--- deliantra/Deliantra-Client/DC.pm 2006/04/11 19:31:17 1.25 +++ deliantra/Deliantra-Client/DC.pm 2006/04/14 14:55:27 1.31 @@ -21,6 +21,8 @@ XSLoader::load "CFClient", $VERSION; } +use SDL::OpenGL; + our %GL_EXT; our $GL_VERSION; @@ -32,6 +34,14 @@ $GL_NPOT = $GL_EXT{GL_ARB_texture_non_power_of_two} || $GL_VERSION >= 2; + glEnable GL_TEXTURE_2D; + glEnable GL_COLOR_MATERIAL; + glShadeModel GL_FLAT; + glDisable GL_DEPTH_TEST; + glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; + + glHint GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST; + CFClient::Texture::restore_state (); } @@ -94,6 +104,7 @@ my $self = bless { internalformat => GL_RGBA, format => GL_RGBA, + type => GL_UNSIGNED_BYTE, %data, }, $class; @@ -144,6 +155,7 @@ data => $data, internalformat => GL_ALPHA4, format => GL_ALPHA, + type => GL_UNSIGNED_BYTE, ) } @@ -160,7 +172,7 @@ sub upload { my ($self) = @_; - return unless $SDL::App::USING_OPENGL; + return unless $GL_VERSION; my $data; @@ -169,26 +181,16 @@ } elsif (exists $self->{render_cb}) { glViewport 0, 0, $self->{w}, $self->{h}; - glOrtho 0, $self->{w}, 0, $self->{h}, -10000, 10000; glMatrixMode GL_PROJECTION; glLoadIdentity; + glOrtho 0, $self->{w}, 0, $self->{h}, -10000, 10000; glMatrixMode GL_MODELVIEW; glLoadIdentity; - glClear GL_COLOR_BUFFER_BIT; $self->{render_cb}->($self, $self->{w}, $self->{h}); } else { - my $pb = new Gtk2::Gdk::PixbufLoader; - $pb->write ($self->{image}); - $pb->close; - - $pb = $pb->get_pixbuf; - $pb = $pb->add_alpha (0, 0, 0, 0); - - $self->{w} = $pb->get_width; - $self->{h} = $pb->get_height; - - $data = $pb->get_pixels; + ($self->{w}, $self->{h}, $data, $self->{internalformat}, $self->{format}, $self->{type}) + = CFClient::load_image_inline $self->{image}; } my ($tw, $th) = @$self{qw(w h)}; @@ -218,8 +220,8 @@ glBindTexture GL_TEXTURE_2D, $self->{name}; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR; - glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR;#_MIPMAP_LINEAR; + glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, $::FAST ? GL_NEAREST : GL_LINEAR; + glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, $::FAST ? GL_NEAREST : GL_LINEAR; glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; @@ -229,7 +231,7 @@ $tw, $th, # need to pad texture first 0, $self->{format}, - GL_UNSIGNED_BYTE, + $self->{type}, $data; glGetError and die; } else { @@ -238,7 +240,7 @@ 0, 0, $tw, $th, 0; - glGetError and die; + glGetError and die "glCopyTexImage2D $tw,$th"; } }