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Revision 1.6 - (view) (download) (annotate) - [select for diffs]
Mon Apr 16 21:06:37 2007 UTC (17 years, 2 months ago) by root
Branch: MAIN
CVS Tags: rel-0_98
Changes since 1.5: +5 -1 lines
Diff to previous 1.5
more windows bug workarounds and real smoothing bug

Revision 1.5 - (view) (download) (annotate) - [select for diffs]
Mon Apr 16 20:35:29 2007 UTC (17 years, 2 months ago) by root
Branch: MAIN
Changes since 1.4: +4 -1 lines
Diff to previous 1.4
*** empty log message ***

Revision 1.4 - (view) (download) (annotate) - [select for diffs]
Fri Apr 6 23:00:52 2007 UTC (17 years, 2 months ago) by root
Branch: MAIN
Changes since 1.3: +1 -1 lines
Diff to previous 1.3
*** empty log message ***

Revision 1.3 - (view) (download) (annotate) - [select for diffs]
Fri Apr 6 21:53:56 2007 UTC (17 years, 2 months ago) by root
Branch: MAIN
Changes since 1.2: +3 -1 lines
Diff to previous 1.2
windows needs it extra-hard

Revision 1.2 - (view) (download) (annotate) - [select for diffs]
Fri Apr 6 08:09:43 2007 UTC (17 years, 2 months ago) by root
Branch: MAIN
Changes since 1.1: +1 -3 lines
Diff to previous 1.1
- optimise mapcache tile loading quite a bit to avoid
  loading the same tile again and again.
- only request mapcache tiles serially, to avoid starving
  foreground requests.

Revision 1.1 - (view) (download) (annotate) - [select for diffs]
Fri Apr 6 07:45:34 2007 UTC (17 years, 2 months ago) by root
Branch: MAIN
- changed most db accesses to be asynchronous
  (this was way more difficult than anticipated)
- face id allocation is still synchronous (and has to be as long as
  we want to allow multiple instances running in parallel)
- facemap is cached locally, so subsequent accesses are fast
- the alternative would be to store faceids, not tileids, in the
  in-memory map, but then mapcache tiles are non-displayable
  unless the server already sent them.
- tile loading and map cache load/store are fully asynchronous
- replaced 32x32 dialogue and noface images by 64 bit versions
- properly scale special dialogue/noface textures to tilesize

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