ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/DC/MapWidget.pm
(Generate patch)

Comparing deliantra/Deliantra-Client/DC/MapWidget.pm (file contents):
Revision 1.133 by root, Sat Jul 19 20:33:47 2008 UTC vs.
Revision 1.151 by root, Mon Nov 16 00:47:56 2009 UTC

11use DC::Macro; 11use DC::Macro;
12 12
13our @ISA = DC::UI::Base::; 13our @ISA = DC::UI::Base::;
14 14
15my $magicmap_tex = 15my $magicmap_tex =
16 new_from_file DC::Texture DC::find_rcfile "magicmap.png", 16 new_from_resource DC::Texture "magicmap.png",
17 mipmap => 1, wrap => 0, internalformat => GL_ALPHA; 17 mipmap => 1, wrap => 0, internalformat => GL_ALPHA;
18 18
19sub new { 19sub new {
20 my $class = shift; 20 my $class = shift;
21 21
163sub invoke_button_down { 163sub invoke_button_down {
164 my ($self, $ev, $x, $y) = @_; 164 my ($self, $ev, $x, $y) = @_;
165 165
166 if ($ev->{button} == 1) { 166 if ($ev->{button} == 1) {
167 $self->grab_focus; 167 $self->grab_focus;
168 return unless $::CONN; 168 return unless $::CONN && $self->{ctilesize};
169 169
170 my $x = $self->{dx} + DC::floor +($ev->{x} - $self->{sx0}) / $self->{ctilesize}; 170 my $x = $self->{dx} + DC::floor +($ev->{x} - $self->{sx0}) / $self->{ctilesize};
171 my $y = $self->{dy} + DC::floor +($ev->{y} - $self->{sy0}) / $self->{ctilesize}; 171 my $y = $self->{dy} + DC::floor +($ev->{y} - $self->{sy0}) / $self->{ctilesize};
172 172
173 $x -= DC::floor $::MAP->w * 0.5; 173 $x -= DC::floor $::MAP->w * 0.5;
201 ["Skills\tF3", sub { ::toggle_player_page ($::SKILL_PAGE) }], 201 ["Skills\tF3", sub { ::toggle_player_page ($::SKILL_PAGE) }],
202 ["Spells…\tF4", sub { ::toggle_player_page ($::SPELL_PAGE) }], 202 ["Spells…\tF4", sub { ::toggle_player_page ($::SPELL_PAGE) }],
203 ["Inventory…\tF5", sub { ::toggle_player_page ($::INVENTORY_PAGE) }], 203 ["Inventory…\tF5", sub { ::toggle_player_page ($::INVENTORY_PAGE) }],
204 ["Setup… \tF9", sub { $::SETUP_DIALOG->toggle_visibility }], 204 ["Setup… \tF9", sub { $::SETUP_DIALOG->toggle_visibility }],
205# ["Server Messages…", sub { $::MESSAGE_WINDOW->toggle_visibility }], 205# ["Server Messages…", sub { $::MESSAGE_WINDOW->toggle_visibility }],
206 [
207 $::PICKUP_ENABLE->{state}
208 ? "Disable automatic pickup"
209 : "Enable automatic pickup",
210 sub { $::PICKUP_ENABLE->toggle }
211 ],
212 ); 206 );
213 207
214 if ($::CONN && $::CONN->{editor_support}) { 208 if ($::CONN && $::CONN->{editor_support}) {
215# push @items, [ 209# push @items, [
216# "Edit this map <span size='xx-small'>(" . (DC::asxml $::CONN->{map_info}[0]) . ")</span>", 210# "Edit this map <span size='xx-small'>(" . (DC::asxml $::CONN->{map_info}[0]) . ")</span>",
285 $self->{need_update} = 1; 279 $self->{need_update} = 1;
286 $self->SUPER::update; 280 $self->SUPER::update;
287} 281}
288 282
289my %DIR = ( 283my %DIR = (
290 ( "," . DC::SDLK_KP5 ), [0, "stay fire"], 284 ( "," . DC::SDLK_KP5 ), [0, "stay fire"],
291 ( "," . DC::SDLK_KP8 ), [1, "north"], 285 ( "," . DC::SDLK_KP8 ), [1, "north"],
292 ( "," . DC::SDLK_KP9 ), [2, "northeast"], 286 ( "," . DC::SDLK_KP9 ), [2, "northeast"],
293 ( "," . DC::SDLK_KP6 ), [3, "east"], 287 ( "," . DC::SDLK_KP6 ), [3, "east"],
294 ( "," . DC::SDLK_KP3 ), [4, "southeast"], 288 ( "," . DC::SDLK_KP3 ), [4, "southeast"],
295 ( "," . DC::SDLK_KP2 ), [5, "south"], 289 ( "," . DC::SDLK_KP2 ), [5, "south"],
296 ( "," . DC::SDLK_KP1 ), [6, "southwest"], 290 ( "," . DC::SDLK_KP1 ), [6, "southwest"],
297 ( "," . DC::SDLK_KP4 ), [7, "west"], 291 ( "," . DC::SDLK_KP4 ), [7, "west"],
298 ( "," . DC::SDLK_KP7 ), [8, "northwest"], 292 ( "," . DC::SDLK_KP7 ), [8, "northwest"],
299 293
294 ( "," . DC::SDLK_PAGEUP ), [2, "northeast"],
295 ( "," . DC::SDLK_PAGEDOWN ), [4, "southeast"],
296 ( "," . DC::SDLK_END ), [6, "southwest"],
297 ( "," . DC::SDLK_HOME ), [8, "northwest"],
298
300 ( "," . DC::SDLK_UP ), [1, "north"], 299 ( "," . DC::SDLK_UP ), [1, "north"],
301 ("1," . DC::SDLK_UP ), [2, "northeast"], 300 ("1," . DC::SDLK_UP ), [2, "northeast"],
302 ( "," . DC::SDLK_RIGHT), [3, "east"], 301 ( "," . DC::SDLK_RIGHT ), [3, "east"],
303 ("1," . DC::SDLK_RIGHT), [4, "southeast"], 302 ("1," . DC::SDLK_RIGHT ), [4, "southeast"],
304 ( "," . DC::SDLK_DOWN ), [5, "south"], 303 ( "," . DC::SDLK_DOWN ), [5, "south"],
305 ("1," . DC::SDLK_DOWN ), [6, "southwest"], 304 ("1," . DC::SDLK_DOWN ), [6, "southwest"],
306 ( "," . DC::SDLK_LEFT ), [7, "west"], 305 ( "," . DC::SDLK_LEFT ), [7, "west"],
307 ("1," . DC::SDLK_LEFT ), [8, "northwest"], 306 ("1," . DC::SDLK_LEFT ), [8, "northwest"],
308); 307);
309 308
310sub invoke_key_down { 309sub invoke_key_down {
311 my ($self, $ev) = @_; 310 my ($self, $ev) = @_;
312 311
313 my $mod = $ev->{mod}; 312 my $mod = $ev->{mod};
314 my $sym = $ev->{sym}; 313 my $sym = $ev->{sym};
315 my $uni = $ev->{unicode}; 314 my $uni = $ev->{unicode};
316 315
317 $mod &= DC::KMOD_CTRL | DC::KMOD_ALT | DC::KMOD_SHIFT; 316 $mod &= DC::KMOD_CTRL | DC::KMOD_ALT | DC::KMOD_META | DC::KMOD_SHIFT;
318 317
319 # ignore repeated keypresses 318 # ignore repeated keypresses
320 return if $self->{last_mod} == $mod && $self->{last_sym} == $sym; 319 return if $self->{last_mod} == $mod && $self->{last_sym} == $sym;
321 $self->{last_mod} = $mod; 320 $self->{last_mod} = $mod;
322 $self->{last_sym} = $sym; 321 $self->{last_sym} = $sym;
323 322
324 if ($::CONN && (my $dir = $DIR{(!!($mod & DC::KMOD_ALT)) . ",$sym"})) { 323 my $dir = $DIR{ (!!($mod & (DC::KMOD_ALT | DC::KMOD_META))) . ",$sym" };
324
325 if ($::CONN && $dir) {
325 if ($mod & DC::KMOD_SHIFT) { 326 if ($mod & DC::KMOD_SHIFT) {
326 $self->{shft}++; 327 $self->{shft}++;
327 if ($dir->[0] != $self->{fire_dir}) { 328 if ($dir->[0] != $self->{fire_dir}) {
328 $::CONN->user_send ("fire $dir->[0]"); 329 $::CONN->user_send ("fire $dir->[0]");
329 } 330 }
356 $::CONN->user_send ("fire_stop"); 357 $::CONN->user_send ("fire_stop");
357 delete $self->{fire_dir}; 358 delete $self->{fire_dir};
358 $res = 1; 359 $res = 1;
359 } 360 }
360 } else { 361 } else {
361 if (exists $DIR{(!!($mod & DC::KMOD_ALT)) . ",$sym"} && delete $self->{shft}) { 362 my $dir = $DIR{ (!!($mod & (DC::KMOD_ALT | DC::KMOD_META))) . ",$sym" };
363
364 if ($dir && delete $self->{shft}) {
362 $::CONN->user_send ("fire_stop"); 365 $::CONN->user_send ("fire_stop");
363 delete $self->{fire_dir}; 366 delete $self->{fire_dir};
364 $res = 1; 367 $res = 1;
365 } elsif (($sym == DC::SDLK_LSHIFT || $sym == DC::SDLK_RSHIFT) 368 } elsif (($sym == DC::SDLK_LSHIFT || $sym == DC::SDLK_RSHIFT)
366 && delete $self->{shft}) { # XXX: is RSHIFT ok? 369 && delete $self->{shft}) { # XXX: is RSHIFT ok?
368 delete $self->{fire_dir}; 371 delete $self->{fire_dir};
369 $res = 1; 372 $res = 1;
370 } 373 }
371 } 374 }
372 375
373 if (!($mod & DC::KMOD_CTRL ) && delete $self->{ctrl}) { 376 if (!($mod & DC::KMOD_CTRL) && delete $self->{ctrl}) {
374 $::CONN->user_send ("run_stop"); 377 $::CONN->user_send ("run_stop");
375 $res = 1; 378 $res = 1;
376 } 379 }
377 380
378 $res 381 $res
394 397
395sub scroll { 398sub scroll {
396 my ($self, $dx, $dy) = @_; 399 my ($self, $dx, $dy) = @_;
397 400
398 $::MAP->scroll ($dx, $dy); 401 $::MAP->scroll ($dx, $dy);
402
403 $self->{last_fow_texture} = $self->{fow_texture};
404 $self->{ldx} = $self->{sdx} + $dx * $self->{tilesize}; # smooth displacement
405 $self->{ldy} = $self->{sdy} + $dy * $self->{tilesize};
399 406
400 $self->movement_update; 407 $self->movement_update;
401 408
402 $self->{sdx} += $dx * $self->{tilesize}; # smooth displacement 409 $self->{sdx} += $dx * $self->{tilesize}; # smooth displacement
403 $self->{sdy} += $dy * $self->{tilesize}; 410 $self->{sdy} += $dy * $self->{tilesize};
421 if ($self->{sdx} || $self->{sdy}) { 428 if ($self->{sdx} || $self->{sdy}) {
422 my $diff = EV::time - ($self->{last_update} || $::LAST_REFRESH); 429 my $diff = EV::time - ($self->{last_update} || $::LAST_REFRESH);
423 my $spd = $::CONN->{stat}{DC::Protocol::CS_STAT_SPEED}; 430 my $spd = $::CONN->{stat}{DC::Protocol::CS_STAT_SPEED};
424 431
425 # the minimum time for a single tile movement 432 # the minimum time for a single tile movement
426 my $mintime = DC::Protocol::TICK * DC::ceil 1 / ($spd * DC::Protocol::TICK); 433 my $mintime = DC::Protocol::TICK * DC::ceil 1 / ($spd * DC::Protocol::TICK || 1);
434
435 $spd *= $self->{tilesize};
427 436
428 # jump if "impossibly high" speed 437 # jump if "impossibly high" speed
429 if ( 438 if (
430 (max abs $self->{sdx}, abs $self->{sdy}) 439 (max abs $self->{sdx}, abs $self->{sdy})
431 > $spd * $self->{tilesize} * $mintime * 1.1 440 > $spd * $mintime * 2.1
432 ) { 441 ) {
433 #warn "jump ", (max abs $self->{sdx}, abs $self->{sdy}), " ", $spd * $mintime * 1.0;#d# 442 #warn "jump ", (max abs $self->{sdx}, abs $self->{sdy}), " ", $spd * $mintime * 2.1;#d#
434 $self->{sdx} = $self->{sdy} = 0; 443 $self->{sdx} = $self->{sdy} = 0;
435 } else { 444 } else {
436 my $upd = 0; 445 $spd *= $diff * 1.0001; # 1.0001 so that we don't accumulate rounding errors the wrong direction
437
438 $spd *= $self->{tilesize} * $diff * 1.0001;
439 446
440 my $dx = $self->{sdx} < 0 ? -$spd : $spd; 447 my $dx = $self->{sdx} < 0 ? -$spd : $spd;
441 my $dy = $self->{sdy} < 0 ? -$spd : $spd; 448 my $dy = $self->{sdy} < 0 ? -$spd : $spd;
442 449
443 if ($self->{sdx} * ($self->{sdx} - $dx) <= 0) { $self->{sdx} = 0 } else { $self->{sdx} -= $dx; $upd = 1 } 450 if ($self->{sdx} * ($self->{sdx} - $dx) <= 0) { $self->{sdx} = 0 } else { $self->{sdx} -= $dx }
444 if ($self->{sdy} * ($self->{sdy} - $dy) <= 0) { $self->{sdy} = 0 } else { $self->{sdy} -= $dy; $upd = 1 } 451 if ($self->{sdy} * ($self->{sdy} - $dy) <= 0) { $self->{sdy} = 0 } else { $self->{sdy} -= $dy }
445
446 $self->update if $upd;
447 } 452 }
453
454 $self->update;
448 } 455 }
449 } else { 456 } else {
450 $self->{sdx} = $self->{sdy} = 0; 457 $self->{sdx} = $self->{sdy} = 0;
451 } 458 }
452 459
460 if (delete $self->{need_update}) { 467 if (delete $self->{need_update}) {
461 $self->movement_update; 468 $self->movement_update;
462 469
463 my $tilesize = $self->{ctilesize} = (int $self->{tilesize} * $::CFG->{map_scale}) || 1; 470 my $tilesize = $self->{ctilesize} = (int $self->{tilesize} * $::CFG->{map_scale}) || 1;
464 471
472 my $sdx_t = DC::ceil $self->{sdx} / $tilesize;
473 my $sdy_t = DC::ceil $self->{sdy} / $tilesize;
474
465 # width/height of map, in tiles 475 # width/height of map, in tiles
466 my $sw = $self->{sw} = 1 + DC::ceil $self->{w} / $tilesize; 476 my $sw = $self->{sw} = 2 + DC::ceil $self->{w} / $tilesize;
467 my $sh = $self->{sh} = 1 + DC::ceil $self->{h} / $tilesize; 477 my $sh = $self->{sh} = 2 + DC::ceil $self->{h} / $tilesize;
468 478
469 # the map displacement, in tiles 479 # the map displacement, in tiles
470 my $sx = DC::ceil $::CFG->{map_shift_x} / $tilesize + $self->{sdx} / $self->{tilesize}; 480 my $sx = DC::ceil $::CFG->{map_shift_x} / $tilesize + $sdx_t;
471 my $sy = DC::ceil $::CFG->{map_shift_y} / $tilesize + $self->{sdy} / $self->{tilesize}; 481 my $sy = DC::ceil $::CFG->{map_shift_y} / $tilesize + $sdy_t;
472 482
473 # the upper left "visible" corner, in pixels 483 # the upper left "visible" corner, in pixels
474 my $sx0 = $self->{sx0} = $::CFG->{map_shift_x} - $sx * $tilesize; 484 my $sx0 = $self->{sx0} = $::CFG->{map_shift_x} - $sx * $tilesize;
475 my $sy0 = $self->{sy0} = $::CFG->{map_shift_y} - $sy * $tilesize; 485 my $sy0 = $self->{sy0} = $::CFG->{map_shift_y} - $sy * $tilesize;
476 486
477 my $dx = $self->{dx} = DC::ceil 0.5 * ($::MAP->w - $sw) - $sx; 487 my $dx = $self->{dx} = DC::ceil 0.5 * ($::MAP->w - $sw) - $sx;
478 my $dy = $self->{dy} = DC::ceil 0.5 * ($::MAP->h - $sh) - $sy; 488 my $dy = $self->{dy} = DC::ceil 0.5 * ($::MAP->h - $sh) - $sy;
479 489
480 if ($::CFG->{fow_enable}) { 490 if ($::CFG->{fow_enable}) {
491 my ($sdx_t, $sdy_t);#d# do not anchor at player
492
481 my ($w, $h, $data) = $::MAP->fow_texture ($dx, $dy, $sw, $sh); 493 my ($w, $h, $data) = $::MAP->fow_texture (
494 $dx + (min 0, $sdx_t),
495 $dy + (min 0, $sdy_t),
496 $sw + abs $sdx_t,
497 $sh + abs $sdy_t
498 );
482 499
483 $self->{fow_texture} = new DC::Texture 500 $self->{fow_texture} = new DC::Texture
484 w => $w, 501 w => $w,
485 h => $h, 502 h => $h,
486 data => $data, 503 data => $data,
491 } 508 }
492 509
493 glNewList ($self->{list} ||= glGenList); 510 glNewList ($self->{list} ||= glGenList);
494 511
495 glPushMatrix; 512 glPushMatrix;
496 glTranslate $sx0 + $self->{sdx}, $sy0 + $self->{sdy}; 513 glTranslate $sx0, $sy0;
497 glScale $::CFG->{map_scale}, $::CFG->{map_scale}; 514 glScale $::CFG->{map_scale}, $::CFG->{map_scale};
515 glTranslate DC::ceil $self->{sdx}, DC::ceil $self->{sdy};
498 516
499 $::MAP->draw ($dx, $dy, $sw, $sh, 517 $::MAP->draw ($dx, $dy, $sw, $sh,
500 $self->{tilesize}, 518 $self->{tilesize},
501 $::CONN->{player}{tag}, 519 $::CONN->{player}{tag},
502 -$self->{sdx}, -$self->{sdy}); 520 -$self->{sdx}, -$self->{sdy});
503 521
522 #d#glTranslate -$self->{sdx}, -$self->{sdy}; # anchor fow at player
504 glScale $self->{tilesize}, $self->{tilesize}; 523 glScale $self->{tilesize}, $self->{tilesize};
505 524
506 if (my $tex = $self->{fow_texture}) { 525 if (my $tex = $self->{fow_texture}) {
507 glPushMatrix;
508 glScale 1/3, 1/3;
509 glEnable GL_TEXTURE_2D; 526 glEnable GL_TEXTURE_2D;
510 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 527 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
511 528
529 my $a1 = 0.9;
530
531 if (0 && $self->{last_fow_texture}) {
532 my $d1 = ($self->{sdx} ** 2 + $self->{sdy} ** 2) ** 0.5;
533 my $d2 = ($self->{ldx} ** 2 + $self->{ldy} ** 2) ** 0.5;
534
535 if ($d1 * $d2) {
536 my $a2 = $d1 / $d2;
537
538 $a1 = 1 - $a2;
539
540 $a1 *= 0.9;
541 #$a2 *= 0.9;
542
543 printf "%4g %4g %4g\n", $d1, $d2, $a1+$a2;#d#
544
545 #$a1 = 1 - (1-$a1) * 0.707;
546 #$a2 = 1 - (1-$a2) * 0.707;
547
548 glColor 1,0,0,1;
549 glBegin GL_QUADS;
550 glVertex 10 + $sdx_t, 10;
551 glVertex 11 + $sdx_t, 10;
552 glVertex 11 + $sdx_t, 11;
553 glVertex 10 + $sdx_t, 11;
554 glEnd;
555
556 glColor +($::CFG->{fow_intensity}) x 3, $a2;
557 glPushMatrix;
558 glTranslate $sdx_t, $sdy_t; # anchor at player
559 glTranslate $self->{ldx} / -$tilesize, $self->{ldy} / -$tilesize;
560 glScale 1/3, 1/3;
561 $self->{last_fow_texture}->draw_quad_alpha (0, 0);
562 glPopMatrix;
563 } else {
564 delete $self->{last_fow_texture};
565 }
566 }
567
512 glColor +($::CFG->{fow_intensity}) x 3, 0.9; 568 glColor +($::CFG->{fow_intensity}) x 3, $a1;
569 glPushMatrix;
570 #d#glTranslate +(min 0, $sdx_t), (min 0, $sdy_t); # anchor at player
571 glScale 1/3, 1/3;
513 $self->{fow_texture}->draw_quad_alpha (0, 0); 572 $self->{fow_texture}->draw_quad_alpha (0, 0);
573 glPopMatrix;
514 574
515 glDisable GL_TEXTURE_2D; 575 glDisable GL_TEXTURE_2D;
516 glPopMatrix;
517 } 576 }
518 577
519 if ($self->{magicmap}) { 578 if ($self->{magicmap}) {
520 my ($x, $y, $w, $h, $data) = @{ $self->{magicmap} }; 579 my ($x, $y, $w, $h, $data) = @{ $self->{magicmap} };
521 580
591sub refresh_hook { 650sub refresh_hook {
592 my ($self) = @_; 651 my ($self) = @_;
593 652
594 if ($::MAP && $self->{texture_atime} < time) { 653 if ($::MAP && $self->{texture_atime} < time) {
595 my ($w, $h) = @$self{qw(w h)}; 654 my ($w, $h) = @$self{qw(w h)};
655
656 return unless $w && $h;
596 657
597 my $sw = int $::WIDTH / ($::MAPWIDGET->{tilesize} * $::CFG->{map_scale}) + 0.99; 658 my $sw = int $::WIDTH / ($::MAPWIDGET->{tilesize} * $::CFG->{map_scale}) + 0.99;
598 my $sh = int $::HEIGHT / ($::MAPWIDGET->{tilesize} * $::CFG->{map_scale}) + 0.99; 659 my $sh = int $::HEIGHT / ($::MAPWIDGET->{tilesize} * $::CFG->{map_scale}) + 0.99;
599 660
600 my $ox = 0.5 * ($w - $sw); 661 my $ox = 0.5 * ($w - $sw);
829 my $text = $self->{entry}->get_text; 890 my $text = $self->{entry}->get_text;
830 891
831 length $text 892 length $text
832 or return $self->hide; 893 or return $self->hide;
833 894
834 my ($cmd, $arg) = $text =~ /^\s*([^[:space:]]*)(.*)$/;
835
836 if ($text ne $self->{last_search}) { 895 if ($text ne $self->{last_search}) {
837 my @match; 896 my @match;
838 897
839 if ($text =~ /^(.*?)\s+$/) { 898 if ($text =~ /^(.*?)\s+$/) {
899 my ($cmd, $arg) = $text =~ /^\s*([^[:space:]]*)(.*)$/;
840 @match = [$cmd, "(appended whitespace suppresses completion)"]; 900 @match = ([[$cmd,'(appended whitespace suppresses completion)'],$text]);
841 } else { 901 } else {
902 # @match is [command, penalty, command with arguments] until sort
903
904 my ($cmd, $arg) = $text =~ /^\s*([^[:space:]]*)(.*)$/;
905
842 my $regexp = do { 906 my $regexp_abbrev = do {
843 my ($beg, @chr) = split //, lc $cmd; 907 my ($beg, @chr) = split //, lc $cmd;
844 908
845 # the following regex is used to match our "completion entry" 909 # the following regex is used to match our "completion entry"
846 # to an actual command - the parentheses match kind of "overhead" 910 # to an actual command - the parentheses match kind of "overhead"
847 # - the more characters the parentheses match, the less attractive 911 # - the more characters the parentheses match, the less attractive
849 my $regexp = "^\Q$beg\E" 913 my $regexp = "^\Q$beg\E"
850 . join "", map "(?:.*?[ \\\\]\Q$_\E|(.*?)\Q$_\E)", @chr; 914 . join "", map "(?:.*?[ \\\\]\Q$_\E|(.*?)\Q$_\E)", @chr;
851 qr<$regexp> 915 qr<$regexp>
852 }; 916 };
853 917
854 my @penalty; 918 my $regexp_partial = do {
919 my $regexp = "^\Q$text\E(.*)";
920 qr<$regexp>
921 };
855 922
856 for (keys %{$self->{command}}) { 923 for (keys %{$self->{command}}) {
857 if (@penalty = $_ =~ $regexp) { 924 my @scores;
858 push @match, [$_, length join "", map "::$_", grep defined, @penalty]; 925
926 # 1. Complete command [with args]
927 # command is a prefix of the text
928 # score is length of complete command matched
929 # e.g. "invoke summon pet monster bat"
930 # "invoke" "summon pet monster bat" = 6
931 # "invoke summon pet monster" "bat" = 25
932 if ($text =~ /^\Q$_\E(.*)/) {
933 push @scores, [$_, length $_, $text];
859 } 934 }
935
936 # 2. Partial command
937 # text is a prefix of the full command
938 # score is the length of the input text
939 # e.g. "invoke s"
940 # "invoke small fireball" = 8
941 # "invoke summon pet monster" = 8
942
943 if ($_ =~ $regexp_partial) {
944 push @scores, [$_, length $text, $_];
945 }
946
947 # 3. Abbreviation match
948 # attempts to use first word of text as an abbreviated command
949 # score is length of word + 1 - 3 per non-word-initial character
950
951 if (my @penalty = $_ =~ $regexp_abbrev) {
952 push @scores, [$_, (length $cmd) + 1 - (length join "", map "::$_", grep defined, @penalty), "$_$arg"];
953 }
954
955 # Pick the best option for this command
956 push @match, (sort {
957 $b->[1] <=> $a->[1]
958 } @scores)[0];
860 } 959 }
861 960
961 # @match is now [command object, command with arguments]
862 @match = map $self->{command}{$_->[0]}, 962 @match = map [$self->{command}{$_->[0]}, $_->[2]],
863 sort { 963 sort {
864 $a->[1] <=> $b->[1] 964 $b->[1] <=> $a->[1]
865 or $self->{command}{$a->[0]}[4] <=> $self->{command}{$b->[0]}[4] 965 or $self->{command}{$a->[0]}[4] <=> $self->{command}{$b->[0]}[4]
866 or (length $b->[0]) <=> (length $a->[0]) 966 or (length $b->[0]) <=> (length $a->[0])
867 } @match; 967 } @match;
868 } 968 }
869 969
888 $label->{fg} = [1, 1, 1, 1]; 988 $label->{fg} = [1, 1, 1, 1];
889 $label->{bg} = [0, 0, 0, 0]; 989 $label->{bg} = [0, 0, 0, 0];
890 } 990 }
891 991
892 if (@matches) { 992 if (@matches) {
893 $self->{select} = "$matches[0][0]$arg"; 993 $self->{select} = "$matches[0][1]";
894 994
895 $labels[0]->{fg} = [0, 0, 0, 1]; 995 $labels[0]->{fg} = [0, 0, 0, 1];
896 $labels[0]->{bg} = [1, 1, 1, 0.8]; 996 $labels[0]->{bg} = [1, 1, 1, 0.8];
897 } else { 997 } else {
898 $self->{select} = "$cmd$arg"; 998 $self->{select} = "$text";
899 } 999 }
900 1000
901 for my $match (@matches) { 1001 for my $match (@matches) {
902 my $label = shift @labels; 1002 my $label = shift @labels;
903 1003
904 if (@labels) { 1004 if (@labels) {
905 $label->set_text ("$match->[0]$arg"); 1005 $label->set_text ("$match->[1]");
906 $label->set_tooltip ($match->[1]); 1006 $label->set_tooltip ("$match->[0][1]");
907 } else { 1007 } else {
908 $label->set_text ("..."); 1008 $label->set_text ("...");
909 $label->set_tooltip ("Use Cursor-Down to view more matches"); 1009 $label->set_tooltip ("Use Cursor-Down to view more matches");
910 last; 1010 last;
911 } 1011 }

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines