--- deliantra/Deliantra-Client/DC/MapWidget.pm 2009/11/26 07:19:12 1.153 +++ deliantra/Deliantra-Client/DC/MapWidget.pm 2010/10/14 00:02:39 1.163 @@ -1,7 +1,6 @@ package DC::MapWidget; -use strict; -use utf8; +use common::sense; use List::Util qw(min max); @@ -12,6 +11,11 @@ our @ISA = DC::UI::Base::; +our @TEX_HIDDEN = map { + new_from_resource DC::Texture # MUST be POT + "hidden-$_.png", mipmap => 1, wrap => 1 + } 0, 1, 2; + my $magicmap_tex = new_from_resource DC::Texture "magicmap.png", mipmap => 1, wrap => 0, internalformat => GL_ALPHA; @@ -211,8 +215,8 @@ # \&editor_invoke, # ]; - for my $type (qw(test name)) { - $::CONN->{editor_support}{type} ne $type + for my $type (@{ $::CONN->{editor_support}{servertypes} }) { + $::CONN->{editor_support}{servertype} ne $type or next; my $server = $::CONN->{editor_support}{"${type}server"} or next; @@ -398,16 +402,19 @@ sub scroll { my ($self, $dx, $dy) = @_; - $::MAP->scroll ($dx, $dy); - - $self->{last_fow_texture} = $self->{fow_texture}; - $self->{ldx} = $self->{sdx} + $dx * $self->{tilesize}; # smooth displacement - $self->{ldy} = $self->{sdy} + $dy * $self->{tilesize}; - $self->movement_update; $self->{sdx} += $dx * $self->{tilesize}; # smooth displacement $self->{sdy} += $dy * $self->{tilesize}; + + # save old fow texture, if applicable + $self->{prev_fow_texture} = $::CFG->{smooth_transitions} && $self->{fow_texture}; + $self->{lfdx} = $dx; + $self->{lfdy} = $dy; + $self->{lmdx} = $self->{dx}; + $self->{lmdy} = $self->{dy}; + + $::MAP->scroll ($dx, $dy); } sub set_magicmap { @@ -488,14 +495,8 @@ my $dy = $self->{dy} = DC::ceil 0.5 * ($::MAP->h - $sh) - $sy; if ($::CFG->{fow_enable}) { - my ($sdx_t, $sdy_t);#d# do not anchor at player - - my ($w, $h, $data) = $::MAP->fow_texture ( - $dx + (min 0, $sdx_t), - $dy + (min 0, $sdy_t), - $sw + abs $sdx_t, - $sh + abs $sdy_t - ); + # draw_fow_texture REQUIRES the fow texture to stay the same size. + my ($w, $h, $data) = $::MAP->fow_texture ($dx, $dy, $sw, $sh); $self->{fow_texture} = new DC::Texture w => $w, @@ -515,69 +516,34 @@ glTranslate DC::ceil $self->{sdx}, DC::ceil $self->{sdy}; $::MAP->draw ($dx, $dy, $sw, $sh, - $self->{tilesize}, + ($self->{tilesize}) x 2, $::CONN->{player}{tag}, -$self->{sdx}, -$self->{sdy}); - #d#glTranslate -$self->{sdx}, -$self->{sdy}; # anchor fow at player glScale $self->{tilesize}, $self->{tilesize}; if (my $tex = $self->{fow_texture}) { - glEnable GL_TEXTURE_2D; - glEnable GL_BLEND; - glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; - glBlendEquation GL_FUNC_REVERSE_SUBTRACT; - glBlendFunc GL_ONE, GL_ZERO; - - my $a1 = 0.9; - - if (0 && $self->{last_fow_texture}) { - my $d1 = ($self->{sdx} ** 2 + $self->{sdy} ** 2) ** 0.5; - my $d2 = ($self->{ldx} ** 2 + $self->{ldy} ** 2) ** 0.5; + my @prev_fow_params; - if ($d1 * $d2) { - my $a2 = $d1 / $d2; - - $a1 = 1 - $a2; - - #$a1 *= 0.9; - #$a2 *= 0.9; - - printf "%4g %4g %4g %4g\n", $d1, $d2, $a1, $a2;#d# + if ($DC::OpenGL::GL_MULTITEX && $self->{prev_fow_texture}) { + my $d1 = DC::distance $self->{sdx}, $self->{sdy}; + my $d2 = (DC::distance $self->{lfdx}, $self->{lfdy}) * $tilesize; - #$a1 = 1 - (1-$a1) * 0.707; - #$a2 = 1 - (1-$a2) * 0.707; - - glColor 1,0,0,1; - glBegin GL_QUADS; - glVertex 10 + $sdx_t, 10; - glVertex 11 + $sdx_t, 10; - glVertex 11 + $sdx_t, 11; - glVertex 10 + $sdx_t, 11; - glEnd; - - glColor +($::CFG->{fow_intensity}) x 3, $a2; - glPushMatrix; - glTranslate $sdx_t, $sdy_t; # anchor at player - glTranslate $self->{ldx} / -$tilesize, $self->{ldy} / -$tilesize; - glScale 1/3, 1/3; - $self->{last_fow_texture}->draw_quad_alpha (0, 0); - glPopMatrix; - } else { - delete $self->{last_fow_texture}; + if ($d1 * $d2) { + @prev_fow_params = ( + (min 1, $d1 / $d2), + $self->{lmdx} - $dx - $self->{lfdx}, + $self->{lmdy} - $dy - $self->{lfdy}, + @{$self->{prev_fow_texture}}{qw(name data)} + ); } } - glColor +($::CFG->{fow_intensity}) x 3, $a1; - glPushMatrix; - #d#glTranslate +(min 0, $sdx_t), (min 0, $sdy_t); # anchor at player - glScale 1/3, 1/3; - $self->{fow_texture}->draw_quad_alpha (0, 0); - glPopMatrix; - - glBlendEquation GL_FUNC_ADD; - glDisable GL_TEXTURE_2D; - glDisable GL_BLEND; + DC::Texture::draw_fow_texture + $::CFG->{fow_intensity}, + $TEX_HIDDEN[$::CFG->{fow_texture}]{name}, + @{$self->{fow_texture}}{qw(name data s t w h)}, + @prev_fow_params; } if ($self->{magicmap}) { @@ -588,13 +554,16 @@ glTranslate - $x - 1, - $y - 1; glBindTexture GL_TEXTURE_2D, $magicmap_tex->{name}; - $::MAP->draw_magicmap ($x, $y, $w, $h, $data); + $::MAP->draw_magicmap ($w, $h, $data); } glPopMatrix; glEndList; } } else { + delete $self->{last_fow_texture}; + delete $self->{fow_texture}; + glDeleteList delete $self->{list} if $self->{list}; } @@ -640,12 +609,10 @@ package DC::MapWidget::MapMap; -use strict; -use utf8; +use common::sense; our @ISA = DC::UI::Base::; -use Time::HiRes qw(time); use DC::OpenGL; sub size_request { @@ -655,7 +622,7 @@ sub refresh_hook { my ($self) = @_; - if ($::MAP && $self->{texture_atime} < time) { + if ($::MAP && $self->{texture_atime} < EV::now) { my ($w, $h) = @$self{qw(w h)}; return unless $w && $h; @@ -680,7 +647,7 @@ $self->{x0} = $x0; $self->{y0} = $y0; - $self->{texture_atime} = time + 1/3; + $self->{texture_atime} = EV::now + 1/2; $self->{texture} = new DC::Texture @@ -745,7 +712,7 @@ package DC::MapWidget::Command; -use strict; +use common::sense; use DC::OpenGL;