… | |
… | |
57 | DC::fatal Carp::longmess "$_[0]"; |
57 | DC::fatal Carp::longmess "$_[0]"; |
58 | } |
58 | } |
59 | } |
59 | } |
60 | |
60 | |
61 | use DC::OpenGL (); |
61 | use DC::OpenGL (); |
|
|
62 | use DC::Audio; |
62 | use DC::Protocol; |
63 | use DC::Protocol; |
63 | use DC::DB; |
64 | use DC::DB; |
64 | use DC::UI; |
65 | use DC::UI; |
65 | use DC::UI::Canvas; |
66 | use DC::UI::Canvas; |
66 | use DC::UI::Inventory; |
67 | use DC::UI::Inventory; |
… | |
… | |
473 | audio_music_push; |
474 | audio_music_push; |
474 | } |
475 | } |
475 | |
476 | |
476 | sub audio_init { |
477 | sub audio_init { |
477 | if ($CFG->{audio_enable}) { |
478 | if ($CFG->{audio_enable}) { |
478 | if (length $CFG->{audio_driver}) { |
479 | DC::Audio::init $CFG->{audio_driver}; |
479 | local $ENV{SDL_AUDIODRIVER} = $CFG->{audio_driver}; |
|
|
480 | DC::SDL_Init DC::SDL_INIT_AUDIO |
|
|
481 | and die "SDL::Init failed!\n"; |
|
|
482 | } else { |
|
|
483 | DC::SDL_Init DC::SDL_INIT_AUDIO |
|
|
484 | and die "SDL::Init failed!\n"; |
|
|
485 | } |
|
|
486 | |
|
|
487 | $ENV{MIX_EFFECTSMAXSPEED} = 1; |
|
|
488 | $SDL_MIXER = !DC::Mix_OpenAudio |
|
|
489 | $CFG->{audio_hw_frequency}, |
|
|
490 | DC::MIX_DEFAULT_FORMAT, |
|
|
491 | $CFG->{audio_hw_channels}, |
|
|
492 | $CFG->{audio_hw_chunksize}; |
|
|
493 | |
480 | |
494 | if ($SDL_MIXER) { |
481 | if ($SDL_MIXER) { |
495 | DC::Mix_AllocateChannels $CFG->{audio_mix_channels}; |
|
|
496 | |
|
|
497 | audio_music_finished; |
482 | audio_music_finished; |
498 | } else { |
483 | } else { |
499 | status "Unable to open sound device: there will be no sound"; |
484 | status "Unable to open sound device: there will be no sound"; |
500 | } |
485 | } |
501 | } else { |
486 | } else { |
… | |
… | |
2988 | DC::DB::nuke_db; |
2973 | DC::DB::nuke_db; |
2989 | $CFG->{db_schema} = 1; |
2974 | $CFG->{db_schema} = 1; |
2990 | DC::write_cfg; |
2975 | DC::write_cfg; |
2991 | } |
2976 | } |
2992 | |
2977 | |
|
|
2978 | DC::upgrade_cfg; |
|
|
2979 | |
2993 | DC::DB::open_db; |
2980 | DC::DB::open_db; |
2994 | |
2981 | |
2995 | DC::UI::set_layout ($::CFG->{layout}); |
2982 | DC::UI::set_layout ($::CFG->{layout}); |
2996 | |
|
|
2997 | my %DEF_CFG = ( |
|
|
2998 | config_autosave => 1, |
|
|
2999 | sdl_mode => undef, |
|
|
3000 | fullscreen => 1, |
|
|
3001 | fast => 0, |
|
|
3002 | force_opengl11 => undef, |
|
|
3003 | disable_alpha => 0, |
|
|
3004 | smooth_movement => 1, |
|
|
3005 | smooth_transitions => 1, |
|
|
3006 | texture_compression => 1, |
|
|
3007 | map_scale => 1, |
|
|
3008 | fow_enable => 1, |
|
|
3009 | fow_intensity => 0, |
|
|
3010 | fow_texture => 0, |
|
|
3011 | map_smoothing => 1, |
|
|
3012 | gui_fontsize => 1, |
|
|
3013 | log_fontsize => 0.7, |
|
|
3014 | gauge_fontsize => 1, |
|
|
3015 | gauge_size => 0.35, |
|
|
3016 | stat_fontsize => 0.7, |
|
|
3017 | mapsize => 100, |
|
|
3018 | audio_enable => 1, |
|
|
3019 | audio_hw_channels => 0, |
|
|
3020 | audio_hw_frequency => 0, |
|
|
3021 | audio_hw_chunksize => 0, |
|
|
3022 | audio_mix_channels => 8, |
|
|
3023 | effects_enable => 1, |
|
|
3024 | effects_volume => 1, |
|
|
3025 | bgm_enable => 1, |
|
|
3026 | bgm_volume => 0.5, |
|
|
3027 | output_rate => "", |
|
|
3028 | pickup => PICKUP_SPELLBOOK | PICKUP_SKILLSCROLL | PICKUP_VALUABLES, |
|
|
3029 | inv_sort => "mtime", |
|
|
3030 | default => "profile", # default profile |
|
|
3031 | show_tips => 1, |
|
|
3032 | logview_max_par => 1000, |
|
|
3033 | shift_fire_stop => 0, |
|
|
3034 | uitheme => "wood", |
|
|
3035 | map_shift_x => -24, # arbitrary |
|
|
3036 | map_shift_y => +24, # arbitrary |
|
|
3037 | ); |
|
|
3038 | |
|
|
3039 | while (my ($k, $v) = each %DEF_CFG) { |
|
|
3040 | $CFG->{$k} = $v unless exists $CFG->{$k}; |
|
|
3041 | } |
|
|
3042 | |
2983 | |
3043 | my @args = @ARGV; |
2984 | my @args = @ARGV; |
3044 | |
2985 | |
3045 | # OS X passes some process serial number of other shit. they |
2986 | # OS X passes some process serial number of other shit. they |
3046 | # could have used an env var or any other sane mechanism. but |
2987 | # could have used an env var or any other sane mechanism. but |