… | |
… | |
148 | glPushMatrix; |
148 | glPushMatrix; |
149 | glCallList $self->{list}; |
149 | glCallList $self->{list}; |
150 | glPopMatrix; |
150 | glPopMatrix; |
151 | |
151 | |
152 | # TNT2 emulates logops in software (or worse :) |
152 | # TNT2 emulates logops in software (or worse :) |
153 | if ($CFClient::UI::FOCUS != $self) { |
153 | if ($CFClient::UI::FOCUS == $self) { |
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154 | (delete $self->{out_of_focus})->destroy |
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155 | if $self->{out_of_focus}; |
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156 | } else { |
154 | glColor 0.4, 0.2, 0.2, 0.9; |
157 | glColor 0.4, 0.2, 0.2, 0.6; |
155 | glEnable GL_BLEND; |
158 | glEnable GL_BLEND; |
156 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
159 | glBlendFunc GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA; |
157 | glBegin GL_QUADS; |
160 | glBegin GL_QUADS; |
158 | glVertex 0, 0; |
161 | glVertex 0, 0; |
159 | glVertex 0, $::HEIGHT; |
162 | glVertex 0, $::HEIGHT; |
160 | glVertex $::WIDTH, $::HEIGHT; |
163 | glVertex $::WIDTH, $::HEIGHT; |
161 | glVertex $::WIDTH, 0; |
164 | glVertex $::WIDTH, 0; |
162 | glEnd; |
165 | glEnd; |
163 | glDisable GL_BLEND; |
166 | glDisable GL_BLEND; |
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167 | |
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168 | $self->{out_of_focus} ||= do { |
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169 | my $label = new CFClient::UI::Label |
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170 | x => 0, |
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171 | y => 0, |
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172 | z => 1, |
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173 | ellipsise => 0, |
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174 | text => "Map Out of Focus (click map to play)"; |
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175 | |
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176 | $label->show; |
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177 | $label->update; |
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178 | |
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179 | $CFClient::UI::ROOT->on_post_alloc ("$self$label" => sub { |
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180 | $label->move ( |
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181 | ($::WIDTH - $label->{w}) * 0.5, |
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182 | ($::HEIGHT - $label->{h}) * 0.5, |
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183 | ); |
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184 | }); |
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185 | |
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186 | $label |
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187 | }; |
164 | } |
188 | } |
165 | } |
189 | } |
166 | |
190 | |
167 | my %DIR = ( |
191 | my %DIR = ( |
168 | CFClient::SDLK_KP8, [1, "north"], |
192 | CFClient::SDLK_KP8, [1, "north"], |