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/cvs/deliantra/Deliantra-Client/DC/MapWidget.pm
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Comparing deliantra/Deliantra-Client/DC/MapWidget.pm (file contents):
Revision 1.59 by root, Wed Jun 14 16:20:22 2006 UTC vs.
Revision 1.60 by root, Thu Jun 15 08:29:18 2006 UTC

66 return unless $::CONN; 66 return unless $::CONN;
67 67
68 $self->focus_in; 68 $self->focus_in;
69 69
70 if ($ev->{button} == 1) { 70 if ($ev->{button} == 1) {
71 my $x = int +($ev->{x} - $::CFG->{map_shift_x}) / (32 * $::CFG->{map_scale}); 71 my $x = CFClient::floor +($ev->{x} - $self->{sx0}) / $self->{tilesize} - $self->{sx};
72 my $y = int +($ev->{y} - $::CFG->{map_shift_y}) / (32 * $::CFG->{map_scale}); 72 my $y = CFClient::floor +($ev->{y} - $self->{sy0}) / $self->{tilesize} - $self->{sy};
73
74 $x += int 0.5 * ($::MAP->w - $self->{sw} - 1);
75 $y += int 0.5 * ($::MAP->h - $self->{sh} - 1);
76 73
77 $x -= int 0.5 * $::MAP->w; 74 $x -= int 0.5 * $self->{sw};
78 $y -= int 0.5 * $::MAP->h; 75 $y -= int 0.5 * $self->{sh};
79
80 $x += 1;
81 $y += 1;
82 76
83 $::CONN->lookat ($x, $y) 77 $::CONN->lookat ($x, $y)
84 if $::CONN; 78 if $::CONN;
85 79
86 } elsif ($ev->{button} == 2) { 80 } elsif ($ev->{button} == 2) {
253} 247}
254 248
255sub draw { 249sub draw {
256 my ($self) = @_; 250 my ($self) = @_;
257 251
252 return unless $::MAP;
253
258 my $focused = $CFClient::UI::FOCUS == $self 254 my $focused = $CFClient::UI::FOCUS == $self
259 || $CFClient::UI::FOCUS == $self->{completer}{entry}; 255 || $CFClient::UI::FOCUS == $self->{completer}{entry};
260 256
261 return 257 return
262 unless $::CONN && ($focused || !$::FAST); 258 unless $focused || !$::FAST;
263 259
264 if (delete $self->{need_update}) { 260 if (delete $self->{need_update}) {
261 my $tilesize = $self->{tilesize} = int 32 * $::CFG->{map_scale};
262
263 my $sx = $self->{sx} = CFClient::ceil $::CFG->{map_shift_x} / $tilesize;
264 my $sy = $self->{sy} = CFClient::ceil $::CFG->{map_shift_y} / $tilesize;
265
266 my $sx0 = $self->{sx0} = $::CFG->{map_shift_x} - $sx * $tilesize;
267 my $sy0 = $self->{sy0} = $::CFG->{map_shift_y} - $sy * $tilesize;
268
269 my $sw = $self->{sw} = 1 + CFClient::ceil $::WIDTH / $tilesize;
270 my $sh = $self->{sh} = 1 + CFClient::ceil $::HEIGHT / $tilesize;
271
272 if ($::CFG->{fow_enable}) {
273 my ($w, $h, $data) = $::MAP->fow_texture ($sx, $sy, 0, 0, $sw, $sh);
274
275 if ($::CFG->{fow_smooth} && $CFClient::OpenGL::GL_VERSION >= 1.2) { # smooth fog of war
276 glConvolutionParameter (GL_CONVOLUTION_2D, GL_CONVOLUTION_BORDER_MODE, GL_CONSTANT_BORDER);
277 glConvolutionFilter2D (
278 GL_CONVOLUTION_2D,
279 GL_ALPHA,
280 3, 3,
281 GL_ALPHA, GL_FLOAT,
282 (pack "f*", @{ $self->{smooth_matrix} }),
283 );
284 glEnable GL_CONVOLUTION_2D;
285 }
286
265 $self->{fow_texture} ||= glGenTexture; 287 $self->{fow_texture} = new CFClient::Texture
288 w => $w,
289 h => $h,
290 data => $data,
291 internalformat => GL_ALPHA,
292 format => GL_ALPHA;
293
294 glDisable GL_CONVOLUTION_2D if $::CFG->{fow_smooth};
295 } else {
296 delete $self->{fow_texture};
297 }
266 298
267 glNewList $self->{list}; 299 glNewList $self->{list};
268 300
269 if ($::MAP) {
270 my $sw = $self->{sw} = int $::WIDTH / (32 * $::CFG->{map_scale}) + 0.99;
271 my $sh = $self->{sh} = int $::HEIGHT / (32 * $::CFG->{map_scale}) + 0.99;
272
273 my $sx = $::CFG->{map_shift_x} / $::CFG->{map_scale};
274 my $sy = $::CFG->{map_shift_y} / $::CFG->{map_scale};
275 my $sx0 = $self->{sx0} = ($sx & 31) - 32; $sx = $self->{sx} = ($sx - $sx0) / 32;
276 my $sy0 = $self->{sy0} = ($sy & 31) - 32; $sy = $self->{sy} = ($sy - $sy0) / 32;
277
278 glPushMatrix; 301 glPushMatrix;
302 glTranslate $sx0, $sy0;
279 glScale $::CFG->{map_scale}, $::CFG->{map_scale}; 303 glScale $::CFG->{map_scale}, $::CFG->{map_scale};
280 304
281 glTranslate $sx0, $sy0; 305 $::MAP->draw ($sx, $sy, 0, 0, $sw, $sh);
282 306
283 my ($w, $h, $data) = $::MAP->draw ($sx, $sy, 0, 0, $sw + 1, $sh + 1); 307 if (my $tex = $self->{fow_texture}) {
284
285 if ($::CFG->{fow_enable}) {
286 if ($::CFG->{fow_smooth} && $CFClient::OpenGL::GL_VERSION >= 1.2) { # smooth fog of war
287 glConvolutionParameter (GL_CONVOLUTION_2D, GL_CONVOLUTION_BORDER_MODE, GL_CONSTANT_BORDER);
288 glConvolutionFilter2D (
289 GL_CONVOLUTION_2D,
290 GL_ALPHA,
291 3, 3,
292 GL_ALPHA, GL_FLOAT,
293 (pack "f*", @{ $self->{smooth_matrix} }),
294 );
295 glEnable GL_CONVOLUTION_2D;
296 }
297
298 $self->{fow_texture_name} ||= glGenTexture;
299 # try to re-use the texture name: TODO improve texture class instead
300
301 $self->{fow_texture} = new CFClient::Texture
302 w => $w,
303 h => $h,
304 data => $data,
305 name => $self->{fow_texture_name},
306 internalformat => GL_ALPHA,
307 format => GL_ALPHA;
308
309 glDisable GL_CONVOLUTION_2D if $::CFG->{fow_smooth};
310
311 glEnable GL_TEXTURE_2D; 308 glEnable GL_TEXTURE_2D;
312 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 309 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
313 310
311 glScale 32, 32;
314 glColor +($::CFG->{fow_intensity}) x 3, 0.8; 312 glColor +($::CFG->{fow_intensity}) x 3, 0.9;
315 $self->{fow_texture}->draw_quad_alpha (0, 0, $w * 32, $h * 32); 313 $self->{fow_texture}->draw_quad_alpha (0, 0);
316 314
317 glDisable GL_TEXTURE_2D; 315 glDisable GL_TEXTURE_2D;
318 } 316 }
319 317
320 glPopMatrix; 318 glPopMatrix;
321 }
322 319
323 glEndList; 320 glEndList;
324 } 321 }
325 322
326 glPushMatrix; 323 glPushMatrix;
327 glCallList $self->{list}; 324 glCallList $self->{list};
328 glPopMatrix; 325 glPopMatrix;
329 326
330 # TNT2 emulates logops in software (or worse :) 327 # TNT2 emulates logops in software (or worse :)
331 if ($focused) { 328 unless ($focused) {
332 (delete $self->{out_of_focus})->destroy
333 if $self->{out_of_focus};
334 } else {
335 glColor 0.4, 0.2, 0.2, 0.6; 329 glColor 0.4, 0.2, 0.2, 0.6;
336 glEnable GL_BLEND; 330 glEnable GL_BLEND;
337 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; 331 glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA;
338 glBegin GL_QUADS; 332 glBegin GL_QUADS;
339 glVertex 0, 0; 333 glVertex 0, 0;
340 glVertex 0, $::HEIGHT; 334 glVertex 0, $::HEIGHT;
341 glVertex $::WIDTH, $::HEIGHT; 335 glVertex $::WIDTH, $::HEIGHT;
342 glVertex $::WIDTH, 0; 336 glVertex $::WIDTH, 0;
343 glEnd; 337 glEnd;
344 glDisable GL_BLEND; 338 glDisable GL_BLEND;
345
346# $self->{out_of_focus} ||= do {
347# my $label = new CFClient::UI::Label
348# x => 0,
349# y => 0,
350# z => 1,
351# ellipsise => 0,
352# text => "map out of focus (click map to play)";
353#
354# $label->show;
355# $label->update;
356#
357# $CFClient::UI::ROOT->on_post_alloc ("$self$label" => sub {
358# $label->move_abs (
359# ($::WIDTH - $label->{w}) * 0.5,
360# ($::HEIGHT - $label->{h}) * 0.5,
361# );
362# });
363#
364# $label
365# };
366 } 339 }
367} 340}
368 341
369sub DESTROY { 342sub DESTROY {
370 my $self = shift; 343 my $self = shift;

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