--- deliantra/Deliantra-Client/DC.pm 2006/04/09 00:12:58 1.15 +++ deliantra/Deliantra-Client/DC.pm 2006/04/10 22:16:33 1.20 @@ -21,6 +21,20 @@ XSLoader::load "Crossfire::Client", $VERSION; } +our %GL_EXT; +our $GL_VERSION; + +our $GL_NPOT; + +sub gl_init { + $GL_VERSION = gl_version * 1; + %GL_EXT = map +($_ => 1), split /\s+/, gl_extensions; + + $GL_NPOT = $GL_EXT{GL_ARB_texture_non_power_of_two} || $GL_VERSION >= 2; + + Crossfire::Client::Texture::restore_state (); +} + sub find_rcfile($) { my $path; @@ -126,7 +140,7 @@ width => $w, height => $h, data => $data, - internalformat => GL_ALPHA8, + internalformat => GL_ALPHA4, format => GL_ALPHA, ) } @@ -137,6 +151,10 @@ $class->new (width => $w, height => $h, rendercb => $cb) } +sub topot { + (grep $_ >= $_[0], 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768)[0] +} + sub upload { my ($self) = @_; @@ -150,7 +168,7 @@ glViewport 0, 0, $self->{width}, $self->{height}; glMatrixMode GL_PROJECTION; glLoadIdentity; - glOrtho 0, $self->{width}, 0, $self->{height}, -100, 100; + glOrtho 0, $self->{width}, 0, $self->{height}, -10000, 10000; glMatrixMode GL_MODELVIEW; glPushmatrix; glLoadIdentity; @@ -171,32 +189,49 @@ $data = $pb->get_pixels; } - ($self->{name}) = @{glGenTextures 1}; + my ($tw, $th) = @$self{qw(width height)}; + + unless ($GL_NPOT) { + $tw = topot $tw; + $th = topot $th; + + if (defined $data) { + my $bpp = (length $data) / ($self->{width} * $self->{height}); + $data = pack "(a" . ($tw * $bpp) . ")*", + unpack "(a" . ($self->{width} * $bpp) . ")*", $data; + $data .= ("\x00" x ($tw * $bpp)) x ($th - $self->{height}); + } + } + + $self->{s} = $self->{width} / $tw; + $self->{t} = $self->{height} / $th; + + $self->{name} ||= (glGenTextures 1)->[0]; glBindTexture GL_TEXTURE_2D, $self->{name}; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST;#_MIPMAP_LINEAR; + glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; + glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; + glGetError; if (defined $data) { glTexImage2D GL_TEXTURE_2D, 0, $self->{internalformat}, - $self->{width}, $self->{height}, + $tw, $th, # need to pad texture first 0, $self->{format}, GL_UNSIGNED_BYTE, $data; + glGetError and die; } else { glCopyTexImage2D GL_TEXTURE_2D, 0, $self->{internalformat}, 0, 0, - $self->{width}, $self->{height}, + $tw, $th, 0; glPopmatrix; - #SDL::GLSwapBuffers; - #sleep 1; } } @@ -208,7 +243,7 @@ glDeleteTextures delete $self->{name}; } -push @::GLINIT, sub { +sub restore_state{ $_->upload for grep $_, @textures; };