--- deliantra/Deliantra-Client/DC/MapWidget.pm 2008/07/19 20:33:47 1.133 +++ deliantra/Deliantra-Client/DC/MapWidget.pm 2008/08/27 20:19:52 1.141 @@ -423,7 +423,7 @@ my $spd = $::CONN->{stat}{DC::Protocol::CS_STAT_SPEED}; # the minimum time for a single tile movement - my $mintime = DC::Protocol::TICK * DC::ceil 1 / ($spd * DC::Protocol::TICK); + my $mintime = DC::Protocol::TICK * DC::ceil 1 / ($spd * DC::Protocol::TICK || 1); # jump if "impossibly high" speed if ( @@ -433,17 +433,15 @@ #warn "jump ", (max abs $self->{sdx}, abs $self->{sdy}), " ", $spd * $mintime * 1.0;#d# $self->{sdx} = $self->{sdy} = 0; } else { - my $upd = 0; - - $spd *= $self->{tilesize} * $diff * 1.0001; + $spd *= $self->{tilesize} * $diff * 1.0001; # 1.0001 so that we don't accumulate rounding errors the wrong direction my $dx = $self->{sdx} < 0 ? -$spd : $spd; my $dy = $self->{sdy} < 0 ? -$spd : $spd; - if ($self->{sdx} * ($self->{sdx} - $dx) <= 0) { $self->{sdx} = 0 } else { $self->{sdx} -= $dx; $upd = 1 } - if ($self->{sdy} * ($self->{sdy} - $dy) <= 0) { $self->{sdy} = 0 } else { $self->{sdy} -= $dy; $upd = 1 } + if ($self->{sdx} * ($self->{sdx} - $dx) <= 0) { $self->{sdx} = 0 } else { $self->{sdx} -= $dx } + if ($self->{sdy} * ($self->{sdy} - $dy) <= 0) { $self->{sdy} = 0 } else { $self->{sdy} -= $dy } - $self->update if $upd; + $self->update; } } } else { @@ -462,13 +460,16 @@ my $tilesize = $self->{ctilesize} = (int $self->{tilesize} * $::CFG->{map_scale}) || 1; + my $sdx_t = DC::ceil $self->{sdx} / $tilesize; + my $sdy_t = DC::ceil $self->{sdy} / $tilesize; + # width/height of map, in tiles - my $sw = $self->{sw} = 1 + DC::ceil $self->{w} / $tilesize; - my $sh = $self->{sh} = 1 + DC::ceil $self->{h} / $tilesize; + my $sw = $self->{sw} = 2 + DC::ceil $self->{w} / $tilesize; + my $sh = $self->{sh} = 2 + DC::ceil $self->{h} / $tilesize; # the map displacement, in tiles - my $sx = DC::ceil $::CFG->{map_shift_x} / $tilesize + $self->{sdx} / $self->{tilesize}; - my $sy = DC::ceil $::CFG->{map_shift_y} / $tilesize + $self->{sdy} / $self->{tilesize}; + my $sx = DC::ceil $::CFG->{map_shift_x} / $tilesize + $sdx_t; + my $sy = DC::ceil $::CFG->{map_shift_y} / $tilesize + $sdy_t; # the upper left "visible" corner, in pixels my $sx0 = $self->{sx0} = $::CFG->{map_shift_x} - $sx * $tilesize; @@ -478,7 +479,13 @@ my $dy = $self->{dy} = DC::ceil 0.5 * ($::MAP->h - $sh) - $sy; if ($::CFG->{fow_enable}) { - my ($w, $h, $data) = $::MAP->fow_texture ($dx, $dy, $sw, $sh); + $sdx_t = $sdy_t = 0;#d# + my ($w, $h, $data) = $::MAP->fow_texture ( + $dx + (min 0, $sdx_t), + $dy + (min 0, $sdy_t), + $sw + abs $sdx_t, + $sh + abs $sdy_t + ); $self->{fow_texture} = new DC::Texture w => $w, @@ -493,18 +500,21 @@ glNewList ($self->{list} ||= glGenList); glPushMatrix; - glTranslate $sx0 + $self->{sdx}, $sy0 + $self->{sdy}; + glTranslate $sx0, $sy0; glScale $::CFG->{map_scale}, $::CFG->{map_scale}; + glTranslate $self->{sdx}, $self->{sdy}; $::MAP->draw ($dx, $dy, $sw, $sh, $self->{tilesize}, $::CONN->{player}{tag}, -$self->{sdx}, -$self->{sdy}); + #glTranslate -$self->{sdx}, -$self->{sdy}; # anchro fow at player glScale $self->{tilesize}, $self->{tilesize}; if (my $tex = $self->{fow_texture}) { glPushMatrix; + glTranslate +(min 0, $sdx_t), (min 0, $sdy_t); glScale 1/3, 1/3; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;