… | |
… | |
19 | |
19 | |
20 | use XSLoader; |
20 | use XSLoader; |
21 | XSLoader::load "CFClient", $VERSION; |
21 | XSLoader::load "CFClient", $VERSION; |
22 | } |
22 | } |
23 | |
23 | |
|
|
24 | use AnyEvent; |
|
|
25 | use BerkeleyDB; |
24 | use SDL::OpenGL; |
26 | use SDL::OpenGL; |
25 | |
27 | |
26 | our %GL_EXT; |
28 | our %GL_EXT; |
27 | our $GL_VERSION; |
29 | our $GL_VERSION; |
28 | |
30 | |
… | |
… | |
86 | } |
88 | } |
87 | |
89 | |
88 | close CFG; |
90 | close CFG; |
89 | } |
91 | } |
90 | |
92 | |
|
|
93 | mkdir "$Crossfire::VARDIR/pclient", 0777; |
|
|
94 | |
|
|
95 | our $DB_ENV = new BerkeleyDB::Env |
|
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96 | -Home => "$Crossfire::VARDIR/pclient", |
|
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97 | -Cachesize => 1_000_000, |
|
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98 | -ErrFile => "/proc/self/fd/2", |
|
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99 | -ErrPrefix => "DATABASE", |
|
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100 | -Verbose => 1, |
|
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101 | -Flags => DB_CREATE | DB_JOINENV | DB_RECOVER_FATAL | DB_INIT_MPOOL | DB_INIT_LOCK | DB_INIT_TXN, |
|
|
102 | or die "unable to create/open database home $Crossfire::VARDIR/pclient: $BerkeleyDB::Error"; |
|
|
103 | |
|
|
104 | sub db_table($) { |
|
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105 | new CFClient::Database |
|
|
106 | -Env => $DB_ENV, |
|
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107 | -Filename => "database", |
|
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108 | -Subname => $_[0], |
|
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109 | -Flags => DB_CREATE | DB_UPGRADE, |
|
|
110 | or die "unable to create/open database table $_[0]: $BerkeleyDB::Error"; |
|
|
111 | } |
|
|
112 | |
|
|
113 | package CFClient::Database; |
|
|
114 | |
|
|
115 | our @ISA = BerkeleyDB::Btree::; |
|
|
116 | |
|
|
117 | sub get($$) { |
|
|
118 | my $data; |
|
|
119 | |
|
|
120 | $_[0]->db_get ($_[1], $data) == 0 |
|
|
121 | ? $data |
|
|
122 | : (); |
|
|
123 | } |
|
|
124 | |
|
|
125 | my %DB_SYNC; |
|
|
126 | |
|
|
127 | sub put($$$) { |
|
|
128 | my ($db, $key, $data) = @_; |
|
|
129 | |
|
|
130 | $db->db_put ($key => $data); |
|
|
131 | |
|
|
132 | $DB_SYNC{$db} = AnyEvent->timer (after => 5, cb => sub { $db->db_sync }); |
|
|
133 | |
|
|
134 | } |
|
|
135 | |
91 | package CFClient::Texture; |
136 | package CFClient::Texture; |
92 | |
137 | |
93 | use strict; |
138 | use strict; |
94 | |
139 | |
95 | use Scalar::Util; |
140 | use Scalar::Util; |
96 | |
141 | |
97 | use SDL::OpenGL; |
142 | use SDL::OpenGL; |
98 | |
143 | |
99 | my @textures; |
144 | my %TEXTURES; |
100 | |
145 | |
101 | sub new { |
146 | sub new { |
102 | my ($class, %data) = @_; |
147 | my ($class, %data) = @_; |
103 | |
148 | |
104 | my $self = bless { |
149 | my $self = bless { |
… | |
… | |
106 | format => GL_RGBA, |
151 | format => GL_RGBA, |
107 | type => GL_UNSIGNED_BYTE, |
152 | type => GL_UNSIGNED_BYTE, |
108 | %data, |
153 | %data, |
109 | }, $class; |
154 | }, $class; |
110 | |
155 | |
111 | push @textures, $self; |
156 | Scalar::Util::weaken ($TEXTURES{$self+0} = $self); |
112 | Scalar::Util::weaken $textures[-1]; |
|
|
113 | |
157 | |
114 | $self->upload; |
158 | $self->upload; |
115 | |
159 | |
116 | $self |
160 | $self |
117 | } |
161 | } |
118 | |
162 | |
119 | sub new_from_image { |
163 | sub new_from_image { |
120 | my ($class, $image) = @_; |
164 | my ($class, $image, %arg) = @_; |
121 | |
165 | |
122 | $class->new (image => $image) |
166 | $class->new (image => $image, %arg) |
123 | } |
167 | } |
124 | |
168 | |
125 | sub new_from_file { |
169 | sub new_from_file { |
126 | my ($class, $path) = @_; |
170 | my ($class, $path) = @_; |
127 | |
171 | |
… | |
… | |
179 | if (exists $self->{data}) { |
223 | if (exists $self->{data}) { |
180 | $data = $self->{data}; |
224 | $data = $self->{data}; |
181 | |
225 | |
182 | } elsif (exists $self->{render_cb}) { |
226 | } elsif (exists $self->{render_cb}) { |
183 | glViewport 0, 0, $self->{w}, $self->{h}; |
227 | glViewport 0, 0, $self->{w}, $self->{h}; |
184 | glOrtho 0, $self->{w}, 0, $self->{h}, -10000, 10000; |
|
|
185 | glMatrixMode GL_PROJECTION; |
228 | glMatrixMode GL_PROJECTION; |
186 | glLoadIdentity; |
229 | glLoadIdentity; |
|
|
230 | glOrtho 0, $self->{w}, 0, $self->{h}, -10000, 10000; |
187 | glMatrixMode GL_MODELVIEW; |
231 | glMatrixMode GL_MODELVIEW; |
188 | glLoadIdentity; |
232 | glLoadIdentity; |
189 | glClear GL_COLOR_BUFFER_BIT; |
|
|
190 | $self->{render_cb}->($self, $self->{w}, $self->{h}); |
233 | $self->{render_cb}->($self, $self->{w}, $self->{h}); |
191 | |
234 | |
192 | } else { |
235 | } else { |
193 | ($self->{w}, $self->{h}, $data, $self->{internalformat}, $self->{format}, $self->{type}) |
236 | ($self->{w}, $self->{h}, $data, $self->{internalformat}, $self->{format}, $self->{type}) |
194 | = CFClient::load_image_inline $self->{image}; |
237 | = CFClient::load_image_inline $self->{image}; |
… | |
… | |
198 | |
241 | |
199 | unless ($tw && $th) { |
242 | unless ($tw && $th) { |
200 | $tw = $th = 1; |
243 | $tw = $th = 1; |
201 | $data = "\x00" x 64; |
244 | $data = "\x00" x 64; |
202 | } |
245 | } |
|
|
246 | |
|
|
247 | $self->{minified} = [CFClient::average $tw, $th, $data] |
|
|
248 | if $self->{minify}; |
203 | |
249 | |
204 | unless ($GL_NPOT) { |
250 | unless ($GL_NPOT) { |
205 | # TODO: does not work for zero-sized textures |
251 | # TODO: does not work for zero-sized textures |
206 | $tw = topot $tw; |
252 | $tw = topot $tw; |
207 | $th = topot $th; |
253 | $th = topot $th; |
… | |
… | |
239 | glCopyTexImage2D GL_TEXTURE_2D, 0, |
285 | glCopyTexImage2D GL_TEXTURE_2D, 0, |
240 | $self->{internalformat}, |
286 | $self->{internalformat}, |
241 | 0, 0, |
287 | 0, 0, |
242 | $tw, $th, |
288 | $tw, $th, |
243 | 0; |
289 | 0; |
244 | glGetError and die; |
290 | glGetError and die "glCopyTexImage2D $tw,$th"; |
245 | } |
291 | } |
246 | } |
292 | } |
247 | |
293 | |
248 | sub DESTROY { |
294 | sub DESTROY { |
249 | my ($self) = @_; |
295 | my ($self) = @_; |
250 | |
296 | |
251 | return unless exists $self->{name}; |
297 | delete $TEXTURES{$self+0}; |
252 | |
298 | |
253 | glDeleteTextures delete $self->{name}; |
299 | glDeleteTextures delete $self->{name} |
|
|
300 | if $self->{name}; |
254 | } |
301 | } |
255 | |
302 | |
256 | sub restore_state{ |
303 | sub restore_state{ |
257 | $_->upload |
304 | $_->upload |
258 | for grep $_, @textures; |
305 | for values %TEXTURES; |
259 | }; |
306 | }; |
260 | |
307 | |
261 | 1; |
308 | 1; |
262 | |
309 | |
263 | =back |
310 | =back |