ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/Deliantra-Client/DC/MapWidget.pm
(Generate patch)

Comparing deliantra/Deliantra-Client/DC/MapWidget.pm (file contents):
Revision 1.135 by root, Sun Jul 20 02:51:40 2008 UTC vs.
Revision 1.141 by root, Wed Aug 27 20:19:52 2008 UTC

421 if ($self->{sdx} || $self->{sdy}) { 421 if ($self->{sdx} || $self->{sdy}) {
422 my $diff = EV::time - ($self->{last_update} || $::LAST_REFRESH); 422 my $diff = EV::time - ($self->{last_update} || $::LAST_REFRESH);
423 my $spd = $::CONN->{stat}{DC::Protocol::CS_STAT_SPEED}; 423 my $spd = $::CONN->{stat}{DC::Protocol::CS_STAT_SPEED};
424 424
425 # the minimum time for a single tile movement 425 # the minimum time for a single tile movement
426 my $mintime = DC::Protocol::TICK * DC::ceil 1 / ($spd * DC::Protocol::TICK); 426 my $mintime = DC::Protocol::TICK * DC::ceil 1 / ($spd * DC::Protocol::TICK || 1);
427 427
428 # jump if "impossibly high" speed 428 # jump if "impossibly high" speed
429 if ( 429 if (
430 (max abs $self->{sdx}, abs $self->{sdy}) 430 (max abs $self->{sdx}, abs $self->{sdy})
431 > $spd * $self->{tilesize} * $mintime * 1.1 431 > $spd * $self->{tilesize} * $mintime * 1.1
458 if (delete $self->{need_update}) { 458 if (delete $self->{need_update}) {
459 $self->movement_update; 459 $self->movement_update;
460 460
461 my $tilesize = $self->{ctilesize} = (int $self->{tilesize} * $::CFG->{map_scale}) || 1; 461 my $tilesize = $self->{ctilesize} = (int $self->{tilesize} * $::CFG->{map_scale}) || 1;
462 462
463 my $sdx_t = DC::ceil $self->{sdx} / $tilesize;
464 my $sdy_t = DC::ceil $self->{sdy} / $tilesize;
465
463 # width/height of map, in tiles 466 # width/height of map, in tiles
464 my $sw = $self->{sw} = 1 + DC::ceil $self->{w} / $tilesize; 467 my $sw = $self->{sw} = 2 + DC::ceil $self->{w} / $tilesize;
465 my $sh = $self->{sh} = 1 + DC::ceil $self->{h} / $tilesize; 468 my $sh = $self->{sh} = 2 + DC::ceil $self->{h} / $tilesize;
466 469
467 # the map displacement, in tiles 470 # the map displacement, in tiles
468 my $sx = DC::ceil $::CFG->{map_shift_x} / $tilesize + $self->{sdx} / $self->{tilesize}; 471 my $sx = DC::ceil $::CFG->{map_shift_x} / $tilesize + $sdx_t;
469 my $sy = DC::ceil $::CFG->{map_shift_y} / $tilesize + $self->{sdy} / $self->{tilesize}; 472 my $sy = DC::ceil $::CFG->{map_shift_y} / $tilesize + $sdy_t;
470 473
471 # the upper left "visible" corner, in pixels 474 # the upper left "visible" corner, in pixels
472 my $sx0 = $self->{sx0} = $::CFG->{map_shift_x} - $sx * $tilesize; 475 my $sx0 = $self->{sx0} = $::CFG->{map_shift_x} - $sx * $tilesize;
473 my $sy0 = $self->{sy0} = $::CFG->{map_shift_y} - $sy * $tilesize; 476 my $sy0 = $self->{sy0} = $::CFG->{map_shift_y} - $sy * $tilesize;
474 477
475 my $dx = $self->{dx} = DC::ceil 0.5 * ($::MAP->w - $sw) - $sx; 478 my $dx = $self->{dx} = DC::ceil 0.5 * ($::MAP->w - $sw) - $sx;
476 my $dy = $self->{dy} = DC::ceil 0.5 * ($::MAP->h - $sh) - $sy; 479 my $dy = $self->{dy} = DC::ceil 0.5 * ($::MAP->h - $sh) - $sy;
477 480
478 if ($::CFG->{fow_enable}) { 481 if ($::CFG->{fow_enable}) {
482 $sdx_t = $sdy_t = 0;#d#
479 my ($w, $h, $data) = $::MAP->fow_texture ($dx, $dy, $sw, $sh); 483 my ($w, $h, $data) = $::MAP->fow_texture (
484 $dx + (min 0, $sdx_t),
485 $dy + (min 0, $sdy_t),
486 $sw + abs $sdx_t,
487 $sh + abs $sdy_t
488 );
480 489
481 $self->{fow_texture} = new DC::Texture 490 $self->{fow_texture} = new DC::Texture
482 w => $w, 491 w => $w,
483 h => $h, 492 h => $h,
484 data => $data, 493 data => $data,
493 glPushMatrix; 502 glPushMatrix;
494 glTranslate $sx0, $sy0; 503 glTranslate $sx0, $sy0;
495 glScale $::CFG->{map_scale}, $::CFG->{map_scale}; 504 glScale $::CFG->{map_scale}, $::CFG->{map_scale};
496 glTranslate $self->{sdx}, $self->{sdy}; 505 glTranslate $self->{sdx}, $self->{sdy};
497 506
498 warn "mapdraw -$self->{sdx}\n";#d#
499 $::MAP->draw ($dx, $dy, $sw, $sh, 507 $::MAP->draw ($dx, $dy, $sw, $sh,
500 $self->{tilesize}, 508 $self->{tilesize},
501 $::CONN->{player}{tag}, 509 $::CONN->{player}{tag},
502 -$self->{sdx}, -$self->{sdy}); 510 -$self->{sdx}, -$self->{sdy});
503 511
504 glTranslate -$self->{sdx}, -$self->{sdy}; 512 #glTranslate -$self->{sdx}, -$self->{sdy}; # anchro fow at player
505 glScale $self->{tilesize}, $self->{tilesize}; 513 glScale $self->{tilesize}, $self->{tilesize};
506 514
507 if (my $tex = $self->{fow_texture}) { 515 if (my $tex = $self->{fow_texture}) {
508 glPushMatrix; 516 glPushMatrix;
517 glTranslate +(min 0, $sdx_t), (min 0, $sdy_t);
509 glScale 1/3, 1/3; 518 glScale 1/3, 1/3;
510 glEnable GL_TEXTURE_2D; 519 glEnable GL_TEXTURE_2D;
511 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; 520 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
512 521
513 glColor +($::CFG->{fow_intensity}) x 3, 0.9; 522 glColor +($::CFG->{fow_intensity}) x 3, 0.9;

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines