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… | |
522 | #d#glTranslate -$self->{sdx}, -$self->{sdy}; # anchor fow at player |
522 | #d#glTranslate -$self->{sdx}, -$self->{sdy}; # anchor fow at player |
523 | glScale $self->{tilesize}, $self->{tilesize}; |
523 | glScale $self->{tilesize}, $self->{tilesize}; |
524 | |
524 | |
525 | if (my $tex = $self->{fow_texture}) { |
525 | if (my $tex = $self->{fow_texture}) { |
526 | glEnable GL_TEXTURE_2D; |
526 | glEnable GL_TEXTURE_2D; |
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527 | glEnable GL_BLEND; |
527 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
528 | glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE; |
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529 | glBlendEquation GL_FUNC_REVERSE_SUBTRACT; |
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530 | glBlendFunc GL_ONE, GL_ZERO; |
528 | |
531 | |
529 | my $a1 = 0.9; |
532 | my $a1 = 0.9; |
530 | |
533 | |
531 | if (0 && $self->{last_fow_texture}) { |
534 | if (0 && $self->{last_fow_texture}) { |
532 | my $d1 = ($self->{sdx} ** 2 + $self->{sdy} ** 2) ** 0.5; |
535 | my $d1 = ($self->{sdx} ** 2 + $self->{sdy} ** 2) ** 0.5; |
533 | my $d2 = ($self->{ldx} ** 2 + $self->{ldy} ** 2) ** 0.5; |
536 | my $d2 = ($self->{ldx} ** 2 + $self->{ldy} ** 2) ** 0.5; |
534 | |
537 | |
535 | if ($d1 * $d2) { |
538 | if ($d1 * $d2) { |
536 | my $a2 = $d1 / $d2; |
539 | my $a2 = $d1 / $d2; |
537 | |
540 | |
538 | $a1 = (1/$a2); |
541 | $a1 = 1 - $a2; |
539 | |
542 | |
540 | #$a1 *= 0.9; |
543 | #$a1 *= 0.9; |
541 | #$a2 *= 0.9; |
544 | #$a2 *= 0.9; |
542 | |
545 | |
543 | printf "%4g %4g %4g\n", $d1, $d2, $a1+$a2;#d# |
546 | printf "%4g %4g %4g %4g\n", $d1, $d2, $a1, $a2;#d# |
544 | |
547 | |
545 | #$a1 = 1 - (1-$a1) * 0.707; |
548 | #$a1 = 1 - (1-$a1) * 0.707; |
546 | #$a2 = 1 - (1-$a2) * 0.707; |
549 | #$a2 = 1 - (1-$a2) * 0.707; |
547 | |
550 | |
548 | glColor 1,0,0,1; |
551 | glColor 1,0,0,1; |
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570 | #d#glTranslate +(min 0, $sdx_t), (min 0, $sdy_t); # anchor at player |
573 | #d#glTranslate +(min 0, $sdx_t), (min 0, $sdy_t); # anchor at player |
571 | glScale 1/3, 1/3; |
574 | glScale 1/3, 1/3; |
572 | $self->{fow_texture}->draw_quad_alpha (0, 0); |
575 | $self->{fow_texture}->draw_quad_alpha (0, 0); |
573 | glPopMatrix; |
576 | glPopMatrix; |
574 | |
577 | |
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578 | glBlendEquation GL_FUNC_ADD; |
575 | glDisable GL_TEXTURE_2D; |
579 | glDisable GL_TEXTURE_2D; |
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580 | glDisable GL_BLEND; |
576 | } |
581 | } |
577 | |
582 | |
578 | if ($self->{magicmap}) { |
583 | if ($self->{magicmap}) { |
579 | my ($x, $y, $w, $h, $data) = @{ $self->{magicmap} }; |
584 | my ($x, $y, $w, $h, $data) = @{ $self->{magicmap} }; |
580 | |
585 | |