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… | |
115 | 0.05, 0.13, 0.05, |
115 | 0.05, 0.13, 0.05, |
116 | ); |
116 | ); |
117 | glEnable GL_CONVOLUTION_2D; |
117 | glEnable GL_CONVOLUTION_2D; |
118 | } |
118 | } |
119 | |
119 | |
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120 | # try to re-use the texture name: TODO improve texture class instead |
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121 | my $prev_name = ((delete $self->{fow_texture}) || {})->{name}; |
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122 | |
120 | $self->{fow_texture} = new CFClient::Texture |
123 | $self->{fow_texture} = new CFClient::Texture |
121 | w => $w, |
124 | w => $w, |
122 | h => $h, |
125 | h => $h, |
123 | data => $data, |
126 | data => $data, |
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127 | name => $prev_name, # a bit hackish |
124 | internalformat => GL_ALPHA, |
128 | internalformat => GL_ALPHA, |
125 | format => GL_ALPHA; |
129 | format => GL_ALPHA; |
126 | |
130 | |
127 | glDisable GL_CONVOLUTION_2D if $::CFG->{fow_smooth}; |
131 | glDisable GL_CONVOLUTION_2D if $::CFG->{fow_smooth}; |
128 | |
132 | |
129 | glEnable GL_BLEND; |
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130 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
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131 | glEnable GL_TEXTURE_2D; |
133 | glEnable GL_TEXTURE_2D; |
132 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
134 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
133 | |
135 | |
134 | glColor +($::CFG->{fow_intensity}) x 3, 0.8; |
136 | glColor +($::CFG->{fow_intensity}) x 3, 0.8; |
135 | $self->{fow_texture}->draw_quad (0, 0, $w * 32, $h * 32); |
137 | $self->{fow_texture}->draw_quad_alpha (0, 0, $w * 32, $h * 32); |
136 | |
138 | |
137 | glDisable GL_TEXTURE_2D; |
139 | glDisable GL_TEXTURE_2D; |
138 | glDisable GL_BLEND; |
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139 | } |
140 | } |
140 | |
141 | |
141 | glPopMatrix; |
142 | glPopMatrix; |
142 | } |
143 | } |
143 | |
144 | |
… | |
… | |
146 | |
147 | |
147 | glPushMatrix; |
148 | glPushMatrix; |
148 | glCallList $self->{list}; |
149 | glCallList $self->{list}; |
149 | glPopMatrix; |
150 | glPopMatrix; |
150 | |
151 | |
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152 | # TNT2 emulates logops in software (or worse :) |
151 | if ($CFClient::UI::FOCUS != $self) { |
153 | if ($CFClient::UI::FOCUS != $self) { |
152 | glColor 64/255, 64/255, 64/255; |
154 | glColor 0.4, 0.2, 0.2, 0.9; |
153 | glLogicOp GL_AND; |
155 | glEnable GL_BLEND; |
154 | glEnable GL_COLOR_LOGIC_OP; |
156 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
155 | glBegin GL_QUADS; |
157 | glBegin GL_QUADS; |
156 | glVertex 0, 0; |
158 | glVertex 0, 0; |
157 | glVertex 0, $::HEIGHT; |
159 | glVertex 0, $::HEIGHT; |
158 | glVertex $::WIDTH, $::HEIGHT; |
160 | glVertex $::WIDTH, $::HEIGHT; |
159 | glVertex $::WIDTH, 0; |
161 | glVertex $::WIDTH, 0; |
160 | glEnd; |
162 | glEnd; |
161 | glDisable GL_COLOR_LOGIC_OP; |
163 | glDisable GL_BLEND; |
162 | } |
164 | } |
163 | } |
165 | } |
164 | |
166 | |
165 | my %DIR = ( |
167 | my %DIR = ( |
166 | CFClient::SDLK_KP8, [1, "north"], |
168 | CFClient::SDLK_KP8, [1, "north"], |