… | |
… | |
396 | } |
396 | } |
397 | |
397 | |
398 | sub scroll { |
398 | sub scroll { |
399 | my ($self, $dx, $dy) = @_; |
399 | my ($self, $dx, $dy) = @_; |
400 | |
400 | |
401 | $::MAP->scroll ($dx, $dy); |
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402 | |
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403 | $self->{last_fow_texture} = $self->{fow_texture}; |
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404 | $self->{ldx} = $self->{sdx} + $dx * $self->{tilesize}; # smooth displacement |
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405 | $self->{ldy} = $self->{sdy} + $dy * $self->{tilesize}; |
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406 | |
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407 | $self->movement_update; |
401 | $self->movement_update; |
408 | |
402 | |
409 | $self->{sdx} += $dx * $self->{tilesize}; # smooth displacement |
403 | $self->{sdx} += $dx * $self->{tilesize}; # smooth displacement |
410 | $self->{sdy} += $dy * $self->{tilesize}; |
404 | $self->{sdy} += $dy * $self->{tilesize}; |
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405 | |
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406 | # save old fow texture, if applicable |
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407 | $self->{last_fow_texture} = $self->{fow_texture} |
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408 | if $::CFG->{smooth_transitions}; |
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409 | $self->{lfdx} = $dx; |
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410 | $self->{lfdy} = $dy; |
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411 | $self->{lmdx} = $self->{dx}; |
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412 | $self->{lmdy} = $self->{dy}; |
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413 | |
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414 | $::MAP->scroll ($dx, $dy); |
411 | } |
415 | } |
412 | |
416 | |
413 | sub set_magicmap { |
417 | sub set_magicmap { |
414 | my ($self, $w, $h, $x, $y, $data) = @_; |
418 | my ($self, $w, $h, $x, $y, $data) = @_; |
415 | |
419 | |
… | |
… | |
486 | |
490 | |
487 | my $dx = $self->{dx} = DC::ceil 0.5 * ($::MAP->w - $sw) - $sx; |
491 | my $dx = $self->{dx} = DC::ceil 0.5 * ($::MAP->w - $sw) - $sx; |
488 | my $dy = $self->{dy} = DC::ceil 0.5 * ($::MAP->h - $sh) - $sy; |
492 | my $dy = $self->{dy} = DC::ceil 0.5 * ($::MAP->h - $sh) - $sy; |
489 | |
493 | |
490 | if ($::CFG->{fow_enable}) { |
494 | if ($::CFG->{fow_enable}) { |
491 | my ($sdx_t, $sdy_t);#d# do not anchor at player |
495 | # draw_fow_texture REQUIRES the fow texture to stay the same size. |
492 | |
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493 | my ($w, $h, $data) = $::MAP->fow_texture ( |
496 | my ($w, $h, $data) = $::MAP->fow_texture ($dx, $dy, $sw, $sh); |
494 | $dx + (min 0, $sdx_t), |
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495 | $dy + (min 0, $sdy_t), |
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496 | $sw + abs $sdx_t, |
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497 | $sh + abs $sdy_t |
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498 | ); |
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499 | |
497 | |
500 | $self->{fow_texture} = new DC::Texture |
498 | $self->{fow_texture} = new DC::Texture |
501 | w => $w, |
499 | w => $w, |
502 | h => $h, |
500 | h => $h, |
503 | data => $data, |
501 | data => $data, |
504 | internalformat => GL_INTENSITY, |
502 | internalformat => GL_ALPHA, |
505 | format => GL_LUMINANCE; |
503 | format => GL_ALPHA; |
506 | } else { |
504 | } else { |
507 | delete $self->{fow_texture}; |
505 | delete $self->{fow_texture}; |
508 | } |
506 | } |
509 | |
507 | |
510 | glNewList ($self->{list} ||= glGenList); |
508 | glNewList ($self->{list} ||= glGenList); |
… | |
… | |
517 | $::MAP->draw ($dx, $dy, $sw, $sh, |
515 | $::MAP->draw ($dx, $dy, $sw, $sh, |
518 | $self->{tilesize}, |
516 | $self->{tilesize}, |
519 | $::CONN->{player}{tag}, |
517 | $::CONN->{player}{tag}, |
520 | -$self->{sdx}, -$self->{sdy}); |
518 | -$self->{sdx}, -$self->{sdy}); |
521 | |
519 | |
522 | #d#glTranslate -$self->{sdx}, -$self->{sdy}; # anchor fow at player |
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523 | glScale $self->{tilesize}, $self->{tilesize}; |
520 | glScale $self->{tilesize}, $self->{tilesize}; |
524 | |
521 | |
525 | if (my $tex = $self->{fow_texture}) { |
522 | if (my $tex = $self->{fow_texture}) { |
526 | if (0 && $self->{last_fow_texture}) { |
523 | if ($DC::OpenGL::GL_MULTITEX && $self->{last_fow_texture}) {#d# |
527 | my $d1 = ($self->{sdx} ** 2 + $self->{sdy} ** 2) ** 0.5; |
524 | my $d1 = DC::distance $self->{sdx}, $self->{sdy}; |
528 | my $d2 = ($self->{ldx} ** 2 + $self->{ldy} ** 2) ** 0.5; |
525 | my $d2 = (DC::distance $self->{lfdx}, $self->{lfdy}) * $tilesize; |
529 | |
526 | |
530 | if ($d1 * $d2) { |
527 | if ($d1 * $d2) { |
531 | my $a2 = $d1 / $d2; |
528 | DC::Texture::draw_fow_texture |
532 | my $a1 = 1 - $a2; |
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533 | |
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534 | #$a1 *= 0.9; |
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535 | #$a2 *= 0.9; |
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536 | |
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537 | printf "%8g %8g %8g %8g\n", $d1, $d2, $a1, $a2;#d# |
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538 | |
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539 | #$a1 = 1 - (1-$a1) * 0.707; |
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540 | #$a2 = 1 - (1-$a2) * 0.707; |
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541 | |
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542 | glColor 1,0,0,1; |
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543 | glBegin GL_QUADS; |
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544 | glVertex 10 + $sdx_t, 10; |
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545 | glVertex 11 + $sdx_t, 10; |
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546 | glVertex 11 + $sdx_t, 11; |
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547 | glVertex 10 + $sdx_t, 11; |
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548 | glEnd; |
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549 | |
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550 | if(0){ |
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551 | glBlendFunc GL_ZERO, GL_DST_COLOR; |
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552 | glColor +($::CFG->{fow_intensity}) x 3, $a2; |
529 | $::CFG->{fow_intensity}, |
553 | glPushMatrix; |
530 | $self->{hidden_tex}{name}, |
554 | glTranslate $sdx_t, $sdy_t; # anchor at player |
531 | @{$self->{fow_texture}}{qw(name data s t w h)}, |
555 | glTranslate $self->{ldx} / -$tilesize, $self->{ldy} / -$tilesize; |
532 | (min 1, $d1 / $d2), |
556 | glScale 1/3, 1/3; |
533 | $self->{lmdx} - $dx - $self->{lfdx}, |
557 | $self->{last_fow_texture}->draw_quad_alpha (0, 0); |
534 | $self->{lmdy} - $dy - $self->{lfdy}, |
558 | glPopMatrix; |
535 | @{$self->{last_fow_texture}}{qw(name data)}; |
559 | } |
|
|
560 | } else { |
536 | } else { |
561 | delete $self->{last_fow_texture}; |
537 | delete $self->{last_fow_texture}; |
562 | } |
538 | } |
563 | } else { |
539 | } |
|
|
540 | |
|
|
541 | unless ($self->{last_fow_texture}) { |
564 | DC::Texture::draw_fow_texture |
542 | DC::Texture::draw_fow_texture |
565 | $::CFG->{fow_intensity}, |
543 | $::CFG->{fow_intensity}, |
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|
544 | $self->{hidden_tex}{name}, |
566 | @{$self->{fow_texture}}{qw(name s t w h)}; |
545 | @{$self->{fow_texture}}{qw(name data s t w h)}; |
567 | #d#glTranslate +(min 0, $sdx_t), (min 0, $sdy_t); # anchor at player |
|
|
568 | } |
546 | } |
569 | } |
547 | } |
570 | |
548 | |
571 | if ($self->{magicmap}) { |
549 | if ($self->{magicmap}) { |
572 | my ($x, $y, $w, $h, $data) = @{ $self->{magicmap} }; |
550 | my ($x, $y, $w, $h, $data) = @{ $self->{magicmap} }; |
… | |
… | |
574 | $x += $::MAP->ox + $self->{dx}; |
552 | $x += $::MAP->ox + $self->{dx}; |
575 | $y += $::MAP->oy + $self->{dy}; |
553 | $y += $::MAP->oy + $self->{dy}; |
576 | |
554 | |
577 | glTranslate - $x - 1, - $y - 1; |
555 | glTranslate - $x - 1, - $y - 1; |
578 | glBindTexture GL_TEXTURE_2D, $magicmap_tex->{name}; |
556 | glBindTexture GL_TEXTURE_2D, $magicmap_tex->{name}; |
579 | $::MAP->draw_magicmap ($x, $y, $w, $h, $data); |
557 | $::MAP->draw_magicmap ($w, $h, $data); |
580 | } |
558 | } |
581 | |
559 | |
582 | glPopMatrix; |
560 | glPopMatrix; |
583 | glEndList; |
561 | glEndList; |
584 | } |
562 | } |
585 | } else { |
563 | } else { |
|
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564 | delete $self->{last_fow_texture}; |
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|
565 | delete $self->{fow_texture}; |
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566 | |
586 | glDeleteList delete $self->{list} |
567 | glDeleteList delete $self->{list} |
587 | if $self->{list}; |
568 | if $self->{list}; |
588 | } |
569 | } |
589 | } |
570 | } |
590 | |
571 | |