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/cvs/deliantra/Deliantra-Client/DC/Main.pm
Revision: 1.8
Committed: Wed Jan 4 11:23:23 2012 UTC (12 years, 5 months ago) by root
Branch: MAIN
Changes since 1.7: +175 -1 lines
Log Message:
*** empty log message ***

File Contents

# User Rev Content
1 root 1.1 package DC::Main;
2    
3     # "dummy" package, which contains the real "main" program
4     # bin/deliantra is just a wrapper, to reduce the amount
5     # of code that needs to be in BEGIN clauses, and
6     # to make upgrades easier.
7    
8     package main;
9    
10     if ($ENV{DELIANTRA_CORO_DEBUG}) {
11     eval '
12     use Coro;
13     use Coro::EV;
14     use Coro::Debug;
15     our $debug = new_unix_server Coro::Debug "/tmp/dc";
16     ';
17     die if $@;
18     }
19    
20     use common::sense;
21     use Carp 'verbose';
22 root 1.3 use Cwd ();
23 root 1.1 use EV;
24     BEGIN { *time = \&EV::time }
25    
26     use List::Util qw(max min);
27    
28     use Deliantra;
29     use Deliantra::Protocol::Constants;
30    
31     use AnyEvent::Util ();
32     use AnyEvent::Socket ();
33     use AnyEvent::DNS ();
34    
35     use Compress::LZF;
36     use JSON::XS;
37    
38     use DC;
39    
40     sub crash($;$) {
41     # nop at compiletime
42     }
43    
44     BEGIN {
45     $SIG{__DIE__} = sub {
46 root 1.4 return if $^S; # quick reject
47    
48     # return if there are any eval contexts in the csall stack
49     for my $i (0..999) {
50     my ($sub, $is_require) = (caller $i)[3, 7]
51     or last;
52     return if $sub eq "(eval)" && !$is_require;
53     }
54    
55 root 1.1 crash "CRASH/DIE: $_[0]" => 1;
56     DC::fatal Carp::longmess "$_[0]";
57     }
58     }
59    
60     use DC::OpenGL ();
61     use DC::Protocol;
62     use DC::DB;
63     use DC::UI;
64     use DC::UI::Canvas;
65     use DC::UI::Inventory;
66     use DC::UI::SpellList;
67     use DC::UI::Dockable;
68     use DC::UI::Dockbar;
69     use DC::UI::ChatView;
70     use DC::MessageDistributor;
71     use DC::Pod;
72     use DC::MapWidget;
73     use DC::Macro;
74    
75     $SIG{QUIT} = sub { Carp::cluck "QUIT" };
76     $SIG{PIPE} = 'IGNORE';
77    
78     $EV::DIED = sub {
79     crash "CRASH/EV::DIED: $@" => 0;
80     DC::fatal Carp::longmess $@;
81     };
82    
83     # initialise the resolver before going fullscreen,
84     # as vista forces us back to the desktop
85     # when doing this later.
86     use AnyEvent::DNS;
87     AnyEvent::DNS::resolver ();
88    
89     our $MAX_FPS = 60;
90    
91     our $DEFAULT_SERVER = "gameserver.deliantra.net";
92    
93     our $META_SERVER = "http://metaserver.schmorp.de/current.json";
94    
95     our $LAST_REFRESH;
96     our $NOW;
97    
98     our $CFG;
99     our $PROFILE; # current profile
100     our $FAST; # fast, low-quality mode, possibly useful for software-rendering
101     our $DELIANTRA_DEBUG = $ENV{DELIANTRA_DEBUG} * 1;
102    
103     our $WANT_REFRESH;
104    
105     our $MODE_SLIDER;
106     our $CAVEAT_LABEL;
107    
108     our @SDL_MODES;
109     our $SDL_REINIT = 1;
110     our $WIDTH;
111     our $HEIGHT;
112     our $FULLSCREEN;
113     our $FONTSIZE;
114    
115     our $FONT_PROP;
116     our $FONT_FIXED;
117    
118     our $CONN;
119    
120     our $MAP;
121     our $MAPMAP;
122     our $MAPWIDGET;
123     our $COMPLETER;
124     our $MENUFRAME; # the rectangle at the top
125     our $MENUBAR; # the hbox at the top
126     our $MENUPOPUP;
127     our $BUTTONBAR; # the menu buttons
128     our $METASERVER;
129     our $LOGIN_BUTTON;
130     our $QUIT_DIALOG;
131     our $HOST_ENTRY;
132     our $FULLSCREEN_ENABLE;
133     our $PICKUP_ENABLE;
134     our $SERVER_INFO;
135    
136     our $SETUP_DIALOG;
137     our $SETUP_NOTEBOOK;
138     our $SETUP_SERVER;
139     our $SETUP_LOGIN;
140     our $SETUP_KEYBOARD;
141    
142     our $PL_NOTEBOOK;
143     our $PL_WINDOW;
144    
145     our $MUSIC_PLAYING_WIDGET;
146     our $LICENSE_WIDGET;
147 root 1.6 our $DOWNLOADS_WIDGET;
148 root 1.1
149     our $PICKUP_PAGE;
150     our $INVENTORY_PAGE;
151     our $STATS_PAGE;
152     our $SKILL_PAGE;
153     our $SPELL_PAGE;
154     our $SPELL_LIST;
155    
156     our $HELP_WINDOW;
157     our $MESSAGE_WINDOW;
158     our $MESSAGE_DIST;
159     our $FLOORBOX;
160     our $GAUGES;
161     our $STATWIDS;
162    
163     our $SDL_ACTIVE;
164     our @SDL_CB;
165    
166     our $ALT_ENTER_MESSAGE;
167     our $STATUSBOX;
168     our $MODBOX;
169     our $DEBUG_STATUS;
170    
171     our $INV;
172     our $INVR;
173     our $INVR_HB;
174    
175     #############################################################################
176    
177     # write a crash message blockingly to the socket, if possible
178     # this is a bit too complicated for my tastes, but it was easy.
179     *crash = sub($;$) {
180     my ($msg, $backtrace) = @_;
181    
182     warn $msg;
183    
184     return unless $CONN;
185    
186     my $fh = $CONN->{fh}
187     or return;
188    
189     my $buf = delete $CONN->{wbuf};
190    
191     $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
192    
193     AnyEvent::Util::fh_nonblocking $fh, 0;
194     syswrite $fh, $buf;
195     AnyEvent::Util::fh_nonblocking $fh, 1;
196    
197     $msg =~ s/\s+$//;
198    
199     # backtrace as second step, in case it crashes, too
200     crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated"
201     if $backtrace;
202     };
203    
204     sub clienterror($;$) {
205     my ($msg, $backtrace) = @_;
206    
207     warn $msg;
208    
209     return unless $CONN;
210    
211     $CONN->send_exti_msg (clientlog => $msg);
212     $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION, generated") if $backtrace;
213     }
214    
215     #############################################################################
216    
217     sub status {
218     $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
219     }
220    
221     sub debug {
222     $DEBUG_STATUS->set_text ($_[0]);
223     }
224    
225     sub message {
226     $MESSAGE_DIST->message (@_);
227     }
228    
229     sub update_modbox {
230     my $mod = DC::SDL_GetModState;
231    
232     my $markup;
233    
234     $markup .= $mod & DC::KMOD_CTRL
235     ? ($MAPWIDGET->{ctrl} ? "[REPEAT]" : "[<span foreground='#888'>REPEAT</span>]")
236     : "[<span foreground='#888'> once </span>]";
237    
238     $markup .= $mod & DC::KMOD_SHIFT
239     ? ($MAPWIDGET->{shft} ? "[FIRE]" : "[<span foreground='#888'>FIRE</span>]")
240     : "[<span foreground='#888'>move</span>]";
241    
242     $markup .= $mod & (DC::KMOD_ALT | DC::KMOD_META)
243     ? "[ALT]"
244     : "[<span foreground='#888'>alt</span>]";
245    
246     $markup .= $mod & DC::KMOD_NUM
247     ? "[NUM]"
248     : "[<span foreground='#888'>num</span>]";
249    
250     # <tt> around next statement works around some bug that keeps the
251     # "font =>" from being used on windows
252     $MODBOX->set_markup ("<tt>$markup</tt>");
253     }
254    
255     #############################################################################
256     #TODO: maybe move into own audio module...
257    
258     our $SDL_MIXER;
259    
260     our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
261     our $MUSIC_WANT; # arryref of ambient music we want to play
262     our @MUSIC_HAVE; # ambient music we have on disk
263     our $MUSIC_START;
264     our @MUSIC_JINGLE; # which jingles to play next
265     our $MUSIC_PLAYING_DATA;
266     our $MUSIC_PLAYING_META;
267     our $MUSIC_PLAYER;
268     our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before
269    
270     our %AUDIO_CHUNK; # audio "files"
271     our %AUDIO_PLAY; # which audio faces should be played
272    
273     sub audio_channel_finished {
274     my ($channel) = @_;
275    
276     # warn "channel $channel finished\n";#d#
277     }
278    
279     sub audio_sound_push($) {
280     my ($face) = @_;
281    
282     $CFG->{effects_enable}
283     or return;
284    
285     $AUDIO_PLAY{$face}
286     or return;
287    
288     if (my $chunk = $AUDIO_CHUNK{$face}) {
289     for (grep $_->[0] >= EV::now, @{(delete $AUDIO_PLAY{$face}) || []}) {
290     my (undef, $dx, $dy, $vol) = @$_;
291    
292     my $channel = DC::Channel::find;
293     $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255);
294     $channel->set_position_r ($dx, $dy, 20);
295     $chunk->play ($channel);
296     }
297     } else {
298     # sound_meta not set means data is in flight either way
299     my $meta = $CONN->{face}[$face]
300     or return;
301    
302     $meta->{data}
303     or return;
304    
305     # if it's a jingle, play it as ambient music
306     if ($meta->{data}{jingle}) {
307     if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
308     push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
309     &audio_music_push ($face);
310     }
311     } else {
312     # fetch from database
313     DC::DB::get res_data => $meta->{name}, sub {
314     my $rwops = new DC::RW $_[0];
315     my $chunk = new DC::MixChunk $rwops
316     or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
317     $chunk->volume (($meta->{data}{volume} || 1) * 128);
318     $AUDIO_CHUNK{$face} = $chunk;
319    
320     audio_sound_push ($face);
321     };
322     }
323     }
324     }
325    
326     sub audio_sound_play {
327     my ($face, $dx, $dy, $vol) = @_;
328    
329     $SDL_MIXER
330     or return;
331     $CFG->{effects_enable}
332     or return;
333    
334     my $queue = $AUDIO_PLAY{$face} ||= [];
335     push @$queue, [EV::now + 0.6, $dx, $dy, $vol]; # do not play sound for outdated events
336     audio_sound_push $face
337     unless @$queue > 1;
338     }
339    
340     sub audio_music_set_meta {
341     my ($meta) = @_;
342    
343     $MUSIC_PLAYING_META = $meta;
344     $MUSIC_PLAYING_WIDGET->set_markup (
345     "<b>Name</b>: " . (DC::asxml $meta->{data}{name}) . "\n"
346     . "<b>Author</b>: " . (DC::asxml $meta->{data}{author}) . "\n"
347     . "<b>Source</b>: " . (DC::asxml $meta->{data}{source}) . "\n"
348     . "<b>License</b>: " . (DC::asxml $meta->{data}{license})
349     );
350     }
351    
352     sub audio_music_update_volume {
353     return unless $MUSIC_PLAYING_META;
354     my $volume = $MUSIC_PLAYING_META->{data}{volume} || 1;
355     my $base = $MUSIC_PLAYING_META->{data}{jingle} ? 1 : $CFG->{bgm_volume};
356     DC::MixMusic::volume $base * $volume * 128;
357     }
358    
359     sub audio_music_start {
360     my $meta = $MUSIC_PLAYING_META;
361    
362     DC::DB::get res_data => $meta->{name}, sub {
363     return unless $SDL_MIXER;
364    
365     # music might have changed...
366     $meta eq $MUSIC_PLAYING_META
367     or return &audio_music_start ();
368    
369     audio_music_update_volume;
370    
371     $MUSIC_PLAYING_DATA = \$_[0];
372    
373     $meta->{path} or length $_[0]
374     or return clienterror "empty music face from res_data ($meta->{face})";#d#
375    
376     my $rwops = $meta->{path}
377     ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
378     : new DC::RW $$MUSIC_PLAYING_DATA;
379    
380     $MUSIC_PLAYER = new DC::MixMusic $rwops
381     or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
382    
383     my $NOW = time;
384    
385     if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
386     my $pos = $MUSIC_PLAYING_META->{stop_pos};
387     $MUSIC_PLAYER->fade_in_pos (0, 700, $pos);
388     $MUSIC_START = time - $pos;
389     } else {
390     $MUSIC_PLAYER->play (0);
391     $MUSIC_START = time;
392     }
393    
394     delete $meta->{stop_time};
395     delete $meta->{stop_pos};
396     }
397     }
398    
399     sub audio_music_push {
400     return unless $SDL_MIXER;
401    
402     my $fade_out;
403    
404     if (@MUSIC_JINGLE) {
405     $fade_out = 333;
406     @MUSIC_HAVE = $MUSIC_JINGLE[0];
407    
408     } else {
409     return unless $CFG->{bgm_enable};
410    
411     $fade_out = 700;
412    
413     @MUSIC_HAVE =
414     grep $_ && $_->{data},
415     map $CONN->{face}[$_],
416     @$MUSIC_WANT;
417    
418     # randomize music a bit so that the order is not always the same
419     $_->{stop_time} ||= rand for @MUSIC_HAVE;
420    
421     # default MUSIC_HAVE == MUSIC_DEFAULT
422     @MUSIC_HAVE = { path => DC::find_rcfile "music/$MUSIC_DEFAULT" }
423     unless @MUSIC_HAVE;
424     }
425    
426     # if the currently playing song is acceptable, let it continue
427     return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE;
428    
429     my $NOW = time;
430    
431     if ($MUSIC_PLAYING_META) {
432     $MUSIC_PLAYING_META->{stop_time} = $NOW;
433     $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
434     DC::MixMusic::fade_out $fade_out;
435     } else {
436     # sort by stop time, oldest first
437     @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE;
438    
439     # if the most recently-played piece played very recently,
440     # resume it, else choose the oldest piece for rotation.
441     audio_music_set_meta
442     $MUSIC_HAVE[-1]{stop_pos} && $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME
443     ? $MUSIC_HAVE[-1]
444     : $MUSIC_HAVE[0];
445    
446     audio_music_start;
447     }
448     }
449    
450     sub audio_music_set_ambient {
451     my ($songs) = @_;
452    
453     $MUSIC_WANT = $songs;
454     audio_music_push;
455     }
456    
457     sub audio_music_finished {
458     if ($MUSIC_PLAYING_META) {
459     $MUSIC_PLAYING_META->{stop_time} = time;
460     }
461    
462     # we compress multiple jingles of the same type
463     shift @MUSIC_JINGLE
464     while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0];
465    
466     $MUSIC_PLAYING_WIDGET->clear;
467    
468     undef $MUSIC_PLAYER;
469     undef $MUSIC_PLAYING_META;
470     undef $MUSIC_PLAYING_DATA;
471    
472     audio_music_push;
473     }
474    
475     sub audio_init {
476     if ($CFG->{audio_enable}) {
477     if (length $CFG->{audio_driver}) {
478     local $ENV{SDL_AUDIODRIVER} = $CFG->{audio_driver};
479     DC::SDL_Init DC::SDL_INIT_AUDIO
480     and die "SDL::Init failed!\n";
481     } else {
482     DC::SDL_Init DC::SDL_INIT_AUDIO
483     and die "SDL::Init failed!\n";
484     }
485    
486     $ENV{MIX_EFFECTSMAXSPEED} = 1;
487     $SDL_MIXER = !DC::Mix_OpenAudio
488     $CFG->{audio_hw_frequency},
489     DC::MIX_DEFAULT_FORMAT,
490     $CFG->{audio_hw_channels},
491     $CFG->{audio_hw_chunksize};
492    
493     if ($SDL_MIXER) {
494     DC::Mix_AllocateChannels $CFG->{audio_mix_channels};
495    
496     audio_music_finished;
497     } else {
498     status "Unable to open sound device: there will be no sound";
499     }
500     } else {
501     undef $SDL_MIXER;
502     }
503    
504     sub audio_tab_update;
505     audio_tab_update;
506     }
507    
508     sub audio_shutdown {
509     if ($SDL_MIXER) {
510     DC::MixMusic::halt;
511     DC::Mix_AllocateChannels 0;
512     }
513    
514     undef $MUSIC_PLAYER;
515     undef $MUSIC_PLAYING_META;
516     undef $MUSIC_PLAYING_DATA;
517    
518     $MUSIC_WANT = [];
519     @MUSIC_JINGLE = ();
520     %AUDIO_PLAY = ();
521     %AUDIO_CHUNK = ();
522    
523     DC::Mix_CloseAudio if $SDL_MIXER;
524     undef $SDL_MIXER;
525    
526     DC::SDL_QuitSubSystem DC::SDL_INIT_AUDIO;
527     }
528    
529     #############################################################################
530 root 1.8 # Over-the-air updates
531    
532     sub ota_update_finish {
533     $MESSAGE_DIST->message ({ type => "ota_update", markup => $_[0] });
534     }
535    
536     sub ota_update_status {
537     }
538    
539     sub ota_update {
540     my ($face, $size) = @_;
541    
542     my $coro = Coro::async_pool {
543     my $override = "$Urlader::EXE_DIR/override";
544    
545     $MESSAGE_DIST->add_channel ({
546     id => "ota_update",
547     title => "Update",
548     tooltip => "<b>Software Update Log</b>",
549     });
550    
551     $MESSAGE_DIST->message ({ type => "ota_update", markup => "preparing override..." });
552    
553     my $fh = Coro::AIO::aio_open "$override.tmp", IO::AIO::O_WRONLY | IO::AIO::O_CREAT | IO::AIO::O_TRUNC, 0777;
554    
555     unless ($fh) {
556     ota_update_finish "unable to write software update:\n$Urlader::EXE_DIR/override.tmp:\n$!";
557     return;
558     }
559    
560     $MESSAGE_DIST->message ({ type => "ota_update", markup => "downloading $size bytes..." });
561    
562     my $cv = AE::cv;
563     my $error;
564    
565     $cv->begin (Coro::rouse_cb);
566    
567     $CONN->ask_face (
568     $face,
569     -1000,
570     sub {
571     $STATUSBOX->add (
572     (sprintf "update download: %d/%d", $size - $_[1], $size),
573     pri => -9, group => "ota_update", timeout => 60, fg => [1, 1, 0, 1]
574     );
575    
576     $cv->begin;
577     my $len = length $_[2];
578     IO::AIO::aio_write $fh, $_[1], $len, $_[2], undef, sub {
579     $error ||= $_[0] != $len;
580     $cv->end;
581     };
582     },
583     sub {
584     $cv->end;
585     },
586     );
587    
588     Coro::rouse_wait;
589    
590     $STATUSBOX->clr_group ("ota_update");
591    
592     $error ||= Coro::AIO::aio_fsync $fh;
593     $error ||= Coro::AIO::aio_close $fh;
594    
595     if ($error) {
596     $MESSAGE_DIST->message ({ type => "ota_update", markup => "file write error, update aborted." });
597     Coro::AIO::aio_unlink "$override.tmp";
598     return;
599     }
600    
601     $MESSAGE_DIST->message ({ type => "ota_update", markup => "replacing override file..." });
602    
603     if (Coro::AIO::aio_rename "$override.tmp", $override) {
604     $MESSAGE_DIST->message ({ type => "ota_update", markup => "unable to replace override file, update aborted." });
605     Coro::AIO::aio_unlink "$override.tmp";
606     }
607    
608     $MESSAGE_DIST->message ({ type => "ota_update", markup => "update successfull, changes become active at next start." });
609     };
610    
611     $CONN->{ota_update} = Guard::guard {
612     $coro->cancel;
613     };
614     }
615    
616     sub ota_update_ask {
617     my ($ok, $face, $ver, $size, $changes) = @_;
618    
619     $CONN->{w}{ota_dialog} = my $dialog = new DC::UI::Toplevel
620     x => "center",
621     y => "center",
622     max_w => $::WIDTH * 0.7,
623     max_h => $::WIDTH * 0.7,
624     title => "Software update available",
625     child => my $vbox = new DC::UI::VBox,
626     ;
627    
628     $vbox->add (new DC::UI::Label
629     ellipsise => 0,
630     text => "The server offers a software update, "
631     . "do you want to start downloading this update in the background?",
632     );
633    
634     $vbox->add (new DC::UI::FancyFrame
635     expand => 1,
636     label => "Changes",
637     child => (new DC::UI::TextScroller
638     expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4,
639     par => [{
640     markup => "<tt>Old revision: $Urlader::EXE_VER\n"
641     . "New revision: $ver\n"
642     . "Download size: $size bytes</tt>\n\n"
643     . DC::asxml $changes
644     }],
645     ),
646     );
647    
648     $vbox->add (my $hbox = new DC::UI::HBox);
649    
650     $hbox->add (new DC::UI::Button
651     expand => 1,
652     text => "Not now",
653     on_activate => sub {
654     $dialog->destroy;
655     0
656     }
657     );
658     $hbox->add (new DC::UI::Button
659     expand => 1,
660     text => "Yes, start downloading",
661     on_activate => sub {
662     $dialog->destroy;
663     ota_update $face, $size;
664     0
665     },
666     );
667    
668     $dialog->show;
669     }
670    
671     sub ota_update_check {
672     return unless defined $Urlader::EXE_ID;
673    
674     ::message { markup => "Checking for software update..." };
675    
676     $CONN->send_exti_req (ota_update => $Urlader::URLADER_VERSION, $Urlader::EXE_ID, $Urlader::EXE_VER, sub {
677     my ($ok, $face, $ver, $size, $changes) = @_;
678    
679     if ($ok) {
680     if (defined $ver) {
681     ::message { markup => "Server offers version $ver (we are version $Urlader::EXE_VER)." };
682     &ota_update_ask;
683     } else {
684     ::message { markup => "Server has no newer version." };
685     }
686     } else {
687     ::message { markup => "Server does not support software update." };
688     }
689    
690     # $self->register_face_handler ($exp_table, sub {
691     # my ($face) = @_;
692    
693     # $self->{exp_table} = $self->{json_coder}->decode (delete $face->{data});
694     # $_->() for values %{ $self->{on_exp_update} || {} };
695     # });
696    
697     ()
698     });
699     }
700    
701     #############################################################################
702 root 1.1
703     sub destroy_query_dialog {
704     (delete $_[0]{query_dialog})->destroy
705     if $_[0]{query_dialog};
706     }
707    
708     # FIXME: a very ugly hack to wait for stat update look below! #d#
709     our $QUERY_TIMER; #d#
710    
711     # server query dialog
712     sub server_query {
713     my ($conn, $flags, $prompt) = @_;
714    
715     # FIXME: a very ugly hack to wait for stat update #d#
716     if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) {
717     unless ($QUERY_TIMER) {
718     $QUERY_TIMER = EV::timer 1, 0, sub {
719     server_query ($conn, $flags, $prompt, 1);
720     $QUERY_TIMER = undef
721     };
722    
723     return;
724     }
725     }
726    
727     $conn->{query_dialog} = my $dialog = new DC::UI::Toplevel
728     x => "center",
729     y => "center",
730     title => "Server Query",
731     child => my $vbox = new DC::UI::VBox,
732     ;
733    
734     my @dialog = my $label = new DC::UI::Label
735     max_w => $::WIDTH * 0.8,
736     ellipsise => 0,
737     text => $prompt;
738    
739     if ($flags & CS_QUERY_YESNO) {
740     push @dialog, my $hbox = new DC::UI::HBox;
741    
742     $hbox->add (new DC::UI::Button
743     text => "No",
744     on_activate => sub {
745     $conn->send ("reply n");
746     $dialog->destroy;
747     0
748     }
749     );
750     $hbox->add (new DC::UI::Button
751     text => "Yes",
752     on_activate => sub {
753     $conn->send ("reply y");
754     destroy_query_dialog $conn;
755     0
756     },
757     );
758    
759     $dialog->grab_focus;
760    
761     } elsif ($flags & CS_QUERY_SINGLECHAR) {
762     if ($prompt =~ /Now choose a character|Press any key for the next race/i) {
763     $dialog->{tooltip} = "#charcreation_focus";
764    
765     unshift @dialog, new DC::UI::Label
766     max_w => $::WIDTH * 0.8,
767     ellipsise => 0,
768     markup => "\nOr use your keyboard and the text entry below:\n";
769    
770     unshift @dialog, my $table = new DC::UI::Table;
771    
772     $table->add_at (0, 0, new DC::UI::Button
773     text => "Next Race",
774     on_activate => sub {
775     $conn->send ("reply n");
776     destroy_query_dialog $conn;
777     0
778     },
779     );
780     $table->add_at (2, 0, new DC::UI::Button
781     text => "Accept",
782     on_activate => sub {
783     $conn->send ("reply d");
784     destroy_query_dialog $conn;
785     0
786     },
787     );
788    
789     if ($conn->{chargen_race_description}) {
790     unshift @dialog, new DC::UI::Label
791     max_w => $::WIDTH * 0.8,
792     ellipsise => 0,
793     markup => "<span foreground='#ccccff'>$conn->{chargen_race_description}</span>",
794     ;
795     }
796    
797     unshift @dialog, new DC::UI::Face
798     face => $conn->{player}{face},
799     bg => [.2, .2, .2, 1],
800     min_w => 64,
801     min_h => 64,
802     ;
803    
804     if ($conn->{chargen_race_title}) {
805     unshift @dialog, new DC::UI::Label
806     allign => 1,
807     ellipsise => 0,
808     markup => "<span foreground='#ccccff' size='large'>Race: $conn->{chargen_race_title}</span>",
809     ;
810     }
811    
812     unshift @dialog, new DC::UI::Label
813     max_w => $::WIDTH * 0.4,
814     ellipsise => 0,
815     markup => (DC::Pod::section_label ui => "chargen_race"),
816     ;
817    
818     } elsif ($prompt =~ /roll new stats/) {
819     if (my $stat = delete $conn->{stat_change_with}) {
820     $conn->send ("reply $stat");
821     destroy_query_dialog $conn;
822     return;
823     }
824    
825     unshift @dialog, new DC::UI::Label
826     max_w => $::WIDTH * 0.4,
827     ellipsise => 0,
828     markup => "\nOr use your keyboard and the text entry below:\n";
829    
830     unshift @dialog, my $table = new DC::UI::Table;
831    
832     # left: re-roll
833     $table->add_at (0, 0, new DC::UI::Button
834     text => "Roll Again",
835     on_activate => sub {
836     $conn->send ("reply y");
837     destroy_query_dialog $conn;
838     0
839     },
840     );
841    
842     # center: swap stats
843     my ($sw1, $sw2) = map +(new DC::UI::Selector
844     expand => 1,
845     value => $_,
846     options => [
847     [1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"],
848     [2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"],
849     [3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"],
850     [4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"],
851     [5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"],
852     [6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"],
853     [7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"],
854     ],
855     ), 1 .. 2;
856    
857     $table->add_at (2, 0, new DC::UI::Button
858     text => "Swap Stats",
859     on_activate => sub {
860     $conn->{stat_change_with} = $sw2->{value};
861     $conn->send ("reply $sw1->{value}");
862     destroy_query_dialog $conn;
863     0
864     },
865     );
866     $table->add_at (2, 1, new DC::UI::HBox children => [$sw1, $sw2]);
867    
868     # right: accept
869     $table->add_at (4, 0, new DC::UI::Button
870     text => "Accept",
871     on_activate => sub {
872     $conn->send ("reply n");
873     destroy_query_dialog $conn;
874     0
875     },
876     );
877    
878     unshift @dialog, my $hbox = new DC::UI::HBox;
879     for (
880     [Str => CS_STAT_STR],
881     [Dex => CS_STAT_DEX],
882     [Con => CS_STAT_CON],
883     [Int => CS_STAT_INT],
884     [Wis => CS_STAT_WIS],
885     [Pow => CS_STAT_POW],
886     [Cha => CS_STAT_CHA],
887     ) {
888     my ($name, $id) = @$_;
889     $hbox->add (new DC::UI::Label
890     markup => "$conn->{stat}{$id} <span foreground='yellow'>$name</span>",
891     expand => 1,
892     can_events => 1,
893     can_hover => 1,
894     tooltip => "#stat_$name",
895     );
896     }
897    
898     unshift @dialog, new DC::UI::Label
899     max_w => $::WIDTH * 0.4,
900     ellipsise => 0,
901     markup => (DC::Pod::section_label ui => "chargen_stats"),
902     ;
903     }
904    
905     push @dialog, my $entry = new DC::UI::Entry
906     on_changed => sub {
907     $conn->send ("reply $_[1]");
908     destroy_query_dialog $conn;
909     0
910     },
911     ;
912    
913     $entry->grab_focus;
914    
915     } else {
916     $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
917    
918     push @dialog, my $entry = new DC::UI::Entry
919     $flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (),
920     on_activate => sub {
921     $conn->send ("reply $_[1]");
922     destroy_query_dialog $conn;
923     0
924     },
925     ;
926    
927     $entry->grab_focus;
928     }
929    
930     $vbox->add (@dialog);
931     $dialog->show;
932     }
933    
934     sub dc_connect {
935     my ($host, $port) = @_;
936    
937     my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
938     my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
939    
940     $CONN =
941     new DC::Protocol
942     host => $host,
943     port => $port,
944     user => $PROFILE->{user},
945     pass => $PROFILE->{password},
946     mapw => $mapw,
947     maph => $maph,
948    
949     c_version => {
950     client => "deliantra",
951     clientver => $DC::VERSION,
952     gl_vendor => DC::OpenGL::gl_vendor,
953     gl_version => DC::OpenGL::gl_version,
954     },
955    
956     map_widget => $MAPWIDGET,
957     statusbox => $STATUSBOX,
958     map => $MAP,
959     mapmap => $MAPMAP,
960     query => \&server_query,
961    
962     setup_req => {
963     smoothing => $CFG->{map_smoothing}*1,
964     },
965    
966     on_connect => sub {
967     if ($_[0]) {
968     DC::lowdelay fileno $CONN->{fh};
969    
970 root 1.8 ota_update_check;
971    
972 root 1.1 status "successfully connected to the server";
973     } else {
974     undef $CONN;
975     status "unable to connect: $!";
976     stop_game();
977     }
978     },
979     ;
980     }
981    
982     sub start_game {
983     status "logging in...";
984    
985     my $server = $PROFILE->{host} || $DEFAULT_SERVER;
986     my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
987     or return status "$server: unable to parse server address, try an empty field.";
988    
989     $LOGIN_BUTTON->set_text ("Logout");
990     $SETUP_DIALOG->hide;
991    
992     $MAP = new DC::Map;
993    
994     # hack to make SURE we find the IP address all right
995     # can be removed once AnyEvent::DNS is proven stable.
996     if ($host eq "gameserver.deliantra.net") {
997     AnyEvent::DNS::a "dnstest.deliantra.net", sub {
998     if ($_[0] ne "80.101.114.108") { # P-e-r-l
999     status "dns failure, trying differently";
1000     $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
1001     unless (defined $host) {
1002     status "dns failure, using hardcoded address";
1003     $host = "194.126.175.154";
1004     }
1005     }
1006    
1007     dc_connect $host, $port;
1008     };
1009     } else {
1010     dc_connect $host, $port;
1011     }
1012     }
1013    
1014     sub stop_game {
1015     crash "stop_game";
1016    
1017     $LOGIN_BUTTON->set_text ("Login / Register");
1018     $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
1019     $SETUP_DIALOG->show;
1020     $PL_WINDOW->hide;
1021     $SPELL_LIST->clear_spells;
1022     $DC::UI::ROOT->emit (stop_game => ! ! $CONN);
1023    
1024     &audio_music_set_ambient ([]);
1025    
1026     return unless $CONN;
1027    
1028     status "connection closed";
1029    
1030     destroy_query_dialog $CONN;
1031     $CONN->destroy;
1032     $CONN = 0; # false, does not autovivify
1033    
1034     undef $MAP;
1035     }
1036    
1037     sub graphics_setup {
1038     my $vbox = new DC::UI::VBox;
1039    
1040     {
1041     $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
1042    
1043     $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1044    
1045     my $row = 0;
1046    
1047     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
1048     $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
1049     can_events => 1,
1050     tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
1051    
1052     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
1053     $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
1054     can_events => 1,
1055     tooltip => "This field shows any known issues with your config or driver, such as "
1056     . "a non-accelerated display format. You can try to work around these issues "
1057     . "by selecting a different video mode, changing the settings below or "
1058     . "by installing the right driver for your graphics card.");
1059    
1060     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
1061     $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
1062     value => $CFG->{uitheme},
1063     options => [
1064     [wood => "Wood (the default)"],
1065     [plain => "Plain (very)"],
1066     [blue => "Blue (dark)"],
1067     [metal => "Metal (light)"],
1068     ],
1069     tooltip => "Choose the User Interface theme that you like most :)",
1070     on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
1071     );
1072    
1073     my $vidmode_tooltip =
1074     "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
1075     . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
1076    
1077     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
1078     $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
1079    
1080     $hbox->add ($MODE_SLIDER = new DC::UI::Slider
1081     c_rescale => 1,
1082     force_w => $WIDTH * 0.1, expand => 1,
1083     range => [ ($CFG->{sdl_mode}) x 3 ],
1084     tooltip => $vidmode_tooltip);
1085     $hbox->add (my $mode_label = new DC::UI::Label
1086     height => 0.8, template => "9999x9999@9+9",
1087     can_events => 1, tooltip => $vidmode_tooltip);
1088    
1089     $MODE_SLIDER->connect (changed => sub {
1090     my ($self, $value) = @_;
1091    
1092     $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
1093     $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
1094     });
1095     $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
1096    
1097     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
1098     $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
1099     state => $CFG->{fullscreen},
1100     tooltip => "Bring the client into fullscreen mode.",
1101     on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
1102     );
1103    
1104     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
1105     $table->add_at (1, $row++, new DC::UI::CheckBox
1106     state => $CFG->{force_opengl11},
1107     tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
1108     . "higher memory usage and slower performance. It will, however, help tremendously on "
1109     . "cards that claim to support a feature but fall back to software rendering. "
1110     . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
1111     . "but cards and drivers from other vendors (ATI) are often just as bad. "
1112     . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
1113     on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
1114     );
1115    
1116     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
1117     $table->add_at (1, $row++, new DC::UI::CheckBox
1118     state => $CFG->{disable_alpha},
1119     tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
1120     . "by disabling a number of textures and transparency effects. Normally, these "
1121     . "effects do not cost a lot of resources, but some graphics cards might fall "
1122     . "back to extremely slow rendering if this is enabled. If disabling this option "
1123     . "noticably improves the framerate of the client please report this! "
1124     . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
1125     on_changed => sub {
1126     my ($self, $value) = @_;
1127     $CFG->{disable_alpha} = $value;
1128     $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
1129     0
1130     }
1131     );
1132    
1133     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
1134     $table->add_at (1, $row++, new DC::UI::CheckBox
1135     state => $CFG->{texture_compression},
1136     tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
1137     . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
1138     . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
1139     . "forced OpenGL 1.1 mode and when using the Apple renderer.",
1140     on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
1141     );
1142    
1143     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
1144     $table->add_at (1, $row++, new DC::UI::CheckBox
1145     state => $CFG->{fast},
1146     tooltip => "Lower the visual quality considerably to speed up rendering.",
1147     on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
1148     );
1149    
1150     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
1151     $table->add_at (1, $row++, new DC::UI::Slider
1152     range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
1153     tooltip => "The base font size used by most GUI elements that do not have their own setting.",
1154     on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
1155     );
1156    
1157     $table->add_at (1, $row++, new DC::UI::Button
1158     expand => 1, text => "Apply",
1159     tooltip => "Apply the video settings above.",
1160     on_activate => sub {
1161     video_shutdown ();
1162     video_init ();
1163     0
1164     }
1165     );
1166     }
1167    
1168     {
1169     $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1170    
1171     $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1172    
1173     my $row = 0;
1174     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1175     $table->add_at (1, $row++, new DC::UI::CheckBox
1176     state => $CFG->{smooth_movement},
1177     tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1178     . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1179     . "then disable this option. Changes take effect immdiately.",
1180     on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
1181     );
1182    
1183     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1184     $table->add_at (1, $row++, new DC::UI::CheckBox
1185     state => $CFG->{smooth_transitions},
1186     tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1187     . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1188     . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1189     on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1190     );
1191    
1192    
1193     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1194     $table->add_at (1, $row++, new DC::UI::Slider
1195     range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1196     tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1197     on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1198     );
1199    
1200     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
1201     $table->add_at (1, $row++, new DC::UI::CheckBox
1202     state => $CFG->{map_smoothing},
1203     tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
1204     . "This increases load on the graphics subsystem and works only with TRT servers. "
1205     . "Changes take effect at next login only.",
1206     on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
1207     );
1208    
1209     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1210     $table->add_at (1, $row++, new DC::UI::CheckBox
1211     state => $CFG->{fow_enable},
1212     tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1213     on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1214     );
1215    
1216     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1217     $table->add_at (1, $row++, new DC::UI::ImageButton
1218     tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1219     bg => [0.3, 0.3, 0.2],
1220     force_w => 64,
1221     force_h => 64,
1222     tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1223     on_activate => sub {
1224     my ($self) = @_;
1225     $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1226     $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1227     $MAPWIDGET->update;
1228     }
1229     );
1230    
1231     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1232     $table->add_at (1, $row++, new DC::UI::Slider
1233     range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1234     tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
1235     on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
1236     );
1237    
1238     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
1239     $table->add_at (1, $row++, new DC::UI::Slider
1240     range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
1241     tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
1242     . "but you still need to press apply to correctly re-layout the widget.",
1243     on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
1244     );
1245    
1246     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
1247     $table->add_at (1, $row++, new DC::UI::Slider
1248     range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
1249     tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
1250     on_changed => sub {
1251     $CFG->{gauge_fontsize} = $_[1];
1252     &set_gauge_window_fontsize;
1253     0
1254     }
1255     );
1256    
1257     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
1258     $table->add_at (1, $row++, new DC::UI::Slider
1259     range => [$CFG->{gauge_size}, 0.2, 0.8],
1260     tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
1261     on_changed => sub {
1262     $CFG->{gauge_size} = $_[1];
1263     $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1264     0
1265     }
1266     );
1267     }
1268    
1269     $vbox
1270     }
1271    
1272     our $AUDIO_HW_CHUNKSIZE;
1273     our $AUDIO_INFO;
1274    
1275     sub audio_tab_update {
1276     my ($freq, $format, $chans) = DC::Mix_QuerySpec;
1277    
1278     $AUDIO_HW_CHUNKSIZE->set_options ([
1279     [0, "default", "Use System Default"],
1280     map {
1281     my $ms = sprintf "%dms", 1000 * $_ / ($CFG->{audio_hw_frequency} || 22050);
1282     [$_, $ms, "$ms ($_ samples)"],
1283     } 256, 512, 1024, 2048, 4096, 8192, 16384, 32768
1284     ]);
1285    
1286     my $text = !$freq
1287     ? "audio is off"
1288     : "audio is enabled\n"
1289     . "driver: " . DC::SDL_AudioDriverName . "\n"
1290     . "frequency (Hz): $freq\n"
1291     . "channels: $chans\n"
1292     . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1293     . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1294    
1295     $AUDIO_INFO->set_text ($text);
1296     }
1297    
1298     sub audio_setup {
1299     my $vbox = new DC::UI::VBox;
1300    
1301     $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]);
1302    
1303     my $row = 0;
1304    
1305     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable");
1306     $table->add_at (1, $row, new DC::UI::CheckBox
1307     state => $CFG->{audio_enable},
1308     tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
1309     on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
1310     );
1311     $table->add_at (2, $row++, my $driver = new DC::UI::HBox expand => 1);
1312    
1313     $driver->add (new DC::UI::Label align => 1, text => " Audio driver override");
1314     $driver->add (new DC::UI::Entry
1315     text => $CFG->{audio_driver},
1316     template => "dsound1234",
1317     tooltip => "You can override the audio driver to use here. Leaving it empty will result "
1318     . "in Deliantra picking one automatically. GNU/Linux users often prefer specific "
1319     . "drivers though, and can experiment with <b>alsa</b>, <b>dsp</b>, <b>esd</b>, <b>pulse</b>, <b>arts</b>, <b>nas</b> "
1320 root 1.3 . "or other system-specific drivers. Selecting the wrong driver here will simply result "
1321 root 1.1 . "in no sound.",
1322     on_changed => sub { my ($self, $value) = @_; $CFG->{audio_driver} = $value; 1 }
1323     );
1324    
1325     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects");
1326     $table->add_at (1, $row, new DC::UI::CheckBox
1327     expand => 1, state => $CFG->{effects_enable},
1328     tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.",
1329     on_changed => sub {
1330     $CFG->{effects_enable} = $_[1];
1331     $CONN->update_fx_want if $CONN;
1332     1
1333     }
1334     );
1335     $table->add_at (2, $row++, new DC::UI::Slider
1336     expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128],
1337     tooltip => "The relative volume of sound effects. Best audio quality is achieved if this "
1338     . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.",
1339     on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 }
1340     );
1341    
1342     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1343     $table->add_at (1, $row, new DC::UI::CheckBox
1344     expand => 1, state => $CFG->{bgm_enable},
1345     tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played. Needs server reconnect to take effect.",
1346     on_changed => sub {
1347     $CFG->{bgm_enable} = $_[1];
1348     $CONN->update_fx_want if $CONN;
1349     audio_music_push;
1350     1
1351     }
1352     );
1353     $table->add_at (2, $row++, new DC::UI::Slider
1354     expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
1355     tooltip => "The volume of the background music. Changes are instant.",
1356     on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
1357     );
1358    
1359     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Frequency");
1360     $table->add_at (1, $row++, new DC::UI::Selector
1361     c_colspan => 2, expand => 1,
1362     value => $CFG->{audio_hw_frequency},
1363     options => [
1364     [ 0, "default" , "Use System Default"],
1365     [11025, "11 kHz" , "11kHz (low quality)"],
1366     [22050, "22 kHz" , "22kHz (reduced quality, recommended)"],
1367     [44100, "44.1 kHz", "44.1kHz (cd quality)"],
1368     [48000, "48 kHz" , "48kHz (studio quality, not recommended)"],
1369     ],
1370     tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1371     on_changed => sub {
1372     $CFG->{audio_hw_frequency} = $_[1];
1373     audio_tab_update;
1374     1
1375     }
1376     );
1377    
1378     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Channels");
1379     $table->add_at (1, $row++, new DC::UI::Selector
1380     c_colspan => 2, expand => 1,
1381     value => $CFG->{audio_hw_channels},
1382     options => [
1383     [0, "default" , "Use System Default"],
1384     [1, "Mono" , "Mono (single channel, low quality)"],
1385     [2, "Stereo" , "Stereo (dual channel, standard quality)"],
1386     [4, "4 Ch Surround", "4 Channel Surround Sound (3d sound, high quality)"],
1387     [6, "6 Ch Surround", "6 Channel Surround Sound (3d sound + center + lfe)"],
1388     ],
1389     tooltip => "The number of independent sound channels to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1390     on_changed => sub {
1391     $CFG->{audio_hw_channels} = $_[1];
1392     audio_tab_update;
1393     1
1394     }
1395     );
1396    
1397     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency");
1398     $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector
1399     c_colspan => 2, expand => 1,
1400     value => $CFG->{audio_hw_chunksize},
1401     tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
1402     . "is stuttering, increase this value. Values of 50-150ms are optimal.",
1403     on_changed => sub {
1404     $CFG->{audio_hw_chunksize} = $_[1];
1405     audio_tab_update;
1406     1
1407     }
1408     );
1409    
1410     # should really be a slider
1411     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Mixer Voices");
1412     $table->add_at (1, $row++, new DC::UI::ValSlider
1413     c_colspan => 2, expand => 1,
1414     tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.",
1415     range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1],
1416     template => ">= 99",
1417     on_changed => sub {
1418     my ($slider, $value) = @_;
1419    
1420     $CFG->{audio_mix_channels} = $value
1421     if $value;
1422     1;
1423     }
1424     );
1425    
1426     $table->add_at (1, $row++, new DC::UI::Button
1427     c_colspan => 2, expand => 1, text => "Apply",
1428     tooltip => "Apply the audio settings",
1429     on_activate => sub {
1430     audio_shutdown ();
1431     audio_init ();
1432     0
1433     }
1434     );
1435    
1436     $vbox->add (new DC::UI::FancyFrame
1437     expand => 1,
1438     label => "Audio Info",
1439     child => ($AUDIO_INFO = new DC::UI::Label ellipsise => 0),
1440     );
1441    
1442     audio_tab_update;
1443    
1444     $vbox
1445     }
1446    
1447     sub set_gauge_window_fontsize {
1448     for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
1449     $_->set_fontsize ($::CFG->{gauge_fontsize});
1450     }
1451     }
1452    
1453     sub make_gauge_window {
1454     my $gh = int $HEIGHT * $CFG->{gauge_size};
1455    
1456     $GAUGES->{win} = my $win = new DC::UI::Frame (
1457     force_x => 0,
1458     force_y => "max",
1459     force_w => $WIDTH,
1460     force_h => $gh,
1461     );
1462    
1463     $win->add (my $hbox = new DC::UI::HBox
1464     children => [
1465     (new DC::UI::HBox expand => 1),
1466     (new DC::UI::VBox children => [
1467     (new DC::UI::Empty expand => 1),
1468     (new DC::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new DC::UI::Table)),
1469     ]),
1470     (my $vbox = new DC::UI::VBox),
1471     ],
1472     );
1473    
1474     $vbox->add (new DC::UI::HBox
1475     expand => 1,
1476     children => [
1477     (new DC::UI::Empty expand => 1),
1478     (my $hb = new DC::UI::HBox),
1479     ],
1480     );
1481    
1482     $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1483     $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1484     $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1485     $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1486    
1487     &set_gauge_window_fontsize;
1488    
1489     $win
1490     }
1491    
1492     our $BW_WATCHER;
1493    
1494     sub debug_toggle($) {
1495     $DELIANTRA_DEBUG ^= $_[0];
1496    
1497     if ($DELIANTRA_DEBUG & 16) {
1498     $BW_WATCHER = EV::periodic 0, 1, 0, sub {
1499     return unless $CONN;
1500     debug sprintf "%8.2gKB/s", $CONN->{octets_in} / 1e3;
1501     $CONN->{octets_in} = 0;
1502     };
1503     } else {
1504     undef $BW_WATCHER;
1505     }
1506    
1507     }
1508    
1509     sub debug_setup {
1510     my $table = new DC::UI::Table;
1511    
1512     $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1513     $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { debug_toggle 1; 0 });
1514     $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1515     $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { debug_toggle 2; 0 });
1516     $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1517     $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { debug_toggle 4; 0 });
1518     $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1519     $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { debug_toggle 8; 0 });
1520     $table->add_at (0, 4, new DC::UI::Label text => "Show Bandwidth");
1521     $table->add_at (1, 4, new DC::UI::CheckBox on_changed => sub { debug_toggle 16; 0 });
1522    
1523     $table->add_at (0, 6, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1524     $table->add_at (0, 7, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1525    
1526     $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1527     $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1528     $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1529     $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1530     $t->add_at (0,1, new DC::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1531     $t->add_at (1,1, new DC::UI::Label text => "e");
1532    
1533     $table->add_at (7, 6, my $c = new DC::UI::Canvas);
1534    
1535     $c->add_items ({
1536     type => "line_loop",
1537     color => [0, 1, 0],
1538     width => 9,
1539     coord_mode => "abs",
1540     coord => [[10, 5], [5, 50], [20, 5], [5, 60]],
1541     });
1542    
1543     $c->add_items ({
1544     type => "lines",
1545     color => [1, 1, 0],
1546     width => 2,
1547     coord_mode => "rel",
1548     coord => [[0,0], [1,1], [1,0], [0,1]],
1549     });
1550    
1551     $c->add_items ({
1552     type => "polygon",
1553     color => [0, 0.43, 0],
1554     width => 2,
1555     coord_mode => "rel",
1556     coord => [[0,0.2], [1,.4], [1,.6], [0,.8]],
1557     });
1558    
1559     $table
1560     }
1561    
1562     sub stats_window {
1563     my $r = new DC::UI::ScrolledWindow (
1564     expand => 1,
1565     scroll_y => 1
1566     );
1567     $r->add (my $vb = new DC::UI::VBox);
1568    
1569     $vb->add (new DC::UI::FancyFrame
1570     label => "Player",
1571     child => (my $pi = new DC::UI::VBox),
1572     );
1573    
1574     $pi->add ($STATWIDS->{title} = new DC::UI::Label text => "Title:", expand => 1, align => 0,
1575     can_hover => 1, can_events => 1,
1576     tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
1577     $pi->add ($STATWIDS->{map} = new DC::UI::Label align => 0, text => "Map:", expand => 1,
1578     can_hover => 1, can_events => 1,
1579     tooltip => "The map you are currently on (if supported by the server).");
1580    
1581     $pi->add (my $hb0 = new DC::UI::HBox);
1582     $hb0->add ($STATWIDS->{weight} = new DC::UI::Label text => "Weight:", expand => 1, align => 0,
1583     can_hover => 1, can_events => 1,
1584     tooltip => "The weight of the player including all inventory items.");
1585     $hb0->add ($STATWIDS->{m_weight} = new DC::UI::Label align => 0, text => "Max weight:", expand => 1,
1586     can_hover => 1, can_events => 1,
1587     tooltip => "The weight limit: you cannot carry more than this.");
1588    
1589     $vb->add (new DC::UI::FancyFrame
1590     label => "Primary/Secondary Statistics",
1591     child => (my $hb = new DC::UI::HBox expand => 1),
1592     );
1593     $hb->add (my $tbl = new DC::UI::Table expand => 1);
1594    
1595     my $color2 = [1, 1, 0];
1596    
1597     for (
1598     [0, 0, st_str => "Str", 30],
1599     [0, 1, st_dex => "Dex", 30],
1600     [0, 2, st_con => "Con", 30],
1601     [0, 3, st_int => "Int", 30],
1602     [0, 4, st_wis => "Wis", 30],
1603     [0, 5, st_pow => "Pow", 30],
1604     [0, 6, st_cha => "Cha", 30],
1605    
1606     [2, 0, st_wc => "Wc", -120],
1607     [2, 1, st_ac => "Ac", -120],
1608     [2, 2, st_dam => "Dam", 120],
1609     [2, 3, st_arm => "Arm", 120],
1610     [2, 4, st_spd => "Spd", 10.54],
1611     [2, 5, st_wspd => "WSp", 10.54],
1612     ) {
1613     my ($col, $row, $id, $label, $template) = @$_;
1614    
1615     $tbl->add_at ($col , $row, $STATWIDS->{$id} = new DC::UI::Label
1616     font => $FONT_FIXED, can_hover => 1, can_events => 1,
1617     align => 1, template => $template, tooltip => "#stat_$label");
1618     $tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new DC::UI::Label
1619     font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2,
1620     align => 0, text => $label, tooltip => "#stat_$label");
1621     }
1622    
1623     $vb->add (new DC::UI::FancyFrame
1624     label => "Resistancies",
1625     child => (my $tbl2 = new DC::UI::Table expand => 1, col_expand => [1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0]),
1626     );
1627    
1628     my $row = 0;
1629     my $col = 0;
1630    
1631     my %resist_names = (
1632     slow => ["Slow",
1633     "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"],
1634     holyw => ["Holy Word",
1635     "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"],
1636     conf => ["Confusion",
1637     "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)"],
1638     fire => ["Fire",
1639     "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"],
1640     depl => ["Depletion",
1641     "<b>Depletion</b> (some monsters and other effects can cause stats depletion)"],
1642     magic => ["Magic",
1643     "<b>Magic</b> (resistance to magic spells like magic missile or similar)"],
1644     drain => ["Draining",
1645     "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)"],
1646     acid => ["Acid",
1647     "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)"],
1648     pois => ["Poison",
1649     "<b>Poison</b> (resistance to getting poisoned)"],
1650     para => ["Paralysation",
1651     "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"],
1652     deat => ["Death",
1653     "<b>Death</b> (resistance against death spells)"],
1654     phys => ["Physical",
1655     "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed as the 'Arm' secondary stat.)"],
1656     blind => ["Blind",
1657     "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"],
1658     fear => ["Fear",
1659     "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
1660     tund => ["Turn undead",
1661     "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."],
1662     elec => ["Electricity",
1663     "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)"],
1664     cold => ["Cold",
1665     "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)"],
1666     ghit => ["Ghost hit",
1667     "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)"],
1668     );
1669    
1670     for (qw/slow holyw conf fire depl magic
1671     drain acid pois para deat phys
1672     blind fear tund elec cold ghit/)
1673     {
1674     $tbl2->add_at ($col + 2, $row,
1675     $STATWIDS->{"res_$_"} =
1676     new DC::UI::Label
1677     font => $FONT_FIXED,
1678     template => "-100%",
1679     align => 1,
1680     can_events => 1,
1681     can_hover => 1,
1682     tooltip => $resist_names{$_}->[1],
1683     );
1684     $tbl2->add_at ($col + 1, $row, new DC::UI::Image
1685     font => $FONT_FIXED,
1686     can_hover => 1,
1687     can_events => 1,
1688     path => "ui/resist/resist_$_.png",
1689     tooltip => $resist_names{$_}->[1],
1690     );
1691     $tbl2->add_at ($col + 0, $row, new DC::UI::Label
1692     text => $resist_names{$_}->[0],
1693     font => $FONT_FIXED,
1694     align => 1,
1695     can_hover => 1,
1696     can_events => 1,
1697     tooltip => $resist_names{$_}->[1],
1698     );
1699    
1700     $row++;
1701     if ($row % 6 == 0) {
1702     $col += 4;
1703     $row = 0;
1704     }
1705     }
1706    
1707     #update_stats_window ({});
1708    
1709     $r
1710     }
1711    
1712     sub skill_window {
1713     my $sw = new DC::UI::ScrolledWindow (expand => 1);
1714    
1715     $sw->add ($STATWIDS->{skill_tbl} = new DC::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]);
1716    
1717     $sw
1718     }
1719    
1720     sub formsep($) {
1721     scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
1722     }
1723    
1724     my $METASERVER_ATIME;
1725    
1726     sub update_metaserver {
1727     my ($metaserver_dialog) = @_;
1728    
1729     $METASERVER = $metaserver_dialog
1730     if defined $metaserver_dialog;
1731    
1732     return if $METASERVER_ATIME > time;
1733     $METASERVER_ATIME = time + 60;
1734    
1735     my $table = $METASERVER->{table};
1736     $table->clear;
1737     $table->add_at (0, 0, my $label = new DC::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
1738    
1739     my $ok = 0;
1740    
1741     DC::background {
1742     my $ua = DC::lwp_useragent;
1743    
1744     DC::background_msg DC::decode_json +(DC::lwp_check $ua->get ($META_SERVER))->decoded_content;
1745     } sub {
1746     my ($msg) = @_;
1747     if ($msg) {
1748     $table->clear;
1749    
1750     my @tip = (
1751     "The current number of users logged in on the server.",
1752     "The hostname of the server.",
1753     "The time this server has been running without being restarted.",
1754     "Short information about this server provided by its admins.",
1755     );
1756     my @col = qw(#Users Host Uptime Version Description);
1757     $table->add_at ($_, 0, new DC::UI::Label
1758     can_hover => 1, can_events => 1, fg => [1, 1, 0],
1759     text => $col[$_], tooltip => $tip[$_])
1760     for 0 .. $#col;
1761    
1762     my @align = qw(1 0.5 1 1 0);
1763    
1764     my $y = 0;
1765     for my $m (@{ $msg->{servers} }) {
1766     my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) =
1767     @$m{qw(ip age hostname users version description ibytes obytes uptime highlight)};
1768    
1769     for ($desc) {
1770     s/<br>/\n/gi;
1771     s/<li>/\n· /gi;
1772     s/<.*?>//sgi;
1773     s/&amp;/&/g;
1774     s/&lt;/</g;
1775     s/&gt;/>/g;
1776     }
1777    
1778     $uptime = sprintf "%dd %02d:%02d:%02d",
1779     (int $uptime / 86400),
1780     (int $uptime / 3600) % 24,
1781     (int $uptime / 60) % 60,
1782     $uptime % 60;
1783    
1784     $m = [$users, $host, $uptime, $version, $desc];
1785    
1786     $y++;
1787    
1788     $table->add_at (scalar @$m, $y, new DC::UI::VBox children => [
1789     (new DC::UI::Button
1790     text => "Use",
1791     tooltip => "Put this server into the <b>Host:Port</b> field",
1792     on_activate => sub {
1793     $HOST_ENTRY->set_text ($CFG->{profile}{default}{host} = $host);
1794     $METASERVER->hide;
1795     0
1796     },
1797     ),
1798     (new DC::UI::Empty expand => 1),
1799     ]);
1800    
1801     $table->add_at ($_, $y, new DC::UI::Label
1802     max_w => $::WIDTH * 0.4,
1803     ellipsise => 0,
1804     align => $align[$_],
1805     text => $m->[$_],
1806     tooltip => $tip[$_],
1807     fg => ($highlight ? [1, 1, 1] : [.7, .7, .7]),
1808     can_hover => 1,
1809     can_events => 1,
1810     fontsize => 0.8)
1811     for 0 .. $#$m;
1812     }
1813     } else {
1814     $ok or $label->set_text ("error while contacting metaserver");
1815     }
1816     };
1817    
1818     }
1819    
1820     sub metaserver_dialog {
1821     my $vbox = new DC::UI::VBox;
1822     my $table = new DC::UI::Table;
1823     $vbox->add (new DC::UI::ScrolledWindow expand => 1, child => $table);
1824    
1825     my $dialog = new DC::UI::Toplevel
1826     title => "Server List",
1827     name => 'metaserver_dialog',
1828     x => 'center',
1829     y => 'center',
1830     z => 3,
1831     force_w => $::WIDTH * 0.9,
1832     force_h => $::HEIGHT * 0.7,
1833     child => $vbox,
1834     has_close_button => 1,
1835     table => $table,
1836     on_visibility_change => sub {
1837     update_metaserver ($_[0]) if $_[1];
1838     0
1839     },
1840     ;
1841    
1842     $dialog
1843     }
1844    
1845     sub login_setup {
1846     my $vbox = new DC::UI::VBox;
1847    
1848     $vbox->add (new DC::UI::FancyFrame
1849     label => "Login Settings",
1850     child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1851     );
1852    
1853     $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1854     $table->add_at (1, 4, new DC::UI::Entry
1855     text => $PROFILE->{user},
1856     tooltip => "The name of your character on the server. The name is case-sensitive!",
1857     on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1858     );
1859    
1860     $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1861     $table->add_at (1, 5, new DC::UI::Entry
1862     text => $PROFILE->{password},
1863     hidden => 1,
1864     tooltip => "The password for your character.",
1865     on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1866     );
1867    
1868     $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1869     expand => 1,
1870     text => "Login / Register",
1871     tooltip => "This button will either login to the account configured above or register a new account.",
1872     on_activate => sub {
1873     $CONN ? stop_game
1874     : start_game;
1875     1
1876     },
1877     );
1878    
1879     $vbox->add (new DC::UI::FancyFrame
1880     label => "How to Play",
1881     min_h => 240,
1882     child => (new DC::UI::Label valign => 0, ellipsise => 0,
1883     markup =>
1884     "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1885     . "Then register a new account (or use an existing one if you have one). "
1886     . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1887     . "try to log-in. Follow the instructions in the Log tab in the message window.",
1888     ),
1889     );
1890    
1891     $vbox
1892     }
1893    
1894     sub server_setup {
1895     my $vbox = new DC::UI::VBox;
1896    
1897     $vbox->add (new DC::UI::FancyFrame
1898     label => "Connection Settings",
1899     child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1900     );
1901    
1902     my $row = 0;
1903    
1904     $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Host:Port");
1905     {
1906     $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1907    
1908     $vbox->add (
1909     $HOST_ENTRY = new DC::UI::Entry
1910     expand => 1,
1911     text => $PROFILE->{host},
1912     tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1913     on_changed => sub {
1914     my ($self, $value) = @_;
1915     $PROFILE->{host} = $value;
1916     1
1917     }
1918     );
1919    
1920     if (0) { #d# disabled
1921     $vbox->add (new DC::UI::Button
1922     expand => 1,
1923     text => "Server List",
1924     other => $METASERVER,
1925     tooltip => "Show a list of available Deliantra servers",
1926     on_activate => sub { $METASERVER->toggle_visibility; 0 },
1927     on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 },
1928     );
1929     }#d#
1930     }
1931    
1932     $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Map Size");
1933     $table->add_at (1, $row, new DC::UI::Slider
1934     force_w => 100,
1935     range => [$CFG->{mapsize}, 10, 100, 0, 1],
1936     tooltip => "This is the size of the portion of the map update the server sends you. "
1937     . "If you set this to a high value you will be able to see further, "
1938     . "but you also increase bandwidth requirements and latency. "
1939     . "This option is only used once at log-in.",
1940     on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 },
1941     );
1942    
1943     $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Output-Rate");
1944     $table->add_at (1, $row, new DC::UI::Entry
1945     text => $CFG->{output_rate},
1946     tooltip => "The maximum bandwidth in bytes per second that the server should not exceed "
1947     . "when sending data. When 0 or unset, the server "
1948     . "default will be used, which is usually around 100kb/s. Most servers will "
1949     . "dynamically find an optimal rate, so adjust this only when necessary.",
1950     on_changed => sub { $CFG->{output_rate} = $_[1]; 1 },
1951     );
1952    
1953     $vbox->add (new DC::UI::FancyFrame
1954     label => "Server Info",
1955     child => ($SERVER_INFO = new DC::UI::Label ellipsise => 0),
1956     );
1957    
1958     $vbox
1959     }
1960    
1961     sub client_setup {
1962 root 1.2 my $vbox = new DC::UI::VBox;
1963 root 1.1
1964 root 1.2 $vbox->add (my $top = new DC::UI::FancyFrame expand => 1, label => "Client Settings");
1965     $vbox->add (my $bot = new DC::UI::FancyFrame expand => 1, label => "Client Info");
1966 root 1.1
1967 root 1.2 {
1968     $top->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1969    
1970     my $row = 0;
1971    
1972     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1973     $table->add_at (1, $row++, new DC::UI::CheckBox
1974     c_colspan => 2,
1975     state => $CFG->{show_tips},
1976     tooltip => "Show the <b>Tip of the day</b> window at startup?",
1977     on_changed => sub {
1978     my ($self, $value) = @_;
1979     $CFG->{show_tips} = $value;
1980     0
1981     }
1982     );
1983    
1984     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1985     $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1986     c_colspan => 2,
1987     text => $CFG->{logview_max_par},
1988     tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1989     . "sends more messages than this number, older messages get removed to save memory and "
1990     . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1991     on_changed => sub {
1992     my ($self, $value) = @_;
1993     $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1994     0
1995     },
1996     );
1997    
1998     $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1999     $table->add_at (1, $row, new DC::UI::CheckBox
2000     state => $CFG->{config_autosave},
2001     tooltip => "Normally, configuration settings and the user interface layout "
2002     . "are saved on client exit. You can disable this behaviour by "
2003     . "unchecking this checkbox.",
2004     on_changed => sub {
2005     my ($self, $value) = @_;
2006     $CFG->{config_autosave} = $value;
2007     0
2008     }
2009     );
2010     $table->add_at (2, $row++, new DC::UI::Button
2011     text => "Save Now",
2012     tooltip => "Use this to manually save configuration and UI layout when "
2013     . "autosave is disabled.",
2014     on_activate => sub {
2015     DC::write_cfg;
2016     0
2017     }
2018     );
2019     }
2020    
2021     {
2022     $bot->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
2023 root 1.1
2024 root 1.2 my $row = 0;
2025 root 1.1
2026 root 1.2 $table->add_at (0, $row , new DC::UI::Label align => 1, text => "Data Directory");
2027     $table->add_at (1, $row++, new DC::UI::Label align => 0, text => $Deliantra::VARDIR, tooltip => "");
2028     $table->add_at (0, $row , new DC::UI::Label align => 1, text => "Database Directory");
2029     $table->add_at (1, $row++, new DC::UI::Label align => 0, text => $DC::DB::DBDIR, tooltip => "");
2030 root 1.5 $table->add_at (0, $row , new DC::UI::Label align => 1, text => "Urlader (Prebuilt)");
2031     $table->add_at (1, $row++, new DC::UI::Label align => 0, text => $ENV{URLADER_VERSION}, tooltip => "");
2032 root 1.2 $table->add_at (0, $row , new DC::UI::Label align => 1, text => "Branch (Prebuilt)");
2033 root 1.5 $table->add_at (1, $row++, new DC::UI::Label align => 0, text => $ENV{URLADER_EXE_ID}, tooltip => "");
2034 root 1.8 $table->add_at (0, $row , new DC::UI::Label align => 1, text => "Revision (Prebuilt)");
2035 root 1.5 $table->add_at (1, $row++, new DC::UI::Label align => 0, text => $ENV{URLADER_EXE_VER}, tooltip => "");
2036 root 1.2 }
2037 root 1.1
2038 root 1.2 $vbox
2039 root 1.1 }
2040    
2041     sub autopickup_setup {
2042     my $r = new DC::UI::ScrolledWindow (
2043     expand => 1,
2044     scroll_y => 1
2045     );
2046     $r->add (my $table = new DC::UI::Table
2047     row_expand => [0],
2048     col_expand => [0, 1, 0, 1],
2049     );
2050    
2051     for (
2052     ["General", 0, 0,
2053     # ["Inhibit autopickup" => PICKUP_INHIBIT],
2054     ["Stop before pickup" => PICKUP_STOP],
2055     ["Debug autopickup" => PICKUP_DEBUG],
2056     ],
2057     ["Weapons", 0, 6,
2058     ["All weapons" => PICKUP_ALLWEAPON],
2059     ["Missile weapons" => PICKUP_MISSILEWEAPON],
2060     ["Bows" => PICKUP_BOW],
2061     ["Arrows" => PICKUP_ARROW],
2062     ],
2063     ["Armour", 0, 12,
2064     ["Helmets" => PICKUP_HELMET],
2065     ["Shields" => PICKUP_SHIELD],
2066     ["Body Armour" => PICKUP_ARMOUR],
2067     ["Boots" => PICKUP_BOOTS],
2068     ["Gloves" => PICKUP_GLOVES],
2069     ["Cloaks" => PICKUP_CLOAK],
2070     ],
2071    
2072     ["Readables", 2, 0,
2073     ["Spellbooks" => PICKUP_SPELLBOOK],
2074     ["Skillscrolls" => PICKUP_SKILLSCROLL],
2075     ["Normal Books/Scrolls" => PICKUP_READABLES],
2076     ],
2077     ["Misc", 2, 5,
2078     ["Food" => PICKUP_FOOD],
2079     ["Drinks" => PICKUP_DRINK],
2080     ["Valuables (Money, Gems)" => PICKUP_VALUABLES],
2081     ["Keys" => PICKUP_KEY],
2082     ["Magical Items" => PICKUP_MAGICAL],
2083     ["Potions" => PICKUP_POTION],
2084     ["Magic Devices" => PICKUP_MAGIC_DEVICE],
2085     ["Ignore cursed" => PICKUP_NOT_CURSED],
2086     ["Jewelery" => PICKUP_JEWELS],
2087     ["Flesh" => PICKUP_FLESH],
2088     ],
2089     ["Value/Weight ratio", 2, 17]
2090     )
2091     {
2092     my ($title, $x, $y, @bits) = @$_;
2093     $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
2094    
2095     for (@bits) {
2096     ++$y;
2097    
2098     my $mask = $_->[1];
2099     $table->add_at ($x , $y, new DC::UI::Label text => $_->[0], align => 1, expand => 1);
2100     $table->add_at ($x+1, $y, my $checkbox = new DC::UI::CheckBox
2101     state => $::CFG->{pickup} & $mask,
2102     on_changed => sub {
2103     my ($box, $value) = @_;
2104    
2105     if ($value) {
2106     $::CFG->{pickup} |= $mask;
2107     } else {
2108     $::CFG->{pickup} &= ~$mask;
2109     }
2110    
2111     $::CONN->send_pickup ($::CFG->{pickup})
2112     if defined $::CONN;
2113    
2114     0
2115     });
2116    
2117     ${$_->[2]} = $checkbox if $_->[2];
2118     }
2119     }
2120    
2121     $table->add_at (2, 18, new DC::UI::ValSlider
2122     range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
2123     template => ">= 99",
2124     tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
2125     to_value => sub { ">= " . 5 * $_[0] },
2126     on_changed => sub {
2127     my ($slider, $value) = @_;
2128    
2129     $::CFG->{pickup} &= ~0xF;
2130     $::CFG->{pickup} |= int $value
2131     if $value;
2132     1;
2133     });
2134    
2135     $table->add_at (3, 18, new DC::UI::Button
2136     text => "set",
2137     on_activate => sub {
2138     $::CONN->send_pickup ($::CFG->{pickup})
2139     if defined $::CONN;
2140     0
2141     });
2142    
2143     $r
2144     }
2145    
2146     my %SORT_ORDER = (
2147     type => sub {
2148     use sort 'stable';
2149     sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
2150     },
2151     mtime => sub {
2152     use sort 'stable';
2153     my $NOW = time;
2154     sort {
2155     my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
2156     my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
2157    
2158     ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
2159     or $btime <=> $atime
2160     or $a->{type} <=> $b->{type}
2161     } @_
2162     },
2163     weight => sub {
2164     use sort 'stable';
2165     sort {
2166     $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
2167     or $a->{type} <=> $b->{type}
2168     } @_
2169     },
2170     );
2171    
2172     sub inventory_widget {
2173     my $hb = new DC::UI::HBox homogeneous => 1;
2174    
2175     $hb->add (my $vb1 = new DC::UI::VBox);
2176     $vb1->add (new DC::UI::Label text => "Player");
2177    
2178     $vb1->add (my $hb1 = new DC::UI::HBox);
2179    
2180     use sort 'stable';
2181    
2182     $hb1->add (new DC::UI::Selector
2183     value => $::CFG->{inv_sort},
2184     options => [
2185     [type => "Type/Name"],
2186     [mtime => "Recent/Normal/Locked"],
2187     [weight => "Weight/Type"],
2188     ],
2189     on_changed => sub {
2190     $::CFG->{inv_sort} = $_[1];
2191     $INV->set_sort_order ($SORT_ORDER{$_[1]});
2192     },
2193     );
2194     $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
2195     #TODO# update to weight/maxweight
2196     $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
2197    
2198     $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2199     $sw1->add ($INV = new DC::UI::Inventory);
2200     $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
2201    
2202     $hb->add (my $vb2 = new DC::UI::VBox);
2203    
2204     $vb2->add ($INVR_HB = new DC::UI::HBox);
2205    
2206     $vb2->add (my $sw2 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2207     $sw2->add ($INVR = new DC::UI::Inventory);
2208    
2209     # XXX: Call after $INVR = ... because set_opencont sets the items
2210     DC::Protocol::set_opencont ($::CONN, 0, "Floor");
2211    
2212     $hb
2213     }
2214    
2215     sub media_window {
2216     my $vb = new DC::UI::VBox;
2217    
2218     $vb->add (new DC::UI::FancyFrame
2219 root 1.6 label => "Current background music",
2220 root 1.1 child => new DC::UI::ScrolledWindow scroll_x => 1, scroll_y => 0,
2221     child => ($MUSIC_PLAYING_WIDGET = new DC::UI::Label ellipsise => 0, fontsize => 0.8),
2222     );
2223    
2224     $vb->add (new DC::UI::FancyFrame
2225 root 1.6 label => "Current downloads",
2226     child => ($DOWNLOADS_WIDGET = new DC::UI::Table
2227     expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4),
2228     );
2229    
2230     $DOWNLOADS_WIDGET->connect (visibility_change => sub {
2231     my ($self) = @_;
2232    
2233     delete $self->{updater};
2234     return unless $_[1];
2235    
2236 root 1.7 $self->{updater} = AE::timer 0, 0.7, sub {
2237 root 1.6 $self->clear;
2238    
2239     return unless $CONN;
2240    
2241     my @nums = sort { $b <=> $a } keys %{ $CONN->{ix_recv_buf} };
2242 root 1.7 return unless @nums;
2243 root 1.6
2244     $self->add_at (0, 0, new DC::UI::Label align => 1, text => "Face");
2245     $self->add_at (1, 0, new DC::UI::Label align => 0, text => "Octets/Total");
2246    
2247     for my $row (0 .. $#nums) {
2248     my $num = $nums[$row];
2249    
2250     my $total = length $CONN->{ix_recv_buf}{$num};
2251     my $got = $total - $CONN->{ix_recv_ofs}{$num};
2252    
2253     $self->add_at (0, $row + 1, new DC::UI::Label align => 1, text => $num, tooltip => "");
2254     $self->add_at (1, $row + 1, new DC::UI::Label align => 0, text => "$got/$total", tooltip => "");
2255     }
2256     };
2257     });
2258    
2259     $vb->add (new DC::UI::FancyFrame
2260 root 1.1 label => "Other media used in this session",
2261     expand => 1,
2262     child => ($LICENSE_WIDGET = new DC::UI::TextScroller
2263 root 1.6 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4),
2264 root 1.1 );
2265    
2266     $vb
2267     }
2268    
2269     sub add_license {
2270     my ($meta) = @_;
2271    
2272     $meta = $meta->{data}
2273     or return;
2274    
2275     $meta->{license} || $meta->{author} || $meta->{source}
2276     or return;
2277    
2278     $LICENSE_WIDGET->add_paragraph ({
2279     fg => [1, 1, 1, 1],
2280     markup => "<small>"
2281     . "<b>Name:</b> " . (DC::asxml $meta->{name}) . "\n"
2282     . "<b>Author:</b> " . (DC::asxml $meta->{author}) . "\n"
2283     . "<b>Source:</b> " . (DC::asxml $meta->{source}) . "\n"
2284     . "<b>License:</b> " . (DC::asxml $meta->{license}) . "\n"
2285     . "</small>",
2286     });
2287     $LICENSE_WIDGET->scroll_to_bottom;
2288     }
2289    
2290     sub toggle_player_page {
2291     my ($widget) = @_;
2292    
2293     if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) {
2294     $PL_WINDOW->hide;
2295     } else {
2296     $PL_NOTEBOOK->set_current_page ($widget);
2297     $PL_WINDOW->show;
2298     }
2299     }
2300    
2301     sub make_playerbook {
2302     my $plwin = $PL_WINDOW = new DC::UI::Toplevel
2303     x => "center",
2304     y => "center",
2305     force_w => $WIDTH * 9/10,
2306     force_h => $HEIGHT * 9/10,
2307     title => "Player",
2308     name => "playerbook",
2309     has_close_button => 1
2310     ;
2311    
2312     my $ntb =
2313     $PL_NOTEBOOK =
2314     new DC::UI::Notebook expand => 1;
2315    
2316     $ntb->add_tab (
2317     "Statistics (F2)" => $STATS_PAGE = stats_window,
2318     "Shows statistics, where all your Stats and Resistances are shown."
2319     );
2320     $ntb->add_tab (
2321     "Skills (F3)" => $SKILL_PAGE = skill_window,
2322     "Shows all your Skills."
2323     );
2324    
2325     my $spellsw = $SPELL_PAGE = new DC::UI::ScrolledWindow (expand => 1, scroll_y => 1);
2326     $spellsw->add ($SPELL_LIST = new DC::UI::SpellList);
2327     $ntb->add_tab (
2328     "Spellbook (F4)" => $spellsw,
2329     "Displays all spells you have and lets you edit keyboard shortcuts for them."
2330     );
2331     $ntb->add_tab (
2332     "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget,
2333     "Toggles the inventory window, where you can manage your loot (or treasures :). "
2334     . "You can also hit the <b>Tab</b>-key to show/hide the Inventory."
2335     );
2336     $ntb->add_tab (Pickup => $PICKUP_PAGE = autopickup_setup,
2337     "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them.");
2338    
2339     $ntb->add_tab (Media => media_window,
2340     "License, Author and Source info for media sent by the server.");
2341    
2342     $ntb->set_current_page ($INVENTORY_PAGE);
2343    
2344     $plwin->add ($ntb);
2345     }
2346    
2347     sub keyboard_setup {
2348     DC::Macro::keyboard_setup
2349     }
2350    
2351     sub make_help_window {
2352     my $win = new DC::UI::Toplevel
2353     x => 'center',
2354     y => 'center',
2355     z => 4,
2356     name => 'doc_browser',
2357     force_w => int $WIDTH * 7/8,
2358     force_h => int $HEIGHT * 7/8,
2359     title => "Help Browser",
2360     has_close_button => 1;
2361    
2362     $win->add (my $vbox = new DC::UI::VBox);
2363    
2364     $vbox->add (new DC::UI::FancyFrame
2365     label => "Navigation",
2366     child => (my $buttons = new DC::UI::HBox),
2367     );
2368     $vbox->add (my $viewer = new DC::UI::TextScroller
2369     expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2370    
2371     my @history;
2372     my @future;
2373     my $curnode;
2374    
2375     my $load_node; $load_node = sub {
2376     my ($node, $para) = @_;
2377    
2378     $buttons->clear;
2379    
2380     $buttons->add (new DC::UI::Button
2381     text => "⇤",
2382     tooltip => "back to the starting page",
2383     on_activate => sub {
2384     unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2385     unshift @future, @history;
2386     @history = ();
2387     $load_node->(@{shift @future});
2388     },
2389     );
2390    
2391     if (@history) {
2392     $buttons->add (new DC::UI::Button
2393     text => "⋘",
2394     tooltip => "back to <i>" . (DC::asxml DC::Pod::full_path $history[-1][0]) . "</i>",
2395     on_activate => sub {
2396     unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2397     $load_node->(@{pop @history});
2398     },
2399     );
2400     }
2401    
2402     if (@future) {
2403     $buttons->add (new DC::UI::Button
2404     text => "⋙",
2405     tooltip => "forward to <i>" . (DC::asxml DC::Pod::full_path $future[0][0]) . "</i>",
2406     on_activate => sub {
2407     push @history, [$curnode, $viewer->current_paragraph];
2408     $load_node->(@{shift @future});
2409     },
2410     );
2411     }
2412    
2413     $buttons->add (new DC::UI::Label text => " ");
2414    
2415     my @path = DC::Pod::full_path_of $node;
2416     pop @path; # drop current node
2417    
2418     for my $node (@path) {
2419     $buttons->add (new DC::UI::Button
2420     text => $node->[DC::Pod::N_KW][0],
2421     tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>",
2422     on_activate => sub {
2423     push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2424     $load_node->($node);
2425     },
2426     );
2427     $buttons->add (new DC::UI::Label text => "/");
2428     }
2429    
2430     $buttons->add (new DC::UI::Label text => $node->[DC::Pod::N_KW][0], padding_x => 4, padding_y => 4);
2431    
2432     $curnode = $node;
2433    
2434     $viewer->clear;
2435     $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode);
2436     $viewer->scroll_to ($para);
2437     };
2438    
2439     $load_node->(DC::Pod::find pod => "mainpage");
2440    
2441     $DC::Pod::goto_document = sub {
2442     my (@path) = @_;
2443    
2444     push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2445    
2446     $load_node->((DC::Pod::find @path)[0]);
2447     $win->show;
2448     };
2449    
2450     $HELP_WINDOW = $win;
2451     }
2452    
2453     sub open_quit_dialog {
2454     unless ($QUIT_DIALOG) {
2455     $QUIT_DIALOG = new DC::UI::Toplevel
2456     x => "center",
2457     y => "center",
2458     z => 50,
2459     title => "Really Quit?",
2460     on_key_down => sub {
2461     my ($dialog, $ev) = @_;
2462     $ev->{sym} == 27 and $dialog->hide;
2463     }
2464     ;
2465    
2466     $QUIT_DIALOG->add (my $vb = new DC::UI::VBox expand => 1);
2467    
2468     $vb->add (new DC::UI::Label
2469     text => "You should find a savebed and apply it first!",
2470     max_w => $WIDTH * 0.25,
2471     ellipsize => 0,
2472     );
2473     $vb->add (my $hb = new DC::UI::HBox expand => 1);
2474     $hb->add (new DC::UI::Button
2475     text => "Ok",
2476     expand => 1,
2477     on_activate => sub { $QUIT_DIALOG->hide; 0 },
2478     );
2479     $hb->add (new DC::UI::Button
2480     text => "Quit anyway",
2481     expand => 1,
2482     on_activate => sub {
2483     crash "Quit anyway";
2484     EV::break EV::BREAK_ALL;
2485     },
2486     );
2487     }
2488    
2489     $QUIT_DIALOG->show;
2490     $QUIT_DIALOG->grab_focus;
2491     }
2492    
2493     sub make_menubar {
2494     $MENUFRAME = new DC::UI::Toplevel
2495     border => 0,
2496     force_x => 0,
2497     force_y => 0,
2498     force_w => $::WIDTH,
2499     child => ($MENUBAR = new DC::UI::HBox),
2500     ;
2501    
2502     $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2503    
2504     # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2505     make_gauge_window->show;
2506    
2507     # $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2508     # tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2509    
2510     make_playerbook;
2511    
2512     $MENUPOPUP = DC::UI::Menu->new (items => [
2513     ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2514     ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2515     ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2516     ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2517     ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2518     ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2519     ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2520     ["Quit…" , sub {
2521     if ($CONN) {
2522     open_quit_dialog;
2523     } else {
2524     EV::unloop EV::UNLOOP_ALL;
2525     }
2526     }],
2527     ]);
2528    
2529     $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2530     tooltip => "Shows the main menu",
2531     on_button_down => sub {
2532     my ($self, $ev) = @_;
2533     local $ev->{x} = 0;
2534     local $ev->{y} = 0;
2535     $MENUPOPUP->popup ($ev);
2536     },
2537     );
2538    
2539     $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2540     padding_x => 6,
2541     padding_y => 3,
2542     tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2543     template => " Exp: 888,888,888,888 (lvl 188) ",
2544     );
2545    
2546     $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2547     tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2548     . "will automatically pick up items as defined by your item pickup settings "
2549     . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2550     . "disable autopickup by disabling this checkbox.",
2551     state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2552     on_changed => sub {
2553     my ($self, $value) = @_;
2554     $CFG->{pickup} &= ~PICKUP_INHIBIT;
2555     $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2556     $CONN->send_pickup ($CFG->{pickup})
2557     if $CONN;
2558     },
2559     );
2560    
2561     $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2562     c_rescale => 1,
2563     padding_x => 6,
2564     padding_y => 3,
2565     force_w => $::WIDTH * 0.2,
2566     tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2567     template => "two handed weapons 99%",
2568     );
2569    
2570     $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2571     expand => 1,
2572     align => 1, can_hover => 1, can_events => 1,
2573     text => "Range and Combat Slots",
2574     tooltip => "#stat_ranged",
2575     );
2576    
2577     $MENUFRAME->show;
2578     }
2579    
2580     sub open_string_query {
2581     my ($title, $cb, $txt, $tooltip) = @_;
2582     my $dialog = new DC::UI::Toplevel
2583     x => "center",
2584     y => "center",
2585     z => 50,
2586     force_w => $WIDTH * 4/5,
2587     title => $title;
2588    
2589     $dialog->add (
2590     my $e = new DC::UI::Entry
2591     on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2592     on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2593     tooltip => $tooltip
2594     );
2595    
2596     $e->grab_focus;
2597     $e->set_text ($txt) if $txt;
2598     $dialog->show;
2599     }
2600    
2601     sub show_tip_of_the_day {
2602     # find all tips
2603     my @tod = DC::Pod::find tip_of_the_day => "*";
2604    
2605     DC::DB::get state => "tip_of_the_day", sub {
2606     my ($todindex) = @_;
2607     $todindex = 0 if $todindex >= @tod;
2608     DC::DB::put state => tip_of_the_day => $todindex + 1, sub { };
2609    
2610     # create dialog
2611     my $dialog;
2612    
2613     my $close = sub {
2614     $dialog->destroy;
2615     };
2616    
2617     $dialog = new DC::UI::Toplevel
2618     x => "center",
2619     y => "center",
2620     z => 3,
2621     name => 'tip_of_the_day',
2622     force_w => int $WIDTH * 4/9,
2623     force_h => int $WIDTH * 2/9,
2624     title => "Tip of the day #" . (1 + $todindex),
2625     child => my $vbox = new DC::UI::VBox,
2626     has_close_button => 1,
2627     on_delete => $close,
2628     ;
2629    
2630     $vbox->add (my $viewer = new DC::UI::TextScroller
2631     expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2632     $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $tod[$todindex]);
2633    
2634     $vbox->add (my $table = new DC::UI::Table col_expand => [0, 1]);
2635    
2636     $table->add_at (0, 0, new DC::UI::Button
2637     text => "Close",
2638     tooltip => "Close the tip of the day window. To never see it again, disable the tip of the day in the <b>Server Setup</b>.",
2639     on_activate => $close,
2640     );
2641    
2642     $table->add_at (2, 0, new DC::UI::Button
2643     text => "Next",
2644     tooltip => "Show the next <b>Tip of the day</b>.",
2645     on_activate => sub {
2646     $close->();
2647     &show_tip_of_the_day;
2648     },
2649     );
2650    
2651     $dialog->show;
2652     };
2653     }
2654    
2655     sub video_init {
2656     DC::set_theme $CFG->{uitheme};
2657    
2658     DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2659     $SDL_REINIT = 0;
2660    
2661     @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 8;
2662     @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2663     @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2664     @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2665    
2666     @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2667    
2668     if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2669     $CFG->{sdl_mode} = 0; # lowest resolution by default
2670    
2671     # now choose biggest mode <= 1024x768
2672     for (0 .. $#SDL_MODES) {
2673     if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2674     $CFG->{sdl_mode} = $_;
2675     }
2676     }
2677     }
2678    
2679     my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2680    
2681     ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2682     $FULLSCREEN = $CFG->{fullscreen};
2683     $FAST = $CFG->{fast};
2684    
2685     # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2686     DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2687     or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2688     or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2689    
2690     $SDL_ACTIVE = 1;
2691     $LAST_REFRESH = time - 0.01;
2692    
2693     DC::OpenGL::init;
2694     DC::Macro::init;
2695    
2696     $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
2697    
2698     $DC::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
2699    
2700     #############################################################################
2701    
2702     if ($DEBUG_STATUS) {
2703     DC::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
2704     } else {
2705     # create/configure the widgets
2706    
2707     $DC::UI::ROOT->connect (key_down => sub {
2708     my (undef, $ev) = @_;
2709    
2710     if (my @macros = DC::Macro::find $ev) {
2711     DC::Macro::execute $_ for @macros;
2712    
2713     return 1;
2714     }
2715    
2716     0
2717     });
2718    
2719     $DEBUG_STATUS = new DC::UI::Label
2720     padding => 0,
2721     z => 100,
2722     force_x => "max",
2723     force_y => 20;
2724     $DEBUG_STATUS->show;
2725    
2726     $STATUSBOX = new DC::UI::Statusbox;
2727    
2728     $MODBOX = new DC::UI::Label
2729     can_events => 1,
2730     can_hover => 1,
2731     markup => "",
2732     align => 0,
2733     font => $FONT_FIXED,
2734     tooltip => "#modifier_box",
2735     tooltip_width => 0.67,
2736     ;
2737    
2738     update_modbox;
2739    
2740     (new DC::UI::Frame
2741     bg => [0, 0, 0, 0.4],
2742     force_x => 0,
2743     force_y => "max",
2744     child => (my $LL = new DC::UI::VBox),
2745     )->show;
2746    
2747     $LL->add ($STATUSBOX);
2748     $LL->add ($MODBOX);
2749     $LL->add (new DC::UI::Label
2750     align => 0,
2751     markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2752     fontsize => 0.5,
2753     fg => [1, 1, 0, 0.7],
2754     );
2755    
2756     DC::UI::Toplevel->new (
2757     title => "Minimap",
2758     name => "mapmap",
2759     x => 0,
2760     y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2761     border_bg => [1, 1, 1, 192/255],
2762     bg => [1, 1, 1, 0],
2763     child => ($MAPMAP = new DC::MapWidget::MapMap
2764     tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2765     ),
2766     )->show;
2767    
2768     $MAPWIDGET = new DC::MapWidget;
2769     $MAPWIDGET->connect (activate_console => sub {
2770     my ($mapwidget, $preset) = @_;
2771    
2772     $MESSAGE_DIST->activate_console ($preset)
2773     if $MESSAGE_DIST;
2774     });
2775     $MAPWIDGET->show;
2776     $MAPWIDGET->grab_focus;
2777    
2778     $COMPLETER = new DC::MapWidget::Command::
2779     command => { },
2780     tooltip => "#completer_help",
2781     ;
2782    
2783     $SETUP_DIALOG = new DC::UI::Toplevel
2784     title => "Setup",
2785     name => "setup_dialog",
2786     x => 'center',
2787     y => 'center',
2788     z => 2,
2789     force_w => $::WIDTH * 0.6,
2790     force_h => $::HEIGHT * 0.6,
2791     has_close_button => 1,
2792     ;
2793    
2794     $METASERVER = metaserver_dialog;
2795     # the name is changed to not conflict with the older name as users could have hidden it
2796     $MESSAGE_WINDOW = new DC::UI::Dockbar
2797     name => "message_window2",
2798     title => 'Messages',
2799     y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2800     force_w => $::WIDTH * 0.6,
2801     force_h => $::HEIGHT * 0.25,
2802     ;
2803    
2804     $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2805    
2806     $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2807     filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2808    
2809     $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2810     "Configure the server to play on, your username and password.");
2811     $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2812     "Configure other server related options.");
2813     $SETUP_NOTEBOOK->add_tab (Client => client_setup,
2814     "Configure various client-specific settings.");
2815     $SETUP_NOTEBOOK->add_tab (Graphics => graphics_setup,
2816     "Configure the video mode, performance, fonts and other graphical aspects of the game.");
2817     $SETUP_NOTEBOOK->add_tab (Audio => audio_setup,
2818     "Configure the use of audio, sound effects and background music.");
2819     $SETUP_NOTEBOOK->add_tab (Keyboard => $SETUP_KEYBOARD = keyboard_setup,
2820     "Lets you define, edit and delete key bindings."
2821     . "There is a shortcut for making bindings: <b>Control-Insert</b> opens the binding editor "
2822     . "with nothing set and the recording started. After doing the actions you "
2823     . "want to record press <b>Insert</b> and you will be asked to press a key-combo. "
2824     . "After pressing the combo the binding will be saved automatically and the "
2825     . "binding editor closes");
2826     $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2827     "Some debuggin' options. Do not ask.");
2828    
2829     make_help_window;
2830     make_menubar;
2831    
2832     $SETUP_DIALOG->show;
2833     $MESSAGE_WINDOW->show;
2834     }
2835    
2836     $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2837     $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2838    
2839     $CAVEAT_LABEL->set_text ("None :)");
2840     $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2841     if $DC::OpenGL::APPLE_NVIDIA_BUG;
2842     $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2843     unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2844    
2845     $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2846     }
2847    
2848     sub video_shutdown {
2849     DC::OpenGL::shutdown;
2850     DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2851    
2852     undef $SDL_ACTIVE;
2853     }
2854    
2855     my %animate_object;
2856     my $animate_timer;
2857    
2858     my $fps = 9;
2859    
2860     sub force_refresh {
2861     if ($DELIANTRA_DEBUG & 4) {
2862     $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2863     debug sprintf "%3.2f", $fps;
2864     }
2865    
2866     undef $WANT_REFRESH;
2867     $_[0]->stop;
2868    
2869     $DC::UI::ROOT->draw;
2870     DC::SDL_GL_SwapBuffers;
2871     $LAST_REFRESH = $NOW;
2872     }
2873    
2874     my $want_refresh = EV::prepare_ns \&force_refresh;
2875    
2876     our $INPUT_WATCHER = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2877     $NOW = EV::now;
2878    
2879     ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2880 root 1.2 for DC::peep_events;
2881 root 1.1
2882     if (%animate_object) {
2883     $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2884     $WANT_REFRESH = 1;
2885     }
2886    
2887     $want_refresh->start
2888     if $WANT_REFRESH;
2889     };
2890    
2891     sub animation_start {
2892     my ($widget) = @_;
2893     $animate_object{$widget} = $widget;
2894     }
2895    
2896     sub animation_stop {
2897     my ($widget) = @_;
2898     delete $animate_object{$widget};
2899     }
2900    
2901     $SDL_CB[DC::SDL_QUIT] = sub {
2902     crash "SDL_QUIT";
2903     EV::unloop EV::UNLOOP_ALL;
2904     };
2905     $SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2906     $SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2907     DC::UI::full_refresh;
2908     };
2909     $SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2910     # not useful, as APPACTIVE includes only iconified state, not unmapped
2911     # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2912     # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2913     # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2914     # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2915     # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2916     };
2917     $SDL_CB[DC::SDL_KEYDOWN] = sub {
2918     if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2919     # alt-enter
2920     video_shutdown;
2921     $FULLSCREEN_ENABLE->toggle;
2922     video_init;
2923     } else {
2924     &DC::UI::feed_sdl_key_down_event;
2925     }
2926     update_modbox;
2927     };
2928     $SDL_CB[DC::SDL_KEYUP] = sub {
2929     &DC::UI::feed_sdl_key_up_event;
2930     update_modbox;
2931     };
2932     $SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2933     $SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2934     $SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2935     $SDL_CB[DC::SDL_USEREVENT] = sub {
2936     if ($_[0]{code} == 1) {
2937     audio_channel_finished $_[0]{data1};
2938     } elsif ($_[0]{code} == 0) {
2939     audio_music_finished;
2940     }
2941     };
2942    
2943     #############################################################################
2944    
2945     $SIG{INT} = $SIG{TERM} = sub {
2946     EV::unloop;
2947     #d# TODO calling exit here hangs the process in some futex
2948     };
2949    
2950     # due to mac os x + sdl combined braindamage, we need this contortion
2951     sub DC::Main::main {
2952     {
2953     DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2954    
2955     if (-e "$Deliantra::VARDIR/client.cf") {
2956     DC::read_cfg "$Deliantra::VARDIR/client.cf";
2957     } else {
2958     #TODO: compatibility cruft
2959     DC::read_cfg "$Deliantra::OLDDIR/cfplusrc";
2960     print STDERR "INFO: used old configuration file\n";
2961     }
2962    
2963     DC::DB::Server::run;
2964    
2965     if ($CFG->{db_schema} < 1) {
2966     warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2967     DC::DB::nuke_db;
2968     $CFG->{db_schema} = 1;
2969     DC::write_cfg;
2970     }
2971    
2972     DC::DB::open_db;
2973    
2974     DC::UI::set_layout ($::CFG->{layout});
2975    
2976     my %DEF_CFG = (
2977     config_autosave => 1,
2978     sdl_mode => undef,
2979     fullscreen => 1,
2980     fast => 0,
2981     force_opengl11 => undef,
2982     disable_alpha => 0,
2983     smooth_movement => 1,
2984     smooth_transitions => 1,
2985     texture_compression => 1,
2986     map_scale => 1,
2987     fow_enable => 1,
2988     fow_intensity => 0,
2989     fow_texture => 0,
2990     map_smoothing => 1,
2991     gui_fontsize => 1,
2992     log_fontsize => 0.7,
2993     gauge_fontsize => 1,
2994     gauge_size => 0.35,
2995     stat_fontsize => 0.7,
2996     mapsize => 100,
2997     audio_enable => 1,
2998     audio_hw_channels => 0,
2999     audio_hw_frequency => 0,
3000     audio_hw_chunksize => 0,
3001     audio_mix_channels => 8,
3002     effects_enable => 1,
3003     effects_volume => 1,
3004     bgm_enable => 1,
3005     bgm_volume => 0.5,
3006     output_rate => "",
3007     pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES,
3008     inv_sort => "mtime",
3009     default => "profile", # default profile
3010     show_tips => 1,
3011     logview_max_par => 1000,
3012     shift_fire_stop => 0,
3013     uitheme => "wood",
3014     map_shift_x => -24, # arbitrary
3015     map_shift_y => +24, # arbitrary
3016     );
3017    
3018     while (my ($k, $v) = each %DEF_CFG) {
3019     $CFG->{$k} = $v unless exists $CFG->{$k};
3020     }
3021    
3022     my @args = @ARGV;
3023    
3024     # OS X passes some process serial number of other shit. they
3025     # could have used an env var or any other sane mechanism. but
3026     # would it be os x then? no...
3027     shift @args if $args[0] =~ /^-psn_/;
3028    
3029     my $profile = 'default';
3030    
3031     for (my $i = 0; $i < @args; $i++) {
3032     if ($args[$i] =~ /^--?profile$/) {
3033     $profile = $args[$i + 1];
3034     splice @args, $i, 2, ();
3035     $i = 0;
3036     } elsif ($args[$i] =~ /^--?h/) {
3037     print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
3038     exit 0;
3039     }
3040     }
3041    
3042     $CFG->{profile}{$profile} ||= {};
3043     $PROFILE = $CFG->{profile}{$profile};
3044     $PROFILE->{host} ||= "gameserver.deliantra.net";
3045    
3046     $PROFILE->{host} = $args[0] if @args > 0;
3047     $PROFILE->{user} = $args[1] if @args > 1;
3048     $PROFILE->{password} = $args[2] if @args > 2;
3049    
3050     # convert old bindings (only default profile matters)
3051     if (my $bindings = delete $PROFILE->{bindings}) {
3052     while (my ($mod, $syms) = each %$bindings) {
3053     while (my ($sym, $cmds) = each %$syms) {
3054     push @{ $PROFILE->{macro} }, {
3055     accelkey => [$mod*1, $sym*1],
3056     action => $cmds,
3057     };
3058     }
3059     }
3060     }
3061    
3062 root 1.3 # fontconfig doesn't support relative paths anymore, so use abs_path and keep fingers crossed
3063 root 1.4 # these are ignored under windows, for some reason, and thus set in the loader
3064 root 1.3 $ENV{FONTCONFIG_FILE} = "fonts.conf";
3065     $ENV{FONTCONFIG_PATH} = Cwd::abs_path DC::find_rcfile "fonts";
3066 root 1.4 $ENV{FONTCONFIG_DIR} = $ENV{FONTCONFIG_PATH}; # helps with older versions
3067 root 1.1
3068     {
3069     my @fonts = map DC::find_rcfile "fonts/$_", qw(
3070     DejaVuSans.ttf
3071     DejaVuSansMono.ttf
3072     DejaVuSans-Bold.ttf
3073     DejaVuSansMono-Bold.ttf
3074     DejaVuSans-Oblique.ttf
3075     DejaVuSansMono-Oblique.ttf
3076     DejaVuSans-BoldOblique.ttf
3077     DejaVuSansMono-BoldOblique.ttf
3078     mona.ttf
3079     );
3080    
3081     DC::add_font $_ for @fonts;
3082    
3083     $FONT_PROP = new_from_file DC::Font $fonts[0];
3084     $FONT_FIXED = new_from_file DC::Font $fonts[1];
3085    
3086     $FONT_PROP->make_default;
3087    
3088     DC::pango_init;
3089     }
3090    
3091     # compare mono (ft) vs. rgba (cairo)
3092     # ft - 1.8s, cairo 3s, even in alpha-only mode
3093     # for my $rgba (0..1) {
3094     # my $t1 = Time::HiRes::time;
3095     # for (1..1000) {
3096     # my $layout = DC::Layout->new ($rgba);
3097     # $layout->set_text ("hallo" x 100);
3098     # $layout->render;
3099     # }
3100     # my $t2 = Time::HiRes::time;
3101     # warn $t2-$t1;
3102     # }
3103    
3104     DC::IMG_Init; video_init;
3105     DC::Mix_Init; audio_init;
3106     }
3107    
3108     show_tip_of_the_day if $CFG->{show_tips};
3109    
3110     my $STARTUP_CANCEL; $STARTUP_CANCEL = EV::idle sub {
3111     undef $STARTUP_CANCEL;
3112     (pop @::STARTUP_DONE)->()
3113     while @::STARTUP_DONE;
3114     };
3115    
3116     debug_toggle 0;
3117    
3118     delete $SIG{__DIE__};
3119     EV::loop;
3120    
3121     DC::write_cfg if $CFG->{config_autosave};
3122    
3123     #video_shutdown;
3124     #audio_shutdown;
3125    
3126     DC::OpenGL::quit;
3127     DC::SDL_Quit;
3128     DC::DB::Server::stop;
3129     }
3130    
3131     *DC::Main::run = \&DC::SDL_braino; # see sub above
3132    
3133     1