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/cvs/deliantra/Deliantra-Client/DC/MapWidget.pm
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Comparing deliantra/Deliantra-Client/DC/MapWidget.pm (file contents):
Revision 1.130 by root, Thu May 8 18:58:55 2008 UTC vs.
Revision 1.153 by root, Thu Nov 26 07:19:12 2009 UTC

11use DC::Macro; 11use DC::Macro;
12 12
13our @ISA = DC::UI::Base::; 13our @ISA = DC::UI::Base::;
14 14
15my $magicmap_tex = 15my $magicmap_tex =
16 new_from_file DC::Texture DC::find_rcfile "magicmap.png", 16 new_from_resource DC::Texture "magicmap.png",
17 mipmap => 1, wrap => 0, internalformat => GL_ALPHA; 17 mipmap => 1, wrap => 0, internalformat => GL_ALPHA;
18 18
19sub new { 19sub new {
20 my $class = shift; 20 my $class = shift;
21 21
25 tilesize => 32, 25 tilesize => 32,
26 @_ 26 @_
27 ); 27 );
28 28
29 $self 29 $self
30}
31
32sub set_tilesize {
33 my ($self, $tilesize) = @_;
34
35 $self->{tilesize} = $tilesize;
36} 30}
37 31
38sub add_command { 32sub add_command {
39 my ($self, $command, $tooltip, $widget, $cb) = @_; 33 my ($self, $command, $tooltip, $widget, $cb) = @_;
40 34
169sub invoke_button_down { 163sub invoke_button_down {
170 my ($self, $ev, $x, $y) = @_; 164 my ($self, $ev, $x, $y) = @_;
171 165
172 if ($ev->{button} == 1) { 166 if ($ev->{button} == 1) {
173 $self->grab_focus; 167 $self->grab_focus;
174 return unless $::CONN; 168 return unless $::CONN && $self->{ctilesize};
175 169
176 my $x = $self->{dx} + DC::floor +($ev->{x} - $self->{sx0}) / $self->{ctilesize}; 170 my $x = $self->{dx} + DC::floor +($ev->{x} - $self->{sx0}) / $self->{ctilesize};
177 my $y = $self->{dy} + DC::floor +($ev->{y} - $self->{sy0}) / $self->{ctilesize}; 171 my $y = $self->{dy} + DC::floor +($ev->{y} - $self->{sy0}) / $self->{ctilesize};
178 172
179 $x -= DC::floor $::MAP->w * 0.5; 173 $x -= DC::floor $::MAP->w * 0.5;
207 ["Skills\tF3", sub { ::toggle_player_page ($::SKILL_PAGE) }], 201 ["Skills\tF3", sub { ::toggle_player_page ($::SKILL_PAGE) }],
208 ["Spells…\tF4", sub { ::toggle_player_page ($::SPELL_PAGE) }], 202 ["Spells…\tF4", sub { ::toggle_player_page ($::SPELL_PAGE) }],
209 ["Inventory…\tF5", sub { ::toggle_player_page ($::INVENTORY_PAGE) }], 203 ["Inventory…\tF5", sub { ::toggle_player_page ($::INVENTORY_PAGE) }],
210 ["Setup… \tF9", sub { $::SETUP_DIALOG->toggle_visibility }], 204 ["Setup… \tF9", sub { $::SETUP_DIALOG->toggle_visibility }],
211# ["Server Messages…", sub { $::MESSAGE_WINDOW->toggle_visibility }], 205# ["Server Messages…", sub { $::MESSAGE_WINDOW->toggle_visibility }],
212 [
213 $::PICKUP_ENABLE->{state}
214 ? "Disable automatic pickup"
215 : "Enable automatic pickup",
216 sub { $::PICKUP_ENABLE->toggle }
217 ],
218 ); 206 );
219 207
220 if ($::CONN && $::CONN->{editor_support}) { 208 if ($::CONN && $::CONN->{editor_support}) {
221# push @items, [ 209# push @items, [
222# "Edit this map <span size='xx-small'>(" . (DC::asxml $::CONN->{map_info}[0]) . ")</span>", 210# "Edit this map <span size='xx-small'>(" . (DC::asxml $::CONN->{map_info}[0]) . ")</span>",
291 $self->{need_update} = 1; 279 $self->{need_update} = 1;
292 $self->SUPER::update; 280 $self->SUPER::update;
293} 281}
294 282
295my %DIR = ( 283my %DIR = (
296 ( "," . DC::SDLK_KP5 ), [0, "stay fire"], 284 ( "," . DC::SDLK_KP5 ), [0, "stay fire"],
297 ( "," . DC::SDLK_KP8 ), [1, "north"], 285 ( "," . DC::SDLK_KP8 ), [1, "north"],
298 ( "," . DC::SDLK_KP9 ), [2, "northeast"], 286 ( "," . DC::SDLK_KP9 ), [2, "northeast"],
299 ( "," . DC::SDLK_KP6 ), [3, "east"], 287 ( "," . DC::SDLK_KP6 ), [3, "east"],
300 ( "," . DC::SDLK_KP3 ), [4, "southeast"], 288 ( "," . DC::SDLK_KP3 ), [4, "southeast"],
301 ( "," . DC::SDLK_KP2 ), [5, "south"], 289 ( "," . DC::SDLK_KP2 ), [5, "south"],
302 ( "," . DC::SDLK_KP1 ), [6, "southwest"], 290 ( "," . DC::SDLK_KP1 ), [6, "southwest"],
303 ( "," . DC::SDLK_KP4 ), [7, "west"], 291 ( "," . DC::SDLK_KP4 ), [7, "west"],
304 ( "," . DC::SDLK_KP7 ), [8, "northwest"], 292 ( "," . DC::SDLK_KP7 ), [8, "northwest"],
305 293
294 ( "," . DC::SDLK_PAGEUP ), [2, "northeast"],
295 ( "," . DC::SDLK_PAGEDOWN ), [4, "southeast"],
296 ( "," . DC::SDLK_END ), [6, "southwest"],
297 ( "," . DC::SDLK_HOME ), [8, "northwest"],
298
306 ( "," . DC::SDLK_UP ), [1, "north"], 299 ( "," . DC::SDLK_UP ), [1, "north"],
307 ("1," . DC::SDLK_UP ), [2, "northeast"], 300 ("1," . DC::SDLK_UP ), [2, "northeast"],
308 ( "," . DC::SDLK_RIGHT), [3, "east"], 301 ( "," . DC::SDLK_RIGHT ), [3, "east"],
309 ("1," . DC::SDLK_RIGHT), [4, "southeast"], 302 ("1," . DC::SDLK_RIGHT ), [4, "southeast"],
310 ( "," . DC::SDLK_DOWN ), [5, "south"], 303 ( "," . DC::SDLK_DOWN ), [5, "south"],
311 ("1," . DC::SDLK_DOWN ), [6, "southwest"], 304 ("1," . DC::SDLK_DOWN ), [6, "southwest"],
312 ( "," . DC::SDLK_LEFT ), [7, "west"], 305 ( "," . DC::SDLK_LEFT ), [7, "west"],
313 ("1," . DC::SDLK_LEFT ), [8, "northwest"], 306 ("1," . DC::SDLK_LEFT ), [8, "northwest"],
314); 307);
315 308
316sub invoke_key_down { 309sub invoke_key_down {
317 my ($self, $ev) = @_; 310 my ($self, $ev) = @_;
318 311
319 my $mod = $ev->{mod}; 312 my $mod = $ev->{mod};
320 my $sym = $ev->{sym}; 313 my $sym = $ev->{sym};
321 my $uni = $ev->{unicode}; 314 my $uni = $ev->{unicode};
322 315
323 $mod &= DC::KMOD_CTRL | DC::KMOD_ALT | DC::KMOD_SHIFT; 316 $mod &= DC::KMOD_CTRL | DC::KMOD_ALT | DC::KMOD_META | DC::KMOD_SHIFT;
324 317
325 # ignore repeated keypresses 318 # ignore repeated keypresses
326 return if $self->{last_mod} == $mod && $self->{last_sym} == $sym; 319 return if $self->{last_mod} == $mod && $self->{last_sym} == $sym;
327 $self->{last_mod} = $mod; 320 $self->{last_mod} = $mod;
328 $self->{last_sym} = $sym; 321 $self->{last_sym} = $sym;
329 322
330 if ($::CONN && (my $dir = $DIR{(!!($mod & DC::KMOD_ALT)) . ",$sym"})) { 323 my $dir = $DIR{ (!!($mod & (DC::KMOD_ALT | DC::KMOD_META))) . ",$sym" };
324
325 if ($::CONN && $dir) {
331 if ($mod & DC::KMOD_SHIFT) { 326 if ($mod & DC::KMOD_SHIFT) {
332 $self->{shft}++; 327 $self->{shft}++;
333 if ($dir->[0] != $self->{fire_dir}) { 328 if ($dir->[0] != $self->{fire_dir}) {
334 $::CONN->user_send ("fire $dir->[0]"); 329 $::CONN->user_send ("fire $dir->[0]");
335 } 330 }
352 347
353 my $res = 0; 348 my $res = 0;
354 my $mod = $ev->{mod}; 349 my $mod = $ev->{mod};
355 my $sym = $ev->{sym}; 350 my $sym = $ev->{sym};
356 351
352 delete $self->{last_mod};
353 delete $self->{last_sym};
354
357 if ($::CFG->{shift_fire_stop}) { 355 if ($::CFG->{shift_fire_stop}) {
358 if (!($mod & DC::KMOD_SHIFT) && delete $self->{shft}) { 356 if (!($mod & DC::KMOD_SHIFT) && delete $self->{shft}) {
359 $::CONN->user_send ("fire_stop"); 357 $::CONN->user_send ("fire_stop");
360 delete $self->{fire_dir}; 358 delete $self->{fire_dir};
361 $res = 1; 359 $res = 1;
362 } 360 }
363 } else { 361 } else {
364 if (exists $DIR{(!!($mod & DC::KMOD_ALT)) . ",$sym"} && delete $self->{shft}) { 362 my $dir = $DIR{ (!!($mod & (DC::KMOD_ALT | DC::KMOD_META))) . ",$sym" };
363
364 if ($dir && delete $self->{shft}) {
365 $::CONN->user_send ("fire_stop"); 365 $::CONN->user_send ("fire_stop");
366 delete $self->{fire_dir}; 366 delete $self->{fire_dir};
367 $res = 1; 367 $res = 1;
368 } elsif (($sym == DC::SDLK_LSHIFT || $sym == DC::SDLK_RSHIFT) 368 } elsif (($sym == DC::SDLK_LSHIFT || $sym == DC::SDLK_RSHIFT)
369 && delete $self->{shft}) { # XXX: is RSHIFT ok? 369 && delete $self->{shft}) { # XXX: is RSHIFT ok?
371 delete $self->{fire_dir}; 371 delete $self->{fire_dir};
372 $res = 1; 372 $res = 1;
373 } 373 }
374 } 374 }
375 375
376 if (!($mod & DC::KMOD_CTRL ) && delete $self->{ctrl}) { 376 if (!($mod & DC::KMOD_CTRL) && delete $self->{ctrl}) {
377 $::CONN->user_send ("run_stop"); 377 $::CONN->user_send ("run_stop");
378 $res = 1; 378 $res = 1;
379 } 379 }
380 380
381 $res 381 $res
387 $self->refresh_hook; 387 $self->refresh_hook;
388 388
389 0 389 0
390} 390}
391 391
392sub set_tilesize {
393 my ($self, $tilesize) = @_;
394
395 $self->{tilesize} = $tilesize;
396}
397
398sub scroll {
399 my ($self, $dx, $dy) = @_;
400
401 $::MAP->scroll ($dx, $dy);
402
403 $self->{last_fow_texture} = $self->{fow_texture};
404 $self->{ldx} = $self->{sdx} + $dx * $self->{tilesize}; # smooth displacement
405 $self->{ldy} = $self->{sdy} + $dy * $self->{tilesize};
406
407 $self->movement_update;
408
409 $self->{sdx} += $dx * $self->{tilesize}; # smooth displacement
410 $self->{sdy} += $dy * $self->{tilesize};
411}
412
392sub set_magicmap { 413sub set_magicmap {
393 my ($self, $w, $h, $x, $y, $data) = @_; 414 my ($self, $w, $h, $x, $y, $data) = @_;
394 415
395 $x -= $::MAP->ox + 1 + int 0.5 * $::MAP->w; 416 $x -= $::MAP->ox + 1 + int 0.5 * $::MAP->w;
396 $y -= $::MAP->oy + 1 + int 0.5 * $::MAP->h; 417 $y -= $::MAP->oy + 1 + int 0.5 * $::MAP->h;
398 $self->{magicmap} = [$x, $y, $w, $h, $data]; 419 $self->{magicmap} = [$x, $y, $w, $h, $data];
399 420
400 $self->update; 421 $self->update;
401} 422}
402 423
424sub movement_update {
425 my ($self) = @_;
426
427 if ($::CFG->{smooth_movement}) {
428 if ($self->{sdx} || $self->{sdy}) {
429 my $diff = EV::time - ($self->{last_update} || $::LAST_REFRESH);
430 my $spd = $::CONN->{stat}{DC::Protocol::CS_STAT_SPEED};
431
432 # the minimum time for a single tile movement
433 my $mintime = DC::Protocol::TICK * DC::ceil 1 / ($spd * DC::Protocol::TICK || 1);
434
435 $spd *= $self->{tilesize};
436
437 # jump if "impossibly high" speed
438 if (
439 (max abs $self->{sdx}, abs $self->{sdy})
440 > $spd * $mintime * 2.1
441 ) {
442 #warn "jump ", (max abs $self->{sdx}, abs $self->{sdy}), " ", $spd * $mintime * 2.1;#d#
443 $self->{sdx} = $self->{sdy} = 0;
444 } else {
445 $spd *= $diff * 1.0001; # 1.0001 so that we don't accumulate rounding errors the wrong direction
446
447 my $dx = $self->{sdx} < 0 ? -$spd : $spd;
448 my $dy = $self->{sdy} < 0 ? -$spd : $spd;
449
450 if ($self->{sdx} * ($self->{sdx} - $dx) <= 0) { $self->{sdx} = 0 } else { $self->{sdx} -= $dx }
451 if ($self->{sdy} * ($self->{sdy} - $dy) <= 0) { $self->{sdy} = 0 } else { $self->{sdy} -= $dy }
452 }
453
454 $self->update;
455 }
456 } else {
457 $self->{sdx} = $self->{sdy} = 0;
458 }
459
460 $self->{last_update} = EV::time;
461}
462
403sub refresh_hook { 463sub refresh_hook {
404 my ($self) = @_; 464 my ($self) = @_;
405 465
406 if ($::MAP && $::CONN) { 466 if ($::MAP && $::CONN) {
407 if (delete $self->{need_update}) { 467 if (delete $self->{need_update}) {
468 $self->movement_update;
469
408 my $tilesize = $self->{ctilesize} = (int $self->{tilesize} * $::CFG->{map_scale}) || 1; 470 my $tilesize = $self->{ctilesize} = (int $self->{tilesize} * $::CFG->{map_scale}) || 1;
409 471
472 my $sdx_t = DC::ceil $self->{sdx} / $tilesize;
473 my $sdy_t = DC::ceil $self->{sdy} / $tilesize;
474
475 # width/height of map, in tiles
410 my $sw = $self->{sw} = 1 + DC::ceil $self->{w} / $tilesize; 476 my $sw = $self->{sw} = 2 + DC::ceil $self->{w} / $tilesize;
411 my $sh = $self->{sh} = 1 + DC::ceil $self->{h} / $tilesize; 477 my $sh = $self->{sh} = 2 + DC::ceil $self->{h} / $tilesize;
412 478
479 # the map displacement, in tiles
413 my $sx = DC::ceil $::CFG->{map_shift_x} / $tilesize; 480 my $sx = DC::ceil $::CFG->{map_shift_x} / $tilesize + $sdx_t;
414 my $sy = DC::ceil $::CFG->{map_shift_y} / $tilesize; 481 my $sy = DC::ceil $::CFG->{map_shift_y} / $tilesize + $sdy_t;
415 482
483 # the upper left "visible" corner, in pixels
416 my $sx0 = $self->{sx0} = $::CFG->{map_shift_x} - $sx * $tilesize; 484 my $sx0 = $self->{sx0} = $::CFG->{map_shift_x} - $sx * $tilesize;
417 my $sy0 = $self->{sy0} = $::CFG->{map_shift_y} - $sy * $tilesize; 485 my $sy0 = $self->{sy0} = $::CFG->{map_shift_y} - $sy * $tilesize;
418 486
419 my $dx = $self->{dx} = DC::ceil 0.5 * ($::MAP->w - $sw) - $sx; 487 my $dx = $self->{dx} = DC::ceil 0.5 * ($::MAP->w - $sw) - $sx;
420 my $dy = $self->{dy} = DC::ceil 0.5 * ($::MAP->h - $sh) - $sy; 488 my $dy = $self->{dy} = DC::ceil 0.5 * ($::MAP->h - $sh) - $sy;
421 489
422 if ($::CFG->{fow_enable}) { 490 if ($::CFG->{fow_enable}) {
491 my ($sdx_t, $sdy_t);#d# do not anchor at player
492
423 my ($w, $h, $data) = $::MAP->fow_texture ($dx, $dy, $sw, $sh); 493 my ($w, $h, $data) = $::MAP->fow_texture (
494 $dx + (min 0, $sdx_t),
495 $dy + (min 0, $sdy_t),
496 $sw + abs $sdx_t,
497 $sh + abs $sdy_t
498 );
424 499
425 $self->{fow_texture} = new DC::Texture 500 $self->{fow_texture} = new DC::Texture
426 w => $w, 501 w => $w,
427 h => $h, 502 h => $h,
428 data => $data, 503 data => $data,
435 glNewList ($self->{list} ||= glGenList); 510 glNewList ($self->{list} ||= glGenList);
436 511
437 glPushMatrix; 512 glPushMatrix;
438 glTranslate $sx0, $sy0; 513 glTranslate $sx0, $sy0;
439 glScale $::CFG->{map_scale}, $::CFG->{map_scale}; 514 glScale $::CFG->{map_scale}, $::CFG->{map_scale};
515 glTranslate DC::ceil $self->{sdx}, DC::ceil $self->{sdy};
440 516
441 $::MAP->draw ($dx, $dy, $sw, $sh, $self->{tilesize}); 517 $::MAP->draw ($dx, $dy, $sw, $sh,
518 $self->{tilesize},
519 $::CONN->{player}{tag},
520 -$self->{sdx}, -$self->{sdy});
442 521
522 #d#glTranslate -$self->{sdx}, -$self->{sdy}; # anchor fow at player
443 glScale $self->{tilesize}, $self->{tilesize}; 523 glScale $self->{tilesize}, $self->{tilesize};
444 524
445 if (my $tex = $self->{fow_texture}) { 525 if (my $tex = $self->{fow_texture}) {
526 glEnable GL_TEXTURE_2D;
527 glEnable GL_BLEND;
528 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
529 glBlendEquation GL_FUNC_REVERSE_SUBTRACT;
530 glBlendFunc GL_ONE, GL_ZERO;
531
532 my $a1 = 0.9;
533
534 if (0 && $self->{last_fow_texture}) {
535 my $d1 = ($self->{sdx} ** 2 + $self->{sdy} ** 2) ** 0.5;
536 my $d2 = ($self->{ldx} ** 2 + $self->{ldy} ** 2) ** 0.5;
537
538 if ($d1 * $d2) {
539 my $a2 = $d1 / $d2;
540
541 $a1 = 1 - $a2;
542
543 #$a1 *= 0.9;
544 #$a2 *= 0.9;
545
546 printf "%4g %4g %4g %4g\n", $d1, $d2, $a1, $a2;#d#
547
548 #$a1 = 1 - (1-$a1) * 0.707;
549 #$a2 = 1 - (1-$a2) * 0.707;
550
551 glColor 1,0,0,1;
552 glBegin GL_QUADS;
553 glVertex 10 + $sdx_t, 10;
554 glVertex 11 + $sdx_t, 10;
555 glVertex 11 + $sdx_t, 11;
556 glVertex 10 + $sdx_t, 11;
557 glEnd;
558
559 glColor +($::CFG->{fow_intensity}) x 3, $a2;
560 glPushMatrix;
561 glTranslate $sdx_t, $sdy_t; # anchor at player
562 glTranslate $self->{ldx} / -$tilesize, $self->{ldy} / -$tilesize;
563 glScale 1/3, 1/3;
564 $self->{last_fow_texture}->draw_quad_alpha (0, 0);
565 glPopMatrix;
566 } else {
567 delete $self->{last_fow_texture};
568 }
569 }
570
571 glColor +($::CFG->{fow_intensity}) x 3, $a1;
446 glPushMatrix; 572 glPushMatrix;
573 #d#glTranslate +(min 0, $sdx_t), (min 0, $sdy_t); # anchor at player
447 glScale 1/3, 1/3; 574 glScale 1/3, 1/3;
448 glEnable GL_TEXTURE_2D;
449 glTexEnv GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE;
450
451 glColor +($::CFG->{fow_intensity}) x 3, 0.9;
452 $self->{fow_texture}->draw_quad_alpha (0, 0); 575 $self->{fow_texture}->draw_quad_alpha (0, 0);
576 glPopMatrix;
453 577
578 glBlendEquation GL_FUNC_ADD;
454 glDisable GL_TEXTURE_2D; 579 glDisable GL_TEXTURE_2D;
455 glPopMatrix; 580 glDisable GL_BLEND;
456 } 581 }
457 582
458 if ($self->{magicmap}) { 583 if ($self->{magicmap}) {
459 my ($x, $y, $w, $h, $data) = @{ $self->{magicmap} }; 584 my ($x, $y, $w, $h, $data) = @{ $self->{magicmap} };
460 585
530sub refresh_hook { 655sub refresh_hook {
531 my ($self) = @_; 656 my ($self) = @_;
532 657
533 if ($::MAP && $self->{texture_atime} < time) { 658 if ($::MAP && $self->{texture_atime} < time) {
534 my ($w, $h) = @$self{qw(w h)}; 659 my ($w, $h) = @$self{qw(w h)};
660
661 return unless $w && $h;
535 662
536 my $sw = int $::WIDTH / ($::MAPWIDGET->{tilesize} * $::CFG->{map_scale}) + 0.99; 663 my $sw = int $::WIDTH / ($::MAPWIDGET->{tilesize} * $::CFG->{map_scale}) + 0.99;
537 my $sh = int $::HEIGHT / ($::MAPWIDGET->{tilesize} * $::CFG->{map_scale}) + 0.99; 664 my $sh = int $::HEIGHT / ($::MAPWIDGET->{tilesize} * $::CFG->{map_scale}) + 0.99;
538 665
539 my $ox = 0.5 * ($w - $sw); 666 my $ox = 0.5 * ($w - $sw);
768 my $text = $self->{entry}->get_text; 895 my $text = $self->{entry}->get_text;
769 896
770 length $text 897 length $text
771 or return $self->hide; 898 or return $self->hide;
772 899
773 my ($cmd, $arg) = $text =~ /^\s*([^[:space:]]*)(.*)$/;
774
775 if ($text ne $self->{last_search}) { 900 if ($text ne $self->{last_search}) {
776 my @match; 901 my @match;
777 902
778 if ($text =~ /^(.*?)\s+$/) { 903 if ($text =~ /^(.*?)\s+$/) {
904 my ($cmd, $arg) = $text =~ /^\s*([^[:space:]]*)(.*)$/;
779 @match = [$cmd, "(appended whitespace suppresses completion)"]; 905 @match = ([[$cmd,'(appended whitespace suppresses completion)'],$text]);
780 } else { 906 } else {
907 # @match is [command, penalty, command with arguments] until sort
908
909 my ($cmd, $arg) = $text =~ /^\s*([^[:space:]]*)(.*)$/;
910
781 my $regexp = do { 911 my $regexp_abbrev = do {
782 my ($beg, @chr) = split //, lc $cmd; 912 my ($beg, @chr) = split //, lc $cmd;
783 913
784 # the following regex is used to match our "completion entry" 914 # the following regex is used to match our "completion entry"
785 # to an actual command - the parentheses match kind of "overhead" 915 # to an actual command - the parentheses match kind of "overhead"
786 # - the more characters the parentheses match, the less attractive 916 # - the more characters the parentheses match, the less attractive
788 my $regexp = "^\Q$beg\E" 918 my $regexp = "^\Q$beg\E"
789 . join "", map "(?:.*?[ \\\\]\Q$_\E|(.*?)\Q$_\E)", @chr; 919 . join "", map "(?:.*?[ \\\\]\Q$_\E|(.*?)\Q$_\E)", @chr;
790 qr<$regexp> 920 qr<$regexp>
791 }; 921 };
792 922
793 my @penalty; 923 my $regexp_partial = do {
924 my $regexp = "^\Q$text\E(.*)";
925 qr<$regexp>
926 };
794 927
795 for (keys %{$self->{command}}) { 928 for (keys %{$self->{command}}) {
796 if (@penalty = $_ =~ $regexp) { 929 my @scores;
797 push @match, [$_, length join "", map "::$_", grep defined, @penalty]; 930
931 # 1. Complete command [with args]
932 # command is a prefix of the text
933 # score is length of complete command matched
934 # e.g. "invoke summon pet monster bat"
935 # "invoke" "summon pet monster bat" = 6
936 # "invoke summon pet monster" "bat" = 25
937 if ($text =~ /^\Q$_\E(.*)/) {
938 push @scores, [$_, length $_, $text];
798 } 939 }
940
941 # 2. Partial command
942 # text is a prefix of the full command
943 # score is the length of the input text
944 # e.g. "invoke s"
945 # "invoke small fireball" = 8
946 # "invoke summon pet monster" = 8
947
948 if ($_ =~ $regexp_partial) {
949 push @scores, [$_, length $text, $_];
950 }
951
952 # 3. Abbreviation match
953 # attempts to use first word of text as an abbreviated command
954 # score is length of word + 1 - 3 per non-word-initial character
955
956 if (my @penalty = $_ =~ $regexp_abbrev) {
957 push @scores, [$_, (length $cmd) + 1 - (length join "", map "::$_", grep defined, @penalty), "$_$arg"];
958 }
959
960 # Pick the best option for this command
961 push @match, (sort {
962 $b->[1] <=> $a->[1]
963 } @scores)[0];
799 } 964 }
800 965
966 # @match is now [command object, command with arguments]
801 @match = map $self->{command}{$_->[0]}, 967 @match = map [$self->{command}{$_->[0]}, $_->[2]],
802 sort { 968 sort {
803 $a->[1] <=> $b->[1] 969 $b->[1] <=> $a->[1]
804 or $self->{command}{$a->[0]}[4] <=> $self->{command}{$b->[0]}[4] 970 or $self->{command}{$a->[0]}[4] <=> $self->{command}{$b->[0]}[4]
805 or (length $b->[0]) <=> (length $a->[0]) 971 or (length $b->[0]) <=> (length $a->[0])
806 } @match; 972 } @match;
807 } 973 }
808 974
827 $label->{fg} = [1, 1, 1, 1]; 993 $label->{fg} = [1, 1, 1, 1];
828 $label->{bg} = [0, 0, 0, 0]; 994 $label->{bg} = [0, 0, 0, 0];
829 } 995 }
830 996
831 if (@matches) { 997 if (@matches) {
832 $self->{select} = "$matches[0][0]$arg"; 998 $self->{select} = "$matches[0][1]";
833 999
834 $labels[0]->{fg} = [0, 0, 0, 1]; 1000 $labels[0]->{fg} = [0, 0, 0, 1];
835 $labels[0]->{bg} = [1, 1, 1, 0.8]; 1001 $labels[0]->{bg} = [1, 1, 1, 0.8];
836 } else { 1002 } else {
837 $self->{select} = "$cmd$arg"; 1003 $self->{select} = "$text";
838 } 1004 }
839 1005
840 for my $match (@matches) { 1006 for my $match (@matches) {
841 my $label = shift @labels; 1007 my $label = shift @labels;
842 1008
843 if (@labels) { 1009 if (@labels) {
844 $label->set_text ("$match->[0]$arg"); 1010 $label->set_text ("$match->[1]");
845 $label->set_tooltip ($match->[1]); 1011 $label->set_tooltip ("$match->[0][1]");
846 } else { 1012 } else {
847 $label->set_text ("..."); 1013 $label->set_text ("...");
848 $label->set_tooltip ("Use Cursor-Down to view more matches"); 1014 $label->set_tooltip ("Use Cursor-Down to view more matches");
849 last; 1015 last;
850 } 1016 }

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