--- deliantra/Deliantra-Client/DC/MapWidget.pm 2007/04/25 01:12:31 1.108 +++ deliantra/Deliantra-Client/DC/MapWidget.pm 2007/07/19 14:54:50 1.111 @@ -24,13 +24,6 @@ can_focus => 1, list => glGenList, tilesize => 32, - - smooth_matrix => [ - 0.05, 0.13, 0.05, - 0.13, 0.30, 0.13, - 0.05, 0.13, 0.05, - ], - @_ ); @@ -432,6 +425,14 @@ $res } +sub invoke_visibility_change { + my ($self) = @_; + + $self->refresh_hook; + + 0 +} + sub set_magicmap { my ($self, $w, $h, $x, $y, $data) = @_; @@ -443,17 +444,11 @@ $self->update; } -sub draw { +sub refresh_hook { my ($self) = @_; return unless $::MAP; - my $focused = $CFPlus::UI::FOCUS == $self - || $CFPlus::UI::FOCUS == $self->{completer}{entry}; - - return - unless $focused || !$::FAST; - if (delete $self->{need_update}) { my $tilesize = $self->{ctilesize} = (int $self->{tilesize} * $::CFG->{map_scale}) || 1; @@ -472,26 +467,12 @@ if ($::CFG->{fow_enable}) { my ($w, $h, $data) = $::MAP->fow_texture ($dx, $dy, $sw, $sh); - if ($::CFG->{fow_smooth} && $CFPlus::OpenGL::GL_VERSION >= 1.2) { # smooth fog of war - glConvolutionParameter (GL_CONVOLUTION_2D, GL_CONVOLUTION_BORDER_MODE, GL_CONSTANT_BORDER); - glConvolutionFilter2D ( - GL_CONVOLUTION_2D, - GL_ALPHA, - 3, 3, - GL_ALPHA, GL_FLOAT, - (pack "f*", @{ $self->{smooth_matrix} }), - ); - glEnable GL_CONVOLUTION_2D; - } - $self->{fow_texture} = new CFPlus::Texture w => $w, h => $h, data => $data, internalformat => GL_ALPHA, format => GL_ALPHA; - - glDisable GL_CONVOLUTION_2D if $::CFG->{fow_smooth}; } else { delete $self->{fow_texture}; } @@ -507,6 +488,8 @@ glScale $self->{tilesize}, $self->{tilesize}; if (my $tex = $self->{fow_texture}) { + glPushMatrix; + glScale 1/3, 1/3; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; @@ -514,6 +497,7 @@ $self->{fow_texture}->draw_quad_alpha (0, 0); glDisable GL_TEXTURE_2D; + glPopMatrix; } if ($self->{magicmap}) { @@ -531,6 +515,21 @@ glEndList; } +} + +sub draw { + my ($self) = @_; + + $self->{root}->on_post_alloc (prepare => sub { $self->refresh_hook }); + + return unless $self->{list}; + + my $focused = $CFPlus::UI::FOCUS == $self + || $CFPlus::UI::FOCUS == $self->{completer}{entry}; + + return + unless $focused || !$::FAST; + glCallList $self->{list}; # TNT2 emulates logops in software (or worse :) @@ -567,7 +566,52 @@ use CFPlus::OpenGL; sub size_request { - ($::HEIGHT * 0.25, $::HEIGHT * 0.25) + ($::HEIGHT * 0.2, $::HEIGHT * 0.2) +} + +sub refresh_hook { + my ($self) = @_; + + if ($::MAP && $self->{texture_atime} < time) { + my ($w, $h) = @$self{qw(w h)}; + + my $sw = int $::WIDTH / ($::MAPWIDGET->{tilesize} * $::CFG->{map_scale}) + 0.99; + my $sh = int $::HEIGHT / ($::MAPWIDGET->{tilesize} * $::CFG->{map_scale}) + 0.99; + + my $ox = 0.5 * ($w - $sw); + my $oy = 0.5 * ($h - $sh); + + my $sx = int $::CFG->{map_shift_x} / $::MAPWIDGET->{tilesize}; + my $sy = int $::CFG->{map_shift_y} / $::MAPWIDGET->{tilesize}; + + #TODO: map scale is completely borked + + my $x0 = int $ox - $sx + 0.5; + my $y0 = int $oy - $sy + 0.5; + + $self->{sw} = $sw; + $self->{sh} = $sh; + + $self->{x0} = $x0; + $self->{y0} = $y0; + + $self->{texture_atime} = time + 1/3; + + $self->{texture} = + new CFPlus::Texture + w => $w, + h => $h, + data => $::MAP->mapmap (-$ox, -$oy, $w, $h), + type => $CFPlus::GL_VERSION >= 1.2 ? GL_UNSIGNED_INT_8_8_8_8_REV : GL_UNSIGNED_BYTE; + } +} + +sub invoke_visibility_change { + my ($self) = @_; + + $self->refresh_hook; + + 0 } sub invoke_size_allocate { @@ -588,52 +632,27 @@ sub _draw { my ($self) = @_; - $::MAP or return; - - my ($w, $h) = @$self{qw(w h)}; - - my $sw = int $::WIDTH / ($::MAPWIDGET->{tilesize} * $::CFG->{map_scale}) + 0.99; - my $sh = int $::HEIGHT / ($::MAPWIDGET->{tilesize} * $::CFG->{map_scale}) + 0.99; - - my $sx = int $::CFG->{map_shift_x} / $::MAPWIDGET->{tilesize}; - my $sy = int $::CFG->{map_shift_y} / $::MAPWIDGET->{tilesize}; + $self->{root}->on_post_alloc (texture => sub { $self->refresh_hook }); - my $ox = 0.5 * ($w - $sw); - my $oy = 0.5 * ($h - $sh); + $self->{texture} or return; glEnable GL_BLEND; glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; glEnable GL_TEXTURE_2D; glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE; - if ($self->{texture_atime} < time) { - $self->{texture_atime} = time + 1/3; - - $self->{texture} = - new CFPlus::Texture - w => $w, - h => $h, - data => $::MAP->mapmap (-$ox, -$oy, $w, $h), - type => $CFPlus::GL_VERSION >= 1.2 ? GL_UNSIGNED_INT_8_8_8_8_REV : GL_UNSIGNED_BYTE; - } - $self->{texture}->draw_quad (0, 0); glDisable GL_TEXTURE_2D; glTranslate 0.375, 0.375; - #TODO: map scale is completely borked - - my $x0 = int $ox - $sx + 0.5; - my $y0 = int $oy - $sy + 0.5; - glColor 1, 1, 0, 1; glBegin GL_LINE_LOOP; - glVertex $x0 , $y0 ; - glVertex $x0 , $y0 + $sh; - glVertex $x0 + $sw, $y0 + $sh; - glVertex $x0 + $sw, $y0 ; + glVertex $self->{x0} , $self->{y0} ; + glVertex $self->{x0} , $self->{y0} + $self->{sh}; + glVertex $self->{x0} + $self->{sw}, $self->{y0} + $self->{sh}; + glVertex $self->{x0} + $self->{sw}, $self->{y0} ; glEnd; glDisable GL_BLEND;