… | |
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139 | |
139 | |
140 | use Scalar::Util; |
140 | use Scalar::Util; |
141 | |
141 | |
142 | use SDL::OpenGL; |
142 | use SDL::OpenGL; |
143 | |
143 | |
144 | my @textures; |
144 | my %TEXTURES; |
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145 | my @NAMES; |
145 | |
146 | |
146 | sub new { |
147 | sub new { |
147 | my ($class, %data) = @_; |
148 | my ($class, %data) = @_; |
148 | |
149 | |
149 | my $self = bless { |
150 | my $self = bless { |
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… | |
151 | format => GL_RGBA, |
152 | format => GL_RGBA, |
152 | type => GL_UNSIGNED_BYTE, |
153 | type => GL_UNSIGNED_BYTE, |
153 | %data, |
154 | %data, |
154 | }, $class; |
155 | }, $class; |
155 | |
156 | |
156 | push @textures, $self; |
157 | Scalar::Util::weaken ($TEXTURES{$self+0} = $self); |
157 | Scalar::Util::weaken $textures[-1]; |
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158 | |
158 | |
159 | $self->upload; |
159 | $self->upload; |
160 | |
160 | |
161 | $self |
161 | $self |
162 | } |
162 | } |
… | |
… | |
262 | } |
262 | } |
263 | |
263 | |
264 | $self->{s} = $self->{w} / $tw; |
264 | $self->{s} = $self->{w} / $tw; |
265 | $self->{t} = $self->{h} / $th; |
265 | $self->{t} = $self->{h} / $th; |
266 | |
266 | |
267 | $self->{name} ||= (glGenTextures 1)->[0]; |
267 | $self->{name} ||= (pop @NAMES) || (glGenTextures 1)->[0]; |
268 | |
268 | |
269 | glBindTexture GL_TEXTURE_2D, $self->{name}; |
269 | glBindTexture GL_TEXTURE_2D, $self->{name}; |
270 | |
270 | |
271 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, $::FAST ? GL_NEAREST : GL_LINEAR; |
271 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, $::FAST ? GL_NEAREST : GL_LINEAR; |
272 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, $::FAST ? GL_NEAREST : GL_LINEAR; |
272 | glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, $::FAST ? GL_NEAREST : GL_LINEAR; |
… | |
… | |
293 | } |
293 | } |
294 | |
294 | |
295 | sub DESTROY { |
295 | sub DESTROY { |
296 | my ($self) = @_; |
296 | my ($self) = @_; |
297 | |
297 | |
298 | return unless exists $self->{name}; |
298 | delete $TEXTURES{$self+0}; |
299 | |
299 | |
300 | glDeleteTextures delete $self->{name}; |
300 | if (my $name = delete $self->{name}) { |
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301 | glDeleteTextures $name; |
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302 | push @NAMES, $name; |
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303 | } |
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304 | |
301 | } |
305 | } |
302 | |
306 | |
303 | sub restore_state{ |
307 | sub restore_state{ |
304 | $_->upload |
308 | $_->upload |
305 | for grep $_, @textures; |
309 | for grep $_, values %TEXTURES; |
306 | }; |
310 | }; |
307 | |
311 | |
308 | 1; |
312 | 1; |
309 | |
313 | |
310 | =back |
314 | =back |