… | |
… | |
433 | #warn "jump ", (max abs $self->{sdx}, abs $self->{sdy}), " ", $spd * $mintime * 1.0;#d# |
433 | #warn "jump ", (max abs $self->{sdx}, abs $self->{sdy}), " ", $spd * $mintime * 1.0;#d# |
434 | $self->{sdx} = $self->{sdy} = 0; |
434 | $self->{sdx} = $self->{sdy} = 0; |
435 | } else { |
435 | } else { |
436 | my $upd = 0; |
436 | my $upd = 0; |
437 | |
437 | |
438 | $spd *= $self->{tilesize} * $diff * 1.0001; |
438 | $spd *= $self->{tilesize} * $diff * 1.0001; # 1.0001 so that we don't accumulate rounding errors the wrong direction |
439 | |
439 | |
440 | my $dx = $self->{sdx} < 0 ? -$spd : $spd; |
440 | my $dx = $self->{sdx} < 0 ? -$spd : $spd; |
441 | my $dy = $self->{sdy} < 0 ? -$spd : $spd; |
441 | my $dy = $self->{sdy} < 0 ? -$spd : $spd; |
442 | |
442 | |
443 | if ($self->{sdx} * ($self->{sdx} - $dx) <= 0) { $self->{sdx} = 0 } else { $self->{sdx} -= $dx; $upd = 1 } |
443 | if ($self->{sdx} * ($self->{sdx} - $dx) <= 0) { $self->{sdx} = 0 } else { $self->{sdx} -= $dx; $upd = 1 } |
… | |
… | |
491 | } |
491 | } |
492 | |
492 | |
493 | glNewList ($self->{list} ||= glGenList); |
493 | glNewList ($self->{list} ||= glGenList); |
494 | |
494 | |
495 | glPushMatrix; |
495 | glPushMatrix; |
496 | glTranslate $sx0 + $self->{sdx}, $sy0 + $self->{sdy}; |
496 | glTranslate $sx0, $sy0; |
497 | glScale $::CFG->{map_scale}, $::CFG->{map_scale}; |
497 | glScale $::CFG->{map_scale}, $::CFG->{map_scale}; |
|
|
498 | glTranslate $self->{sdx}, $self->{sdy}; |
498 | |
499 | |
499 | $::MAP->draw ($dx, $dy, $sw, $sh, |
500 | $::MAP->draw ($dx, $dy, $sw, $sh, |
500 | $self->{tilesize}, |
501 | $self->{tilesize}, |
501 | $::CONN->{player}{tag}, |
502 | $::CONN->{player}{tag}, |
502 | -$self->{sdx}, -$self->{sdy}); |
503 | -$self->{sdx}, -$self->{sdy}); |