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/cvs/deliantra/Deliantra-Client/DC.pm
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Comparing deliantra/Deliantra-Client/DC.pm (file contents):
Revision 1.111 by root, Sun Jul 30 18:23:50 2006 UTC vs.
Revision 1.121 by root, Fri Sep 29 00:56:05 2006 UTC

12 12
13=cut 13=cut
14 14
15package CFPlus; 15package CFPlus;
16 16
17use Carp ();
18
17BEGIN { 19BEGIN {
18 $VERSION = '0.2'; 20 $VERSION = '0.52';
19 21
20 use XSLoader; 22 use XSLoader;
21 XSLoader::load "CFPlus", $VERSION; 23 XSLoader::load "CFPlus", $VERSION;
22} 24}
23 25
26BEGIN {
27 $SIG{__DIE__} = sub {
28 return if CFPlus::in_destruct;
29 #CFPlus::fatal $_[0];#d#
30 CFPlus::error Carp::longmess $_[0];#d#
31 die;#d#
32 };
33}
34
24use utf8; 35use utf8;
25 36
26use Carp ();
27use AnyEvent (); 37use AnyEvent ();
28use BerkeleyDB; 38use BerkeleyDB;
29use Pod::POM (); 39use Pod::POM ();
30use Scalar::Util (); 40use Scalar::Util ();
31use Storable (); # finally 41use Storable (); # finally
32 42
33our %STAT_TOOLTIP = (
34 Str => "<b>Physical Strength</b>, determines damage dealt with weapons, how much you can carry, and how often you can attack",
35 Dex => "<b>Dexterity</b>, your physical agility. Determines chance of being hit and affects armor class and speed",
36 Con => "<b>Constitution</b>, physical health and toughness. Determines how many healthpoints you can have",
37 Int => "<b>Intelligence</b>, your ability to learn and use skills and incantations (both prayers and magic) and determines how much spell points you can have",
38 Wis => "<b>Wisdom</b>, the ability to learn and use divine magic (prayers). Determines how many grace points you can have",
39 Pow => "<b>Power</b>, your magical potential. Influences the strength of spell effects, and also how much your spell and grace points increase when leveling up",
40 Cha => "<b>Charisma</b>, how well you are received by NPCs. Affects buying and selling prices in shops.",
41
42 Wc => "<b>Weapon Class</b>, effectiveness of melee/missile attacks. Lower is more potent. Current weapon, level and Str are some things which effect the value of Wc. The value of Wc may range between 25 and -72.",
43 Ac => "<b>Armour Class</b>, how protected you are from being hit by any attack. Lower values are better. Ac is based on your race and is modified by the Dex and current armour worn. For characters that cannot wear armour, Ac improves as their level increases.",
44 Dam => "<b>Damage</b>, how much damage your melee/missile attack inflicts. Higher values indicate a greater amount of damage will be inflicted with each attack.",
45 Arm => "<b>Armour</b>, how much damage (from physical attacks) will be subtracted from successful hits made upon you. This value ranges between 0 to 99%. Current armour worn primarily determines Arm value. This is the same as the physical resistance.",
46 Spd => "<b>Speed</b>, how fast you can move. The value of speed may range between nearly 0 (\"very slow\") to higher than 5 (\"lightning fast\"). Base speed is determined from the Dex and modified downward proportionally by the amount of weight carried which exceeds the Max Carry limit. The armour worn also sets the upper limit on speed.",
47 WSp => "<b>Weapon Speed</b>, how many attacks you may make per unit of time (0.120s). Higher values indicate faster attack speed. Current weapon and Dex effect the value of weapon speed.",
48);
49
50=item guard { BLOCK } 43=item guard { BLOCK }
51 44
52Returns an object that executes the given block as soon as it is destroyed. 45Returns an object that executes the given block as soon as it is destroyed.
53 46
54=cut 47=cut
86my %DB_SYNC; 79my %DB_SYNC;
87 80
88sub put($$$) { 81sub put($$$) {
89 my ($db, $key, $data) = @_; 82 my ($db, $key, $data) = @_;
90 83
84 my $hkey = $db + 0;
85 Scalar::Util::weaken $db;
91 $DB_SYNC{$db} = AnyEvent->timer (after => 5, cb => sub { $db->db_sync }); 86 $DB_SYNC{$hkey} ||= AnyEvent->timer (after => 5, cb => sub {
87 delete $DB_SYNC{$hkey};
88 $db->db_sync if $db;
89 });
92 90
93 $db->db_put ($key => $data) 91 $db->db_put ($key => $data)
94} 92}
95 93
96package CFPlus; 94package CFPlus;
141 or return; 139 or return;
142 print $fh to_json $::CFG; 140 print $fh to_json $::CFG;
143} 141}
144 142
145our $DB_ENV; 143our $DB_ENV;
144our $DB_STATE;
145
146sub db_table($) {
147 my ($table) = @_;
148
149 $table =~ s/([^a-zA-Z0-9_\-])/sprintf "=%x=", ord $1/ge;
150
151 new CFPlus::Database
152 -Env => $DB_ENV,
153 -Filename => $table,
154# -Filename => "database",
155# -Subname => $table,
156 -Property => DB_CHKSUM,
157 -Flags => DB_CREATE | DB_UPGRADE,
158 or die "unable to create/open database table $_[0]: $BerkeleyDB::Error"
159}
146 160
147{ 161{
148 use strict; 162 use strict;
149 163
150 mkdir "$Crossfire::VARDIR/cfplus", 0777; 164 mkdir "$Crossfire::VARDIR/cfplus", 0777;
159# -ErrPrefix => "DATABASE", 173# -ErrPrefix => "DATABASE",
160 -Verbose => 1, 174 -Verbose => 1,
161 -Flags => DB_CREATE | DB_RECOVER | DB_INIT_MPOOL | DB_INIT_LOCK | DB_INIT_TXN | $recover, 175 -Flags => DB_CREATE | DB_RECOVER | DB_INIT_MPOOL | DB_INIT_LOCK | DB_INIT_TXN | $recover,
162 -SetFlags => DB_AUTO_COMMIT | DB_LOG_AUTOREMOVE, 176 -SetFlags => DB_AUTO_COMMIT | DB_LOG_AUTOREMOVE,
163 or die "unable to create/open database home $Crossfire::VARDIR/cfplus: $BerkeleyDB::Error"; 177 or die "unable to create/open database home $Crossfire::VARDIR/cfplus: $BerkeleyDB::Error";
164}
165 178
166sub db_table($) { 179 $DB_STATE = db_table "state";
167 my ($table) = @_;
168
169 $table =~ s/([^a-zA-Z0-9_\-])/sprintf "=%x=", ord $1/ge;
170
171 new CFPlus::Database
172 -Env => $DB_ENV,
173 -Filename => $table,
174# -Filename => "database",
175# -Subname => $table,
176 -Property => DB_CHKSUM,
177 -Flags => DB_CREATE | DB_UPGRADE,
178 or die "unable to create/open database table $_[0]: $BerkeleyDB::Error"
179} 180}
180 181
181package CFPlus::Layout; 182package CFPlus::Layout;
182 183
183$CFPlus::OpenGL::SHUTDOWN_HOOK{"CFPlus::Layout"} = sub { 184$CFPlus::OpenGL::SHUTDOWN_HOOK{"CFPlus::Layout"} = sub {
226} 227}
227 228
228sub do_n_dialog { 229sub do_n_dialog {
229 my ($cb) = @_; 230 my ($cb) = @_;
230 231
231 my $w = new CFPlus::UI::FancyFrame 232 my $w = new CFPlus::UI::Toplevel
232 on_delete => sub { $_[0]->destroy; 1 }, 233 on_delete => sub { $_[0]->destroy; 1 },
233 has_close_button => 1, 234 has_close_button => 1,
234 ; 235 ;
235 236
236 $w->add (my $vb = new CFPlus::UI::VBox x => "center", y => "center"); 237 $w->add (my $vb = new CFPlus::UI::VBox x => "center", y => "center");
298 &::open_string_query ("Text to inscribe", sub { 299 &::open_string_query ("Text to inscribe", sub {
299 my ($entry, $txt) = @_; 300 my ($entry, $txt) = @_;
300 $::CONN->send ("mark ". pack "N", $self->{tag}); 301 $::CONN->send ("mark ". pack "N", $self->{tag});
301 $::CONN->send ("command use_skill inscription $txt"); 302 $::CONN->send ("command use_skill inscription $txt");
302 }); 303 });
304 }
305 ],
306 ["rename", # first try of an easier use of flint&steel
307 sub {
308 &::open_string_query ("Rename item to:", sub {
309 my ($entry, $txt) = @_;
310 $::CONN->send ("mark ". pack "N", $self->{tag});
311 $::CONN->send ("command rename to <$txt>");
312 }, $self->{name},
313 "If you input no name or erase the current custom name, the custom name will be unset");
303 } 314 }
304 ], 315 ],
305 ["apply", sub { $::CONN->send ("apply $self->{tag}") }], 316 ["apply", sub { $::CONN->send ("apply $self->{tag}") }],
306 ( 317 (
307 $self->{flags} & F_LOCKED 318 $self->{flags} & F_LOCKED

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