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/cvs/deliantra/Deliantra-Client/DC.pm
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Comparing deliantra/Deliantra-Client/DC.pm (file contents):
Revision 1.96 by root, Sun Jul 2 18:52:04 2006 UTC vs.
Revision 1.103 by root, Sun Jul 23 08:58:43 2006 UTC

27use AnyEvent (); 27use AnyEvent ();
28use BerkeleyDB; 28use BerkeleyDB;
29use Pod::POM (); 29use Pod::POM ();
30use Scalar::Util (); 30use Scalar::Util ();
31use Storable (); # finally 31use Storable (); # finally
32
33our %STAT_TOOLTIP = (
34 Str => "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack",
35 Dex => "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed",
36 Con => "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have",
37 Int => "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have",
38 Wis => "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have",
39 Pow => "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up",
40 Cha => "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops.",
41
42 Wc => "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72.",
43 Ac => "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases.",
44 Dam => "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack.",
45 Arm => "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value. This is the same as the physical resistance.",
46 Spd => "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed.",
47 WSp => "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed.",
48);
49
50=item guard { BLOCK }
51
52Returns an object that executes the given block as soon as it is destroyed.
53
54=cut
55
56sub guard(&) {
57 bless \(my $cb = $_[0]), "CFClient::Guard"
58}
59
60sub CFClient::Guard::DESTROY {
61 ${$_[0]}->()
62}
32 63
33package CFClient::PodToPango; 64package CFClient::PodToPango;
34 65
35use base Pod::POM::View::Text; 66use base Pod::POM::View::Text;
36 67
234 [ 265 [
235 map s/^(\s*)// && [40 * length $1, length $_ ? $_ : " "], 266 map s/^(\s*)// && [40 * length $1, length $_ ? $_ : " "],
236 split /\n/, $pom->present ("CFClient::PodToPango") 267 split /\n/, $pom->present ("CFClient::PodToPango")
237 ] 268 ]
238} 269}
270
271package CFClient::Layout;
272
273$CFClient::OpenGL::SHUTDOWN_HOOK{"CFClient::Layout"} = sub {
274 reset_glyph_cache;
275};
239 276
240package CFClient::Item; 277package CFClient::Item;
241 278
242use strict; 279use strict;
243use Crossfire::Protocol::Constants; 280use Crossfire::Protocol::Constants;
279} 316}
280 317
281sub do_n_dialog { 318sub do_n_dialog {
282 my ($cb) = @_; 319 my ($cb) = @_;
283 320
284 my $w = new CFClient::UI::FancyFrame; 321 my $w = new CFClient::UI::FancyFrame
322 on_delete => sub { $_[0]->destroy; 1 },
323 has_close_button => 1,
324 ;
325
285 $w->add (my $vb = new CFClient::UI::VBox x => "center", y => "center"); 326 $w->add (my $vb = new CFClient::UI::VBox x => "center", y => "center");
286 $vb->add (new CFClient::UI::Label text => "Enter item count:"); 327 $vb->add (new CFClient::UI::Label text => "Enter item count:");
287 $vb->add (my $entry = new CFClient::UI::Entry 328 $vb->add (my $entry = new CFClient::UI::Entry
288 text => $last_enter_count, 329 text => $last_enter_count,
289 on_activate => sub { 330 on_activate => sub {
290 my ($entry) = @_; 331 my ($entry) = @_;
291 $last_enter_count = $entry->get_text; 332 $last_enter_count = $entry->get_text;
292 $cb->($last_enter_count); 333 $cb->($last_enter_count);
293 $w->hide; 334 $w->hide;
294 $w = undef; 335 $w->destroy;
336
337 0
295 } 338 },
339 on_escape => sub { $w->destroy; 1 },
296 ); 340 );
297 $entry->grab_focus; 341 $entry->grab_focus;
298 $w->show; 342 $w->show;
299
300} 343}
301 344
302sub update_widgets { 345sub update_widgets {
303 my ($self) = @_; 346 my ($self) = @_;
304 347
324 } elsif ($ev->{button} == 1) { 367 } elsif ($ev->{button} == 1) {
325 $::CONN->send ("examine $self->{tag}"); 368 $::CONN->send ("examine $self->{tag}");
326 } elsif ($ev->{button} == 2) { 369 } elsif ($ev->{button} == 2) {
327 $::CONN->send ("apply $self->{tag}"); 370 $::CONN->send ("apply $self->{tag}");
328 } elsif ($ev->{button} == 3) { 371 } elsif ($ev->{button} == 3) {
372 my $move_prefix = $::CONN->{open_container} ? 'put' : 'drop';
373 if ($self->{container} == $::CONN->{open_container}) {
374 $move_prefix = "take";
375 }
376
329 my @menu_items = ( 377 my @menu_items = (
330 ["examine", sub { $::CONN->send ("examine $self->{tag}") }], 378 ["examine", sub { $::CONN->send ("examine $self->{tag}") }],
331 ["mark", sub { $::CONN->send ("mark ". pack "N", $self->{tag}) }], 379 ["mark", sub { $::CONN->send ("mark ". pack "N", $self->{tag}) }],
380 ["ignite/thaw", # first try of an easier use of flint&steel
381 sub {
382 $::CONN->send ("mark ". pack "N", $self->{tag});
383 $::CONN->send ("command apply flint and steel");
384 }
385 ],
332 ["apply", sub { $::CONN->send ("apply $self->{tag}") }], 386 ["apply", sub { $::CONN->send ("apply $self->{tag}") }],
333 ( 387 (
334 $self->{flags} & F_LOCKED 388 $self->{flags} & F_LOCKED
335 ? ( 389 ? (
336 ["unlock", sub { $::CONN->send ("lock " . pack "CN", 0, $self->{tag}) }], 390 ["unlock", sub { $::CONN->send ("lock " . pack "CN", 0, $self->{tag}) }],
337 ) 391 )
338 : ( 392 : (
339 ["lock", sub { $::CONN->send ("lock " . pack "CN", 1, $self->{tag}) }], 393 ["lock", sub { $::CONN->send ("lock " . pack "CN", 1, $self->{tag}) }],
340 ["drop", sub { $::CONN->send ("move $::CONN->{open_container} $self->{tag} 0") }], 394 ["$move_prefix all", sub { $::CONN->send ("move $targ $self->{tag} 0") }],
341 ["move n", 395 ["$move_prefix <n>",
342 sub { 396 sub {
343 do_n_dialog (sub { $::CONN->send ("move $targ $self->{tag} $_[0]") }) 397 do_n_dialog (sub { $::CONN->send ("move $targ $self->{tag} $_[0]") })
344 } 398 }
345 ] 399 ]
346 ) 400 )

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