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Comparing deliantra/Deliantra-Client/DC.pm (file contents):
Revision 1.20 by root, Mon Apr 10 22:16:33 2006 UTC vs.
Revision 1.25 by root, Tue Apr 11 19:31:17 2006 UTC

1=head1 NAME 1=head1 NAME
2 2
3Crossfire::Client - undocumented utility garbage for our crossfire client 3CFClient - undocumented utility garbage for our crossfire client
4 4
5=head1 SYNOPSIS 5=head1 SYNOPSIS
6 6
7 use Crossfire::Client; 7 use CFClient;
8 8
9=head1 DESCRIPTION 9=head1 DESCRIPTION
10 10
11=over 4 11=over 4
12 12
13=cut 13=cut
14 14
15package Crossfire::Client; 15package CFClient;
16 16
17BEGIN { 17BEGIN {
18 $VERSION = '0.1'; 18 $VERSION = '0.1';
19 19
20 use XSLoader; 20 use XSLoader;
21 XSLoader::load "Crossfire::Client", $VERSION; 21 XSLoader::load "CFClient", $VERSION;
22} 22}
23 23
24our %GL_EXT; 24our %GL_EXT;
25our $GL_VERSION; 25our $GL_VERSION;
26 26
30 $GL_VERSION = gl_version * 1; 30 $GL_VERSION = gl_version * 1;
31 %GL_EXT = map +($_ => 1), split /\s+/, gl_extensions; 31 %GL_EXT = map +($_ => 1), split /\s+/, gl_extensions;
32 32
33 $GL_NPOT = $GL_EXT{GL_ARB_texture_non_power_of_two} || $GL_VERSION >= 2; 33 $GL_NPOT = $GL_EXT{GL_ARB_texture_non_power_of_two} || $GL_VERSION >= 2;
34 34
35 Crossfire::Client::Texture::restore_state (); 35 CFClient::Texture::restore_state ();
36} 36}
37 37
38sub find_rcfile($) { 38sub find_rcfile($) {
39 my $path; 39 my $path;
40 40
41 for (@INC) { 41 for (@INC) {
42 $path = "$_/Crossfire/resources/$_[0]"; 42 $path = "$_/CFClient/resources/$_[0]";
43 return $path if -r $path; 43 return $path if -r $path;
44 } 44 }
45 45
46 die "FATAL: can't find required file $_[0]\n"; 46 die "FATAL: can't find required file $_[0]\n";
47} 47}
76 } 76 }
77 77
78 close CFG; 78 close CFG;
79} 79}
80 80
81package Crossfire::Client::Texture; 81package CFClient::Texture;
82
83use strict;
82 84
83use Scalar::Util; 85use Scalar::Util;
84 86
85use SDL::OpenGL; 87use SDL::OpenGL;
86 88
124# 126#
125# $surface->rgba; 127# $surface->rgba;
126# 128#
127# $class->new ( 129# $class->new (
128# data => $surface->pixels, 130# data => $surface->pixels,
129# width => $surface->width, 131# w => $surface->width,
130# height => $surface->height, 132# h => $surface->height,
131# ) 133# )
132#} 134#}
133 135
134sub new_from_text { 136sub new_from_layout {
135 my ($class, $text, $height) = @_; 137 my ($class, $layout) = @_;
136 138
137 my ($w, $h, $data) = Crossfire::Client::font_render $text, $height; 139 my ($w, $h, $data) = $layout->render;
138 140
139 $class->new ( 141 $class->new (
140 width => $w, 142 w => $w,
141 height => $h, 143 h => $h,
142 data => $data, 144 data => $data,
143 internalformat => GL_ALPHA4, 145 internalformat => GL_ALPHA4,
144 format => GL_ALPHA, 146 format => GL_ALPHA,
145 ) 147 )
146} 148}
147 149
148sub new_from_opengl { 150sub new_from_opengl {
149 my ($class, $w, $h, $cb) = @_; 151 my ($class, $w, $h, $cb) = @_;
150 152
151 $class->new (width => $w, height => $h, rendercb => $cb) 153 $class->new (w => $w, h => $h, render_cb => $cb)
152} 154}
153 155
154sub topot { 156sub topot {
155 (grep $_ >= $_[0], 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768)[0] 157 (grep $_ >= $_[0], 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768)[0]
156} 158}
162 164
163 my $data; 165 my $data;
164 166
165 if (exists $self->{data}) { 167 if (exists $self->{data}) {
166 $data = $self->{data}; 168 $data = $self->{data};
169
167 } elsif (exists $self->{rendercb}) { 170 } elsif (exists $self->{render_cb}) {
168 glViewport 0, 0, $self->{width}, $self->{height}; 171 glViewport 0, 0, $self->{w}, $self->{h};
172 glOrtho 0, $self->{w}, 0, $self->{h}, -10000, 10000;
169 glMatrixMode GL_PROJECTION; 173 glMatrixMode GL_PROJECTION;
170 glLoadIdentity; 174 glLoadIdentity;
171 glOrtho 0, $self->{width}, 0, $self->{height}, -10000, 10000;
172 glMatrixMode GL_MODELVIEW; 175 glMatrixMode GL_MODELVIEW;
173 glPushmatrix;
174 glLoadIdentity; 176 glLoadIdentity;
175 glClear GL_COLOR_BUFFER_BIT; 177 glClear GL_COLOR_BUFFER_BIT;
176
177 $self->{rendercb}->($self, $self->{width}, $self->{height}); 178 $self->{render_cb}->($self, $self->{w}, $self->{h});
179
178 } else { 180 } else {
179 my $pb = new Gtk2::Gdk::PixbufLoader; 181 my $pb = new Gtk2::Gdk::PixbufLoader;
180 $pb->write ($self->{image}); 182 $pb->write ($self->{image});
181 $pb->close; 183 $pb->close;
182 184
183 $pb = $pb->get_pixbuf; 185 $pb = $pb->get_pixbuf;
184 $pb = $pb->add_alpha (0, 0, 0, 0); 186 $pb = $pb->add_alpha (0, 0, 0, 0);
185 187
186 $self->{width} = $pb->get_width; 188 $self->{w} = $pb->get_width;
187 $self->{height} = $pb->get_height; 189 $self->{h} = $pb->get_height;
188 190
189 $data = $pb->get_pixels; 191 $data = $pb->get_pixels;
190 } 192 }
191 193
192 my ($tw, $th) = @$self{qw(width height)}; 194 my ($tw, $th) = @$self{qw(w h)};
195
196 unless ($tw && $th) {
197 $tw = $th = 1;
198 $data = "\x00" x 64;
199 }
193 200
194 unless ($GL_NPOT) { 201 unless ($GL_NPOT) {
202 # TODO: does not work for zero-sized textures
195 $tw = topot $tw; 203 $tw = topot $tw;
196 $th = topot $th; 204 $th = topot $th;
197 205
198 if (defined $data) { 206 if ($tw != $self->{w} || $th != $self->{h} && defined $data) {
199 my $bpp = (length $data) / ($self->{width} * $self->{height}); 207 my $bpp = (length $data) / ($self->{w} * $self->{h});
200 $data = pack "(a" . ($tw * $bpp) . ")*", 208 $data = pack "(a" . ($tw * $bpp) . ")*",
201 unpack "(a" . ($self->{width} * $bpp) . ")*", $data; 209 unpack "(a" . ($self->{w} * $bpp) . ")*", $data;
202 $data .= ("\x00" x ($tw * $bpp)) x ($th - $self->{height}); 210 $data .= ("\x00" x ($tw * $bpp)) x ($th - $self->{h});
203 } 211 }
204 } 212 }
205 213
206 $self->{s} = $self->{width} / $tw; 214 $self->{s} = $self->{w} / $tw;
207 $self->{t} = $self->{height} / $th; 215 $self->{t} = $self->{h} / $th;
208 216
209 $self->{name} ||= (glGenTextures 1)->[0]; 217 $self->{name} ||= (glGenTextures 1)->[0];
210 218
211 glBindTexture GL_TEXTURE_2D, $self->{name}; 219 glBindTexture GL_TEXTURE_2D, $self->{name};
212 220
213 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; 221 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR;
214 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; 222 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR;
215 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; 223 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP;
216 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; 224 glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP;
217 225
218 glGetError;
219 if (defined $data) { 226 if (defined $data) {
220 glTexImage2D GL_TEXTURE_2D, 0, 227 glTexImage2D GL_TEXTURE_2D, 0,
221 $self->{internalformat}, 228 $self->{internalformat},
222 $tw, $th, # need to pad texture first 229 $tw, $th, # need to pad texture first
223 0, 230 0,
229 glCopyTexImage2D GL_TEXTURE_2D, 0, 236 glCopyTexImage2D GL_TEXTURE_2D, 0,
230 $self->{internalformat}, 237 $self->{internalformat},
231 0, 0, 238 0, 0,
232 $tw, $th, 239 $tw, $th,
233 0; 240 0;
234 glPopmatrix; 241 glGetError and die;
235 } 242 }
236} 243}
237 244
238sub DESTROY { 245sub DESTROY {
239 my ($self) = @_; 246 my ($self) = @_;

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