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397 | |
397 | |
398 | sub scroll { |
398 | sub scroll { |
399 | my ($self, $dx, $dy) = @_; |
399 | my ($self, $dx, $dy) = @_; |
400 | |
400 | |
401 | $::MAP->scroll ($dx, $dy); |
401 | $::MAP->scroll ($dx, $dy); |
402 | |
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403 | $self->{last_fow_texture} = $self->{fow_texture}; |
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404 | $self->{ldx} = $self->{sdx} + $dx * $self->{tilesize}; # smooth displacement |
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405 | $self->{ldy} = $self->{sdy} + $dy * $self->{tilesize}; |
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406 | |
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407 | $self->movement_update; |
402 | $self->movement_update; |
408 | |
403 | |
409 | $self->{sdx} += $dx * $self->{tilesize}; # smooth displacement |
404 | $self->{sdx} += $dx * $self->{tilesize}; # smooth displacement |
410 | $self->{sdy} += $dy * $self->{tilesize}; |
405 | $self->{sdy} += $dy * $self->{tilesize}; |
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406 | |
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407 | $self->{last_fow_texture} = $self->{fow_texture}; |
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408 | $self->{ldx} = $self->{sdx}; |
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409 | $self->{ldy} = $self->{sdy}; |
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410 | |
411 | } |
411 | } |
412 | |
412 | |
413 | sub set_magicmap { |
413 | sub set_magicmap { |
414 | my ($self, $w, $h, $x, $y, $data) = @_; |
414 | my ($self, $w, $h, $x, $y, $data) = @_; |
415 | |
415 | |
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499 | |
499 | |
500 | $self->{fow_texture} = new DC::Texture |
500 | $self->{fow_texture} = new DC::Texture |
501 | w => $w, |
501 | w => $w, |
502 | h => $h, |
502 | h => $h, |
503 | data => $data, |
503 | data => $data, |
504 | internalformat => GL_INTENSITY, |
504 | internalformat => GL_ALPHA, |
505 | format => GL_LUMINANCE; |
505 | format => GL_ALPHA; |
506 | } else { |
506 | } else { |
507 | delete $self->{fow_texture}; |
507 | delete $self->{fow_texture}; |
508 | } |
508 | } |
509 | |
509 | |
510 | glNewList ($self->{list} ||= glGenList); |
510 | glNewList ($self->{list} ||= glGenList); |
… | |
… | |
521 | |
521 | |
522 | #d#glTranslate -$self->{sdx}, -$self->{sdy}; # anchor fow at player |
522 | #d#glTranslate -$self->{sdx}, -$self->{sdy}; # anchor fow at player |
523 | glScale $self->{tilesize}, $self->{tilesize}; |
523 | glScale $self->{tilesize}, $self->{tilesize}; |
524 | |
524 | |
525 | if (my $tex = $self->{fow_texture}) { |
525 | if (my $tex = $self->{fow_texture}) { |
526 | if (0 && $self->{last_fow_texture}) { |
526 | if ($DC::OpenGL::GL_MULTITEX && $self->{last_fow_texture} && 0) {#d# |
527 | my $d1 = ($self->{sdx} ** 2 + $self->{sdy} ** 2) ** 0.5; |
527 | my $d1 = ($self->{sdx} ** 2 + $self->{sdy} ** 2) ** 0.5; |
528 | my $d2 = ($self->{ldx} ** 2 + $self->{ldy} ** 2) ** 0.5; |
528 | my $d2 = ($self->{ldx} ** 2 + $self->{ldy} ** 2) ** 0.5; |
529 | |
529 | |
530 | if ($d1 * $d2) { |
530 | if ($d1 * $d2) { |
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531 | DC::Texture::draw_fow_texture |
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532 | $::CFG->{fow_intensity}, |
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533 | @{$self->{fow_texture}}{qw(name s t w h)}, |
531 | my $a2 = $d1 / $d2; |
534 | $d1 / $d2, |
532 | my $a1 = 1 - $a2; |
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533 | |
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534 | #$a1 *= 0.9; |
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535 | #$a2 *= 0.9; |
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536 | |
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537 | printf "%8g %8g %8g %8g\n", $d1, $d2, $a1, $a2;#d# |
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538 | |
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539 | #$a1 = 1 - (1-$a1) * 0.707; |
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540 | #$a2 = 1 - (1-$a2) * 0.707; |
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541 | |
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542 | glColor 1,0,0,1; |
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543 | glBegin GL_QUADS; |
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544 | glVertex 10 + $sdx_t, 10; |
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545 | glVertex 11 + $sdx_t, 10; |
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546 | glVertex 11 + $sdx_t, 11; |
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547 | glVertex 10 + $sdx_t, 11; |
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548 | glEnd; |
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549 | |
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550 | if(0){ |
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551 | glBlendFunc GL_ZERO, GL_DST_COLOR; |
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552 | glColor +($::CFG->{fow_intensity}) x 3, $a2; |
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553 | glPushMatrix; |
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554 | glTranslate $sdx_t, $sdy_t; # anchor at player |
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555 | glTranslate $self->{ldx} / -$tilesize, $self->{ldy} / -$tilesize; |
535 | $sdx_t - $self->{ldx} / $tilesize, $sdy_t - $self->{ldy} / $tilesize, |
556 | glScale 1/3, 1/3; |
536 | @{$self->{last_fow_texture}}{qw(name s t w h)}; |
557 | $self->{last_fow_texture}->draw_quad_alpha (0, 0); |
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558 | glPopMatrix; |
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559 | } |
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560 | } else { |
537 | } else { |
561 | delete $self->{last_fow_texture}; |
538 | delete $self->{last_fow_texture}; |
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539 | |
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540 | # same as a few lines below :/ |
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541 | DC::Texture::draw_fow_texture |
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542 | $::CFG->{fow_intensity}, |
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543 | @{$self->{fow_texture}}{qw(name s t w h)}; |
562 | } |
544 | } |
563 | } else { |
545 | } else { |
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546 | #d#glTranslate +(min 0, $sdx_t), (min 0, $sdy_t); # anchor at player |
564 | DC::Texture::draw_fow_texture |
547 | DC::Texture::draw_fow_texture |
565 | $::CFG->{fow_intensity}, |
548 | $::CFG->{fow_intensity}, |
566 | @{$self->{fow_texture}}{qw(name s t w h)}; |
549 | @{$self->{fow_texture}}{qw(name s t w h)}; |
567 | #d#glTranslate +(min 0, $sdx_t), (min 0, $sdy_t); # anchor at player |
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568 | } |
550 | } |
569 | } |
551 | } |
570 | |
552 | |
571 | if ($self->{magicmap}) { |
553 | if ($self->{magicmap}) { |
572 | my ($x, $y, $w, $h, $data) = @{ $self->{magicmap} }; |
554 | my ($x, $y, $w, $h, $data) = @{ $self->{magicmap} }; |