSVpv (pango_layout_get_text (self->pl), 0);
1496 sv_utf8_decode (RETVAL);
1497 OUTPUT:
1498 RETVAL
1499
1500 void
1501 set_foreground (DC::Layout self, float r, float g, float b, float a = 1.)
1502 CODE:
1503 self->r = r;
1504 self->g = g;
1505 self->b = b;
1506 self->a = a;
1507
1508 void
1509 set_font (DC::Layout self, DC::Font font = 0)
1510 CODE:
1511 if (self->font != font)
1512 {
1513 self->font = font;
1514 layout_update_font (self);
1515 }
1516
1517 void
1518 set_height (DC::Layout self, int base_height)
1519 CODE:
1520 if (self->base_height != base_height)
1521 {
1522 self->base_height = base_height;
1523 layout_update_font (self);
1524 }
1525
1526 void
1527 set_width (DC::Layout self, int max_width = -1)
1528 CODE:
1529 pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE);
1530
1531 void
1532 set_indent (DC::Layout self, int indent)
1533 CODE:
1534 pango_layout_set_indent (self->pl, indent * PANGO_SCALE);
1535
1536 void
1537 set_spacing (DC::Layout self, int spacing)
1538 CODE:
1539 pango_layout_set_spacing (self->pl, spacing * PANGO_SCALE);
1540
1541 void
1542 set_ellipsise (DC::Layout self, int ellipsise)
1543 CODE:
1544 pango_layout_set_ellipsize (self->pl,
1545 ellipsise == 1 ? PANGO_ELLIPSIZE_START
1546 : ellipsise == 2 ? PANGO_ELLIPSIZE_MIDDLE
1547 : ellipsise == 3 ? PANGO_ELLIPSIZE_END
1548 : PANGO_ELLIPSIZE_NONE
1549 );
1550
1551 void
1552 set_single_paragraph_mode (DC::Layout self, int spm)
1553 CODE:
1554 pango_layout_set_single_paragraph_mode (self->pl, !!spm);
1555
1556 void
1557 size (DC::Layout self)
1558 PPCODE:
1559 {
1560 int w, h;
1561
1562 layout_get_pixel_size (self, &w, &h);
1563
1564 EXTEND (SP, 2);
1565 PUSHs (sv_2mortal (newSViv (w)));
1566 PUSHs (sv_2mortal (newSViv (h)));
1567 }
1568
1569 int
1570 descent (DC::Layout self)
1571 CODE:
1572 {
1573 PangoRectangle rect;
1574 PangoLayoutLine *line = pango_layout_get_line_readonly (self->pl, 0);
1575 pango_layout_line_get_pixel_extents (line, 0, &rect);
1576 RETVAL = PANGO_DESCENT (rect);
1577 }
1578 OUTPUT:
1579 RETVAL
1580
1581 int
1582 xy_to_index (DC::Layout self, int x, int y)
1583 CODE:
1584 {
1585 int index, trailing;
1586 pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing);
1587 RETVAL = index + trailing;
1588 }
1589 OUTPUT:
1590 RETVAL
1591
1592 void
1593 cursor_pos (DC::Layout self, int index)
1594 PPCODE:
1595 {
1596 PangoRectangle pos;
1597 pango_layout_get_cursor_pos (self->pl, index, &pos, 0);
1598
1599 EXTEND (SP, 3);
1600 PUSHs (sv_2mortal (newSViv (pos.x / PANGO_SCALE)));
1601 PUSHs (sv_2mortal (newSViv (pos.y / PANGO_SCALE)));
1602 PUSHs (sv_2mortal (newSViv (pos.height / PANGO_SCALE)));
1603 }
1604
1605 void
1606 index_to_line_x (DC::Layout self, int index, int trailing = 0)
1607 PPCODE:
1608 {
1609 int line, x;
1610
1611 pango_layout_index_to_line_x (self->pl, index, trailing, &line, &x);
1612 #if !PANGO_VERSION_CHECK (1, 17, 3)
1613 /* pango bug: line is between 1..numlines, not 0..numlines-1 */
1614 --line;
1615 #endif
1616 EXTEND (SP, 2);
1617 PUSHs (sv_2mortal (newSViv (line)));
1618 PUSHs (sv_2mortal (newSViv (x / PANGO_SCALE)));
1619 }
1620
1621 void
1622 line_x_to_index (DC::Layout self, int line, int x)
1623 PPCODE:
1624 {
1625 PangoLayoutLine *lp;
1626 int index, trailing;
1627
1628 if (line < 0)
1629 XSRETURN_EMPTY;
1630
1631 if (!(lp = pango_layout_get_line_readonly (self->pl, line)))
1632 XSRETURN_EMPTY; /* do better */
1633
1634 pango_layout_line_x_to_index (lp, x * PANGO_SCALE, &index, &trailing);
1635
1636 EXTEND (SP, 2);
1637 if (GIMME_V == G_SCALAR)
1638 PUSHs (sv_2mortal (newSViv (index + trailing)));
1639 else
1640 {
1641 PUSHs (sv_2mortal (newSViv (index)));
1642 PUSHs (sv_2mortal (newSViv (trailing)));
1643 }
1644 }
1645
1646 void
1647 render (DC::Layout self, float x, float y, int flags = 0)
1648 CODE:
1649 self->rc.clear ();
1650 pango_opengl_render_layout_subpixel (
1651 self->pl,
1652 &self->rc,
1653 x * PANGO_SCALE, y * PANGO_SCALE,
1654 self->r, self->g, self->b, self->a,
1655 flags
1656 );
1657 // we assume that context_change actually clears/frees stuff
1658 // and does not do any recomputation...
1659 pango_layout_context_changed (self->pl);
1660
1661 void
1662 draw (DC::Layout self)
1663 CODE:
1664 {
1665 glEnable (GL_TEXTURE_2D);
1666 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1667 glEnable (GL_BLEND);
1668 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1669 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1670 glEnable (GL_ALPHA_TEST);
1671 glAlphaFunc (GL_GREATER, 7.f / 255.f);
1672
1673 self->rc.draw ();
1674
1675 glDisable (GL_ALPHA_TEST);
1676 glDisable (GL_BLEND);
1677 glDisable (GL_TEXTURE_2D);
1678 }
1679
1680 MODULE = Deliantra::Client PACKAGE = DC::Texture
1681
1682 PROTOTYPES: ENABLE
1683
1684 void
1685 pad (SV *data_, int ow, int oh, int nw, int nh)
1686 CODE:
1687 {
1688 if ((nw != ow || nh != oh) && SvOK (data_))
1689 {
1690 STRLEN datalen;
1691 char *data = SvPVbyte (data_, datalen);
1692 int bpp = datalen / (ow * oh);
1693 SV *result_ = sv_2mortal (newSV (nw * nh * bpp));
1694
1695 SvPOK_only (result_);
1696 SvCUR_set (result_, nw * nh * bpp);
1697
1698 memset (SvPVX (result_), 0, nw * nh * bpp);
1699 while (oh--)
1700 memcpy (SvPVX (result_) + oh * nw * bpp, data + oh * ow * bpp, ow * bpp);
1701
1702 sv_setsv (data_, result_);
1703 }
1704 }
1705
1706 void
1707 draw_quad (SV *self, float x, float y, float w = 0., float h = 0.)
1708 PROTOTYPE: $$$;$$
1709 ALIAS:
1710 draw_quad_alpha = 1
1711 draw_quad_alpha_premultiplied = 2
1712 CODE:
1713 {
1714 HV *hv = (HV *)SvRV (self);
1715 float s = SvNV (*hv_fetch (hv, "s", 1, 1));
1716 float t = SvNV (*hv_fetch (hv, "t", 1, 1));
1717 int name = SvIV (*hv_fetch (hv, "name", 4, 1));
1718
1719 if (name <= 0)
1720 XSRETURN_EMPTY;
1721
1722 if (items < 5)
1723 {
1724 w = SvNV (*hv_fetch (hv, "w", 1, 1));
1725 h = SvNV (*hv_fetch (hv, "h", 1, 1));
1726 }
1727
1728 if (ix)
1729 {
1730 glEnable (GL_BLEND);
1731
1732 if (ix == 2)
1733 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1734 else
1735 gl_BlendFuncSeparate (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA,
1736 GL_ONE , GL_ONE_MINUS_SRC_ALPHA);
1737
1738 glEnable (GL_ALPHA_TEST);
1739 glAlphaFunc (GL_GREATER, 0.01f);
1740 }
1741
1742 glBindTexture (GL_TEXTURE_2D, name);
1743
1744 glBegin (GL_QUADS);
1745 glTexCoord2f (0, 0); glVertex2f (x , y );
1746 glTexCoord2f (0, t); glVertex2f (x , y + h);
1747 glTexCoord2f (s, t); glVertex2f (x + w, y + h);
1748 glTexCoord2f (s, 0); glVertex2f (x + w, y );
1749 glEnd ();
1750
1751 if (ix)
1752 {
1753 glDisable (GL_ALPHA_TEST);
1754 glDisable (GL_BLEND);
1755 }
1756 }
1757
1758 void
1759 draw_fow_texture (float intensity, int hidden_tex, int name1, uint8_t *data1, float s, float t, int w, int h, float blend = 0.f, int dx = 0, int dy = 0, int name2 = 0, uint8_t *data2 = data1)
1760 PROTOTYPE: @
1761 CODE:
1762 {
1763 glEnable (GL_BLEND);
1764 glBlendFunc (intensity ? GL_SRC_ALPHA : GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
1765 glEnable (GL_TEXTURE_2D);
1766 glBindTexture (GL_TEXTURE_2D, name1);
1767
1768 glColor3f (intensity, intensity, intensity);
1769 glPushMatrix ();
1770 glScalef (1./3, 1./3, 1.);
1771
1772 if (blend > 0.f)
1773 {
1774 float dx3 = dx * -3.f / w;
1775 float dy3 = dy * -3.f / h;
1776 GLfloat env_color[4] = { 0., 0., 0., blend };
1777
1778 /* interpolate the two shadow textures */
1779 /* stage 0 == rgb(glcolor) + alpha(t0) */
1780 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1781
1782 /* stage 1 == rgb(glcolor) + alpha(interpolate t0, t1, texenv) */
1783 gl.ActiveTexture (GL_TEXTURE1);
1784 glEnable (GL_TEXTURE_2D);
1785 glBindTexture (GL_TEXTURE_2D, name2);
1786 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE);
1787
1788 /* rgb == rgb(glcolor) */
1789 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_RGB, GL_REPLACE);
1790 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_RGB, GL_PRIMARY_COLOR);
1791 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_RGB, GL_SRC_COLOR);
1792
1793 /* alpha = interpolate t0, t1 by env_alpha */
1794 glTexEnvfv (GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, env_color);
1795
1796 glTexEnvi (GL_TEXTURE_ENV, GL_COMBINE_ALPHA, GL_INTERPOLATE);
1797 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE0_ALPHA, GL_TEXTURE);
1798 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND0_ALPHA, GL_SRC_ALPHA);
1799
1800 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE1_ALPHA, GL_PREVIOUS);
1801 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND1_ALPHA, GL_SRC_ALPHA);
1802
1803 glTexEnvi (GL_TEXTURE_ENV, GL_SOURCE2_ALPHA, GL_CONSTANT);
1804 glTexEnvi (GL_TEXTURE_ENV, GL_OPERAND2_ALPHA, GL_SRC_ALPHA);
1805
1806 glBegin (GL_QUADS);
1807 gl.MultiTexCoord2f (GL_TEXTURE0, 0, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 ); glVertex2i (0, 0);
1808 gl.MultiTexCoord2f (GL_TEXTURE0, 0, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 , dy3 + t); glVertex2i (0, h);
1809 gl.MultiTexCoord2f (GL_TEXTURE0, s, t); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 + t); glVertex2i (w, h);
1810 gl.MultiTexCoord2f (GL_TEXTURE0, s, 0); gl.MultiTexCoord2f (GL_TEXTURE1, dx3 + s, dy3 ); glVertex2i (w, 0);
1811 glEnd ();
1812
1813 glDisable (GL_TEXTURE_2D);
1814 gl.ActiveTexture (GL_TEXTURE0);
1815 }
1816 else
1817 {
1818 /* simple blending of one texture, also opengl <1.3 path */
1819 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
1820
1821 glBegin (GL_QUADS);
1822 glTexCoord2f (0, 0); glVertex2f (0, 0);
1823 glTexCoord2f (0, t); glVertex2f (0, h);
1824 glTexCoord2f (s, t); glVertex2f (w, h);
1825 glTexCoord2f (s, 0); glVertex2f (w, 0);
1826 glEnd ();
1827 }
1828
1829 /* draw ?-marks or equivalent, this is very clumsy code :/ */
1830 {
1831 int x, y;
1832 int dx3 = dx * 3;
1833 int dy3 = dy * 3;
1834
1835 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
1836 glBindTexture (GL_TEXTURE_2D, hidden_tex);
1837 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
1838 glTranslatef (-1., -1., 0);
1839 glBegin (GL_QUADS);
1840
1841 for (y = 1; y < h; y += 3)
1842 {
1843 int y1 = y - dy3;
1844 int y1valid = y1 >= 0 && y1 < h;
1845
1846 for (x = 1; x < w; x += 3)
1847 {
1848 int x1 = x - dx3;
1849 uint8_t h1 = data1 [x + y * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1850 uint8_t h2;
1851
1852 if (y1valid && x1 >= 0 && x1 < w)
1853 h2 = data2 [x1 + y1 * w] == DARKNESS_ADJUST (255 - FOW_DARKNESS);
1854 else
1855 h2 = 1; /* out of range == invisible */
1856
1857 if (h1 || h2)
1858 {
1859 float alpha = h1 == h2 ? 1.f : h1 ? 1.f - blend : blend;
1860 glColor4f (1., 1., 1., alpha);
1861
1862 glTexCoord2f (0, 0.); glVertex2i (x , y );
1863 glTexCoord2f (0, 1.); glVertex2i (x , y + 3);
1864 glTexCoord2f (1, 1.); glVertex2i (x + 3, y + 3);
1865 glTexCoord2f (1, 0.); glVertex2i (x + 3, y );
1866 }
1867 }
1868 }
1869 }
1870
1871 glEnd ();
1872
1873 glPopMatrix ();
1874
1875 glDisable (GL_TEXTURE_2D);
1876 glDisable (GL_BLEND);
1877 }
1878
1879 IV texture_valid_2d (GLint internalformat, GLsizei w, GLsizei h, GLenum format, GLenum type)
1880 CODE:
1881 {
1882 GLint width;
1883 glTexImage2D (GL_PROXY_TEXTURE_2D, 0, internalformat, w, h, 0, format, type, 0);
1884 glGetTexLevelParameteriv (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &width);
1885 RETVAL = width > 0;
1886 }
1887 OUTPUT:
1888 RETVAL
1889
1890 MODULE = Deliantra::Client PACKAGE = DC::Map
1891
1892 PROTOTYPES: DISABLE
1893
1894 DC::Map
1895 new (SV *klass)
1896 CODE:
1897 New (0, RETVAL, 1, mapgrid);
1898 RETVAL->x = 0;
1899 RETVAL->y = 0;
1900 RETVAL->w = 0;
1901 RETVAL->h = 0;
1902 RETVAL->ox = 0;
1903 RETVAL->oy = 0;
1904 RETVAL->faces = 8192; Newz (0, RETVAL->face2tile, RETVAL->faces, tileid);
1905 RETVAL->texs = 8192; Newz (0, RETVAL->tex , RETVAL->texs , maptex);
1906 RETVAL->rows = 0;
1907 RETVAL->row = 0;
1908 OUTPUT:
1909 RETVAL
1910
1911 void
1912 DESTROY (DC::Map self)
1913 CODE:
1914 {
1915 map_clear (self);
1916 Safefree (self->face2tile);
1917 Safefree (self->tex);
1918 Safefree (self);
1919 }
1920
1921 void
1922 resize (DC::Map self, int map_width, int map_height)
1923 CODE:
1924 self->w = map_width;
1925 self->h = map_height;
1926
1927 void
1928 clear (DC::Map self)
1929 CODE:
1930 map_clear (self);
1931
1932 void
1933 set_tileid (DC::Map self, int face, int tile)
1934 CODE:
1935 {
1936 need_facenum (self, face); self->face2tile [face] = tile;
1937 need_texid (self, tile);
1938 }
1939
1940 void
1941 set_smooth (DC::Map self, int face, int smooth, int level)
1942 CODE:
1943 {
1944 tileid texid;
1945 maptex *tex;
1946
1947 if (face < 0 || face >= self->faces)
1948 return;
1949
1950 if (smooth < 0 || smooth >= self->faces)
1951 return;
1952
1953 texid = self->face2tile [face];
1954
1955 if (!texid)
1956 return;
1957
1958 tex = self->tex + texid;
1959 tex->smoothtile = self->face2tile [smooth];
1960 tex->smoothlevel = level;
1961 }
1962
1963 void
1964 set_texture (DC::Map self, int texid, int name, int w, int h, float s, float t, int r, int g, int b, int a)
1965 CODE:
1966 {
1967 need_texid (self, texid);
1968
1969 {
1970 maptex *tex = self->tex + texid;
1971
1972 tex->name = name;
1973 tex->w = w;
1974 tex->h = h;
1975 tex->s = s;
1976 tex->t = t;
1977 tex->r = r;
1978 tex->g = g;
1979 tex->b = b;
1980 tex->a = a;
1981 }
1982
1983 // somewhat hackish, but for textures that require it, it really
1984 // improves the look, and most others don't suffer.
1985 glBindTexture (GL_TEXTURE_2D, name);
1986 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
1987 //glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1988 // use uglier nearest interpolation because linear suffers
1989 // from transparent color bleeding and ugly wrapping effects.
1990 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1991 }
1992
1993 void
1994 expire_textures (DC::Map self, int texid, int count)
1995 PPCODE:
1996 for (; texid < self->texs && count; ++texid, --count)
1997 {
1998 maptex *tex = self->tex + texid;
1999
2000 if (tex->name)
2001 {
2002 if (tex->unused)
2003 {
2004 tex->name = 0;
2005 tex->unused = 0;
2006 XPUSHs (sv_2mortal (newSViv (texid)));
2007 }
2008 else
2009 tex->unused = 1;
2010 }
2011 }
2012
2013 int
2014 ox (DC::Map self)
2015 ALIAS:
2016 oy = 1
2017 x = 2
2018 y = 3
2019 w = 4
2020 h = 5
2021 CODE:
2022 switch (ix)
2023 {
2024 case 0: RETVAL = self->ox; break;
2025 case 1: RETVAL = self->oy; break;
2026 case 2: RETVAL = self->x; break;
2027 case 3: RETVAL = self->y; break;
2028 case 4: RETVAL = self->w; break;
2029 case 5: RETVAL = self->h; break;
2030 }
2031 OUTPUT:
2032 RETVAL
2033
2034 void
2035 scroll (DC::Map self, int dx, int dy)
2036 CODE:
2037 {
2038 if (dx > 0)
2039 map_blank (self, self->x, self->y, dx, self->h);
2040 else if (dx < 0)
2041 map_blank (self, self->x + self->w + dx, self->y, -dx, self->h);
2042
2043 if (dy > 0)
2044 map_blank (self, self->x, self->y, self->w, dy);
2045 else if (dy < 0)
2046 map_blank (self, self->x, self->y + self->h + dy, self->w, -dy);
2047
2048 self->ox += dx; self->x += dx;
2049 self->oy += dy; self->y += dy;
2050
2051 while (self->y < 0)
2052 {
2053 prepend (self->row, self->rows, MAP_EXTEND_Y);
2054
2055 self->rows += MAP_EXTEND_Y;
2056 self->y += MAP_EXTEND_Y;
2057 }
2058 }
2059
2060 SV *
2061 map1a_update (DC::Map self, SV *data_)
2062 CODE:
2063 {
2064 uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_);
2065 uint8_t *data_end = (uint8_t *)SvEND (data_);
2066 mapcell *cell;
2067 int x, y, z, flags;
2068 AV *missing = newAV ();
2069 RETVAL = newRV_noinc ((SV *)missing);
2070
2071 while (data < data_end - 1)
2072 {
2073 flags = (data [0] << 8) + data [1]; data += 2;
2074
2075 x = self->x + ((flags >> 10) & 63);
2076 y = self->y + ((flags >> 4) & 63);
2077
2078 cell = map_get_cell (self, x, y);
2079
2080 if (flags & 15)
2081 {
2082 if (!cell->darkness)
2083 {
2084 memset (cell, 0, sizeof (*cell));
2085 cell->darkness = 256;
2086 }
2087
2088 //TODO: don't trust server data to be in-range(!)
2089
2090 if (flags & 8)
2091 {
2092 uint8_t ext, cmd;
2093
2094 do
2095 {
2096 ext = *data++;
2097 cmd = ext & 0x7f;
2098
2099 if (cmd < 4)
2100 cell->darkness = 255 - ext * 64 + 1; /* make sure this doesn't collide with FOW_DARKNESS */
2101 else if (cmd == 5) // health
2102 {
2103 cell->stat_width = 1;
2104 cell->stat_hp = *data++;
2105 }
2106 else if (cmd == 6) // monster width
2107 cell->stat_width = *data++ + 1;
2108 else if (cmd == 0x47)
2109 {
2110 if (*data == 1) cell->player = data [1];
2111 else if (*data == 2) cell->player = data [2] + (data [1] << 8);
2112 else if (*data == 3) cell->player = data [3] + (data [2] << 8) + (data [1] << 16);
2113 else if (*data == 4) cell->player = data [4] + (data [3] << 8) + (data [2] << 16) + (data [1] << 24);
2114
2115 data += *data + 1;
2116 }
2117 else if (cmd == 8) // cell flags
2118 cell->flags = *data++;
2119 else if (ext & 0x40) // unknown, multibyte => skip
2120 data += *data + 1;
2121 else
2122 data++;
2123 }
2124 while (ext & 0x80);
2125 }
2126
2127 for (z = 0; z <= 2; ++z)
2128 if (flags & (4 >> z))
2129 {
2130 faceid face = (data [0] << 8) + data [1]; data += 2;
2131 need_facenum (self, face);
2132 cell->tile [z] = self->face2tile [face];
2133
2134 if (cell->tile [z])
2135 {
2136 maptex *tex = self->tex + cell->tile [z];
2137 tex->unused = 0;
2138 if (!tex->name)
2139 av_push (missing, newSViv (cell->tile [z]));
2140
2141 if (tex->smoothtile)
2142 {
2143 maptex *smooth = self->tex + tex->smoothtile;
2144 smooth->unused = 0;
2145 if (!smooth->name)
2146 av_push (missing, newSViv (tex->smoothtile));
2147 }
2148 }
2149 }
2150 }
2151 else
2152 CELL_CLEAR (cell);
2153 }
2154 }
2155 OUTPUT:
2156 RETVAL
2157
2158 SV *
2159 mapmap (DC::Map self, int x0, int y0, int w, int h)
2160 CODE:
2161 {
2162 int x1, x;
2163 int y1, y;
2164 int z;
2165 SV *map_sv = newSV (w * h * sizeof (uint32_t));
2166 uint32_t *map = (uint32_t *)SvPVX (map_sv);
2167
2168 SvPOK_only (map_sv);
2169 SvCUR_set (map_sv, w * h * sizeof (uint32_t));
2170
2171 x0 += self->x; x1 = x0 + w;
2172 y0 += self->y; y1 = y0 + h;
2173
2174 for (y = y0; y < y1; y++)
2175 {
2176 maprow *row = 0 <= y && y < self->rows
2177 ? self->row + y
2178 : 0;
2179
2180 for (x = x0; x < x1; x++)
2181 {
2182 unsigned int r = 32, g = 32, b = 32, a = 192;
2183
2184 if (row && row->c0 <= x && x < row->c1)
2185 {
2186 mapcell *cell = row->col + (x - row->c0);
2187
2188 for (z = 0; z <= 0; z++)
2189 {
2190 maptex tex = self->tex [cell->tile [z]];
2191 int a0 = 255 - tex.a;
2192 int a1 = tex.a;
2193
2194 r = div255 (r * a0 + tex.r * a1);
2195 g = div255 (g * a0 + tex.g * a1);
2196 b = div255 (b * a0 + tex.b * a1);
2197 a = div255 (a * a0 + tex.a * a1);
2198 }
2199 }
2200
2201 *map++ = (r )
2202 | (g << 8)
2203 | (b << 16)
2204 | (a << 24);
2205 }
2206 }
2207
2208 RETVAL = map_sv;
2209 }
2210 OUTPUT:
2211 RETVAL
2212
2213 void
2214 draw (DC::Map self, int mx, int my, int sw, int sh, int Tw, int Th, U32 player = 0xffffffff, int sdx = 0, int sdy = 0)
2215 CODE:
2216 {
2217 int x, y, z;
2218
2219 static uint8_t smooth_max[256][256]; // egad, fast and wasteful on memory (64k), also, static!
2220 int pl_x, pl_y;
2221 maptex pl_tex;
2222 rc_t rc;
2223 rc_t rc_ov;
2224 rc_key_t key;
2225 rc_t::array_t *arr;
2226
2227 pl_tex.name = 0;
2228
2229 // that's current max. sorry.
2230 if (sw > 255) sw = 255;
2231 if (sh > 255) sh = 255;
2232
2233 memset (&key, 0, sizeof (key));
2234 key.r = 255;
2235 key.g = 255;
2236 key.b = 255;
2237 key.a = 255;
2238 key.mode = GL_QUADS;
2239 key.format = GL_T2F_V3F;
2240
2241 mx += self->x;
2242 my += self->y;
2243
2244 // first pass: determine smooth_max
2245 // rather ugly, if you ask me
2246 // could also be stored inside mapcell and updated on change
2247 memset (smooth_max, 0, sizeof (smooth_max[0]) * (sh + 1));
2248
2249 for (y = 0; y < sh; y++)
2250 if (0 <= y + my && y + my < self->rows)
2251 {
2252 maprow *row = self->row + (y + my);
2253
2254 for (x = 0; x < sw; x++)
2255 if (row->c0 <= x + mx && x + mx < row->c1)
2256 {
2257 mapcell *cell = row->col + (x + mx - row->c0);
2258
2259 smooth_max[x + 1][y + 1] =
2260 MAX (self->tex [cell->tile [0]].smoothlevel,
2261 MAX (self->tex [cell->tile [1]].smoothlevel,
2262 self->tex [cell->tile [2]].smoothlevel));
2263 }
2264 }
2265
2266 glEnable (GL_BLEND);
2267 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2268 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
2269
2270 for (z = 0; z <= 2; z++)
2271 {
2272 std::bitset<256> smooth_level; // one bit for every possible smooth level
2273 smooth_key skey;
2274 smooth_hash smooth;
2275 key.texname = -1;
2276
2277 for (y = 0; y < sh; y++)
2278 if (0 <= y + my && y + my < self->rows)
2279 {
2280 maprow *row = self->row + (y + my);
2281
2282 for (x = 0; x < sw; x++)
2283 if (row->c0 <= x + mx && x + mx < row->c1)
2284 {
2285 mapcell *cell = row->col + (x + mx - row->c0);
2286 tileid tile = cell->tile [z];
2287
2288 if (tile)
2289 {
2290 maptex tex = self->tex [tile];
2291 int px, py;
2292
2293 if (key.texname != tex.name)
2294 {
2295 self->tex [tile].unused = 0;
2296
2297 if (!tex.name)
2298 tex = self->tex [TEXID_NOFACE]; /* missing, replace by noface */
2299
2300 key.texname = tex.name;
2301 arr = &rc.array (key);
2302 }
2303
2304 px = (x + 1) * Th - tex.w;
2305 py = (y + 1) * Tw - tex.h;
2306
2307 if (ecb_expect_false (cell->player == player) && ecb_expect_false (z == 2))
2308 {
2309 pl_x = px;
2310 pl_y = py;
2311 pl_tex = tex;
2312 continue;
2313 }
2314
2315 arr->t2f_v3f (0 , 0 , px , py , 0);
2316 arr->t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2317 arr->t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2318 arr->t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2319
2320 // update smooth hash
2321 if (tex.smoothtile)
2322 {
2323 skey.tile = tex.smoothtile;
2324 skey.level = tex.smoothlevel;
2325
2326 smooth_level[tex.smoothlevel] = 1;
2327
2328 // add bits to current tile and all neighbours. skey.x|y is
2329 // shifted +1|+1 so we always stay positive.
2330
2331 // bits is ___n cccc CCCC bbbb
2332 // n do not draw borders&corners
2333 // c draw these corners, but...
2334 // C ... not these
2335 // b draw these borders
2336
2337 // borders: 1 ┃· 2 ━━ 4 ·┃ 8 ··
2338 // ┃· ·· ·┃ ━━
2339
2340 // corners: 1 ┛· 2 ·┗ 4 ·· 8 ··
2341 // ·· ·· ·┏ ┓·
2342
2343 // full tile
2344 skey.x = x + 1; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x1000);
2345
2346 // borders
2347 skey.x = x + 2; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0091);
2348 skey.x = x + 1; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0032);
2349 skey.x = x ; skey.y = y + 1; smooth_or_bits (smooth, skey, 0x0064);
2350 skey.x = x + 1; skey.y = y ; smooth_or_bits (smooth, skey, 0x00c8);
2351
2352 // corners
2353 skey.x = x + 2; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0100);
2354 skey.x = x ; skey.y = y + 2; smooth_or_bits (smooth, skey, 0x0200);
2355 skey.x = x ; skey.y = y ; smooth_or_bits (smooth, skey, 0x0400);
2356 skey.x = x + 2; skey.y = y ; smooth_or_bits (smooth, skey, 0x0800);
2357 }
2358 }
2359
2360 if (ecb_expect_false (z == 2) && ecb_expect_false (cell->flags))
2361 {
2362 // overlays such as the speech bubble, probably more to come
2363 if (cell->flags & 1)
2364 {
2365 rc_key_t key_ov = key;
2366 maptex tex = self->tex[TEXID_SPEECH];
2367 int px = x * Tw + Tw * 2 / 32;
2368 int py = y * Th - Th * 6 / 32;
2369
2370 key_ov.texname = tex.name;
2371 rc_t::array_t &arr = rc_ov.array (key_ov);
2372
2373 arr.t2f_v3f (0 , 0 , px , py , 0);
2374 arr.t2f_v3f (0 , tex.t, px , py + Th, 0);
2375 arr.t2f_v3f (tex.s, tex.t, px + Tw, py + Th, 0);
2376 arr.t2f_v3f (tex.s, 0 , px + Tw, py , 0);
2377 }
2378 }
2379 }
2380 }
2381
2382 rc.draw ();
2383 rc.clear ();
2384
2385 // go through all smoothlevels, lowest to highest, then draw.
2386 // this is basically counting sort
2387 {
2388 int w, b;
2389
2390 glEnable (GL_TEXTURE_2D);
2391 glBegin (GL_QUADS);
2392 for (int level = 0; level < smooth_level.size (); ++level)
2393 if (smooth_level[level])
2394 for (auto &&it = smooth.begin (); it != smooth.end (); ++it)
2395 {
2396 smooth_key &skey = it->first;
2397 IV bits = it->second;
2398
2399 if (!(bits & 0x1000)
2400 && skey.level == level
2401 && level > smooth_max [skey.x][skey.y])
2402 {
2403 maptex tex = self->tex [skey.tile];
2404 int px = (((int)skey.x) - 1) * Tw;
2405 int py = (((int)skey.y) - 1) * Th;
2406 int border = bits & 15;
2407 int corner = (bits >> 8) & ~(bits >> 4) & 15;
2408 float dx = tex.s * .0625f; // 16 images/row
2409 float dy = tex.t * .5f ; // 2 images/column
2410
2411 if (tex.name)
2412 {
2413 // this time avoiding texture state changes
2414 // save gobs of state changes.
2415 if (key.texname != tex.name)
2416 {
2417 self->tex [skey.tile].unused = 0;
2418
2419 glEnd ();
2420 glBindTexture (GL_TEXTURE_2D, key.texname = tex.name);
2421 glBegin (GL_QUADS);
2422 }
2423
2424 if (border)
2425 {
2426 float ox = border * dx;
2427
2428 glTexCoord2f (ox , 0.f ); glVertex2i (px , py );
2429 glTexCoord2f (ox , dy ); glVertex2i (px , py + Th);
2430 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py + Th);
2431 glTexCoord2f (ox + dx, 0.f ); glVertex2i (px + Tw, py );
2432 }
2433
2434 if (corner)
2435 {
2436 float ox = corner * dx;
2437
2438 glTexCoord2f (ox , dy ); glVertex2i (px , py );
2439 glTexCoord2f (ox , dy * 2.f); glVertex2i (px , py + Th);
2440 glTexCoord2f (ox + dx, dy * 2.f); glVertex2i (px + Tw, py + Th);
2441 glTexCoord2f (ox + dx, dy ); glVertex2i (px + Tw, py );
2442 }
2443 }
2444 }
2445 }
2446
2447 glEnd ();
2448 glDisable (GL_TEXTURE_2D);
2449 key.texname = -1;
2450 }
2451 }
2452
2453 if (pl_tex.name)
2454 {
2455 maptex tex = pl_tex;
2456 int px = pl_x + sdx;
2457 int py = pl_y + sdy;
2458
2459 key.texname = tex.name;
2460 rc_t::array_t &arr = rc.array (key);
2461
2462 arr.t2f_v3f (0 , 0 , px , py , 0);
2463 arr.t2f_v3f (0 , tex.t, px , py + tex.h, 0);
2464 arr.t2f_v3f (tex.s, tex.t, px + tex.w, py + tex.h, 0);
2465 arr.t2f_v3f (tex.s, 0 , px + tex.w, py , 0);
2466
2467 rc.draw ();
2468 }
2469
2470 rc_ov.draw ();
2471 rc_ov.clear ();
2472
2473 glDisable (GL_BLEND);
2474
2475 // top layer: overlays such as the health bar
2476 for (y = 0; y < sh; y++)
2477 if (0 <= y + my && y + my < self->rows)
2478 {
2479 maprow *row = self->row + (y + my);
2480
2481 for (x = 0; x < sw; x++)
2482 if (row->c0 <= x + mx && x + mx < row->c1)
2483 {
2484 mapcell *cell = row->col + (x + mx - row->c0);
2485
2486 int px = x * Tw;
2487 int py = y * Th;
2488
2489 if (ecb_expect_false (cell->player == player))
2490 {
2491 px += sdx;
2492 py += sdy;
2493 }
2494
2495 if (cell->stat_hp)
2496 {
2497 int width = cell->stat_width * Tw;
2498 int thick = (sh * Th / 32 + 27) / 28 + 1 + cell->stat_width;
2499
2500 glColor3ub (0, 0, 0);
2501 glRectf (px + 1, py - thick - 2,
2502 px + width - 1, py);
2503
2504 glColor3ub (cell->stat_hp, 255 - cell->stat_hp, 0);
2505 glRectf (px + 2,
2506 py - thick - 1,
2507 px + width - 2 - cell->stat_hp * (width - 4) / 255, py - 1);
2508 }
2509 }
2510 }
2511 }
2512
2513 void
2514 draw_magicmap (DC::Map self, int w, int h, unsigned char *data)
2515 CODE:
2516 {
2517 static float color[16][3] = {
2518 { 0.00f, 0.00f, 0.00f },
2519 { 1.00f, 1.00f, 1.00f },
2520 { 0.00f, 0.00f, 0.55f },
2521 { 1.00f, 0.00f, 0.00f },
2522
2523 { 1.00f, 0.54f, 0.00f },
2524 { 0.11f, 0.56f, 1.00f },
2525 { 0.93f, 0.46f, 0.00f },
2526 { 0.18f, 0.54f, 0.34f },
2527
2528 { 0.56f, 0.73f, 0.56f },
2529 { 0.80f, 0.80f, 0.80f },
2530 { 0.55f, 0.41f, 0.13f },
2531 { 0.99f, 0.77f, 0.26f },
2532
2533 { 0.74f, 0.65f, 0.41f },
2534
2535 { 0.00f, 1.00f, 1.00f },
2536 { 1.00f, 0.00f, 1.00f },
2537 { 1.00f, 1.00f, 0.00f },
2538 };
2539
2540 int x, y;
2541
2542 glEnable (GL_TEXTURE_2D);
2543 /* GL_REPLACE would be correct, as we don't need to modulate alpha,
2544 * but the nvidia driver (185.18.14) mishandles alpha textures
2545 * and takes the colour from god knows where instead of using
2546 * Cp. MODULATE results in the same colour, but slightly different
2547 * alpha, but atcually gives us the correct colour with nvidia.
2548 */
2549 glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
2550 glEnable (GL_BLEND);
2551 glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2552 glBegin (GL_QUADS);
2553
2554 for (y = 0; y < h; y++)
2555 for (x = 0; x < w; x++)
2556 {
2557 unsigned char m = data [x + y * w];
2558
2559 if (m)
2560 {
2561 float *c = color [m & 15];
2562
2563 float tx1 = m & 0x40 ? 0.5f : 0.f;
2564 float tx2 = tx1 + 0.5f;
2565
2566 glColor4f (c[0], c[1], c[2], 1);
2567 glTexCoord2f (tx1, 0.); glVertex2i (x , y );
2568 glTexCoord2f (tx1, 1.); glVertex2i (x , y + 1);
2569 glTexCoord2f (tx2, 1.); glVertex2i (x + 1, y + 1);
2570 glTexCoord2f (tx2, 0.); glVertex2i (x + 1, y );
2571 }
2572 }
2573
2574 glEnd ();
2575 glDisable (GL_BLEND);
2576 glDisable (GL_TEXTURE_2D);
2577 }
2578
2579 void
2580 fow_texture (DC::Map self, int mx, int my, int sw, int sh)
2581 PPCODE:
2582 {
2583 int x, y;
2584 int sw1 = sw + 2;
2585 int sh1 = sh + 2;
2586 int sh3 = sh * 3;
2587 int sw3 = sw * 3;
2588 SV *darkness3_sv = sv_2mortal (newSV (sw3 * sh3));
2589 uint8_t *darkness3 = (uint8_t *)SvPVX (darkness3_sv);
2590 uint8_t *darkness1 = (uint8_t *)malloc (sw1 * sh1);
2591 memset (darkness1, 0, sw1*sh1);
2592
2593 SvPOK_only (darkness3_sv);
2594 SvCUR_set (darkness3_sv, sw3 * sh3);
2595
2596 mx += self->x - 1;
2597 my += self->y - 1;
2598
2599 for (y = 0; y < sh1; y++)
2600 if (0 <= y + my && y + my < self->rows)
2601 {
2602 maprow *row = self->row + (y + my);
2603
2604 for (x = 0; x < sw1; x++)
2605 if (row->c0 <= x + mx && x + mx < row->c1)
2606 {
2607 mapcell *cell = row->col + (x + mx - row->c0);
2608
2609 darkness1 [y * sw1 + x] = cell->darkness
2610 ? DARKNESS_ADJUST (255 - (cell->darkness - 1))
2611 : DARKNESS_ADJUST (255 - FOW_DARKNESS);
2612 }
2613 }
2614
2615 for (y = 0; y < sh; ++y)
2616 for (x = 0; x < sw; ++x)
2617 {
2618 uint8_t d11 = darkness1 [(y ) * sw1 + x ];
2619 uint8_t d21 = darkness1 [(y ) * sw1 + x + 1];
2620 uint8_t d31 = darkness1 [(y ) * sw1 + x + 2];
2621 uint8_t d12 = darkness1 [(y + 1) * sw1 + x ];
2622 uint8_t d22 = darkness1 [(y + 1) * sw1 + x + 1];
2623 uint8_t d32 = darkness1 [(y + 1) * sw1 + x + 2];
2624 uint8_t d13 = darkness1 [(y + 2) * sw1 + x ];
2625 uint8_t d23 = darkness1 [(y + 2) * sw1 + x + 1];
2626 uint8_t d33 = darkness1 [(y + 2) * sw1 + x + 2];
2627
2628 uint8_t r11 = (d11 + d21 + d12) / 3;
2629 uint8_t r21 = d21;
2630 uint8_t r31 = (d21 + d31 + d32) / 3;
2631
2632 uint8_t r12 = d12;
2633 uint8_t r22 = d22;
2634 uint8_t r32 = d32;
2635
2636 uint8_t r13 = (d13 + d23 + d12) / 3;
2637 uint8_t r23 = d23;
2638 uint8_t r33 = (d23 + d33 + d32) / 3;
2639
2640 darkness3 [(y * 3 ) * sw3 + (x * 3 )] = MAX (d22, r11);
2641 darkness3 [(y * 3 ) * sw3 + (x * 3 + 1)] = MAX (d22, r21);
2642 darkness3 [(y * 3 ) * sw3 + (x * 3 + 2)] = MAX (d22, r31);
2643 darkness3 [(y * 3 + 1) * sw3 + (x * 3 )] = MAX (d22, r12);
2644 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 1)] = MAX (d22, r22); /* this MUST be == d22 */
2645 darkness3 [(y * 3 + 1) * sw3 + (x * 3 + 2)] = MAX (d22, r32);
2646 darkness3 [(y * 3 + 2) * sw3 + (x * 3 )] = MAX (d22, r13);
2647 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 1)] = MAX (d22, r23);
2648 darkness3 [(y * 3 + 2) * sw3 + (x * 3 + 2)] = MAX (d22, r33);
2649 }
2650
2651 free (darkness1);
2652
2653 EXTEND (SP, 3);
2654 PUSHs (sv_2mortal (newSViv (sw3)));
2655 PUSHs (sv_2mortal (newSViv (sh3)));
2656 PUSHs (darkness3_sv);
2657 }
2658
2659 SV *
2660 get_rect (DC::Map self, int x0, int y0, int w, int h)
2661 CODE:
2662 {
2663 int x, y, x1, y1;
2664 SV *data_sv = newSV (w * h * 7 + 5);
2665 uint8_t *data = (uint8_t *)SvPVX (data_sv);
2666
2667 *data++ = 0; /* version 0 format */
2668 *data++ = w >> 8; *data++ = w;
2669 *data++ = h >> 8; *data++ = h;
2670
2671 // we need to do this 'cause we don't keep an absolute coord system for rows
2672 // TODO: treat rows as we treat columns
2673 map_get_row (self, y0 + self->y - self->oy);//D
2674 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2675
2676 x0 += self->x - self->ox;
2677 y0 += self->y - self->oy;
2678
2679 x1 = x0 + w;
2680 y1 = y0 + h;
2681
2682 for (y = y0; y < y1; y++)
2683 {
2684 maprow *row = 0 <= y && y < self->rows
2685 ? self->row + y
2686 : 0;
2687
2688 for (x = x0; x < x1; x++)
2689 {
2690 if (row && row->c0 <= x && x < row->c1)
2691 {
2692 mapcell *cell = row->col + (x - row->c0);
2693 uint8_t flags = 0;
2694
2695 if (cell->tile [0]) flags |= 1;
2696 if (cell->tile [1]) flags |= 2;
2697 if (cell->tile [2]) flags |= 4;
2698
2699 *data++ = flags;
2700
2701 if (flags & 1)
2702 {
2703 tileid tile = cell->tile [0];
2704 *data++ = tile >> 8;
2705 *data++ = tile;
2706 }
2707
2708 if (flags & 2)
2709 {
2710 tileid tile = cell->tile [1];
2711 *data++ = tile >> 8;
2712 *data++ = tile;
2713 }
2714
2715 if (flags & 4)
2716 {
2717 tileid tile = cell->tile [2];
2718 *data++ = tile >> 8;
2719 *data++ = tile;
2720 }
2721 }
2722 else
2723 *data++ = 0;
2724 }
2725 }
2726
2727 /* if size is w*h + 5 then no data has been found */
2728 if (data - (uint8_t *)SvPVX (data_sv) != w * h + 5)
2729 {
2730 SvPOK_only (data_sv);
2731 SvCUR_set (data_sv, data - (uint8_t *)SvPVX (data_sv));
2732 }
2733
2734 RETVAL = data_sv;
2735 }
2736 OUTPUT:
2737 RETVAL
2738
2739 void
2740 set_rect (DC::Map self, int x0, int y0, SV *data_sv)
2741 PPCODE:
2742 {
2743 int x, y, z;
2744 int w, h;
2745 int x1, y1;
2746 STRLEN len;
2747 uint8_t *data, *end;
2748
2749 len = SvLEN (data_sv);
2750 SvGROW (data_sv, len + 8); // reserve at least 7+ bytes more
2751 data = (uint8_t *)SvPVbyte_nolen (data_sv);
2752 end = data + len + 8;
2753
2754 if (len < 5)
2755 XSRETURN_EMPTY;
2756
2757 if (*data++ != 0)
2758 XSRETURN_EMPTY; /* version mismatch */
2759
2760 w = *data++ << 8; w |= *data++;
2761 h = *data++ << 8; h |= *data++;
2762
2763 // we need to do this 'cause we don't keep an absolute coord system for rows
2764 // TODO: treat rows as we treat columns
2765 map_get_row (self, y0 + self->y - self->oy);//D
2766 map_get_row (self, y0 + self->y - self->oy + h - 1);//D
2767
2768 x0 += self->x - self->ox;
2769 y0 += self->y - self->oy;
2770
2771 x1 = x0 + w;
2772 y1 = y0 + h;
2773
2774 for (y = y0; y < y1; y++)
2775 {
2776 maprow *row = map_get_row (self, y);
2777
2778 for (x = x0; x < x1; x++)
2779 {
2780 uint8_t flags;
2781
2782 if (data + 7 >= end)
2783 XSRETURN_EMPTY;
2784
2785 flags = *data++;
2786
2787 if (flags)
2788 {
2789 mapcell *cell = row_get_cell (row, x);
2790 tileid tile[3] = { 0, 0, 0 };
2791
2792 if (flags & 1) { tile[0] = *data++ << 8; tile[0] |= *data++; }
2793 if (flags & 2) { tile[1] = *data++ << 8; tile[1] |= *data++; }
2794 if (flags & 4) { tile[2] = *data++ << 8; tile[2] |= *data++; }
2795
2796 if (cell->darkness == 0)
2797 {
2798 /*cell->darkness = 0;*/
2799 EXTEND (SP, 3);
2800
2801 for (z = 0; z <= 2; z++)
2802 {
2803 tileid t = tile [z];
2804
2805 if (t >= self->texs || (t && !self->tex [t].name))
2806 {
2807 PUSHs (sv_2mortal (newSViv (t)));
2808 need_texid (self, t);
2809 }
2810
2811 cell->tile [z] = t;
2812 }
2813 }
2814 }
2815 }
2816 }
2817 }
2818
2819 MODULE = Deliantra::Client PACKAGE = DC::RW
2820
2821 DC::RW
2822 new (SV *klass, SV *data_sv)
2823 CODE:
2824 {
2825 STRLEN datalen;
2826 char *data = SvPVbyte (data_sv, datalen);
2827
2828 RETVAL = SDL_RWFromConstMem (data, datalen);
2829 }
2830 OUTPUT:
2831 RETVAL
2832
2833 DC::RW
2834 new_from_file (SV *klass, const char *path, const char *mode = "rb")
2835 CODE:
2836 RETVAL = SDL_RWFromFile (path, mode);
2837 OUTPUT:
2838 RETVAL
2839
2840 # fails on win32:
2841 # dc.xs(2268) : error C2059: syntax error : '('
2842 #void
2843 #close (DC::RW self)
2844 # CODE:
2845 # (self->(close)) (self);
2846
2847 MODULE = Deliantra::Client PACKAGE = DC::Channel
2848
2849 PROTOTYPES: DISABLE
2850
2851 DC::Channel
2852 find ()
2853 CODE:
2854 {
2855 RETVAL = Mix_GroupAvailable (-1);
2856
2857 if (RETVAL < 0)
2858 {
2859 RETVAL = Mix_GroupOldest (-1);
2860
2861 if (RETVAL < 0)
2862 {
2863 // happens sometimes, maybe it just stopped playing(?)
2864 RETVAL = Mix_GroupAvailable (-1);
2865
2866 if (RETVAL < 0)
2867 XSRETURN_UNDEF;
2868 }
2869 else
2870 Mix_HaltChannel (RETVAL);
2871 }
2872
2873 Mix_UnregisterAllEffects (RETVAL);
2874 Mix_Volume (RETVAL, 128);
2875 }
2876 OUTPUT:
2877 RETVAL
2878
2879 void
2880 halt (DC::Channel self)
2881 CODE:
2882 Mix_HaltChannel (self);
2883
2884 void
2885 expire (DC::Channel self, int ticks = -1)
2886 CODE:
2887 Mix_ExpireChannel (self, ticks);
2888
2889 void
2890 fade_out (DC::Channel self, int ticks = -1)
2891 CODE:
2892 Mix_FadeOutChannel (self, ticks);
2893
2894 int
2895 volume (DC::Channel self, int volume)
2896 CODE:
2897 RETVAL = Mix_Volume (self, CLAMP (volume, 0, 128));
2898 OUTPUT:
2899 RETVAL
2900
2901 void
2902 unregister_all_effects (DC::Channel self)
2903 CODE:
2904 Mix_UnregisterAllEffects (self);
2905
2906 void
2907 set_panning (DC::Channel self, int left, int right)
2908 CODE:
2909 left = CLAMP (left , 0, 255);
2910 right = CLAMP (right, 0, 255);
2911 Mix_SetPanning (self, left, right);
2912
2913 void
2914 set_distance (DC::Channel self, int distance)
2915 CODE:
2916 Mix_SetDistance (self, CLAMP (distance, 0, 255));
2917
2918 void
2919 set_position (DC::Channel self, int angle, int distance)
2920 CODE:
2921
2922 void
2923 set_position_r (DC::Channel self, int dx, int dy, int maxdistance)
2924 CODE:
2925 {
2926 int distance = sqrtf (dx * dx + dy * dy) * (255.f / sqrtf (maxdistance * maxdistance));
2927 int angle = atan2f (dx, -dy) * 180.f / (float)M_PI + 360.f;
2928 Mix_SetPosition (self, angle, CLAMP (distance, 0, 255));
2929 }
2930
2931 void
2932 set_reverse_stereo (DC::Channel self, int flip)
2933 CODE:
2934 Mix_SetReverseStereo (self, flip);
2935
2936 MODULE = Deliantra::Client PACKAGE = DC::MixChunk
2937
2938 PROTOTYPES: DISABLE
2939
2940 void
2941 decoders ()
2942 PPCODE:
2943 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2944 int i, num = Mix_GetNumChunkDecoders ();
2945 EXTEND (SP, num);
2946 for (i = 0; i < num; ++i)
2947 PUSHs (sv_2mortal (newSVpv (Mix_GetChunkDecoder (i), 0)));
2948 #else
2949 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
2950 #endif
2951
2952 DC::MixChunk
2953 new (SV *klass, DC::RW rwops)
2954 CODE:
2955 RETVAL = Mix_LoadWAV_RW (rwops, 1);
2956 OUTPUT:
2957 RETVAL
2958
2959 void
2960 DESTROY (DC::MixChunk self)
2961 CODE:
2962 Mix_FreeChunk (self);
2963
2964 int
2965 volume (DC::MixChunk self, int volume = -1)
2966 CODE:
2967 if (items > 1)
2968 volume = CLAMP (volume, 0, 128);
2969 RETVAL = Mix_VolumeChunk (self, volume);
2970 OUTPUT:
2971 RETVAL
2972
2973 DC::Channel
2974 play (DC::MixChunk self, DC::Channel channel = -1, int loops = 0, int ticks = -1)
2975 CODE:
2976 {
2977 RETVAL = Mix_PlayChannelTimed (channel, self, loops, ticks);
2978
2979 if (RETVAL < 0)
2980 XSRETURN_UNDEF;
2981
2982 if (channel < 0)
2983 {
2984 Mix_UnregisterAllEffects (RETVAL);
2985 Mix_Volume (RETVAL, 128);
2986 }
2987 }
2988 OUTPUT:
2989 RETVAL
2990
2991 MODULE = Deliantra::Client PACKAGE = DC::MixMusic
2992
2993 void
2994 decoders ()
2995 PPCODE:
2996 #if SDL_MIXER_MAJOR_VERSION > 1 || SDL_MIXER_MINOR_VERSION > 2 || SDL_MIXER_PATCHLEVEL >= 10
2997 int i, num = Mix_GetNumMusicDecoders ();
2998 EXTEND (SP, num);
2999 for (i = 0; i < num; ++i)
3000 PUSHs (sv_2mortal (newSVpv (Mix_GetMusicDecoder (i), 0)));
3001 #else
3002 XPUSHs (sv_2mortal (newSVpv ("(sdl mixer too old)", 0)));
3003 #endif
3004
3005 int
3006 volume (int volume = -1)
3007 PROTOTYPE: ;$
3008 CODE:
3009 if (items > 0)
3010 volume = CLAMP (volume, 0, 128);
3011 RETVAL = Mix_VolumeMusic (volume);
3012 OUTPUT:
3013 RETVAL
3014
3015 void
3016 fade_out (int ms)
3017 CODE:
3018 Mix_FadeOutMusic (ms);
3019
3020 void
3021 halt ()
3022 CODE:
3023 Mix_HaltMusic ();
3024
3025 int
3026 playing ()
3027 CODE:
3028 RETVAL = Mix_PlayingMusic ();
3029 OUTPUT:
3030 RETVAL
3031
3032 DC::MixMusic
3033 new (SV *klass, DC::RW rwops)
3034 CODE:
3035 RETVAL = Mix_LoadMUS_RW (rwops);
3036 OUTPUT:
3037 RETVAL
3038
3039 void
3040 DESTROY (DC::MixMusic self)
3041 CODE:
3042 Mix_FreeMusic (self);
3043
3044 int
3045 play (DC::MixMusic self, int loops = -1)
3046 CODE:
3047 RETVAL = Mix_PlayMusic (self, loops);
3048 OUTPUT:
3049 RETVAL
3050
3051 void
3052 fade_in_pos (DC::MixMusic self, int loops, int ms, double position)
3053 CODE:
3054 Mix_FadeInMusicPos (self, loops, ms, position);
3055
3056 MODULE = Deliantra::Client PACKAGE = DC::OpenGL
3057
3058 PROTOTYPES: ENABLE
3059
3060 BOOT:
3061 {
3062 HV *stash = gv_stashpv ("DC::OpenGL", 1);
3063 static const struct {
3064 const char *name;
3065 IV iv;
3066 } *civ, const_iv[] = {
3067 # define const_iv(name) { # name, (IV)name }
3068 const_iv (GL_VENDOR),
3069 const_iv (GL_VERSION),
3070 const_iv (GL_EXTENSIONS),
3071 const_iv (GL_MAX_TEXTURE_UNITS),
3072 const_iv (GL_COLOR_MATERIAL),
3073 const_iv (GL_SMOOTH),
3074 const_iv (GL_FLAT),
3075 const_iv (GL_DITHER),
3076 const_iv (GL_BLEND),
3077 const_iv (GL_CULL_FACE),
3078 const_iv (GL_SCISSOR_TEST),
3079 const_iv (GL_DEPTH_TEST),
3080 const_iv (GL_ALPHA_TEST),
3081 const_iv (GL_NORMALIZE),
3082 const_iv (GL_RESCALE_NORMAL),
3083 const_iv (GL_FRONT),
3084 const_iv (GL_BACK),
3085 const_iv (GL_AUX0),
3086 const_iv (GL_AND),
3087 const_iv (GL_ONE),
3088 const_iv (GL_ZERO),
3089 const_iv (GL_SRC_ALPHA),
3090 const_iv (GL_DST_ALPHA),
3091 const_iv (GL_ONE_MINUS_SRC_ALPHA),
3092 const_iv (GL_ONE_MINUS_DST_ALPHA),
3093 const_iv (GL_SRC_COLOR),
3094 const_iv (GL_DST_COLOR),
3095 const_iv (GL_ONE_MINUS_SRC_COLOR),
3096 const_iv (GL_ONE_MINUS_DST_COLOR),
3097 const_iv (GL_SRC_ALPHA_SATURATE),
3098 const_iv (GL_RGB),
3099 const_iv (GL_RGBA),
3100 const_iv (GL_RGBA4),
3101 const_iv (GL_RGBA8),
3102 const_iv (GL_RGB5_A1),
3103 const_iv (GL_UNSIGNED_BYTE),
3104 const_iv (GL_UNSIGNED_SHORT),
3105 const_iv (GL_UNSIGNED_INT),
3106 const_iv (GL_ALPHA),
3107 const_iv (GL_INTENSITY),
3108 const_iv (GL_LUMINANCE),
3109 const_iv (GL_LUMINANCE_ALPHA),
3110 const_iv (GL_FLOAT),
3111 const_iv (GL_UNSIGNED_INT_8_8_8_8_REV),
3112 const_iv (GL_COMPRESSED_ALPHA_ARB),
3113 const_iv (GL_COMPRESSED_LUMINANCE_ARB),
3114 const_iv (GL_COMPRESSED_LUMINANCE_ALPHA_ARB),
3115 const_iv (GL_COMPRESSED_INTENSITY_ARB),
3116 const_iv (GL_COMPRESSED_RGB_ARB),
3117 const_iv (GL_COMPRESSED_RGBA_ARB),
3118 const_iv (GL_COMPILE),
3119 const_iv (GL_PROXY_TEXTURE_1D),
3120 const_iv (GL_PROXY_TEXTURE_2D),
3121 const_iv (GL_TEXTURE_1D),
3122 const_iv (GL_TEXTURE_2D),
3123 const_iv (GL_TEXTURE_ENV),
3124 const_iv (GL_TEXTURE_MAG_FILTER),
3125 const_iv (GL_TEXTURE_MIN_FILTER),
3126 const_iv (GL_TEXTURE_ENV_MODE),
3127 const_iv (GL_TEXTURE_WRAP_S),
3128 const_iv (GL_TEXTURE_WRAP_T),
3129 const_iv (GL_REPEAT),
3130 const_iv (GL_CLAMP),
3131 const_iv (GL_CLAMP_TO_EDGE),
3132 const_iv (GL_NEAREST),
3133 const_iv (GL_LINEAR),
3134 const_iv (GL_NEAREST_MIPMAP_NEAREST),
3135 const_iv (GL_LINEAR_MIPMAP_NEAREST),
3136 const_iv (GL_NEAREST_MIPMAP_LINEAR),
3137 const_iv (GL_LINEAR_MIPMAP_LINEAR),
3138 const_iv (GL_GENERATE_MIPMAP),
3139 const_iv (GL_MODULATE),
3140 const_iv (GL_DECAL),
3141 const_iv (GL_REPLACE),
3142 const_iv (GL_DEPTH_BUFFER_BIT),
3143 const_iv (GL_COLOR_BUFFER_BIT),
3144 const_iv (GL_PROJECTION),
3145 const_iv (GL_MODELVIEW),
3146 const_iv (GL_COLOR_LOGIC_OP),
3147 const_iv (GL_SEPARABLE_2D),
3148 const_iv (GL_CONVOLUTION_2D),
3149 const_iv (GL_CONVOLUTION_BORDER_MODE),
3150 const_iv (GL_CONSTANT_BORDER),
3151 const_iv (GL_POINTS),
3152 const_iv (GL_LINES),
3153 const_iv (GL_LINE_STRIP),
3154 const_iv (GL_LINE_LOOP),
3155 const_iv (GL_QUADS),
3156 const_iv (GL_QUAD_STRIP),
3157 const_iv (GL_TRIANGLES),
3158 const_iv (GL_TRIANGLE_STRIP),
3159 const_iv (GL_TRIANGLE_FAN),
3160 const_iv (GL_POLYGON),
3161 const_iv (GL_PERSPECTIVE_CORRECTION_HINT),
3162 const_iv (GL_POINT_SMOOTH_HINT),
3163 const_iv (GL_LINE_SMOOTH_HINT),
3164 const_iv (GL_POLYGON_SMOOTH_HINT),
3165 const_iv (GL_GENERATE_MIPMAP_HINT),
3166 const_iv (GL_TEXTURE_COMPRESSION_HINT),
3167 const_iv (GL_FASTEST),
3168 const_iv (GL_DONT_CARE),
3169 const_iv (GL_NICEST),
3170 const_iv (GL_V2F),
3171 const_iv (GL_V3F),
3172 const_iv (GL_T2F_V3F),
3173 const_iv (GL_T2F_N3F_V3F),
3174 const_iv (GL_FUNC_ADD),
3175 const_iv (GL_FUNC_SUBTRACT),
3176 const_iv (GL_FUNC_REVERSE_SUBTRACT),
3177 # undef const_iv
3178 };
3179
3180 for (civ = const_iv + sizeof (const_iv) / sizeof (const_iv [0]); civ > const_iv; civ--)
3181 newCONSTSUB (stash, (char *)civ[-1].name, newSViv (civ[-1].iv));
3182
3183 texture_av = newAV ();
3184 AvREAL_off (texture_av);
3185 }
3186
3187 void
3188 disable_GL_EXT_blend_func_separate ()
3189 CODE:
3190 gl.BlendFuncSeparate = 0;
3191 gl.BlendFuncSeparateEXT = 0;
3192
3193 void
3194 apple_nvidia_bug (int enable)
3195
3196 const char *
3197 gl_vendor ()
3198 CODE:
3199 RETVAL = (const char *)glGetString (GL_VENDOR);
3200 OUTPUT:
3201 RETVAL
3202
3203 const char *
3204 gl_version ()
3205 CODE:
3206 RETVAL = (const char *)glGetString (GL_VERSION);
3207 OUTPUT:
3208 RETVAL
3209
3210 const char *
3211 gl_extensions ()
3212 CODE:
3213 RETVAL = (const char *)glGetString (GL_EXTENSIONS);
3214 OUTPUT:
3215 RETVAL
3216
3217 const char *glGetString (GLenum pname)
3218 CODE:
3219 RETVAL = (const char *)glGetString (pname);
3220 OUTPUT:
3221 RETVAL
3222
3223 GLint glGetInteger (GLenum pname)
3224 CODE:
3225 glGetIntegerv (pname, &RETVAL);
3226 OUTPUT:
3227 RETVAL
3228
3229 GLdouble glGetDouble (GLenum pname)
3230 CODE:
3231 glGetDoublev (pname, &RETVAL);
3232 OUTPUT:
3233 RETVAL
3234
3235 int glGetError ()
3236
3237 void glFinish ()
3238
3239 void glFlush ()
3240
3241 void glClear (int mask)
3242
3243 void glClearColor (float r, float g, float b, float a = 1.0)
3244 PROTOTYPE: @
3245
3246 void glEnable (int cap)
3247
3248 void glDisable (int cap)
3249
3250 void glShadeModel (int mode)
3251
3252 void glHint (int target, int mode)
3253
3254 void glBlendFunc (int sfactor, int dfactor)
3255
3256 void glBlendFuncSeparate (int sa, int da, int saa, int daa)
3257 CODE:
3258 gl_BlendFuncSeparate (sa, da, saa, daa);
3259
3260 # void glBlendEquation (int se)
3261
3262 void glDepthMask (int flag)
3263
3264 void glLogicOp (int opcode)
3265
3266 void glColorMask (int red, int green, int blue, int alpha)
3267
3268 void glMatrixMode (int mode)
3269
3270 void glPushMatrix ()
3271
3272 void glPopMatrix ()
3273
3274 void glLoadIdentity ()
3275
3276 void glDrawBuffer (int buffer)
3277
3278 void glReadBuffer (int buffer)
3279
3280 # near_ and far_ are due to microsofts buggy "c" compiler
3281 void glFrustum (double left, double right, double bottom, double top, double near_, double far_)
3282
3283 # near_ and far_ are due to microsofts buggy "c" compiler
3284 void glOrtho (double left, double right, double bottom, double top, double near_, double far_)
3285
3286 PROTOTYPES: DISABLE
3287
3288 void glViewport (int x, int y, int width, int height)
3289
3290 void glScissor (int x, int y, int width, int height)
3291
3292 void glTranslate (float x, float y, float z = 0.)
3293 CODE:
3294 glTranslatef (x, y, z);
3295
3296 void glScale (float x, float y, float z = 1.)
3297 CODE:
3298 glScalef (x, y, z);
3299
3300 void glRotate (float angle, float x, float y, float z)
3301 CODE:
3302 glRotatef (angle, x, y, z);
3303
3304 void glColor (float r, float g, float b, float a = 1.0)
3305 PROTOTYPE: @
3306 ALIAS:
3307 glColor_premultiply = 1
3308 CODE:
3309 if (ix)
3310 {
3311 r *= a;
3312 g *= a;
3313 b *= a;
3314 }
3315 // microsoft visual "c" rounds instead of truncating...
3316 glColor4f (r, g, b, a);
3317
3318 void glRasterPos (float x, float y, float z = 0.)
3319 CODE:
3320 glRasterPos3f (0, 0, z);
3321 glBitmap (0, 0, 0, 0, x, y, 0);
3322
3323 void glVertex (float x, float y, float z = 0.)
3324 CODE:
3325 glVertex3f (x, y, z);
3326
3327 void glTexCoord (float s, float t)
3328 CODE:
3329 glTexCoord2f (s, t);
3330
3331 void glRect (float x1, float y1, float x2, float y2)
3332 CODE:
3333 glRectf (x1, y1, x2, y2);
3334
3335 void glRect_lineloop (float x1, float y1, float x2, float y2)
3336 CODE:
3337 glBegin (GL_LINE_LOOP);
3338 glVertex2f (x1, y1);
3339 glVertex2f (x2, y1);
3340 glVertex2f (x2, y2);
3341 glVertex2f (x1, y2);
3342 glEnd ();
3343
3344 PROTOTYPES: ENABLE
3345
3346 void glBegin (int mode)
3347
3348 void glEnd ()
3349
3350 void glPointSize (GLfloat size)
3351
3352 void glLineWidth (GLfloat width)
3353
3354 void glInterleavedArrays (int format, int stride, char *data)
3355
3356 void glDrawElements (int mode, int count, int type, char *indices)
3357
3358 # 1.2 void glDrawRangeElements (int mode, int start, int end
3359
3360 void glTexEnv (int target, int pname, float param)
3361 CODE:
3362 glTexEnvf (target, pname, param);
3363
3364 void glTexParameter (int target, int pname, float param)
3365 CODE:
3366 glTexParameterf (target, pname, param);
3367
3368 void glBindTexture (int target, int name)
3369
3370 void glConvolutionParameter (int target, int pname, float params)
3371 CODE:
3372 if (gl.ConvolutionParameterf)
3373 gl.ConvolutionParameterf (target, pname, params);
3374
3375 void glConvolutionFilter2D (int target, int internalformat, int width, int height, int format, int type, char *data)
3376 CODE:
3377 if (gl.ConvolutionFilter2D)
3378 gl.ConvolutionFilter2D (target, internalformat, width, height, format, type, data);
3379
3380 void glSeparableFilter2D (int target, int internalformat, int width, int height, int format, int type, char *row, char *column)
3381 CODE:
3382 if (gl.SeparableFilter2D)
3383 gl.SeparableFilter2D (target, internalformat, width, height, format, type, row, column);
3384
3385 void glTexImage2D (int target, int level, int internalformat, int width, int height, int border, int format, int type, char *data = 0)
3386
3387 void glCopyTexImage2D (int target, int level, int internalformat, int x, int y, int width, int height, int border)
3388
3389 void glDrawPixels (int width, int height, int format, int type, char *pixels)
3390
3391 void glPixelZoom (float x, float y)
3392
3393 void glCopyPixels (int x, int y, int width, int height, int type = GL_COLOR)
3394
3395 int glGenTexture ()
3396 CODE:
3397 RETVAL = gen_texture ();
3398 OUTPUT:
3399 RETVAL
3400
3401 void glDeleteTexture (int name)
3402 CODE:
3403 del_texture (name);
3404
3405 int glGenList ()
3406 CODE:
3407 RETVAL = glGenLists (1);
3408 OUTPUT:
3409 RETVAL
3410
3411 void glDeleteList (int list)
3412 CODE:
3413 glDeleteLists (list, 1);
3414
3415 void glNewList (int list, int mode = GL_COMPILE)
3416
3417 void glEndList ()
3418
3419 void glCallList (int list)
3420
3421 void c_init ()
3422 CODE:
3423 glPixelStorei (GL_PACK_ALIGNMENT , 1);
3424 glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
3425
3426 MODULE = Deliantra::Client PACKAGE = DC::UI::Base
3427
3428 PROTOTYPES: DISABLE
3429
3430 void
3431 find_widget (SV *self, NV x, NV y)
3432 PPCODE:
3433 {
3434 if (within_widget (self, x, y))
3435 XPUSHs (self);
3436 }
3437
3438 BOOT:
3439 {
3440 hover_gv = gv_fetchpv ("DC::UI::HOVER", 1, SVt_NV);
3441
3442 draw_x_gv = gv_fetchpv ("DC::UI::Base::draw_x", 1, SVt_NV);
3443 draw_y_gv = gv_fetchpv ("DC::UI::Base::draw_y", 1, SVt_NV);
3444 draw_w_gv = gv_fetchpv ("DC::UI::Base::draw_w", 1, SVt_NV);
3445 draw_h_gv = gv_fetchpv ("DC::UI::Base::draw_h", 1, SVt_NV);
3446 }
3447
3448 void
3449 draw (SV *self)
3450 CODE:
3451 {
3452 HV *hv;
3453 SV **svp;
3454 NV x, y, w, h;
3455 SV *draw_x_sv = GvSV (draw_x_gv);
3456 SV *draw_y_sv = GvSV (draw_y_gv);
3457 SV *draw_w_sv = GvSV (draw_w_gv);
3458 SV *draw_h_sv = GvSV (draw_h_gv);
3459 double draw_x, draw_y;
3460
3461 if (!SvROK (self))
3462 croak ("DC::Base::draw: %s not a reference", SvPV_nolen (self));
3463
3464 hv = (HV *)SvRV (self);
3465
3466 if (SvTYPE (hv) != SVt_PVHV)
3467 croak ("DC::Base::draw: %s not a hashref", SvPV_nolen (self));
3468
3469 svp = hv_fetch (hv, "w", 1, 0); w = svp ? SvNV (*svp) : 0.;
3470 svp = hv_fetch (hv, "h", 1, 0); h = svp ? SvNV (*svp) : 0.;
3471
3472 if (!h || !w)
3473 XSRETURN_EMPTY;
3474
3475 svp = hv_fetch (hv, "x", 1, 0); x = svp ? SvNV (*svp) : 0.;
3476 svp = hv_fetch (hv, "y", 1, 0); y = svp ? SvNV (*svp) : 0.;
3477
3478 draw_x = SvNV (draw_x_sv) + x;
3479 draw_y = SvNV (draw_y_sv) + y;
3480
3481 if (draw_x + w < 0 || draw_x >= SvNV (draw_w_sv)
3482 || draw_y + h < 0 || draw_y >= SvNV (draw_h_sv))
3483 XSRETURN_EMPTY;
3484
3485 sv_setnv (draw_x_sv, draw_x);
3486 sv_setnv (draw_y_sv, draw_y);
3487
3488 glPushMatrix ();
3489 glTranslated (x, y, 0);
3490
3491 if (SvROK (GvSV (hover_gv)) && SvRV (GvSV (hover_gv)) == (SV *)hv)
3492 {
3493 svp = hv_fetch (hv, "can_hover", sizeof ("can_hover") - 1, 0);
3494
3495 if (svp && SvTRUE (*svp))
3496 {
3497 glColor4f (1.0f * 0.2f, 0.8f * 0.2f, 0.5f * 0.2f, 0.2f);
3498 glEnable (GL_BLEND);
3499 glBlendFunc (GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
3500 glBegin (GL_QUADS);
3501 glVertex2f (0, 0);
3502 glVertex2f (w, 0);
3503 glVertex2f (w, h);
3504 glVertex2f (0, h);
3505 glEnd ();
3506 glDisable (GL_BLEND);
3507 }
3508 }
3509 #if 0
3510 // draw borders, for debugging
3511 glPushMatrix ();
3512 glColor4f (1., 1., 0., 1.);
3513 glTranslatef (.5, .5, 0.);
3514 glBegin (GL_LINE_LOOP);
3515 glVertex2f (0 , 0);
3516 glVertex2f (w - 1, 0);
3517 glVertex2f (w - 1, h - 1);
3518 glVertex2f (0 , h - 1);
3519 glEnd ();
3520 glPopMatrix ();
3521 #endif
3522 PUSHMARK (SP);
3523 XPUSHs (self);
3524 PUTBACK;
3525 call_method ("_draw", G_VOID | G_DISCARD);
3526 SPAGAIN;
3527
3528 glPopMatrix ();
3529
3530 draw_x = draw_x - x; sv_setnv (draw_x_sv, draw_x);
3531 draw_y = draw_y - y; sv_setnv (draw_y_sv, draw_y);
3532 }
3533