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/cvs/deliantra/Deliantra-Client/DC/Main.pm
Revision: 1.22
Committed: Sun Nov 4 02:13:53 2012 UTC (11 years, 7 months ago) by root
Branch: MAIN
Changes since 1.21: +0 -7 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 package DC::Main;
2
3 # "dummy" package, which contains the real "main" program
4 # bin/deliantra is just a wrapper, to reduce the amount
5 # of code that needs to be in BEGIN clauses, and
6 # to make upgrades easier.
7
8 package main;
9
10 if ($ENV{DELIANTRA_CORO_DEBUG}) {
11 eval '
12 use Coro;
13 use Coro::EV;
14 use Coro::Debug;
15 our $debug = new_unix_server Coro::Debug "/tmp/dc";
16 ';
17 die if $@;
18 }
19
20 use common::sense;
21 use Carp 'verbose';
22 use Cwd ();
23 use Digest::MD5 ();
24 use EV;
25 BEGIN { *time = \&EV::time }
26
27 use List::Util qw(max min);
28
29 use Deliantra;
30 use Deliantra::Protocol::Constants;
31
32 use AnyEvent::Util ();
33 use AnyEvent::Socket ();
34 use AnyEvent::DNS ();
35
36 use Compress::LZF;
37 use JSON::XS;
38 use Urlader;
39
40 use DC;
41
42 sub crash($;$) {
43 # nop at compiletime
44 }
45
46 BEGIN {
47 $SIG{__DIE__} = sub {
48 return if $^S; # quick reject
49
50 # return if there are any eval contexts in the call stack
51 for my $i (0..999) {
52 my ($sub, $is_require) = (caller $i)[3, 7]
53 or last;
54 return if $sub eq "(eval)" && !$is_require;
55 }
56
57 crash "CRASH/DIE: $_[0]" => 1;
58 DC::fatal Carp::longmess "$_[0]";
59 }
60 }
61
62 use DC::OpenGL ();
63 use DC::Audio ();
64 use DC::Protocol;
65 use DC::DB;
66 use DC::UI;
67 use DC::UI::Canvas;
68 use DC::UI::Inventory;
69 use DC::UI::SpellList;
70 use DC::UI::Dockable;
71 use DC::UI::Dockbar;
72 use DC::UI::ChatView;
73 use DC::MessageDistributor;
74 use DC::Pod;
75 use DC::MapWidget;
76 use DC::Macro;
77
78 $SIG{QUIT} = sub { Carp::cluck "QUIT" };
79 $SIG{PIPE} = 'IGNORE';
80
81 $EV::DIED = sub {
82 crash "CRASH/EV::DIED: $@" => 0;
83 DC::fatal Carp::longmess $@;
84 };
85
86 # initialise the resolver before going fullscreen,
87 # as vista forces us back to the desktop
88 # when doing this later.
89 use AnyEvent::DNS;
90 AnyEvent::DNS::resolver ();
91
92 our $MAX_FPS = 60;
93
94 our $DEFAULT_SERVER = "gameserver.deliantra.net";
95
96 our $META_SERVER = "http://metaserver.schmorp.de/current.json";
97
98 our $LAST_REFRESH;
99 our $NOW;
100
101 our $CFG;
102 our $PROFILE; # current profile
103 our $FAST; # fast, low-quality mode, possibly useful for software-rendering
104 our $DELIANTRA_DEBUG = $ENV{DELIANTRA_DEBUG} * 1;
105
106 our $WANT_REFRESH;
107
108 our $MODE_SLIDER;
109 our $CAVEAT_LABEL;
110
111 our @SDL_MODES;
112 our $SDL_REINIT = 1;
113 our $WIDTH;
114 our $HEIGHT;
115 our $FULLSCREEN;
116 our $FONTSIZE;
117
118 our $FONT_PROP;
119 our $FONT_FIXED;
120
121 our $CONN;
122
123 our $MAP;
124 our $MAPMAP;
125 our $MAPWIDGET;
126 our $COMPLETER;
127 our $MENUFRAME; # the rectangle at the top
128 our $MENUBAR; # the hbox at the top
129 our $MENUPOPUP;
130 our $BUTTONBAR; # the menu buttons
131 our $METASERVER;
132 our $LOGIN_BUTTON;
133 our $QUIT_DIALOG;
134 our $HOST_ENTRY;
135 our $FULLSCREEN_ENABLE;
136 our $PICKUP_ENABLE;
137 our $SERVER_INFO;
138
139 our $SETUP_DIALOG;
140 our $SETUP_NOTEBOOK;
141 our $SETUP_SERVER;
142 our $SETUP_LOGIN;
143 our $SETUP_KEYBOARD;
144
145 our $PL_NOTEBOOK;
146 our $PL_WINDOW;
147
148 our $MUSIC_PLAYING_WIDGET;
149 our $LICENSE_WIDGET;
150 our $DOWNLOADS_WIDGET;
151
152 our $PICKUP_PAGE;
153 our $INVENTORY_PAGE;
154 our $STATS_PAGE;
155 our $SKILL_PAGE;
156 our $SPELL_PAGE;
157 our $SPELL_LIST;
158
159 our $HELP_WINDOW;
160 our $MESSAGE_WINDOW;
161 our $MESSAGE_DIST;
162 our $FLOORBOX;
163 our $GAUGES;
164 our $STATWIDS;
165
166 our $SDL_ACTIVE;
167 our @SDL_CB;
168
169 our $ALT_ENTER_MESSAGE;
170 our $STATUSBOX;
171 our $MODBOX;
172 our $DEBUG_STATUS;
173
174 our $INV;
175 our $INVR;
176 our $INVR_HB;
177
178 #############################################################################
179
180 # write a crash message blockingly to the socket, if possible
181 # this is a bit too complicated for my tastes, but it was easy.
182 *crash = sub($;$) {
183 my ($msg, $backtrace) = @_;
184
185 warn $msg;
186
187 return unless $CONN;
188
189 my $fh = $CONN->{fh}
190 or return;
191
192 my $buf = delete $CONN->{wbuf};
193
194 $buf .= pack "n/a*", "exti " . JSON::XS::encode_json [clientlog => undef, substr $msg, 0, 8000];
195
196 AnyEvent::Util::fh_nonblocking $fh, 0;
197 syswrite $fh, $buf;
198 AnyEvent::Util::fh_nonblocking $fh, 1;
199
200 $msg =~ s/\s+$//;
201
202 # backtrace as second step, in case it crashes, too
203 crash Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION$Urlader::EXE_VER, generated"
204 if $backtrace;
205 };
206
207 sub clienterror($;$) {
208 my ($msg, $backtrace) = @_;
209
210 warn $msg;
211
212 return unless $CONN;
213
214 $CONN->send_exti_msg (clientlog => $msg);
215 $CONN->send_exti_msg (clientlog => Carp::longmess "$msg\nbacktrace, for client version $DC::VERSION$Urlader::EXE_VER, generated") if $backtrace;
216 }
217
218 #############################################################################
219
220 sub status {
221 $STATUSBOX->add (DC::asxml $_[0], pri => -10, group => "status", timeout => 10, fg => [1, 1, 0, 1]);
222 }
223
224 sub debug {
225 $DEBUG_STATUS->set_text ($_[0]);
226 }
227
228 sub message {
229 $MESSAGE_DIST->message (@_);
230 }
231
232 sub update_modbox {
233 my $mod = DC::SDL_GetModState;
234
235 my $markup;
236
237 $markup .= $mod & DC::KMOD_CTRL
238 ? ($MAPWIDGET->{ctrl} ? "[REPEAT]" : "[<span foreground='#888'>REPEAT</span>]")
239 : "[<span foreground='#888'> once </span>]";
240
241 $markup .= $mod & DC::KMOD_SHIFT
242 ? ($MAPWIDGET->{shft} ? "[FIRE]" : "[<span foreground='#888'>FIRE</span>]")
243 : "[<span foreground='#888'>move</span>]";
244
245 $markup .= $mod & (DC::KMOD_ALT | DC::KMOD_META)
246 ? "[ALT]"
247 : "[<span foreground='#888'>alt</span>]";
248
249 $markup .= $mod & DC::KMOD_NUM
250 ? "[NUM]"
251 : "[<span foreground='#888'>num</span>]";
252
253 # <tt> around next statement works around some bug that keeps the
254 # "font =>" from being used on windows
255 $MODBOX->set_markup ("<tt>$markup</tt>");
256 }
257
258 #############################################################################
259 #TODO: maybe move into own audio module...
260
261 our $SDL_MIXER;
262
263 our $MUSIC_DEFAULT = "in_a_heartbeat.ogg";
264 our $MUSIC_WANT; # arryref of ambient music we want to play
265 our @MUSIC_HAVE; # ambient music we have on disk
266 our $MUSIC_START;
267 our @MUSIC_JINGLE; # which jingles to play next
268 our $MUSIC_PLAYING_DATA;
269 our $MUSIC_PLAYING_META;
270 our $MUSIC_PLAYER;
271 our $MUSIC_RESUME = 30; # resume music when played less than these many seconds before
272
273 our %AUDIO_CHUNK; # audio "files"
274 our %AUDIO_PLAY; # which audio faces should be played
275
276 sub audio_channel_finished {
277 my ($channel) = @_;
278
279 # warn "channel $channel finished\n";#d#
280 }
281
282 sub audio_sound_push($) {
283 my ($face) = @_;
284
285 $CFG->{effects_enable}
286 or return;
287
288 $AUDIO_PLAY{$face}
289 or return;
290
291 if (my $chunk = $AUDIO_CHUNK{$face}) {
292 for (grep $_->[0] >= EV::now, @{(delete $AUDIO_PLAY{$face}) || []}) {
293 my (undef, $dx, $dy, $vol) = @$_;
294
295 my $channel = DC::Channel::find;
296 $channel->volume ($vol * $CFG->{effects_volume} * 128 / 255);
297 $channel->set_position_r ($dx, $dy, 20);
298 $chunk->play ($channel);
299 }
300 } else {
301 # sound_meta not set means data is in flight either way
302 my $meta = $CONN->{face}[$face]
303 or return;
304
305 $meta->{data}
306 or return;
307
308 # if it's a jingle, play it as ambient music
309 if ($meta->{data}{jingle}) {
310 if (delete $AUDIO_PLAY{$face}) { # take the jingle out of the sound queue
311 push @MUSIC_JINGLE, $meta; # push it unto the music/jingle queue
312 &audio_music_push ($face);
313 }
314 } else {
315 # fetch from database
316 DC::DB::get res_data => $meta->{name}, sub {
317 my $rwops = new DC::RW $_[0];
318 my $chunk = new DC::MixChunk $rwops
319 or Carp::confess "sound face " . (JSON::XS::encode_json $meta) . " (" . (unpack "H64", $_[0]) . ") unloadable: " . DC::Mix_GetError;
320 $chunk->volume (($meta->{data}{volume} || 1) * 128);
321 $AUDIO_CHUNK{$face} = $chunk;
322
323 audio_sound_push ($face);
324 };
325 }
326 }
327 }
328
329 sub audio_sound_play {
330 my ($face, $dx, $dy, $vol) = @_;
331
332 $SDL_MIXER
333 or return;
334 $CFG->{effects_enable}
335 or return;
336
337 my $queue = $AUDIO_PLAY{$face} ||= [];
338 push @$queue, [EV::now + 0.6, $dx, $dy, $vol]; # do not play sound for outdated events
339 audio_sound_push $face
340 unless @$queue > 1;
341 }
342
343 sub audio_music_set_meta {
344 my ($meta) = @_;
345
346 $MUSIC_PLAYING_META = $meta;
347 $MUSIC_PLAYING_WIDGET->set_markup (
348 "<b>Name</b>: " . (DC::asxml $meta->{data}{name}) . "\n"
349 . "<b>Author</b>: " . (DC::asxml $meta->{data}{author}) . "\n"
350 . "<b>Source</b>: " . (DC::asxml $meta->{data}{source}) . "\n"
351 . "<b>License</b>: " . (DC::asxml $meta->{data}{license})
352 );
353 }
354
355 sub audio_music_update_volume {
356 return unless $MUSIC_PLAYING_META;
357 my $volume = $MUSIC_PLAYING_META->{data}{volume} || 1;
358 my $base = $MUSIC_PLAYING_META->{data}{jingle} ? 1 : $CFG->{bgm_volume};
359 DC::MixMusic::volume $base * $volume * 128;
360 }
361
362 sub audio_music_start {
363 my $meta = $MUSIC_PLAYING_META;
364
365 DC::DB::get res_data => $meta->{name}, sub {
366 return unless $SDL_MIXER;
367
368 # music might have changed...
369 $meta eq $MUSIC_PLAYING_META
370 or return &audio_music_start ();
371
372 audio_music_update_volume;
373
374 $MUSIC_PLAYING_DATA = \$_[0];
375
376 $meta->{path} or length $_[0]
377 or return clienterror "empty music face from res_data ($meta->{face})";#d#
378
379 my $rwops = $meta->{path}
380 ? (new_from_file DC::RW $meta->{path} or return clienterror "unable to load music face $meta->{path}: $!")#d#clienterror
381 : new DC::RW $$MUSIC_PLAYING_DATA;
382
383 $MUSIC_PLAYER = new DC::MixMusic $rwops
384 or return clienterror "music face $meta->{face} unloadable: " . DC::Mix_GetError => 1;
385
386 my $NOW = time;
387
388 if ($MUSIC_PLAYING_META->{stop_time} > $NOW - $MUSIC_RESUME) {
389 my $pos = $MUSIC_PLAYING_META->{stop_pos};
390 $MUSIC_PLAYER->fade_in_pos (0, 700, $pos);
391 $MUSIC_START = time - $pos;
392 } else {
393 $MUSIC_PLAYER->play (0);
394 $MUSIC_START = time;
395 }
396
397 delete $meta->{stop_time};
398 delete $meta->{stop_pos};
399 }
400 }
401
402 sub audio_music_push {
403 return unless $SDL_MIXER;
404
405 my $fade_out;
406
407 if (@MUSIC_JINGLE) {
408 $fade_out = 333;
409 @MUSIC_HAVE = $MUSIC_JINGLE[0];
410
411 } else {
412 return unless $CFG->{bgm_enable};
413
414 $fade_out = 700;
415
416 @MUSIC_HAVE =
417 grep $_ && $_->{data},
418 map $CONN->{face}[$_],
419 @$MUSIC_WANT;
420
421 # randomize music a bit so that the order is not always the same
422 $_->{stop_time} ||= rand for @MUSIC_HAVE;
423
424 # default MUSIC_HAVE == MUSIC_DEFAULT
425 @MUSIC_HAVE = { path => DC::find_rcfile "music/$MUSIC_DEFAULT" }
426 unless @MUSIC_HAVE;
427 }
428
429 # if the currently playing song is acceptable, let it continue
430 return if grep $MUSIC_PLAYING_META == $_, @MUSIC_HAVE;
431
432 my $NOW = time;
433
434 if ($MUSIC_PLAYING_META) {
435 $MUSIC_PLAYING_META->{stop_time} = $NOW;
436 $MUSIC_PLAYING_META->{stop_pos} = $NOW - $MUSIC_START;
437 DC::MixMusic::fade_out $fade_out;
438 } else {
439 # sort by stop time, oldest first
440 @MUSIC_HAVE = sort { $a->{stop_time} <=> $b->{stop_time} } @MUSIC_HAVE;
441
442 # if the most recently-played piece played very recently,
443 # resume it, else choose the oldest piece for rotation.
444 audio_music_set_meta
445 $MUSIC_HAVE[-1]{stop_pos} && $MUSIC_HAVE[-1]{stop_time} > $NOW - $MUSIC_RESUME
446 ? $MUSIC_HAVE[-1]
447 : $MUSIC_HAVE[0];
448
449 audio_music_start;
450 }
451 }
452
453 sub audio_music_set_ambient {
454 my ($songs) = @_;
455
456 $MUSIC_WANT = $songs;
457 audio_music_push;
458 }
459
460 sub audio_music_finished {
461 if ($MUSIC_PLAYING_META) {
462 $MUSIC_PLAYING_META->{stop_time} = time;
463 }
464
465 # we compress multiple jingles of the same type
466 shift @MUSIC_JINGLE
467 while @MUSIC_JINGLE && $MUSIC_PLAYING_META == $MUSIC_JINGLE[0];
468
469 $MUSIC_PLAYING_WIDGET->clear;
470
471 undef $MUSIC_PLAYER;
472 undef $MUSIC_PLAYING_META;
473 undef $MUSIC_PLAYING_DATA;
474
475 audio_music_push;
476 }
477
478 sub audio_init {
479 if ($CFG->{audio_enable}) {
480 DC::Audio::init $CFG->{audio_driver};
481
482 if ($SDL_MIXER) {
483 audio_music_finished;
484 } else {
485 status "Unable to open sound device: there will be no sound";
486 }
487 } else {
488 undef $SDL_MIXER;
489 }
490
491 sub audio_tab_update;
492 audio_tab_update;
493 }
494
495 sub audio_shutdown {
496 if ($SDL_MIXER) {
497 DC::MixMusic::halt;
498 DC::Mix_AllocateChannels 0;
499 }
500
501 undef $MUSIC_PLAYER;
502 undef $MUSIC_PLAYING_META;
503 undef $MUSIC_PLAYING_DATA;
504
505 $MUSIC_WANT = [];
506 @MUSIC_JINGLE = ();
507 %AUDIO_PLAY = ();
508 %AUDIO_CHUNK = ();
509
510 DC::Mix_CloseAudio if $SDL_MIXER;
511 undef $SDL_MIXER;
512
513 DC::SDL_QuitSubSystem DC::SDL_INIT_AUDIO;
514 }
515
516 #############################################################################
517 # Over-the-air updates
518
519 sub ota_update {
520 my ($face, $size, $md5) = @_;
521
522 my $coro = Coro::async_pool {
523 my $override = "$Urlader::EXE_DIR/override";
524
525 $MESSAGE_DIST->add_channel ({
526 id => "ota_update",
527 title => "Update",
528 tooltip => "<b>Software Update Log</b>",
529 });
530
531 $MESSAGE_DIST->message ({ type => "ota_update", markup => "preparing override..." });
532
533 my $fh = Coro::AIO::aio_open "$override.tmp", IO::AIO::O_WRONLY | IO::AIO::O_CREAT | IO::AIO::O_TRUNC, 0777;
534
535 unless ($fh) {
536 $MESSAGE_DIST->message ({ type => "ota_update", markup => (DC::asxml "unable to write software update:\n$Urlader::EXE_DIR/override.tmp:\n$!") });
537 return;
538 }
539
540 $MESSAGE_DIST->message ({ type => "ota_update", markup => "downloading $size bytes..." });
541
542 my $cv = AE::cv;
543 my $error;
544
545 $cv->begin (Coro::rouse_cb);
546 $CONN->ask_face (
547 $face,
548 -1000,
549 sub {
550 $STATUSBOX->add (
551 (sprintf "update download: %d/%d", $size - $_[1], $size),
552 pri => -9, group => "ota_update", timeout => 60, fg => [1, 1, 0, 1]
553 );
554
555 $cv->begin;
556 my $len = length $_[2];
557 IO::AIO::aio_write $fh, $_[1], $len, $_[2], undef, sub {
558 $error ||= $_[0] != $len;
559 $cv->end;
560 };
561 },
562 sub {
563 $cv->end;
564 },
565 );
566
567 Coro::rouse_wait;
568
569 $STATUSBOX->clr_group ("ota_update");
570
571 $error ||= Coro::AIO::aio_fsync $fh;
572 $error ||= Coro::AIO::aio_close $fh;
573
574 if ($error) {
575 $MESSAGE_DIST->message ({ type => "ota_update", markup => "file write error, update aborted." });
576 Coro::AIO::aio_unlink "$override.tmp";
577 return;
578 }
579
580 {
581 $MESSAGE_DIST->message ({ type => "ota_update", markup => "verifying update file..." });
582
583 my $fh = Coro::AIO::aio_open "$override.tmp", IO::AIO::O_RDONLY, 0;
584
585 if ($fh) {
586 $error ||= Coro::AIO::aio_stat "$override.tmp";
587 $error ||= -s _ != $size;
588 Coro::AIO::aio_readahead $fh, 0, $size;
589
590 my $f_md5 = new Digest::MD5;
591 binmode $fh; # ugh :(
592 $f_md5->addfile ($fh);
593 $f_md5 = $f_md5->hexdigest;
594 $error ||= $md5 ne $f_md5;
595 }
596 }
597
598 if ($error) {
599 $MESSAGE_DIST->message ({ type => "ota_update", markup => "verification failed, update aborted." });
600 Coro::AIO::aio_unlink "$override.tmp";
601 return;
602 }
603
604 $MESSAGE_DIST->message ({ type => "ota_update", markup => "replacing override file..." });
605
606 if (Coro::AIO::aio_rename "$override.tmp", $override) {
607 $MESSAGE_DIST->message ({ type => "ota_update", markup => "unable to replace override file, update aborted." });
608 Coro::AIO::aio_unlink "$override.tmp";
609 }
610
611 $MESSAGE_DIST->message ({ type => "ota_update", markup => "success - update becomes active after restarting." });
612 };
613
614 $CONN->{ota_update} = Guard::guard {
615 $coro->cancel;
616 };
617 }
618
619 sub ota_update_ask {
620 my ($ok, $face, $ver, $size, $md5, $changes) = @_;
621
622 $CONN->{w}{ota_dialog} = my $dialog = new DC::UI::Toplevel
623 x => "center",
624 y => "center",
625 z => 55,
626 force_w => $::WIDTH * 0.7,
627 force_h => $::HEIGHT * 0.7,
628 title => "Software update available",
629 child => my $vbox = new DC::UI::VBox,
630 ;
631
632 $vbox->add (new DC::UI::Label
633 ellipsise => 0,
634 text => "The server offers a software update, "
635 . "do you want to start downloading this update in the background?",
636 );
637
638 $vbox->add (new DC::UI::FancyFrame
639 expand => 1,
640 label => "Details",
641 child => (new DC::UI::TextScroller
642 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4,
643 par => [{
644 markup => "<tt>Old revision: $Urlader::EXE_VER\n"
645 . "New revision: $ver\n"
646 . "Download size: $size bytes</tt>\n\n"
647 . "Changes:\n\n"
648 . DC::asxml $changes
649 }],
650 ),
651 );
652
653 $vbox->add (my $hbox = new DC::UI::HBox);
654
655 $hbox->add (new DC::UI::Button
656 expand => 1,
657 text => "Not now",
658 on_activate => sub {
659 $dialog->destroy;
660 0
661 }
662 );
663 $hbox->add (new DC::UI::Button
664 expand => 1,
665 text => "Yes, start downloading",
666 on_activate => sub {
667 $dialog->destroy;
668 ota_update $face, $size, $md5;
669 0
670 },
671 );
672
673 $dialog->show;
674 }
675
676 sub ota_update_check {
677 return unless defined $Urlader::EXE_ID;
678
679 ::message { markup => "Checking for software update..." };
680
681 $CONN->send_exti_req (ota_update => $Urlader::URLADER_VERSION, $Urlader::EXE_ID, $Urlader::EXE_VER, sub {
682 my ($ok, $face, $ver, $size, $md5, $changes) = @_;
683
684 if ($ok) {
685 if (defined $ver) {
686 ::message { markup => "Server offers version $ver (we are version $Urlader::EXE_VER)." };
687 &ota_update_ask;
688 } else {
689 ::message { markup => "Server has no newer version." };
690 }
691 } else {
692 ::message { markup => "Server does not support software update." };
693 }
694
695 ()
696 });
697 }
698
699 #############################################################################
700
701 sub destroy_query_dialog {
702 (delete $_[0]{query_dialog})->destroy
703 if $_[0]{query_dialog};
704 }
705
706 # FIXME: a very ugly hack to wait for stat update look below! #d#
707 our $QUERY_TIMER; #d#
708
709 # server query dialog
710 sub server_query {
711 my ($conn, $flags, $prompt) = @_;
712
713 # FIXME: a very ugly hack to wait for stat update #d#
714 if ($prompt =~ /roll new stats/ and not $conn->{stat_change_with}) {
715 unless ($QUERY_TIMER) {
716 $QUERY_TIMER = EV::timer 1, 0, sub {
717 server_query ($conn, $flags, $prompt, 1);
718 $QUERY_TIMER = undef
719 };
720
721 return;
722 }
723 }
724
725 $conn->{query_dialog} = my $dialog = new DC::UI::Toplevel
726 x => "center",
727 y => "center",
728 title => "Server Query",
729 child => my $vbox = new DC::UI::VBox,
730 ;
731
732 my @dialog = my $label = new DC::UI::Label
733 max_w => $::WIDTH * 0.8,
734 ellipsise => 0,
735 text => $prompt;
736
737 if ($flags & CS_QUERY_YESNO) {
738 push @dialog, my $hbox = new DC::UI::HBox;
739
740 $hbox->add (new DC::UI::Button
741 text => "No",
742 on_activate => sub {
743 $conn->send ("reply n");
744 $dialog->destroy;
745 0
746 }
747 );
748 $hbox->add (new DC::UI::Button
749 text => "Yes",
750 on_activate => sub {
751 $conn->send ("reply y");
752 destroy_query_dialog $conn;
753 0
754 },
755 );
756
757 $dialog->grab_focus;
758
759 } elsif ($flags & CS_QUERY_SINGLECHAR) {
760 if ($prompt =~ /Now choose a character|Press any key for the next race/i) {
761 $dialog->{tooltip} = "#charcreation_focus";
762
763 unshift @dialog, new DC::UI::Label
764 max_w => $::WIDTH * 0.8,
765 ellipsise => 0,
766 markup => "\nOr use your keyboard and the text entry below:\n";
767
768 unshift @dialog, my $table = new DC::UI::Table;
769
770 $table->add_at (0, 0, new DC::UI::Button
771 text => "Next Race",
772 on_activate => sub {
773 $conn->send ("reply n");
774 destroy_query_dialog $conn;
775 0
776 },
777 );
778 $table->add_at (2, 0, new DC::UI::Button
779 text => "Accept",
780 on_activate => sub {
781 $conn->send ("reply d");
782 destroy_query_dialog $conn;
783 0
784 },
785 );
786
787 if ($conn->{chargen_race_description}) {
788 unshift @dialog, new DC::UI::Label
789 max_w => $::WIDTH * 0.8,
790 ellipsise => 0,
791 markup => "<span foreground='#ccccff'>$conn->{chargen_race_description}</span>",
792 ;
793 }
794
795 unshift @dialog, new DC::UI::Face
796 face => $conn->{player}{face},
797 bg => [.2, .2, .2, 1],
798 min_w => 64,
799 min_h => 64,
800 ;
801
802 if ($conn->{chargen_race_title}) {
803 unshift @dialog, new DC::UI::Label
804 allign => 1,
805 ellipsise => 0,
806 markup => "<span foreground='#ccccff' size='large'>Race: $conn->{chargen_race_title}</span>",
807 ;
808 }
809
810 unshift @dialog, new DC::UI::Label
811 max_w => $::WIDTH * 0.4,
812 ellipsise => 0,
813 markup => (DC::Pod::section_label ui => "chargen_race"),
814 ;
815
816 } elsif ($prompt =~ /roll new stats/) {
817 if (my $stat = delete $conn->{stat_change_with}) {
818 $conn->send ("reply $stat");
819 destroy_query_dialog $conn;
820 return;
821 }
822
823 unshift @dialog, new DC::UI::Label
824 max_w => $::WIDTH * 0.4,
825 ellipsise => 0,
826 markup => "\nOr use your keyboard and the text entry below:\n";
827
828 unshift @dialog, my $table = new DC::UI::Table;
829
830 # left: re-roll
831 $table->add_at (0, 0, new DC::UI::Button
832 text => "Roll Again",
833 on_activate => sub {
834 $conn->send ("reply y");
835 destroy_query_dialog $conn;
836 0
837 },
838 );
839
840 # center: swap stats
841 my ($sw1, $sw2) = map +(new DC::UI::Selector
842 expand => 1,
843 value => $_,
844 options => [
845 [1 => "Str", "Strength ($conn->{stat}{+CS_STAT_STR})"],
846 [2 => "Dex", "Dexterity ($conn->{stat}{+CS_STAT_DEX})"],
847 [3 => "Con", "Constitution ($conn->{stat}{+CS_STAT_CON})"],
848 [4 => "Int", "Intelligence ($conn->{stat}{+CS_STAT_INT})"],
849 [5 => "Wis", "Wisdom ($conn->{stat}{+CS_STAT_WIS})"],
850 [6 => "Pow", "Power ($conn->{stat}{+CS_STAT_POW})"],
851 [7 => "Cha", "Charisma ($conn->{stat}{+CS_STAT_CHA})"],
852 ],
853 ), 1 .. 2;
854
855 $table->add_at (2, 0, new DC::UI::Button
856 text => "Swap Stats",
857 on_activate => sub {
858 $conn->{stat_change_with} = $sw2->{value};
859 $conn->send ("reply $sw1->{value}");
860 destroy_query_dialog $conn;
861 0
862 },
863 );
864 $table->add_at (2, 1, new DC::UI::HBox children => [$sw1, $sw2]);
865
866 # right: accept
867 $table->add_at (4, 0, new DC::UI::Button
868 text => "Accept",
869 on_activate => sub {
870 $conn->send ("reply n");
871 destroy_query_dialog $conn;
872 0
873 },
874 );
875
876 unshift @dialog, my $hbox = new DC::UI::HBox;
877 for (
878 [Str => CS_STAT_STR],
879 [Dex => CS_STAT_DEX],
880 [Con => CS_STAT_CON],
881 [Int => CS_STAT_INT],
882 [Wis => CS_STAT_WIS],
883 [Pow => CS_STAT_POW],
884 [Cha => CS_STAT_CHA],
885 ) {
886 my ($name, $id) = @$_;
887 $hbox->add (new DC::UI::Label
888 markup => "$conn->{stat}{$id} <span foreground='yellow'>$name</span>",
889 expand => 1,
890 can_events => 1,
891 can_hover => 1,
892 tooltip => "#stat_$name",
893 );
894 }
895
896 unshift @dialog, new DC::UI::Label
897 max_w => $::WIDTH * 0.4,
898 ellipsise => 0,
899 markup => (DC::Pod::section_label ui => "chargen_stats"),
900 ;
901 }
902
903 push @dialog, my $entry = new DC::UI::Entry
904 on_changed => sub {
905 $conn->send ("reply $_[1]");
906 destroy_query_dialog $conn;
907 0
908 },
909 ;
910
911 $entry->grab_focus;
912
913 } else {
914 $dialog->{tooltip} = "Enter the reply and press return (click on the entry to make sure it has keyboard focus)";
915
916 push @dialog, my $entry = new DC::UI::Entry
917 $flags & CS_QUERY_HIDEINPUT ? (hidden => "*") : (),
918 on_activate => sub {
919 $conn->send ("reply $_[1]");
920 destroy_query_dialog $conn;
921 0
922 },
923 ;
924
925 $entry->grab_focus;
926 }
927
928 $vbox->add (@dialog);
929 $dialog->show;
930 }
931
932 sub dc_connect {
933 my ($host, $port) = @_;
934
935 my $mapw = List::Util::min 48, List::Util::max 11, int 1.5 + $WIDTH * $CFG->{mapsize} * 0.01 / 32;
936 my $maph = List::Util::min 48, List::Util::max 11, int 1.5 + $HEIGHT * $CFG->{mapsize} * 0.01 / 32;
937
938 $CONN =
939 new DC::Protocol
940 host => $host,
941 port => $port,
942 user => $PROFILE->{user},
943 pass => $PROFILE->{password},
944 mapw => $mapw,
945 maph => $maph,
946
947 c_version => {
948 client => "deliantra",
949 clientver => "$DC::VERSION$Urlader::EXE_VER",
950 gl_vendor => DC::OpenGL::gl_vendor,
951 gl_version => DC::OpenGL::gl_version,
952 },
953
954 map_widget => $MAPWIDGET,
955 statusbox => $STATUSBOX,
956 map => $MAP,
957 mapmap => $MAPMAP,
958 query => \&server_query,
959
960 setup_req => {
961 smoothing => $CFG->{map_smoothing}*1,
962 },
963
964 on_connect => sub {
965 if ($_[0]) {
966 DC::lowdelay fileno $CONN->{fh};
967
968 ota_update_check;
969
970 status "successfully connected to the server";
971 } else {
972 undef $CONN;
973 status "unable to connect: $!";
974 stop_game();
975 }
976 },
977 ;
978 }
979
980 sub start_game {
981 status "logging in...";
982
983 my $server = $PROFILE->{host} || $DEFAULT_SERVER;
984 my ($host, $port) = AnyEvent::Socket::parse_hostport $server, "deliantra=13327"
985 or return status "$server: unable to parse server address, try an empty field.";
986
987 $LOGIN_BUTTON->set_text ("Logout");
988 $SETUP_DIALOG->hide;
989
990 $MAP = new DC::Map;
991
992 # hack to make SURE we find the IP address all right
993 # can be removed once AnyEvent::DNS is proven stable.
994 if ($host eq "gameserver.deliantra.net") {
995 AnyEvent::DNS::a "dnstest.deliantra.net", sub {
996 if ($_[0] ne "80.101.114.108") { # P-e-r-l
997 status "dns failure, trying differently";
998 $host = eval { Socket::inet_ntoa Socket::inet_aton "gameserver.deliantra.net" };
999 unless (defined $host) {
1000 status "dns failure, using hardcoded address";
1001 $host = "194.126.175.154";
1002 }
1003 }
1004
1005 dc_connect $host, $port;
1006 };
1007 } else {
1008 dc_connect $host, $port;
1009 }
1010 }
1011
1012 sub stop_game {
1013 crash "stop_game";
1014
1015 $LOGIN_BUTTON->set_text ("Login / Register");
1016 $SETUP_NOTEBOOK->set_current_page ($SETUP_LOGIN);
1017 $SETUP_DIALOG->show;
1018 $PL_WINDOW->hide;
1019 $SPELL_LIST->clear_spells;
1020 $DC::UI::ROOT->emit (stop_game => ! ! $CONN);
1021
1022 &audio_music_set_ambient ([]);
1023
1024 return unless $CONN;
1025
1026 status "connection closed";
1027
1028 destroy_query_dialog $CONN;
1029 $CONN->destroy;
1030 $CONN = 0; # false, does not autovivify
1031
1032 undef $MAP;
1033 }
1034
1035 sub graphics_setup {
1036 my $vbox = new DC::UI::VBox;
1037
1038 {
1039 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Video Mode");
1040
1041 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1042
1043 my $row = 0;
1044
1045 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "OpenGL Info");
1046 $table->add_at (1, $row++, new DC::UI::Label fontsize => 0.8, text => DC::OpenGL::gl_vendor . ", " . DC::OpenGL::gl_version,
1047 can_events => 1,
1048 tooltip => "<tt><span size='8192'>" . (DC::OpenGL::gl_extensions) . "</span></tt>");
1049
1050 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Caveats");
1051 $table->add_at (1, $row++, $CAVEAT_LABEL = new DC::UI::Label fontsize => 0.8,
1052 can_events => 1,
1053 tooltip => "This field shows any known issues with your config or driver, such as "
1054 . "a non-accelerated display format. You can try to work around these issues "
1055 . "by selecting a different video mode, changing the settings below or "
1056 . "by installing the right driver for your graphics card.");
1057
1058 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "UI Theme");
1059 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::Selector
1060 value => $CFG->{uitheme},
1061 options => [
1062 [wood => "Wood (the default)"],
1063 [plain => "Plain (very)"],
1064 [blue => "Blue (dark)"],
1065 [metal => "Metal (light)"],
1066 ],
1067 tooltip => "Choose the User Interface theme that you like most :)",
1068 on_changed => sub { my ($self, $value) = @_; $CFG->{uitheme} = $value; 0 }
1069 );
1070
1071 my $vidmode_tooltip =
1072 "<b>Video Mode.</b> The video mode to use for fullscreen (and the window size for windowed operation). "
1073 . "The format is <i>width</i> x <i>height</i> \@ <i>depth-per-channel</i> + <i>alpha-channel</i>.";
1074
1075 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Video Mode");
1076 $table->add_at (1, $row++, my $hbox = new DC::UI::HBox);
1077
1078 $hbox->add ($MODE_SLIDER = new DC::UI::Slider
1079 c_rescale => 1,
1080 force_w => $WIDTH * 0.1, expand => 1,
1081 range => [ ($CFG->{sdl_mode}) x 3 ],
1082 tooltip => $vidmode_tooltip);
1083 $hbox->add (my $mode_label = new DC::UI::Label
1084 height => 0.8, template => "9999x9999@9+9",
1085 can_events => 1, tooltip => $vidmode_tooltip);
1086
1087 $MODE_SLIDER->connect (changed => sub {
1088 my ($self, $value) = @_;
1089
1090 $CFG->{sdl_mode} = $self->{range}[0] = $value = int $value;
1091 $mode_label->set_text (sprintf '%dx%d@%d+%d', @{$SDL_MODES[$value]});
1092 });
1093 $MODE_SLIDER->emit (changed => $MODE_SLIDER->{range}[0]);
1094
1095 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fullscreen");
1096 $table->add_at (1, $row++, $FULLSCREEN_ENABLE = new DC::UI::CheckBox
1097 state => $CFG->{fullscreen},
1098 tooltip => "Bring the client into fullscreen mode.",
1099 on_changed => sub { my ($self, $value) = @_; $CFG->{fullscreen} = $value; 0 }
1100 );
1101
1102 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Force OpenGL 1.1");
1103 $table->add_at (1, $row++, new DC::UI::CheckBox
1104 state => $CFG->{force_opengl11},
1105 tooltip => "Limit Deliantra to use OpenGL 1.1 features only. This will normally result in "
1106 . "higher memory usage and slower performance. It will, however, help tremendously on "
1107 . "cards that claim to support a feature but fall back to software rendering. "
1108 . "Nvidia Geforce FX cards are known to claim features the hardware doesn't support, "
1109 . "but cards and drivers from other vendors (ATI) are often just as bad. "
1110 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
1111 on_changed => sub { my ($self, $value) = @_; $CFG->{force_opengl11} = $value; 0 }
1112 );
1113
1114 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Forbid Alpha");
1115 $table->add_at (1, $row++, new DC::UI::CheckBox
1116 state => $CFG->{disable_alpha},
1117 tooltip => "Forbid the use of the alpha channel. This makes Deliantra look a lot worse "
1118 . "by disabling a number of textures and transparency effects. Normally, these "
1119 . "effects do not cost a lot of resources, but some graphics cards might fall "
1120 . "back to extremely slow rendering if this is enabled. If disabling this option "
1121 . "noticably improves the framerate of the client please report this! "
1122 . "<b>If you experience extremely low framerates and your card should do better, try this option.</b>",
1123 on_changed => sub {
1124 my ($self, $value) = @_;
1125 $CFG->{disable_alpha} = $value;
1126 $SDL_REINIT = 1; # SDL_SetVideoMode ignores GL attr changes
1127 0
1128 }
1129 );
1130
1131 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Compress Textures");
1132 $table->add_at (1, $row++, new DC::UI::CheckBox
1133 state => $CFG->{texture_compression},
1134 tooltip => "Use texture compression. Normally this will not reduce visual quality noticable but "
1135 . "will save a lot of memory and increase performance (and also fall prey to the ever-buggy Mac OS X software renderer). "
1136 . "The compression algorithm can differ form card to card, so your mileage may vary. This setting is ignored in "
1137 . "forced OpenGL 1.1 mode and when using the Apple renderer.",
1138 on_changed => sub { my ($self, $value) = @_; $CFG->{texture_compression} = $value; 0 }
1139 );
1140
1141 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fast & Ugly");
1142 $table->add_at (1, $row++, new DC::UI::CheckBox
1143 state => $CFG->{fast},
1144 tooltip => "Lower the visual quality considerably to speed up rendering.",
1145 on_changed => sub { my ($self, $value) = @_; $CFG->{fast} = $value; 0 }
1146 );
1147
1148 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "GUI Fontsize");
1149 $table->add_at (1, $row++, new DC::UI::Slider
1150 range => [$CFG->{gui_fontsize}, 0.5, 2, 0, 0.1],
1151 tooltip => "The base font size used by most GUI elements that do not have their own setting.",
1152 on_changed => sub { $CFG->{gui_fontsize} = $_[1]; 0 },
1153 );
1154
1155 $table->add_at (1, $row++, new DC::UI::Button
1156 expand => 1, text => "Apply",
1157 tooltip => "Apply the video settings above.",
1158 on_activate => sub {
1159 video_shutdown ();
1160 video_init ();
1161 0
1162 }
1163 );
1164 }
1165
1166 {
1167 $vbox->add (my $frame = new DC::UI::FancyFrame expand => 1, label => "Other Settings");
1168
1169 $frame->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1170
1171 my $row = 0;
1172 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Movement");
1173 $table->add_at (1, $row++, new DC::UI::CheckBox
1174 state => $CFG->{smooth_movement},
1175 tooltip => "<b>Smooth Movement</b> tries to make movement, well, smoother, but also increases the framerate. "
1176 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1177 . "then disable this option. Changes take effect immdiately.",
1178 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_movement} = $value; 0 }
1179 );
1180
1181 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Smooth Transitions");
1182 $table->add_at (1, $row++, new DC::UI::CheckBox
1183 state => $CFG->{smooth_transitions},
1184 tooltip => "<b>Smooth Transitions</b> tries to blend the fog of war and lighting smoothly between updates. "
1185 . "If you have a very slow system, non-accelerated drivers or plain dislike smooth scrolling, "
1186 . "then disable this option. Requires Smooth Movement and OpenGL Multitexturing. Changes take effect immdiately.",
1187 on_changed => sub { my ($self, $value) = @_; $CFG->{smooth_transitions} = $value; 0 }
1188 );
1189
1190
1191 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Scale");
1192 $table->add_at (1, $row++, new DC::UI::Slider
1193 range => [(log $CFG->{map_scale}) / (log 2), -3, 1, 0, 1],
1194 tooltip => "Enlarge or shrink the displayed map. Changes are instant.",
1195 on_changed => sub { my ($self, $value) = @_; $CFG->{map_scale} = 2 ** $value; 0 }
1196 );
1197
1198 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Map Smoothing");
1199 $table->add_at (1, $row++, new DC::UI::CheckBox
1200 state => $CFG->{map_smoothing},
1201 tooltip => "<b>Map Smoothing</b> tries to make tile borders less square. "
1202 . "This increases load on the graphics subsystem and works only with TRT servers. "
1203 . "Changes take effect at next login only.",
1204 on_changed => sub { my ($self, $value) = @_; $CFG->{map_smoothing} = $value; 0 }
1205 );
1206
1207 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Fog of War");
1208 $table->add_at (1, $row++, new DC::UI::CheckBox
1209 state => $CFG->{fow_enable},
1210 tooltip => "<b>Fog-of-War</b> marks areas that cannot be seen by the player. Changes are instant.",
1211 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_enable} = $value; 0 }
1212 );
1213
1214 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Pattern");
1215 $table->add_at (1, $row++, new DC::UI::ImageButton
1216 tex => $DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}],
1217 bg => [0.3, 0.3, 0.2],
1218 force_w => 64,
1219 force_h => 64,
1220 tooltip => "<b>Fog of War Pattern.</b> The pattern that is overlaid over areas hidden from view. Click to cycle through various alternatives. Changes are instant.",
1221 on_activate => sub {
1222 my ($self) = @_;
1223 $CFG->{fow_texture} = ($CFG->{fow_texture} + 1) % @DC::MapWidget::TEX_HIDDEN;
1224 $self->set_texture ($DC::MapWidget::TEX_HIDDEN[$CFG->{fow_texture}]);
1225 $MAPWIDGET->update;
1226 }
1227 );
1228
1229 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "FoW Intensity");
1230 $table->add_at (1, $row++, new DC::UI::Slider
1231 range => [$CFG->{fow_intensity}, 0, 1, 0, 1 / 256],
1232 tooltip => "<b>Fog of War Lightness.</b> The higher the intensity, the lighter the Fog-of-War color. Changes are instant.",
1233 on_changed => sub { my ($self, $value) = @_; $CFG->{fow_intensity} = $value; 0 }
1234 );
1235
1236 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Fontsize");
1237 $table->add_at (1, $row++, new DC::UI::Slider
1238 range => [$CFG->{log_fontsize}, 0.5, 2, 0, 0.1],
1239 tooltip => "The font size used by the <b>message/server log</b> window only. Changes are instant, "
1240 . "but you still need to press apply to correctly re-layout the widget.",
1241 on_changed => sub { $MESSAGE_DIST->set_fontsize ($CFG->{log_fontsize} = $_[1]); 0 },
1242 );
1243
1244 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge fontsize");
1245 $table->add_at (1, $row++, new DC::UI::Slider
1246 range => [$CFG->{gauge_fontsize}, 0.5, 2, 0, 0.1],
1247 tooltip => "Adjusts the fontsize of the gauges at the bottom right. Changes are instant.",
1248 on_changed => sub {
1249 $CFG->{gauge_fontsize} = $_[1];
1250 &set_gauge_window_fontsize;
1251 0
1252 }
1253 );
1254
1255 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Gauge size");
1256 $table->add_at (1, $row++, new DC::UI::Slider
1257 range => [$CFG->{gauge_size}, 0.2, 0.8],
1258 tooltip => "Adjust the size of the stats gauges at the bottom right. Changes are instant.",
1259 on_changed => sub {
1260 $CFG->{gauge_size} = $_[1];
1261 $GAUGES->{win}->set_size ($WIDTH, int $HEIGHT * $CFG->{gauge_size});
1262 0
1263 }
1264 );
1265 }
1266
1267 $vbox
1268 }
1269
1270 our $AUDIO_HW_CHUNKSIZE;
1271 our $AUDIO_INFO;
1272
1273 sub audio_tab_update {
1274 my ($freq, $format, $chans) = DC::Mix_QuerySpec;
1275
1276 $AUDIO_HW_CHUNKSIZE->set_options ([
1277 [0, "default", "Use System Default"],
1278 map {
1279 my $ms = sprintf "%dms", 1000 * $_ / ($CFG->{audio_hw_frequency} || 22050);
1280 [$_, $ms, "$ms ($_ samples)"],
1281 } 256, 512, 1024, 2048, 4096, 8192, 16384, 32768
1282 ]);
1283
1284 my $text = !$freq
1285 ? "audio is off"
1286 : "audio is enabled\n"
1287 . "driver: " . DC::SDL_AudioDriverName . "\n"
1288 . "frequency (Hz): $freq\n"
1289 . "channels: $chans\n"
1290 . "chunk decoders available: " . (join ", ", DC::MixChunk::decoders) . "\n"
1291 . "music decoders available: " . (join ", ", DC::MixMusic::decoders);
1292
1293 $AUDIO_INFO->set_text ($text);
1294 }
1295
1296 sub audio_setup {
1297 my $vbox = new DC::UI::VBox;
1298
1299 $vbox->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 0, 1]);
1300
1301 my $row = 0;
1302
1303 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Audio Enable");
1304 $table->add_at (1, $row, new DC::UI::CheckBox
1305 state => $CFG->{audio_enable},
1306 tooltip => "<b>Master Audio Enable.</b> If enabled, sound effects and music will be played. If disabled, no audio will be used and the soundcard will not be opened.",
1307 on_changed => sub { $CFG->{audio_enable} = $_[1]; 1 }
1308 );
1309 $table->add_at (2, $row++, my $driver = new DC::UI::HBox expand => 1);
1310
1311 $driver->add (new DC::UI::Label align => 1, text => " Audio driver override");
1312 $driver->add (new DC::UI::Entry
1313 text => $CFG->{audio_driver},
1314 template => "dsound1234",
1315 tooltip => "You can override the audio driver to use here. Leaving it empty will result "
1316 . "in Deliantra picking one automatically. GNU/Linux users often prefer specific "
1317 . "drivers though, and can experiment with <b>alsa</b>, <b>dsp</b>, <b>esd</b>, <b>pulse</b>, <b>arts</b>, <b>nas</b> "
1318 . "or other system-specific drivers. Selecting the wrong driver here will simply result "
1319 . "in no sound.",
1320 on_changed => sub { my ($self, $value) = @_; $CFG->{audio_driver} = $value; 1 }
1321 );
1322
1323 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Sound Effects");
1324 $table->add_at (1, $row, new DC::UI::CheckBox
1325 expand => 1, state => $CFG->{effects_enable},
1326 tooltip => "If enabled, sound effects are enabled. If disabled, no sound effects will be played.",
1327 on_changed => sub {
1328 $CFG->{effects_enable} = $_[1];
1329 $CONN->update_fx_want if $CONN;
1330 1
1331 }
1332 );
1333 $table->add_at (2, $row++, new DC::UI::Slider
1334 expand => 1, range => [$CFG->{effects_volume}, 0, 1, 0, 1/128],
1335 tooltip => "The relative volume of sound effects. Best audio quality is achieved if this "
1336 . "is set highest (rightmost) and you use your operating system volume setting. Changes are instant.",
1337 on_changed => sub { $CFG->{effects_volume} = $_[1]; 1 }
1338 );
1339
1340 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Background Music");
1341 $table->add_at (1, $row, new DC::UI::CheckBox
1342 expand => 1, state => $CFG->{bgm_enable},
1343 tooltip => "If enabled, playing of background music is enabled. If disabled, no background music will be played. Needs server reconnect to take effect.",
1344 on_changed => sub {
1345 $CFG->{bgm_enable} = $_[1];
1346 $CONN->update_fx_want if $CONN;
1347 audio_music_push;
1348 1
1349 }
1350 );
1351 $table->add_at (2, $row++, new DC::UI::Slider
1352 expand => 1, range => [$CFG->{bgm_volume}, 0, 1, 0, 1/128],
1353 tooltip => "The volume of the background music. Changes are instant.",
1354 on_changed => sub { $CFG->{bgm_volume} = $_[1]; audio_music_update_volume; 0 }
1355 );
1356
1357 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Frequency");
1358 $table->add_at (1, $row++, new DC::UI::Selector
1359 c_colspan => 2, expand => 1,
1360 value => $CFG->{audio_hw_frequency},
1361 options => [
1362 [ 0, "default" , "Use System Default"],
1363 [11025, "11 kHz" , "11kHz (low quality)"],
1364 [22050, "22 kHz" , "22kHz (reduced quality, recommended)"],
1365 [44100, "44.1 kHz", "44.1kHz (cd quality)"],
1366 [48000, "48 kHz" , "48kHz (studio quality, not recommended)"],
1367 ],
1368 tooltip => "The sampling frequency to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1369 on_changed => sub {
1370 $CFG->{audio_hw_frequency} = $_[1];
1371 audio_tab_update;
1372 1
1373 }
1374 );
1375
1376 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Channels");
1377 $table->add_at (1, $row++, new DC::UI::Selector
1378 c_colspan => 2, expand => 1,
1379 value => $CFG->{audio_hw_channels},
1380 options => [
1381 [0, "default" , "Use System Default"],
1382 [1, "Mono" , "Mono (single channel, low quality)"],
1383 [2, "Stereo" , "Stereo (dual channel, standard quality)"],
1384 [4, "4 Ch Surround", "4 Channel Surround Sound (3d sound, high quality)"],
1385 [6, "6 Ch Surround", "6 Channel Surround Sound (3d sound + center + lfe)"],
1386 ],
1387 tooltip => "The number of independent sound channels to use. Higher sounds better, but also more cpu-intensive and might cause stuttering.",
1388 on_changed => sub {
1389 $CFG->{audio_hw_channels} = $_[1];
1390 audio_tab_update;
1391 1
1392 }
1393 );
1394
1395 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Latency");
1396 $table->add_at (1, $row++, $AUDIO_HW_CHUNKSIZE = new DC::UI::Selector
1397 c_colspan => 2, expand => 1,
1398 value => $CFG->{audio_hw_chunksize},
1399 tooltip => "The guarenteed latency. Lower is better, but also more cpu-intensive and might cause stuttering. If music playback "
1400 . "is stuttering, increase this value. Values of 50-150ms are optimal.",
1401 on_changed => sub {
1402 $CFG->{audio_hw_chunksize} = $_[1];
1403 audio_tab_update;
1404 1
1405 }
1406 );
1407
1408 # should really be a slider
1409 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Mixer Voices");
1410 $table->add_at (1, $row++, new DC::UI::ValSlider
1411 c_colspan => 2, expand => 1,
1412 tooltip => "The number of simultaneous sound effects possible. Higher is better, but also more cpu-intensive and might cause stuttering.",
1413 range => [$::CFG->{audio_mix_channels}, 4, 32, 0, 1],
1414 template => ">= 99",
1415 on_changed => sub {
1416 my ($slider, $value) = @_;
1417
1418 $CFG->{audio_mix_channels} = $value
1419 if $value;
1420 1;
1421 }
1422 );
1423
1424 $table->add_at (1, $row++, new DC::UI::Button
1425 c_colspan => 2, expand => 1, text => "Apply",
1426 tooltip => "Apply the audio settings",
1427 on_activate => sub {
1428 audio_shutdown ();
1429 audio_init ();
1430 0
1431 }
1432 );
1433
1434 $vbox->add (new DC::UI::FancyFrame
1435 expand => 1,
1436 label => "Audio Info",
1437 child => ($AUDIO_INFO = new DC::UI::Label ellipsise => 0),
1438 );
1439
1440 audio_tab_update;
1441
1442 $vbox
1443 }
1444
1445 sub set_gauge_window_fontsize {
1446 for (map { $GAUGES->{$_} } grep { $_ ne 'win' } keys %{$GAUGES}) {
1447 $_->set_fontsize ($::CFG->{gauge_fontsize});
1448 }
1449 }
1450
1451 sub make_gauge_window {
1452 my $gh = int $HEIGHT * $CFG->{gauge_size};
1453
1454 $GAUGES->{win} = my $win = new DC::UI::Frame (
1455 force_x => 0,
1456 force_y => "max",
1457 force_w => $WIDTH,
1458 force_h => $gh,
1459 );
1460
1461 $win->add (my $hbox = new DC::UI::HBox
1462 children => [
1463 (new DC::UI::HBox expand => 1),
1464 (new DC::UI::VBox children => [
1465 (new DC::UI::Empty expand => 1),
1466 (new DC::UI::Frame bg => [0, 0, 0, 0.4], child => ($FLOORBOX = new DC::UI::Table)),
1467 ]),
1468 (my $vbox = new DC::UI::VBox),
1469 ],
1470 );
1471
1472 $vbox->add (new DC::UI::HBox
1473 expand => 1,
1474 children => [
1475 (new DC::UI::Empty expand => 1),
1476 (my $hb = new DC::UI::HBox),
1477 ],
1478 );
1479
1480 $hb->add ($GAUGES->{hp} = new DC::UI::Gauge type => 'hp', tooltip => "#stat_health");
1481 $hb->add ($GAUGES->{mana} = new DC::UI::Gauge type => 'mana', tooltip => "#stat_mana");
1482 $hb->add ($GAUGES->{grace} = new DC::UI::Gauge type => 'grace', tooltip => "#stat_grace");
1483 $hb->add ($GAUGES->{food} = new DC::UI::Gauge type => 'food', tooltip => "#stat_food");
1484
1485 &set_gauge_window_fontsize;
1486
1487 $win
1488 }
1489
1490 our $BW_WATCHER;
1491
1492 sub debug_toggle($) {
1493 $DELIANTRA_DEBUG ^= $_[0];
1494
1495 if ($DELIANTRA_DEBUG & 16) {
1496 $BW_WATCHER = EV::periodic 0, 1, 0, sub {
1497 return unless $CONN;
1498 debug sprintf "%8.2gKB/s", $CONN->{octets_in} / 1e3;
1499 $CONN->{octets_in} = 0;
1500 };
1501 } else {
1502 undef $BW_WATCHER;
1503 }
1504
1505 }
1506
1507 sub debug_setup {
1508 my $table = new DC::UI::Table;
1509
1510 $table->add_at (0, 0, new DC::UI::Label text => "Widget Borders");
1511 $table->add_at (1, 0, new DC::UI::CheckBox on_changed => sub { debug_toggle 1; 0 });
1512 $table->add_at (0, 1, new DC::UI::Label text => "Tooltip Widget Info");
1513 $table->add_at (1, 1, new DC::UI::CheckBox on_changed => sub { debug_toggle 2; 0 });
1514 $table->add_at (0, 2, new DC::UI::Label text => "Show FPS");
1515 $table->add_at (1, 2, new DC::UI::CheckBox on_changed => sub { debug_toggle 4; 0 });
1516 $table->add_at (0, 3, new DC::UI::Label text => "Suppress Tooltips");
1517 $table->add_at (1, 3, new DC::UI::CheckBox on_changed => sub { debug_toggle 8; 0 });
1518 $table->add_at (0, 4, new DC::UI::Label text => "Show Bandwidth");
1519 $table->add_at (1, 4, new DC::UI::CheckBox on_changed => sub { debug_toggle 16; 0 });
1520
1521 $table->add_at (0, 6, new DC::UI::Button text => "die on click(tm)", on_activate => sub { &DC::debug() } );
1522 $table->add_at (0, 7, new DC::UI::TextEdit text => "line1\0152\0153\nµikachu\nづx゙つ゛");#d#
1523
1524 $table->add_at (7,7, my $t = new DC::UI::Table expand => 0);
1525 $t->add_at (0,0, new DC::UI::Label text => "a a", c_rowspan => 1, c_colspan => 2);
1526 $t->add_at (2,0, new DC::UI::Label text => "b\nb", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1527 $t->add_at (1,2, new DC::UI::Label text => "c c", c_rowspan => 1, c_colspan => 2);
1528 $t->add_at (0,1, new DC::UI::Label text => "d\nd", c_rowspan => 2, c_colspan => 1, ellipsise => 0 );
1529 $t->add_at (1,1, new DC::UI::Label text => "e");
1530
1531 $table->add_at (7, 6, my $c = new DC::UI::Canvas);
1532
1533 $c->add_items ({
1534 type => "line_loop",
1535 color => [0, 1, 0],
1536 width => 9,
1537 coord_mode => "abs",
1538 coord => [[10, 5], [5, 50], [20, 5], [5, 60]],
1539 });
1540
1541 $c->add_items ({
1542 type => "lines",
1543 color => [1, 1, 0],
1544 width => 2,
1545 coord_mode => "rel",
1546 coord => [[0,0], [1,1], [1,0], [0,1]],
1547 });
1548
1549 $c->add_items ({
1550 type => "polygon",
1551 color => [0, 0.43, 0],
1552 width => 2,
1553 coord_mode => "rel",
1554 coord => [[0,0.2], [1,.4], [1,.6], [0,.8]],
1555 });
1556
1557 $table
1558 }
1559
1560 sub stats_window {
1561 my $r = new DC::UI::ScrolledWindow (
1562 expand => 1,
1563 scroll_y => 1
1564 );
1565 $r->add (my $vb = new DC::UI::VBox);
1566
1567 $vb->add (new DC::UI::FancyFrame
1568 label => "Player",
1569 child => (my $pi = new DC::UI::VBox),
1570 );
1571
1572 $pi->add ($STATWIDS->{title} = new DC::UI::Label text => "Title:", expand => 1, align => 0,
1573 can_hover => 1, can_events => 1,
1574 tooltip => "Your name and title. You can change your title by using the <b>title</b> command, if supported by the server.");
1575 $pi->add ($STATWIDS->{map} = new DC::UI::Label align => 0, text => "Map:", expand => 1,
1576 can_hover => 1, can_events => 1,
1577 tooltip => "The map you are currently on (if supported by the server).");
1578
1579 $pi->add (my $hb0 = new DC::UI::HBox);
1580 $hb0->add ($STATWIDS->{weight} = new DC::UI::Label text => "Weight:", expand => 1, align => 0,
1581 can_hover => 1, can_events => 1,
1582 tooltip => "The weight of the player including all inventory items.");
1583 $hb0->add ($STATWIDS->{m_weight} = new DC::UI::Label align => 0, text => "Max weight:", expand => 1,
1584 can_hover => 1, can_events => 1,
1585 tooltip => "The weight limit: you cannot carry more than this.");
1586
1587 $vb->add (new DC::UI::FancyFrame
1588 label => "Primary/Secondary Statistics",
1589 child => (my $hb = new DC::UI::HBox expand => 1),
1590 );
1591 $hb->add (my $tbl = new DC::UI::Table expand => 1);
1592
1593 my $color2 = [1, 1, 0];
1594
1595 for (
1596 [0, 0, st_str => "Str", 30],
1597 [0, 1, st_dex => "Dex", 30],
1598 [0, 2, st_con => "Con", 30],
1599 [0, 3, st_int => "Int", 30],
1600 [0, 4, st_wis => "Wis", 30],
1601 [0, 5, st_pow => "Pow", 30],
1602 [0, 6, st_cha => "Cha", 30],
1603
1604 [2, 0, st_wc => "Wc", -120],
1605 [2, 1, st_ac => "Ac", -120],
1606 [2, 2, st_dam => "Dam", 120],
1607 [2, 3, st_arm => "Arm", 120],
1608 [2, 4, st_spd => "Spd", 10.54],
1609 [2, 5, st_wspd => "WSp", 10.54],
1610 ) {
1611 my ($col, $row, $id, $label, $template) = @$_;
1612
1613 $tbl->add_at ($col , $row, $STATWIDS->{$id} = new DC::UI::Label
1614 font => $FONT_FIXED, can_hover => 1, can_events => 1,
1615 align => 1, template => $template, tooltip => "#stat_$label");
1616 $tbl->add_at ($col + 1, $row, $STATWIDS->{"$id\_lbl"} = new DC::UI::Label
1617 font => $FONT_FIXED, can_hover => 1, can_events => 1, fg => $color2,
1618 align => 0, text => $label, tooltip => "#stat_$label");
1619 }
1620
1621 $vb->add (new DC::UI::FancyFrame
1622 label => "Resistancies",
1623 child => (my $tbl2 = new DC::UI::Table expand => 1, col_expand => [1, 1, 0, 1, 1, 1, 0, 1, 1, 1, 0]),
1624 );
1625
1626 my $row = 0;
1627 my $col = 0;
1628
1629 my %resist_names = (
1630 slow => ["Slow",
1631 "<b>Slow</b> (slows you down when you are hit by the spell. Monsters will have an opportunity to come near you faster and hit you more often.)"],
1632 holyw => ["Holy Word",
1633 "<b>Holy Word</b> (resistance you against getting the fear when someone whose god doesn't like you spells the holy word on you.)"],
1634 conf => ["Confusion",
1635 "<b>Confusion</b> (If you are hit by confusion you will move into random directions, and likely into monsters.)"],
1636 fire => ["Fire",
1637 "<b>Fire</b> (just your resistance to fire spells like burning hands, dragonbreath, meteor swarm fire, ...)"],
1638 depl => ["Depletion",
1639 "<b>Depletion</b> (some monsters and other effects can cause stats depletion)"],
1640 magic => ["Magic",
1641 "<b>Magic</b> (resistance to magic spells like magic missile or similar)"],
1642 drain => ["Draining",
1643 "<b>Draining</b> (some monsters (e.g. vampires) and other effects can steal experience)"],
1644 acid => ["Acid",
1645 "<b>Acid</b> (resistance to acid, acid hurts pretty much and also corrodes your weapons)"],
1646 pois => ["Poison",
1647 "<b>Poison</b> (resistance to getting poisoned)"],
1648 para => ["Paralysation",
1649 "<b>Paralysation</b> (this resistance affects the chance you get paralysed)"],
1650 deat => ["Death",
1651 "<b>Death</b> (resistance against death spells)"],
1652 phys => ["Physical",
1653 "<b>Physical</b> (this is the resistance against physical attacks, like when a monster hit you in melee combat. The value displayed here is also displayed as the 'Arm' secondary stat.)"],
1654 blind => ["Blind",
1655 "<b>Blind</b> (blind resistance affects the chance of a successful blinding attack)"],
1656 fear => ["Fear",
1657 "<b>Fear</b> (this attack will drive you away from monsters who cast this and hit you successfully, being resistant to this helps a lot when fighting those monsters)"],
1658 tund => ["Turn undead",
1659 "<b>Turn undead</b> (affects your resistancy to various forms of 'turn undead' spells. Only relevant when you are, in fact, undead..."],
1660 elec => ["Electricity",
1661 "<b>Electricity</b> (resistance against electricity, spells like large lightning, small lightning, ...)"],
1662 cold => ["Cold",
1663 "<b>Cold</b> (this is your resistance against cold spells like icestorm, snowstorm, ...)"],
1664 ghit => ["Ghost hit",
1665 "<b>Ghost hit</b> (special attack used by ghosts and ghost-like beings)"],
1666 );
1667
1668 for (qw/slow holyw conf fire depl magic
1669 drain acid pois para deat phys
1670 blind fear tund elec cold ghit/)
1671 {
1672 $tbl2->add_at ($col + 2, $row,
1673 $STATWIDS->{"res_$_"} =
1674 new DC::UI::Label
1675 font => $FONT_FIXED,
1676 template => "-100%",
1677 align => 1,
1678 can_events => 1,
1679 can_hover => 1,
1680 tooltip => $resist_names{$_}->[1],
1681 );
1682 $tbl2->add_at ($col + 1, $row, new DC::UI::Image
1683 font => $FONT_FIXED,
1684 can_hover => 1,
1685 can_events => 1,
1686 path => "ui/resist/resist_$_.png",
1687 tooltip => $resist_names{$_}->[1],
1688 );
1689 $tbl2->add_at ($col + 0, $row, new DC::UI::Label
1690 text => $resist_names{$_}->[0],
1691 font => $FONT_FIXED,
1692 align => 1,
1693 can_hover => 1,
1694 can_events => 1,
1695 tooltip => $resist_names{$_}->[1],
1696 );
1697
1698 $row++;
1699 if ($row % 6 == 0) {
1700 $col += 4;
1701 $row = 0;
1702 }
1703 }
1704
1705 #update_stats_window ({});
1706
1707 $r
1708 }
1709
1710 sub skill_window {
1711 my $sw = new DC::UI::ScrolledWindow (expand => 1);
1712
1713 $sw->add ($STATWIDS->{skill_tbl} = new DC::UI::Table expand => 1, col_expand => [0, 0, 1, .1, 0, 0, 1, .1]);
1714
1715 $sw
1716 }
1717
1718 sub formsep($) {
1719 scalar reverse join ",", unpack "(A3)*", reverse $_[0] * 1
1720 }
1721
1722 my $METASERVER_ATIME;
1723
1724 sub update_metaserver {
1725 my ($metaserver_dialog) = @_;
1726
1727 $METASERVER = $metaserver_dialog
1728 if defined $metaserver_dialog;
1729
1730 return if $METASERVER_ATIME > time;
1731 $METASERVER_ATIME = time + 60;
1732
1733 my $table = $METASERVER->{table};
1734 $table->clear;
1735 $table->add_at (0, 0, my $label = new DC::UI::Label max_w => $WIDTH * 0.8, text => "fetching server list...");
1736
1737 my $ok = 0;
1738
1739 DC::background {
1740 my $ua = DC::lwp_useragent;
1741
1742 DC::background_msg DC::decode_json +(DC::lwp_check $ua->get ($META_SERVER))->decoded_content;
1743 } sub {
1744 my ($msg) = @_;
1745 if ($msg) {
1746 $table->clear;
1747
1748 my @tip = (
1749 "The current number of users logged in on the server.",
1750 "The hostname of the server.",
1751 "The time this server has been running without being restarted.",
1752 "Short information about this server provided by its admins.",
1753 );
1754 my @col = qw(#Users Host Uptime Version Description);
1755 $table->add_at ($_, 0, new DC::UI::Label
1756 can_hover => 1, can_events => 1, fg => [1, 1, 0],
1757 text => $col[$_], tooltip => $tip[$_])
1758 for 0 .. $#col;
1759
1760 my @align = qw(1 0.5 1 1 0);
1761
1762 my $y = 0;
1763 for my $m (@{ $msg->{servers} }) {
1764 my ($ip, $last, $host, $users, $version, $desc, $ibytes, $obytes, $uptime, $highlight) =
1765 @$m{qw(ip age hostname users version description ibytes obytes uptime highlight)};
1766
1767 for ($desc) {
1768 s/<br>/\n/gi;
1769 s/<li>/\n· /gi;
1770 s/<.*?>//sgi;
1771 s/&amp;/&/g;
1772 s/&lt;/</g;
1773 s/&gt;/>/g;
1774 }
1775
1776 $uptime = sprintf "%dd %02d:%02d:%02d",
1777 (int $uptime / 86400),
1778 (int $uptime / 3600) % 24,
1779 (int $uptime / 60) % 60,
1780 $uptime % 60;
1781
1782 $m = [$users, $host, $uptime, $version, $desc];
1783
1784 $y++;
1785
1786 $table->add_at (scalar @$m, $y, new DC::UI::VBox children => [
1787 (new DC::UI::Button
1788 text => "Use",
1789 tooltip => "Put this server into the <b>Host:Port</b> field",
1790 on_activate => sub {
1791 $HOST_ENTRY->set_text ($CFG->{profile}{default}{host} = $host);
1792 $METASERVER->hide;
1793 0
1794 },
1795 ),
1796 (new DC::UI::Empty expand => 1),
1797 ]);
1798
1799 $table->add_at ($_, $y, new DC::UI::Label
1800 max_w => $::WIDTH * 0.4,
1801 ellipsise => 0,
1802 align => $align[$_],
1803 text => $m->[$_],
1804 tooltip => $tip[$_],
1805 fg => ($highlight ? [1, 1, 1] : [.7, .7, .7]),
1806 can_hover => 1,
1807 can_events => 1,
1808 fontsize => 0.8)
1809 for 0 .. $#$m;
1810 }
1811 } else {
1812 $ok or $label->set_text ("error while contacting metaserver");
1813 }
1814 };
1815
1816 }
1817
1818 sub metaserver_dialog {
1819 my $vbox = new DC::UI::VBox;
1820 my $table = new DC::UI::Table;
1821 $vbox->add (new DC::UI::ScrolledWindow expand => 1, child => $table);
1822
1823 my $dialog = new DC::UI::Toplevel
1824 title => "Server List",
1825 name => 'metaserver_dialog',
1826 x => 'center',
1827 y => 'center',
1828 z => 3,
1829 force_w => $::WIDTH * 0.9,
1830 force_h => $::HEIGHT * 0.7,
1831 child => $vbox,
1832 has_close_button => 1,
1833 table => $table,
1834 on_visibility_change => sub {
1835 update_metaserver ($_[0]) if $_[1];
1836 0
1837 },
1838 ;
1839
1840 $dialog
1841 }
1842
1843 sub login_setup {
1844 my $vbox = new DC::UI::VBox;
1845
1846 $vbox->add (new DC::UI::FancyFrame
1847 label => "Login Settings",
1848 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1849 );
1850
1851 $table->add_at (0, 4, new DC::UI::Label align => 1, text => "Username");
1852 $table->add_at (1, 4, new DC::UI::Entry
1853 text => $PROFILE->{user},
1854 tooltip => "The name of your character on the server. The name is case-sensitive!",
1855 on_changed => sub { my ($self, $value) = @_; $PROFILE->{user} = $value; 1 }
1856 );
1857
1858 $table->add_at (0, 5, new DC::UI::Label align => 1, text => "Password");
1859 $table->add_at (1, 5, new DC::UI::Entry
1860 text => $PROFILE->{password},
1861 hidden => 1,
1862 tooltip => "The password for your character.",
1863 on_changed => sub { my ($self, $value) = @_; $PROFILE->{password} = $value; 1 }
1864 );
1865
1866 $table->add_at (1, 11, $LOGIN_BUTTON = new DC::UI::Button
1867 expand => 1,
1868 text => "Login / Register",
1869 tooltip => "This button will either login to the account configured above or register a new account.",
1870 on_activate => sub {
1871 $CONN ? stop_game
1872 : start_game;
1873 1
1874 },
1875 );
1876
1877 $vbox->add (new DC::UI::FancyFrame
1878 label => "How to Play",
1879 min_h => 240,
1880 child => (new DC::UI::Label valign => 0, ellipsise => 0,
1881 markup =>
1882 "First select a suitable video resolution in the <b>Graphics</b> tab, above.\n\n"
1883 . "Then register a new account (or use an existing one if you have one). "
1884 . "To register an account, choose a username that hasn't been taken yet (just guess) and "
1885 . "try to log-in. Follow the instructions in the Log tab in the message window.",
1886 ),
1887 );
1888
1889 $vbox
1890 }
1891
1892 sub server_setup {
1893 my $vbox = new DC::UI::VBox;
1894
1895 $vbox->add (new DC::UI::FancyFrame
1896 label => "Connection Settings",
1897 child => (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]),
1898 );
1899
1900 my $row = 0;
1901
1902 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Host:Port");
1903 {
1904 $table->add_at (1, $row, my $vbox = new DC::UI::VBox);
1905
1906 $vbox->add (
1907 $HOST_ENTRY = new DC::UI::Entry
1908 expand => 1,
1909 text => $PROFILE->{host},
1910 tooltip => "The hostname or ip address of the Deliantra server to connect to (e.g. <b>gameserver.deliantra.net</b>)",
1911 on_changed => sub {
1912 my ($self, $value) = @_;
1913 $PROFILE->{host} = $value;
1914 1
1915 }
1916 );
1917
1918 if (0) { #d# disabled
1919 $vbox->add (new DC::UI::Button
1920 expand => 1,
1921 text => "Server List",
1922 other => $METASERVER,
1923 tooltip => "Show a list of available Deliantra servers",
1924 on_activate => sub { $METASERVER->toggle_visibility; 0 },
1925 on_visibility_change => sub { $METASERVER->hide unless $_[1]; 1 },
1926 );
1927 }#d#
1928 }
1929
1930 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Map Size");
1931 $table->add_at (1, $row, new DC::UI::Slider
1932 force_w => 100,
1933 range => [$CFG->{mapsize}, 10, 100, 0, 1],
1934 tooltip => "This is the size of the portion of the map update the server sends you. "
1935 . "If you set this to a high value you will be able to see further, "
1936 . "but you also increase bandwidth requirements and latency. "
1937 . "This option is only used once at log-in.",
1938 on_changed => sub { my ($self, $value) = @_; $CFG->{mapsize} = $self->{range}[0] = $value = int $value; 1 },
1939 );
1940
1941 $table->add_at (0, ++$row, new DC::UI::Label align => 1, text => "Output-Rate");
1942 $table->add_at (1, $row, new DC::UI::Entry
1943 text => $CFG->{output_rate},
1944 tooltip => "The maximum bandwidth in bytes per second that the server should not exceed "
1945 . "when sending data. When 0 or unset, the server "
1946 . "default will be used, which is usually around 100kb/s. Most servers will "
1947 . "dynamically find an optimal rate, so adjust this only when necessary.",
1948 on_changed => sub { $CFG->{output_rate} = $_[1]; 1 },
1949 );
1950
1951 $vbox->add (new DC::UI::FancyFrame
1952 label => "Server Info",
1953 child => ($SERVER_INFO = new DC::UI::Label ellipsise => 0),
1954 );
1955
1956 $vbox
1957 }
1958
1959 sub client_setup {
1960 my $vbox = new DC::UI::VBox;
1961
1962 $vbox->add (my $top = new DC::UI::FancyFrame expand => 1, label => "Client Settings");
1963 $vbox->add (my $bot = new DC::UI::FancyFrame expand => 1, label => "Client Info");
1964
1965 {
1966 $top->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
1967
1968 my $row = 0;
1969
1970 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Tip of the day");
1971 $table->add_at (1, $row++, new DC::UI::CheckBox
1972 c_colspan => 2,
1973 state => $CFG->{show_tips},
1974 tooltip => "Show the <b>Tip of the day</b> window at startup?",
1975 on_changed => sub {
1976 my ($self, $value) = @_;
1977 $CFG->{show_tips} = $value;
1978 0
1979 }
1980 );
1981
1982 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Message Window Size");
1983 $table->add_at (1, $row++, my $saycmd = new DC::UI::Entry
1984 c_colspan => 2,
1985 text => $CFG->{logview_max_par},
1986 tooltip => "This is maximum number of messages remembered in the <b>Message</b> window. If the server "
1987 . "sends more messages than this number, older messages get removed to save memory and "
1988 . "computing time. A value of <b>0</b> disables this feature, but that is not recommended.",
1989 on_changed => sub {
1990 my ($self, $value) = @_;
1991 $MESSAGE_DIST->set_max_par ($CFG->{logview_max_par} = $value*1);
1992 0
1993 },
1994 );
1995
1996 $table->add_at (0, $row, new DC::UI::Label align => 1, text => "Config Autosave");
1997 $table->add_at (1, $row, new DC::UI::CheckBox
1998 state => $CFG->{config_autosave},
1999 tooltip => "Normally, configuration settings and the user interface layout "
2000 . "are saved on client exit. You can disable this behaviour by "
2001 . "unchecking this checkbox.",
2002 on_changed => sub {
2003 my ($self, $value) = @_;
2004 $CFG->{config_autosave} = $value;
2005 0
2006 }
2007 );
2008 $table->add_at (2, $row++, new DC::UI::Button
2009 text => "Save Now",
2010 tooltip => "Use this to manually save configuration and UI layout when "
2011 . "autosave is disabled.",
2012 on_activate => sub {
2013 DC::save_cfg;
2014 0
2015 }
2016 );
2017 }
2018
2019 {
2020 $bot->add (my $table = new DC::UI::Table expand => 1, col_expand => [0, 1]);
2021
2022 my $row = 0;
2023
2024 $table->add_at (0, $row , new DC::UI::Label align => 1, text => "Data Directory");
2025 $table->add_at (1, $row++, new DC::UI::Label align => 0, text => $Deliantra::VARDIR, tooltip => "");
2026 $table->add_at (0, $row , new DC::UI::Label align => 1, text => "Database Directory");
2027 $table->add_at (1, $row++, new DC::UI::Label align => 0, text => $DC::DB::DBDIR, tooltip => "");
2028 $table->add_at (0, $row , new DC::UI::Label align => 1, text => "Urlader (Prebuilt)");
2029 $table->add_at (1, $row++, new DC::UI::Label align => 0, text => $ENV{URLADER_VERSION}, tooltip => "");
2030 $table->add_at (0, $row , new DC::UI::Label align => 1, text => "Branch (Prebuilt)");
2031 $table->add_at (1, $row++, new DC::UI::Label align => 0, text => $ENV{URLADER_EXE_ID}, tooltip => "");
2032 $table->add_at (0, $row , new DC::UI::Label align => 1, text => "Revision (Prebuilt)");
2033 $table->add_at (1, $row++, new DC::UI::Label align => 0, text => $ENV{URLADER_EXE_VER}, tooltip => "");
2034 }
2035
2036 $vbox
2037 }
2038
2039 sub autopickup_setup {
2040 my $r = new DC::UI::ScrolledWindow (
2041 expand => 1,
2042 scroll_y => 1
2043 );
2044 $r->add (my $table = new DC::UI::Table
2045 row_expand => [0],
2046 col_expand => [0, 1, 0, 1],
2047 );
2048
2049 for (
2050 ["General", 0, 0,
2051 # ["Inhibit autopickup" => PICKUP_INHIBIT],
2052 ["Stop before pickup" => PICKUP_STOP],
2053 ["Debug autopickup" => PICKUP_DEBUG],
2054 ],
2055 ["Weapons", 0, 6,
2056 ["All weapons" => PICKUP_ALLWEAPON],
2057 ["Missile weapons" => PICKUP_MISSILEWEAPON],
2058 ["Bows" => PICKUP_BOW],
2059 ["Arrows" => PICKUP_ARROW],
2060 ],
2061 ["Armour", 0, 12,
2062 ["Helmets" => PICKUP_HELMET],
2063 ["Shields" => PICKUP_SHIELD],
2064 ["Body Armour" => PICKUP_ARMOUR],
2065 ["Boots" => PICKUP_BOOTS],
2066 ["Gloves" => PICKUP_GLOVES],
2067 ["Cloaks" => PICKUP_CLOAK],
2068 ],
2069
2070 ["Readables", 2, 0,
2071 ["Spellbooks" => PICKUP_SPELLBOOK],
2072 ["Skillscrolls" => PICKUP_SKILLSCROLL],
2073 ["Normal Books/Scrolls" => PICKUP_READABLES],
2074 ],
2075 ["Misc", 2, 5,
2076 ["Food" => PICKUP_FOOD],
2077 ["Drinks" => PICKUP_DRINK],
2078 ["Valuables (Money, Gems)" => PICKUP_VALUABLES],
2079 ["Keys" => PICKUP_KEY],
2080 ["Magical Items" => PICKUP_MAGICAL],
2081 ["Potions" => PICKUP_POTION],
2082 ["Magic Devices" => PICKUP_MAGIC_DEVICE],
2083 ["Ignore cursed" => PICKUP_NOT_CURSED],
2084 ["Jewelery" => PICKUP_JEWELS],
2085 ["Flesh" => PICKUP_FLESH],
2086 ],
2087 ["Value/Weight ratio", 2, 17]
2088 )
2089 {
2090 my ($title, $x, $y, @bits) = @$_;
2091 $table->add_at ($x, $y, new DC::UI::Label text => $title, align => 1, fg => [1, 1, 0]);
2092
2093 for (@bits) {
2094 ++$y;
2095
2096 my $mask = $_->[1];
2097 $table->add_at ($x , $y, new DC::UI::Label text => $_->[0], align => 1, expand => 1);
2098 $table->add_at ($x+1, $y, my $checkbox = new DC::UI::CheckBox
2099 state => $::CFG->{pickup} & $mask,
2100 on_changed => sub {
2101 my ($box, $value) = @_;
2102
2103 if ($value) {
2104 $::CFG->{pickup} |= $mask;
2105 } else {
2106 $::CFG->{pickup} &= ~$mask;
2107 }
2108
2109 $::CONN->send_pickup ($::CFG->{pickup})
2110 if defined $::CONN;
2111
2112 0
2113 });
2114
2115 ${$_->[2]} = $checkbox if $_->[2];
2116 }
2117 }
2118
2119 $table->add_at (2, 18, new DC::UI::ValSlider
2120 range => [$::CFG->{pickup} & 0xF, 0, 16, 1, 1],
2121 template => ">= 99",
2122 tooltip => "Pick up items whose value/weight (silver/kg) ratio is equal or higher than this setting (which is specified in gold coins).",
2123 to_value => sub { ">= " . 5 * $_[0] },
2124 on_changed => sub {
2125 my ($slider, $value) = @_;
2126
2127 $::CFG->{pickup} &= ~0xF;
2128 $::CFG->{pickup} |= int $value
2129 if $value;
2130 1;
2131 });
2132
2133 $table->add_at (3, 18, new DC::UI::Button
2134 text => "set",
2135 on_activate => sub {
2136 $::CONN->send_pickup ($::CFG->{pickup})
2137 if defined $::CONN;
2138 0
2139 });
2140
2141 $r
2142 }
2143
2144 my %SORT_ORDER = (
2145 type => sub {
2146 use sort 'stable';
2147 sort { $a->{type} <=> $b->{type} or $a->{name} cmp $b->{name} } @_
2148 },
2149 mtime => sub {
2150 use sort 'stable';
2151 my $NOW = time;
2152 sort {
2153 my $atime = $a->{mtime} - $NOW; $atime = $atime < 5 * 60 ? int $atime / 60 : 6;
2154 my $btime = $b->{mtime} - $NOW; $btime = $btime < 5 * 60 ? int $btime / 60 : 6;
2155
2156 ($a->{flags} & F_LOCKED) <=> ($b->{flags} & F_LOCKED)
2157 or $btime <=> $atime
2158 or $a->{type} <=> $b->{type}
2159 } @_
2160 },
2161 weight => sub {
2162 use sort 'stable';
2163 sort {
2164 $a->{weight} * ($a->{nrof} || 1) <=> $b->{weight} * ($b->{nrof} || 1)
2165 or $a->{type} <=> $b->{type}
2166 } @_
2167 },
2168 );
2169
2170 sub inventory_widget {
2171 my $hb = new DC::UI::HBox homogeneous => 1;
2172
2173 $hb->add (my $vb1 = new DC::UI::VBox);
2174 $vb1->add (new DC::UI::Label text => "Player");
2175
2176 $vb1->add (my $hb1 = new DC::UI::HBox);
2177
2178 use sort 'stable';
2179
2180 $hb1->add (new DC::UI::Selector
2181 value => $::CFG->{inv_sort},
2182 options => [
2183 [type => "Type/Name"],
2184 [mtime => "Recent/Normal/Locked"],
2185 [weight => "Weight/Type"],
2186 ],
2187 on_changed => sub {
2188 $::CFG->{inv_sort} = $_[1];
2189 $INV->set_sort_order ($SORT_ORDER{$_[1]});
2190 },
2191 );
2192 $hb1->add (new DC::UI::Label text => "Weight: ", align => 1, expand => 1);
2193 #TODO# update to weight/maxweight
2194 $hb1->add ($STATWIDS->{i_weight} = new DC::UI::Label align => 0);
2195
2196 $vb1->add (my $sw1 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2197 $sw1->add ($INV = new DC::UI::Inventory);
2198 $INV->set_sort_order ($SORT_ORDER{$::CFG->{inv_sort}});
2199
2200 $hb->add (my $vb2 = new DC::UI::VBox);
2201
2202 $vb2->add ($INVR_HB = new DC::UI::HBox);
2203
2204 $vb2->add (my $sw2 = new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2205 $sw2->add ($INVR = new DC::UI::Inventory);
2206
2207 # XXX: Call after $INVR = ... because set_opencont sets the items
2208 DC::Protocol::set_opencont ($::CONN, 0, "Floor");
2209
2210 $hb
2211 }
2212
2213 sub media_window {
2214 my $vb = new DC::UI::VBox;
2215
2216 $vb->add (new DC::UI::FancyFrame
2217 label => "Current background music",
2218 child => new DC::UI::ScrolledWindow scroll_x => 1, scroll_y => 0,
2219 child => ($MUSIC_PLAYING_WIDGET = new DC::UI::Label ellipsise => 0, fontsize => 0.8),
2220 );
2221
2222 $vb->add (new DC::UI::FancyFrame
2223 label => "Current downloads",
2224 child => ($DOWNLOADS_WIDGET = new DC::UI::Table
2225 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4),
2226 );
2227
2228 $DOWNLOADS_WIDGET->connect (visibility_change => sub {
2229 my ($self) = @_;
2230
2231 delete $self->{updater};
2232 return unless $_[1];
2233
2234 $self->{updater} = AE::timer 0, 0.7, sub {
2235 $self->clear;
2236
2237 return unless $CONN;
2238
2239 my @nums = sort { $b <=> $a } keys %{ $CONN->{ix_recv_buf} };
2240 return unless @nums;
2241
2242 $self->add_at (0, 0, new DC::UI::Label align => 1, text => "Face");
2243 $self->add_at (1, 0, new DC::UI::Label align => 0, text => "Octets/Total");
2244
2245 for my $row (0 .. $#nums) {
2246 my $num = $nums[$row];
2247
2248 my $total = length $CONN->{ix_recv_buf}{$num};
2249 my $got = $total - $CONN->{ix_recv_ofs}{$num};
2250
2251 $self->add_at (0, $row + 1, new DC::UI::Label align => 1, text => $num, tooltip => "");
2252 $self->add_at (1, $row + 1, new DC::UI::Label align => 0, text => "$got/$total", tooltip => "");
2253 }
2254 };
2255 });
2256
2257 $vb->add (new DC::UI::FancyFrame
2258 label => "Other media used in this session",
2259 expand => 1,
2260 child => ($LICENSE_WIDGET = new DC::UI::TextScroller
2261 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4),
2262 );
2263
2264 $vb
2265 }
2266
2267 sub add_license {
2268 my ($meta) = @_;
2269
2270 $meta = $meta->{data}
2271 or return;
2272
2273 $meta->{license} || $meta->{author} || $meta->{source}
2274 or return;
2275
2276 $LICENSE_WIDGET->add_paragraph ({
2277 fg => [1, 1, 1, 1],
2278 markup => "<small>"
2279 . "<b>Name:</b> " . (DC::asxml $meta->{name}) . "\n"
2280 . "<b>Author:</b> " . (DC::asxml $meta->{author}) . "\n"
2281 . "<b>Source:</b> " . (DC::asxml $meta->{source}) . "\n"
2282 . "<b>License:</b> " . (DC::asxml $meta->{license}) . "\n"
2283 . "</small>",
2284 });
2285 $LICENSE_WIDGET->scroll_to_bottom;
2286 }
2287
2288 sub toggle_player_page {
2289 my ($widget) = @_;
2290
2291 if ($PL_WINDOW->{visible} && $PL_NOTEBOOK->get_current_page == $widget) {
2292 $PL_WINDOW->hide;
2293 } else {
2294 $PL_NOTEBOOK->set_current_page ($widget);
2295 $PL_WINDOW->show;
2296 }
2297 }
2298
2299 sub make_playerbook {
2300 my $plwin = $PL_WINDOW = new DC::UI::Toplevel
2301 x => "center",
2302 y => "center",
2303 force_w => $WIDTH * 9/10,
2304 force_h => $HEIGHT * 9/10,
2305 title => "Player",
2306 name => "playerbook",
2307 has_close_button => 1
2308 ;
2309
2310 my $ntb =
2311 $PL_NOTEBOOK =
2312 new DC::UI::Notebook expand => 1;
2313
2314 $ntb->add_tab (
2315 "Statistics (F2)" => $STATS_PAGE = stats_window,
2316 "Shows statistics, where all your Stats and Resistances are shown."
2317 );
2318 $ntb->add_tab (
2319 "Skills (F3)" => $SKILL_PAGE = skill_window,
2320 "Shows all your Skills."
2321 );
2322
2323 my $spellsw = $SPELL_PAGE = new DC::UI::ScrolledWindow (expand => 1, scroll_y => 1);
2324 $spellsw->add ($SPELL_LIST = new DC::UI::SpellList);
2325 $ntb->add_tab (
2326 "Spellbook (F4)" => $spellsw,
2327 "Displays all spells you have and lets you edit keyboard shortcuts for them."
2328 );
2329 $ntb->add_tab (
2330 "Inventory (F5)" => $INVENTORY_PAGE = inventory_widget,
2331 "Toggles the inventory window, where you can manage your loot (or treasures :). "
2332 . "You can also hit the <b>Tab</b>-key to show/hide the Inventory."
2333 );
2334 $ntb->add_tab (Pickup => $PICKUP_PAGE = autopickup_setup,
2335 "Configure autopickup settings, i.e. which items you will pick up automatically when walking (or running) over them.");
2336
2337 $ntb->add_tab (Media => media_window,
2338 "License, Author and Source info for media sent by the server.");
2339
2340 $ntb->set_current_page ($INVENTORY_PAGE);
2341
2342 $plwin->add ($ntb);
2343 }
2344
2345 sub keyboard_setup {
2346 DC::Macro::keyboard_setup
2347 }
2348
2349 sub make_help_window {
2350 my $win = new DC::UI::Toplevel
2351 x => 'center',
2352 y => 'center',
2353 z => 4,
2354 name => 'doc_browser',
2355 force_w => int $WIDTH * 7/8,
2356 force_h => int $HEIGHT * 7/8,
2357 title => "Help Browser",
2358 has_close_button => 1;
2359
2360 $win->add (my $vbox = new DC::UI::VBox);
2361
2362 $vbox->add (new DC::UI::FancyFrame
2363 label => "Navigation",
2364 child => (my $buttons = new DC::UI::HBox),
2365 );
2366 $vbox->add (my $viewer = new DC::UI::TextScroller
2367 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2368
2369 my @history;
2370 my @future;
2371 my $curnode;
2372
2373 my $load_node; $load_node = sub {
2374 my ($node, $para) = @_;
2375
2376 $buttons->clear;
2377
2378 $buttons->add (new DC::UI::Button
2379 text => "⇤",
2380 tooltip => "back to the starting page",
2381 on_activate => sub {
2382 unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2383 unshift @future, @history;
2384 @history = ();
2385 $load_node->(@{shift @future});
2386 },
2387 );
2388
2389 if (@history) {
2390 $buttons->add (new DC::UI::Button
2391 text => "⋘",
2392 tooltip => "back to <i>" . (DC::asxml DC::Pod::full_path $history[-1][0]) . "</i>",
2393 on_activate => sub {
2394 unshift @future, [$curnode, $viewer->current_paragraph] if $curnode;
2395 $load_node->(@{pop @history});
2396 },
2397 );
2398 }
2399
2400 if (@future) {
2401 $buttons->add (new DC::UI::Button
2402 text => "⋙",
2403 tooltip => "forward to <i>" . (DC::asxml DC::Pod::full_path $future[0][0]) . "</i>",
2404 on_activate => sub {
2405 push @history, [$curnode, $viewer->current_paragraph];
2406 $load_node->(@{shift @future});
2407 },
2408 );
2409 }
2410
2411 $buttons->add (new DC::UI::Label text => " ");
2412
2413 my @path = DC::Pod::full_path_of $node;
2414 pop @path; # drop current node
2415
2416 for my $node (@path) {
2417 $buttons->add (new DC::UI::Button
2418 text => $node->[DC::Pod::N_KW][0],
2419 tooltip => "go to <i>" . (DC::asxml DC::Pod::full_path $node) . "</i>",
2420 on_activate => sub {
2421 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2422 $load_node->($node);
2423 },
2424 );
2425 $buttons->add (new DC::UI::Label text => "/");
2426 }
2427
2428 $buttons->add (new DC::UI::Label text => $node->[DC::Pod::N_KW][0], padding_x => 4, padding_y => 4);
2429
2430 $curnode = $node;
2431
2432 $viewer->clear;
2433 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $curnode);
2434 $viewer->scroll_to ($para);
2435 };
2436
2437 $load_node->(DC::Pod::find pod => "mainpage");
2438
2439 $DC::Pod::goto_document = sub {
2440 my (@path) = @_;
2441
2442 push @history, [$curnode, $viewer->current_paragraph] if $curnode; @future = ();
2443
2444 $load_node->((DC::Pod::find @path)[0]);
2445 $win->show;
2446 };
2447
2448 $HELP_WINDOW = $win;
2449 }
2450
2451 sub open_quit_dialog {
2452 unless ($QUIT_DIALOG) {
2453 $QUIT_DIALOG = new DC::UI::Toplevel
2454 x => "center",
2455 y => "center",
2456 z => 60,
2457 title => "Really Quit?",
2458 on_key_down => sub {
2459 my ($dialog, $ev) = @_;
2460 $ev->{sym} == 27 and $dialog->hide;
2461 }
2462 ;
2463
2464 $QUIT_DIALOG->add (my $vb = new DC::UI::VBox expand => 1);
2465
2466 $vb->add (new DC::UI::Label
2467 text => "You should find a savebed and apply it first!",
2468 max_w => $WIDTH * 0.25,
2469 ellipsize => 0,
2470 );
2471 $vb->add (my $hb = new DC::UI::HBox expand => 1);
2472 $hb->add (new DC::UI::Button
2473 text => "Ok",
2474 expand => 1,
2475 on_activate => sub { $QUIT_DIALOG->hide; 0 },
2476 );
2477 $hb->add (new DC::UI::Button
2478 text => "Quit anyway",
2479 expand => 1,
2480 on_activate => sub {
2481 crash "Quit anyway";
2482 EV::break EV::BREAK_ALL;
2483 },
2484 );
2485 }
2486
2487 $QUIT_DIALOG->show;
2488 $QUIT_DIALOG->grab_focus;
2489 }
2490
2491 sub make_menubar {
2492 $MENUFRAME = new DC::UI::Toplevel
2493 border => 0,
2494 force_x => 0,
2495 force_y => 0,
2496 force_w => $::WIDTH,
2497 child => ($MENUBAR = new DC::UI::HBox),
2498 ;
2499
2500 $MENUBAR->add ($BUTTONBAR = new DC::UI::Buttonbar);
2501
2502 # XXX: this has to be done before make_stats_window as make_stats_window calls update_stats_window which updated the gauges also X-D
2503 make_gauge_window->show;
2504
2505 # $BUTTONBAR->add (new DC::UI::Flopper text => "Message Window", other => $MESSAGE_WINDOW,
2506 # tooltip => "Toggles the server message log, where the client collects <i>all</i> messages from the server.");
2507
2508 make_playerbook;
2509
2510 $MENUPOPUP = DC::UI::Menu->new (items => [
2511 ["Setup…\tF9" , sub { $SETUP_DIALOG->toggle_visibility }],
2512 ["Playerbook…\tTab" , sub { $PL_WINDOW ->toggle_visibility }],
2513 ["…Statistics\tF2" , sub { toggle_player_page ($::STATS_PAGE) }],
2514 ["…Skills\tF3" , sub { toggle_player_page ($::SKILL_PAGE) }],
2515 ["…Spells\tF4" , sub { toggle_player_page ($::SPELL_PAGE) }],
2516 ["…Inventory\tF5" , sub { toggle_player_page ($::INVENTORY_PAGE) }],
2517 ["Help Browser…\tF1" , sub { $HELP_WINDOW ->toggle_visibility }],
2518 ["Quit…" , sub {
2519 if ($CONN) {
2520 open_quit_dialog;
2521 } else {
2522 EV::unloop EV::UNLOOP_ALL;
2523 }
2524 }],
2525 ]);
2526
2527 $BUTTONBAR->add (new DC::UI::Button text => "Menu…",
2528 tooltip => "Shows the main menu",
2529 on_button_down => sub {
2530 my ($self, $ev) = @_;
2531 local $ev->{x} = 0;
2532 local $ev->{y} = 0;
2533 $MENUPOPUP->popup ($ev);
2534 },
2535 );
2536
2537 $MENUBAR->add ($GAUGES->{exp} = new DC::UI::ExperienceProgress
2538 padding_x => 6,
2539 padding_y => 3,
2540 tooltip => "This progress bar shows your overall experience and your progress towards the next character level.",
2541 template => " Exp: 888,888,888,888 (lvl 188) ",
2542 );
2543
2544 $MENUBAR->add ($PICKUP_ENABLE = new DC::UI::CheckBox # checkbox bad, button better?
2545 tooltip => "Automatic Pickup Enable - when this checkbox is enabled, then your character "
2546 . "will automatically pick up items as defined by your item pickup settings "
2547 . "in the playerbook. Often (e.g. in apartments) you want to temporarily "
2548 . "disable autopickup by disabling this checkbox.",
2549 state => $CFG->{pickup} & PICKUP_INHIBIT ? 0 : 1,
2550 on_changed => sub {
2551 my ($self, $value) = @_;
2552 $CFG->{pickup} &= ~PICKUP_INHIBIT;
2553 $CFG->{pickup} |= PICKUP_INHIBIT unless $_[1];
2554 $CONN->send_pickup ($CFG->{pickup})
2555 if $CONN;
2556 },
2557 );
2558
2559 $MENUBAR->add ($GAUGES->{skillexp} = new DC::UI::ExperienceProgress
2560 c_rescale => 1,
2561 padding_x => 6,
2562 padding_y => 3,
2563 force_w => $::WIDTH * 0.2,
2564 tooltip => "This progress bar shows the currently used skill and your progress towards the next skill level of that skill.",
2565 template => "two handed weapons 99%",
2566 );
2567
2568 $MENUBAR->add ($GAUGES->{range} = new DC::UI::Label
2569 expand => 1,
2570 align => 1, can_hover => 1, can_events => 1,
2571 text => "Range and Combat Slots",
2572 tooltip => "#stat_ranged",
2573 );
2574
2575 $MENUFRAME->show;
2576 }
2577
2578 sub open_string_query {
2579 my ($title, $cb, $txt, $tooltip) = @_;
2580 my $dialog = new DC::UI::Toplevel
2581 x => "center",
2582 y => "center",
2583 z => 50,
2584 force_w => $WIDTH * 4/5,
2585 title => $title;
2586
2587 $dialog->add (
2588 my $e = new DC::UI::Entry
2589 on_activate => sub { $cb->(@_); $dialog->hide; 0 },
2590 on_key_down => sub { $_[1]->{sym} == 27 and $dialog->hide; 0 },
2591 tooltip => $tooltip
2592 );
2593
2594 $e->grab_focus;
2595 $e->set_text ($txt) if $txt;
2596 $dialog->show;
2597 }
2598
2599 sub show_tip_of_the_day {
2600 # find all tips
2601 my @tod = DC::Pod::find tip_of_the_day => "*";
2602
2603 DC::DB::get state => "tip_of_the_day", sub {
2604 my ($todindex) = @_;
2605 $todindex = 0 if $todindex >= @tod;
2606 DC::DB::put state => tip_of_the_day => $todindex + 1, sub { };
2607
2608 # create dialog
2609 my $dialog;
2610
2611 my $close = sub {
2612 $dialog->destroy;
2613 };
2614
2615 $dialog = new DC::UI::Toplevel
2616 x => "center",
2617 y => "center",
2618 z => 3,
2619 name => 'tip_of_the_day',
2620 force_w => int $WIDTH * 4/9,
2621 force_h => int $WIDTH * 2/9,
2622 title => "Tip of the day #" . (1 + $todindex),
2623 child => my $vbox = new DC::UI::VBox,
2624 has_close_button => 1,
2625 on_delete => $close,
2626 ;
2627
2628 $vbox->add (my $viewer = new DC::UI::TextScroller
2629 expand => 1, fontsize => 0.8, padding_x => 4, padding_y => 4);
2630 $viewer->add_paragraph (DC::Pod::as_paragraphs DC::Pod::section_of $tod[$todindex]);
2631
2632 $vbox->add (my $table = new DC::UI::Table col_expand => [0, 1]);
2633
2634 $table->add_at (0, 0, new DC::UI::Button
2635 text => "Close",
2636 tooltip => "Close the tip of the day window. To never see it again, disable the tip of the day in the <b>Server Setup</b>.",
2637 on_activate => $close,
2638 );
2639
2640 $table->add_at (2, 0, new DC::UI::Button
2641 text => "Next",
2642 tooltip => "Show the next <b>Tip of the day</b>.",
2643 on_activate => sub {
2644 $close->();
2645 &show_tip_of_the_day;
2646 },
2647 );
2648
2649 $dialog->show;
2650 };
2651 }
2652
2653 sub video_init {
2654 DC::set_theme $CFG->{uitheme};
2655
2656 DC::SDL_InitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2657 $SDL_REINIT = 0;
2658
2659 @SDL_MODES = DC::SDL_ListModes 8, $CFG->{disable_alpha} ? 0 : 2;
2660 @SDL_MODES = DC::SDL_ListModes 8, 8 unless @SDL_MODES;
2661 @SDL_MODES = DC::SDL_ListModes 5, 0 unless @SDL_MODES;
2662 @SDL_MODES or DC::fatal "Unable to find a usable video mode\n(hardware accelerated opengl fullscreen)";
2663
2664 @SDL_MODES = sort { $a->[0] * $a->[1] <=> $b->[0] * $b->[1] } @SDL_MODES;
2665
2666 if (!defined $CFG->{sdl_mode} or $CFG->{sdl_mode} > $#SDL_MODES) {
2667 $CFG->{sdl_mode} = 0; # lowest resolution by default
2668
2669 # now choose biggest mode <= 1024x768
2670 for (0 .. $#SDL_MODES) {
2671 if ($SDL_MODES[$_][0] * $SDL_MODES[$_][1] <= 1024 * 768) {
2672 $CFG->{sdl_mode} = $_;
2673 }
2674 }
2675 }
2676
2677 my ($old_w, $old_h) = ($WIDTH, $HEIGHT);
2678
2679 ($WIDTH, $HEIGHT, my ($rgb, $alpha)) = @{ $SDL_MODES[$CFG->{sdl_mode}] };
2680 $FULLSCREEN = $CFG->{fullscreen};
2681 $FAST = $CFG->{fast};
2682
2683 DC::SDL_WM_SetCaption "Deliantra MORPG Client $DC::VERSION$Urlader::EXE_VER", "Deliantra"; # must be after SDL_Init
2684
2685 # due to mac os x braindamage, we simply retry with !fullscreen in case of an error
2686 DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, $FULLSCREEN
2687 or DC::SDL_SetVideoMode $WIDTH, $HEIGHT, $rgb, $alpha, !$FULLSCREEN
2688 or die "SDL_SetVideoMode failed: " . (DC::SDL_GetError) . "\n";
2689
2690 $SDL_ACTIVE = 1;
2691 $LAST_REFRESH = time - 0.01;
2692
2693 DC::OpenGL::init;
2694 DC::Macro::init;
2695
2696 $FONTSIZE = int $HEIGHT / 40 * $CFG->{gui_fontsize};
2697
2698 $DC::UI::ROOT->configure (0, 0, $WIDTH, $HEIGHT);#d#
2699
2700 #############################################################################
2701
2702 if ($DEBUG_STATUS) {
2703 DC::UI::rescale_widgets $WIDTH / $old_w, $HEIGHT / $old_h;
2704 } else {
2705 # create/configure the widgets
2706
2707 $DC::UI::ROOT->connect (key_down => sub {
2708 my (undef, $ev) = @_;
2709
2710 if (my @macros = DC::Macro::find $ev) {
2711 DC::Macro::execute $_ for @macros;
2712
2713 return 1;
2714 }
2715
2716 0
2717 });
2718
2719 $DEBUG_STATUS = new DC::UI::Label
2720 padding => 0,
2721 z => 100,
2722 force_x => "max",
2723 force_y => 20;
2724 $DEBUG_STATUS->show;
2725
2726 $STATUSBOX = new DC::UI::Statusbox;
2727
2728 $MODBOX = new DC::UI::Label
2729 can_events => 1,
2730 can_hover => 1,
2731 markup => "",
2732 align => 0,
2733 font => $FONT_FIXED,
2734 tooltip => "#modifier_box",
2735 tooltip_width => 0.67,
2736 ;
2737
2738 update_modbox;
2739
2740 (new DC::UI::Frame
2741 bg => [0, 0, 0, 0.4],
2742 force_x => 0,
2743 force_y => "max",
2744 child => (my $LL = new DC::UI::VBox),
2745 )->show;
2746
2747 $LL->add ($STATUSBOX);
2748 $LL->add ($MODBOX);
2749 $LL->add (new DC::UI::Label
2750 align => 0,
2751 markup => "Use <b>Alt-Enter</b> to toggle fullscreen mode",
2752 fontsize => 0.5,
2753 fg => [1, 1, 0, 0.7],
2754 );
2755
2756 DC::UI::Toplevel->new (
2757 title => "Minimap",
2758 name => "mapmap",
2759 x => 0,
2760 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2761 border_bg => [1, 1, 1, 192/255],
2762 bg => [1, 1, 1, 0],
2763 child => ($MAPMAP = new DC::MapWidget::MapMap
2764 tooltip => "<b>Minimap</b>. This will display an overview of the surrounding areas.",
2765 ),
2766 )->show;
2767
2768 $MAPWIDGET = new DC::MapWidget;
2769 $MAPWIDGET->connect (activate_console => sub {
2770 my ($mapwidget, $preset) = @_;
2771
2772 $MESSAGE_DIST->activate_console ($preset)
2773 if $MESSAGE_DIST;
2774 });
2775 $MAPWIDGET->show;
2776 $MAPWIDGET->grab_focus;
2777
2778 $COMPLETER = new DC::MapWidget::Command::
2779 command => { },
2780 tooltip => "#completer_help",
2781 ;
2782
2783 $SETUP_DIALOG = new DC::UI::Toplevel
2784 title => "Setup",
2785 name => "setup_dialog",
2786 x => 'center',
2787 y => 'center',
2788 z => 2,
2789 force_w => $::WIDTH * 0.6,
2790 force_h => $::HEIGHT * 0.6,
2791 has_close_button => 1,
2792 ;
2793
2794 $METASERVER = metaserver_dialog;
2795 # the name is changed to not conflict with the older name as users could have hidden it
2796 $MESSAGE_WINDOW = new DC::UI::Dockbar
2797 name => "message_window2",
2798 title => 'Messages',
2799 y => $::FONTSIZE + 8,#d# hack to move messages window below the menubar
2800 force_w => $::WIDTH * 0.6,
2801 force_h => $::HEIGHT * 0.25,
2802 ;
2803
2804 $MESSAGE_DIST = new DC::MessageDistributor dockbar => $MESSAGE_WINDOW;
2805
2806 $SETUP_DIALOG->add ($SETUP_NOTEBOOK = new DC::UI::Notebook expand => 1,
2807 filter => new DC::UI::ScrolledWindow expand => 1, scroll_y => 1);
2808
2809 $SETUP_NOTEBOOK->add_tab (Login => $SETUP_LOGIN = login_setup,
2810 "Configure the server to play on, your username and password.");
2811 $SETUP_NOTEBOOK->add_tab (Server => $SETUP_SERVER = server_setup,
2812 "Configure other server related options.");
2813 $SETUP_NOTEBOOK->add_tab (Client => client_setup,
2814 "Configure various client-specific settings.");
2815 $SETUP_NOTEBOOK->add_tab (Graphics => graphics_setup,
2816 "Configure the video mode, performance, fonts and other graphical aspects of the game.");
2817 $SETUP_NOTEBOOK->add_tab (Audio => audio_setup,
2818 "Configure the use of audio, sound effects and background music.");
2819 $SETUP_NOTEBOOK->add_tab (Keyboard => $SETUP_KEYBOARD = keyboard_setup,
2820 "Lets you define, edit and delete key bindings."
2821 . "There is a shortcut for making bindings: <b>Control-Insert</b> opens the binding editor "
2822 . "with nothing set and the recording started. After doing the actions you "
2823 . "want to record press <b>Insert</b> and you will be asked to press a key-combo. "
2824 . "After pressing the combo the binding will be saved automatically and the "
2825 . "binding editor closes");
2826 $SETUP_NOTEBOOK->add_tab (Debug => debug_setup,
2827 "Some debuggin' options. Do not ask.");
2828
2829 make_help_window;
2830 make_menubar;
2831
2832 $SETUP_DIALOG->show;
2833 $MESSAGE_WINDOW->show;
2834 }
2835
2836 $MODE_SLIDER->set_range ([$CFG->{sdl_mode}, 0, scalar @SDL_MODES, 1, 1]);
2837 $MODE_SLIDER->emit (changed => $CFG->{sdl_mode});
2838
2839 $CAVEAT_LABEL->set_text ("None :)");
2840 $CAVEAT_LABEL->set_text ("Apple/NVIDIA Texture bug (slow)")
2841 if $DC::OpenGL::APPLE_NVIDIA_BUG;
2842 $CAVEAT_LABEL->set_text ("Software Rendering (very slow)")
2843 unless DC::SDL_GL_GetAttribute DC::SDL_GL_ACCELERATED_VISUAL;
2844
2845 $STATUSBOX->add ("Set video mode $WIDTH×$HEIGHT", timeout => 10, fg => [1, 1, 1, 0.5]);
2846 }
2847
2848 sub video_shutdown {
2849 DC::OpenGL::shutdown;
2850 DC::SDL_QuitSubSystem DC::SDL_INIT_VIDEO if $SDL_REINIT;
2851
2852 undef $SDL_ACTIVE;
2853 }
2854
2855 my %animate_object;
2856 my $animate_timer;
2857
2858 my $fps = 9;
2859
2860 sub force_refresh {
2861 if ($DELIANTRA_DEBUG & 4) {
2862 $fps = $fps * 0.98 + 1 / (($NOW - $LAST_REFRESH) || 0.1) * 0.02;
2863 debug sprintf "%3.2f", $fps;
2864 }
2865
2866 undef $WANT_REFRESH;
2867 $_[0]->stop;
2868
2869 $DC::UI::ROOT->draw;
2870 DC::SDL_GL_SwapBuffers;
2871 $LAST_REFRESH = $NOW;
2872 }
2873
2874 my $want_refresh = EV::prepare_ns \&force_refresh;
2875
2876 our $INPUT_WATCHER = EV::periodic 0, 1 / $MAX_FPS, undef, sub {
2877 $NOW = EV::now;
2878
2879 ($SDL_CB[$_->{type}] || sub { warn "unhandled event $_->{type}" })->($_)
2880 for DC::peep_events;
2881
2882 if (%animate_object) {
2883 $_->animate ($LAST_REFRESH - $NOW) for values %animate_object;
2884 $WANT_REFRESH = 1;
2885 }
2886
2887 $want_refresh->start
2888 if $WANT_REFRESH;
2889 };
2890
2891 sub animation_start {
2892 my ($widget) = @_;
2893 $animate_object{$widget} = $widget;
2894 }
2895
2896 sub animation_stop {
2897 my ($widget) = @_;
2898 delete $animate_object{$widget};
2899 }
2900
2901 $SDL_CB[DC::SDL_QUIT] = sub {
2902 crash "SDL_QUIT";
2903 EV::unloop EV::UNLOOP_ALL;
2904 };
2905 $SDL_CB[DC::SDL_VIDEORESIZE] = sub { };
2906 $SDL_CB[DC::SDL_VIDEOEXPOSE] = sub {
2907 DC::UI::full_refresh;
2908 };
2909 $SDL_CB[DC::SDL_ACTIVEEVENT] = sub {
2910 # not useful, as APPACTIVE includes only iconified state, not unmapped
2911 # printf "active %x %x %x\n", $_[0]{gain}, $_[0]{state}, DC::SDL_GetAppState;#d#
2912 # printf "a %x\n", DC::SDL_GetAppState & DC::SDL_APPACTIVE;#d#
2913 # printf "A\n" if $_[0]{state} & DC::SDL_APPACTIVE;
2914 # printf "K\n" if $_[0]{state} & DC::SDL_APPINPUTFOCUS;
2915 # printf "M\n" if $_[0]{state} & DC::SDL_APPMOUSEFOCUS;
2916 };
2917 $SDL_CB[DC::SDL_KEYDOWN] = sub {
2918 if ($_[0]{mod} & DC::KMOD_ALT && $_[0]{sym} == 13) {
2919 # alt-enter
2920 video_shutdown;
2921 $FULLSCREEN_ENABLE->toggle;
2922 video_init;
2923 } else {
2924 &DC::UI::feed_sdl_key_down_event;
2925 }
2926 update_modbox;
2927 };
2928 $SDL_CB[DC::SDL_KEYUP] = sub {
2929 &DC::UI::feed_sdl_key_up_event;
2930 update_modbox;
2931 };
2932 $SDL_CB[DC::SDL_MOUSEMOTION] = \&DC::UI::feed_sdl_motion_event,
2933 $SDL_CB[DC::SDL_MOUSEBUTTONDOWN] = \&DC::UI::feed_sdl_button_down_event,
2934 $SDL_CB[DC::SDL_MOUSEBUTTONUP] = \&DC::UI::feed_sdl_button_up_event,
2935 $SDL_CB[DC::SDL_USEREVENT] = sub {
2936 if ($_[0]{code} == 1) {
2937 audio_channel_finished $_[0]{data1};
2938 } elsif ($_[0]{code} == 0) {
2939 audio_music_finished;
2940 }
2941 };
2942
2943 #############################################################################
2944
2945 $SIG{INT} = $SIG{TERM} = sub {
2946 EV::unloop;
2947 #d# TODO calling exit here hangs the process in some futex
2948 };
2949
2950 # due to mac os x + sdl combined braindamage, we need this contortion
2951 sub DC::Main::run {
2952 DC::SDL_main_hack {
2953 {
2954 DC::Pod::load_docwiki DC::find_rcfile "docwiki.pst";
2955
2956 DC::load_cfg;
2957 DC::upgrade_cfg;
2958
2959 DC::Audio::probe;
2960
2961 DC::DB::Server::run;
2962
2963 if ($CFG->{db_schema} < 1) {
2964 warn "INFO: upgrading database schema from 0 to 1, mapcache and tilecache will be lost\n";
2965 DC::DB::nuke_db;
2966 $CFG->{db_schema} = 1;
2967 DC::save_cfg;
2968 }
2969
2970 DC::DB::open_db;
2971
2972 DC::UI::set_layout ($::CFG->{layout});
2973
2974 my @args = @ARGV;
2975
2976 # OS X passes some process serial number of other shit. they
2977 # could have used an env var or any other sane mechanism. but
2978 # would it be os x then? no...
2979 shift @args if $args[0] =~ /^-psn_/;
2980
2981 my $profile = 'default';
2982
2983 for (my $i = 0; $i < @args; $i++) {
2984 if ($args[$i] =~ /^--?profile$/) {
2985 $profile = $args[$i + 1];
2986 splice @args, $i, 2, ();
2987 $i = 0;
2988 } elsif ($args[$i] =~ /^--?h/) {
2989 print STDERR "Usage: $0 [--profile name] [host [user [password]]]\n";
2990 exit 0;
2991 }
2992 }
2993
2994 $CFG->{profile}{$profile} ||= {};
2995 $PROFILE = $CFG->{profile}{$profile};
2996 $PROFILE->{host} ||= "gameserver.deliantra.net";
2997
2998 $PROFILE->{host} = $args[0] if @args > 0;
2999 $PROFILE->{user} = $args[1] if @args > 1;
3000 $PROFILE->{password} = $args[2] if @args > 2;
3001
3002 # convert old bindings (only default profile matters)
3003 if (my $bindings = delete $PROFILE->{bindings}) {
3004 while (my ($mod, $syms) = each %$bindings) {
3005 while (my ($sym, $cmds) = each %$syms) {
3006 push @{ $PROFILE->{macro} }, {
3007 accelkey => [$mod*1, $sym*1],
3008 action => $cmds,
3009 };
3010 }
3011 }
3012 }
3013
3014 # fontconfig doesn't support relative paths anymore, so use abs_path and keep fingers crossed
3015 # these are ignored under windows, for some reason, and thus set in the loader
3016 $ENV{FONTCONFIG_FILE} = "fonts.conf";
3017 $ENV{FONTCONFIG_PATH} = Cwd::abs_path DC::find_rcfile "fonts";
3018 $ENV{FONTCONFIG_DIR} = $ENV{FONTCONFIG_PATH}; # helps with older versions
3019
3020 {
3021 my @fonts = map DC::find_rcfile "fonts/$_", qw(
3022 DejaVuSans.ttf
3023 DejaVuSansMono.ttf
3024 DejaVuSans-Bold.ttf
3025 DejaVuSansMono-Bold.ttf
3026 DejaVuSans-Oblique.ttf
3027 DejaVuSansMono-Oblique.ttf
3028 DejaVuSans-BoldOblique.ttf
3029 DejaVuSansMono-BoldOblique.ttf
3030 mona.ttf
3031 );
3032
3033 DC::add_font $_ for @fonts;
3034
3035 $FONT_PROP = new_from_file DC::Font $fonts[0];
3036 $FONT_FIXED = new_from_file DC::Font $fonts[1];
3037
3038 $FONT_PROP->make_default;
3039
3040 DC::pango_init;
3041 }
3042
3043 # compare mono (ft) vs. rgba (cairo)
3044 # ft - 1.8s, cairo 3s, even in alpha-only mode
3045 # for my $rgba (0..1) {
3046 # my $t1 = Time::HiRes::time;
3047 # for (1..1000) {
3048 # my $layout = DC::Layout->new ($rgba);
3049 # $layout->set_text ("hallo" x 100);
3050 # $layout->render;
3051 # }
3052 # my $t2 = Time::HiRes::time;
3053 # warn $t2-$t1;
3054 # }
3055
3056 }
3057
3058 DC::SDL_Init 0;
3059 DC::IMG_Init; video_init;
3060 DC::Mix_Init; audio_init;
3061
3062 show_tip_of_the_day if $CFG->{show_tips};
3063
3064 my $STARTUP_CANCEL; $STARTUP_CANCEL = EV::idle sub {
3065 undef $STARTUP_CANCEL;
3066 (pop @::STARTUP_DONE)->()
3067 while @::STARTUP_DONE;
3068 };
3069
3070 debug_toggle 0;
3071
3072 delete $SIG{__DIE__};
3073 EV::loop;
3074
3075 DC::save_cfg if $CFG->{config_autosave};
3076
3077 #video_shutdown;
3078 #audio_shutdown;
3079
3080 DC::OpenGL::quit;
3081 DC::SDL_Quit;
3082 DC::DB::Server::stop;
3083 };
3084 }
3085
3086 1