… | |
… | |
458 | if (delete $self->{need_update}) { |
458 | if (delete $self->{need_update}) { |
459 | $self->movement_update; |
459 | $self->movement_update; |
460 | |
460 | |
461 | my $tilesize = $self->{ctilesize} = (int $self->{tilesize} * $::CFG->{map_scale}) || 1; |
461 | my $tilesize = $self->{ctilesize} = (int $self->{tilesize} * $::CFG->{map_scale}) || 1; |
462 | |
462 | |
|
|
463 | my $sdx_t = DC::ceil $self->{sdx} / $tilesize; |
|
|
464 | my $sdy_t = DC::ceil $self->{sdy} / $tilesize; |
|
|
465 | |
463 | # width/height of map, in tiles |
466 | # width/height of map, in tiles |
464 | my $sw = $self->{sw} = 1 + DC::ceil $self->{w} / $tilesize; |
467 | my $sw = $self->{sw} = 1 + DC::ceil $self->{w} / $tilesize; |
465 | my $sh = $self->{sh} = 1 + DC::ceil $self->{h} / $tilesize; |
468 | my $sh = $self->{sh} = 1 + DC::ceil $self->{h} / $tilesize; |
466 | |
469 | |
467 | # the map displacement, in tiles |
470 | # the map displacement, in tiles |
468 | my $sx = DC::ceil $::CFG->{map_shift_x} / $tilesize + $self->{sdx} / $self->{tilesize}; |
471 | my $sx = DC::ceil $::CFG->{map_shift_x} / $tilesize + $sdx_t; |
469 | my $sy = DC::ceil $::CFG->{map_shift_y} / $tilesize + $self->{sdy} / $self->{tilesize}; |
472 | my $sy = DC::ceil $::CFG->{map_shift_y} / $tilesize + $sdy_t; |
470 | |
473 | |
471 | # the upper left "visible" corner, in pixels |
474 | # the upper left "visible" corner, in pixels |
472 | my $sx0 = $self->{sx0} = $::CFG->{map_shift_x} - $sx * $tilesize; |
475 | my $sx0 = $self->{sx0} = $::CFG->{map_shift_x} - $sx * $tilesize; |
473 | my $sy0 = $self->{sy0} = $::CFG->{map_shift_y} - $sy * $tilesize; |
476 | my $sy0 = $self->{sy0} = $::CFG->{map_shift_y} - $sy * $tilesize; |
474 | |
477 | |
475 | my $dx = $self->{dx} = DC::ceil 0.5 * ($::MAP->w - $sw) - $sx; |
478 | my $dx = $self->{dx} = DC::ceil 0.5 * ($::MAP->w - $sw) - $sx; |
476 | my $dy = $self->{dy} = DC::ceil 0.5 * ($::MAP->h - $sh) - $sy; |
479 | my $dy = $self->{dy} = DC::ceil 0.5 * ($::MAP->h - $sh) - $sy; |
477 | |
480 | |
478 | if ($::CFG->{fow_enable}) { |
481 | if ($::CFG->{fow_enable}) { |
479 | my ($w, $h, $data) = $::MAP->fow_texture ($dx, $dy, $sw, $sh); |
482 | my ($w, $h, $data) = $::MAP->fow_texture ( |
|
|
483 | $dx + (min 0, $sdx_t), |
|
|
484 | $dy + (min 0, $sdy_t), |
|
|
485 | $sw + abs $sdx_t, |
|
|
486 | $sh + abs $sdy_t |
|
|
487 | ); |
480 | |
488 | |
481 | $self->{fow_texture} = new DC::Texture |
489 | $self->{fow_texture} = new DC::Texture |
482 | w => $w, |
490 | w => $w, |
483 | h => $h, |
491 | h => $h, |
484 | data => $data, |
492 | data => $data, |
… | |
… | |
503 | glTranslate -$self->{sdx}, -$self->{sdy}; |
511 | glTranslate -$self->{sdx}, -$self->{sdy}; |
504 | glScale $self->{tilesize}, $self->{tilesize}; |
512 | glScale $self->{tilesize}, $self->{tilesize}; |
505 | |
513 | |
506 | if (my $tex = $self->{fow_texture}) { |
514 | if (my $tex = $self->{fow_texture}) { |
507 | glPushMatrix; |
515 | glPushMatrix; |
|
|
516 | glTranslate +(min 0, $sdx_t), (min 0, $sdy_t); |
508 | glScale 1/3, 1/3; |
517 | glScale 1/3, 1/3; |
509 | glEnable GL_TEXTURE_2D; |
518 | glEnable GL_TEXTURE_2D; |
510 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
519 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
511 | |
520 | |
512 | glColor +($::CFG->{fow_intensity}) x 3, 0.9; |
521 | glColor +($::CFG->{fow_intensity}) x 3, 0.9; |