… | |
… | |
117 | sub get($$) { |
117 | sub get($$) { |
118 | my $data; |
118 | my $data; |
119 | |
119 | |
120 | $_[0]->db_get ($_[1], $data) == 0 |
120 | $_[0]->db_get ($_[1], $data) == 0 |
121 | ? $data |
121 | ? $data |
122 | : (); |
122 | : () |
123 | } |
123 | } |
124 | |
124 | |
125 | my %DB_SYNC; |
125 | my %DB_SYNC; |
126 | |
126 | |
127 | sub put($$$) { |
127 | sub put($$$) { |
128 | my ($db, $key, $data) = @_; |
128 | my ($db, $key, $data) = @_; |
129 | |
129 | |
130 | $db->db_put ($key => $data); |
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131 | |
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132 | $DB_SYNC{$db} = AnyEvent->timer (after => 5, cb => sub { $db->db_sync }); |
130 | $DB_SYNC{$db} = AnyEvent->timer (after => 5, cb => sub { $db->db_sync }); |
133 | |
131 | |
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132 | $db->db_put ($key => $data) |
134 | } |
133 | } |
135 | |
134 | |
136 | package CFClient::Texture; |
135 | package CFClient::Texture; |
137 | |
136 | |
138 | use strict; |
137 | use strict; |
… | |
… | |
140 | use Scalar::Util; |
139 | use Scalar::Util; |
141 | |
140 | |
142 | use SDL::OpenGL; |
141 | use SDL::OpenGL; |
143 | |
142 | |
144 | my %TEXTURES; |
143 | my %TEXTURES; |
145 | my @NAMES; |
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146 | |
144 | |
147 | sub new { |
145 | sub new { |
148 | my ($class, %data) = @_; |
146 | my ($class, %data) = @_; |
149 | |
147 | |
150 | my $self = bless { |
148 | my $self = bless { |
… | |
… | |
262 | } |
260 | } |
263 | |
261 | |
264 | $self->{s} = $self->{w} / $tw; |
262 | $self->{s} = $self->{w} / $tw; |
265 | $self->{t} = $self->{h} / $th; |
263 | $self->{t} = $self->{h} / $th; |
266 | |
264 | |
267 | $self->{name} ||= (pop @NAMES) || (glGenTextures 1)->[0]; |
265 | $self->{name} ||= (glGenTextures 1)->[0]; |
268 | |
266 | |
269 | glBindTexture GL_TEXTURE_2D, $self->{name}; |
267 | glBindTexture GL_TEXTURE_2D, $self->{name}; |
270 | |
268 | |
271 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, $::FAST ? GL_NEAREST : GL_LINEAR; |
269 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, $::FAST ? GL_NEAREST : GL_LINEAR; |
272 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, $::FAST ? GL_NEAREST : GL_LINEAR; |
270 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, $::FAST ? GL_NEAREST : GL_LINEAR; |
… | |
… | |
295 | sub DESTROY { |
293 | sub DESTROY { |
296 | my ($self) = @_; |
294 | my ($self) = @_; |
297 | |
295 | |
298 | delete $TEXTURES{$self+0}; |
296 | delete $TEXTURES{$self+0}; |
299 | |
297 | |
300 | if (my $name = delete $self->{name}) { |
298 | glDeleteTextures delete $self->{name} |
301 | glDeleteTextures $name; |
299 | if $self->{name}; |
302 | push @NAMES, $name; |
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303 | } |
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304 | |
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305 | } |
300 | } |
306 | |
301 | |
307 | sub restore_state{ |
302 | sub restore_state{ |
308 | $_->upload |
303 | $_->upload |
309 | for grep $_, values %TEXTURES; |
304 | for values %TEXTURES; |
310 | }; |
305 | }; |
311 | |
306 | |
312 | 1; |
307 | 1; |
313 | |
308 | |
314 | =back |
309 | =back |