… | |
… | |
25 | tilesize => 32, |
25 | tilesize => 32, |
26 | @_ |
26 | @_ |
27 | ); |
27 | ); |
28 | |
28 | |
29 | $self |
29 | $self |
30 | } |
|
|
31 | |
|
|
32 | sub set_tilesize { |
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33 | my ($self, $tilesize) = @_; |
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34 | |
|
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35 | $self->{tilesize} = $tilesize; |
|
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36 | } |
30 | } |
37 | |
31 | |
38 | sub add_command { |
32 | sub add_command { |
39 | my ($self, $command, $tooltip, $widget, $cb) = @_; |
33 | my ($self, $command, $tooltip, $widget, $cb) = @_; |
40 | |
34 | |
… | |
… | |
390 | $self->refresh_hook; |
384 | $self->refresh_hook; |
391 | |
385 | |
392 | 0 |
386 | 0 |
393 | } |
387 | } |
394 | |
388 | |
|
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389 | sub set_tilesize { |
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390 | my ($self, $tilesize) = @_; |
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391 | |
|
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392 | $self->{tilesize} = $tilesize; |
|
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393 | } |
|
|
394 | |
|
|
395 | sub scroll { |
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|
396 | my ($self, $dx, $dy) = @_; |
|
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397 | |
|
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398 | $::MAP->scroll ($dx, $dy); |
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399 | |
|
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400 | $self->movement_update; |
|
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401 | |
|
|
402 | $self->{sdx} += $dx * $self->{tilesize}; # smooth displacement |
|
|
403 | $self->{sdy} += $dy * $self->{tilesize}; |
|
|
404 | } |
|
|
405 | |
395 | sub set_magicmap { |
406 | sub set_magicmap { |
396 | my ($self, $w, $h, $x, $y, $data) = @_; |
407 | my ($self, $w, $h, $x, $y, $data) = @_; |
397 | |
408 | |
398 | $x -= $::MAP->ox + 1 + int 0.5 * $::MAP->w; |
409 | $x -= $::MAP->ox + 1 + int 0.5 * $::MAP->w; |
399 | $y -= $::MAP->oy + 1 + int 0.5 * $::MAP->h; |
410 | $y -= $::MAP->oy + 1 + int 0.5 * $::MAP->h; |
… | |
… | |
401 | $self->{magicmap} = [$x, $y, $w, $h, $data]; |
412 | $self->{magicmap} = [$x, $y, $w, $h, $data]; |
402 | |
413 | |
403 | $self->update; |
414 | $self->update; |
404 | } |
415 | } |
405 | |
416 | |
|
|
417 | sub movement_update { |
|
|
418 | my ($self) = @_; |
|
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419 | |
|
|
420 | if ($::CFG->{smooth_movement}) { |
|
|
421 | if ($self->{sdx} || $self->{sdy}) { |
|
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422 | my $diff = EV::time - ($self->{last_update} || $::LAST_REFRESH); |
|
|
423 | my $spd = $::CONN->{stat}{DC::Protocol::CS_STAT_SPEED}; |
|
|
424 | |
|
|
425 | # the minimum time for a single tile movement |
|
|
426 | my $mintime = DC::Protocol::TICK * DC::ceil 1 / ($spd * DC::Protocol::TICK); |
|
|
427 | |
|
|
428 | # jump if "impossibly high" speed |
|
|
429 | if ( |
|
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430 | (max abs $self->{sdx}, abs $self->{sdy}) |
|
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431 | > $spd * $self->{tilesize} * $mintime * 1.1 |
|
|
432 | ) { |
|
|
433 | #warn "jump ", (max abs $self->{sdx}, abs $self->{sdy}), " ", $spd * $mintime * 1.0;#d# |
|
|
434 | $self->{sdx} = $self->{sdy} = 0; |
|
|
435 | } else { |
|
|
436 | $spd *= $self->{tilesize} * $diff * 1.0001; # 1.0001 so that we don't accumulate rounding errors the wrong direction |
|
|
437 | |
|
|
438 | my $dx = $self->{sdx} < 0 ? -$spd : $spd; |
|
|
439 | my $dy = $self->{sdy} < 0 ? -$spd : $spd; |
|
|
440 | |
|
|
441 | if ($self->{sdx} * ($self->{sdx} - $dx) <= 0) { $self->{sdx} = 0 } else { $self->{sdx} -= $dx } |
|
|
442 | if ($self->{sdy} * ($self->{sdy} - $dy) <= 0) { $self->{sdy} = 0 } else { $self->{sdy} -= $dy } |
|
|
443 | |
|
|
444 | $self->update; |
|
|
445 | } |
|
|
446 | } |
|
|
447 | } else { |
|
|
448 | $self->{sdx} = $self->{sdy} = 0; |
|
|
449 | } |
|
|
450 | |
|
|
451 | $self->{last_update} = EV::time; |
|
|
452 | } |
|
|
453 | |
406 | sub refresh_hook { |
454 | sub refresh_hook { |
407 | my ($self) = @_; |
455 | my ($self) = @_; |
408 | |
456 | |
409 | if ($::MAP && $::CONN) { |
457 | if ($::MAP && $::CONN) { |
410 | if (delete $self->{need_update}) { |
458 | if (delete $self->{need_update}) { |
|
|
459 | $self->movement_update; |
|
|
460 | |
411 | my $tilesize = $self->{ctilesize} = (int $self->{tilesize} * $::CFG->{map_scale}) || 1; |
461 | my $tilesize = $self->{ctilesize} = (int $self->{tilesize} * $::CFG->{map_scale}) || 1; |
412 | |
462 | |
|
|
463 | my $sdx_t = DC::ceil $self->{sdx} / $tilesize; |
|
|
464 | my $sdy_t = DC::ceil $self->{sdy} / $tilesize; |
|
|
465 | |
|
|
466 | # width/height of map, in tiles |
413 | my $sw = $self->{sw} = 1 + DC::ceil $self->{w} / $tilesize; |
467 | my $sw = $self->{sw} = 1 + DC::ceil $self->{w} / $tilesize; |
414 | my $sh = $self->{sh} = 1 + DC::ceil $self->{h} / $tilesize; |
468 | my $sh = $self->{sh} = 1 + DC::ceil $self->{h} / $tilesize; |
415 | |
469 | |
|
|
470 | # the map displacement, in tiles |
416 | my $sx = DC::ceil $::CFG->{map_shift_x} / $tilesize; |
471 | my $sx = DC::ceil $::CFG->{map_shift_x} / $tilesize + $sdx_t; |
417 | my $sy = DC::ceil $::CFG->{map_shift_y} / $tilesize; |
472 | my $sy = DC::ceil $::CFG->{map_shift_y} / $tilesize + $sdy_t; |
418 | |
473 | |
|
|
474 | # the upper left "visible" corner, in pixels |
419 | my $sx0 = $self->{sx0} = $::CFG->{map_shift_x} - $sx * $tilesize; |
475 | my $sx0 = $self->{sx0} = $::CFG->{map_shift_x} - $sx * $tilesize; |
420 | my $sy0 = $self->{sy0} = $::CFG->{map_shift_y} - $sy * $tilesize; |
476 | my $sy0 = $self->{sy0} = $::CFG->{map_shift_y} - $sy * $tilesize; |
421 | |
477 | |
422 | my $dx = $self->{dx} = DC::ceil 0.5 * ($::MAP->w - $sw) - $sx; |
478 | my $dx = $self->{dx} = DC::ceil 0.5 * ($::MAP->w - $sw) - $sx; |
423 | my $dy = $self->{dy} = DC::ceil 0.5 * ($::MAP->h - $sh) - $sy; |
479 | my $dy = $self->{dy} = DC::ceil 0.5 * ($::MAP->h - $sh) - $sy; |
424 | |
480 | |
425 | if ($::CFG->{fow_enable}) { |
481 | if ($::CFG->{fow_enable}) { |
|
|
482 | $sdx_t = $sdy_t = 0;#d# |
426 | my ($w, $h, $data) = $::MAP->fow_texture ($dx, $dy, $sw, $sh); |
483 | my ($w, $h, $data) = $::MAP->fow_texture ( |
|
|
484 | $dx + (min 0, $sdx_t), |
|
|
485 | $dy + (min 0, $sdy_t), |
|
|
486 | $sw + abs $sdx_t, |
|
|
487 | $sh + abs $sdy_t |
|
|
488 | ); |
427 | |
489 | |
428 | $self->{fow_texture} = new DC::Texture |
490 | $self->{fow_texture} = new DC::Texture |
429 | w => $w, |
491 | w => $w, |
430 | h => $h, |
492 | h => $h, |
431 | data => $data, |
493 | data => $data, |
… | |
… | |
438 | glNewList ($self->{list} ||= glGenList); |
500 | glNewList ($self->{list} ||= glGenList); |
439 | |
501 | |
440 | glPushMatrix; |
502 | glPushMatrix; |
441 | glTranslate $sx0, $sy0; |
503 | glTranslate $sx0, $sy0; |
442 | glScale $::CFG->{map_scale}, $::CFG->{map_scale}; |
504 | glScale $::CFG->{map_scale}, $::CFG->{map_scale}; |
|
|
505 | glTranslate $self->{sdx}, $self->{sdy}; |
443 | |
506 | |
444 | $::MAP->draw ($dx, $dy, $sw, $sh, |
507 | $::MAP->draw ($dx, $dy, $sw, $sh, |
445 | $self->{tilesize}, |
508 | $self->{tilesize}, |
446 | $::CONN->{player}{tag}, 0, 0); |
509 | $::CONN->{player}{tag}, |
|
|
510 | -$self->{sdx}, -$self->{sdy}); |
447 | |
511 | |
|
|
512 | #glTranslate -$self->{sdx}, -$self->{sdy}; # anchro fow at player |
448 | glScale $self->{tilesize}, $self->{tilesize}; |
513 | glScale $self->{tilesize}, $self->{tilesize}; |
449 | |
514 | |
450 | if (my $tex = $self->{fow_texture}) { |
515 | if (my $tex = $self->{fow_texture}) { |
451 | glPushMatrix; |
516 | glPushMatrix; |
|
|
517 | glTranslate +(min 0, $sdx_t), (min 0, $sdy_t); |
452 | glScale 1/3, 1/3; |
518 | glScale 1/3, 1/3; |
453 | glEnable GL_TEXTURE_2D; |
519 | glEnable GL_TEXTURE_2D; |
454 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
520 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
455 | |
521 | |
456 | glColor +($::CFG->{fow_intensity}) x 3, 0.9; |
522 | glColor +($::CFG->{fow_intensity}) x 3, 0.9; |