… | |
… | |
24 | can_focus => 1, |
24 | can_focus => 1, |
25 | list => glGenList, |
25 | list => glGenList, |
26 | tilesize => 32, |
26 | tilesize => 32, |
27 | |
27 | |
28 | smooth_matrix => [ |
28 | smooth_matrix => [ |
29 | 0.05, 0.13, 0.05, |
29 | 0.30, 0.50, 0.30, |
30 | 0.13, 0.30, 0.13, |
|
|
31 | 0.05, 0.13, 0.05, |
30 | 0.50, 0.50, 0.50, |
|
|
31 | 0.30, 0.50, 0.30, |
32 | ], |
32 | ], |
33 | |
33 | |
34 | @_ |
34 | @_ |
35 | ); |
35 | ); |
36 | |
36 | |
… | |
… | |
468 | |
468 | |
469 | my $dx = $self->{dx} = CFPlus::ceil 0.5 * ($::MAP->w - $sw) - $sx; |
469 | my $dx = $self->{dx} = CFPlus::ceil 0.5 * ($::MAP->w - $sw) - $sx; |
470 | my $dy = $self->{dy} = CFPlus::ceil 0.5 * ($::MAP->h - $sh) - $sy; |
470 | my $dy = $self->{dy} = CFPlus::ceil 0.5 * ($::MAP->h - $sh) - $sy; |
471 | |
471 | |
472 | if ($::CFG->{fow_enable}) { |
472 | if ($::CFG->{fow_enable}) { |
473 | my ($w, $h, $data) = $::MAP->fow_texture ($dx, $dy, $sw, $sh); |
473 | my ($w, $h, $data) = $::MAP->fow_texture ( |
474 | |
474 | $dx, $dy, $sw, $sh, |
475 | if ($::CFG->{fow_smooth} && $CFPlus::OpenGL::GL_VERSION >= 1.2) { # smooth fog of war |
475 | $::CFG->{fow_smooth}, |
476 | glConvolutionParameter (GL_CONVOLUTION_2D, GL_CONVOLUTION_BORDER_MODE, GL_CONSTANT_BORDER); |
|
|
477 | glConvolutionFilter2D ( |
|
|
478 | GL_CONVOLUTION_2D, |
|
|
479 | GL_ALPHA, |
|
|
480 | 3, 3, |
|
|
481 | GL_ALPHA, GL_FLOAT, |
|
|
482 | (pack "f*", @{ $self->{smooth_matrix} }), |
476 | pack "f*", @{ $self->{smooth_matrix} }, |
483 | ); |
477 | ); |
484 | glEnable GL_CONVOLUTION_2D; |
|
|
485 | } |
|
|
486 | |
478 | |
487 | $self->{fow_texture} = new CFPlus::Texture |
479 | $self->{fow_texture} = new CFPlus::Texture |
488 | w => $w, |
480 | w => $w, |
489 | h => $h, |
481 | h => $h, |
490 | data => $data, |
482 | data => $data, |
491 | internalformat => GL_ALPHA, |
483 | internalformat => GL_ALPHA, |
492 | format => GL_ALPHA; |
484 | format => GL_ALPHA; |
493 | |
|
|
494 | glDisable GL_CONVOLUTION_2D if $::CFG->{fow_smooth}; |
|
|
495 | } else { |
485 | } else { |
496 | delete $self->{fow_texture}; |
486 | delete $self->{fow_texture}; |
497 | } |
487 | } |
498 | |
488 | |
499 | glNewList $self->{list}; |
489 | glNewList $self->{list}; |
… | |
… | |
505 | $::MAP->draw ($dx, $dy, $sw, $sh, $self->{tilesize}); |
495 | $::MAP->draw ($dx, $dy, $sw, $sh, $self->{tilesize}); |
506 | |
496 | |
507 | glScale $self->{tilesize}, $self->{tilesize}; |
497 | glScale $self->{tilesize}, $self->{tilesize}; |
508 | |
498 | |
509 | if (my $tex = $self->{fow_texture}) { |
499 | if (my $tex = $self->{fow_texture}) { |
|
|
500 | glPushMatrix; |
|
|
501 | #glScale 1/3, 1/3 if $::CFG->{fow_smooth}; |
510 | glEnable GL_TEXTURE_2D; |
502 | glEnable GL_TEXTURE_2D; |
511 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
503 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
512 | |
504 | |
513 | glColor +($::CFG->{fow_intensity}) x 3, 0.9; |
505 | glColor +($::CFG->{fow_intensity}) x 3, 0.9; |
514 | $self->{fow_texture}->draw_quad_alpha (0, 0); |
506 | $self->{fow_texture}->draw_quad_alpha (0, 0); |
515 | |
507 | |
516 | glDisable GL_TEXTURE_2D; |
508 | glDisable GL_TEXTURE_2D; |
|
|
509 | glPopMatrix; |
517 | } |
510 | } |
518 | |
511 | |
519 | if ($self->{magicmap}) { |
512 | if ($self->{magicmap}) { |
520 | my ($x, $y, $w, $h, $data) = @{ $self->{magicmap} }; |
513 | my ($x, $y, $w, $h, $data) = @{ $self->{magicmap} }; |
521 | |
514 | |