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/cvs/deliantra/Deliantra-Client/DC.pm
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Comparing deliantra/Deliantra-Client/DC.pm (file contents):
Revision 1.108 by root, Sun Jul 30 13:16:44 2006 UTC vs.
Revision 1.114 by elmex, Mon Aug 14 04:34:40 2006 UTC

13=cut 13=cut
14 14
15package CFPlus; 15package CFPlus;
16 16
17BEGIN { 17BEGIN {
18 $VERSION = '0.1'; 18 $VERSION = '0.2';
19 19
20 use XSLoader; 20 use XSLoader;
21 XSLoader::load "CFPlus", $VERSION; 21 XSLoader::load "CFPlus", $VERSION;
22} 22}
23 23
26use Carp (); 26use Carp ();
27use AnyEvent (); 27use AnyEvent ();
28use BerkeleyDB; 28use BerkeleyDB;
29use Pod::POM (); 29use Pod::POM ();
30use Scalar::Util (); 30use Scalar::Util ();
31use JSON::Syck ();
32use Storable (); # finally 31use Storable (); # finally
33
34our %STAT_TOOLTIP = (
35 Str => "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack",
36 Dex => "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed",
37 Con => "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have",
38 Int => "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have",
39 Wis => "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have",
40 Pow => "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up",
41 Cha => "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops.",
42
43 Wc => "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72.",
44 Ac => "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases.",
45 Dam => "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack.",
46 Arm => "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value. This is the same as the physical resistance.",
47 Spd => "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed.",
48 WSp => "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed.",
49);
50 32
51=item guard { BLOCK } 33=item guard { BLOCK }
52 34
53Returns an object that executes the given block as soon as it is destroyed. 35Returns an object that executes the given block as soon as it is destroyed.
54 36
105 } 87 }
106 88
107 die "FATAL: can't find required file $_[0]\n"; 89 die "FATAL: can't find required file $_[0]\n";
108} 90}
109 91
110$JSON::Syck::ImplicitUnicode = 1; 92BEGIN {
111 93 use Crossfire::Protocol::Base ();
112sub from_json { 94 *to_json = \&Crossfire::Protocol::Base::to_json;
113 JSON::Syck::Load $_[0] 95 *from_json = \&Crossfire::Protocol::Base::from_json;
114}
115
116sub to_json {
117 JSON::Syck::Dump $_[0]
118} 96}
119 97
120sub read_cfg { 98sub read_cfg {
121 my ($file) = @_; 99 my ($file) = @_;
122 100
231} 209}
232 210
233sub do_n_dialog { 211sub do_n_dialog {
234 my ($cb) = @_; 212 my ($cb) = @_;
235 213
236 my $w = new CFPlus::UI::FancyFrame 214 my $w = new CFPlus::UI::Toplevel
237 on_delete => sub { $_[0]->destroy; 1 }, 215 on_delete => sub { $_[0]->destroy; 1 },
238 has_close_button => 1, 216 has_close_button => 1,
239 ; 217 ;
240 218
241 $w->add (my $vb = new CFPlus::UI::VBox x => "center", y => "center"); 219 $w->add (my $vb = new CFPlus::UI::VBox x => "center", y => "center");
294 ["mark", sub { $::CONN->send ("mark ". pack "N", $self->{tag}) }], 272 ["mark", sub { $::CONN->send ("mark ". pack "N", $self->{tag}) }],
295 ["ignite/thaw", # first try of an easier use of flint&steel 273 ["ignite/thaw", # first try of an easier use of flint&steel
296 sub { 274 sub {
297 $::CONN->send ("mark ". pack "N", $self->{tag}); 275 $::CONN->send ("mark ". pack "N", $self->{tag});
298 $::CONN->send ("command apply flint and steel"); 276 $::CONN->send ("command apply flint and steel");
277 }
278 ],
279 ["inscribe", # first try of an easier use of flint&steel
280 sub {
281 &::open_string_query ("Text to inscribe", sub {
282 my ($entry, $txt) = @_;
283 $::CONN->send ("mark ". pack "N", $self->{tag});
284 $::CONN->send ("command use_skill inscription $txt");
285 });
286 }
287 ],
288 ["rename", # first try of an easier use of flint&steel
289 sub {
290 &::open_string_query ("Rename item to:", sub {
291 my ($entry, $txt) = @_;
292 $::CONN->send ("mark ". pack "N", $self->{tag});
293 $::CONN->send ("command rename to <$txt>");
294 });
299 } 295 }
300 ], 296 ],
301 ["apply", sub { $::CONN->send ("apply $self->{tag}") }], 297 ["apply", sub { $::CONN->send ("apply $self->{tag}") }],
302 ( 298 (
303 $self->{flags} & F_LOCKED 299 $self->{flags} & F_LOCKED

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