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… | |
115 | 0.05, 0.13, 0.05, |
115 | 0.05, 0.13, 0.05, |
116 | ); |
116 | ); |
117 | glEnable GL_CONVOLUTION_2D; |
117 | glEnable GL_CONVOLUTION_2D; |
118 | } |
118 | } |
119 | |
119 | |
120 | undef $self->{fow_texture};#d# remove |
120 | # try to re-use the texture name: TODO improve texture class instead |
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121 | my $prev_name = ((delete $self->{fow_texture}) || {})->{name}; |
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122 | |
121 | $self->{fow_texture} = new CFClient::Texture |
123 | $self->{fow_texture} = new CFClient::Texture |
122 | w => $w, |
124 | w => $w, |
123 | h => $h, |
125 | h => $h, |
124 | data => $data, |
126 | data => $data, |
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127 | name => $prev_name, # a bit hackish |
125 | internalformat => GL_ALPHA, |
128 | internalformat => GL_ALPHA, |
126 | format => GL_ALPHA; |
129 | format => GL_ALPHA; |
127 | |
130 | |
128 | glDisable GL_CONVOLUTION_2D if $::CFG->{fow_smooth}; |
131 | glDisable GL_CONVOLUTION_2D if $::CFG->{fow_smooth}; |
129 | |
132 | |
130 | glEnable GL_BLEND; |
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131 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
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132 | glEnable GL_TEXTURE_2D; |
133 | glEnable GL_TEXTURE_2D; |
133 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
134 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
134 | |
135 | |
135 | glColor +($::CFG->{fow_intensity}) x 3, 0.8; |
136 | glColor +($::CFG->{fow_intensity}) x 3, 0.8; |
136 | $self->{fow_texture}->draw_quad (0, 0, $w * 32, $h * 32); |
137 | $self->{fow_texture}->draw_quad_alpha (0, 0, $w * 32, $h * 32); |
137 | |
138 | |
138 | glDisable GL_TEXTURE_2D; |
139 | glDisable GL_TEXTURE_2D; |
139 | glDisable GL_BLEND; |
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140 | } |
140 | } |
141 | |
141 | |
142 | glPopMatrix; |
142 | glPopMatrix; |
143 | } |
143 | } |
144 | |
144 | |