#include "EXTERN.h" #include "perl.h" #include "XSUB.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #define FOW_DARKNESS 32 #define MAP_EXTEND_X 32 #define MAP_EXTEND_Y 512 static PangoContext *context; static PangoFontMap *fontmap; typedef struct cf_layout { PangoLayout *pl; int base_height; } *CFClient__Layout; static void substitute_func (FcPattern *pattern, gpointer data) { FcPatternAddBool (pattern, FC_HINTING , 1); FcPatternAddBool (pattern, FC_AUTOHINT, 0); } static void layout_update (CFClient__Layout self) { /* use a random scale factor to account for unknown descenders, 0.8 works * reasonably well with bitstream vera */ PangoFontDescription *font = pango_context_get_font_description (context); pango_font_description_set_absolute_size (font, self->base_height * (PANGO_SCALE * 8 / 10)); } static void layout_get_pixel_size (CFClient__Layout self, int *w, int *h) { layout_update (self); pango_layout_get_pixel_size (self->pl, w, h); *w = (*w + 3) & ~3; if (!*w) *w = 1; if (!*h) *h = 1; } typedef struct { GLint name; int w, h; float s, t; uint8_t r, g, b, a; } mapface; typedef struct { int16_t darkness; uint16_t face[3]; } mapcell; typedef struct { int32_t c0, c1; mapcell *col; } maprow; typedef struct map { int x, y, w, h; int vx, vy; int faces; mapface *face; uint32_t rows; maprow *row; } *CFClient__Map; static char * prepend (char *ptr, int sze, int inc) { char *p; New (0, p, sze + inc, char); Zero (p, inc, char); Move (ptr, p + inc, sze, char); Safefree (ptr); return p; } static char * append (char *ptr, int sze, int inc) { Renew (ptr, sze + inc, char); Zero (ptr + sze, inc, char); return ptr; } #define Append(type,ptr,sze,inc) (ptr) = (type *)append ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) #define Prepend(type,ptr,sze,inc) (ptr) = (type *)prepend ((char *)ptr, (sze) * sizeof (type), (inc) * sizeof (type)) static void map_clear (CFClient__Map self) { int r; for (r = 0; r < self->rows; r++) Safefree (self->row[r].col); Safefree (self->row); self->x = 0; self->y = 0; self->vx = 0; self->vy = 0; self->row = 0; self->rows = 0; } static void map_blank (CFClient__Map self, int x0, int y0, int w, int h) { int x, y; for (y = y0; y < y0 + h; y++) if (y >= 0) { if (y >= self->rows) break; maprow *row = self->row + y; for (x = x0; x < x0 + w; x++) if (x >= row->c0) { if (x >= row->c1) break; row->col[x - row->c0].darkness = -1; } } } MODULE = CFClient PACKAGE = CFClient PROTOTYPES: ENABLE BOOT: { fontmap = pango_ft2_font_map_new (); pango_ft2_font_map_set_default_substitute ((PangoFT2FontMap *)fontmap, substitute_func, 0, 0); context = pango_ft2_font_map_create_context ((PangoFT2FontMap *)fontmap); } void lowdelay (int fd, int val = 1) CODE: setsockopt (fd, IPPROTO_TCP, TCP_NODELAY, &val, sizeof (val)); char * gl_version () CODE: RETVAL = (char *)glGetString (GL_VERSION); OUTPUT: RETVAL char * gl_extensions () CODE: RETVAL = (char *)glGetString (GL_EXTENSIONS); OUTPUT: RETVAL void add_font (char *file) CODE: FcConfigAppFontAddFile (0, (const FcChar8 *)file); /* no idea wether this is required */ void set_font (char *file) CODE: { int count; FcPattern *pattern = FcFreeTypeQuery ((const FcChar8 *)file, 0, 0, &count); PangoFontDescription *font = pango_fc_font_description_from_pattern (pattern, 0); FcPatternDestroy (pattern); pango_context_set_font_description (context, font); } void load_image_inline (SV *image_) ALIAS: load_image_file = 1 PPCODE: { STRLEN image_len; char *image = (char *)SvPVbyte (image_, image_len); SDL_Surface *surface, *surface2; SDL_PixelFormat fmt; SDL_RWops *rw = ix ? SDL_RWFromFile (image, "r") : SDL_RWFromConstMem (image, image_len); if (!rw) croak ("load_image: %s", SDL_GetError ()); surface = IMG_Load_RW (rw, 1); if (!surface) croak ("load_image: %s", SDL_GetError ()); fmt.palette = NULL; fmt.BitsPerPixel = 32; fmt.BytesPerPixel = 4; fmt.Rmask = 0x000000ff; fmt.Gmask = 0x0000ff00; fmt.Bmask = 0x00ff0000; fmt.Amask = 0xff000000; fmt.Rloss = 0; fmt.Gloss = 0; fmt.Bloss = 0; fmt.Aloss = 0; fmt.Rshift = 0; fmt.Gshift = 8; fmt.Bshift = 16; fmt.Ashift = 24; fmt.colorkey = 0; fmt.alpha = 0; surface2 = SDL_ConvertSurface (surface, &fmt, SDL_SWSURFACE); assert (surface2->pitch == surface2->w * 4); EXTEND (SP, 5); PUSHs (sv_2mortal (newSViv (surface2->w))); PUSHs (sv_2mortal (newSViv (surface2->h))); SDL_LockSurface (surface2); PUSHs (sv_2mortal (newSVpvn (surface2->pixels, surface2->h * surface2->pitch))); SDL_UnlockSurface (surface2); PUSHs (sv_2mortal (newSViv (surface->flags & (SDL_SRCCOLORKEY | SDL_SRCALPHA) ? GL_RGBA : GL_RGB))); PUSHs (sv_2mortal (newSViv (GL_RGBA))); PUSHs (sv_2mortal (newSViv (GL_UNSIGNED_INT_8_8_8_8_REV))); SDL_FreeSurface (surface); SDL_FreeSurface (surface2); } void average (int x, int y, uint32_t *data) PPCODE: { uint32_t r = 0, g = 0, b = 0, a = 0; x = y = x * y; while (x--) { uint32_t p = *data++; r += (p ) & 255; g += (p >> 8) & 255; b += (p >> 16) & 255; a += (p >> 24) & 255; } EXTEND (SP, 4); PUSHs (sv_2mortal (newSViv (r / y))); PUSHs (sv_2mortal (newSViv (g / y))); PUSHs (sv_2mortal (newSViv (b / y))); PUSHs (sv_2mortal (newSViv (a / y))); } void fatal (char *message) CODE: #ifdef WIN32 MessageBox (0, message, "Crossfire+ Fatal Error", MB_OK | MB_ICONERROR | MB_SETFOREGROUND); #else fprintf (stderr, "FATAL: %s\n", message); #endif exit (1); MODULE = CFClient PACKAGE = CFClient::Layout CFClient::Layout new (SV *class, int base_height = 10) CODE: New (0, RETVAL, 1, struct cf_layout); RETVAL->base_height = base_height; RETVAL->pl = pango_layout_new (context); pango_layout_set_wrap (RETVAL->pl, PANGO_WRAP_WORD_CHAR); OUTPUT: RETVAL void DESTROY (CFClient::Layout self) CODE: g_object_unref (self->pl); Safefree (self); void set_text (CFClient::Layout self, SV *text_) CODE: { STRLEN textlen; char *text = SvPVutf8 (text_, textlen); pango_layout_set_text (self->pl, text, textlen); } void set_markup (CFClient::Layout self, SV *text_) CODE: { STRLEN textlen; char *text = SvPVutf8 (text_, textlen); pango_layout_set_markup (self->pl, text, textlen); } void set_height (CFClient::Layout self, int base_height) CODE: self->base_height = base_height; void set_width (CFClient::Layout self, int max_width = -1) CODE: pango_layout_set_width (self->pl, max_width < 0 ? max_width : max_width * PANGO_SCALE); void size (CFClient::Layout self) PPCODE: { int w, h; layout_update (self); layout_get_pixel_size (self, &w, &h); EXTEND (SP, 2); PUSHs (sv_2mortal (newSViv (w))); PUSHs (sv_2mortal (newSViv (h))); } int xy_to_index (CFClient::Layout self, int x, int y) CODE: { int index, trailing; layout_update (self); pango_layout_xy_to_index (self->pl, x * PANGO_SCALE, y * PANGO_SCALE, &index, &trailing); RETVAL = index; } OUTPUT: RETVAL void cursor_pos (CFClient::Layout self, int index) PPCODE: { PangoRectangle strong_pos; layout_update (self); pango_layout_get_cursor_pos (self->pl, index, &strong_pos, 0); EXTEND (SP, 3); PUSHs (sv_2mortal (newSViv (strong_pos.x / PANGO_SCALE))); PUSHs (sv_2mortal (newSViv (strong_pos.y / PANGO_SCALE))); PUSHs (sv_2mortal (newSViv (strong_pos.height / PANGO_SCALE))); } void render (CFClient::Layout self) PPCODE: { SV *retval; int w, h; FT_Bitmap bitmap; layout_update (self); layout_get_pixel_size (self, &w, &h); retval = newSV (w * h); SvPOK_only (retval); SvCUR_set (retval, w * h); bitmap.rows = h; bitmap.width = w; bitmap.pitch = w; bitmap.buffer = (unsigned char*)SvPVX (retval); bitmap.num_grays = 256; bitmap.pixel_mode = FT_PIXEL_MODE_GRAY; memset (bitmap.buffer, 0, w * h); pango_ft2_render_layout (&bitmap, self->pl, 0 * PANGO_SCALE, 0 * PANGO_SCALE); EXTEND (SP, 3); PUSHs (sv_2mortal (newSViv (w))); PUSHs (sv_2mortal (newSViv (h))); PUSHs (sv_2mortal (retval)); } MODULE = CFClient PACKAGE = CFClient::Texture void draw_quad (SV *self, float x, float y, float w = 0, float h = 0) PROTOTYPE: $$$;$$ CODE: { HV *hv = (HV *)SvRV (self); float s = SvNV (*hv_fetch (hv, "s", 1, 1)); float t = SvNV (*hv_fetch (hv, "t", 1, 1)); int name = SvIV (*hv_fetch (hv, "name", 4, 1)); int wrap_mode = SvIV (*hv_fetch (hv, "wrap_mode", 9, 1)); if (items < 5) { w = SvNV (*hv_fetch (hv, "w", 1, 1)); h = SvNV (*hv_fetch (hv, "h", 1, 1)); } glBindTexture (GL_TEXTURE_2D, name); if (wrap_mode) { glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); } glBegin (GL_QUADS); glTexCoord2f (0, 0); glVertex2f (x , y ); glTexCoord2f (0, t); glVertex2f (x , y + h); glTexCoord2f (s, t); glVertex2f (x + w, y + h); glTexCoord2f (s, 0); glVertex2f (x + w, y ); glEnd (); } MODULE = CFClient PACKAGE = CFClient::Map CFClient::Map new (SV *class, int map_width, int map_height) CODE: New (0, RETVAL, 1, struct map); RETVAL->x = 0; RETVAL->y = 0; RETVAL->w = map_width; RETVAL->h = map_height; RETVAL->vx = 0; RETVAL->vy = 0; RETVAL->faces = 8192; Newz (0, RETVAL->face, RETVAL->faces, mapface); RETVAL->rows = 0; RETVAL->row = 0; OUTPUT: RETVAL void DESTROY (CFClient::Map self) CODE: { map_clear (self); Safefree (self->face); Safefree (self); } void clear (CFClient::Map self) CODE: map_clear (self); void set_texture (CFClient::Map self, int face, int name, int w, int h, float s, float t, int r, int g, int b, int a) CODE: { while (self->faces < face) { Append (mapface, self->face, self->faces, self->faces); self->faces *= 2; } mapface *f = self->face + face; f->name = name; f->w = w; f->h = h; f->s = s; f->t = t; f->r = r; f->g = g; f->b = b; f->a = a; } void scroll (CFClient::Map self, int dx, int dy) CODE: { if (dx > 0) map_blank (self, self->x, self->y, dx - 1, self->h); else if (dx < 0) map_blank (self, self->x + self->w + dx + 1, self->y, 1 - dx, self->h); if (dy > 0) map_blank (self, self->x, self->y, self->w, dy - 1); else if (dy < 0) map_blank (self, self->x, self->y + self->h + dy + 1, self->w, 1 - dy); self->x += dx; self->y += dy; while (self->y < 0) { Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); self->rows += MAP_EXTEND_Y; self->y += MAP_EXTEND_Y; } } void map1a_update (CFClient::Map self, SV *data_) CODE: { uint8_t *data = (uint8_t *)SvPVbyte_nolen (data_); uint8_t *data_end = (uint8_t *)SvEND (data_); while (data < data_end) { int flags = (data [0] << 8) + data [1]; data += 2; int x = ((flags >> 10) & 63) + self->x; int y = ((flags >> 4) & 63) + self->y; while (y >= self->rows) { Prepend (maprow, self->row, self->rows, MAP_EXTEND_Y); self->rows += MAP_EXTEND_Y; } maprow *row = self->row + y; if (!row->col) { Newz (0, row->col, MAP_EXTEND_X, mapcell); row->c0 = self->x - MAP_EXTEND_X / 4; row->c1 = row->c0 + MAP_EXTEND_X; } if (row->c0 > x) { int extend = row->c0 - x + MAP_EXTEND_X; Prepend (mapcell, row->col, row->c1 - row->c0, extend); row->c0 -= extend; } else if (x >= row->c1) { int extend = x - row->c1 + MAP_EXTEND_X; Append (mapcell, row->col, row->c1 - row->c0, extend); row->c1 += extend; } assert (y >= 0); assert (y < self->rows); assert (x >= row->c0); assert (x < row->c1); mapcell *cell = row->col + (x - row->c0); if (flags & 15) { if (cell->darkness < 0 && x < self->w && y < self->h) { cell->darkness = 0; cell->face [0] = 0; cell->face [1] = 0; cell->face [2] = 0; } cell->darkness = flags & 8 ? *data++ : 255; if (flags & 4) { cell->face [0] = (data [0] << 8) + data [1]; data += 2; } if (flags & 2) { cell->face [1] = (data [0] << 8) + data [1]; data += 2; } if (flags & 1) { cell->face [2] = (data [0] << 8) + data [1]; data += 2; } } else cell->darkness = -1; } } SV * mapmap (CFClient::Map self, int w, int h) CODE: { int x0, x1, x; int y0, y1, y; int z; SV *map_sv = newSV (w * h * sizeof (uint32_t)); uint32_t *map = (uint32_t *)SvPVX (map_sv); SvPOK_only (map_sv); SvCUR_set (map_sv, w * h * sizeof (uint32_t)); x0 = self->x - w / 2; x1 = x0 + w; y0 = self->y - h / 2; y1 = y0 + h; for (y = y0; y < y1; y++) { maprow *row = 0 <= y && y < self->rows ? self->row + y : 0; for (x = x0; x < x1; x++) { int r = 32, g = 32, b = 32, a = 192; if (row && row->c0 <= x && x < row->c1) { mapcell *cell = row->col + (x - row->c0); for (z = 0; z <= 0; z++) { uint16_t face = cell->face [z]; if (face) { mapface tex = self->face [face]; int a0 = 255 - tex.a; int a1 = tex.a; r = (r * a0 + tex.r * a1) / 255; g = (g * a0 + tex.g * a1) / 255; b = (b * a0 + tex.b * a1) / 255; a = (a * a0 + tex.a * a1) / 255; } } } *map++ = (r ) | (g << 8) | (b << 16) | (a << 24); } } RETVAL = map_sv; } OUTPUT: RETVAL void draw (CFClient::Map self, int shift_x, int shift_y, int x0, int y0, int sw, int sh) PPCODE: { int sw4 = (sw + 3) & ~3; SV *darkness_sv = sv_2mortal (newSV (sw4 * sh)); uint8_t *darkness = (uint8_t *)SvPVX (darkness_sv); SvPOK_only (darkness_sv); SvCUR_set (darkness_sv, sw4 * sh); int vx = self->x + (self->w - sw) / 2 - shift_x; int vy = self->y + (self->h - sh) / 2 - shift_y; if (0) { int vx = self->vx = self->w >= sw ? self->x + (self->w - sw) / 2 : MIN (self->x, MAX (self->x + self->w - sw + 1, self->vx)); int vy = self->vy = self->h >= sh ? self->y + (self->h - sh) / 2 : MIN (self->y, MAX (self->y + self->h - sh + 1, self->vy)); } glColor4ub (255, 255, 255, 255); glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glEnable (GL_BLEND); glEnable (GL_TEXTURE_2D); glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); int x, y, z; int last_name = 0; glBegin (GL_QUADS); for (z = 0; z < 3; z++) for (y = 0; y < sh; y++) if (0 <= y + vy && y + vy < self->rows) { maprow *row = self->row + (y + vy); for (x = 0; x < sw; x++) if (row->c0 <= x + vx && x + vx < row->c1) { mapcell *cell = row->col + (x + vx - row->c0); darkness[y * sw4 + x] = cell->darkness < 0 ? 255 - FOW_DARKNESS : 255 - cell->darkness; uint16_t face = cell->face [z]; if (face) { mapface tex = self->face [face]; int px = (x + 1) * 32 - tex.w; int py = (y + 1) * 32 - tex.h; if (last_name != tex.name) { glEnd (); last_name = tex.name; glBindTexture (GL_TEXTURE_2D, last_name); glBegin (GL_QUADS); } glTexCoord2f (0 , 0 ); glVertex2f (px , py ); glTexCoord2f (0 , tex.t); glVertex2f (px , py + tex.h); glTexCoord2f (tex.s, tex.t); glVertex2f (px + tex.w, py + tex.h); glTexCoord2f (tex.s, 0 ); glVertex2f (px + tex.w, py ); } } } glEnd (); glDisable (GL_TEXTURE_2D); glDisable (GL_BLEND); EXTEND (SP, 3); PUSHs (sv_2mortal (newSViv (sw4))); PUSHs (sv_2mortal (newSViv (sh))); PUSHs (darkness_sv); }