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9 | use DC::OpenGL; |
9 | use DC::OpenGL; |
10 | use DC::UI; |
10 | use DC::UI; |
11 | use DC::Macro; |
11 | use DC::Macro; |
12 | |
12 | |
13 | our @ISA = DC::UI::Base::; |
13 | our @ISA = DC::UI::Base::; |
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14 | |
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15 | our @TEX_HIDDEN = map { |
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16 | new_from_resource DC::Texture # MUST be POT |
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17 | "hidden-$_.png", mipmap => 1, wrap => 1 |
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18 | } 0, 1, 2; |
14 | |
19 | |
15 | my $magicmap_tex = |
20 | my $magicmap_tex = |
16 | new_from_resource DC::Texture "magicmap.png", |
21 | new_from_resource DC::Texture "magicmap.png", |
17 | mipmap => 1, wrap => 0, internalformat => GL_ALPHA; |
22 | mipmap => 1, wrap => 0, internalformat => GL_ALPHA; |
18 | |
23 | |
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209 | # push @items, [ |
214 | # push @items, [ |
210 | # "Edit this map <span size='xx-small'>(" . (DC::asxml $::CONN->{map_info}[0]) . ")</span>", |
215 | # "Edit this map <span size='xx-small'>(" . (DC::asxml $::CONN->{map_info}[0]) . ")</span>", |
211 | # \&editor_invoke, |
216 | # \&editor_invoke, |
212 | # ]; |
217 | # ]; |
213 | |
218 | |
214 | for my $type (qw(test name)) { |
219 | for my $type (@{ $::CONN->{editor_support}{servertypes} }) { |
215 | $::CONN->{editor_support}{type} ne $type |
220 | $::CONN->{editor_support}{servertype} ne $type |
216 | or next; |
221 | or next; |
217 | my $server = $::CONN->{editor_support}{"${type}server"} |
222 | my $server = $::CONN->{editor_support}{"${type}server"} |
218 | or next; |
223 | or next; |
219 | |
224 | |
220 | push @items, [ |
225 | push @items, [ |
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396 | } |
401 | } |
397 | |
402 | |
398 | sub scroll { |
403 | sub scroll { |
399 | my ($self, $dx, $dy) = @_; |
404 | my ($self, $dx, $dy) = @_; |
400 | |
405 | |
401 | $::MAP->scroll ($dx, $dy); |
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402 | $self->movement_update; |
406 | $self->movement_update; |
403 | |
407 | |
404 | $self->{sdx} += $dx * $self->{tilesize}; # smooth displacement |
408 | $self->{sdx} += $dx * $self->{tilesize}; # smooth displacement |
405 | $self->{sdy} += $dy * $self->{tilesize}; |
409 | $self->{sdy} += $dy * $self->{tilesize}; |
406 | |
410 | |
407 | $self->{last_fow_texture} = $self->{fow_texture}; |
411 | # save old fow texture, if applicable |
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412 | $self->{prev_fow_texture} = $::CFG->{smooth_transitions} && $self->{fow_texture}; |
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413 | $self->{lfdx} = $dx; |
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414 | $self->{lfdy} = $dy; |
408 | $self->{ldx} = $self->{sdx}; |
415 | $self->{lmdx} = $self->{dx}; |
409 | $self->{ldy} = $self->{sdy}; |
416 | $self->{lmdy} = $self->{dy}; |
410 | |
417 | |
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418 | $::MAP->scroll ($dx, $dy); |
411 | } |
419 | } |
412 | |
420 | |
413 | sub set_magicmap { |
421 | sub set_magicmap { |
414 | my ($self, $w, $h, $x, $y, $data) = @_; |
422 | my ($self, $w, $h, $x, $y, $data) = @_; |
415 | |
423 | |
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486 | |
494 | |
487 | my $dx = $self->{dx} = DC::ceil 0.5 * ($::MAP->w - $sw) - $sx; |
495 | my $dx = $self->{dx} = DC::ceil 0.5 * ($::MAP->w - $sw) - $sx; |
488 | my $dy = $self->{dy} = DC::ceil 0.5 * ($::MAP->h - $sh) - $sy; |
496 | my $dy = $self->{dy} = DC::ceil 0.5 * ($::MAP->h - $sh) - $sy; |
489 | |
497 | |
490 | if ($::CFG->{fow_enable}) { |
498 | if ($::CFG->{fow_enable}) { |
491 | my ($sdx_t, $sdy_t);#d# do not anchor at player |
499 | # draw_fow_texture REQUIRES the fow texture to stay the same size. |
492 | |
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493 | my ($w, $h, $data) = $::MAP->fow_texture ( |
500 | my ($w, $h, $data) = $::MAP->fow_texture ($dx, $dy, $sw, $sh); |
494 | $dx + (min 0, $sdx_t), |
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495 | $dy + (min 0, $sdy_t), |
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496 | $sw + abs $sdx_t, |
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497 | $sh + abs $sdy_t |
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498 | ); |
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499 | |
501 | |
500 | $self->{fow_texture} = new DC::Texture |
502 | $self->{fow_texture} = new DC::Texture |
501 | w => $w, |
503 | w => $w, |
502 | h => $h, |
504 | h => $h, |
503 | data => $data, |
505 | data => $data, |
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517 | $::MAP->draw ($dx, $dy, $sw, $sh, |
519 | $::MAP->draw ($dx, $dy, $sw, $sh, |
518 | $self->{tilesize}, |
520 | $self->{tilesize}, |
519 | $::CONN->{player}{tag}, |
521 | $::CONN->{player}{tag}, |
520 | -$self->{sdx}, -$self->{sdy}); |
522 | -$self->{sdx}, -$self->{sdy}); |
521 | |
523 | |
522 | #d#glTranslate -$self->{sdx}, -$self->{sdy}; # anchor fow at player |
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523 | glScale $self->{tilesize}, $self->{tilesize}; |
524 | glScale $self->{tilesize}, $self->{tilesize}; |
524 | |
525 | |
525 | if (my $tex = $self->{fow_texture}) { |
526 | if (my $tex = $self->{fow_texture}) { |
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527 | my @prev_fow_params; |
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528 | |
526 | if ($DC::OpenGL::GL_MULTITEX && $self->{last_fow_texture} && 0) {#d# |
529 | if ($DC::OpenGL::GL_MULTITEX && $self->{prev_fow_texture}) { |
527 | my $d1 = ($self->{sdx} ** 2 + $self->{sdy} ** 2) ** 0.5; |
530 | my $d1 = DC::distance $self->{sdx}, $self->{sdy}; |
528 | my $d2 = ($self->{ldx} ** 2 + $self->{ldy} ** 2) ** 0.5; |
531 | my $d2 = (DC::distance $self->{lfdx}, $self->{lfdy}) * $tilesize; |
529 | |
532 | |
530 | if ($d1 * $d2) { |
533 | if ($d1 * $d2) { |
531 | DC::Texture::draw_fow_texture |
534 | @prev_fow_params = ( |
532 | $::CFG->{fow_intensity}, |
535 | (min 1, $d1 / $d2), |
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536 | $self->{lmdx} - $dx - $self->{lfdx}, |
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537 | $self->{lmdy} - $dy - $self->{lfdy}, |
533 | @{$self->{fow_texture}}{qw(name s t w h)}, |
538 | @{$self->{prev_fow_texture}}{qw(name data)} |
534 | $d1 / $d2, |
539 | ); |
535 | $sdx_t - $self->{ldx} / $tilesize, $sdy_t - $self->{ldy} / $tilesize, |
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536 | @{$self->{last_fow_texture}}{qw(name s t w h)}; |
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537 | } else { |
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538 | delete $self->{last_fow_texture}; |
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539 | |
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540 | # same as a few lines below :/ |
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541 | DC::Texture::draw_fow_texture |
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542 | $::CFG->{fow_intensity}, |
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543 | @{$self->{fow_texture}}{qw(name s t w h)}; |
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544 | } |
540 | } |
545 | } else { |
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546 | #d#glTranslate +(min 0, $sdx_t), (min 0, $sdy_t); # anchor at player |
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547 | DC::Texture::draw_fow_texture |
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548 | $::CFG->{fow_intensity}, |
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549 | @{$self->{fow_texture}}{qw(name s t w h)}; |
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550 | } |
541 | } |
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542 | |
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543 | DC::Texture::draw_fow_texture |
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544 | $::CFG->{fow_intensity}, |
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545 | $TEX_HIDDEN[$::CFG->{fow_texture}]{name}, |
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546 | @{$self->{fow_texture}}{qw(name data s t w h)}, |
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547 | @prev_fow_params; |
551 | } |
548 | } |
552 | |
549 | |
553 | if ($self->{magicmap}) { |
550 | if ($self->{magicmap}) { |
554 | my ($x, $y, $w, $h, $data) = @{ $self->{magicmap} }; |
551 | my ($x, $y, $w, $h, $data) = @{ $self->{magicmap} }; |
555 | |
552 | |
556 | $x += $::MAP->ox + $self->{dx}; |
553 | $x += $::MAP->ox + $self->{dx}; |
557 | $y += $::MAP->oy + $self->{dy}; |
554 | $y += $::MAP->oy + $self->{dy}; |
558 | |
555 | |
559 | glTranslate - $x - 1, - $y - 1; |
556 | glTranslate - $x - 1, - $y - 1; |
560 | glBindTexture GL_TEXTURE_2D, $magicmap_tex->{name}; |
557 | glBindTexture GL_TEXTURE_2D, $magicmap_tex->{name}; |
561 | $::MAP->draw_magicmap ($x, $y, $w, $h, $data); |
558 | $::MAP->draw_magicmap ($w, $h, $data); |
562 | } |
559 | } |
563 | |
560 | |
564 | glPopMatrix; |
561 | glPopMatrix; |
565 | glEndList; |
562 | glEndList; |
566 | } |
563 | } |
567 | } else { |
564 | } else { |
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565 | delete $self->{last_fow_texture}; |
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566 | delete $self->{fow_texture}; |
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567 | |
568 | glDeleteList delete $self->{list} |
568 | glDeleteList delete $self->{list} |
569 | if $self->{list}; |
569 | if $self->{list}; |
570 | } |
570 | } |
571 | } |
571 | } |
572 | |
572 | |