=head1 NAME CFClient - undocumented utility garbage for our crossfire client =head1 SYNOPSIS use CFClient; =head1 DESCRIPTION =over 4 =cut package CFClient; BEGIN { $VERSION = '0.1'; use XSLoader; XSLoader::load "CFClient", $VERSION; } use SDL::OpenGL; our %GL_EXT; our $GL_VERSION; our $GL_NPOT; sub gl_init { $GL_VERSION = gl_version * 1; %GL_EXT = map +($_ => 1), split /\s+/, gl_extensions; $GL_NPOT = $GL_EXT{GL_ARB_texture_non_power_of_two} || $GL_VERSION >= 2; glEnable GL_TEXTURE_2D; glEnable GL_COLOR_MATERIAL; glShadeModel GL_FLAT; glDisable GL_DEPTH_TEST; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glHint GL_PERSPECTIVE_CORRECTION_HINT, GL_FASTEST; CFClient::Texture::restore_state (); } sub find_rcfile($) { my $path; for (@INC) { $path = "$_/CFClient/resources/$_[0]"; return $path if -r $path; } die "FATAL: can't find required file $_[0]\n"; } sub read_cfg { my ($file) = @_; open CFG, $file or return; my $CFG; local $/; $CFG = eval ; $::CFG = $CFG; close CFG; } sub write_cfg { my ($file) = @_; open CFG, ">$file" or return; { require Data::Dumper; local $Data::Dumper::Purity = 1; $::CFG->{VERSION} = $::VERSION; print CFG Data::Dumper->Dump ([$::CFG], [qw/CFG/]); } close CFG; } package CFClient::Texture; use strict; use Scalar::Util; use SDL::OpenGL; my @textures; sub new { my ($class, %data) = @_; my $self = bless { internalformat => GL_RGBA, format => GL_RGBA, type => GL_UNSIGNED_BYTE, %data, }, $class; push @textures, $self; Scalar::Util::weaken $textures[-1]; $self->upload; $self } sub new_from_image { my ($class, $image) = @_; $class->new (image => $image) } sub new_from_file { my ($class, $path) = @_; open my $fh, "<:raw", $path or die "$path: $!"; local $/; $class->new_from_image (<$fh>) } #sub new_from_surface { # my ($class, $surface) = @_; # # $surface->rgba; # # $class->new ( # data => $surface->pixels, # w => $surface->width, # h => $surface->height, # ) #} sub new_from_layout { my ($class, $layout) = @_; my ($w, $h, $data) = $layout->render; $class->new ( w => $w, h => $h, data => $data, internalformat => GL_ALPHA4, format => GL_ALPHA, type => GL_UNSIGNED_BYTE, ) } sub new_from_opengl { my ($class, $w, $h, $cb) = @_; $class->new (w => $w, h => $h, render_cb => $cb) } sub topot { (grep $_ >= $_[0], 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, 2048, 4096, 8192, 16384, 32768)[0] } sub upload { my ($self) = @_; return unless $GL_VERSION; my $data; if (exists $self->{data}) { $data = $self->{data}; } elsif (exists $self->{render_cb}) { glViewport 0, 0, $self->{w}, $self->{h}; glMatrixMode GL_PROJECTION; glLoadIdentity; glOrtho 0, $self->{w}, 0, $self->{h}, -10000, 10000; glMatrixMode GL_MODELVIEW; glLoadIdentity; $self->{render_cb}->($self, $self->{w}, $self->{h}); } else { ($self->{w}, $self->{h}, $data, $self->{internalformat}, $self->{format}, $self->{type}) = CFClient::load_image_inline $self->{image}; } my ($tw, $th) = @$self{qw(w h)}; unless ($tw && $th) { $tw = $th = 1; $data = "\x00" x 64; } $self->{minified} = [CFClient::average $tw, $th, $data] if defined $data; unless ($GL_NPOT) { # TODO: does not work for zero-sized textures $tw = topot $tw; $th = topot $th; if ($tw != $self->{w} || $th != $self->{h} && defined $data) { my $bpp = (length $data) / ($self->{w} * $self->{h}); $data = pack "(a" . ($tw * $bpp) . ")*", unpack "(a" . ($self->{w} * $bpp) . ")*", $data; $data .= ("\x00" x ($tw * $bpp)) x ($th - $self->{h}); } } $self->{s} = $self->{w} / $tw; $self->{t} = $self->{h} / $th; $self->{name} ||= (glGenTextures 1)->[0]; glBindTexture GL_TEXTURE_2D, $self->{name}; glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, $::FAST ? GL_NEAREST : GL_LINEAR; glTexParameter GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, $::FAST ? GL_NEAREST : GL_LINEAR; glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP; glTexParameter GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP; if (defined $data) { glTexImage2D GL_TEXTURE_2D, 0, $self->{internalformat}, $tw, $th, # need to pad texture first 0, $self->{format}, $self->{type}, $data; glGetError and die; } else { glCopyTexImage2D GL_TEXTURE_2D, 0, $self->{internalformat}, 0, 0, $tw, $th, 0; glGetError and die "glCopyTexImage2D $tw,$th"; } } sub DESTROY { my ($self) = @_; return unless exists $self->{name}; glDeleteTextures delete $self->{name}; } sub restore_state{ $_->upload for grep $_, @textures; }; 1; =back =head1 AUTHOR Marc Lehmann http://home.schmorp.de/ =cut