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… | |
93 | mkdir "$Crossfire::VARDIR/pclient", 0777; |
93 | mkdir "$Crossfire::VARDIR/pclient", 0777; |
94 | |
94 | |
95 | our $DB_ENV = new BerkeleyDB::Env |
95 | our $DB_ENV = new BerkeleyDB::Env |
96 | -Home => "$Crossfire::VARDIR/pclient", |
96 | -Home => "$Crossfire::VARDIR/pclient", |
97 | -Cachesize => 1_000_000, |
97 | -Cachesize => 1_000_000, |
98 | -ErrFile => "/proc/self/fd/2", |
98 | -ErrFile => "$Crossfire::VARDIR/pclient/errorlog.txt", |
99 | -ErrPrefix => "DATABASE", |
99 | # -ErrPrefix => "DATABASE", |
100 | -Verbose => 1, |
100 | -Verbose => 1, |
101 | -Flags => DB_CREATE | DB_JOINENV | DB_RECOVER_FATAL | DB_INIT_MPOOL | DB_INIT_LOCK | DB_INIT_TXN, |
101 | -Flags => DB_CREATE | DB_RECOVER_FATAL | DB_INIT_MPOOL | DB_INIT_LOCK | DB_INIT_TXN, |
102 | or die "unable to create/open database home $Crossfire::VARDIR/pclient: $BerkeleyDB::Error"; |
102 | or die "unable to create/open database home $Crossfire::VARDIR/pclient: $BerkeleyDB::Error"; |
103 | |
103 | |
104 | sub db_table($) { |
104 | sub db_table($) { |
105 | my ($table) = @_; |
105 | my ($table) = @_; |
106 | |
106 | |
… | |
… | |
264 | } |
264 | } |
265 | } |
265 | } |
266 | |
266 | |
267 | $self->{s} = $self->{w} / $tw; |
267 | $self->{s} = $self->{w} / $tw; |
268 | $self->{t} = $self->{h} / $th; |
268 | $self->{t} = $self->{h} / $th; |
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269 | |
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270 | glGetError; |
269 | |
271 | |
270 | $self->{name} ||= (glGenTextures 1)->[0]; |
272 | $self->{name} ||= (glGenTextures 1)->[0]; |
271 | |
273 | |
272 | glBindTexture GL_TEXTURE_2D, $self->{name}; |
274 | glBindTexture GL_TEXTURE_2D, $self->{name}; |
273 | |
275 | |
… | |
… | |
282 | $tw, $th, # need to pad texture first |
284 | $tw, $th, # need to pad texture first |
283 | 0, |
285 | 0, |
284 | $self->{format}, |
286 | $self->{format}, |
285 | $self->{type}, |
287 | $self->{type}, |
286 | $data; |
288 | $data; |
287 | glGetError and die; |
289 | if (my $error = glGetError) { |
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290 | warn sprintf "texture upload error: %x %dx%d i=%x f=%x t=%x\n", |
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291 | $error, $tw, $th, $self->{internalformat}, $self->{format}, $self->{type}; |
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292 | } |
288 | } else { |
293 | } else { |
289 | glCopyTexImage2D GL_TEXTURE_2D, 0, |
294 | glCopyTexImage2D GL_TEXTURE_2D, 0, |
290 | $self->{internalformat}, |
295 | $self->{internalformat}, |
291 | 0, 0, |
296 | 0, 0, |
292 | $tw, $th, |
297 | $tw, $th, |