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/cvs/deliantra/Deliantra-Client/DC/MapWidget.pm
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Comparing deliantra/Deliantra-Client/DC/MapWidget.pm (file contents):
Revision 1.133 by root, Sat Jul 19 20:33:47 2008 UTC vs.
Revision 1.147 by root, Mon Dec 22 02:33:30 2008 UTC

11use DC::Macro; 11use DC::Macro;
12 12
13our @ISA = DC::UI::Base::; 13our @ISA = DC::UI::Base::;
14 14
15my $magicmap_tex = 15my $magicmap_tex =
16 new_from_file DC::Texture DC::find_rcfile "magicmap.png", 16 new_from_resource DC::Texture "magicmap.png",
17 mipmap => 1, wrap => 0, internalformat => GL_ALPHA; 17 mipmap => 1, wrap => 0, internalformat => GL_ALPHA;
18 18
19sub new { 19sub new {
20 my $class = shift; 20 my $class = shift;
21 21
163sub invoke_button_down { 163sub invoke_button_down {
164 my ($self, $ev, $x, $y) = @_; 164 my ($self, $ev, $x, $y) = @_;
165 165
166 if ($ev->{button} == 1) { 166 if ($ev->{button} == 1) {
167 $self->grab_focus; 167 $self->grab_focus;
168 return unless $::CONN; 168 return unless $::CONN && $self->{ctilesize};
169 169
170 my $x = $self->{dx} + DC::floor +($ev->{x} - $self->{sx0}) / $self->{ctilesize}; 170 my $x = $self->{dx} + DC::floor +($ev->{x} - $self->{sx0}) / $self->{ctilesize};
171 my $y = $self->{dy} + DC::floor +($ev->{y} - $self->{sy0}) / $self->{ctilesize}; 171 my $y = $self->{dy} + DC::floor +($ev->{y} - $self->{sy0}) / $self->{ctilesize};
172 172
173 $x -= DC::floor $::MAP->w * 0.5; 173 $x -= DC::floor $::MAP->w * 0.5;
285 $self->{need_update} = 1; 285 $self->{need_update} = 1;
286 $self->SUPER::update; 286 $self->SUPER::update;
287} 287}
288 288
289my %DIR = ( 289my %DIR = (
290 ( "," . DC::SDLK_KP5 ), [0, "stay fire"], 290 ( "," . DC::SDLK_KP5 ), [0, "stay fire"],
291 ( "," . DC::SDLK_KP8 ), [1, "north"], 291 ( "," . DC::SDLK_KP8 ), [1, "north"],
292 ( "," . DC::SDLK_KP9 ), [2, "northeast"], 292 ( "," . DC::SDLK_KP9 ), [2, "northeast"],
293 ( "," . DC::SDLK_KP6 ), [3, "east"], 293 ( "," . DC::SDLK_KP6 ), [3, "east"],
294 ( "," . DC::SDLK_KP3 ), [4, "southeast"], 294 ( "," . DC::SDLK_KP3 ), [4, "southeast"],
295 ( "," . DC::SDLK_KP2 ), [5, "south"], 295 ( "," . DC::SDLK_KP2 ), [5, "south"],
296 ( "," . DC::SDLK_KP1 ), [6, "southwest"], 296 ( "," . DC::SDLK_KP1 ), [6, "southwest"],
297 ( "," . DC::SDLK_KP4 ), [7, "west"], 297 ( "," . DC::SDLK_KP4 ), [7, "west"],
298 ( "," . DC::SDLK_KP7 ), [8, "northwest"], 298 ( "," . DC::SDLK_KP7 ), [8, "northwest"],
299 299
300 ( "," . DC::SDLK_PAGEUP ), [2, "northeast"],
301 ( "," . DC::SDLK_PAGEDOWN ), [4, "southeast"],
302 ( "," . DC::SDLK_END ), [6, "southwest"],
303 ( "," . DC::SDLK_HOME ), [8, "northwest"],
304
300 ( "," . DC::SDLK_UP ), [1, "north"], 305 ( "," . DC::SDLK_UP ), [1, "north"],
301 ("1," . DC::SDLK_UP ), [2, "northeast"], 306 ("1," . DC::SDLK_UP ), [2, "northeast"],
302 ( "," . DC::SDLK_RIGHT), [3, "east"], 307 ( "," . DC::SDLK_RIGHT ), [3, "east"],
303 ("1," . DC::SDLK_RIGHT), [4, "southeast"], 308 ("1," . DC::SDLK_RIGHT ), [4, "southeast"],
304 ( "," . DC::SDLK_DOWN ), [5, "south"], 309 ( "," . DC::SDLK_DOWN ), [5, "south"],
305 ("1," . DC::SDLK_DOWN ), [6, "southwest"], 310 ("1," . DC::SDLK_DOWN ), [6, "southwest"],
306 ( "," . DC::SDLK_LEFT ), [7, "west"], 311 ( "," . DC::SDLK_LEFT ), [7, "west"],
307 ("1," . DC::SDLK_LEFT ), [8, "northwest"], 312 ("1," . DC::SDLK_LEFT ), [8, "northwest"],
308); 313);
309 314
310sub invoke_key_down { 315sub invoke_key_down {
311 my ($self, $ev) = @_; 316 my ($self, $ev) = @_;
312 317
313 my $mod = $ev->{mod}; 318 my $mod = $ev->{mod};
314 my $sym = $ev->{sym}; 319 my $sym = $ev->{sym};
315 my $uni = $ev->{unicode}; 320 my $uni = $ev->{unicode};
316 321
317 $mod &= DC::KMOD_CTRL | DC::KMOD_ALT | DC::KMOD_SHIFT; 322 $mod &= DC::KMOD_CTRL | DC::KMOD_ALT | DC::KMOD_META | DC::KMOD_SHIFT;
318 323
319 # ignore repeated keypresses 324 # ignore repeated keypresses
320 return if $self->{last_mod} == $mod && $self->{last_sym} == $sym; 325 return if $self->{last_mod} == $mod && $self->{last_sym} == $sym;
321 $self->{last_mod} = $mod; 326 $self->{last_mod} = $mod;
322 $self->{last_sym} = $sym; 327 $self->{last_sym} = $sym;
323 328
324 if ($::CONN && (my $dir = $DIR{(!!($mod & DC::KMOD_ALT)) . ",$sym"})) { 329 my $dir = $DIR{ (!!($mod & (DC::KMOD_ALT | DC::KMOD_META))) . ",$sym" };
330
331 if ($::CONN && $dir) {
325 if ($mod & DC::KMOD_SHIFT) { 332 if ($mod & DC::KMOD_SHIFT) {
326 $self->{shft}++; 333 $self->{shft}++;
327 if ($dir->[0] != $self->{fire_dir}) { 334 if ($dir->[0] != $self->{fire_dir}) {
328 $::CONN->user_send ("fire $dir->[0]"); 335 $::CONN->user_send ("fire $dir->[0]");
329 } 336 }
356 $::CONN->user_send ("fire_stop"); 363 $::CONN->user_send ("fire_stop");
357 delete $self->{fire_dir}; 364 delete $self->{fire_dir};
358 $res = 1; 365 $res = 1;
359 } 366 }
360 } else { 367 } else {
361 if (exists $DIR{(!!($mod & DC::KMOD_ALT)) . ",$sym"} && delete $self->{shft}) { 368 my $dir = $DIR{ (!!($mod & (DC::KMOD_ALT | DC::KMOD_META))) . ",$sym" };
369
370 if ($dir && delete $self->{shft}) {
362 $::CONN->user_send ("fire_stop"); 371 $::CONN->user_send ("fire_stop");
363 delete $self->{fire_dir}; 372 delete $self->{fire_dir};
364 $res = 1; 373 $res = 1;
365 } elsif (($sym == DC::SDLK_LSHIFT || $sym == DC::SDLK_RSHIFT) 374 } elsif (($sym == DC::SDLK_LSHIFT || $sym == DC::SDLK_RSHIFT)
366 && delete $self->{shft}) { # XXX: is RSHIFT ok? 375 && delete $self->{shft}) { # XXX: is RSHIFT ok?
368 delete $self->{fire_dir}; 377 delete $self->{fire_dir};
369 $res = 1; 378 $res = 1;
370 } 379 }
371 } 380 }
372 381
373 if (!($mod & DC::KMOD_CTRL ) && delete $self->{ctrl}) { 382 if (!($mod & DC::KMOD_CTRL) && delete $self->{ctrl}) {
374 $::CONN->user_send ("run_stop"); 383 $::CONN->user_send ("run_stop");
375 $res = 1; 384 $res = 1;
376 } 385 }
377 386
378 $res 387 $res
421 if ($self->{sdx} || $self->{sdy}) { 430 if ($self->{sdx} || $self->{sdy}) {
422 my $diff = EV::time - ($self->{last_update} || $::LAST_REFRESH); 431 my $diff = EV::time - ($self->{last_update} || $::LAST_REFRESH);
423 my $spd = $::CONN->{stat}{DC::Protocol::CS_STAT_SPEED}; 432 my $spd = $::CONN->{stat}{DC::Protocol::CS_STAT_SPEED};
424 433
425 # the minimum time for a single tile movement 434 # the minimum time for a single tile movement
426 my $mintime = DC::Protocol::TICK * DC::ceil 1 / ($spd * DC::Protocol::TICK); 435 my $mintime = DC::Protocol::TICK * DC::ceil 1 / ($spd * DC::Protocol::TICK || 1);
436
437 $spd *= $self->{tilesize};
427 438
428 # jump if "impossibly high" speed 439 # jump if "impossibly high" speed
429 if ( 440 if (
430 (max abs $self->{sdx}, abs $self->{sdy}) 441 (max abs $self->{sdx}, abs $self->{sdy})
431 > $spd * $self->{tilesize} * $mintime * 1.1 442 > $spd * $mintime * 2.1
432 ) { 443 ) {
433 #warn "jump ", (max abs $self->{sdx}, abs $self->{sdy}), " ", $spd * $mintime * 1.0;#d# 444 #warn "jump ", (max abs $self->{sdx}, abs $self->{sdy}), " ", $spd * $mintime * 2.1;#d#
434 $self->{sdx} = $self->{sdy} = 0; 445 $self->{sdx} = $self->{sdy} = 0;
435 } else { 446 } else {
436 my $upd = 0; 447 $spd *= $diff * 1.0001; # 1.0001 so that we don't accumulate rounding errors the wrong direction
437
438 $spd *= $self->{tilesize} * $diff * 1.0001;
439 448
440 my $dx = $self->{sdx} < 0 ? -$spd : $spd; 449 my $dx = $self->{sdx} < 0 ? -$spd : $spd;
441 my $dy = $self->{sdy} < 0 ? -$spd : $spd; 450 my $dy = $self->{sdy} < 0 ? -$spd : $spd;
442 451
443 if ($self->{sdx} * ($self->{sdx} - $dx) <= 0) { $self->{sdx} = 0 } else { $self->{sdx} -= $dx; $upd = 1 } 452 if ($self->{sdx} * ($self->{sdx} - $dx) <= 0) { $self->{sdx} = 0 } else { $self->{sdx} -= $dx }
444 if ($self->{sdy} * ($self->{sdy} - $dy) <= 0) { $self->{sdy} = 0 } else { $self->{sdy} -= $dy; $upd = 1 } 453 if ($self->{sdy} * ($self->{sdy} - $dy) <= 0) { $self->{sdy} = 0 } else { $self->{sdy} -= $dy }
445
446 $self->update if $upd;
447 } 454 }
455
456 $self->update;
448 } 457 }
449 } else { 458 } else {
450 $self->{sdx} = $self->{sdy} = 0; 459 $self->{sdx} = $self->{sdy} = 0;
451 } 460 }
452 461
460 if (delete $self->{need_update}) { 469 if (delete $self->{need_update}) {
461 $self->movement_update; 470 $self->movement_update;
462 471
463 my $tilesize = $self->{ctilesize} = (int $self->{tilesize} * $::CFG->{map_scale}) || 1; 472 my $tilesize = $self->{ctilesize} = (int $self->{tilesize} * $::CFG->{map_scale}) || 1;
464 473
474 my $sdx_t = DC::ceil $self->{sdx} / $tilesize;
475 my $sdy_t = DC::ceil $self->{sdy} / $tilesize;
476
465 # width/height of map, in tiles 477 # width/height of map, in tiles
466 my $sw = $self->{sw} = 1 + DC::ceil $self->{w} / $tilesize; 478 my $sw = $self->{sw} = 2 + DC::ceil $self->{w} / $tilesize;
467 my $sh = $self->{sh} = 1 + DC::ceil $self->{h} / $tilesize; 479 my $sh = $self->{sh} = 2 + DC::ceil $self->{h} / $tilesize;
468 480
469 # the map displacement, in tiles 481 # the map displacement, in tiles
470 my $sx = DC::ceil $::CFG->{map_shift_x} / $tilesize + $self->{sdx} / $self->{tilesize}; 482 my $sx = DC::ceil $::CFG->{map_shift_x} / $tilesize + $sdx_t;
471 my $sy = DC::ceil $::CFG->{map_shift_y} / $tilesize + $self->{sdy} / $self->{tilesize}; 483 my $sy = DC::ceil $::CFG->{map_shift_y} / $tilesize + $sdy_t;
472 484
473 # the upper left "visible" corner, in pixels 485 # the upper left "visible" corner, in pixels
474 my $sx0 = $self->{sx0} = $::CFG->{map_shift_x} - $sx * $tilesize; 486 my $sx0 = $self->{sx0} = $::CFG->{map_shift_x} - $sx * $tilesize;
475 my $sy0 = $self->{sy0} = $::CFG->{map_shift_y} - $sy * $tilesize; 487 my $sy0 = $self->{sy0} = $::CFG->{map_shift_y} - $sy * $tilesize;
476 488
477 my $dx = $self->{dx} = DC::ceil 0.5 * ($::MAP->w - $sw) - $sx; 489 my $dx = $self->{dx} = DC::ceil 0.5 * ($::MAP->w - $sw) - $sx;
478 my $dy = $self->{dy} = DC::ceil 0.5 * ($::MAP->h - $sh) - $sy; 490 my $dy = $self->{dy} = DC::ceil 0.5 * ($::MAP->h - $sh) - $sy;
479 491
480 if ($::CFG->{fow_enable}) { 492 if ($::CFG->{fow_enable}) {
493 $sdx_t = $sdy_t = 0;#d#
481 my ($w, $h, $data) = $::MAP->fow_texture ($dx, $dy, $sw, $sh); 494 my ($w, $h, $data) = $::MAP->fow_texture (
495 $dx + (min 0, $sdx_t),
496 $dy + (min 0, $sdy_t),
497 $sw + abs $sdx_t,
498 $sh + abs $sdy_t
499 );
482 500
483 $self->{fow_texture} = new DC::Texture 501 $self->{fow_texture} = new DC::Texture
484 w => $w, 502 w => $w,
485 h => $h, 503 h => $h,
486 data => $data, 504 data => $data,
491 } 509 }
492 510
493 glNewList ($self->{list} ||= glGenList); 511 glNewList ($self->{list} ||= glGenList);
494 512
495 glPushMatrix; 513 glPushMatrix;
496 glTranslate $sx0 + $self->{sdx}, $sy0 + $self->{sdy}; 514 glTranslate $sx0, $sy0;
497 glScale $::CFG->{map_scale}, $::CFG->{map_scale}; 515 glScale $::CFG->{map_scale}, $::CFG->{map_scale};
516 glTranslate $self->{sdx}, $self->{sdy};
498 517
499 $::MAP->draw ($dx, $dy, $sw, $sh, 518 $::MAP->draw ($dx, $dy, $sw, $sh,
500 $self->{tilesize}, 519 $self->{tilesize},
501 $::CONN->{player}{tag}, 520 $::CONN->{player}{tag},
502 -$self->{sdx}, -$self->{sdy}); 521 -$self->{sdx}, -$self->{sdy});
503 522
523 #glTranslate -$self->{sdx}, -$self->{sdy}; # anchor fow at player
504 glScale $self->{tilesize}, $self->{tilesize}; 524 glScale $self->{tilesize}, $self->{tilesize};
505 525
506 if (my $tex = $self->{fow_texture}) { 526 if (my $tex = $self->{fow_texture}) {
507 glPushMatrix; 527 glPushMatrix;
528 glTranslate +(min 0, $sdx_t), (min 0, $sdy_t);
508 glScale 1/3, 1/3; 529 glScale 1/3, 1/3;
509 glEnable GL_TEXTURE_2D; 530 glEnable GL_TEXTURE_2D;
510 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 531 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
511 532
512 glColor +($::CFG->{fow_intensity}) x 3, 0.9; 533 glColor +($::CFG->{fow_intensity}) x 3, 0.9;
591sub refresh_hook { 612sub refresh_hook {
592 my ($self) = @_; 613 my ($self) = @_;
593 614
594 if ($::MAP && $self->{texture_atime} < time) { 615 if ($::MAP && $self->{texture_atime} < time) {
595 my ($w, $h) = @$self{qw(w h)}; 616 my ($w, $h) = @$self{qw(w h)};
617
618 return unless $w && $h;
596 619
597 my $sw = int $::WIDTH / ($::MAPWIDGET->{tilesize} * $::CFG->{map_scale}) + 0.99; 620 my $sw = int $::WIDTH / ($::MAPWIDGET->{tilesize} * $::CFG->{map_scale}) + 0.99;
598 my $sh = int $::HEIGHT / ($::MAPWIDGET->{tilesize} * $::CFG->{map_scale}) + 0.99; 621 my $sh = int $::HEIGHT / ($::MAPWIDGET->{tilesize} * $::CFG->{map_scale}) + 0.99;
599 622
600 my $ox = 0.5 * ($w - $sw); 623 my $ox = 0.5 * ($w - $sw);

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